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  • A compiler for automata theory

    - by saadtaame
    I'm designing a programming language for automata theory. My goal is to allow programmers to use machines (DFA, NFA, etc...) as units in expressions. I'm confused whether the language should be compiled, interpreted, or jit-compiled! My intuition is that compilation is a good choice, for some operations might take too much time (converting NFA's to equivalent DFA's can be expensive). Translating to x86 seems good. There is one issue however: I want the user to be able to plot machines. Any ideas?

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  • UIImageView "Sprite Movement" How?

    - by Tate Allen
    Hi all, I am trying to make a game for the iPhone/iPod Touch. I am somewhat new to iPhone programming and extremely new to iPhone game programming so try to bear with me if this is a stupid question. How to I make my character, a UIImageView, move to the right or left, along the x axis. Just a simple translation across the screen. This is very frustrating so if you could link me to a tutorial or something like that, it would be much appreciated. Thanks in advance, Tate

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  • Immutability of big objects

    - by Malax
    Hi StackOverflow! I have some big (more than 3 fields) Objects which can and should be immutable. Every time I run into that case i tend to create constructor abominations with long parameter lists. It doesn't feel right, is hard to use and readability suffers. It is even worse if the fields are some sort of collection type like lists. A simple addSibling(S s) would ease the object creation so much but renders the object mutable. What do you guys use in such cases? I'm on Scala and Java, but i think the problem is language agnostic as long as the language is object oriented. Solutions I can think of: "Constructor abominations with long parameter lists" The Builder Pattern Thanks for your input!

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  • Collision point of 2 curves in a 3d-room

    - by Frank
    Hello, i am programming a small game for quite some time. We started coding a small FPS-Shooter inside of a project at school to get a bit experience using directX. I dont know why, but i couldnt stop the project and started programming at home aswell. At the moment i am trying to create some small AI. Of cause thats definatlly not easy, but thats my personal goal anyways. The topic could prolly fill multiple books hehe. I've got the walking part of my bots done so far. They walk along a scriped path. I am not working on the "aiming" of the bots. While programming that i hit on some math problem i couldnt solve yet. I hope of your input on this to help me get further. Concepts, ideas and everything else are highly appreciated. Problem: Calculate the position (D3DXVECTOR3) where the curve of the projectile (depends on gravity, speed), hit the curved of the enemys walking path (depends on speed). We assume that the enemy walks in a constant line. Known variables: float projectilSpeed = 2000 m/s //speed of the projectile per second float gravitation = 9.81 m/s^2 //of cause the gravity lol D3DXVECTOR3 targetPosition //position of the target stored in a vector (x,y,z) D3DXVECTOR3 projectilePosition //position of the projectile D3DXVECTOR3 targetSpeed //stores the change of the targets position in the last second Variabledefinition ProjectilePosition at time of collision = ProjectilePos_t TargetPosition at time of collision = TargetPos_t ProjectilePosition at time 0, now = ProjectilePos_0 TargetPosition at time 0, now = TargetPos_0 Time to impact = t Aim-angle = theta My try: Found a formular to calculate "drop" (Drop of the projectile based on the gravity) on Wikipedia: float drop = 0.5f * gravity * t * t The speed of the projectile has a horizontal and a vertical part.. Found a formular for that on wikipedia aswell: ProjectilVelocity.x = projectilSpeed * cos(theta) ProjectilVelocity.y = projectilSpeed * sin(theta) So i would assume this is true for the projectile curve: ProjectilePos_t.x = ProjectilePos_0.x + ProjectileSpeed * t ProjectilePos_t.y = ProjectilePos_0.y + ProjectileSpeed * t + 0.5f * gravity * t * t ProjectilePos_t.z = ProjectilePos_0.z + ProjectileSpeed * t The target walk with a constant speed, so we can determine his curve by this: TargetPos_t = TargetPos_0 + TargetSpeed * D3DXVECTOR3(t, t, t) Now i dont know how to continue. I have to solve it somehow to get a hold on the time to impact somehow. As a basic formular i could use: float time = distanz / projectileSpeed But that wouldnt be truly correct as it would assume a linear "Trajectory". We just find this behaivor when using a rocket. I hope i was able to explain the problem as much as possible. If there are questions left, feel free to ask me! Greets from germany, Frank

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  • Learning C++ from scratch in Visual Studio?

    - by flesh
    I need to get up to speed with C++ quite quickly (I've never used it previously) - is learning through Visual Studio (i.e. Managed C++) going to be any use? Or will I end up learning the extensions and idiosyncracies of C++ in VS, rather then the language itself? If learning in VS is not recommended, what platform / IDE do you guys suggest? Edit: Can anyone elaborate on what VS will hide or manage for me when coding unmanaged C++? I really need to be learning things like pointers, garbage collection and all the nuts and bolts of the low level language.. does VS abstract or hide any of this kind of stuff from you? Thanks for all the suggestions..

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  • What's the ROI of using a build tool like ant or nant?

    - by leeand00
    To me this sounds like a really stupid question. Why would you not use a build tool? However, I need to explain my co-worker why he should be using a build tool of some sort. He's getting really into the idea of working as a team with more programmers, but he isn't understanding the bigger picture of what needs to change in the build process in order to work with a larger team; (i.e. defensive programming/unit testing your code, having a bug database, programming modular libraries, and using sub-repositories to store modules in version control. This is a rather large stack of technologies that I need to prove the ROI of...so I figured I'd start with the ROI of using a build tool rather than just...say...clicking compile.

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  • How can I transition from a front-end career to back-end career?

    - by jexx2345
    Hello, In 2004, I received my B.S. in Computer Science using mostly Java for programming. Since then, I have been hired for purely front-end positions in large companies through recruiters, doing primarily HTML/CSS, Javascript/jQuery, and OOP Actionscript 3. While I definitely have respect for the front-end, and have learned much, I feel very unfulfilled and would love to move into back-end for the more complex programming I was doing in school. My target platform of choice is ASP.Net 3.5 (C#). With a resume that has absolutely no .Net or back-end experience, how can I transition into a junior back-end job? I am currently freelancing a .Net e-commerce site, and plan to build a portfolio showcasing some apps (e-commerce mvc, blog, etc), while learning the technology. Is having a Bachelors in CS enough or should I look into getting .Net certified? Is showing course-work still relevant to an employer even though it was from 6 years ago? Thank you

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  • Solutions for redundant server and client code?

    - by Fragsworth
    In our system, the code which exists on the client side (in Flash and Javascript) mirrors the code that exists on the server side (e.g. in Python or PHP), normally with respect to the models, the methods available for those models, and the unit tests written for them. This becomes a problem in systems where you want to minimize data transfer (e.g. multiplayer games). I do not want to write the same code and unit tests redundantly for both the client and server, but I don't know of any standard solutions to deal with this. Basically, I want a language/compiler which can produce models and methods for three main languages: Actionscript, Javascript, and any server language. Does something like this exist?

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  • Java multiline string

    - by skiphoppy
    Coming from Perl, I sure am missing the "here-document" means of creating a multi-line string in source code: $string = <<"EOF" # create a three line string text text text EOF In Java I have to have cumbersome quotes and plus signs on every line as I concatenate my multiline string from scratch. What are some better alternatives? Define my string in a properties file? Edit: Two answers say StringBuilder.append() is preferable to the plus notation. Could anyone elaborate as to why they think so? It doesn't look more preferable to me at all. I'm looking for away around the fact that multiline strings are not a first-class language construct, which means I definitely don't want to replace a first-class language construct (string concatenation with plus) with method calls. Edit: To clarify my question further, I'm not concerned about performance at all. I'm concerned about maintainability and design issues.

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  • Code golf - hex to (raw) binary conversion

    - by Alnitak
    In response to this question asking about hex to (raw) binary conversion, a comment suggested that it could be solved in "5-10 lines of C, or any other language." I'm sure that for (some) scripting languages that could be achieved, and would like to see how. Can we prove that comment true, for C, too? NB: this doesn't mean hex to ASCII binary - specifically the output should be a raw octet stream corresponding to the input ASCII hex. Also, the input parser should skip/ignore white space. edit (by Brian Campbell) May I propose the following rules, for consistency? Feel free to edit or delete these if you don't think these are helpful, but I think that since there has been some discussion of how certain cases should work, some clarification would be helpful. The program must read from stdin and write to stdout (we could also allow reading from and writing to files passed in on the command line, but I can't imagine that would be shorter in any language than stdin and stdout) The program must use only packages included with your base, standard language distribution. In the case of C/C++, this means their respective standard libraries, and not POSIX. The program must compile or run without any special options passed to the compiler or interpreter (so, 'gcc myprog.c' or 'python myprog.py' or 'ruby myprog.rb' are OK, while 'ruby -rscanf myprog.rb' is not allowed; requiring/importing modules counts against your character count). The program should read integer bytes represented by pairs of adjacent hexadecimal digits (upper, lower, or mixed case), optionally separated by whitespace, and write the corresponding bytes to output. Each pair of hexadecimal digits is written with most significant nibble first. The behavior of the program on invalid input (characters besides [a-fA-F \t\r\n], spaces separating the two characters in an individual byte, an odd number of hex digits in the input) is undefined; any behavior (other than actively damaging the user's computer or something) on bad input is acceptable (throwing an error, stopping output, ignoring bad characters, treating a single character as the value of one byte, are all OK) The program may write no additional bytes to output. Code is scored by fewest total bytes in the source file. (Or, if we wanted to be more true to the original challenge, the score would be based on lowest number of lines of code; I would impose an 80 character limit per line in that case, since otherwise you'd get a bunch of ties for 1 line).

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  • What application domains are CPU bound and will tend to benefit from multi-core technologies?

    - by Glomek
    I hear a lot of people talking about the revolution that is coming in programming due to multi-core processors and parallelism, but I can't shake the feeling that for most of us, CPU cycles aren't the bottleneck. Pretty much all of my programs have been I/O bound in one way or another (database, filesystem, network, user interaction, etc.) for a very long time. Now I can think of a few areas where CPU cycles are a limiting factor, like code breaking, graphics, sound, some forms of simulation (weather, physics, etc.), and some forms of mathematical research, but they all seem like fairly specialized application domains. My general impression is that most programs are still I/O bound and that for most of our industry CPUs have been plenty fast for quite a while now. Am I off my rocker? What other application domains are CPU bound today? Do any of them include a large portion of the programming population? In essence, I'm wondering whether the multi-core CPUs will impact very many of us, and if so, how?

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  • Fitch Format Proofs - any resources around?

    - by devoured elysium
    I am currently studying Fitch Format first order logic proofs. My lecturer follows closely Language, Proof and Logic by Jon Barwise. I am trying to do some proofs but I am having some trouble getting to understand how to do these proofs. As I have already read what Language Proof and Logic has to offer, I'd like to know if there are any other books or resources around that use the Fitch format for their formal proofs. Plus, having solved exercises would be of great(!) help. Thanks

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  • Why I get different date formats when I run my application through IIS and Visual Studio's web serve

    - by Puneet Dudeja
    I get the same culture i.e. "en-US" while running the website from both IIS and Visual Studio's web server. But I get a different date format as follows, when I run the following code: HttpContext.Current.Response.Write(System.Threading.Thread.CurrentThread.CurrentCulture.ToString()); HttpContext.Current.Response.Write(System.Threading.Thread.CurrentThread.CurrentCulture.DateTimeFormat.ShortDatePattern); On Visual Studio's web server: dd/MM/yyyy en-US On IIS: M/d/yyyy en-US Does "Regional and Language Options" in "Control Panel" play any role in this ? If I change the date format there in "Regional and Language Options", I see no effect in my application.

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  • Android-iPhone single codebase

    - by Lorenzo
    Is there a way, apart from using HTML and JavaScript on a web control, to have an (almost) single codebase for an application that should run on iOS and Android? The big issue is of course that they use a different language (Java for Android, Objective-C for iOS) for application development. It would be nice to have some sort of meta-language that will be translated in Java and in Objective-C. What about Flash? Adobe wasn't supposed to release a tool to create flash-based apps in iOS?

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  • Does the <script> tag position in HTML affects performance of the webpage?

    - by Rahul Joshi
    If the script tag is above or below the body in a HTML page, does it matter for the performance of a website? And what if used in between like this: <body> ..blah..blah.. <script language="JavaScript" src="JS_File_100_KiloBytes"> function f1() { .. some logic reqd. for manipulating contents in a webpage } </script> ... some text here too ... </body> Or is this better?: <script language="JavaScript" src="JS_File_100_KiloBytes"> function f1() { .. some logic reqd. for manipulating contents in a webpage } </script> <body> ..blah..blah.. ..call above functions on some events like onclick,onfocus,etc.. </body> Or this one?: <body> ..blah..blah.. ..call above functions on some events like onclick,onfocus,etc.. <script language="JavaScript" src="JS_File_100_KiloBytes"> function f1() { .. some logic reqd. for manipulating contents in a webpage } </script> </body> Need not tell everything is again in the <html> tag!! How does it affect performance of webpage while loading? Does it really? Which one is the best, either out of these 3 or some other which you know? And one more thing, I googled a bit on this, from which I went here: Best Practices for Speeding Up Your Web Site and it suggests put scripts at the bottom, but traditionally many people put it in <head> tag which is above the <body> tag. I know it's NOT a rule but many prefer it that way. If you don't believe it, just view source of this page! And tell me what's the better style for best performance.

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  • Why people don't use LabView for purposes other than data acquisition and virtualization?

    - by Anzurio
    This is marked as a subjective question, I hope I won't get too many down votes though. LV seems to offer a nice graphic alternative to traditional text based programming. As I understand, it's not a just-virtualization/data acquisition programming language. Nonetheless, it seems to have that paradigm pegged to its creator's name. My question comes up because it doesn't seem to be widely used for multi-purpose applications. I'm not a LV-expert of any kind, I'm more like a learner. I'm still getting used to LV.

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  • Tutorial/resource for implementing VM

    - by zaharpopov
    Hello, I want self-education purpose implement a simple virtual machine for a dynamic language, prefer in C language. Something like the Lua VM, or Parrot, or Python VM, but simpler. Are there any good resources/tutorials on achieving this, apart from looking at code and design documentations of the existing VMs? Thanks in advance for your answers and ideas Edit: why close vote? I don't understand - is this not programming. Please comment if there is specific problem with my question.

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  • Why doesn't C have rotate left/right operators?

    - by icepack
    A bit of a philosophical question, I suppose. Hope it belongs here. C language has the standard set of bit-wise operations, including OR, AND, XOR, SHIFT LEFT/RIGHT, NOT. Anyone has an idea why rotate left/rotate right isn't included in the language? These operators are of the same complexity as other bit-wise operators and normally require a single assembly instruction, like the others. Besides, I can think of a lot of uses for rotate operator, probably not less than, say, xor operator - so it sounds a bit strange to me that they aren't included in C along with the rest. Edit: Please stop suggesting implementations of rotation operators. I know how to do that and it's not what the question about.

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  • Best computer-science universities in Europe?

    - by Tom
    I am in 11th grade and only one year left when I finish my school. I am sure I want to dedicate my life to programming. In my country the education's level is not so high as in Europe, so I want to emigrate and study not just for a diploma, but for knowledge too. So, what universities would you suggest me which has subject Computer-Science? I prefer web programming. Please do not delete this message though it is quite offtopic, but it's the best place for me to get suggestions from advanced programmers who have already finished their university. And I hope here comes also teenagers who can make the best decision choosing university. Thank you. Please read the whole my message before voting to close this thread, thanks.

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  • Where to start with C#

    - by RobertPitt
    Hello fellow programmers. Im a pretty experienced programmer in PHP and mainly web languages but today i have decided i want to start to learn a new language! Im only 21 and I feel as I will never make it in the programming industry without a great set of languages under my belt, So i decided to have a look at C#. The reason I have chosen C# is because some C programmers have told me that C# is the best language to learn for desktop applications. I think i need to get started with the Syntax / Structure of C#, What Development Environment to use, and other things that i might face along my new journey. I hope somebody can guide me Thanks.

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  • Modern Web Development + General question

    - by ritu
    I have been given a nasty wake up a while ago when I discovered that my 10 years of experience was really equivalent of about 4 (got trapped in a big company doing the same thing over and over without realizing it) and is now paying a huge price. Question 1: I did servlets/JSP programming back in the day (2001-2003). Since then there have been libraries like GWT, YUI, etc. Is JSP still the preferred way of building web apps using Java? Question 2: Because I enjoyed what I was doing and needed to pay the bills, I didn't realize that the ground below me has shifted. How do avoid this in the future? My years of C system programming doesn't seem to matter a lot now to the young guys who talk about design patterns.

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