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  • Floating point precision nuances.

    - by user247077
    Hi, I found this code in NVIDIA's cuda SDK samples. void computeGold( float* reference, float* idata, const unsigned int len) { reference[0] = 0; double total_sum = 0; unsigned int i; for( i = 1; i < len; ++i) { total_sum += idata[i-1]; reference[i] = idata[i-1] + reference[i-1]; } // Here it should be okay to use != because we have integer values // in a range where float can be exactly represented if (total_sum != reference[i-1]) printf("Warning: exceeding single-precision accuracy. Scan will be inaccurate.\n"); } (C) Nvidia Corp Can somebody please tell me a case where the warning would be printed, and most importantly, why. Thank you very much.

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  • Preoblem with Precision floating point operation in C

    - by Microkernel
    Hi Guys, For one of my course project I started implementing "Naive Bayesian classifier" in C. My project is to implement a document classifier application (especially Spam) using huge training data. Now I have problem implementing the algorithm because of the limitations in the C's datatype. ( Algorithm I am using is given here, http://en.wikipedia.org/wiki/Bayesian_spam_filtering ) PROBLEM STATEMENT: The algorithm involves taking each word in a document and calculating probability of it being spam word. If p1, p2 p3 .... pn are probabilities of word-1, 2, 3 ... n. The probability of doc being spam or not is calculated using Here, probability value can be very easily around 0.01. So even if I use datatype "double" my calculation will go for a toss. To confirm this I wrote a sample code given below. #define PROBABILITY_OF_UNLIKELY_SPAM_WORD (0.01) #define PROBABILITY_OF_MOSTLY_SPAM_WORD (0.99) int main() { int index; long double numerator = 1.0; long double denom1 = 1.0, denom2 = 1.0; long double doc_spam_prob; /* Simulating FEW unlikely spam words */ for(index = 0; index < 162; index++) { numerator = numerator*(long double)PROBABILITY_OF_UNLIKELY_SPAM_WORD; denom2 = denom2*(long double)PROBABILITY_OF_UNLIKELY_SPAM_WORD; denom1 = denom1*(long double)(1 - PROBABILITY_OF_UNLIKELY_SPAM_WORD); } /* Simulating lot of mostly definite spam words */ for (index = 0; index < 1000; index++) { numerator = numerator*(long double)PROBABILITY_OF_MOSTLY_SPAM_WORD; denom2 = denom2*(long double)PROBABILITY_OF_MOSTLY_SPAM_WORD; denom1 = denom1*(long double)(1- PROBABILITY_OF_MOSTLY_SPAM_WORD); } doc_spam_prob= (numerator/(denom1+denom2)); return 0; } I tried Float, double and even long double datatypes but still same problem. Hence, say in a 100K words document I am analyzing, if just 162 words are having 1% spam probability and remaining 99838 are conspicuously spam words, then still my app will say it as Not Spam doc because of Precision error (as numerator easily goes to ZERO)!!!. This is the first time I am hitting such issue. So how exactly should this problem be tackled?

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  • Problem with Precision floating point operation in C

    - by Microkernel
    Hi Guys, For one of my course project I started implementing "Naive Bayesian classifier" in C. My project is to implement a document classifier application (especially Spam) using huge training data. Now I have problem implementing the algorithm because of the limitations in the C's datatype. ( Algorithm I am using is given here, http://en.wikipedia.org/wiki/Bayesian_spam_filtering ) PROBLEM STATEMENT: The algorithm involves taking each word in a document and calculating probability of it being spam word. If p1, p2 p3 .... pn are probabilities of word-1, 2, 3 ... n. The probability of doc being spam or not is calculated using Here, probability value can be very easily around 0.01. So even if I use datatype "double" my calculation will go for a toss. To confirm this I wrote a sample code given below. #define PROBABILITY_OF_UNLIKELY_SPAM_WORD (0.01) #define PROBABILITY_OF_MOSTLY_SPAM_WORD (0.99) int main() { int index; long double numerator = 1.0; long double denom1 = 1.0, denom2 = 1.0; long double doc_spam_prob; /* Simulating FEW unlikely spam words */ for(index = 0; index < 162; index++) { numerator = numerator*(long double)PROBABILITY_OF_UNLIKELY_SPAM_WORD; denom2 = denom2*(long double)PROBABILITY_OF_UNLIKELY_SPAM_WORD; denom1 = denom1*(long double)(1 - PROBABILITY_OF_UNLIKELY_SPAM_WORD); } /* Simulating lot of mostly definite spam words */ for (index = 0; index < 1000; index++) { numerator = numerator*(long double)PROBABILITY_OF_MOSTLY_SPAM_WORD; denom2 = denom2*(long double)PROBABILITY_OF_MOSTLY_SPAM_WORD; denom1 = denom1*(long double)(1- PROBABILITY_OF_MOSTLY_SPAM_WORD); } doc_spam_prob= (numerator/(denom1+denom2)); return 0; } I tried Float, double and even long double datatypes but still same problem. Hence, say in a 100K words document I am analyzing, if just 162 words are having 1% spam probability and remaining 99838 are conspicuously spam words, then still my app will say it as Not Spam doc because of Precision error (as numerator easily goes to ZERO)!!!. This is the first time I am hitting such issue. So how exactly should this problem be tackled?

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  • Time difference in seconds (as a floating point)

    - by pocoa
    >>> from datetime import datetime >>> t1 = datetime.now() >>> t2 = datetime.now() >>> delta = t2 - t1 >>> delta.seconds 7 >>> delta.microseconds 631000 Is there any way to get that as 7.631000 ? I can use time module, but I also need that t1 and t2 variables as DateTime objects. So if there is a way to do it with datettime, that would be great.

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  • How to correctly pass a float from C# to C++ (dll)

    - by RavelT
    I'm getting huge differences when I pass a float from C# to C++. I'm passing a dynamic float wich changes over time. With a debuger I get this: c++ lonVel -0.036019072 float c# lonVel -0.029392920 float I did set my MSVC++2010 floating point model to /fp:fast wich should be the standard in .NET if I'm not mistaken, but this didnt help. Now I cant give out the code but I can show a fraction of it. From C# side it looks like this: namespace Example { public class Wheel { public bool loging = true; #region Members public IntPtr nativeWheelObject; #endregion Members public Wheel() { this.nativeWheelObject = Sim.Dll_Wheel_Add(); return; } #region Wrapper methods public void SetVelocity(float lonRoadVelocity,float latRoadVelocity){Sim.Dll_Wheel_SetVelocity(this.nativeWheelObject,lonRoadVelocity,latRoadVelocity);} #endregion Wrapper methods } internal class Sim { #region PInvokes [DllImport(pluginName, CallingConvention=CallingConvention.Cdecl)] public static extern void Dll_Wheel_SetVelocity(IntPtr wheel,float lonRoadVelocity,float latRoadVelocity); #endregion PInvokes } } And in C++ side @ exportFunctions.cpp: EXPORT_API void Dll_Wheel_SetVelocity(CarWheel* wheel,float lonRoadVelocity,float latRoadVelocity){ wheel->SetVelocity(lonRoadVelocity,latRoadVelocity);} So any sugestions on what I should do in order to get 1:1 results or atleast 99% correct results.

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  • .htaccess file size causes 500 Internal Server Error

    - by moobot
    As soon as my .htaccess goes over approx 8410 bytes, I get a 500 Internal Server Error. I don't think this is due to a bad redirect, as I have experimented with redirects in the .htaccess and then with just text that is commented out #. (no actual commands in the .htaccess file) Is there anything obvious that can cause this? Update: The site is on WordPress. Here are the redirects I was originally trying to add: RewriteEngine On ## 301 Redirects of old URLs to new # 301 Redirect 1 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^accesseries/underlay/prod_37\.html$ /product-category/accessories/underlays? [R=301,NE,NC,L] # 301 Redirect 2 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^accessories/acoustic-underlay/prod_29\.html$ /product/acoustic-underlay/? [R=301,NE,NC,L] # 301 Redirect 3 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^accessories/cat_4\.html$ /product-category/accessories/? [R=301,NE,NC,L] # 301 Redirect 4 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^-bamboo-flooring/accessories/cat_8\.html$ /product-category/accessories/? [R=301,NE,NC,L] # 301 Redirect 5 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^-bamboo-flooring/bamboo-floor/natural-strandwoven-bamboo-semi-gloss-wide-board-135mm-click/prod_151\.html$ /product/natural-strand-woven-bamboo-semi-gloss-wide-board-135mm-click/? [R=301,NE,NC,L] # 301 Redirect 6 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^-bamboo-flooring/bamboo-floor/strandwoven-chocolate-135mm-bamboo-flooring/prod_174\.html$ /product/strand-woven-chocolate-135mm-bamboo-flooring/? [R=301,NE,NC,L] # 301 Redirect 7 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^-bamboo-flooring/bamboo-floor/strand-woven-kempas-bamboo-flooring/prod_173\.html$ /product/strand-woven-kempas-bamboo-flooring/? [R=301,NE,NC,L] # 301 Redirect 8 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^-bamboo-flooring/bamboo-floor/strandwoven-walnut-wired-135mm-bamboo-flooring/prod_176\.html$ /product/strand-woven-walnut-wired-135mm-bamboo-flooring/? [R=301,NE,NC,L] # 301 Redirect 9 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^-bamboo-flooring/cat_7\.html$ /product-category/bamboo-floor/? [R=301,NE,NC,L] # 301 Redirect 10 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^-bamboo-installation/info_8\.html$ /bamboo-installation/? [R=301,NE,NC,L] # 301 Redirect 11 RewriteCond %{QUERY_STRING} ^act=cart$ [NC] RewriteRule ^cart\.php$ /cart/? [R=301,NE,NC,L] # 301 Redirect 12 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^contact-us/info_2\.html$ /contact-us/? [R=301,NE,NC,L] # 301 Redirect 13 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^faqs/info_9\.html$ /faqs/? [R=301,NE,NC,L] # 301 Redirect 14 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^-floating-timber-floor/black-butt-engineered-floating-timber/prod_213\.html$ /product/black-butt-engineered-floating-timber/? [R=301,NE,NC,L] # 301 Redirect 15 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^-floating-timber-floor/doussie-engineered-floating-timber/prod_208\.html$ /product/doussie-engineered-floating-timber/? [R=301,NE,NC,L] # 301 Redirect 16 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^-floating-timber-floor/smoked-oak-engineered-floating-timber/prod_217\.html$ /product/smoked-oak-engineered-floating-timber/? [R=301,NE,NC,L] # 301 Redirect 17 RewriteCond %{QUERY_STRING} ^act=thanks$ [NC] RewriteRule ^index\.php$ http://www.xxxxxxxxxx.com/? [R=301,NE,NC,L] # 301 Redirect 18 RewriteCond %{QUERY_STRING} ^act=viewCat&catId=13$ [NC] RewriteRule ^index\.php$ /product-category/samples/bamboo-flooring-samples/? [R=301,NE,NC,L] # 301 Redirect 19 RewriteCond %{QUERY_STRING} ^act=viewCat&catId=18$ [NC] RewriteRule ^index\.php$ /product/bamboo-plastic-composite/? [R=301,NE,NC,L] # 301 Redirect 20 RewriteCond %{QUERY_STRING} ^act=viewCat&catId=2$ [NC] RewriteRule ^index\.php$ /product-category/bamboo-floor/? [R=301,NE,NC,L] # 301 Redirect 21 RewriteCond %{QUERY_STRING} ^act=viewCat&catId=20$ [NC] RewriteRule ^index\.php$ /products/? [R=301,NE,NC,L] # 301 Redirect 22 RewriteCond %{QUERY_STRING} ^act=viewCat&catId=3$ [NC] RewriteRule ^index\.php$ /product-category/floating-timber-floor/? [R=301,NE,NC,L] # 301 Redirect 23 RewriteCond %{QUERY_STRING} ^act=viewCat&catId=5$ [NC] RewriteRule ^index\.php$ /product-category/laminate-flooring/? [R=301,NE,NC,L] # 301 Redirect 24 RewriteCond %{QUERY_STRING} ^act=viewCat&catId=6$ [NC] RewriteRule ^index\.php$ /product-category/accessories/? [R=301,NE,NC,L] # 301 Redirect 25 RewriteCond %{QUERY_STRING} ^act=viewCat&catId=saleItems$ [NC] RewriteRule ^index\.php$ /product-category/clearance-sale/? [R=301,NE,NC,L] # 301 Redirect 26 RewriteCond %{QUERY_STRING} ^act=viewDoc&docId=3$ [NC] RewriteRule ^index\.php$ /faqs/? [R=301,NE,NC,L] # 301 Redirect 27 RewriteCond %{QUERY_STRING} ^act=viewDoc&docId=4$ [NC] RewriteRule ^index\.php$ /faqs/? [R=301,NE,NC,L] # 301 Redirect 28 RewriteCond %{QUERY_STRING} ^act=viewProd&productId=137$ [NC] RewriteRule ^index\.php$ /product/laminate-flooring-goustein-wood/? [R=301,NE,NC,L] # 301 Redirect 29 RewriteCond %{QUERY_STRING} ^act=viewProd&productId=164$ [NC] RewriteRule ^index\.php$ /product/modern-black-brushed-finish-strand-woven-flooring/? [R=301,NE,NC,L] # 301 Redirect 30 RewriteCond %{QUERY_STRING} ^act=viewProd&productId=165$ [NC] RewriteRule ^index\.php$ /product/lime-wash-strand-woven-bamboo-flooring/? [R=301,NE,NC,L] # 301 Redirect 31 RewriteCond %{QUERY_STRING} ^act=viewProd&productId=168$ [NC] RewriteRule ^index\.php$ /product/country-bark/? [R=301,NE,NC,L] # 301 Redirect 32 RewriteCond %{QUERY_STRING} ^act=viewProd&productId=173$ [NC] RewriteRule ^index\.php$ /product-category/bamboo-floor/14mm-bamboo-flooring/? [R=301,NE,NC,L] # 301 Redirect 33 RewriteCond %{QUERY_STRING} ^act=viewProd&productId=178$ [NC] RewriteRule ^index\.php$ /product/blue-gum-136-floating-timber/? [R=301,NE,NC,L] # 301 Redirect 34 RewriteCond %{QUERY_STRING} ^act=viewProd&productId=199$ [NC] RewriteRule ^index\.php$ /product/jarrah-laminate-floor-sample/? [R=301,NE,NC,L] # 301 Redirect 35 RewriteCond %{QUERY_STRING} ^act=viewProd&productId=205$ [NC] RewriteRule ^index\.php$ /product/elm-12mm-laminate-floor-sample/? [R=301,NE,NC,L] # 301 Redirect 36 RewriteCond %{QUERY_STRING} ^act=viewProd&productId=209$ [NC] RewriteRule ^index\.php$ /product/iroko-engineered-floating-timber/? [R=301,NE,NC,L] # 301 Redirect 37 RewriteCond %{QUERY_STRING} ^act=viewProd&productId=222$ [NC] RewriteRule ^index\.php$ /product/european-oak-engineered-floating-timber-sample/? [R=301,NE,NC,L] # 301 Redirect 38 RewriteCond %{QUERY_STRING} ^act=viewProd&productId=236$ [NC] RewriteRule ^index\.php$ /product/black-forest-5mm-vinyl-flooring/? [R=301,NE,NC,L] # 301 Redirect 39 RewriteCond %{QUERY_STRING} ^act=viewProd&productId=65$ [NC] RewriteRule ^index\.php$ /product/stair-nose/? [R=301,NE,NC,L] # 301 Redirect 40 RewriteCond %{QUERY_STRING} ^act=viewProd&productId=83$ [NC] RewriteRule ^index\.php$ /product/laminate-flooring-warm-teak/? [R=301,NE,NC,L] # 301 Redirect 41 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^-laminate-flooring/12mm-laminate-flooring/blackbutt/prod_156\.html$ /product/blackbutt-12mm-laminate-floor/? [R=301,NE,NC,L] # 301 Redirect 42 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^-laminate-flooring/12mm-laminate-flooring/tasmanian-oak/prod_171\.html$ /product/tasmanian-oak/? [R=301,NE,NC,L] # 301 Redirect 43 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^-laminate-flooring/8-3mm-laminate-flooring/laminate-flooring-warm-teak/prod_8\.html$ /product/laminate-flooring-warm-teak/? [R=301,NE,NC,L] # 301 Redirect 44 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^-laminate-flooring/accessories/cat_6\.html$ /product-category/accessories/? [R=301,NE,NC,L] # 301 Redirect 45 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^-laminate-flooring/cat_5\.html$ /product-category/laminate-flooring/? [R=301,NE,NC,L] # 301 Redirect 46 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^-laminate-flooring/country-classic-12mm-laminate/cat_19\.html$ /product-category/laminate-flooring/12mm-country-classic-laminate-floor/? [R=301,NE,NC,L] # 301 Redirect 47 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^-laminate-installation/info_7\.html$ /laminate-installation/? [R=301,NE,NC,L] # 301 Redirect 48 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^privacy-policy/info_4\.html$ /faqs/? [R=301,NE,NC,L] # 301 Redirect 49 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^-quotation-request/info_5\.html$ /quotation-request/? [R=301,NE,NC,L] # 301 Redirect 50 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^rainbow-flooring/cat_16\.html$ /product-category/rainbow-flooring/? [R=301,NE,NC,L] # 301 Redirect 51 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^rainbow-flooring/walnut-rainbow-flooring/prod_112\.html$ /product/walnut-rainbow-flooring/? [R=301,NE,NC,L] # 301 Redirect 52 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^samples/12mm-laminate-floor-samples/kempas-laminate-floor-sample/prod_195\.html$ /product/kempas-laminate-floor-sample/? [R=301,NE,NC,L] # 301 Redirect 53 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^samples/12mm-laminate-floor-samples/spotted-gum-laminate-floor-sample/prod_196\.html$ /product/spotted-gum-laminate-floor-sample/? [R=301,NE,NC,L] # 301 Redirect 54 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^samples/12mm-laminate-floor-samples/tasmanian-oak-laminate-floor-sample/prod_197\.html$ /product/tasmanian-oak-laminate-floor-sample/? [R=301,NE,NC,L] # 301 Redirect 55 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^samples/bamboo-flooring-samples/cat_13\.html$ /product-category/samples/bamboo-flooring-samples/? [R=301,NE,NC,L] # 301 Redirect 56 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^samples/bamboo-flooring-samples/rosewood-strandwoven-bamboo-floor-135mm-click-sample/prod_191\.html$ /product/rosewood-strand-woven-bamboo-floor-135mm-click-sample/? [R=301,NE,NC,L] # 301 Redirect 57 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^samples/cat_9\.html$ /samples/? [R=301,NE,NC,L] # 301 Redirect 58 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^samples/floating-timber-floor-samples/iroko-engineered-floating-timber-floor-sample/prod_223\.html$ /product/iroko-engineered-floating-timber-floor-sample/? [R=301,NE,NC,L] # 301 Redirect 59 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^samples/floating-timber-floor-samples/jarrah-engineered-floating-timber-sample/prod_224\.html$ /product/jarrah-engineered-floating-timber-sample/? [R=301,NE,NC,L] # 301 Redirect 60 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^samples/floating-timber-floor-samples/merbau-engineered-floating-timber-sample/prod_226\.html$ /product/merbau-engineered-floating-timber-sample/? [R=301,NE,NC,L] # 301 Redirect 61 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^samples/floating-timber-floor-samples/spotted-gum-engineered-floating-timber-sample/prod_228\.html$ /product/spotted-gum-engineered-floating-timber-sample/? [R=301,NE,NC,L] # 301 Redirect 62 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^samples/floating-timber-floor-samples/sydney-blue-gum-engineered-floating-timber-sample/prod_220\.html$ /product/sydney-blue-gum-engineered-floating-timber-sample/? [R=301,NE,NC,L] # 301 Redirect 63 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^shop\.php/-laminate-flooring/accessories/laminate-flooring-accessories-click-stairnose/prod_251\.html$ /product/stair-nose/? [R=301,NE,NC,L] # 301 Redirect 64 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^shop\.php/-laminate-flooring/country-classic-12mm-laminate/country-classic-polar-white/prod_243\.html$ /product/country-classic-polar-white/? [R=301,NE,NC,L] # 301 Redirect 65 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^shop\.php/samples/12mm-laminate-floor-samples/country-classic-polar-white/prod_244\.html$ /product/country-classic-polar-white-sample/? [R=301,NE,NC,L] # 301 Redirect 66 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^shop\.php/samples/12mm-laminate-floor-samples/rustic-oak-12mm-laminate-floor/prod_248\.html$ /product/rustic-oak-12mm-laminate-floor-sample/? [R=301,NE,NC,L] # 301 Redirect 67 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^shop\.php/samples/vinyl-flooring-samples/cat_25\.html$ /product-category/samples/vinyl-flooring-samples/? [R=301,NE,NC,L] # 301 Redirect 68 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^shop\.php/vinyl-flooring/cat_24\.html$ /product-category/vinyl-floor/? [R=301,NE,NC,L] # 301 Redirect 69 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^solardeck-tiles/cat_22\.html$ /product-category/solardeck-tiles/? [R=301,NE,NC,L] # 301 Redirect 70 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^solardeck-tiles/solardeck-tiles/prod_206\.html$ /product/solardeck-tiles/? [R=301,NE,NC,L] # 301 Redirect 71 RewriteCond %{QUERY_STRING} ^$ RewriteRule ^terms-conditions/info_3\.html$ /faqs/? [R=301,NE,NC,L] I'm getting errors like this in my log: Invalid command 'aminate-flooring/tasmanian-oak/prod_171\\.html$', perhaps misspelled or defined by a module not included in the server configuration, referer: http://www.xxxxxxxx.com/laminate-installation/ Invalid command ',NE,NC,L]', perhaps misspelled or defined by a module not included in the server configuration Invalid command ',L]#', perhaps misspelled or defined by a module not included in the server configuration

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  • Time passage arithmetic explanation

    - by Cyber Axe
    I ported this from http://www.effectgames.com/effect/article.psp.html/joe/Old_School_Color_Cycling_with_HTML5 some time ago. However i'm now wanting to modify it for the purpose of changing it from floating point to fixed point maths for enhanced efficiency (for those who are going to talk about premature optimization and what not, i want to have my entire engine in fixed point both as a learning process for me and so i can port code more easily to systems in the future that dont have native floating points such as arm cpus) My initial conversion to fixed points just resulted in the cycling stuck on either the first or last frame of cycling. Plus it would be nice to understand better how it works so i can add more options and so forth in the future, my maths however sucks and the comments are limited so i don't really know how the maths work for determining the frame it shoud use (cycleAmount) I was also a beginner when i ported it as i had no idea between floating points and integers and what not. So in summary my question is, can anyone give an explination of the arithmatic used for determining the cycleAmount (which determings the "frame" of the cycle) This is the working floating point maths version of the code: public final void cycle(Colour[] sourceColours, double timeNow, double speedAdjust) { // Cycle all animated colour ranges in palette based on timestamp. sourceColours = sourceColours.clone(); int cycleSize; double cycleRate; double cycleAmount; Cycle cycle; for (int i = 0, len = cycles.length; i < len; ++i) { cycle = cycles[i]; cycleSize = (cycle.HIGH - cycle.LOW) + 1; cycleRate = cycle.RATE / (int) (CYCLE_SPEED / speedAdjust); cycleAmount = 0; if (cycle.REVERSE < 3) { // Standard Cycle cycleAmount = DFLOAT_MOD((timeNow / (1000 / cycleRate)), cycleSize); if (cycle.REVERSE < 1) { cycleAmount = cycleSize - cycleAmount; // If below 1 make sure its not reversed. } } else if (cycle.REVERSE == 3) { // Ping-Pong cycleAmount = DFLOAT_MOD((timeNow / (1000 / cycleRate)), cycleSize << 1); if (cycleAmount >= cycleSize) { cycleAmount = (cycleSize * 2) - cycleAmount; } } else if (cycle.REVERSE < 6) { // Sine Wave cycleAmount = DFLOAT_MOD((timeNow / (1000 / cycleRate)), cycleSize); cycleAmount = Math.sin((cycleAmount * 3.1415926 * 2) / cycleSize) + 1; if (cycle.REVERSE == 4) { cycleAmount *= (cycleSize / 4); } else if (cycle.REVERSE == 5) { cycleAmount *= (cycleSize >> 1); } } if (cycle.REVERSE == 2) { reverseColours(sourceColours, cycle); } if (USE_BLEND_SHIFT) { blendShiftColours(sourceColours, cycle, cycleAmount); } else { shiftColours(sourceColours, cycle, cycleAmount); } if (cycle.REVERSE == 2) { reverseColours(sourceColours, cycle); } } colours = sourceColours; } // This utility function allows for variable precision floating point modulus. private double DFLOAT_MOD(final double d, final double b) { return (Math.floor(d * PRECISION) % Math.floor(b * PRECISION)) / PRECISION; }

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  • What Determines the Default Setting of the x87 FPU Control Word?

    - by Rick Regan
    What determines the default setting of the x87 FPU control word -- specifically, the precision control field? Does the compiler set it based on the target processor? Is there a compiler option to change it? Using Microsoft Visual C++ 2008 Express Edition on an Intel Core Duo processor, the default setting for the precision control field is "01b", meaning double (53 bit) precision. I'm wondering -- why is the default not "11"b, or extended (64 bit) precision? (I know I can change it using _controlfp.)

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  • In CSS, how to not float a 300px wide Div to the next line?

    - by Jian Lin
    Say, there is a bar that is styled at the bottom of the viewport, using position: fixed; bottom: 0; left: 0; width: 100%; height 50px; overflow: hidden and then there are 4 Divs inside it, each one floated to the left. Each Div is about 300px wide or can be more (depending on the content) Now, when the window is 1200 pixel wide, and we see all 4 Divs, but when the window is resize to be 1180 pixel wide (just 20 pixels less), then the whole 300px wide Div will disappear, because it is "floated" to the next line. So how can this be made so that, the Div will stay there and showing 280px of itself, rather than totally disappear? By the way, white-space: nowrap won't work as that probably has to do with not wrapping inline content. I was thinking of putting another Div inside this Div, having a fixed width of 1200px or 2000px, so that all Divs will float on the same level in this inner Div, and the outer Div will cut it off with the overflow: hidden. But this seems more like a hack... since the wide of all those Divs can be dynamic, and setting a fixed width of 1200px or 2000px seems like too much of a hack.

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  • Why is my number being rounded incorrectly?

    - by izb
    This feels like the kind of code that only fails in-situ, but I will attempt to adapt it into a code snippet that represents what I'm seeing. float f = myFloat * myConstInt; /* Where myFloat==13.45, and myConstInt==20 */ int i = (int)f; int i2 = (int)(myFloat * myConstInt); After stepping through the code, i==269, and i2==268. What's going on here to account for the difference?

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  • Dividing a double with integer

    - by hardcoder
    I am facing an issue while dividing a double with an int. Code snippet is : double db = 10; int fac = 100; double res = db / fac; The value of res is 0.10000000000000001 instead of 0.10. Does anyone know what is the reason for this? I am using cc to compile the code.

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  • Get Real Multitasking on Android With These 8 Floating Apps

    - by Chris Hoffman
    Android has decent multitasking, but the missing piece of the puzzle is the ability to have multiple apps on-screen at the same time – particularly useful on a larger tablet. Floating apps fill this need. Floating apps function as always-on-top windows, allowing you to watch videos, browse the web, take notes, or do other things while using another app. They demonstrate how Android’s interface is more flexible than iOS and the Modern UI in Windows. Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

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  • Fast, Vectorizable method of taking floating point number modulus of special primes?

    - by caffiend
    Is there a fast method for taking the modulus of a floating point number? With integers, there are tricks for Mersenne primes, so that its possible to calculate y = x MOD 2^31 without needing division. Can any similar tricks be applied for floating point numbers? Preferably, in a way that can be converted into vector/SIMD operations, or moved into GPGPU code. The primes I'm interested in would be 2^7 and 2^31, although if there are more efficient ones for floating point numbers, those would be welcome.

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  • Floating Panels and Describe Windows in Oracle SQL Developer

    - by thatjeffsmith
    One of the challenges I face as I try to share tips about our software is that I tend to assume there are features that you just ‘know about.’ Either they’re so intuitive that you MUST know about them, or it’s a feature that I’ve been using for so long I forget that others may have never even seen it before. I want to cover two of those today - Describe (DESC) – SHIFT+F4 Floating Panels My super-exciting desktop SQL Developer and Describe DESC or Describe is an Oracle SQL*Plus command. It shows what a table or view is composed of in terms of it’s column definition. Here’s an example: SQL*Plus: Release 11.2.0.3.0 Production on Fri Sep 21 14:25:37 2012 Copyright (c) 1982, 2011, Oracle. All rights reserved. Connected to: Oracle Database 11g Enterprise Edition Release 11.2.0.3.0 - Production With the Partitioning, OLAP, Data Mining and Real Application Testing options SQL> desc beer; Name Null? Type ----------------------------------------- -------- ---------------------------- BREWERY NOT NULL VARCHAR2(100) CITY VARCHAR2(100) STATE VARCHAR2(100) COUNTRY VARCHAR2(100) ID NUMBER SQL> You can get the same information – and a good bit more – in SQL Developer using the SQL Developer DESC command. You invoke it with SHIFT+F4. It will open a floating (non-modal!) window with the information you want. Here’s an example: I can see my column definitions, constratins, stats, privs, etc A few ‘cool’ things you should be aware of: I can open as many as I want, and still work in my worksheet, browser, etc. I can also DESC an index, user, or most any other database object I can of course move them off my primary desktop display The DESC panel’s are read-only. I can’t drop a constraint from within the DESC window of a given table. But for dragging columns into my worksheet, and checking out the stats for my objects as I query them – it’s very, very handy. Try This Right Now Type ‘scott.emp’ (or some other table you have), place your cursor on the text, and hit SHIFT+F4. You’ll see the EMP object open. Now click into a column name in the columns page. Drag it into your worksheet. It will paste that column name into your query. This is an alternative for those that don’t like our code insight feature or dragging columns off the connection tree (new for v3.2!) Got it? SQL Developer’s Floating Panels Ok, let’s talk about a similar feature. Did you know that any dockable panel from the View menu can also be ‘floated?’ One of my favorite features is the SQL History. Every query I run is recorded, and I can recall them later without having to remember what I ran and when. And I USUALLY use the keyboard shortcuts for this. Let your trouble float away…if only it were so easy as a right-click in the real world. But sometimes I still want to see my recall list without having to give up my screen real estate. So I just mouse-right click on the panel tab and select ‘Float.’ Then I move it over to my secondary display – see the poorly lit picture in the beginning of this post. And that’s it. Simple, I know. But I thought you should know about these two things!

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  • PhysX Capsule Character Controller floating above ground

    - by Jannie
    I am using PhysX Version 3.0.2 in the simulation package I'm working on, and I've encountered some bizarre behavior with the capsule character controller. When I set the controller's height and radius to the appropriate values (r = 0.25, h = 1.86)it behaves correctly (moving along the ground, colliding with other objects, and so on) except that the capsule itself is floating above the ground. The actor will then bump his head when trying to get through a door, since the capsule is the correct height but also floating above the ground. This image should illustrate what I'm going on about: One can clearly see that the rest of the scene has their collision bodies wrapped correctly, it's just the capsule that's going wrong! The stop-gap I've implemented is creating a smaller capsule and giving it an offset, but I need to implement ray-picking for the controller next so the capsule has to surround the character model properly. Here's my character creation code (with height = 1.86f and radius = 0.25f): NxController* D3DPhysXManager::CreateCharacterController( std::string l_stdsControllerName, float l_fHeight, float l_fRadius, D3DXVECTOR3 l_v3Position ) { NxCapsuleControllerDesc l_CapsuleControllerDescription; l_CapsuleControllerDescription.height = l_fHeight; l_CapsuleControllerDescription.radius = l_fRadius; l_CapsuleControllerDescription.position.set( l_v3Position.x, l_v3Position.y, l_v3Position.z ); l_CapsuleControllerDescription.callback = &this->m_ControllerHitReport; NxController* l_pController = this->m_pControllerManager->createController( this->m_pScene, l_CapsuleControllerDescription ); this->m_pControllerMap.insert( l_ControllerValuePair( l_stdsControllerName, l_pController ) ); return l_pController; } Any help at all would be appreciated, I just can't figure this one out! P.S. I've found a couple of (rather old) threads describing the same issue, but it seems they couldn't find a solution either. Here are the links: http://forum-archive.developer.nvidia.com/index.php?showtopic=6409 http://forum-archive.developer.nvidia.com/index.php?showtopic=3272 http://www.ogre3d.org/addonforums/viewtopic.php?f=8&t=23003

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  • The second floating div in chrome clears down before first div.

    - by Jesse
    Two divs are next to eachother, both floating left within a wrapper. In IE and firefox they appear correctly, but in Chrome, the 2nd floating div clears down below Div A. When I remove "float:left" in the css, it goes to the correct position in Chrome, but clears down in IE and firefox (as it should). I dont know why it is appearing this way in Chrome. Any ideas?

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  • Stick floating eclipse windows on second screen with Mac OS 10.9 Mavericks

    - by James
    When working with eclipse, I'm used to have a floating window with the console and other views on my secondary monitor. Since the update to OSX 10.9 (Mavericks), I still can drag the floating window to the secondary screen, but it keeps popping back to the main monitor when e.g. changing the perspective - which is really annoying. This did not happen with Mac OS 10.8. Is there a way that the floating windows of eclipse stay on the secondary monitor?

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  • SQL SERVER – Fix : Error 3623 – An invalid floating point operation occurred

    - by pinaldave
    Going back in time, I always had a problem with mathematics. It was a great subject and I loved it a lot but I only mastered it after practices a lot. I learned that mathematics problems should be addressed systematically and being verbose is not a trick, I learned to solve any problem. Recently one of reader sent me an email with the title “Mathematics problem – please help!” and I was a bit scared. I was good at mathematics but not the best. When I opened the email I was relieved as it was Mathematics problem with SQL Server. My friend received following error while working with SQL Server. Msg 3623, Level 16, State 1, Line 1 An invalid floating point operation occurred. The reasons for the error is simply that invalid usage of the mathematical function is attempted. Let me give you a few examples of the same. SELECT SQRT(-5); SELECT ACOS(-3); SELECT LOG(-9); If you run any of the above functions they will give you an error related to invalid floating point. Honestly there is no workaround except passing the function appropriate values. SQRT of a negative number will give you result in real numbers which is not supported at this point of time as well LOG of a negative number is not possible (because logarithm is the inverse function of an exponential function and the exponential function is NEVER negative). When I send above reply to my friend he did understand that he was passing incorrect value to the function. As mentioned earlier the only way to fix this issue is finding incorrect value and avoid passing it to the function. Every mathematics function is different and there is not a single solution to identify erroneous value passed. If you are facing this error and not able to figure out the solution. Post a comment and I will do my best to figure out the solution. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Error Messages, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Are all the system's floating points operations the same?

    - by Jj
    We're making this web app in PHP and when working in the reports we have Excel files to compare our results to make sure our coding is doing the right operations. Now we're running into some differences due floating point arithmetics. We're doing the same divisions and multiplications and running into slightly different numbers, that add up to a notable difference. My question is if Excel is delegating it's floating point arithmetic to the CPU and PHP is also relying in the CPU for it's operations. Or does each application implements its own set of math algorithms?

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  • Division to the nearest 1 decimal place without floating point math?

    - by John Sheares
    I am having some speed issues with my C# program and identified that this percentage calculation is causing a slow down. The calculation is simply n/d * 100. Both the numerator and denominator can be any integer number. The numerator can never be greater than the denominator and is never negative. Therefore, the result is always from 0-100. Right now, this is done by simply using floating point math and is somewhat slow, since it's being calculated tens of millions of times. I really don't need anything more accurate than to the nearest 0.1 percent. And, I just use this calculated value to see if it's bigger than a fixed constant value. I am thinking that everything should be kept as an integer, so the range with 0.1 accuracy would be 0-1000. Is there some way to calculate this percentage without floating point math?

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