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Search found 950 results on 38 pages for 'floating'.

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  • Floating point precision in Visual C++

    - by Luigi Giaccari
    HI, I am trying to use the robust predicates for computational geometry from Jonathan Richard Shewchuk. I am not a programmer, so I am not even sure of what I am saying, I may be doing some basic mistake. The point is the predicates should allow for precise aritmthetic with adaptive floating point precision. On my computer: Asus pro31/S

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  • ray collision with rectangle and floating point accuracy

    - by phq
    I'm trying to solve a problem with a ray bouncing on a box. Actually it is a sphere but for simplicity the box dimensions are expanded by the sphere radius when doing the collision test making the sphere a single ray. It is done by projecting the ray onto all faces of the box and pick the one that is closest. However because I'm using

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  • Floating point equality and tolerances

    - by doron
    Comparing two floating point number by something like a_float == b_float is looking for trouble since a_float / 3.0 * 3.0 might not be equal to a_float due to round off error. What one normally does is something like fabs(a_float - b_float) < tol. How does one calculate tol? Ideally tolerance should be just larger than the value

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  • Floating point inaccuracy examples

    - by David Rutten
    How do you explain floating point inaccuracy to fresh programmers and laymen who still think computers are infinitely wise and accurate? Do you have a favourite example or anecdote which seems to get the idea across much better than an precise, but dry, explanation? How is this taught in Computer Science classes?

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  • Why are floating point values so prolific?

    - by Kibbee
    So, title says it all. Why are floating point values so prolific in computer programming. Due to problems like rounding errors, and not being able to even accurately represent numbers such as 0.1, I really can't see how they got as far as they did. I understand that the computation is faster with floating point numbers, however,

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  • C++ floating point precision

    - by Davinel
    double a = 0.3; std::cout.precision(20); std::cout << a << std::endl; result: 0.2999999999999999889 double a, b; a = 0.3; b = 0; for (char i = 1; i <= 50; i++) { b = b + a; }; std::cout.precision(20); std::cout << b << std::endl; result: 15.000000000000014211 So.. 'a' is smaller than it should be.

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  • a floating toolbar in WTL

    - by freefallr
    I've created a multimedia app that uses DirectShow to display multiple media streams simultaneously. The app is a WTL MDI application. For video windows, I use a CWindowImpl derived class - one per CChildFrame. I'd like to add controls to the video windows (volume ctrls etc). I'd initially thought about adding a slider (volume)

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  • Comparing floating point values

    - by Sauron
    I just read a statement about the floating point value comparison Floating point values shall not be compared using either the == or != operators. Most floating point values have no exact binary representation and have a limited precision. If so what is the best method for comparing two floating point values?

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  • sIFR 3 no text wrap around floating images

    - by Jeremy Schultz
    Is sIFR supposed to wrap around floating images? I have some headings next to a large image float:left and the image bumps the headline down below it. Headings that aren't beside floating images do wrap properly so the functionality is there, so my question is whether or not sIFR 3 text wraps beside floating images. Jeremy

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  • C - floating point rounding

    - by hatorade
    I'm trying to understand how floating point numbers work. I think I'd like to test out what I know / need to learn by evaluating the following: I would like to find the smallest x such that x + 1 = x, where x is a floating point number. As I understand it, this would happen in the case where x is large enough so that x + 1

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  • MySQL floating point comparison issues

    - by Sharief
    I ran into an issue by introducing floating point columns in the MySQL database schema that the comparisons on floating point values don't return the correct results always. 1 - 50.12 2 - 34.57 3 - 12.75 4 - ...(rest all less than 12.00) SELECT COUNT(*) FROM `users` WHERE `points` > "12.75" This returns me "3". I have

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  • floating point hex octal binary

    - by workinprogress
    Hi, I am working on a calculator that allows you to perform calculations past the decimal point in octal, hexadecimal, binary, and of course decimal. I am having trouble though finding a way to convert floating point decimal numbers to floating point hexadecimal, octal, binary and vice versa. The plan is to do all the math

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  • C99 and floating point environment

    - by yCalleecharan
    Hi, I was looking at new features of C99 and saw the floating point environment: #include <fenv.h> My question is simple. If I'm performing floating point number computations, do I have to include the above preprocessor directive in my code? If no, then what does this directive do and when does it become important

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  • Ruby BigDecimal sanity check (floating point newb)

    - by Andy
    Hello, Hoping to get some feedback from someone more experienced here. I haven't dealt with the dreaded floating-point calculation before... Is my understanding correct that with Ruby BigDecimal types (even with varying precision and scale lengths) should calculate accurately or should I anticipate floating point

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  • floating exception using icc compiler

    - by Hristo
    I'm compiling my code via the following command: icc -ltbb test.cxx -o test Then when I run the program: time ./mp6 100 > output.modified Floating exception 4.871u 0.405s 0:05.28 99.8% 0+0k 0+0io 0pf+0w I get a "Floating exception". This following is code in C++ that I had before the exception and

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  • What is a Bias Value of Floating Point Numbers?

    - by mudge
    In learning how floating point numbers are represented in computers I have come across the term "bias value" that I do not quite understand. The bias value in floating point numbers has to do with the negative and positiveness of the exponent part of a floating point number. The bias value of a floating

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  • Floating point conversion from Fixed point algorithm

    - by Viks
    Hi, I have an application which is using 24 bit fixed point calculation.I am porting it to a hardware which does support floating point, so for speed optimization I need to convert all fixed point based calculation to floating point based calculation. For this code snippet, It is calculating mantissa

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  • Floating point arithmetic is too reliable.

    - by mcoolbeth
    I understand that floating point arithmetic as performed in modern computer systems is not always consistent with real arithmetic. I am trying to contrive a small C# program to demonstrate this. eg: static void Main(string[] args) { double x = 0, y = 0; x += 20013.8; x +=

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