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  • Verifying compiler optimizations in gcc/g++ by analyzing assembly listings

    - by Victor Liu
    I just asked a question related to how the compiler optimizes certain C++ code, and I was looking around SO for any questions about how to verify that the compiler has performed certain optimizations. I was trying to look at the assembly listing generated with g++ (g++ -c -g -O2 -Wa,-ahl=file.s file.c) to possibly see what is going on under the hood, but the output is too cryptic to me. What techniques do people use to tackle this problem, and are there any good references on how to interpret the assembly listings of optimized code or articles specific to the GCC toolchain that talk about this problem?

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  • Can C/C++ compiler report struct member offset

    - by Chen Jun
    Hello, everyone. I'd like to ask, can compiler(e.g. Visual C++) generate a report(.txt) telling struct member offset for a struct/all structs? If so, it helps debugging quite a lot. For example, when you read disassembler code in the debugger, it can be easier to associate an offset value to a struct member. Also, it is better to have compiler report offset of each local variable on a function stack frame(e.g. the offset relative to ebp on an X86 machine). Thank you in advance.

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  • Compiler reordering around mutex boundaries?

    - by shojtsy
    Suppose I have my own non-inline functions LockMutex and UnlockMutex, which are using some proper mutex - such as boost - inside. How will the compiler know not to reorder other operations with regard to calls to the LockMutex and UnlockMutex? It can not possibly know how will I implement these functions in some other compilation unit. void SomeClass::store(int i) { LockMutex(_m); _field = i; // could the compiler move this around? UnlockMutex(_m); } ps: One is supposed to use instances of classes for holding locks to guarantee unlocking. I have left this out to simplify the example.

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  • How to see the code generated by the compiler

    - by atch
    Guys in one of excersises (ch.5,e.8) from TC++PL Bjarne asks to do following: '"Run some tests to see if your compiler really generates equivalent code for iteration using pointers and iteration using indexing. If different degrees of optimization can be requested, see if and how that affects the quality of the generated code"' Any idea how to eat it and with what? Thanks in advice.

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  • IAR MSP430 compiler internal error while compiling

    - by michael
    IAR C/C++ Compiler for MSP430 5.10.1 [Evaluation] (5.10.1.20144) I get an illegal state internal error when attempting to compile the FreeRTOS 5.4 Task.c file (everything else compiles fine) Internal Error: [CoreUtil/General]: Illegal state The kick start version of IAR (MSP430 version) works fine. Any thoughts?

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  • Get compiler generated delegate for an event

    - by Sandor Davidhazi
    I need to know what handlers are subsribed to the CollectionChanged event of the ObservableCollection class. The only solution I found would be to use Delegate.GetInvocationList() on the delegate of the event. The problem is, I can't get Reflection to find the compiler generated delegate. AFAIK the delegate has the same name as the event. I used the following piece of code: PropertyInfo notifyCollectionChangedDelegate = collection.GetType().GetProperty("CollectionChanged", BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.FlattenHierarchy);

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  • STM32 Compiler/Debugger Chain?

    - by Nate
    I'm starting a project with a STMicro STM32. I've done the Google searches, looking for solid compiler/debugger chains but would prefer answers with success stories. Open Source Compilers/Linkers would be ideal, I just don't know if their STM32 toolchains are stable yet. (Both C, C++ compilers are acceptable). -- So commercial options are acceptable as well. Do any of you have useful suggestions?

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  • Learning to write a compiler

    - by Anton
    Preferred Languages : C/C++, Java, and Ruby I am looking for some helpful books/tutorials on how to write your own compiler simply for educational purposes. I am most familiar with C/C++, Java, and Ruby so I prefer resources that involve one of those three, but any good resource is acceptable.

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  • How to manually throw a compiler error in GCC and Xcode

    - by coneybeare
    In xcode, while compiling apps with gcc, I want to throw compilation time errors if things like NSZombieEnabled is on for a distribution release, thus ensuring that compilation will fail and I won't accidentally do something stupid. I did some googling, but could not figure out how to cause the compiler to bail if a certain condition is met. Surely it must be easy, am I just not finding it?

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  • Unique_ptr compiler errors

    - by Godric Seer
    I am designing and entity-component system for a project, and C++ memory management is giving me a few issues. I just want to make sure my design is legitimate. So to start I have an Entity class which stores a vector of Components: class Entity { private: std::vector<std::unique_ptr<Component> > components; public: Entity() { }; void AddComponent(Component* component) { this -> components.push_back(std::unique_ptr<Component>(component)); } ~Entity(); }; Which if I am not mistaken means that when the destructor is called (even the default, compiler created one), the destructor for the Entity, will call ~components, which will call ~std::unique_ptr for each element in the vector, and lead to the destruction of each Component, which is what I want. The component class has virtual methods, but the important part is its constructor: Component::Component(Entity parent) { parent.addComponent(this) // I am not sure if this would work like I expect // Other things here } As long as passing this to the method works, this also does what I want. My confusion is in the factory. What I want to do is something along the lines of: std::shared_ptr<Entity> createEntity() { std::shared_ptr<Entity> entityPtr(new Entity()); new Component(*parent); // Initialize more, and other types of Components return entityPtr; } Now, I believe that this setup will leave the ownership of the Component in the hands of its Parent Entity, which is what I want. First a small question, do I need to pass the entity into the Component constructor by reference or pointer or something? If I understand C++, it would pass by value, which means it gets copied, and the copied entity would die at the end of the constructor. The second, and main question is that code based on this sample will not compile. The complete error is too large to print here, however I think I know somewhat of what is going on. The compiler's error says I can't delete an incomplete type. My Component class has a purely virtual destructor with an implementation: inline Component::~Component() { }; at the end of the header. However since the whole point is that Component is actually an interface. I know from here that a complete type is required for unique_ptr destruction. The question is, how do I work around this? For reference I am using gcc 4.4.6.

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  • Is ToString() optimized by compiler?

    - by TheVillageIdiot
    Suppose I've following Code: Console.WriteLine("Value1: " + SomeEnum.Value1.ToString() + "\r\nValue2: " + SomeOtherEnum.Value2.ToString()); Will Compiler Optimize this to: Console.WriteLine("Value1: " + SomeEnum.Value1 + "\r\nValue2: " + SomeOtherEnum.Value2); I've checked it with IL Disassembler and there are calls to IL_005a: callvirt instance string [mscorlib]System.Object::ToString() I don't know if JIT optimizes this.

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  • Compiler Construction course

    - by donpal
    I'm looking for a course (preferably video, much preferably) like MIT's video courses on Compiler Construction. Can someone point me to some decent resources or help material (preferably video)?

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  • C compiler for iPhone?

    - by thyrgle
    If you want to see why I am asking this look at my other question: http://stackoverflow.com/questions/2894615/how-to-display-console-text-in-uitextview So basically, I need to know if there is an iPhone C compiler that can be installed on the iPhone... Then I need to know what parameter I would put in the system("compile Foo") function. Thanks for the help in advanced.

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  • CSharp Compiler and Windows.Forms

    - by j-t-s
    Hi All I've just created a little app that programmatically compiles code using the C# Compiler, and it works brilliantly. But, one thing that I need it to do is compile Windows.Forms code. Like, I can create a console app with it, but I can't create a GUI-based form. Here's the link that got me started: http://support.microsoft.com/kb/304655 Can somebody please help? Thank you :)

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  • How does compiler understand the pointer type?

    - by Narek
    How c++ compiler understands the pointer type? As I know pointer has a size equal to WORD of the OS (32 or 64). So does it store dome info in that 32(or 64) bits about type? Just because you can not have a pointer on one type and assign to that pointer another pointer with a different type.

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  • #Define Compiler Directive in C#

    - by pm_2
    In C, I could declare a compiler directive as follows: #define MY_NUMBER 10 However, in C#, I only appear to be able to do this: #define MY_NUMBER Which is obviously useless in this case. Is this correct, or am I doing something wrong? If not, can anyone suggest a way of doing this, either at namespace or solution level? I thought of maybe creating a static class, but that seems to be overkill for one value.

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  • C++ -malign-double compiler flag

    - by Martin
    I need some help on compiler flags in c++. I'm using a library that is a port to linux from windows, that has to be compiled with the -malign-double flag, "for Win32 compatibility". It's my understanding that this mean I absolutely have to compile my own code with this flag as well? How about other .so shared libraries, do they have be recompiled with this flag as well? If so, is there any way around this? I'm a linux newbie (and c++), so even though I tried to recompile all the libraries I'm using for my project, it was just too complicated to recursively find the source for all the libraries and the libraries they're dependent on, and recompile everything.

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