Search Results

Search found 13000 results on 520 pages for 'member functions'.

Page 396/520 | < Previous Page | 392 393 394 395 396 397 398 399 400 401 402 403  | Next Page >

  • C++ Returning Multiple Items

    - by Travis Parks
    I am designing a class in C++ that extracts URLs from an HTML page. I am using Boost's Regex library to do the heavy lifting for me. I started designing a class and realized that I didn't want to tie down how the URLs are stored. One option would be to accept a std::vector<Url> by reference and just call push_back on it. I'd like to avoid forcing consumers of my class to use std::vector. So, I created a member template that took a destination iterator. It looks like this: template <typename TForwardIterator, typename TOutputIterator> TOutputIterator UrlExtractor::get_urls( TForwardIterator begin, TForwardIterator end, TOutputIterator dest); I feel like I am overcomplicating things. I like to write fairly generic code in C++, and I struggle to lock down my interfaces. But then I get into these predicaments where I am trying to templatize everything. At this point, someone reading the code doesn't realize that TForwardIterator is iterating over a std::string. In my particular situation, I am wondering if being this generic is a good thing. At what point do you start making code more explicit? Is there a standard approach to getting values out of a function generically?

    Read the article

  • Java Reflection, java.lang.IllegalAccessException Error

    - by rubby
    Hi all, My goal is : Third class will read the name of the class as String from console.Upon reading the name of the class, it will automatically and dynamically (!) generate that class and call its writeout method. If that class is not read from input, it will not be initialized. And I am taking java.lang.IllegalAccessException: Class deneme.class3 can not access a member of class java.lang.Object with modifiers "protected" error. And i don't know how i can fix it.. Can anyone help me? import java.io.*; import java.lang.reflect.*; class class3 { public void run() { try { BufferedReader reader= new BufferedReader(new InputStreamReader(System.in)); String line=reader.readLine(); Class c1 = Class.forName("java.lang.String"); Object obj = new Object(); Class c2 = obj.getClass(); Method writeout = null; for( Method mth : c2.getDeclaredMethods() ) { writeout = mth; break; } Object o = c2.newInstance(); writeout.invoke( o ); } catch(Exception ee) { System.out.println("ERROR! "+ee); } } public void writeout3() { System.out.println("class3"); } } class class4 { public void writeout4() { System.out.println("class4"); } } class ornek { public static void main(String[] args) { System.out.println("Please Enter Name of Class : "); class3 example = new class3(); example.run(); } }

    Read the article

  • Codeigniter: db data in controller

    - by Kevin Brown
    I'm confused about what to do... I'm working on a user's page where they can view certain things only if their supervisor has given them "money" or "credits". I need a simple way to get the person that is their supervisor by doing something like: $data['employer'] = $this->home_model->getEmployees(array('user_id'=>$manager_id)); Basically, get the user information about a person who's user_id matches the manager_id of the currently logged in member. I don't know how to set the variable $manager_id. Additional Information: The current user has an id, and a manager_id. I need the id of the manager. So, I need to grab the manager_id of the logged-in user and find the manager who's user_id is that of the manager_id. What's the process to do this? I can get each individually, but I don't know how to use one to get the other... I know it is confusing, but I'm confused! Thanks for the help!

    Read the article

  • Unexplained crashs with coregraphic

    - by Ziggy
    Hello there, i'm on this bug for a week now, and i can't solve it. I have some crash with coregraphic calls, it happen randomly (sometimes after 2 mn, or just at the start), but often at the same places in the code. I have a class that just wrap a CGContext, it have a CGContextRef as member. This Object is re-created each time DrawRect() is called, so the CGContextRef is always up-to-date. The draw calls came from the main thread, only After looking for this kind of error, it appear that it should be object Release related. Here is an example of an error : #0 0x90d8a7a7 in ___forwarding___ #1 0x90d8a8b2 in __forwarding_prep_0___ #2 0x90d0d0b6 in CFRetain #3 0x95e54a5d in CGColorRetain #4 0x95e5491d in CGGStateCreateCopy #5 0x95e5486d in CGGStackSave #6 0x95e54846 in CGContextSaveGState #7 0x00073500 in CAutoContextState::CAutoContextState at Context.cpp:47 the AutoContextSave() class look like this : class CAutoContextState { private: CGContextRef m_Hdc; public: CAutoContextState(const CGContextRef& Hdc) { m_Hdc = Hdc; CGContextSaveGState(m_Hdc); } virtual ~CAutoContextState() { CGContextRestoreGState(m_Hdc); } }; It crash at CGContextSaveGState(m_Hdc). Here is what i see into GDB: * -[Not A Type retain]: message sent to deallocated instance 0x16a148b0. When i type malloc-history on the address, i have this : 0: 0x954cf10c in malloc_zone_malloc 1: 0x90d0d201 in _CFRuntimeCreateInstance 2: 0x95e3fe88 in CGTypeCreateInstanceWithAllocator 3: 0x95e44297 in CGTypeCreateInstance 4: 0x95e58f57 in CGColorCreate 5: 0x71fdd in _ZN4Flux4Draw8CContext10DrawStringERKNS_7CStringEPKNS0_5CFontEPKNS0_6CBrushERKNS_5CRectENS0_12tagAlignmentESE_NS0_17tagStringTrimmingEfiPKf at /Volumes/Sources Mac/Flux/Sources/DotFlux/Projects/../Draw/CoreGraphic/Context.cpp:1029 Which point me at this line of code : f32 components[] = {pSolidBrush->GetColor().GetfRed(), pSolidBrush->GetColor().GetfGreen(), pSolidBrush->GetColor().GetfBlue(), pSolidBrush->GetColor().GetfAlpha()}; //{ 1.0, 0.0, 0.0, 0.8 }; CGColorRef TextColor = CGColorCreate(rgbColorSpace, components); Point this func : CGColorCreate(); Any help would be appreciated, i need to finish this task very soon, but i don't know how to resolve this :( Thanks.

    Read the article

  • libpcap read packet size

    - by spicyramen
    I started to write an application which will read RTP/H.264 video packets from an existing .pcap file, I need to read the packet size. I tried to use packet-len or header-len, but it never displays the right number of bytes for packets (I'm using wireshark to verify packet size - under Length column). How to do it? This is part of my code: while (packet = pcap_next(handle,&header)) { u_char *pkt_ptr = (u_char *)packet; struct ip *ip_hdr = (struct ip *)pkt_ptr; //point to an IP header structure struct pcap_pkthdr *pkt_hdr =(struct pcap_pkthdr *)packet; unsigned int packet_length = pkt_hdr->len; unsigned int ip_length = ntohs(ip_hdr->ip_len); printf("Packet # %i IP Header length: %d bytes, Packet length: %d bytes\n",pkt_counter,ip_length,packet_length); Packet # 0 IP Header length: 180 bytes, Packet length: 104857664 bytes Packet # 1 IP Header length: 52 bytes, Packet length: 104857600 bytes Packet # 2 IP Header length: 100 bytes, Packet length: 104857600 bytes Packet # 3 IP Header length: 100 bytes, Packet length: 104857664 bytes Packet # 4 IP Header length: 52 bytes, Packet length: 104857600 bytes Packet # 5 IP Header length: 100 bytes, Packet length: 104857600 bytes Another option I tried is to use: pkt_ptr- I get: read_pcapfile.c:67:43: error: request for member ‘len’ in something not a structure or union

    Read the article

  • Declare module name of classes for logging

    - by Space_C0wb0y
    I currently am adding some features to our logging-library. One of these is the possibility to declare a module-name for a class that automatically gets preprended to any log-messages writing from within that class. However, if no module-name is provided, nothing is prepended. Currently I am using a trait-class that has a static function that returns the name. template< class T > struct ModuleNameTrait { static std::string Value() { return ""; } }; template< > struct ModuleNameTrait< Foo > { static std::string Value() { return "Foo"; } }; This class can be defined using a helper-macro. The drawback is, that the module-name has to be declared outside of the class. I would like this to be possible within the class. Also, I want to be able to remove all logging-code using a preprocessor directive. I know that using SFINAE one can check if a template argument has a certain member, but since other people, that are not as friendly with templates as I am, will have to maintain the code, I am looking for a much simpler solution. If there is none, I will stick with the traits approach. Thanks in advance!

    Read the article

  • super light software development process

    - by Walty
    hi, For the development process I have involved so far, most have teams of SINGLE member, or occasionally two. We used python + django for the major development, the development process is actually very fast, and we do have code reviews, design pattern discussions, and constant refactoring. Though team size is small, I do think there are some development processes / best practices that could be enforced. For example, using svn would be definitely better than regular copy backup. I did read some articles & books about Agile, XP & continuous integration, I think they are nice, but still too heavy for this case (team of 1 or 2, and fast coding). For example, IMHO, with nice design pattern, and iterative development + refactoring, the TDD MIGHT be an overkill, or at least the overhead does not out-weight the advantages. And so is the pair programming. The automated testing is a nice idea, but it seems not technically feasible for every project. our current practices are: svn + milestone + code review I wonder if there are development processes / best practices specifically targeted on such super light teams? thanks.

    Read the article

  • Returning the same type the function was passed

    - by Ken Bloom
    I have the following code implementation of Breadth-First search. trait State{ def successors:Seq[State] def isSuccess:Boolean = false def admissableHeuristic:Double } def breadthFirstSearch(initial:State):Option[List[State]] = { val open= new scala.collection.mutable.Queue[List[State]] val closed = new scala.collection.mutable.HashSet[State] open.enqueue(initial::Nil) while (!open.isEmpty){ val path:List[State]=open.dequeue() if(path.head.isSuccess) return Some(path.reverse) closed += path.head for (x <- path.head.successors) if (!closed.contains(x)) open.enqueue(x::path) } return None } If I define a subtype of State for my particular problem class CannibalsState extends State { //... } What's the best way to make breadthFirstSearch return the same subtype as it was passed? Supposing I change this so that there are 3 different state classes for my particular problem and they share a common supertype: abstract class CannibalsState extends State { //... } class LeftSideOfRiver extends CannibalsState { //... } class InTransit extends CannibalsState { //... } class RightSideOfRiver extends CannibalsState { //... } How can I make the types work out so that breadthFirstSearch infers that the correct return type is CannibalsState when it's passed an instance of LeftSideOfRiver? Can this be done with an abstract type member, or must it be done with generics?

    Read the article

  • A little confusion about AJAX and inserting into DOM..

    - by Gnee
    I have this working great, but I'd like a deeper understanding of what is actually going on behind the scenes. I am using Jquery's Ajax method to pull 5 blog posts (returning only the title and first photo). A PHP script grabs the blog posts' title and first photo and sticks it in an array and sends it back to my browser as JSON. Upon receiving the JSON object, Jquery grabs the first member of the JSON object and displays it's title and photo. In a gallery I made, using buttons – the user can iterate the 1-5 posts. So the actual AJAX call happens right away, and only once. I am basically using this kind of setup: $('my_div').html(json_obj[i]) and each click does a i++. So jquery is plucking these blog posts from my computers memory, my web browsers cache, or some kind of cache in the Javascript engine? One of the things it's returning is a pretty gnarly animated gif. I just wonder if it constantly running in the background (but not visible), stealing processing cycles...etc. Or Javascript just inserting (say a flash movie) into the DOM, but before hand does nothing but take up a little memory (no processing). Anyway, I'm just curious. If someone is a guru on this, I'd love to hear your take. THanks!!

    Read the article

  • Need help running Python app as service in Ubuntu with Upstart

    - by GreeenGuru
    I have written a logging application in Python that is meant to start at boot, but I've been unable to start the app with Ubuntu's Upstart init daemon. When run from the terminal with sudo /usr/local/greeenlog/main.pyw, the application works perfectly. Here is what I've tried for the Upstart job: /etc/init/greeenlog.conf # greeenlog description "I log stuff." start on startup stop on shutdown script exec /usr/local/greeenlog/main.pyw end script My application starts one child thread, in case that is important. I've tried the job with the expect fork stanza without any change in the results. I've also tried this with sudo and without the script statements (just a lone exec statement). In all cases, after boot, running status greeenlog returns greeenlog stop/waiting and running start greeenlog returns: start: Rejected send message, 1 matched rules; type="method_call", sender=":1.61" (uid=1000 pid=2496 comm="start) interface="com.ubuntu.Upstart0_6.Job" member="Start" error name="(unset)" requested_reply=0 destination="com.ubuntu.Upstart" (uid=0 pid=1 comm="/sbin/init")) Can anyone see what I'm doing wrong? I appreciate any help you can give. Thanks.

    Read the article

  • Why does one of these statements compile in Scala but not the other?

    - by Jeff
    (Note: I'm using Scala 2.7.7 here, not 2.8). I'm doing something pretty simple -- creating a map based on the values in a simple, 2-column CSV file -- and I've completed it easily enough, but I'm perplexed at why my first attempt didn't compile. Here's the code: // Returns Iterator[String] private def getLines = Source.fromFile(csvFilePath).getLines // This doesn't compile: def mapping: Map[String,String] = { Map(getLines map { line: String => val pairArr = line.split(",") pairArr(0) -> pairArr(1).trim() }.toList:_*) } // This DOES compile def mapping: Map[String,String] = { def strPair(line: String): (String,String) = { val pairArr = line.split(",") pairArr(0) -> pairArr(1).trim() } Map(getLines.map( strPair(_) ).toList:_*) } The compiler error is CsvReader.scala:16: error: value toList is not a member of (St ring) = (java.lang.String, java.lang.String) [scalac] possible cause: maybe a semicolon is missing before `value toList'? [scalac] }.toList:_*) [scalac] ^ [scalac] one error found So what gives? They seem like they should be equivalent to me, apart from the explicit function definition (vs. anonymous in the nonworking example) and () vs. {}. If I replace the curly braces with parentheses in the nonworking example, the error is "';' expected, but 'val' found." But if I remove the local variable definition and split the string twice AND use parens instead of curly braces, it compiles. Can someone explain this difference to me, preferably with a link to Scala docs explaining the difference between parens and curly braces when used to surround method arguments?

    Read the article

  • Potential g++ template bug?

    - by Evan Teran
    I've encountered some code which I think should compile, but doesn't. So I'm hoping some of the local standards experts here at SO can help :-). I basically have some code which resembles this: #include <iostream> template <class T = int> class A { public: class U { }; public: U f() const { return U(); } }; // test either the work around or the code I want... #ifndef USE_FIX template <class T> bool operator==(const typename A<T>::U &x, int y) { return true; } #else typedef A<int> AI; bool operator==(const AI::U &x, int y) { return true; } #endif int main() { A<int> a; std::cout << (a.f() == 1) << std::endl; } So, to describe what is going on here. I have a class template (A) which has an internal class (U) and at least one member function which can return an instance of that internal class (f()). Then I am attempting to create an operator== function which compares this internal type to some other type (in this case an int, but it doesn't seem to matter). When USE_FIX is not defined I get the following error: test.cc: In function 'int main()': test.cc:27:25: error: no match for 'operator==' in 'a.A<T>::f [with T = int]() == 1' Which seems odd, because I am clearly (I think) defining a templated operator== which should cover this, in fact if I just do a little of the work for the compiler (enable USE_FIX), then I no longer get an error. Unfortunately, the "fix" doesn't work generically, only for a specific instantiation of the template. Is this supposed to work as I expected? Or is this simply not allowed? BTW: if it matters I am using gcc 4.5.2.

    Read the article

  • ACL architechture for a Software As a service in Sprgin 3.0

    - by geoaxis
    I am making a software as a service using Spring 3.0 (Spring MVC, Spring Security, Spring Roo, Hibernate) I have to come up with a flexible access control list mechanism.I have three different kinds of users System (who can do any thing to the system, includes admin and internal daemons) Operations (who can add and delete users, organizations, and do maintenance work on behalf of users and organizations) End Users (they belong to one or more organization, for each organization, the user can have one or more roles, like being organization admin, or organization read-only member) (role like orgadmin can also add users for that organization) Now my question is, how should i model the entity of User? If I just take the End User, it can belong to one or more organizations, so each user can contain a set of references to its organizations. But how do we model the users role for each organization, So for example User UX belongs to organizations og1, og2 and og3, and for og1 he is both orgadmin, and org-read-only-user, where as for og2 he is only orgadmin and for og3 he is only org-read-only-user I have the possibility of making each user belong to one organization alone, but that's making the system bounded and I don't like that idea (although i would still satisfy the requirement) If you have a better extensible ACL architecture, please suggest it. Since its a software as a service, one would expect that alot of different organizations would be part if the same system. I had one concern that it is not a good idea to keep og1 and og2 data on the same DB (if og1 decides to spawn a 100 reports on the system, og2 should not suffer) But that is some thing advanced for now and is not directly related to ACL but to the physical distribution of data and setup of services based on those ACLs This is a community Wiki question, please correct any thing which you wish to do so. Thanks

    Read the article

  • In C++, what is the scope resolution ("order of precedence") for shadowed variable names?

    - by Emile Cormier
    In C++, what is the scope resolution ("order of precedence") for shadowed variable names? I can't seem to find a concise answer online. For example: #include <iostream> int shadowed = 1; struct Foo { Foo() : shadowed(2) {} void bar(int shadowed = 3) { std::cout << shadowed << std::endl; // What does this output? { int shadowed = 4; std::cout << shadowed << std::endl; // What does this output? } } int shadowed; }; int main() { Foo().bar(); } I can't think of any other scopes where a variable might conflict. Please let me know if I missed one. What is the order of priority for all four shadow variables when inside the bar member function?

    Read the article

  • How can I store an inventory-like list of numbers?

    - by Rachel
    I've got a list of number that I need to keep track of. The numbers are loosely related, but represent distinctly different items. I'd like to keep a list of the numbers but be able to refer to them by name so that I can call them and use them where needed easily. Kind of like an inventory listing, where the numbers all refer to a part ID and I'd like to call them idPart1, idPart2, idPart3 so their purpose is easily identifiable when they are used. What would be the best way to do this? 1)Define a structure. Say, PartIds. A number of int members will be included, part1, part2 etc. To use, an instance of the structure will be created, values assigned to the members, and the numbers will be used by saying struct.member as needed. 2)Define an enumeration. Use part1, part2 as the enum literals. Store the actual values in a vector or list, each one at the index corresponding to the value of the number's name within the enum. Use the enum literals to retrieve the values, list[enumLit]. 3)Something completely different There's nothing else I need to do with the numbers - just look them up every once in a while. Since there's no processing, I kind of think a new class for them is overkill, but I'm willing to be convinced otherwise. Any suggestions?

    Read the article

  • How to perform a binary search on IList<T>?

    - by Daniel Brückner
    Simple question - given an IList<T> how do you perform a binary search without writing the method yourself and without copying the data to a type with build-in binary search support. My current status is the following. List<T>.BinarySearch() is not a member of IList<T> There is no equivalent of the ArrayList.Adapter() method for List<T> IList<T> does not inherit from IList, hence using ArrayList.Adapter() is not possible I tend to believe that is not possible with build-in methods, but I cannot believe that such a basic method is missing from the BCL/FCL. If it is not possible, who can give the shortest, fastest, smartest, or most beatiful binary search implementation for IList<T>? UPDATE We all know that a list must be sorted before using binary search, hence you can assume that it is. But I assume (but did not verify) it is the same problem with sort - how do you sort IList<T>? CONCLUSION There seems to be no build-in binary search for IList<T>. One can use First() and OrderBy() LINQ methods to search and sort, but it will likly have a performance hit. Implementing it yourself (as an extension method) seems the best you can do.

    Read the article

  • Force a view change from a button when using UITabBarController

    - by user342197
    Hello - When using a UITabBarController, when the user enters some data on View1 and presses a button, I need to perform some calculations and present the results on View2. I have an AppDelegate, View1Controller, View2Controller, and View3Controller (View3 is a basically static view). My AppDelgate declares UITabBarController *rootController; On View1, I have the calculations being performed in an IBAction for buttonPressed; however, I can't seem to force the view to switch to View2 programmatically. I have done a lot of searching for similar problems, and think I should be doing something like "self.rootController.selectedIndex = 1"; however,when I do this from within buttonPressed on my View1Controller, I get an error "request for member rootController in something not in a structure or union". I think I'm missing something basic here... probably need do do something with my AppDelegate, but I'm banging my head against the wall. Can anyone provide some guidance in this situation...like key things I should do in View1Controller header and implementation with reference to my AppDelgate? Thank you!

    Read the article

  • Linq is returning too many results when joined

    - by KallDrexx
    In my schema I have two database tables. relationships and relationship_memberships. I am attempting to retrieve all the entries from the relationship table that have a specific member in it, thus having to join it with the relationship_memberships table. I have the following method in my business object: public IList<DBMappings.relationships> GetRelationshipsByObjectId(int objId) { var results = from r in _context.Repository<DBMappings.relationships>() join m in _context.Repository<DBMappings.relationship_memberships>() on r.rel_id equals m.rel_id where m.obj_id == objId select r; return results.ToList<DBMappings.relationships>(); } _Context is my generic repository using code based on the code outlined here. The problem is I have 3 records in the relationships table, and 3 records in the memberships table, each membership tied to a different relationship. 2 membership records have an obj_id value of 2 and the other is 3. I am trying to retrieve a list of all relationships related to object #2. When this linq runs, _context.Repository<DBMappings.relationships>() returns the correct 3 records and _context.Repository<DBMappings.relationship_memberships>() returns 3 records. However, when the results.ToList() executes, the resulting list has 2 issues: 1) The resulting list contains 6 records, all of type DBMappings.relationships(). Upon further inspection there are 2 for each real relationship record, both are an exact copy of each other. 2) All relationships are returned, even if m.obj_id == 3, even though objId variable is correctly passed in as 2. Can anyone see what's going on because I've spent 2 days looking at this code and I am unable to understand what is wrong. I have joins in other linq queries that seem to be working great, and my unit tests show that they are still working, so I must be doing something wrong with this. It seems like I need an extra pair of eyes on this one :)

    Read the article

  • Added buttons, webview, added outlets, but can't play with them in the code...

    - by Tom
    Hi! I made a toolbar with two buttons on it. I then created two outlets in my class controller. Then I hooked the the controller to the buttons and selected the outlets. Finally I rewritten the class files (that added: IBOutlet id next; IBOutlet id previous; to my .h file). So now, everything looks okay. But then I try somewhere in the code to change the state of one of my button like this: next.enabled = YES; I tried with self. too but unfortunately I receive this error message: error: request for member 'enabled' in something not a structure or union Do you have any idea of what's happening there? And yes I have: #import <UIKit/UIKit.h> :) Using: [next setEnabled:YES]; gives me no error but still doesn't work... And finally, for documenting purposes here's the whole method: - (void)viewDidLoad { [super viewDidLoad]; if (!self.currentLevel) { self.currentLevel = @"1"; } NSArray *etape = [self.etapes objectForKey:self.currentLevel]; if ([etape count] > 0) { self.navigationItem.title = [etape objectAtIndex:1]; if ([etape count] > 1) { [next setEnabled:YES]; } } else { self.navigationItem.title = @"Aucune étape"; } } When I do: NSLog(@"%@", [next class]); It returns (null) ... I guess it is supposed to be UIBarButtonItem... It seems that it is impossible to play with any outlets even if I don't receive any errors while playing with them...

    Read the article

  • How to initialize audio with Vala/SDL

    - by ioev
    I've been trying to figure this out for a few hours now. In order to start up the audio, I need to create an SDL.AudioSpec object and pass it to SDL.Audio.Open. The problem is, AudioSpec is a class with a private constructor, so when I try to create one I get: sdl.vala:18.25-18.43: error: `SDL.AudioSpec' does not have a default constructor AudioSpec audiospec = new SDL.AudioSpec(); ^^^^^^^^^^^^^^^^^^^ And if I try to just assign values to it's member vars like a struct (it's a struct in normal sdl) I get: sdl.vala:20.3-20.25: error: use of possibly unassigned local variable `audiospec' audiospec.freq = 22050; ^^^^^^^^^^^^^^^^^^^^^^^ I found the valac doc here: http://valadoc.org/sdl/SDL.AudioSpec.html But it isn't much help at all. The offending code block looks like this: // setup the audio configuration AudioSpec audiospec; AudioSpec specback; audiospec.freq = 22050; audiospec.format = SDL.AudioFormat.S16LSB; audiospec.channels = 2; audiospec.samples = 512; // try to initialize sound with these values if (SDL.Audio.open(audiospec, specback) < 0) { stdout.printf("ERROR! Check audio settings!\n"); return 1; } Any help would be greatly appreciated!

    Read the article

  • c++ - strange problem with polymorphism - cellular automaton

    - by Green
    Hello, I am making "game of life" implementation that, when cell has: two live neighbours I make object of class CCellB two live neighbours I make object of class CCellA when has 3 or <2 I make object of class CCellX (dead) Class CCell is base of CCellA, CCellB, CCellX My problem is: That works fine, until I change new CCell(); to new CCellB();: CCell ***temp = allocateArray(); for(int i = 0; i < n; i++) { for(int j = 0; j < m; j++) { c = arr[i][j]->countAliveNeighbor(); if(c == 3) { temp[i][j] = new CCellA(); temp[i][j]->alive = 1; }else if(c == 2) { temp[i][j] = new CCell(); // HERE, WHEN I CHANGE IT TO CCELLB IT DON'T WORKS temp[i][j]->alive = tab[i][j]->alive; }else if((c >= 4)||(c < 2)) { temp[i][j] = new CCellX(); } } } Then it seems don't work properly... Seems like neighbours are not count properly, Cell with 4,5 neighbours still alive alive var is member of base class - CCell, all is public, please help!

    Read the article

  • What's the boost way to create a functor that binds out an argument

    - by Mordachai
    I have need for a function pointer that takes two arguments and returns a string. I would like to pass an adapter that wraps a function that takes one argument, and returns the string (i.e. discard one of the arguments). I can trivially build my own adapter, that takes the 2 arguments, calls the wrapped function passing just the one argument through. But I'd much rather have a simple way to create an adapter on the fly, if there is an easy way to do so in C++/boost? Here's some details to make this a bit more concrete: typedef boost::function<CString (int,int)> TooltipTextFn; class MyCtrl { public: MyCtrl(TooltipTextFn callback = boost::bind(&MyCtrl::GetCellText, this, _1, _2)) : m_callback(callback) { } // QUESTION: how to trivially wrapper GetRowText to conform to TooltipTextFn by just discarding _2 ?! void UseRowText() { m_callback = boost::bind(&MyCtrl::GetRowText, this, _1, ??); } private: CString GetCellText(int row, int column); CString GetRowText(int row); TooltipTextFn m_callback; } Obviously, I can supply a member that adapts GetRowText to take two arguments and only passes the first to GetRowText() itself. But is there already a boost binder / adapter that lets me do that?

    Read the article

  • Prototypal inheritance should save memory, right?

    - by Techpriester
    Hi Folks, I've been wondering: Using prototypes in JavaScript should be more memory efficient than attaching every member of an object directly to it for the following reasons: The prototype is just one single object. The instances hold only references to their prototype. Versus: Every instance holds a copy of all the members and methods that are defined by the constructor. I started a little experiment with this: var TestObjectFat = function() { this.number = 42; this.text = randomString(1000); } var TestObjectThin = function() { this.number = 42; } TestObjectThin.prototype.text = randomString(1000); randomString(x) just produces a, well, random String of length x. I then instantiated the objects in large quantities like this: var arr = new Array(); for (var i = 0; i < 1000; i++) { arr.push(new TestObjectFat()); // or new TestObjectThin() } ... and checked the memory usage of the browser process (Google Chrome). I know, that's not very exact... However, in both cases the memory usage went up significantly as expected (about 30MB for TestObjectFat), but the prototype variant used not much less memory (about 26MB for TestObjectThin). I also checked: The TestObjectThin instances contain the same string in their "text" property, so they are really using the property of the prototype. Now, I'm not so sure what to think about this. The prototyping doesn't seem to be the big memory saver at all. I know that prototyping is a great idea for many other reasons, but I'm specifically concerned with memory usage here. Any explanations why the prototype variant uses almost the same amount of memory? Am I missing something?

    Read the article

  • What makes this "declarator invalid"? C++

    - by nieldw
    I have Vertex template in vertex.h. From my graph.h: 20 template<class edgeDecor, class vertexDecor, bool dir> 21 class Vertex; which I use in my Graph template. I've used the Vertex template successfully throughout my Graph, return pointers to Vertices, etc. Now for the first time I am trying to declare and instantiate a Vertex object, and gcc is telling me that my 'declarator' is 'invalid'. How can this be? 81 template<class edgeDecor, class vertexDecor, bool dir> 82 Graph<edgeDecor,int,dir> Graph<edgeDecor,vertexDecor,dir>::Dijkstra(vertex s, bool print = false) const 83 { 84 /* Construct new Graph with apropriate decorators */ 85 Graph<edgeDecor,int,dir> span = new Graph<edgeDecor,int,dir>(); 86 span.E.reserve(this->E.size()); 87 88 typename Vertex<edgeDecor,int,dir> v = new Vertex(INT_MAX); 89 span.V = new vector<Vertex<edgeDecor,int,dir> >(this->V.size,v); 90 }; And gcc is saying: graph.h: In member function ‘Graph<edgeDecor, int, dir> Graph<edgeDecor, vertexDecor, dir>::Dijkstra(Vertex<edgeDecor, vertexDecor, dir>, bool) const’: graph.h:88: error: invalid declarator before ‘v’ graph.h:89: error: ‘v’ was not declared in this scope I know this is probably another noob question, but I'll appreciate any help.

    Read the article

  • How do I set up FirePHP version 1.0?

    - by jay
    I love FirePHP and I've been using it for a while, but they've put out this massive upgrade and I'm completely flummoxed trying to get it to work. I think I'm copying the "Quick Start" code (kind of guessing at whatever changes are necessary for my server configuration), but for some reason, FirePHP's "primary" function, FirePHP::to() isn't doing anything. Can anyone please help me figure out what I'm doing wrong? Thanks. <?php define('INSIGHT_IPS', '*'); define('INSIGHT_AUTHKEYS', '290AA9215205F24E5104F48D61B60FFC'); define('INSIGHT_PATHS', __DIR__); define('INSIGHT_SERVER_PATH', '/doc_root/hello_firephp2.php'); set_include_path(get_include_path . ":/home8/jayharri/php/FirePHP/lib"); // path to FirePHP library require_once('FirePHP/Init.php'); $inpector = FirePHP::to('page'); var_dump($inspector); $console = $inspector->console(); $console->log('hello firephp'); ?> Output: NULL Fatal error: Call to a member function console() on a non-object in /home8/jayharri/public_html/if/doc_root/hello_firephp2.php on line 14

    Read the article

< Previous Page | 392 393 394 395 396 397 398 399 400 401 402 403  | Next Page >