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  • Calculating a circle or sphere along a vector

    - by Sparky
    Updated this post and the one at Math SE (http://math.stackexchange.com/questions/127866/calculating-a-circle-or-sphere-along-a-vector), hope this makes more sense. I previously posted a question (about half an hour ago) involving computations along line segments, but the question and discussion were really off track and not what I was trying to get at. I am trying to work with an FPS engine I am attempting to build in Java. The problem I am encountering is with hitboxing. I am trying to calculate whether or not a "shot" is valid. I am working with several approaches and any insight would be helpful. I am not a native speaker of English nor skilled in Math so please bear with me. Player position is at P0 = (x0,y0,z0), Enemy is at P1 = (x1,y1,z1). I can of course compute the distance between them easily. The target needs a "hitbox" object, which is basically a square/rectangle/mesh either in front of, in, or behind them. Here are the solutions I am considering: I have ruled this out...doesn't seem practical. [Place a "hitbox" a small distance in front of the target. Then I would be able to find the distance between the player and the hitbox, and the hitbox and the target. It is my understanding that you can compute a circle with this information, and I could simply consider any shot within that circle a "hit". However this seems not to be an optimal solution, because it requires you to perform a lot of calculations and is not fully accurate.] Input, please! Place the hitbox "in" the player. This seems like the better solution. In this case what I need is a way to calculate a circle along the vector, at whatever position I wish (in this case, the distance between the two objects). Then I can pick some radius that encompasses the whole player, and count anything within this area a "hit". I am open to your suggestions. I'm trying to do this on paper and have no familiarity with game engines. If any software folk out there think I'm doing this the hard way, I'm open to help! Also - Anyone with JOGL/LWJGL experience, please chime in. Is this making sense?

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  • ADF Mobile Released!!

    - by Denis T
    ADFmfAnnounce We are pleased to announce the general availability of the newest version of Oracle’s ADF Mobile framework. This new framework provides the much anticipated on-device capabilities that the latest mobile applications require.  Feature Highlights Java - Oracle brings a Java VM embedded with each application so you can develop all your business logic in the platform neutral language you know and love! (Yes, even iOS!) JDBC - Since we give you Java, we also provide JDBC along with a SQLite driver and engine that also supports encryption out of the box. Multi-Platform - Truly develop your application only once and deploy to multiple platforms. iOS and Android platforms are supported for both phone and tablet. Flexible - You can decide how to implement the UI: (a) Use existing server-based UI framework like JSF. (b) Use your own favorite HTML5 framework like JQuery. (c) Use our declarative HTML5 component set provided with the framework. ADF Mobile XML or AMX for short, provides all the normal input and layout controls you expect and we also add charts/maps/gauges along with it to provide a very comprehensive UI controls. You can also mix and match any of the three for ultimate flexibility! Device Feature Access - You can get access to device features from either Java or JavaScript to invoke features like camera, GPS, email, SMS, contacts, etc. Secure - ADF Mobile provides integrated security that works with your server back-end as well. Whether you’re using remote URLs, local HTML or AMX, you can secure any/all of your features with a single consistent login page. Since we also give you SQLite encryption, we are assured that your data is safe. Rapid - Using the same development techniques that ADF developers are already used to, you can quickly create mobile applications without ever learning another language! Architecture ADF Mobile is a “hybrid” architecture that employs a natively built “container” on each platform that hosts a number of browser windows that are used to display the application content. We add the Java VM as a natively built library to the container for business logic.   How To Get Started ADF Mobile is an extension to the recently released JDeveloper version 11.1.2.3.0. Simple get the latest JDeveloper from Oracle Technology Network and use the Check for Updates feature to get the ADF Mobile extension. Note: ADF Mobile does not require developers to learn any other languages or frameworks but to build/deploy to iOS, you must be on an Apple MacintoshTM and have Xcode installed. To build/deploy to Android™ you must have the Android SDK installed.

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  • Advice on how to build html5 basic tile game (multi player, cross device)

    - by Eric
    I just read http://buildnewgames.com/real-time-multiplayer/ which explains the fundamentals and bets practices to build a massive real time multiplayer html5 game. My question is however given the “simplicity” of the game I need to build (simple kind of scratch game where you find or not something behind a tile), do I really need complex tools (canvas or node.js for example) ? The game The gamestakes place with a picture of our office as a background (tilemap). For HR purpose, we wish to create the following game fore employees: each day they can come to the website and click on a certain number of tiles (3 max per day) and find behind it motivation advice and interesting facts about the company. The constraints and rules the screen is divided into isometric 2D square tiles. There are basically an image (photograph of our office) number of tiles on the screen game: about 10,000 to much more (with scroll , see below) the players can scroll in 4 directions there are only 2 types of tiles: already open and closed player can open tiles that have not been yet open by other players there is no path for players : any player can click on any tile on the screen at any moment (if it’s not already done by another player) 2 players can’t be on the same tile at the same moment (or if they can, I’ll have to manage to see which one clicked on it first) only one type of player (all with similar roles), no weapon, no internal score… very simple game. no complex physics (collision only occurs if 2 players are on the same tile) The target I need to achieve: cross device, cross browsers high performance reaction (subsecond reactions) average nb of players per hour: up to 10K players per hour (quite high indeed but it’s because we aim at proving our case for the game to our business unit) So what I would like to know: 2D Tiled map: Do I need tiledmapeditor or can I enable me split the screen like here ? should I use canvas or plain html/css could be sufficient for my need? do I need a game engine/framework such as melon.js or crafty./js ? (even if the game play is extremely basic, I do need mouse and touché device support, mouse emulations on touch devices…) or ca I easily/quickly do it without? for my constraints and targets, should I use CPU acceleration ? for my constraints and targets, should I use web workers ? for the database, for a massively real time game should I avoid to put the current locations of player in MySQL as i feel it might slow me down. What kind of DB should I implement ? Thanks for your help !

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  • URL slugs: ideal length, and the real SEO effects of these slugs

    - by tattvamasi
    this question is addressed widely on SO and outside it, but for some reason, instead of taking it as a good load of great advice, all this information is confusing me. ** Problem ** I already had, on one of my sites, "prettified" urls. I had taken out the query strings, rewritten the URLS, and the link was short enough for me, but had a problem: the ID of the item or post in the URL isn't good for users. One of the users asked is there's a way to get rid of numbers, and I thought it was better for users to just see a clue of the page content in the URL. ** Solution ** With this in mind, I am trying with a section of the site.Armed with 301 redirects, some parsing work, and a lot of patience, I have added the URL slugs to some blog entries, and the slug of the URL reports the title of the article (something close to http://example.com/my-news/terribly-boring-and-long-url-that-replaces-the-number-I-liked-so-much/ ** Problems after Solution ** The problem, as I see it, is that now the URL of those blog articles is very descriptive for sure, but it is also impossible to remember. So, this brings me to the same issue I had with my previous problem: if numbers say nothing and can't be remembered, what's the use of these slugs? I prefer to see http://example.com/my-news/1/ than http://example.com/my-news/terribly-boring-and-long-url-that-replaces-the-number-I-liked-so-much/ To avoid forcing my user to memorize my URLS, I have added a script that finds the closest match to the URL you type, and redirects there. This is something I like, because the page now acts as a sort of little search engine, and users can play with the URLS to find articles. ** Open questions ** I still have some open questions, and don't seem to be able to find an answer, because answers tend to contradict one another. 1) How many characters should an URL ideally be long? I've read the magic number 115 and am sticking to that, but am not sure. 2) Is this really good for SEO? One of those blog articles I have redirected, with ID number in the URL and all, ranked second on Google. I've just found this question, and the answer seems to be consistent with what I think URL slug and SEO - structure (but see this other question with the opposite opinion) 3) To make a question with a specific example, would this URL risk to be penalized? Is it acceptable? Is it too long? StackOverflow seems to have comparably long URLs, but I'm not sure it's a winning strategy in my case. I just wanted to facilitate my users without running into Google's algorithms.

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  • How to synchronize the ball in a network pong game?

    - by Thaars
    I’m developing a multiplayer network pong game, my first game ever. The current state is, I’ve running the physic engine with the same configurations on the server and the clients. The own paddle movement is predicted and get just confirmed by the authoritative server. Is a difference detected between them, I correct the position at the client by interpolation. The opponent paddle is also interpolated 200ms to 100ms in the past, because the server is broadcasting snapshots every 100ms to each client. So far it works very well, but now I have to simulate the ball and have a problem to understanding the procedure. I’ve read Valve’s (and many other) articles about fast-paced multiplayer several times and understood their approach. Maybe I can compare my ball with their bullets, but their advantage is, the bullets are not visible. When I have to display the ball, and see my paddle in the present, the opponent in the past and the server is somewhere between it, how can I synchronize the ball over all instances and ensure, that it got ever hit by the paddle even if the paddle is fast moving? Currently my ball’s position is simply set by a server update, so it can happen, that the ball bounces back, even if the paddle is some pixel away (because of a delayed server position). Until now I’ve got no synced clock over all instances. I’m sending a client step index with each update to the server. If the server did his job, he sends the snapshot with the last step index of each client back to the clients. Now I’m looking for the stored position at the returned step index and compare them. Do I need a common clock to sync the ball? EDIT: I've tried to sync a common clock for the server and all clients with a timestamp. But I think it's better to use an own stepping instead of a timestamp (so I don't need to calculate with the ping and so on - and the timestamp will never be exact). The physics are running 60 times per second and now I use this for keeping them synchronized. Is that a good way? When the ball gets calculated by each client, the angle after bouncing can differ because of the different position of the paddles (the opponent is 200ms in the past). When the server is sending his ball position, velocity and angle (because he knows the position of each paddle and is authoritative), the ball could be in a very different position because of the different angles after bouncing (because the clients receive the server data after 100ms). How is it possible to interpolate such a huge difference? I posted this question some days ago at stackoverflow, but got no answer yet. Maybe this is the better place for this question.

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  • Response: Agile's Second Chasm

    - by Malcolm Anderson
    William Pietri over at Agile Focus has written an interesting article entitled, "Agile’s Second Chasm (and how we fell in)" in which he talks about how agile development has fallen into a common trap where large companies are now spending a lot of money hiring agile (Scrum) consultants just so that they can say they are agile, but all the while avoiding any change that is required by Scrum.   It echoes the questions that I've been asking for a while, "Can a fortune 500 company actually do agile development?"  I'm starting to think that the answer is "usually not"   William ask 3 questions at the end of his article that I will answer here.   1) Have I seen agile development brought in and then preemptively customized (read: made into ScrummerFall)?   Yes, Scrum is hard and disruptive.  It's a spotlight on company dysfunction.  In a low trust environment like most fortune 500 companies Scrum will be subverted by anyone who has ever seen "transparency" translate into someone being laid off.   2) If I had to do it all over again, would I change anything?  No, this is a natural progression, but the agile principles are powerful enough, that the companies that don't adopt them will no longer be competitive and will start to fail.   3) Is this situation solvable?  I think it is.  I think that one of the issues is that you often see companies implementing Scrum, but avoiding the agile engineering practices.  I believe that you cannot do one without the other.  Scrum keeps the ship sailing in smooth deep waters.  The agile engineering practices keep the engine running smoothly and cleanly.  If you implement agile engineering practices without Scrum, you run the risk of ending up with a great running piece of software that is useful to no one.  On the other hand, implementing cargo-cult Scrum without the agile engineering practices and you end up (especially in a fortune 500 company) being steered in the right direction, but with your development practices coming to a dead halt because you have code that can not keep up with the changes in requirements.   If you are trying to do Scrum, make sure that you hire some agile engineering coaches, or else you may find your deveolpment engines grinding to a dead halt in the middle of the open ocean.

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  • Event-Driven Debugging

    - by Brian Donahue
    Most application troubleshooting involves getting an error, analyzing the error message, and at worst, attaching a debugger to work out the real cause. What is not really covered is how to troubleshoot an applicaiton that is not errant, but is having a performance issue, and more than likely, in the middle of the night when you are snug in your bed, sawing logs. What you need is an ever-vigilant cyborg who never sleeps to sit in front of your server all night, but as SkyNet is not live yet, you can settle for the next-best thing. Windows provides performance counters and alerts that can tell you when an applicaiton reaches an unacceptable threshold of naughty behavior, but although it can tattle on your brainchild, it won't be the child psychiatrist that you need to tell you why he's pulling your server's pigtails and pulling faces at the teacher. What you need is to plug a debugger into performance monitor and have it tell you what's going on with your applicaiton at the time. For this purpose, I'd used Microsoft's MDbgEngine as the basis for an applicaiton that will dump a program's stacks, I call it Application Slicer Dicer Wonder Dumper Super Cyborg, or StackOMatic for short. StackOMatic can look at a program's behavior and tell you if the stacks are not moving, but it can also work on the command-line to dump all managed methods on the stack at will. Now that there is a command you can use to dump the stacks, all you need to do is politely tell Windows to run it when you're displeased with your creation as it's trashing the CPU of your server at 3 AM. The first step is to create a scheduled task to tell StackOMatic to dump your applicaiton. Start Task Scheduler and right-click Task Scheduler Library and then Create Task. For this exercise I'm creating a task that will dump the Red Gate SQL Monitor Base Monitor Service. In the Actions tab, I enter the path to StackOMatic and use the arguments to log the stack dump to a file: /PN:RedGate.Response.Engine.Alerting.Base.Service /OUT:c:\users\administrator\MonitorLog.txt Next, I go into Windows Server 2008's Reliability and Performance Monitor and add a new Data Collector Set. This set will produce an alert on the %Processor Time for the service. When the processor time breaches 50%, it will run the StackDumpBaseService task I created. Whenever the service misbehaves, it will append to the log file. Now when I go to work in the morning, I can see what the service was doing when it overloaded the processor and take action.

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  • Notes from AT&T ARO Session at Oredev 2013

    - by Geertjan
    The mobile internet is 12 times bigger than internet was 12 years ago. Explosive growth, faster networks, and more powerful devices. 85% of users prefer mobile apps, while 56% have problems. Almost 60% want less than 2 second mobile app startup. App with poor mobile experience results in not buying stuff, going to competitor, not liking your company. Battery life. Bad mobile app is worse than no app at all because it turns people away from brand, etc. Apps didn't exist 10 years ago, 72 billion dollars a year in 2013, 151 billion in 2017.Testing performance. Mobile is different than regular app. Need to fix issues before customers discover them. ARO is free and open source AT&T tool for identifying mobile app performance problems. Mobile data is different -- radio resource control state machine. Radio resource control -- radio from idle to continuous reception -- drains battery, sends data, packets coming through, after packets come through radio is still on which is tail time, after 10 seconds of no data coming through radio goes off. For example, YouTube, e.g., 10 to 15 seconds after every connection, can be huge drain on battery, app traffic triggers RRC state. Goal. Balance fast network connectivity against battery usage. ARO is free and open source and test any platform and won awards. How do I test my app? pcap or tcdump network. Native collector: Android and iOS. Android rooted device is needed. Test app on phone, background data, idle for ads and analytics. Graded against 25 best practices. See all the processes, all network traffic mapped to processes, stats about trace, can look just at your app, exlude Facebook, etc. Many tests conducted, e.g., file download, HTML (wrapped applications, e.g., cordova). Best Practices. Make stuff smaller. GZIP, smaller files, download faster, best for files larger than 800 bytes, minification -- remove tabs and commenting -- browser doesn't need that, just give processor what it needs remove wheat from chaff. Images -- make images smaller, 1024x1024 image for a checkmark, swish it, make it 33% smaller, ARO records the screen, probably could be 9 times smaller. Download less stuff. 17% of HTTP content on mobile is duplicate data because of caching, reloading from cache is 75% to 99% faster than downloading again, 75% possible savings which means app will start up faster because using cache -- everyone wants app starting up 2 seconds. Make fewer HTTP requests. Inline and combine CSS and JS when possible reduces the number of requests, spread images used often. Fewer connections. Faster and use less battery, for example, download an image every 60 secs, download an add every 60 seconds, send analytics every 60 seconds -- instead of that, use transaction manager, download everything at once, reduce amount of time connected to network by 40% also -- 80% of applications do NOT close connections when they are finished, e.g., download picture, 10 seconds later the radio turns off, if you do not explicitly close, eventually server closes, 38% more tail time, 40% less energy if you close connection right away, background data traffic is 27% of data and 55% of network time, this kills the battery. Look at redirection. Adds 200 to 600 ms on each connection, waterfall diagram to all the requests -- e.g., xyz.com redirect to www.xyz.com redirect to xyz.mobi to www.xyz.com, waterfall visualization of packets, minimize redirects but redirects are fine. HTML best practices. Order matters and hiding code (JS downloading blocks rendering, always do CSS before JS or JS asynchronously, CSS 'display:none' hides images from user but the browser downloads them which adds latency to application. Some apps turn on GPS for no reason. Tell network when down, but maybe some other app is using the radio at the same time. It's all about knowing best practices: everyone wins with ARO (carriers, e.g., AT&T, developers, customers). Faster apps, better battery usage, network traffic better, better app reviews, happier customers. MBTA app, referenced as an example.ARO is free, open source, can test all platforms.

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  • Help yourself . if you like

    - by rachelp
    At Red Gate we enjoy talking to our customers. Really! If you've read recent blog posts by members of some of our customer-facing teams, you'll have spotted the pleasure they take in their work. In case you missed those posts, here they are: From our Finance team: Finance: Friends, not foes! From our reception desk: The Front line of Communication However, we recognise that sometimes our customers would like to be able to solve their problems or answer their questions without talking to us - they're in a hurry, it's outside office hours . or perhaps they just prefer not to pick up the phone and call.   Self-service customer care So we've begun a programme of work to enable more self-service; whether it's finding the answer to a "how do i.?" question or getting access to a record of what product licenses they own, we want to make it much easier for our customers to get hold of this information for themselves. If they want to.   Phase 1: make it easier to find information We decided to start by tackling findability. We've got loads of useful information on our website, but it's sometimes difficult to find, so we've been working on improving our site search. Step 1 has been to replace the search engine, clean up the search UI, and make it consistent across the site. We're nearly there! The idea is that if we improve the site search it will be easier - and much more pleasant - for people to find the information they need. The new search will go live some time in April, and then we'll be gathering feedback, looking at web analytics (more about this in an earlier article), and working out what improvements we still need to make. We'd love to hear what you think, so do give your feedback or drop us a line. Or pick up the phone and call, if you like.   What do you think? While I've got your attention, I'd love to hear what people think about self-service customer care. Do you like to call, email, live chat . or do you prefer to dig around and find out answers yourself? Who's getting it right: what self-service sites do you like? p.s. Watch this space for news of phase 2.

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  • Want to make RTS strategy game, good starting point...?

    - by NOLANDI
    everybody! I find this community because I did research about game developing topics. So I decide to register on this community and ask for your opinion. I am not begineer in computer stuffs, and I know logic of programming language. I have little knowlegde of C, C++, Started to learn C#...but I was always oriented about other areas of IT. Amateur for game making but not in IT general! I am interested to make RTS strategy video game, isometric camera view (like PC GAME COMMANDOS for example)...so I started to read many books about DirectX, XNA, OpenGL, C#, AI programming...so I want to know where is good starting point for making this game genre. I want to use C# for this project, not C++, since I always had trouble with it, because it is too complicated. I see good oportunity for learning C#, since it has more object-oriented concept, with much less code and easy readible code for writing. Beside of that I know that C++ is the more powerful language until today. So I want to use DirectX and C# for my project. But it will required more time for sure, to learn it. I have trouble with finding books for c# & DirectX (I found just one), but in every next book, it is programming in c++! I read many web sites and they mentioned Slim DX, and in generaly, other articles which I read tells that it is possible to make good game with combination c# and directX, but...I don't have enough information about all this stuffs, so I became confused! It is really hard to have wish to learn c++ from scratch, since I started c# and I like it really...I don't try OpenGL, but I am already familiar with DirectX (some beginning stuffs), and I think that it is good and interesting. So, I decide to choose between maybe Unity3d and XNA first. XNA...hm, it sound that it is not bad solution, but I heard that it is already overcome technology, and I think that it is better to wait with XNA, until I try to make something with DirectX and C#, at first. But I dont know it is possible to make strategy game in XNA?! Maybe I am wrong. I also, find Unity 3D game engine and I find that I could programming there in C#, but many all examples are written in Javascript (Digital tutors videos)...But I generaly have wish to learn it too, because it allows to export games to mobile phones, there a lot of documentations, it is free, etc... I want to find best way to learn C# and DirectX, and make this game, but I dont know if it's possible to combine?! But maybe is good to first try Unity and XNA, because I am beginner?! Thank you all! I am willing to hear your expirience.

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  • PHP Startup: Unable to load dynamic library '/usr/lib64/php/modules/json.so' undefined symbol: ZVAL_DELREF

    - by crmpicco
    I have an issue where I am unable to use JSON, which would appear to be because of the following error. There is another thread on this forum this touches on a similar issue, but it's not quite the same. I am using CentOS 5.6 and have the following pear packages installed: [crmpicco@eq-www-php53 ~]$ pear list PHP Warning: PHP Startup: Unable to load dynamic library '/usr/lib64/php/modules/json.so' - /usr/lib64/php/modules/json.so: undefined symbol: ZVAL_DELREF in Unknown on line 0 Installed packages, channel pear.php.net: ========================================= Package Version State Archive_Tar 1.3.7 stable Auth_SASL 1.0.2 stable Console_Getopt 1.3.1 stable Image_Barcode 1.1.2 stable Mail 1.1.14 stable Net_SMTP 1.2.10 stable Net_Socket 1.0.8 stable PEAR 1.9.4 stable Structures_Graph 1.0.4 stable XML_RPC 1.5.4 stable XML_Util 1.2.1 stable json 1.2.1 stable and have the following PHP packages installed: [crmpicco@eq-www-php53 ~]$ yum list installed | grep php php.x86_64 5.3.10-1.w5 installed php-cli.x86_64 5.3.10-1.w5 installed php-common.x86_64 5.3.10-1.w5 installed php-devel.x86_64 5.3.10-1.w5 installed php-gd.x86_64 5.3.10-1.w5 installed php-ldap.x86_64 5.3.10-1.w5 installed php-mcrypt.x86_64 5.3.10-1.w5 installed php-mysql.x86_64 5.3.10-1.w5 installed php-pdo.x86_64 5.3.10-1.w5 installed php-pear.noarch 1:1.9.4-1.w5 installed php-pear-Net-Socket.noarch 1.0.8-1.el5.centos installed php-soap.x86_64 5.3.10-1.w5 installed php-xml.x86_64 5.3.10-1.w5 installed The error: [crmpicco@eq-www-php53 ~]$ php -v PHP Warning: PHP Startup: Unable to load dynamic library '/usr/lib64/php/modules/json.so' - /usr/lib64/php/modules/json.so: undefined symbol: ZVAL_DELREF in Unknown on line 0 PHP 5.3.10 (cli) (built: Feb 2 2012 23:23:12) Copyright (c) 1997-2012 The PHP Group Zend Engine v2.3.0, Copyright (c) 1998-2012 Zend Technologies My repolist reads as: [crmpicco@eq-www-php53 ~]$ yum repolist Loaded plugins: changelog, fastestmirror Excluding Packages in global exclude list Finished repo id repo name status base CentOS-5 - Base 3,548+43 epel Extra Packages for Enterprise Linux 5 - x86_64 6,815+156 extras CentOS-5 - Extras 245+23 rpmforge Red Hat Enterprise 5 - RPMforge.net - dag 11,016+67 updates CentOS-5 - Updates 233 webtatic Webtatic Repository 5 - x86_64 211+183 repolist: 22,068 I am getting HTTP 500 errors everywhere that I use JSON so my application is non functional right now.

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  • Helicon ISAPI Rewrite Proxy 500 Internal Server Error

    - by Rob Stevenson-Leggett
    Hi, I have a website running at www.domain.com. The client now wants the website to appear to be running under www.otherdomain.com/whatson/brand/ Since the website is umbraco it won't run under a subfolder. I wanted to use ISAPI rewrite to proxy requests to www.domain.com using the following rule in a .htaccess at www.otherdomain.com/whatson/brand/ RewriteRule ^(.*)$ http://www.domain.com/$1 [P,L] However, when I apply this I get an ugly 500 Internal Server Error. There's nothing in the event log. So I turned on ISAPI logging and can see the following 111.111.111.111 111.111.111.111 Tue, 12-Jan-2010 13:05:24 GMT [www.otherdomain.com/sid#2045305275][rid#26337200/initial] (2) init rewrite engine with requested uri /whatson/brand/home.aspx Then it testing all the other rewrite rules on the server. Then this 111.111.111.111 111.111.111.111 Tue, 12-Jan-2010 13:05:24 GMT [www.otherdomain.com/sid#2045305275][rid#26337200/initial] (1) Htaccess process request w:\websites\otherdomain.com\docs2\whatson\brand\.htaccess 111.111.111.111 111.111.111.111 Tue, 12-Jan-2010 13:05:24 GMT [www.otherdomain.com/sid#2045305275][rid#26337200/initial] (3) applying pattern '^(.*)$' to uri 'home.aspx' 111.111.111.111 111.111.111.111 Tue, 12-Jan-2010 13:05:24 GMT [www.otherdomain.com/sid#2045305275][rid#26337200/initial] (2) forcing proxy-throughput with http://www.domain.com/home.aspx 111.111.111.111 111.111.111.111 Tue, 12-Jan-2010 13:05:24 GMT [www.otherdomain.com/sid#2045305275][rid#26337200/initial] (1) go-ahead with proxy request http://www.domain.com/home.aspx [OK] 111.111.111.111 111.111.111.111 Tue, 12-Jan-2010 13:05:24 GMT [www.otherdomain.com/sid#2045305275][rid#26337200/initial] (2) rewrite 'home.aspx' -> '/whatson/brand/home.aspxx.rwhlp?p=0' 111.111.111.111 111.111.111.111 Tue, 12-Jan-2010 13:05:24 GMT [www.otherdomain.com/sid#2045305275][rid#26337200/initial] (2) internal redirect with /whatson/brand/home.aspxx.rwhlp?p=0 [INTERNAL REDIRECT] So it appears to work according to the logs, but I'm not seeing the page come through.. It's worth noting that www.domain.com and www.otherdomain.com are on the same box. LogLevel is 3 and RewriteLogLevel is 3 (I've tried with 9 and debug but there is too much traffic going through the other sites on the box) Any ideas?

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  • Could not continue scan with NOLOCK due to data movement during installation

    - by dbdev1
    I am running Windows Server 2008 Standard Edition R2 x64 and I installed SQL Server 2008 Developer Edition. All of the preliminary checks run fine (Apart from a warning about Windows Firewall and opening ports which is unrelated to this and shouldn't be an issue - I can open those ports). Half way through the actual installation, I get a popup with this error: Could not continue scan with NOLOCK due to data movement. The installation still runs to completion when I press ok. However, at the end, it states that the following services "failed": database engine services sql server replication full-text search reporting services How do I know if this actually means that anything from my installation (which is on a clean Windows Server setup - nothing else on there, no previous SQL Servers, no upgrades, etc) is missing? I know from my programming experience that locks are for concurrency control and the Microsoft help on this issue points to changing my query's lock/transactions in a certain way to fix the issue. But I am not touching any queries? Also, now that I have installed the app, when I login, I keep getting this message: TITLE: Connect to Server ------------------------------ Cannot connect to MSSQLSERVER. ------------------------------ ADDITIONAL INFORMATION: A network-related or instance-specific error occurred while establishing a connection to SQL Server. The server was not found or was not accessible. Verify that the instance name is correct and that SQL Server is configured to allow remote connections. (provider: Named Pipes Provider, error: 40 - Could not open a connection to SQL Server) (Microsoft SQL Server, Error: 67) For help, click: http://go.microsoft.com/fwlink?ProdName=Microsoft+SQL+Server&EvtSrc=MSSQLServer&EvtID=67&LinkId=20476 ------------------------------ BUTTONS: OK ------------------------------ I went into the Configuration Manager and enabled named pipes and restarted the service (this is something I have done before as this message is common and not serious). I have disabled Windows Firewall temporarily. I have checked the instance name against the error logs. Please advise on both of these errors. I think these two errors are related. Thanks

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  • Appcrash and possible malware

    - by Chris Lively
    First off, I'm running MS Intune Endpoint Protection. It is completely up to date. On 10/25 @ 11:53PM I came across a site that caused Intune to freak out: Microsoft Antimalware has detected malware or other potentially unwanted software. For more information please see the following: http://go.microsoft.com/fwlink/?linkid=37020&name=Trojan:Win64/Sirefef.B&threatid=2147646729 Name: Trojan:Win64/Sirefef.B ID: 2147646729 Severity: Severe Category: Trojan Path: file:_C:\Windows\System32\consrv.dll Detection Origin: Local machine Detection Type: Concrete Detection Source: Real-Time Protection User: NT AUTHORITY\SYSTEM Process Name: C:\Windows\explorer.exe Signature Version: AV: 1.115.526.0, AS: 1.115.526.0, NIS: 10.7.0.0 Engine Version: AM: 1.1.7801.0, NIS: 2.0.7707.0 I, of course, elected to simply delete the file. Since then my machine has been randomly giving an error about "Host Process for Windows Services" stopped working. There are generally two different pieces of info: Description Faulting Application Path: C:\Windows\System32\svchost.exe Problem signature Problem Event Name: BEX64 Application Name: svchost.exe Application Version: 6.1.7600.16385 Application Timestamp: 4a5bc3c1 Fault Module Name: StackHash_52d4 Fault Module Version: 0.0.0.0 Fault Module Timestamp: 00000000 Exception Offset: 000062bdabe00000 Exception Code: c0000005 Exception Data: 0000000000000008 OS Version: 6.1.7601.2.1.0.256.27 Locale ID: 1033 Additional Information 1: 52d4 Additional Information 2: 52d47b8b925663f9d6437d7892cdf21b Additional Information 3: ed24 Additional Information 4: ed24528f3b69e8539b5c5c2158896d3e and Description Faulting Application Path: C:\Windows\System32\svchost.exe Problem signature Problem Event Name: APPCRASH Application Name: svchost.exe Application Version: 6.1.7600.16385 Application Timestamp: 4a5bc3c1 Fault Module Name: mshtml.dll Fault Module Version: 9.0.8112.16437 Fault Module Timestamp: 4e5f1784 Exception Code: c0000005 Exception Offset: 00000000002ed3c2 OS Version: 6.1.7601.2.1.0.256.27 Locale ID: 1033 Additional Information 1: 3e9e Additional Information 2: 3e9e8b83f6a5f2a25451516023078a83 Additional Information 3: 432a Additional Information 4: 432a0284c502cce3bbb92a3bd555fe65 Intune claims the machine is clean. I've also tried some of the online scanners like trendmicro, all of which claimed the system is clean. Finally, I tried the "sfc /scannow" and it said all was good. I left my machine on after I left last night and there were about 50 of those messages. Ideas on how to proceed?

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  • vhost.conf file in PLESK not working as intended

    - by Saif Bechan
    I have configured a vhost file for my domain but it does not seem to work. These are the steps I took, please correct me if I am wrong. First I made a file called vhost.conf in: /var/www/vhosts/*domain*/conf/vhost.conf The content of the vhost file looks like this: <Directory /var/www/vhosts/*domain*/httpdocs> php_admin_flag engine on php_admin_flag display_errors on </Directory> Now in my /etc/php.ini i set display_errors=Off After everything i rebuild with: /usr/local/psa/admin/sbin/websrvmng -a But I don't see the any errors in my page. When i turn on the display_errors in /etc/php.ini only then can I see the errors. I know for a fact that the vhost file is read, because when i type nonsense values i get an error when restarting apache saying there are errors in the vhost file. Anyone know what the problem can be. Should there be special settings in either the php.ini file or the httpd.conf file. The httpd.conf i edit is in /etc/httpd/conf/httpd.conf. Is this the file that PLESK uses or is there another, because the values i see there do not really reflect the http folders of my domain. The httpd file looks like this now. # The document root DocumentRoot "/var/www/html" # i guess this is the base directory <Directory /> Order Deny,Allow Deny from all Options None AllowOverride None </Directory> # And i guess here are all my domains located, but there aren't any here <Directory "/var/www/html"> Options None AllowOverride None Order allow,deny Allow from all </Directory> Only this directory /var/www/html is not used by me, I use the directory /var/www/vhosts. The only folder found in /var/www/html is a folder called awstats. Does plesk use other files, and where are they located. I hope this all makes sense to anyone, and i hope i can find a solution

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  • "Unable to initialize module" warning after update PHP on CentOS 5.4

    - by ohho
    After upgrading PHP from 5.1x to 5.2.10, there are a lot of warning when php -v: [root@localhost ~]# php -v PHP Warning: PHP Startup: fileinfo: Unable to initialize module Module compiled with module API=20050922, debug=0, thread-safety=0 PHP compiled with module API=20060613, debug=0, thread-safety=0 These options need to match in Unknown on line 0 PHP Warning: PHP Startup: mcrypt: Unable to initialize module Module compiled with module API=20050922, debug=0, thread-safety=0 PHP compiled with module API=20060613, debug=0, thread-safety=0 These options need to match in Unknown on line 0 PHP Warning: PHP Startup: memcache: Unable to initialize module Module compiled with module API=20050922, debug=0, thread-safety=0 PHP compiled with module API=20060613, debug=0, thread-safety=0 These options need to match in Unknown on line 0 PHP Warning: PHP Startup: mhash: Unable to initialize module Module compiled with module API=20050922, debug=0, thread-safety=0 PHP compiled with module API=20060613, debug=0, thread-safety=0 These options need to match in Unknown on line 0 PHP Warning: PHP Startup: mssql: Unable to initialize module Module compiled with module API=20050922, debug=0, thread-safety=0 PHP compiled with module API=20060613, debug=0, thread-safety=0 These options need to match in Unknown on line 0 PHP Warning: PHP Startup: readline: Unable to initialize module Module compiled with module API=20050922, debug=0, thread-safety=0 PHP compiled with module API=20060613, debug=0, thread-safety=0 These options need to match in Unknown on line 0 PHP Warning: PHP Startup: tidy: Unable to initialize module Module compiled with module API=20050922, debug=0, thread-safety=0 PHP compiled with module API=20060613, debug=0, thread-safety=0 These options need to match in Unknown on line 0 PHP 5.2.10 (cli) (built: Nov 13 2009 11:24:03) Copyright (c) 1997-2009 The PHP Group Zend Engine v2.2.0, Copyright (c) 1998-2009 Zend Technologies How can I fix that? Thanks!

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  • Could not continue scan with NOLOCK due to data movement during installation

    - by dbdev1
    Hi, I am running Windows Server 2008 Standard Edition R2 x64 and I installed SQL Server 2008 Developer Edition. All of the preliminary checks run fine (Apart from a warning about Windows Firewall and opening ports which is unrelated to this and shouldn't be an issue - I can open those ports). Half way through the actual installation, I get a popup with this error: Could not continue scan with NOLOCK due to data movement. The installation still runs to completion when I press ok. However, at the end, it states that the following services "failed": database engine services sql server replication full-text search reporting services How do I know if this actually means that anything from my installation (which is on a clean Windows Server setup - nothing else on there, no previous SQL Servers, no upgrades, etc) is missing? I know from my programming experience that locks are for concurrency control and the Microsoft help on this issue points to changing my query's lock/transactions in a certain way to fix the issue. But I am not touching any queries? Also, now that I have installed the app, when I login, I keep getting this message: TITLE: Connect to Server Cannot connect to MSSQLSERVER. ADDITIONAL INFORMATION: A network-related or instance-specific error occurred while establishing a connection to SQL Server. The server was not found or was not accessible. Verify that the instance name is correct and that SQL Server is configured to allow remote connections. (provider: Named Pipes Provider, error: 40 - Could not open a connection to SQL Server) (Microsoft SQL Server, Error: 67) For help, click: http://go.microsoft.com/fwlink?ProdName=Microsoft+SQL+Server&EvtSrc=MSSQLServer&EvtID=67&LinkId=20476 BUTTONS: OK I went into the Configuration Manager and enabled named pipes and restarted the service (this is something I have done before as this message is common and not serious). I have disabled Windows Firewall temporarily. I have checked the instance name against the error logs. Please advise on both of these errors. I think these two errors are related. Thanks

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  • Outgrew MongoDB … now what?

    - by samsmith
    We dump debug and transaction logs into mongodb. We really like mongodb because: Blazing insert perf document oriented Ability to let the engine drop inserts when needed for performance But there is this big problem with mongodb: The index must fit in physical RAM. In practice, this limits us to 80-150gb of raw data (we currently run on a system with 16gb RAM). Sooooo, for us to have 500gb or a tb of data, we would need 50gb or 80gb of RAM. Yes, I know this is possible. We can add servers and use mongo sharding. We can buy a special server box that can take 100 or 200 gb of RAM, but this is the tail wagging the dog! We could spend boucoup $$$ on hardware to run FOSS, when SQL Server Express can handle WAY more data on WAY less hardware than Mongo (SQL Server does not meet our architectural desires, or we would use it!) We are not going to spend huge $ on hardware here, because it is necessary only because of the Mongo architecture, not because of the inherent processing/storage needs. (And sharding? Please! Cost aside, who needs the ongoing complexity of three, five, or more servers to manage a relatively small load?) Bottom line: MongoDB is FOSS, but we gotta spend $$$$$$$ on hardware to run it? We sould rather buy commercial SW! I am sure we are not the first to hit this issue, so we ask the community: Where do we go next? (We already run Mongo v2) Thanks!!

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  • Uninstall php5 installed from source.

    - by diegomichel
    I have tried to install php5 from source , and it worked... Then for some reason need to install the official packets, so i tried a make uninstall and for my surprise there is such make uninstall... so i tried delete all the installed files by hand. Then installed the official debian packages and it worked fine... till i need install sqlite module, which give me the following error: php --version PHP Warning: PHP Startup: Unable to load dynamic library '/usr/lib/php5/20090626/pdo_sqlite.so' - /usr/lib/php5/20090626/pdo_sqlite.so: undefined symbol: php_pdo_register_driver in Unknown on line 0 PHP Warning: PHP Startup: Unable to load dynamic library '/usr/lib/php5/20090626/sqlite.so' - /usr/lib/php5/20090626/sqlite.so: undefined symbol: php_pdo_register_driver in Unknown on line 0 PHP 5.3.1-5 with Suhosin-Patch (cli) (built: Feb 22 2010 22:46:05) Copyright (c) 1997-2009 The PHP Group Zend Engine v2.3.0, Copyright (c) 1998-2009 Zend Technologies So i remember that manual install i did, and i think there is some old lib installed causing that problem, the bad thing is that there is not such make uninstall on the source code of php5... php-5.2.13 > make uninstall make: *** No rule to make target `uninstall'. Stop. I have tried reinstall and purge all php related packages via aptitude with not success. OS: Debian Squeeze. uname -a Linux desktop 2.6.32-trunk-amd64 #1 SMP Sun Jan 10 22:40:40 UTC 2010 x86_64 GNU/Linux Any idea how to fix that?

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  • Re: How can Django/WSGI and PHP share / on Apache?

    - by Bogdan
    in response to: How can Django/WSGI and PHP share / on Apache? Hello, could you please post the complete config file from /sites-available I am having a problem seems like rewrite engine redirects all requests to django, so static and php files are not served and instead i see the django 404 page. If I get rid of rewrite rule then static files and php works. here is my apache config file from /sites-available <VirtualHost *:80> ServerAdmin webmaster@localhost DocumentRoot /home/www/django <Directory /> Options +FollowSymLinks ExecCGI Indexes AllowOverride None DirectoryIndex index.php AddHandler wsgi-script .wsgi </Directory> RewriteEngine On RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^(.*)$ /mysite.wsgi/$1 [QSA,PT,L] ~ and my .wsgi file: import site site.addsitedir('/home/user/.virtualenvs/url.com/lib/python2.6/site-packages') import os, sys path = '/home/www/django' if path not in sys.path: sys.path.append(path) os.environ['DJANGO_SETTINGS_MODULE'] = 'mysite.settings' sys.path.append(path + '/mysite') import django.core.handlers.wsgi _application = django.core.handlers.wsgi.WSGIHandler() import posixpath def application(environ, start_response): # Wrapper to set SCRIPT_NAME to actual mount point. environ['SCRIPT_NAME'] = posixpath.dirname(environ['SCRIPT_NAME']) if environ['SCRIPT_NAME'] == '/': environ['SCRIPT_NAME'] = '' return _application(environ, start_response) the document root directory on disk (/home/www/django) contains php files, images, and the mysite.wsgi file.. thanks for your help

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  • Trying to install ffmpeg-php and having installation issues.

    - by dallasclark
    I've installed ffmpeg successfully using the ffmpeginstaller 3 series (http://www.ffmpeginstaller.com/download). ffmpeg is working fine without any known issues with bash. The ffmpeginstaller is meant to install ffmpeg-php but it cannot be found and I receive an error when I execute php -v PHP Warning: PHP Startup: Unable to load dynamic library '/usr/lib64/php/modules/ffmpeg.so' - /usr/lib64/php/modules/ffmpeg.so: cannot open shared object file: No such file or directory in Unknown on line 0 Looking at the '/usr/lib64/php/modules/' folder, it doesn't contain the ffmpeg.so file. I've tried to install ffmpeg-php manually but I receive the following error checking for ffmpeg headers... configure: error: ffmpeg headers not found. Make sure you've built ffmpeg as shared libs using the --enable-shared option Should I install ffmpeg with series 4 or 5 of ffmpeginstaller or does someone know how to fix this issue? Thanks in advance ! System Specs cat /etc/redhat-release CentOS release 5.5 (Final) cat /proc/version Linux version 2.6.18-028stab068.5 (root@rhel5-64-build) (gcc version 4.1.2 20070626 (Red Hat 4.1.2-14)) #1 php -v PHP Warning: PHP Startup: Unable to load dynamic library '/usr/lib64/php/modules/ffmpeg.so' - /usr/lib64/php/modules/ffmpeg.so: cannot open shared object file: No such file or directory in Unknown on line 0 PHP 5.2.13 (cli) (built: Mar 2 2010 18:08:48) Copyright (c) 1997-2010 The PHP Group Zend Engine v2.2.0, Copyright (c) 1998-2010 Zend Technologies Any other details you need, just let me know.

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  • Tomcat 7 on Ubuntu 12.04 startup issues

    - by Nico Huysamen
    I am having trouble getting tomcat 7 to start up on my new VPS. I am really scratching my head since I have done this often. So I'm thinking it might be the VPS. I just got a new VPS from CINFU. After a clean install of Ubuntu 12.04 32bit, I install openjdk-6-jdk, update JAVA_HOME to point to: /usr/lib/jvm/java-1.6.0-openjdk-i386 and JRE_HOME to: /usr/lib/jvm/java-1.6.0-openjdk-i386/jre But when I try to run: ./catalina.sh run it simply outputs: Using CATALINA_BASE: /opt/tomcat/apache-tomcat-7.0.29 Using CATALINA_HOME: /opt/tomcat/apache-tomcat-7.0.29 Using CATALINA_TMPDIR: /opt/tomcat/apache-tomcat-7.0.29/temp Using JRE_HOME: /usr/lib/jvm/java-1.6.0-openjdk-i386 Using CLASSPATH: /opt/tomcat/apache-tomcat-7.0.29/bin/bootstrap.jar:/opt/tomcat/apache-tomcat-7.0.29/bin/tomcat-juli.jar and stops. It just hangs there doing nothing. If I run ./startup.sh && tail -f ../logs/catalina.out it gets to: Aug 24, 2012 8:38:36 PM org.apache.coyote.AbstractProtocol init INFO: Initializing ProtocolHandler ["http-bio-8080"] Aug 24, 2012 8:38:36 PM org.apache.coyote.AbstractProtocol init INFO: Initializing ProtocolHandler ["ajp-bio-8009"] Aug 24, 2012 8:38:36 PM org.apache.catalina.startup.Catalina load INFO: Initialization processed in 495 ms Aug 24, 2012 8:38:36 PM org.apache.catalina.core.StandardService startInternal INFO: Starting service Catalina Aug 24, 2012 8:38:36 PM org.apache.catalina.core.StandardEngine startInternal INFO: Starting Servlet Engine: Apache Tomcat/7.0.29 but I am unable to access anything. The request just hangs. I have also tried a few other things like explicitly exporting the paths etc in catalina.sh, and running ./startup.sh rather than catalina.sh, but the furthest I have gotten is that it finishes deploying all the WARs (the default ones that comes with tomcat like the host-manager etc), but then it hangs: Aug 24, 2012 8:47:30 PM org.apache.coyote.AbstractProtocol init INFO: Initializing ProtocolHandler ["http-bio-8080"] and does nothing. Anyone have any pointers that might help? As I said, I must really be missing something stupid since this has worked on all other VPSs that we have. UPDATE I figured out that the problem is actually the fact that they use OpnVZ virtualization and that there are known compatibility problems with Java.

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  • what can be causes of http server crash?

    - by mithunmo
    Hello , I am using WAMP server on Windows XP. Apache 2.2.11 MySQL 5.1.36 (INNODB engine) PHP 5.3.0 I observe that my WAMP server crashes in the following scenarios IF I use a Low end PC ( low processor speed and low RAM) After making some changes to httpd.conf file .For eg changing the Allow from IP address . But here it crashes only once and then it starts to work fine. Random crashes CRASH LOG szAppName : httpd.exe szAppVer : 2.2.11.0 szModName : php5ts.dll szModVer : 5.3.0.0 offset : 0000c309 C:\DOCUME~1\blrcom\LOCALS~1\Temp\WERc677.dir00\httpd.exe.mdmp C:\DOCUME~1\blrcom\LOCALS~1\Temp\WERc677.dir00\appcompat.txt My questions Does high CPU utilization/LOW RAM can also cause the HTTP server to crash ? excessive file reading as in every 10 seconds ? unlimited script execution time . I have set the maximum execution time in php script to 0 as my script has to execute for sometimes 2-3 days. Is there any way to avoid this ? Access to Database ? Should we use lock before reading and writing Can these be the reasons for random wamp server crashes ? OR is is some other programming error ? Please guide me . Regards, Mithun

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  • Need help in setting lighttpd on Ubuntu 9.10

    - by hap497
    Hi, I am trying to run lighttpd on Ubuntu 9.10. I get the conf file from the doc directory of lighttpd source. $ sudo ./lighttpd -f lighttpd.conf $ ps -ef | grep lighttpd root 2094 1 0 19:40 ? 00:00:00 ./lighttpd -f lighttpd.conf This is my lighttpd.conf: $ more lighttpd.conf # lighttpd configuration file # # use it as a base for lighttpd 1.0.0 and above # # $Id: lighttpd.conf,v 1.7 2004/11/03 22:26:05 weigon Exp $ ############ Options you really have to take care of #################### ## modules to load # at least mod_access and mod_accesslog should be loaded # all other module should only be loaded if really neccesary # - saves some time # - saves memory server.modules = ( # "mod_rewrite", # "mod_redirect", # "mod_alias", "mod_access", # "mod_trigger_b4_dl", # "mod_auth", # "mod_status", # "mod_setenv", # "mod_fastcgi", # "mod_proxy", # "mod_simple_vhost", # "mod_evhost", # "mod_userdir", # "mod_cgi", # "mod_compress", # "mod_ssi", # "mod_usertrack", # "mod_expire", # "mod_secdownload", # "mod_rrdtool", "mod_accesslog" ) ## A static document-root. For virtual hosting take a look at the ## mod_simple_vhost module. server.document-root = "/srv/www/htdocs/" ## where to send error-messages to server.errorlog = "/var/log/lighttpd/error.log" # files to check for if .../ is requested index-file.names = ( "index.php", "index.html", "index.htm", "default.htm" ) ## set the event-handler (read the performance section in the manual) # server.event-handler = "freebsd-kqueue" # needed on OS X # mimetype mapping mimetype.assign = ( ".pdf" => "application/pdf", ".sig" => "application/pgp-signature", ".spl" => "application/futuresplash", ".class" => "application/octet-stream", ".ps" => "application/postscript", ".torrent" => "application/x-bittorrent", ".dvi" => "application/x-dvi", ".gz" => "application/x-gzip", ".pac" => "application/x-ns-proxy-autoconfig", ".swf" => "application/x-shockwave-flash", ".tar.gz" => "application/x-tgz", ".tgz" => "application/x-tgz", ".tar" => "application/x-tar", ".zip" => "application/zip", ".mp3" => "audio/mpeg", ".m3u" => "audio/x-mpegurl", ".wma" => "audio/x-ms-wma", ".wax" => "audio/x-ms-wax", ".ogg" => "application/ogg", ".wav" => "audio/x-wav", ".gif" => "image/gif", ".jar" => "application/x-java-archive", ".jpg" => "image/jpeg", ".jpeg" => "image/jpeg", ".png" => "image/png", ".xbm" => "image/x-xbitmap", ".xpm" => "image/x-xpixmap", ".xwd" => "image/x-xwindowdump", ".css" => "text/css", ".html" => "text/html", ".htm" => "text/html", ".js" => "text/javascript", ".asc" => "text/plain", ".c" => "text/plain", ".cpp" => "text/plain", ".log" => "text/plain", ".conf" => "text/plain", ".text" => "text/plain", ".txt" => "text/plain", ".dtd" => "text/xml", ".xml" => "text/xml", ".mpeg" => "video/mpeg", ".mpg" => "video/mpeg", ".mov" => "video/quicktime", ".qt" => "video/quicktime", ".avi" => "video/x-msvideo", ".asf" => "video/x-ms-asf", ".asx" => "video/x-ms-asf", ".wmv" => "video/x-ms-wmv", ".bz2" => "application/x-bzip", ".tbz" => "application/x-bzip-compressed-tar", ".tar.bz2" => "application/x-bzip-compressed-tar", # default mime type "" => "application/octet-stream", ) # Use the "Content-Type" extended attribute to obtain mime type if possible #mimetype.use-xattr = "enable" ## send a different Server: header ## be nice and keep it at lighttpd # server.tag = "lighttpd" #### accesslog module accesslog.filename = "/var/log/lighttpd/access.log" ## deny access the file-extensions # # ~ is for backupfiles from vi, emacs, joe, ... # .inc is often used for code includes which should in general not be part # of the document-root url.access-deny = ( "~", ".inc" ) $HTTP["url"] =~ "\.pdf$" { server.range-requests = "disable" } ## # which extensions should not be handle via static-file transfer # # .php, .pl, .fcgi are most often handled by mod_fastcgi or mod_cgi static-file.exclude-extensions = ( ".php", ".pl", ".fcgi" ) ######### Options that are good to be but not neccesary to be changed ####### ## bind to port (default: 80) #server.port = 81 ## bind to localhost (default: all interfaces) #server.bind = "127.0.0.1" ## error-handler for status 404 #server.error-handler-404 = "/error-handler.html" #server.error-handler-404 = "/error-handler.php" ## to help the rc.scripts #server.pid-file = "/var/run/lighttpd.pid" ###### virtual hosts ## ## If you want name-based virtual hosting add the next three settings and load ## mod_simple_vhost ## ## document-root = ## virtual-server-root + virtual-server-default-host + virtual-server-docroot ## or ## virtual-server-root + http-host + virtual-server-docroot ## #simple-vhost.server-root = "/srv/www/vhosts/" #simple-vhost.default-host = "www.example.org" #simple-vhost.document-root = "/htdocs/" ## ## Format: <errorfile-prefix><status-code>.html ## -> ..../status-404.html for 'File not found' #server.errorfile-prefix = "/usr/share/lighttpd/errors/status-" #server.errorfile-prefix = "/srv/www/errors/status-" ## virtual directory listings #dir-listing.activate = "enable" ## select encoding for directory listings #dir-listing.encoding = "utf-8" ## enable debugging #debug.log-request-header = "enable" #debug.log-response-header = "enable" #debug.log-request-handling = "enable" #debug.log-file-not-found = "enable" ### only root can use these options # # chroot() to directory (default: no chroot() ) #server.chroot = "/" ## change uid to <uid> (default: don't care) #server.username = "wwwrun" ## change uid to <uid> (default: don't care) #server.groupname = "wwwrun" #### compress module #compress.cache-dir = "/var/cache/lighttpd/compress/" #compress.filetype = ("text/plain", "text/html") #### proxy module ## read proxy.txt for more info #proxy.server = ( ".php" => # ( "localhost" => # ( # "host" => "192.168.0.101", # "port" => 80 # ) # ) # ) #### fastcgi module ## read fastcgi.txt for more info ## for PHP don't forget to set cgi.fix_pathinfo = 1 in the php.ini #fastcgi.server = ( ".php" => # ( "localhost" => # ( # "socket" => "/var/run/lighttpd/php-fastcgi.s ocket", # "bin-path" => "/usr/local/bin/php-cgi" # ) # ) # ) #### CGI module #cgi.assign = ( ".pl" => "/usr/bin/perl", # ".cgi" => "/usr/bin/perl" ) # #### SSL engine #ssl.engine = "enable" #ssl.pemfile = "/etc/ssl/private/lighttpd.pem" #### status module #status.status-url = "/server-status" #status.config-url = "/server-config" #### auth module ## read authentication.txt for more info #auth.backend = "plain" #auth.backend.plain.userfile = "lighttpd.user" #auth.backend.plain.groupfile = "lighttpd.group" #auth.backend.ldap.hostname = "localhost" #auth.backend.ldap.base-dn = "dc=my-domain,dc=com" #auth.backend.ldap.filter = "(uid=$)" #auth.require = ( "/server-status" => # ( # "method" => "digest", # "realm" => "download archiv", # "require" => "user=jan" # ), # "/server-config" => # ( # "method" => "digest", # "realm" => "download archiv", # "require" => "valid-user" # ) # ) #### url handling modules (rewrite, redirect, access) #url.rewrite = ( "^/$" => "/server-status" ) #url.redirect = ( "^/wishlist/(.+)" => "http://www.123.org/$1" ) #### both rewrite/redirect support back reference to regex conditional using %n #$HTTP["host"] =~ "^www\.(.*)" { # url.redirect = ( "^/(.*)" => "http://%1/$1" ) #} # # define a pattern for the host url finding # %% => % sign # %0 => domain name + tld # %1 => tld # %2 => domain name without tld # %3 => subdomain 1 name # %4 => subdomain 2 name # #evhost.path-pattern = "/srv/www/vhosts/%3/htdocs/" #### expire module #expire.url = ( "/buggy/" => "access 2 hours", "/asdhas/" => "ac cess plus 1 seconds 2 minutes") #### ssi #ssi.extension = ( ".shtml" ) #### rrdtool #rrdtool.binary = "/usr/bin/rrdtool" #rrdtool.db-name = "/var/lib/lighttpd/lighttpd.rrd" #### setenv #setenv.add-request-header = ( "TRAV_ENV" => "mysql://user@host/db" ) #setenv.add-response-header = ( "X-Secret-Message" => "42" ) ## for mod_trigger_b4_dl # trigger-before-download.gdbm-filename = "/var/lib/lighttpd/trigger.db" # trigger-before-download.memcache-hosts = ( "127.0.0.1:11211" ) # trigger-before-download.trigger-url = "^/trigger/" # trigger-before-download.download-url = "^/download/" # trigger-before-download.deny-url = "http://127.0.0.1/index.html" # trigger-before-download.trigger-timeout = 10 #### variable usage: ## variable name without "." is auto prefixed by "var." and becomes "var.bar" #bar = 1 #var.mystring = "foo" ## integer add #bar += 1 ## string concat, with integer cast as string, result: "www.foo1.com" #server.name = "www." + mystring + var.bar + ".com" ## array merge #index-file.names = (foo + ".php") + index-file.names #index-file.names += (foo + ".php") #### include #include /etc/lighttpd/lighttpd-inc.conf ## same as above if you run: "lighttpd -f /etc/lighttpd/lighttpd.conf" #include "lighttpd-inc.conf" #### include_shell #include_shell "echo var.a=1" ## the above is same as: #var.a=1 When I go to browser and hit 'http://127.0.0.1', I get link not found. Any idea?

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  • Nagios plug-in check_snmp receives NO SNMP data from a CISCO Router

    - by Shehryar
    I have tried setting up Nagios on Ubuntu 10.10, successfully installed and can login to web interface, I am however stuck on configuring snmp or I am doing something wrong here, i have followed various sites / nagios wiki to setup configuration (cfg) files. When I check on the web interface, it gives the following error on one of my cisco router: Current Status: UNKNOWN (for 0d 2h 55m 56s) Status Information: SNMP problem - No data received from host CMD: /usr/bin/snmpget -t 1 -r 5 -m RFC1213-MIB -v 1 [authpriv] 192.168.1.1:161 ifOperStatus.1 On the command-line itself, when I type the following, it just sits there waiting and waiting : sudo /usr/local/nagios/libexec/check_snmp -H 192.168.1.1 -C Routers -o sysUpTime.0 When I type the following command : I get an OK /usr/bin/snmpget -v1 192.168.1.1:161 1.3.6.1.2.1.1.5.0 -c "Routers" I have configured SNMP properly on our cisco device as we can collect SNMP Data via two other monitoring tool (SolarWinds and Manage Engine), we are tempted towards Nagios as its opensource. Will be grateful if someone could assist in rectifying this situation and guide me with setting up nagios to monitor Cisco Routers, Switches and a Few Servers. We want to monitor Bandwidth, cpu utilization, uptime and other necessary counters. Will be grateful for your assistance Thanks for reading Shehryar

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