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  • References about Game Engine Architecture in AAA Games

    - by sharethis
    Last weeks I focused on game engine architecture and learned a lot about different approaches like component based, data driven, and so on. I used them in test applications and understand their intention but none of them looks like the holy grail. So I wonder how major games in the industry ("AAA Games") solve different architecture problems. But I noticed that there are barely references about game engine architecture out there. Do you know any resources of game engine architecture of major game titles like Battlefield, Call of Duty, Crysis, Skyrim, and so on? Doesn't matter if it is an article of a game developer or a wiki page or an entire book. I read this related popular question: Good resources for learning about game architecture? But it is focused on learning books rather than approaches in the industry. Hopefully the breadth of our community can carry together certain useful informations! Thanks a lot! Edit: This question is focused but not restricted to first person games.

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  • Thoughts of Cloud Development/Google App Engine

    - by jiewmeng
    I use mainly PHP for web development, but recently, I started thinking about using Google App Engine. It doesn't use PHP which I am already familiar with, so there will be a steeper learning curve. Probably using Python/Django. But I think it maybe worthwhile. Some advantages I see: Focus on App/Development. No need to setup/maintain server ... no more server configs Scales automatically Pay for what you use. Free for low usage Reliable, it's Google after all Some concerns though: Does database with no joins pose a problem for those who used App Engine before? Do I have to upload to Google just to test? Will it be slow compared to testing locally? What are your thoughts and opinions? Why would you use or not use App Engine?

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  • Physics engine that can handle multiple attractors?

    - by brice
    I'm putting together a game that will be played mostly with three dimensional gravity. By that I mean multiple planets/stars/moons behaving realistically, and path plotting and path prediction in the gravity field. I have looked at a variety of physics engines, such as Bullet, tokamak or Newton, but none of them seem to be suitable, as I'd essentially have to re-write the gravity engine in their framework. Do you know of a physics engine that is capable of dealing with multiple bodies all attracted to one another? I don't need scenegraph management, or rendering, just core physics. (collision detection would be a bonus, as would rigid body dynamics). My background is in physics, so I would be able to write an engine that uses Verlet integration or RK4 (or even Euler integration, if I had to) but I'd much rather adapt an off the shelf solution. [edit]: There are some great resources for physics simulation of n-body problems online, and on stackoverflow

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  • Car engine sound simulation

    - by Petteri Hietavirta
    I have been thinking how to create realistic sound for a car. The main sound is the engine, then all kind of wind, road and suspension sounds. Are there any open source projects for the engine sound simulation? Simply pitching up the sample does not sound too great. The ideal would be to something that allows me to pick type of the engine (i.e. inline-4 vs v-8), add extras like turbo/supercharger whine and finally set the load and rpm. Edit: Something like http://www.sonory.org/examples.html

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  • Small-Scale Physics Engine

    - by user1276078
    I'm entering Android game development, and I already have a computer version of a game I want to publish. The thing is, I want to make this as good as it can be. With that said, I need a physics engine, really to only do one thing. That one thing is to make a parabolic movement of my main character as he's jumping in the air. Currently, my computer version simply makes the guy move up at a 45 degree angle, and as soon as it hits the ceiling, down at a 45 degree angle. I need a physics engine/library that would accomplish that, it has to be in java since that's my best language, it has to be 2D, and it has to be able to work on Android. Which physics engine/library could accomplish all of that?

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  • How should I invoke a physics engine?

    - by ymfoi
    I'm new to writing games. I'm planning to write a 2D battle game which may require an physics engine. Suppose I've written one, but how can I combine it with the main routine of my game? Should I attach it directly to the graphics render routine or put it in an individual thread? I've spent much time looking for some common approach, but found nothing. So can you reveal some basics idea for me, a newbie? Thanks! P.S. There're many other problems I have to deal with if I choose to start a separate thread for the physics engine, for example, the lock problem, while from my intuition, I guess I'd better separate the render and the physics engine.

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  • Simple 3D Physics engine as a part of graduation project [on hold]

    - by Eugene Kolesnikov
    I am working on my graduation project and one part of it is to simulate the motion of a rigid body in 3D space. I can use either already written physics engine or to write it myself. It's quite an interesting challenge for me, so I would like to do it myself. I am able to use either C++ or Java for programming (prefer C++). I am using Mac OS X and Debian 7. Could you suggest any guides or tutorials how to do it, can't find it anywhere... More precisely, I need a very simple engine, without collision detection, and many other things that I do not know, I just need to calculate the forces and move my body, depending on the resultant force. If you think that this task is still very difficult or there is no such tutorial, please suggest me some good and simple engine.

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  • Best choice for 3D Physics Engine for C#/XNA

    - by Nic Foster
    Since 2007 I've been working on the development of an open-source game engine, and have been using JigLibX for 3D Physics. However, the developers on the project have stopped contributing to it for over 2 years now, and it's lacking features I need, or have major bugs in certain features. What are some good choices for 3D physics engines that are written purely in C#? Are there any that are more complete than JigLibX? EDIT: I just stumbled upon an engine called BEPUphysics. It was supported up until May 2012, which is fairly recent. I may check it out, any information that you guys could give on how complete the engine is would be great.

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  • Need an engine for MMO mockup

    - by Kayle
    What I don't need is an MMORPG engine, at the moment. What I do need is a flexible easy-to-use engine that I can make a mock-up with. I don't need support for more than 10 players in an instance, so any multiplayer platform is probably fine. I need an engine with which I can create the following core features: Waves of simple AI enemies that have specific objectives (move to point A, destroy target, move to point B). The units present can be between 50-200 in number. An over-the-shoulder view and the ability to control a team of 3 (like Mass Effect or the latest Dragon Age) Functioning inventory system Right now, all I can really think of is Unreal or Source. Any other suggestions? Again, this is a proving mock-up, not an actual MMO. I'm not terribly worried about the visual aspects as we just want to test mechanics. Note: Can write some scripts in Python, Ruby, or Lua, if necessary.

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  • Google App Engine - Help with running python shell comands from aptanna studio

    - by spidee
    Hi I'm somewhat of a newbie to python and I'm using app engine and aptanna studio - I need to run some python shell commands so that i can complete the tasks in this Tutorial on how to set up 118 and django. I have got this all working but i don't understand how i run the python commands to compile the dictionarys such as $ PYTHONPATH=/path/to/googleappengine/python/lib/django/ /path/to/googleappengine/python/lib/django/django/bin/make-messages.py -a To be honest - why am i saying that! I dont know where in aptanna studio i run this command -then worse I don't quite understand what exactly i type based on the above command line. My path to google app engine is D:\Program Files\Google\google_appengine\ Can anyone help shed some light on how i do this from aptanna / the root of my project?? Im following this Tutorial: http://makeyjl.blogspot.com/2009/02/using-djangos-i18n-in-google-app-engine.html

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  • A Nondeterministic Engine written in VB.NET 2010

    - by neil chen
    When I'm reading SICP (Structure and Interpretation of Computer Programs) recently, I'm very interested in the concept of an "Nondeterministic Algorithm". According to wikipedia:  In computer science, a nondeterministic algorithm is an algorithm with one or more choice points where multiple different continuations are possible, without any specification of which one will be taken. For example, here is an puzzle came from the SICP: Baker, Cooper, Fletcher, Miller, and Smith live on different floors of an apartment housethat contains only five floors. Baker does not live on the top floor. Cooper does not live onthe bottom floor. Fletcher does not live on either the top or the bottom floor. Miller lives ona higher floor than does Cooper. Smith does not live on a floor adjacent to Fletcher's.Fletcher does not live on a floor adjacent to Cooper's. Where does everyone live? After reading this I decided to build a simple nondeterministic calculation engine with .NET. The rough idea is that we can use an iterator to track each set of possible values of the parameters, and then we implement some logic inside the engine to automate the statemachine, so that we can try one combination of the values, then test it, and then move to the next. We also used a backtracking algorithm to go back when we are running out of choices at some point. Following is the core code of the engine itself: Code highlighting produced by Actipro CodeHighlighter (freeware)http://www.CodeHighlighter.com/--Public Class NonDeterministicEngine Private _paramDict As New List(Of Tuple(Of String, IEnumerator)) 'Private _predicateDict As New List(Of Tuple(Of Func(Of Object, Boolean), IEnumerable(Of String))) Private _predicateDict As New List(Of Tuple(Of Object, IList(Of String))) Public Sub AddParam(ByVal name As String, ByVal values As IEnumerable) _paramDict.Add(New Tuple(Of String, IEnumerator)(name, values.GetEnumerator())) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(1, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(2, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(3, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(4, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Object, Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(5, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Object, Object, Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(6, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Object, Object, Object, Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(7, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Object, Object, Object, Object, Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(8, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Sub CheckParamCount(ByVal count As Integer, ByVal paramNames As IList(Of String)) If paramNames.Count <> count Then Throw New Exception("Parameter count does not match.") End If End Sub Public Property IterationOver As Boolean Private _firstTime As Boolean = True Public ReadOnly Property Current As Dictionary(Of String, Object) Get If IterationOver Then Return Nothing Else Dim _nextResult = New Dictionary(Of String, Object) For Each item In _paramDict Dim iter = item.Item2 _nextResult.Add(item.Item1, iter.Current) Next Return _nextResult End If End Get End Property Function MoveNext() As Boolean If IterationOver Then Return False End If If _firstTime Then For Each item In _paramDict Dim iter = item.Item2 iter.MoveNext() Next _firstTime = False Return True Else Dim canMoveNext = False Dim iterIndex = _paramDict.Count - 1 canMoveNext = _paramDict(iterIndex).Item2.MoveNext If canMoveNext Then Return True End If Do While Not canMoveNext iterIndex = iterIndex - 1 If iterIndex = -1 Then Return False IterationOver = True End If canMoveNext = _paramDict(iterIndex).Item2.MoveNext If canMoveNext Then For i = iterIndex + 1 To _paramDict.Count - 1 Dim iter = _paramDict(i).Item2 iter.Reset() iter.MoveNext() Next Return True End If Loop End If End Function Function GetNextResult() As Dictionary(Of String, Object) While MoveNext() Dim result = Current If Satisfy(result) Then Return result End If End While Return Nothing End Function Function Satisfy(ByVal result As Dictionary(Of String, Object)) As Boolean For Each item In _predicateDict Dim pred = item.Item1 Select Case item.Item2.Count Case 1 Dim p1 = DirectCast(pred, Func(Of Object, Boolean)) Dim v1 = result(item.Item2(0)) If Not p1(v1) Then Return False End If Case 2 Dim p2 = DirectCast(pred, Func(Of Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) If Not p2(v1, v2) Then Return False End If Case 3 Dim p3 = DirectCast(pred, Func(Of Object, Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) Dim v3 = result(item.Item2(2)) If Not p3(v1, v2, v3) Then Return False End If Case 4 Dim p4 = DirectCast(pred, Func(Of Object, Object, Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) Dim v3 = result(item.Item2(2)) Dim v4 = result(item.Item2(3)) If Not p4(v1, v2, v3, v4) Then Return False End If Case 5 Dim p5 = DirectCast(pred, Func(Of Object, Object, Object, Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) Dim v3 = result(item.Item2(2)) Dim v4 = result(item.Item2(3)) Dim v5 = result(item.Item2(4)) If Not p5(v1, v2, v3, v4, v5) Then Return False End If Case 6 Dim p6 = DirectCast(pred, Func(Of Object, Object, Object, Object, Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) Dim v3 = result(item.Item2(2)) Dim v4 = result(item.Item2(3)) Dim v5 = result(item.Item2(4)) Dim v6 = result(item.Item2(5)) If Not p6(v1, v2, v3, v4, v5, v6) Then Return False End If Case 7 Dim p7 = DirectCast(pred, Func(Of Object, Object, Object, Object, Object, Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) Dim v3 = result(item.Item2(2)) Dim v4 = result(item.Item2(3)) Dim v5 = result(item.Item2(4)) Dim v6 = result(item.Item2(5)) Dim v7 = result(item.Item2(6)) If Not p7(v1, v2, v3, v4, v5, v6, v7) Then Return False End If Case 8 Dim p8 = DirectCast(pred, Func(Of Object, Object, Object, Object, Object, Object, Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) Dim v3 = result(item.Item2(2)) Dim v4 = result(item.Item2(3)) Dim v5 = result(item.Item2(4)) Dim v6 = result(item.Item2(5)) Dim v7 = result(item.Item2(6)) Dim v8 = result(item.Item2(7)) If Not p8(v1, v2, v3, v4, v5, v6, v7, v8) Then Return False End If Case Else Throw New NotSupportedException End Select Next Return True End FunctionEnd Class    And now we can use the engine to solve the problem we mentioned above:   Code highlighting produced by Actipro CodeHighlighter (freeware)http://www.CodeHighlighter.com/--Sub Test2() Dim engine = New NonDeterministicEngine() engine.AddParam("baker", {1, 2, 3, 4, 5}) engine.AddParam("cooper", {1, 2, 3, 4, 5}) engine.AddParam("fletcher", {1, 2, 3, 4, 5}) engine.AddParam("miller", {1, 2, 3, 4, 5}) engine.AddParam("smith", {1, 2, 3, 4, 5}) engine.AddRequire(Function(baker) As Boolean Return baker <> 5 End Function, {"baker"}) engine.AddRequire(Function(cooper) As Boolean Return cooper <> 1 End Function, {"cooper"}) engine.AddRequire(Function(fletcher) As Boolean Return fletcher <> 1 And fletcher <> 5 End Function, {"fletcher"}) engine.AddRequire(Function(miller, cooper) As Boolean 'Return miller = cooper + 1 Return miller > cooper End Function, {"miller", "cooper"}) engine.AddRequire(Function(smith, fletcher) As Boolean Return smith <> fletcher + 1 And smith <> fletcher - 1 End Function, {"smith", "fletcher"}) engine.AddRequire(Function(fletcher, cooper) As Boolean Return fletcher <> cooper + 1 And fletcher <> cooper - 1 End Function, {"fletcher", "cooper"}) engine.AddRequire(Function(a, b, c, d, e) As Boolean Return a <> b And a <> c And a <> d And a <> e And b <> c And b <> d And b <> e And c <> d And c <> e And d <> e End Function, {"baker", "cooper", "fletcher", "miller", "smith"}) Dim result = engine.GetNextResult() While Not result Is Nothing Console.WriteLine(String.Format("baker: {0}, cooper: {1}, fletcher: {2}, miller: {3}, smith: {4}", result("baker"), result("cooper"), result("fletcher"), result("miller"), result("smith"))) result = engine.GetNextResult() End While Console.WriteLine("Calculation ended.")End Sub   Also, this engine can solve the classic 8 queens puzzle and find out all 92 results for me.   Code highlighting produced by Actipro CodeHighlighter (freeware)http://www.CodeHighlighter.com/--Sub Test3() ' The 8-Queens problem. Dim engine = New NonDeterministicEngine() ' Let's assume that a - h represents the queens in row 1 to 8, then we just need to find out the column number for each of them. engine.AddParam("a", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("b", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("c", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("d", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("e", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("f", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("g", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("h", {1, 2, 3, 4, 5, 6, 7, 8}) Dim NotInTheSameDiagonalLine = Function(cols As IList) As Boolean For i = 0 To cols.Count - 2 For j = i + 1 To cols.Count - 1 If j - i = Math.Abs(cols(j) - cols(i)) Then Return False End If Next Next Return True End Function engine.AddRequire(Function(a, b, c, d, e, f, g, h) As Boolean Return a <> b AndAlso a <> c AndAlso a <> d AndAlso a <> e AndAlso a <> f AndAlso a <> g AndAlso a <> h AndAlso b <> c AndAlso b <> d AndAlso b <> e AndAlso b <> f AndAlso b <> g AndAlso b <> h AndAlso c <> d AndAlso c <> e AndAlso c <> f AndAlso c <> g AndAlso c <> h AndAlso d <> e AndAlso d <> f AndAlso d <> g AndAlso d <> h AndAlso e <> f AndAlso e <> g AndAlso e <> h AndAlso f <> g AndAlso f <> h AndAlso g <> h AndAlso NotInTheSameDiagonalLine({a, b, c, d, e, f, g, h}) End Function, {"a", "b", "c", "d", "e", "f", "g", "h"}) Dim result = engine.GetNextResult() While Not result Is Nothing Console.WriteLine("(1,{0}), (2,{1}), (3,{2}), (4,{3}), (5,{4}), (6,{5}), (7,{6}), (8,{7})", result("a"), result("b"), result("c"), result("d"), result("e"), result("f"), result("g"), result("h")) result = engine.GetNextResult() End While Console.WriteLine("Calculation ended.")End Sub (Chinese version of the post: http://www.cnblogs.com/RChen/archive/2010/05/17/1737587.html) Cheers,  

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  • Grails, app-engine, jpa - beginner having trouble with grails generate-all

    - by John
    I'm trying to learn about grails with Google App Engine and JPA by following a few tutorials: http://www.morkeleb.com/2009/08/12/grails-and-google-appengine-beginners-guide/ http://inhouse32.appspot.com/index.html http://grails.org/plugin/app-engine I've got grails 1.3.0 RC 2, and App Engine SDK 1.3.3, and I'm using Windows 7. The steps that I try are: grails create-app appname cd appname grails install-plugin app-engine. I answer jpa when asked about jdo/jpa. It appears to install the gorm-jpa plugin automatically, although the tutorials all suggest installing gorm-jpa manually. grails install-plugin gorm-jpa (just in case) grails create-domain-class test.Person Edit the grails-app/domain/test/Person.groovy to add name and address fields: package test import javax.persistence.*; // import com.google.appengine.api.datastore.Key; @Entity class Person implements Serializable { @Id @GeneratedValue(strategy = GenerationType.IDENTITY) Long id @Basic String name @Basic String address static constraints = { id visible:false } } grails generate-all test.Person I get errors during this final step: C:\Users\John\Workspaces\STS\appname>grails generate-all test.Person Welcome to Grails 1.3.0.RC2 - http://grails.org/ Licensed under Apache Standard License 2.0 Grails home is set to: C:\Users\John\Downloads\grails-1.3.0.RC2\grails-1.3.0.RC2 Base Directory: C:\Users\John\Workspaces\STS\appname Resolving dependencies... Dependencies resolved in 493ms. Running script C:\Users\John\Downloads\grails-1.3.0.RC2\grails-1.3.0.RC2\scripts\GenerateAll.groovy Environment set to development [copy] Copied 4 empty directories to 2 empty directories under C:\Users\John\.grails\1.3.0.RC2\projects\appname\resources [copy] Copied 4 empty directories to 2 empty directories under C:\Users\John\.grails\1.3.0.RC2\projects\appname\resources [copy] Copied 1 empty directory to 1 empty directory under C:\Users\John\.grails\1.3.0.RC2\projects\appname\resources [mkdir] Created dir: C:\Users\John\Workspaces\STS\appname\web-app\WEB-INF\classes [groovyc] Compiling 12 source files to C:\Users\John\Workspaces\STS\appname\web-app\WEB-INF\classes Note: C:\Users\John\.grails\1.3.0.RC2\projects\appname\plugins\gorm-jpa-0.7.1\src\java\org\grails\jpa\domain\JpaGrailsDomainClass.java uses or overrides a deprecated API. Note: Recompile with -Xlint:deprecation for details. Note: Some input files use unchecked or unsafe operations. Note: Recompile with -Xlint:unchecked for details. [groovyc] Compiling 8 source files to C:\Users\John\Workspaces\STS\appname\web-app\WEB-INF\classes [mkdir] Created dir: C:\Users\John\.grails\1.3.0.RC2\projects\appname\resources\grails-app\i18n [native2ascii] Converting 13 files from C:\Users\John\Workspaces\STS\appname\grails-app\i18n to C:\Users\John\.grails\1.3.0.RC2\projects\appname\resources\grails-app\i18n [mkdir] Created dir: C:\Users\John\.grails\1.3.0.RC2\projects\appname\resources\plugins\gorm-jpa-0.7.1\grails-app\i18n [mkdir] Created dir: C:\Users\John\.grails\1.3.0.RC2\projects\appname\resources\plugins\app-engine-0.8.10\grails-app\i18n [native2ascii] Converting 1 file from C:\Users\John\.grails\1.3.0.RC2\projects\appname\plugins\gorm-jpa-0.7.1\grails-app\i18n to C:\Users\John\.grails\1.3.0.RC2\projects\appname\resources\plugins\gorm -jpa-0.7.1\grails-app\i18n [native2ascii] Converting 1 file from C:\Users\John\.grails\1.3.0.RC2\projects\appname\plugins\app-engine-0.8.10\grails-app\i18n to C:\Users\John\.grails\1.3.0.RC2\projects\appname\resources\plugins\a pp-engine-0.8.10\grails-app\i18n [copy] Copying 1 file to C:\Users\John\Workspaces\STS\appname\web-app\WEB-INF\classes [copy] Copying 2 files to C:\Users\John\.grails\1.3.0.RC2\projects\appname\resources [copy] Copied 2 empty directories to 2 empty directories under C:\Users\John\.grails\1.3.0.RC2\projects\appname\resources [copy] Copying 1 file to C:\Users\John\.grails\1.3.0.RC2\projects\appname [mkdir] Created dir: C:\Users\John\Workspaces\STS\appname\web-app\plugins\app-engine-0.8.10 [copy] Copying 1 file to C:\Users\John\Workspaces\STS\appname\web-app\plugins\app-engine-0.8.10 [copy] Copying 1 file to C:\Users\John\Workspaces\STS\appname\web-app\WEB-INF [mkdir] Created dir: C:\Users\John\Workspaces\STS\appname\web-app\WEB-INF\lib [copy] Copying 64 files to C:\Users\John\Workspaces\STS\appname\web-app\WEB-INF\lib Configuring persistence for AppEngine [mkdir] Created dir: C:\Users\John\Workspaces\STS\appname\web-app\WEB-INF\classes\META-INF [copy] Copying 1 file to C:\Users\John\Workspaces\STS\appname\web-app\WEB-INF\classes\META-INF [mkdir] Created dir: C:\Users\John\Workspaces\STS\appname\web-app\WEB-INF\plugins\app-engine-0.8.10 [copy] Copying 2 files to C:\Users\John\Workspaces\STS\appname\web-app\WEB-INF\plugins\app-engine-0.8.10 [mkdir] Created dir: C:\Users\John\Workspaces\STS\appname\web-app\WEB-INF\plugins\gorm-jpa-0.7.1 [copy] Copying 2 files to C:\Users\John\Workspaces\STS\appname\web-app\WEB-INF\plugins\gorm-jpa-0.7.1 Packaging AppEngine jar files Enhancing JDO classes [enhance] DataNucleus Enhancer (version 1.1.4) : Enhancement of classes [enhance] DataNucleus Enhancer completed with success for 1 classes. Timings : input=589 ms, enhance=200 ms, total=789 ms. Consult the log for full details [groovyc] Compiling 1 source file to C:\Users\John\Workspaces\STS\appname\web-app\WEB-INF\classes [copy] Copying 1 file to C:\Users\John\.grails\1.3.0.RC2\projects\appname [copy] Copying 1 file to C:\Users\John\Workspaces\STS\appname\web-app\WEB-INF Configuring persistence for AppEngine Packaging AppEngine jar files Enhancing JDO classes [enhance] DataNucleus Enhancer (version 1.1.4) : Enhancement of classes [enhance] DataNucleus Enhancer completed with success for 1 classes. Timings : input=585 ms, enhance=28 ms, total=613 ms. Consult the log for full details Generating views for domain class test.Person ... java.lang.reflect.InvocationTargetException at SimpleTemplateScript1.run(SimpleTemplateScript1.groovy:43) at _GrailsGenerate_groovy.generateForDomainClass(_GrailsGenerate_groovy:85) at _GrailsGenerate_groovy$_run_closure1.doCall(_GrailsGenerate_groovy:50) at GenerateAll$_run_closure1.doCall(GenerateAll.groovy:42) at gant.Gant$_dispatch_closure5.doCall(Gant.groovy:381) at gant.Gant$_dispatch_closure7.doCall(Gant.groovy:415) at gant.Gant$_dispatch_closure7.doCall(Gant.groovy) at gant.Gant.withBuildListeners(Gant.groovy:427) at gant.Gant.this$2$withBuildListeners(Gant.groovy) at gant.Gant$this$2$withBuildListeners.callCurrent(Unknown Source) at gant.Gant.dispatch(Gant.groovy:415) at gant.Gant.this$2$dispatch(Gant.groovy) at gant.Gant.invokeMethod(Gant.groovy) at gant.Gant.executeTargets(Gant.groovy:590) at gant.Gant.executeTargets(Gant.groovy:589) Caused by: java.lang.NoClassDefFoundError: org/hibernate/MappingException ... 15 more Caused by: java.lang.ClassNotFoundException: org.hibernate.MappingException at org.codehaus.groovy.tools.RootLoader.findClass(RootLoader.java:156) at java.lang.ClassLoader.loadClass(ClassLoader.java:307) at org.codehaus.groovy.tools.RootLoader.loadClass(RootLoader.java:128) at java.lang.ClassLoader.loadClass(ClassLoader.java:248) ... 15 more Error running generate-all: null What am I doing wrong?

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  • Grails, app-engine, jpa - TargetInvocationException

    - by John
    I'm trying to learn about grails with Google App Engine and JPA by following a few tutorials: http://www.morkeleb.com/2009/08/12/grails-and-google-appengine-beginners-guide/ http://inhouse32.appspot.com/index.html http://grails.org/plugin/app-engine I've got grails 1.3.0 RC 2, and App Engine SDK 1.3.3, and I'm using Windows 7. The steps that I try are: grails create-app appname cd appname grails install-plugin app-engine. I answer jpa when asked about jdo/jpa. It appears to install the gorm-jpa plugin automatically, although the tutorials all suggest installing gorm-jpa manually. grails install-plugin gorm-jpa (just in case) grails create-domain-class test.Person Edit the grails-app/domain/test/Person.groovy to add name and address fields: package test import javax.persistence.*; // import com.google.appengine.api.datastore.Key; @Entity class Person implements Serializable { @Id @GeneratedValue(strategy = GenerationType.IDENTITY) Long id @Basic String name @Basic String address static constraints = { id visible:false } } grails generate-all test.Person I get errors during this final step: C:\Users\John\Workspaces\STS\appname>grails generate-all test.Person Welcome to Grails 1.3.0.RC2 - http://grails.org/ Licensed under Apache Standard License 2.0 Grails home is set to: C:\Users\John\Downloads\grails-1.3.0.RC2\grails-1.3.0.RC2 Base Directory: C:\Users\John\Workspaces\STS\appname Resolving dependencies... Dependencies resolved in 493ms. Running script C:\Users\John\Downloads\grails-1.3.0.RC2\grails-1.3.0.RC2\scripts\GenerateAll.groovy Environment set to development [copy] Copied 4 empty directories to 2 empty directories under C:\Users\John\.grails\1.3.0.RC2\projects\appname\resources [copy] Copied 4 empty directories to 2 empty directories under C:\Users\John\.grails\1.3.0.RC2\projects\appname\resources [copy] Copied 1 empty directory to 1 empty directory under C:\Users\John\.grails\1.3.0.RC2\projects\appname\resources [mkdir] Created dir: C:\Users\John\Workspaces\STS\appname\web-app\WEB-INF\classes [groovyc] Compiling 12 source files to C:\Users\John\Workspaces\STS\appname\web-app\WEB-INF\classes Note: C:\Users\John\.grails\1.3.0.RC2\projects\appname\plugins\gorm-jpa-0.7.1\src\java\org\grails\jpa\domain\JpaGrailsDomainClass.java uses or overrides a deprecated API. Note: Recompile with -Xlint:deprecation for details. Note: Some input files use unchecked or unsafe operations. Note: Recompile with -Xlint:unchecked for details. [groovyc] Compiling 8 source files to C:\Users\John\Workspaces\STS\appname\web-app\WEB-INF\classes [mkdir] Created dir: C:\Users\John\.grails\1.3.0.RC2\projects\appname\resources\grails-app\i18n [native2ascii] Converting 13 files from C:\Users\John\Workspaces\STS\appname\grails-app\i18n to C:\Users\John\.grails\1.3.0.RC2\projects\appname\resources\grails-app\i18n [mkdir] Created dir: C:\Users\John\.grails\1.3.0.RC2\projects\appname\resources\plugins\gorm-jpa-0.7.1\grails-app\i18n [mkdir] Created dir: C:\Users\John\.grails\1.3.0.RC2\projects\appname\resources\plugins\app-engine-0.8.10\grails-app\i18n [native2ascii] Converting 1 file from C:\Users\John\.grails\1.3.0.RC2\projects\appname\plugins\gorm-jpa-0.7.1\grails-app\i18n to C:\Users\John\.grails\1.3.0.RC2\projects\appname\resources\plugins\gorm -jpa-0.7.1\grails-app\i18n [native2ascii] Converting 1 file from C:\Users\John\.grails\1.3.0.RC2\projects\appname\plugins\app-engine-0.8.10\grails-app\i18n to C:\Users\John\.grails\1.3.0.RC2\projects\appname\resources\plugins\a pp-engine-0.8.10\grails-app\i18n [copy] Copying 1 file to C:\Users\John\Workspaces\STS\appname\web-app\WEB-INF\classes [copy] Copying 2 files to C:\Users\John\.grails\1.3.0.RC2\projects\appname\resources [copy] Copied 2 empty directories to 2 empty directories under C:\Users\John\.grails\1.3.0.RC2\projects\appname\resources [copy] Copying 1 file to C:\Users\John\.grails\1.3.0.RC2\projects\appname [mkdir] Created dir: C:\Users\John\Workspaces\STS\appname\web-app\plugins\app-engine-0.8.10 [copy] Copying 1 file to C:\Users\John\Workspaces\STS\appname\web-app\plugins\app-engine-0.8.10 [copy] Copying 1 file to C:\Users\John\Workspaces\STS\appname\web-app\WEB-INF [mkdir] Created dir: C:\Users\John\Workspaces\STS\appname\web-app\WEB-INF\lib [copy] Copying 64 files to C:\Users\John\Workspaces\STS\appname\web-app\WEB-INF\lib Configuring persistence for AppEngine [mkdir] Created dir: C:\Users\John\Workspaces\STS\appname\web-app\WEB-INF\classes\META-INF [copy] Copying 1 file to C:\Users\John\Workspaces\STS\appname\web-app\WEB-INF\classes\META-INF [mkdir] Created dir: C:\Users\John\Workspaces\STS\appname\web-app\WEB-INF\plugins\app-engine-0.8.10 [copy] Copying 2 files to C:\Users\John\Workspaces\STS\appname\web-app\WEB-INF\plugins\app-engine-0.8.10 [mkdir] Created dir: C:\Users\John\Workspaces\STS\appname\web-app\WEB-INF\plugins\gorm-jpa-0.7.1 [copy] Copying 2 files to C:\Users\John\Workspaces\STS\appname\web-app\WEB-INF\plugins\gorm-jpa-0.7.1 Packaging AppEngine jar files Enhancing JDO classes [enhance] DataNucleus Enhancer (version 1.1.4) : Enhancement of classes [enhance] DataNucleus Enhancer completed with success for 1 classes. Timings : input=589 ms, enhance=200 ms, total=789 ms. Consult the log for full details [groovyc] Compiling 1 source file to C:\Users\John\Workspaces\STS\appname\web-app\WEB-INF\classes [copy] Copying 1 file to C:\Users\John\.grails\1.3.0.RC2\projects\appname [copy] Copying 1 file to C:\Users\John\Workspaces\STS\appname\web-app\WEB-INF Configuring persistence for AppEngine Packaging AppEngine jar files Enhancing JDO classes [enhance] DataNucleus Enhancer (version 1.1.4) : Enhancement of classes [enhance] DataNucleus Enhancer completed with success for 1 classes. Timings : input=585 ms, enhance=28 ms, total=613 ms. Consult the log for full details Generating views for domain class test.Person ... java.lang.reflect.InvocationTargetException at SimpleTemplateScript1.run(SimpleTemplateScript1.groovy:43) at _GrailsGenerate_groovy.generateForDomainClass(_GrailsGenerate_groovy:85) at _GrailsGenerate_groovy$_run_closure1.doCall(_GrailsGenerate_groovy:50) at GenerateAll$_run_closure1.doCall(GenerateAll.groovy:42) at gant.Gant$_dispatch_closure5.doCall(Gant.groovy:381) at gant.Gant$_dispatch_closure7.doCall(Gant.groovy:415) at gant.Gant$_dispatch_closure7.doCall(Gant.groovy) at gant.Gant.withBuildListeners(Gant.groovy:427) at gant.Gant.this$2$withBuildListeners(Gant.groovy) at gant.Gant$this$2$withBuildListeners.callCurrent(Unknown Source) at gant.Gant.dispatch(Gant.groovy:415) at gant.Gant.this$2$dispatch(Gant.groovy) at gant.Gant.invokeMethod(Gant.groovy) at gant.Gant.executeTargets(Gant.groovy:590) at gant.Gant.executeTargets(Gant.groovy:589) Caused by: java.lang.NoClassDefFoundError: org/hibernate/MappingException ... 15 more Caused by: java.lang.ClassNotFoundException: org.hibernate.MappingException at org.codehaus.groovy.tools.RootLoader.findClass(RootLoader.java:156) at java.lang.ClassLoader.loadClass(ClassLoader.java:307) at org.codehaus.groovy.tools.RootLoader.loadClass(RootLoader.java:128) at java.lang.ClassLoader.loadClass(ClassLoader.java:248) ... 15 more Error running generate-all: null What am I doing wrong?

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  • Google App Engine - Figure out the time the current request reached the app engine

    - by Spines
    Is there a way I can figure out the time the current request reached the app engine? For example a user might make a request to my app, but due to app engine latencies my code might not start handling the request until one second later, is there a way I can figure out that the user has already had to wait one second? The reason I want to know how to do this is because I want to do different things based on if the user already had to wait. If the user already had to wait a significant amount of time I will just serve them a page out of the cache, if the user hasn't had to wait yet then I will serve them a page which takes a while to render.

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  • robocode engine: how to design (write) the runtime engine -- the robot world

    - by Bob
    IBM has (had) a free learn-Java program called RoboCode, in which custom robots could be written that would then do battle in a 2D space. I would like to write the environment that supports such robots, but don't know what pattern or design to use. Each robot is a thread. Each thread is given a certain (indeterminate) amount of run-time by the JRE. A robot world engine would start by building a list of the players/robots, then enter a loop that allows each player in turn to do whatever it likes: move forward, turn left, fire toward the northwest corner, whatever. Each robot is also informed of events of interest: an enemy or several enemies are within range, it has been hit by a bullet, etc. The combination of handling threads that are also event listeners (are they also producers?) confuses me; it seems that there's more to the game engine. Even some general ideas would help. TIA.

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  • What's a good Wiki that works on Google App Engine

    - by GrantJ
    Hi, I'm interested in using Google App Engine to host a wiki. I've already seen the question here: http://stackoverflow.com/questions/478760/what-cms-runs-on-google-app-engine about what's a good cms. That's really too broad for me. On my LAMP server I run dokuwiki and I'd really like something akin for the GAppEngine. Anyone know of something already developed or in development? Thanks, Grant

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  • Sony PSM SDK's 2D game engine

    - by Notbad
    I have started with the Sony PSM SDK this week, I'm interested in creating a little 2D game and have been reading through the web about a so called "2D game engine" integrated into the SDK. Some information I read suggested that it was added on January 2012, but I have been going through the documentation and haven't been able to find any reference to it. Does anybody know if they finally introduced the 2D game engine for the PSM SDK? Thanks in advance.

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  • Is it possible to create and distribute an app for the BlackBerry Playbook that doesn't go into App World?

    - by Drackir
    My company is looking to create an app that we'll use internally on several (about 20) BlackBerry Playbooks. We don't want it to be put up on App World because it's just an internal application. I'm wondering if there are any: Costs involved with this outside of paying a programmer to develop it - i.e. Are there any license fees, deployment fees, etc. License issues involved with deploying the app to multiple Playbooks without deploying it to App World Limitations on functionality of the app Other things we should be taking into consideration If it matters, the app will be collecting information and downloading it to a computer via USB.

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  • Dynamic character animation - Using the physics engine or not

    - by Lex Webb
    I'm planning on building a dynamic reactant animation engine for the characters in my 2D Game. I have already built templates for a skeleton based animation system using key frames and interpolation to specify a limbs position at any given moment in time. I am using Farseer physics (an extension of Box2D) in Monogame/XNA in C# My real question lies in how i go about tying this character animation into the physics engine. I have two options: Moving limbs using physics engine - applying a interpolated force to each limb (dynamic body) in order to attempt to get it to its position as donated by the skeleton animation. Moving limbs by simply changing the position of a fixed body - Updating the new position of each limb manually, attempting to take into account physics collisions. Then stepping the physics after the animation to allow for environment interaction. Each of these methods have their distinct advantages and disadvantages. Physics based movement Advantages: Possibly more natural/realistic movement Better interaction with game objects as force applying to objects colliding with characters would be calculated for me. No need to convert to dynamic bodies when reacting to projectiles/death/fighting. Disadvantages: Possible difficulty in calculating correct amount of force to move a limb a certain distance at a constant rate. Underlying character balance system would need to be created that would need to be robust enough to prevent characters falling over at the touch of a feather. Added code complexity and processing time for the above. Static Object movement Advantages: Easy to interpolate movement of limbs between game steps Moving limbs is as simple as applying a rotation to the skeleton bone. Greater control over limbs, wont need to worry about characters falling over as all animation would be pre-defined. Disadvantages: Possible unnatural movement (Depends entirely on my animation skills!) Bad physics collision reactions with physics engine (Dynamic bodies simply slide out of the way of static objects) Need to calculate collisions with physics objects and my limbs myself and apply directional forces to them. Hard to account for slopes/stairs/non standard planes when animating walking/running animations. Need to convert objects to dynamic when reacting to projectile/fighting/death physics objects. The Question! As you can see, i have thought about this extensively, i have also had Google into physics based animation and have found mostly dissertation papers! Which is filling me with sense that it may a lot more advanced than my mathematics skills. My question is mostly subjective based on my findings above/any experience you may have: Which of the above methods should i use when creating my game? I am willing to spend the time to get a physics solution working if you think it would be possible. In the end i want to provide the most satisfying experience for the gamer, as well as a robust and dynamic system i can use to animate pretty much anything i need.

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  • Writing Game Engine from scratch with OpenGL [on hold]

    - by Wazery
    I want to start writing my game engine from scratch for learning purpose, what is the prerequisites and how to do that, what programming languages and things you recommend me? Also if you have good articles and books on that it will be great. Thanks in advance! My Programming languages and tools are: C/C++ is it good to use only C? Python OpenGL Git GDB What I want to learn from it: Core Game Engine Rendering / Graphics Game Play/Rules Input (keyboard/mouse/controllers, etc) In Rendering/Graphics: 3D Shading Lighting Texturing

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  • Physic engine for snooker/billard game

    - by Marc Gillé
    I think most billard/snooker games have a lot of problems with their physic engines. They are far away from realistic and you can't really enjoy the game (especially when snooker is your hobby :) ) So I want to try to make an own physic engine (and own snooker game). I think the physic engine is the most important part of such a game. So my question is: Do anybody know an open physic enginge I can start with? Is there any literature about such physic problems?

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  • A Custom View Engine with Dynamic View Location

    - by imran_ku07
        Introduction:          One of the nice feature of ASP.NET MVC framework is its pluggability. This means you can completely replace the default view engine(s) with a custom one. One of the reason for using a custom view engine is to change the default views location and sometimes you need to change the views location at run-time. For doing this, you can extend the default view engine(s) and then change the default views location variables at run-time.  But, you cannot directly change the default views location variables at run-time because they are static and shared among all requests. In this article, I will show you how you can dynamically change the views location without changing the default views location variables at run-time.       Description:           Let's say you need to synchronize the views location with controller name and controller namespace. So, instead of searching to the default views location(Views/ControllerName/ViewName) to locate views, this(these) custom view engine(s) will search in the Views/ControllerNameSpace/ControllerName/ViewName folder to locate views.           First of all create a sample ASP.NET MVC 3 application and then add these custom view engines to your application,   public class MyRazorViewEngine : RazorViewEngine { public MyRazorViewEngine() : base() { AreaViewLocationFormats = new[] { "~/Areas/{2}/Views/%1/{1}/{0}.cshtml", "~/Areas/{2}/Views/%1/{1}/{0}.vbhtml", "~/Areas/{2}/Views/%1/Shared/{0}.cshtml", "~/Areas/{2}/Views/%1/Shared/{0}.vbhtml" }; AreaMasterLocationFormats = new[] { "~/Areas/{2}/Views/%1/{1}/{0}.cshtml", "~/Areas/{2}/Views/%1/{1}/{0}.vbhtml", "~/Areas/{2}/Views/%1/Shared/{0}.cshtml", "~/Areas/{2}/Views/%1/Shared/{0}.vbhtml" }; AreaPartialViewLocationFormats = new[] { "~/Areas/{2}/Views/%1/{1}/{0}.cshtml", "~/Areas/{2}/Views/%1/{1}/{0}.vbhtml", "~/Areas/{2}/Views/%1/Shared/{0}.cshtml", "~/Areas/{2}/Views/%1/Shared/{0}.vbhtml" }; ViewLocationFormats = new[] { "~/Views/%1/{1}/{0}.cshtml", "~/Views/%1/{1}/{0}.vbhtml", "~/Views/%1/Shared/{0}.cshtml", "~/Views/%1/Shared/{0}.vbhtml" }; MasterLocationFormats = new[] { "~/Views/%1/{1}/{0}.cshtml", "~/Views/%1/{1}/{0}.vbhtml", "~/Views/%1/Shared/{0}.cshtml", "~/Views/%1/Shared/{0}.vbhtml" }; PartialViewLocationFormats = new[] { "~/Views/%1/{1}/{0}.cshtml", "~/Views/%1/{1}/{0}.vbhtml", "~/Views/%1/Shared/{0}.cshtml", "~/Views/%1/Shared/{0}.vbhtml" }; } protected override IView CreatePartialView(ControllerContext controllerContext, string partialPath) { var nameSpace = controllerContext.Controller.GetType().Namespace; return base.CreatePartialView(controllerContext, partialPath.Replace("%1", nameSpace)); } protected override IView CreateView(ControllerContext controllerContext, string viewPath, string masterPath) { var nameSpace = controllerContext.Controller.GetType().Namespace; return base.CreateView(controllerContext, viewPath.Replace("%1", nameSpace), masterPath.Replace("%1", nameSpace)); } protected override bool FileExists(ControllerContext controllerContext, string virtualPath) { var nameSpace = controllerContext.Controller.GetType().Namespace; return base.FileExists(controllerContext, virtualPath.Replace("%1", nameSpace)); } } public class MyWebFormViewEngine : WebFormViewEngine { public MyWebFormViewEngine() : base() { MasterLocationFormats = new[] { "~/Views/%1/{1}/{0}.master", "~/Views/%1/Shared/{0}.master" }; AreaMasterLocationFormats = new[] { "~/Areas/{2}/Views/%1/{1}/{0}.master", "~/Areas/{2}/Views/%1/Shared/{0}.master", }; ViewLocationFormats = new[] { "~/Views/%1/{1}/{0}.aspx", "~/Views/%1/{1}/{0}.ascx", "~/Views/%1/Shared/{0}.aspx", "~/Views/%1/Shared/{0}.ascx" }; AreaViewLocationFormats = new[] { "~/Areas/{2}/Views/%1/{1}/{0}.aspx", "~/Areas/{2}/Views/%1/{1}/{0}.ascx", "~/Areas/{2}/Views/%1/Shared/{0}.aspx", "~/Areas/{2}/Views/%1/Shared/{0}.ascx", }; PartialViewLocationFormats = ViewLocationFormats; AreaPartialViewLocationFormats = AreaViewLocationFormats; } protected override IView CreatePartialView(ControllerContext controllerContext, string partialPath) { var nameSpace = controllerContext.Controller.GetType().Namespace; return base.CreatePartialView(controllerContext, partialPath.Replace("%1", nameSpace)); } protected override IView CreateView(ControllerContext controllerContext, string viewPath, string masterPath) { var nameSpace = controllerContext.Controller.GetType().Namespace; return base.CreateView(controllerContext, viewPath.Replace("%1", nameSpace), masterPath.Replace("%1", nameSpace)); } protected override bool FileExists(ControllerContext controllerContext, string virtualPath) { var nameSpace = controllerContext.Controller.GetType().Namespace; return base.FileExists(controllerContext, virtualPath.Replace("%1", nameSpace)); } }             Here, I am extending the RazorViewEngine and WebFormViewEngine class and then appending /%1 in each views location variable, so that we can replace /%1 at run-time. I am also overriding the FileExists, CreateView and CreatePartialView methods. In each of these method implementation, I am replacing /%1 with controller namespace. Now, just register these view engines in Application_Start method in Global.asax.cs file,   protected void Application_Start() { ViewEngines.Engines.Clear(); ViewEngines.Engines.Add(new MyRazorViewEngine()); ViewEngines.Engines.Add(new MyWebFormViewEngine()); ................................................ ................................................ }             Now just create a controller and put this controller's view inside Views/ControllerNameSpace/ControllerName folder and then run this application. You will find that everything works just fine.       Summary:          ASP.NET MVC uses convention over configuration to locate views. For many applications this convention to locate views is acceptable. But sometimes you may need to locate views at run-time. In this article, I showed you how you can dynamically locate your views by using a custom view engine. I am also attaching a sample application. Hopefully you will enjoy this article too. SyntaxHighlighter.all()  

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  • ASP.NET MVC View Engine Comparison

    - by McKAMEY
    EDIT: added a community wiki to begin capturing people's experience with various View Engines. Please respectfully add any experiences you've had. I've been searching on SO & Google for a breakdown of the various View Engines available for ASP.NET MVC, but haven't found much more than simple high-level descriptions of what a view engine is. I'm not necessarily looking for "best" or "fastest" but rather some real world comparisons of advantages / disadvantages of the major players (e.g. the default WebFormViewEngine, MvcContrib View Engines, etc.) for various situations. I think this would be really helpful in determining if switching from the default engine would be advantageous for a given project or development group. Has anyone encountered such a comparison?

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  • Google App Engine Database Index

    - by fjsj
    I need to store a undirected graph in a Google App Engine database. For optimization purposes, I am thinking to use database indexes. Using Google App Engine, is there any way to define the columns of a database table to create its index? I will need some optimization, since my app uses this stored undirected graph on a content-based filtering for item recommendation. Also, the recommender algorithm updates the weights of some graph's edges. If it is not possible to use database indexes, please suggest another method to reduce query time for the graph table. I believe my algorithm does more data retrieval operations from graph table than write operations. PS: I am using Python.

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