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  • Oracle VM Forum????????!?????????????? "??????·????" ??????

    - by rika.tokumichi
    ??????OTN????????? 2010?5?18?????????????????Oracle VM Forum?????????? ?????????????????????????????????? ?????????????????????????????????·?????????????????????????????????????????????????????????????????????????·???????????????????????????????????????????? ??????????4?????????? ????????(?????)???????????·???????~???????????????? 5????~ ?????!????????·????????????????????? ????????????·?????????~???????????????????????~ ????????????????????~????????·????????????????~ ????????????????? ????????????????????????????????OTN?????????????????????????????????????????????????????????Fusion Middleware?????? - Fusion Middleware???????? ????????????????????????????????^^ ???????????????????????????????????? ------------------------------ ?????!????????·????????????????????? ????????????????????????????Xen???????????????? ???Oracle VM for x86?Xen???????????????Xen 4.0????????Oracle VM???????????????????????????????????????Dell PowerEdge R910(CPU 32?????? 64GB)????????? ??????????????????VM????????????????????????????????????????????·???????????????????? ??????????4GB??????·????????????????????·????????????????? ???????VM1???????????????????????VM 30????VM 60?????????????????????? ?????????????????????????????????????VM?????????????????????? ?????????????Self-Ballooning?Transcendent Memory?????????????????????????????????????????????????????????? >Xen??????????????? ????????????????????????Dell PowerEdge R810?????????????????????2U??????????????CPU 32??????????·????32??????????? ----------------------------- ????????????????????~????????·????????????????~ ???????????????????(AP)???????????????????????????????????????????????????????????????????????????????????????????????? ????????????AP????????????????????????? ?????????????????????????????????AP????·????????????????????????????????????????AP·????·????????????????????????????????????? ???????????EC???????????????????????????????????? ????????????????????2?????? ???Oracle Virtual Assembly Builder? ????(Web?AP?DB)????????????????????????????????????????????? ???Oracle WebLogic Server on JRockit Virtual Edition? ????OS?????????????????JVM?????OS????????????????????(?????????????)?????????????????????????? ----------------------------- ??????????????????? >?????????????? ?????????????(??????)?????????????????????????? ?????????????????????????! ?????????????????????????????????????????????????????????

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  • Nginx rewrites incorrectly

    - by Oliver K.
    For some reason www.server-1.com/forum doesn't redirect to forum.server-1.com but www.server-2.com. When I delete the part where it redirects www.server-1.com to www.server-2.com it works like a charm... well, not quite, since the first slash after forum get's somehow lost in the process whenever the URL doesn't end with /forum but, for example, with /forum/index.php. # Redirect www.server-1.com/forum to forum.server-1.com # Redirect www.server-1.com/forum/ to forum.server-1.com # Redirect www.server-1.com/forums to forum.server-1.com # Redirect www.server-1.com/forums/ to forum.server-1.com # Redirect www.server-1.com to www.server-2.com server { listen 80; server_name www.server-1.com; location = /forum { rewrite ^ http://forum.server-1.com redirect; break; } location /forum/ { rewrite ^/forum/(.*) http://forum.server-1.com$1 redirect; break; } location = /forums { rewrite ^ http://forum.server-1.com redirect; break; } location /forums/ { rewrite ^/forums/(.*) http://forum.server-1.com$1 redirect; break; } rewrite ^ http://www.server-2.com redirect; } # Redirect forum.server-1.com to www.server-3.com/forum (where the forum is hosted) server { listen 80; server_name forum.server-1.com; rewrite ^(.*) http://www.server-3.com/forum$1 redirect; } # Redirect forums.server-1.com to forum.server-1.com server { listen 80; server_name forums.server-1.com; rewrite ^(.*) http://forum.server-1.com$1 redirect; } # Redirect server-1.com and *server-1.com to www.server-1.com server { listen 80; server_name server-1.com *.server-1.com; rewrite ^(.*) http://www.server-1.com$1 redirect; } Thanks in advance!

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  • Obtaining a world point from a screen point with an orthographic projection

    - by vargonian
    I assumed this was a straightforward problem but it has been plaguing me for days. I am creating a 2D game with an orthographic camera. I am using a 3D camera rather than just hacking it because I want to support rotating, panning, and zooming. Unfortunately the math overwhelms me when I'm trying to figure out how to determine if a clicked point intersects a bounds (let's say rectangular) in the game. I was under the impression that I could simply transform the screen point (the clicked point) by the inverse of the camera's View * Projection matrix to obtain the world coordinates of the clicked point. Unfortunately this is not the case at all; I get some point that seems to be in some completely different coordinate system. So then as a sanity check I tried taking an arbitrary world point and transforming it by the camera's View*Projection matrices. Surely this should get me the corresponding screen point, but even that didn't work, and it is quickly shattering any illusion I had that I understood 3D coordinate systems and the math involved. So, if I could form this into a question: How would I use my camera's state information (view and projection matrices, for instance) to transform a world point to a screen point, and vice versa? I hope the problem will be simpler since I'm using an orthographic camera and can make several assumptions from that. I very much appreciate any help. If it makes a difference, I'm using XNA Game Studio.

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  • How can I generate a view or projection matrix for OpenGL 3.+

    - by Ken
    I'm transitioning from OpenGL 2 to OpenGL 3.+ and to GLSL 1.5. I'm trying to avoid using the deprecated features. My question how do we now generate the view or projection matrix. I was using the matrix stack to calculate the projection matrix for me; GLfloat ptr[16]; gluPerspective(...); glGetFloatv(GL_MODELVIEW_MATRIX, ptr); //then pass ptr via a uniform to the shader But obviously the matrix stack is deprecated. So this approach is not the best an option going forward. I have the 'Red Book', 7th ed, which covers 3.0 & 3.1 and it still uses the deprecated matrix functions in it's examples. I could write some utility-code myself to generate the matrices. But I don't want to re-invent this particular wheel, especially when this functionality is required for every 3D graphics program. What is the accepted way to generate world,view & projection matrices for OpenGL? Is there an emerging 'standard' library for this? Or is there some other hidden (to me) functionality in OpenGL/GLSL which I have overlooked?

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  • What's the best Java-based forum software?

    - by SamS
    Somebody asked about .NET-based forum software here: http://stackoverflow.com/questions/11046/forum-software-recommandations-net Now I have a similar question but I prefer Java. I'm interested in building a community site so I'd like to know my options. It doesn't have to be free but it needs to be something a normal engineer can afford. Thanks! Update: I prefer a Java-based solution because I'm a Java developer and I figure that it would be easier for me to customize it or modify its code when necessary. I know that PHP forums such as phpBB and vBulletin are very popular but I wouldn't want to touch PHP code.

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  • how to determine if forum has new posts

    - by Joan Silverstone
    Hey, i am coding a small php forum from scratch and would like to show readers what posts he hasnt read yet and what forum categories have unread posts since this visit, pretty much how phpbb or invision boards work. How do i approach this, cookies? phpbb doesnt seem to use cookies for this, not very a good idea do have a cookie for each post... maybe use css visited attribute? but i dont see how would that work if a new post pops up. Thanks.

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  • PHP Post Count in Forum

    - by Chris
    I'm currently desiging a forum application, I considered using a premade but decided against it as it's useful for me to learn some of the techniques. So I've written a fairly full featured forum... great. One of the problems I want to solve is to include user data for each post, at the minute the post table includes the poster ID (obviously) and I added the poster's username at a later date so I didn't have to query the User DB for X number of posts in a thread. However, it's become apparent I now want to do this, usernames don't need to update retrospectively, however avatars, sigs, and especially post counts need to update actively, so data in some form needs keeping up to date somewhere... What would be a good way of implementing this? I obviously don't want to include any more user data on the Posts DB table than necessary, but I'm struggling to find an easy way to do this short of querying the DB for each post in a thread, which is potentially going to create a lot of traffic. How have other people solved this, I've been examining the code on some other open source apps but I can't find what I'm looking for. Is it possible to select multiple records in one query? In which case I could build an array dynamically on each page request (eg 'SQL blah blah' then a for each loop to insert the ID's). Could I join the tables each time? Do I submit a query for each post? Hmm.

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  • Shadow mapping with deffered shading for directional lights - shadow map projection problem

    - by Harry
    I'm trying to implement shadow mapping to my engine. I started with directional lights because they seemed to be the easiest one, but I was wrong :) I have implemented deferred shading and I retrieve position from depth. I think that there is the biggest problem but code looks ok for me. Now more about problem: Shadow map projected onto meshes looks bad scaled and translated and also some informations from shadow map texture aren't visible. You can see it on this screen: http://img5.imageshack.us/img5/2254/93dn.png Yelow frustum is light frustum and I have mixed shadow map preview and actual scene. As you can see shadows are in wrong place and shadow of cone and sphere aren't visible. Could you look at my codes and tell me where I have a mistake? // create shadow map if(!_shd)glGenTextures(1, &_shd); glBindTexture(GL_TEXTURE_2D, _shd); glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, 1024, 1024, 0, GL_DEPTH_COMPONENT, GL_FLOAT,NULL); // shadow map size glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, _shd, 0); glDrawBuffer(GL_NONE); // setting camera Vector dire=Vector(0,0,1); ACamera.setLookAt(dire,Vector(0)); ACamera.setPerspectiveView(60.0f,1,0.1f,10.0f); // currently needed for proper frustum corners calculation Vector min(ACamera._point[0]),max(ACamera._point[0]); for(int i=0;i<8;i++){ max=Max(max,ACamera._point[i]); min=Min(min,ACamera._point[i]); } ACamera.setOrthogonalView(min.x,max.x,min.y,max.y,-max.z,-min.z); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, _s_buffer); // framebuffer for shadow map // rendering to depth buffer glBindFramebuffer(GL_DRAW_FRAMEBUFFER, _g_buffer); Shaders["DirLight"].set(true); Matrix4 bias; bias.x.set(0.5,0.0,0.0,0.0); bias.y.set(0.0,0.5,0.0,0.0); bias.z.set(0.0,0.0,0.5,0.0); bias.w.set(0.5,0.5,0.5,1.0); Shaders["DirLight"].set("textureMatrix",ACamera.matrix*Projection3D*bias); // order of multiplications are 100% correct, everything gives mi the same result as using glm glActiveTexture(GL_TEXTURE5); glBindTexture(GL_TEXTURE_2D,_shd); lightDir(dir); // light calculations Vertex Shader makes nothing related to shadow calculatons Pixel shader function which calculates if pixel is in shadow or not: float readShadowMap(vec3 eyeDir) { // retrieve depth of pixel float z = texture2D(depth, gl_FragCoord.xy/screen).z; vec3 pos = vec3(gl_FragCoord.xy/screen, z); // transform by the projection and view inverse vec4 worldSpace = inverse(View)*inverse(ProjectionMatrix)*vec4(pos*2-1,1); worldSpace /= worldSpace.w; vec4 coord=textureMatrix*worldSpace; float vis=1.0f; if(texture2D(shadow, coord.xy).z < coord.z-0.001)vis=0.2f; return vis; } I also have question about shadows specifically for directional light. Currently I always look at 0,0,0 position and in further implementation I have to move light frustum along to camera frustum. I've found how to do this here: http://www.gamedev.net/topic/505893-orthographic-projection-for-shadow-mapping/ but it doesn't give me what I want. Maybe because of problems mentioned above, but I want know your opinion. EDIT: vec4 worldSpace is position read from depht of the scene (not shadow map). Maybe I wasn't precise so I'll try quick explain what is what: View is camera view matrix, ProjectionMatrix is camera projection,. First I try to get world space position from depth map and then multiply it by textureMatrix which is light view *light projection*bias. Rest of code is the same as in many tutorials. I can't use vertex shader to make something like gl_Position=textureMatrix*gl_Vertex and get it interpolated in fragment shader because of deffered rendering use so I want get it from depht buffer. EDIT2: I also tried make it as in Coding Labs tutorial about Shadow Mapping with Deferred Rendering but unfortunately this either works wrong.

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  • Where is the smallest PHP Forum?

    - by Xeoncross
    I know there are minimalist forums out there like punBB - but has anyone ever run into a super tiny forum/discussion system that was barely more than posting comments? Are there any microscopic forums hidden on google code or github? I found a PHP version of ruby's Beast written in CodeIgniter - but it was still pretty large.

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  • Yet Another Forum integration with Umbraco issue

    - by snill0
    Hi all, I have been integrating YAF with Umbraco using the following guide: http://dawoe.blogspot.com/2009/02/intergrate-yet-another-forum-193rc2.html I used the latest version of YAF (1.9.4) and umbraco 4. However as mentioned in that page, there is a known issue with the user registration. Anyone knows how to get around that?

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  • Example of forum in Object Oriented PHP

    - by Martin Trigaux
    Hello, I'm trying to learn to use PHP with an object oriented scheme. I think I understand the concept but I need real example, a forum exactly (the closest to what I want to do). I know PhpBB but it's maybe too complicated to fully understand it so I'm looking for something simpler but still in object oriented. Do you know any ? Thank you

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  • Off the shelf Php User Forum

    - by dta
    I have a pre-existing user database on my site. Now, I want to install a PHP-Based Forum on my site which works with already existing user table. Also, I would like it to be as lightweight as possible -- in terms of features as well as bandwidth consumption Please suggest some.. Thanks.

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  • PHP Object Oriented forum example

    - by Martin Trigaux
    Hello, I'm trying to learn to use PHP with an object oriented scheme. I think I understand the concept but I need real example, a forum exactly. I know PhpBB but it's maybe too complicated to fully understand it so I'm looking for something simpler but still in object oriented. Thank you

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  • Creating a simple forum in mvc.net

    - by Dofs
    Hi, I am creating a very simple forum as my first MVC project. My database layout is rather simple: [ForumThread] Id Title [ForumPost] Id ThreadId Message ParentId // To tell which post this post should hang on to Created CreatedBy Updated UpdatedBy I am creating a view for the ForumThread for displaying the list of threads and to be able to create a new thread. There is a details view of the ForumThread which shows the thread with the underlying posts. My question is how I the easiest way in the ForumThread details view, can display a view to create a ForumPost, without having to navigate to another page first?

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  • Getting Popular Topics on a Custom Made Forum

    - by Navarr
    For this website we're working on, we're trying to get the most popular topics (based on how many posts have been made in them within the last 24 hours). We have a medium to large based forum, and the current MySQL query looks like this: SELECT `forums_topics`.*, ( SELECT COUNT(`id`) FROM `forums_posts` WHERE `postdate` > (UNIX_TIMESTAMP()-60*60*24) AND `topicid`=`forums_topics`.`id` ) AS `trendy_threads` FROM `forums_topics` WHERE `deleted`=0 ORDER BY `trendy_threads` DESC,`postdate` DESC LIMIT 3 This unfortunately causes an SQL timeout with just one query and Error 500's. How can we get this information as quickly and as efficiently as possible?

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  • Orthographic Projection Issue

    - by Nick
    I have a problem with my Ortho Matrix. The engine uses the perspective projection fine but for some reason the Ortho matrix is messed up. (See screenshots below). Can anyone understand what is happening here? At the min I am taking the Projection matrix * Transform (Translate, rotate, scale) and passing to the Vertex shader to multiply the Vertices by it. VIDEO Shows the same scene, rotating on the Y axis. http://youtu.be/2feiZAIM9Y0 void Matrix4f::InitOrthoProjTransform(float left, float right, float top, float bottom, float zNear, float zFar) { m[0][0] = 2 / (right - left); m[0][1] = 0; m[0][2] = 0; m[0][3] = 0; m[1][0] = 0; m[1][1] = 2 / (top - bottom); m[1][2] = 0; m[1][3] = 0; m[2][0] = 0; m[2][1] = 0; m[2][2] = -1 / (zFar - zNear); m[2][3] = 0; m[3][0] = -(right + left) / (right - left); m[3][1] = -(top + bottom) / (top - bottom); m[3][2] = -zNear / (zFar - zNear); m[3][3] = 1; } This is what happens with Ortho Matrix: This is the Perspective Matrix:

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  • Google not indexing new forum

    - by Tom Gullen
    We installed a new forum a few months ago now. The URL is: https://www.scirra.com/forum I've 301'd the old topics/threads, as well as included all the new URLs in the sitemap. Yet they still are not appearing. Webmaster tools is showing: 139,512 URLs submitted 50,544 URLs indexed And has been stuck there for quite some time. A massive drop in indexed pages since we updated the forum as well: Any help much appreciated

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  • Having trouble with projection matrix, need help

    - by Mr.UNOwen
    I'm having trouble with what appears to be the projection matrix. Given a wide enough of a screen, when a cube is on the left and right most edge, the left or right wall will appear stretched to the point that the front face is 1/10 the width of the side. So I do update the screen ratio along with the projection matrix and view port on screen resize, am I safe to assume all the trouble is from the matrix class? Also the cube follows the mouse, but it's only vertically aligned and ahead of the mouse when going left or right from the center of the screen. Perspective function call: * setPerspective * * @param fov: angle in radians * @param aspect: screen ratio w/h * @param near: near distance * @param far: far distance **/ void APCamera::setPerspective(GMFloat_t fov, GMFloat_t aspect, GMFloat_t near, GMFloat_t far) { GMFloat_t difZ = near - far; GMFloat_t *data; mProjection->clear(); //set to identity matrix data = mProjection->getData(); GMFloat_t v = 1.0f / tan(fov / 2.0f); data[_AP_MAA] = v / aspect; data[_AP_MBB] = v; data[_AP_MCC] = (far + near) / difZ; data[_AP_MCD] = -1.0f; data[_AP_MDD] = 0.0f; data[_AP_MDC] = 2.0f * far * near/ difZ; mRatio = aspect; mInvProjOutdated = true; mIsPerspective = true; } and... #define _AP_MAA 0 #define _AP_MAB 1 #define _AP_MAC 2 #define _AP_MAD 3 #define _AP_MBA 4 #define _AP_MBB 5 #define _AP_MBC 6 #define _AP_MBD 7 #define _AP_MCA 8 #define _AP_MCB 9 #define _AP_MCC 10 #define _AP_MCD 11 #define _AP_MDA 12 #define _AP_MDB 13 #define _AP_MDC 14 #define _AP_MDD 15

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  • Position Reconstruction from Depth by inverting Perspective Projection

    - by user1294203
    I had some trouble reconstructing position from depth sampled from the depth buffer. I use the equivalent of gluPerspective in GLM. The code in GLM is: template GLM_FUNC_QUALIFIER detail::tmat4x4 perspective ( valType const & fovy, valType const & aspect, valType const & zNear, valType const & zFar ) { valType range = tan(radians(fovy / valType(2))) * zNear; valType left = -range * aspect; valType right = range * aspect; valType bottom = -range; valType top = range; detail::tmat4x4 Result(valType(0)); Result[0][0] = (valType(2) * zNear) / (right - left); Result[1][2] = (valType(2) * zNear) / (top - bottom); Result[2][3] = - (zFar + zNear) / (zFar - zNear); Result[2][4] = - valType(1); Result[3][5] = - (valType(2) * zFar * zNear) / (zFar - zNear); return Result; } There doesn't seem to be any errors in the code. So I tried to invert the projection, the formula for the z and w coordinates after projection are: and dividing z' with w' gives the post-projective depth (which lies in the depth buffer), so I need to solve for z, which finally gives: Now, the problem is I don't get the correct position (I have compared the one reconstructed with a rendered position). I then tried using the respective formula I get by doing the same for this Matrix. The corresponding formula is: For some reason, using the above formula gives me the correct position. I really don't understand why this is the case. Have I done something wrong? Could someone enlighten me please?

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  • ??????????????·???????????????Java EE 6??????????WebLogic Server 12c Forum 2012?????

    - by ???02
    ????????IT?????????????????????????????????????????????????·??????????????????????????????????????“??????”?????????????????????????????????????????????????????????????????????????????????????2009????????Java EE 6??2012?8????????WebLogic Server 12c Forum 2012??????????????????·???????????????????????Java EE 6????????????·??????????????????????(???) ??????????Java EE 6??? 2009???????????WebLogic Server 12c???????????????·????????????????Java EE 6??????????????Java EE 6????????Java EE 6??????????????????????????????? ???????????????????????????????????·???????Java EE 6?????????????????????????2012?8???????????WebLogic Server 12c Forum 2012????????UFJ??????NEC???????????????????????????????????????Java EE 6????????????????2?????????????????Java EE 6????????? Java EE 6??Java EE??????????????????? ????????????Java EE??????????????????????·??????????????????????????????????????J2EE 1.4?????????????????????????????????????????+COBOL???????????????·??????·????????????????????????Java EE???????????·????????????????????Java EE??????????????·??????????????????????? ???????J2EE 1.4???????????????????????·???????????????????????????????????????????????????????????(Ease of Development)???????????Java EE??????????????????????????????????????????????????WebLogic Server 12c Forum 2012????????????(???????????????? ???????)?????????????? ????????????????????? ???????????????????????? ?????????????????? ???·???????????????????????????????????????????????·?????????????????????????????????????????Java EE????????????????????????????????????????????????????????????????????????????????/???????????API????????????????????????????????????????????????????????????Java EE???????????·???????????????????????? ??????????????????????????????????????Java EE?????/??????????????????????????????“????????”????????????????????2003??????Java EE 5????Java EE 5????????????????????????????????JSF(JSF 1.2)?????????????POJO???????·?????????????DI(Dependency Injection)????????EJB 3.0??O/R?????????????????????·????????????JPA(JPA 1.0)????????????????Java EE????????????????????????? ??Java EE 5?????????????????????????????????????????Java EE 5???????????????????WebLogic Server 12c Forum 2012?????????UFJ???????????????????????????????????????????·??????????????????????????????????????????JSF?????·???????EJB?????????????JPA??????Java EE 5???????????????????????????????????????????????? ????Java EE 5????????????????2009????????Java EE 6??Java EE 5????????????????Java EE 6?????????????????? ?Java EE 5???DI/AOP?????????????????????????????EJB?????????DI?????????EJB???????????????????????????????Java EE 6??CDI(Contexts and Dependency Injection)???????????????????DI/AOP????????? ?JSF 1.2????????·?????AJAX???????????????????????????????????·?????AJAX??????????????????????????????????Java EE 6?JSF(JSF 2.0)????????·????(Facelets)?AJAX????????????????????????????????? ?JPA 1.0????????Criteria????????·??????·???????????????????????????????O/R?????·????????????????????Java EE 6?JPA(JPA 2.0)????????Criteria?????????????·????????????????????·?????????? ??????????????????????Java EE????????????????????????????? ???????·?????Java EE 6????? ????????????????????????????????????????Java EE 6????????????Java EE???????????????????????????????????????WebLogic Server 12c Forum 2012?????NEC?????(??????????? ??)????? ???????NEC??SystemDirector Enterprise(SystemDirector Enterprise for Java????SDE)????????????????????????????Java EE????????????????NEC????????????????????????????/???????????·????????????????????????????????????????????????SDE??????????? ?????????????????????????????????????????????????????????????????????·???????????????????????????????Java EE??????????????????????????????????????????????????????????????????????????????????????? ?????????????????????????Java EE 6?????????????SDE????????2011??WebLogic Server 10g?????????·??????????????Java EE 6?????????????????????????????????????????????????????2012??Java EE 6?????WebLogic Server 12c??????????????????Java EE 6??????????·????????????Java EE 6????????????????????????????????????

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  • Google doesn't index a subdomain. What can be the problem and what can be done?

    - by fudge
    Hi! I have a domain, let's call it example.com, which has a subdomain, games.example.com. I maintain a games forum using phpbbseo which is located at games.example.com/forum. The problem is that the forum is not being crawled. I used Google's webmaster tools and tested that the page is seen by google. P.S. There is a link from games.example.com to games.example.com/forum. What can I do? How can I make google crawl my forum?

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  • Google doesn't index a subdomain. What can be the problem and what can be done?

    - by fudge
    I have a domain, let's call it example.com, which has a subdomain, games.example.com. I maintain a games forum using phpbbseo which is located at games.example.com/forum. The problem is that the forum is not being crawled. I used Google's webmaster tools and tested that the page is seen by google. P.S. There is a link from games.example.com to games.example.com/forum. What can I do? How can I make google crawl my forum?

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