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  • Game Engine that allows for objects being placed in-game

    - by user185812
    I am looking for a game engine with multiplayer support that allows for players to place objects in the terrain. (eg. in TF2 one can place teleporters, etc...or in minecraft one can place blocks). I don't need the placeable objects to be interactive like in TF2, but I just need an engine that won't make me code this from scratch. I have decent knowledge of Python, PHP, HTML, C++ and C# (and a small knowledge of Lua scripting, although I have only been at it for a few months) so I should be able to handle most engines. So far I have looked at UDK and Cryengine, and wasn't thrilled with either.

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  • When to roll your own game engine?

    - by Joey Green
    I've been a software developer for 5 years now and wanting to get into iOS game development. I've played around with the iOS SDK for about 2 years now, attending cocoaheads meetings and feel I have a good grasp on objective-c/cocoa and even c/c++. I have a game idea and know that I will use Box2D but I'm wondering if I should use cocos2D or not. The main reasons are: I may want to do things graphics wise that aren't available in cocos2d. If I roll my own game engine I'll have more control. Of course the main reason for using a already existing game engine is the time it saves and it makes the hard stuff easier, but for someone who has the technical chops to roll his own does it make sense?

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  • Game engine design: Multiplayer and listen servers

    - by jarx
    My game engine right now consists of a working singleplayer part. I'm now starting to think about how to do the multiplayer part. I have found out that many games actually don't have a real singleplayer mode, but when playing alone you are actually hosting a local server as well, and almost everything runs as if you were in multiplayer (except that the data packets can be passed over an alternate route for better performance) My engine would need major refactoring to adapt to this model. There would be three possible modes: Dedicated client, Dedicated server and Client-Server (listen mode) * How often is the listen-server model used in the gaming industry? * What are the (dis)advantages of it? * What other options do I have?

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  • Using another domain with Google App Engine

    - by gsingh2011
    I'm trying to change my google app engine domain (domain.appspot.com) to the domain I bought from 1&1.com (mydomain.com). I went into the google app engine settings and added the domain. After making a Google Apps account, I was asked to verify my domain. The directions say that 1&1 doesn't allow me to create TXT records, so I can't use that method for verification. Their alternative is to upload an HTML file to my server, but I didn't buy hosting with my domain, I just bought the domain. My files are on domain.appspot.com. How can I make mydomain.com point to domain.appspot.com? I've added the ns1.googleghs.com as my nameservers in my 1&1 DNS settings, but I still can't verify my domain with Google Apps.

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  • Doubt regarding search engine/plugin(One present on the website itself)

    - by Ravi Gupta
    I am new to web development and trying to study various types of websites as case study. Right now my focus is on how search engines works for an eCommerce website. I know basic functioning for a search engine, i.e. crawl web pages, index them and the display the results using those indexes. But I got little confuse in case of an eCommerce website. Don't you think that it would be better if a search engine instead of crawling the web pages containing products, it should directly crawl the database and index the products stored in the database? And when a user search for any product, it will simply give us the rows of the table which matches the user query? If this is not the case, can someone please explain how the usual method works on eCommerce website?

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  • Jokes search engine / PHP based search engine on database

    - by matt74tm
    I'm looking for a script, functioning like the Google homepage that fetches data from a database rather than the internet. This is not intended to be a search engine, but a repository of jokes that can be pulled depending on the keywords typed. No sophisticated search techniques are required - keyword based is perfectly fine. If some mechanism of up/down-voting jokes can be incorporated, that would be fantastic, but I'm presuming that will be an entirely different game.

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  • Search Engine Marketing Tools the Best Means For Better Ranking on Search Engine Result Pages

    For any website a better ranking on the search engine result pages is the most desired thing. And for that reason there is a huge competition to get within the top ten ranking on the result pages. The point behind this is that when a website gets within the top ten ranking on the result pages it is most likely that the site would receive more visitors than the sites on the later pages.

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  • Jokes search engine / PHP based search engine on database

    - by matt_tm
    I'm looking for a script, functioning like the Google homepage that fetches data from a database rather than the internet. This is not intended to be a search engine, but a repository of jokes that can be pulled depending on the keywords typed. No sophisticated search techniques are required - keyword based is perfectly fine. If some mechanism of up/down-voting jokes can be incorporated, that would be fantastic, but I'm presuming that will be an entirely different game.

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  • Which java game engine is better? [closed]

    - by user1276078
    I'm new to mobile game development and I have a number of questions to ask. So if you could please answer them, it would be highly appreciated The game I'm trying to release is a 2D arcade game. My intention is to release it on both the iOS platform and the Android platform. My best language is Java, so I would like to use a game engine where I can code with that. Which game engine is the best to accomplish all of this? I know that to make an iOS game with Xcode you need to use a Mac. My question is, do you still need a Mac if you're making a game for iOS without Xcode (like with OpenGL or something Thank you in advance

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  • game engine done, ideas missing

    - by Thoms
    I read at many places how people have this GREAT ideas but are not able to program themselves. I have quite the opposite problem. I have developed game engine, level editor, embedded Lua scripting language, I have even made wrapper for Android and it all works well. But I have no good idea about how to proceed with actual levels; I have no good ideas. The engine itself is very generic and can be used in many game concepts, but I just cannot think of anything useful. Do you have any thoughts on how to proceed? Where should I seek ideas? Who should I ask? I am sorry if this question is a duplicate.

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  • C++ Game Engine Book/Tutorial/Anything recent?

    - by TheNoob
    Before I get flamed, please understand that I have been looking for a while now. Yes, I have found a good amount of game engine tutorials...except filled with errors, out of date syntax, missing crucial information, and so on. Is there anywhere with a recent tutorial, or a book, anything at all? I'm not asking for an opinion in graphics API's, just a point in the right direction to get started on game engine development. I just want to make it clear, I have googled/stacked like crazy. Any help appreciated. Thank you.

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  • Mobile Game Engine

    - by Jason Crosby
    I am trying to track down a game engine for developing mobile games for ios and android. I have been looking for weeks now and havent found what i am looking for. I like jmonkey engine for making desktop games. Its easy to use and it comes with everything you need. Its more that just some libraries. I'm looking for something similar for developing mobile games. I'd like it to be easy to use and have everything included not just a collection of libraries. And I would prefer to write in c++. I'm not looking for "the best". I'm just looking for some engines that match my criteria so I can try them out and see which one works best for me.

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  • Separate parts of a game engine [on hold]

    - by user272716
    I'm pretty new in developing videogames. By now I only used SDL with C/C++ to create games. I'm currently learning OpenGL and I realized that to be fluid and easy to maintain the code must be logically separated. Since I want to use OpenGLES on iOS and Android I was wondering how the engine must be imagined in a technical way, some questions came up: Do I have to separate input/update functions from draw functions in different threads? Is there only one proper way to think a game engine/loop? What kind of assets should I use to create a 3D game using openGl ES to get better performance?

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  • Running Flask framework on App Engine: Could not find module app.cgi

    - by Linc
    I'm running this Flask example app on App Engine: http://github.com/gigq/flasktodo You can see on the github page that app.cgi is in the main directory for this project. However, when I run this code I get an error complaining about a missing app.cgi: ERROR 2010-05-01 16:43:47,006 dev_appserver.py:2109] Encountered error loading module "app.cgi": <type 'exceptions.ImportError'>: Could not find module app.cgi Traceback (most recent call last): File "/opt/google_appengine/google/appengine/tools/dev_appserver.py", line 2096, in LoadTargetModule module_code = import_hook.get_code(module_fullname) File "/opt/google_appengine/google/appengine/tools/dev_appserver.py", line 1279, in Decorate return func(self, *args, **kwargs) File "/opt/google_appengine/google/appengine/tools/dev_appserver.py", line 1956, in get_code full_path, search_path, submodule = self.GetModuleInfo(fullname) File "/opt/google_appengine/google/appengine/tools/dev_appserver.py", line 1279, in Decorate return func(self, *args, **kwargs) File "/opt/google_appengine/google/appengine/tools/dev_appserver.py", line 1908, in GetModuleInfo submodule, search_path = self.GetParentSearchPath(fullname) File "/opt/google_appengine/google/appengine/tools/dev_appserver.py", line 1279, in Decorate return func(self, *args, **kwargs) File "/opt/google_appengine/google/appengine/tools/dev_appserver.py", line 1887, in GetParentSearchPath parent_package = self.GetParentPackage(fullname) File "/opt/google_appengine/google/appengine/tools/dev_appserver.py", line 1279, in Decorate return func(self, *args, **kwargs) File "/opt/google_appengine/google/appengine/tools/dev_appserver.py", line 1864, in GetParentPackage raise ImportError('Could not find module %s' % fullname) ImportError: Could not find module app.cgi How do I indicate to dev_appserver.py where to look to find it?

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  • Apple Giving Away $10,000 On The Occasion of 10 Billion App Store Downloads

    - by Gopinath
    Apple got yet another reason to brag it’s App Store success – nearly 10 billion apps  downloaded around the world. To show off this, they put a big banner over here   To celebrate the occasion, Apple will give $10,000 iTunes Gift Card to the person who downloads the 10th billion app, either free or paid app. Rules and regulations of the contest are available here. Apple’s App Store is a huge success and it’s at the centre of it’s smart devices eco system – iPhone, iPad and iPod. In April 2009 the store marked 1 billionth download, September 2009 2 billionth and in January 2010, 3 billionth app downloaded. In less than an year the number downloads has seen 3 fold growth and all set to reach 10 billions. This article titled,Apple Giving Away $10,000 On The Occasion of 10 Billion App Store Downloads, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • SelfReferenceProperty vs. ListProperty Google App Engine

    - by John
    Hi All, I am experimenting with the Google App Engine and have a question. For the sake of simplicity, let's say my app is modeling a computer network (a fairly large corporate network with 10,000 nodes). I am trying to model my Node class as follows: class Node(db.Model): name = db.StringProperty() neighbors = db.SelfReferenceProperty() Let's suppose, for a minute, that I cannot use a ListProperty(). Based on my experiments to date, I can assign only a single entity to 'neighbors' - and I cannot use the "virtual" collection (node_set) to access the list of Node neighbors. So... my questions are: Does SelfReferenceProperty limit you to a single entity that you can reference? If I instead use a ListProperty, I believe I am limited to 5,000 keys, which I need to exceed. Thoughts? Thanks, John

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  • how to login in google account with app engine webproxy

    - by user313446
    hi,a webproxy on app engine oncyberspace.appspot.com , save cookie in the database, when i try to login in the google with my account, it redirect to google.com . how to solve these problem ? and another problem , when i this the above web to login in twitter,it works !but i can not use it to update my tweet. i don't know why, may be i can't pass oauth . how to solve this ?

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  • Search Engine Optimization - How Search Engine Optimization Works

    There are many ways to direct extra traffic to your web site, but search engine optimization may be the best. Unlike many traditional types of advertising, such as banner ads, this technique does not cast a wide net and hope for the best. Instead, it takes the opposite approach, simply making your site easier to find for people who are looking for a site that is similar to it. This is a much more reliable method of gaining additional viewers for your site, especially because it only targets people who are interested in you in the first place.

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  • Remove In-App Purchase from free app and increase the price

    - by Arseniy Banayev
    The current version of an application in the App Store is free and has very limited functionality. An In-App Purchase unlocks everything else. I have decided to remove the In-App Purchase and just make the application cost the same price as the In-App Purchase did. But if I make the update now, then those users who have the free version but who have not yet paid for the In-App Purchase will get a free update into the full version. I have removed all traces of my singleton class, PurchaseManager, from the application, so that at this point, when I build/run it, all of the features are unlocked. At this point, how can I make sure that the free-version users don't just ride an update into the full version? Maybe there's a way to test whether the app is obtained through an update or through a purchase? That way, if it's through an update, I will see if it's the free version w/o the IAP and then force the user to purchase the IAP to continue playing. Any ideas?

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  • Google indexing and ranking a custom domain served by Google App Engine

    - by Hugues
    I have a website served on the following URL : "http://www.plugimmo.com" which is a custom domain served by Google App Engine on the following URL : http://plugimmo.appspot.com Since a while I have tried to optimise the Google indexing and ranking with no success. The problem is that searching on Google the keywords in the title of my home page does not retrieve my website at all even not in the 1,000 first results : When checking the cached version of google ( cache:www.plugimmo.com), it says that the cached version is the one of 20-Aug-12 of "plugimmo.appspot.com". It looks there are several issues : 1 - The cached version is really old. I have made a lot of changes since the 20-Aug-12 and I saw the googlebot crawling my site several times. 2 - The cached version is for "plugimmo.appspot.com" 3 - When looking at the Google Webmaster tools, I see that the number of pages indexed for www.plugimmo.com is 0, but that can't be the case given the number of changes I made since then. My questions would therefore be the following : Why is the version of the cache so old although I saw the googlebot crawling the site many times since 20-Aug-12 ? Is there a problem with indexing a custom domain served by Google App Engine ? Why is the Google Webmaster tools showing 0 pages indexed although new pages have been crawled and that no errors have been reported in the indexing ? Also, the site has been developed with Google Web Toolkit. I have followed the guidelines regarding crawling Ajax sites. The home page when crawled by a robot is redirected to http://www.plugimmo.com/HomeSnapshot.html Thanks a lot for your help ! Hugues

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  • .Net search engine architecture and technology choice

    - by shrivb
    I am in the process of designing a search engine for an asp.net site. The site currently uses Microsoft Indexing Server to index and search content which range from simple text files to MS documents to PDFs. MIS is also used to crawl File servers. MIS in tandem with Index Server Companion crawls for content from external sites. I intend to replace MIS with the indexer/crawler I am trying to build. Since my platform is completely on the Microsoft stack, I cant afford to have a Java application server. Thus, Solr, and effectively, SolrNet is ruled out. With this being the context, I have couple of questions. 1.Technology choice I had done my initial investigation and looked at Lucene.Net. There seemed to be 2 issues in using Lucene.Net. First being, it cant crawl external content. There doesn't seem to be a direct port of Nutch in .Net. Second, since it is just an indexer, it cant parse various document types. The parsing is left to the developer. So, what would be best technology choice on the .Net platform to achieve indexing & crawling? Are there any .Net open source libraries available for document parsing? 2.Architectural pattern Is there any general architectural pattern or best practice that needs to be followed in designing such a search engine? Thanks in advance.

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  • Question about separating game core engine from game graphics engine...

    - by Conrad Clark
    Suppose I have a SquareObject class, which implements IDrawable, an interface which contains the method void Draw(). I want to separate drawing logic itself from the game core engine. My main idea is to create a static class which is responsible to dispatch actions to the graphic engine. public static class DrawDispatcher<T> { private static Action<T> DrawAction = new Action<T>((ObjectToDraw)=>{}); public static void SetDrawAction(Action<T> action) { DrawAction = action; } public static void Dispatch(this T Obj) { DrawAction(Obj); } } public static class Extensions { public static void DispatchDraw<T>(this object Obj) { DrawDispatcher<T>.DispatchDraw((T)Obj); } } Then, on the core side: public class SquareObject: GameObject, IDrawable { #region Interface public void Draw() { this.DispatchDraw<SquareObject>(); } #endregion } And on the graphics side: public static class SquareRender{ //stuff here public static void Initialize(){ DrawDispatcher<SquareObject>.SetDrawAction((Square)=>{//my square rendering logic}); } } Do this "pattern" follow best practices? And a plus, I could easily change the render scheme of each object by changing the DispatchDraw parameter, as in: public class SuperSquareObject: GameObject, IDrawable { #region Interface public void Draw() { this.DispatchDraw<SquareObject>(); } #endregion } public class RedSquareObject: GameObject, IDrawable { #region Interface public void Draw() { this.DispatchDraw<RedSquareObject>(); } #endregion } RedSquareObject would have its own render method, but SuperSquareObject would render as a normal SquareObject I'm just asking because i do not want to reinvent the wheel, and there may be a design pattern similar (and better) to this that I may be not acknowledged of. Thanks in advance!

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