Search Results

Search found 19592 results on 784 pages for 'image resizing'.

Page 4/784 | < Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >

  • How to detect an 'image area' percentage inside an image?

    - by DaNieL
    Mhh, kinda hard to explain with my poor english ;) So, lets say I have an image, doesnt matter what kind of (gif, jpg, png) with 200x200 pixel size (total area 40000 pixels) This image have a background, that can be trasparent, or every color (but i know the background-color in advance). Lets say that in the middle of this image, there is a picture (for keep the example simple lets suppose is a square drawn), of 100x100 pixels (total area 10000 pixels). I need to know the area percentage that the small square fill inside the image. So, in i know the full image size and the background-color, there is a way in php/python to scan the image and retrieve that (in short, counting the pixel that are different from the given background)? In the above example, the result should be 25%

    Read the article

  • Reading Characher from Image

    - by Chinjoo
    I am working on an application which requires matching of numbers from a scanned image file to database entry and update the database with the match result. Say I have image- employee1.jpg. This image will have two two handwritten entries - Employee number and the amount to be paid to the employee. I have to read the employee number from the image and query the database for the that number, update the employee with the amount to be paid as got from the image. Both the employee number and amount to be paid are written inside two boxes at a specified place on the image. Is there any way to automate this. Basically I want a solution in .net using c#. I know this can be done using artificial neural networks. Any ideas would be much appreciated.

    Read the article

  • How to make background image black-and-white?

    - by Dmitri
    Are there any filters that would make background image to be displayed as black-and-white? What I mean, is this: i have a background image set via css using background: url(/image.png); But now I need to apply a filter so that an image is shown as black-white only. Ideally, I would like to also apply opacity to it. The effect I really trying to achieve is to have background image black/white and on hover over that span element the filter would be removed, revealing the color version. And of cause it has to work in FF, Chrome, IE Can someone help me?

    Read the article

  • RGB values from image into a one dimension array in c#

    - by velocityxyz
    I was wondering if there is a was a way to read rgb values from an image into a one dimensional array in C#. If it doesnt make sense, in java I would do something like this. int[] pixels; BufferedImage image = getClass().getResourceAsStream("asdfghjkl.png"); int w = image.getWidth(); int h = image.getHeight(); pixels = new int[w * h]; image.getRGB(0, 0, w, h, pixels, 0, w) ; So any help would be great, or if you can point me in the right direction, that'd be great

    Read the article

  • DirectShow EVR resizing window problem

    - by Daniel
    So I've been looking into the world of media playback for windows and I've started making a C# Media Player using DirectShow. I started off using the VRM-7 windowed video renderer and it was brilliant except it had a couple of small problems (multi monitors, fullscreen). But after some research I found that it's deprecated and I should be using VRM9. So I changed it to use VRM9 windowless then found out that was an old post rofl _< so finally I'm using Vista/Win7 (or XP .net 3) Enhanced Video Renderer (EVR) which is apparently the most up to date Microsoft video renderer and has all the flashy performance/quality things added to it. (tbh I haven't noticed any difference but maybe I need a blue-ray or HQ video to notice it). With using EVR everything is working fine except resizing the video. Its really laggy/choppy/teary and probably something to do with its frame queueing mechanism. To demonstrate my problem open up windows media player classic. View - Options - Playback - output Chose the "EVR" DirectShow Video renderer Now restart wmp class and play a video, while it's playing click and drag a corner to resize it. You'll notice its horribly laggy. This is the exact same problem i am having. But if you chose "EVR Custom Pres. *" or EVR Sync *" resizing works beautifully! So i tried googling around for anything about EVR resizing issues and how to fix it but i couldn't believe how little i could find. I'm guessing "Custom Pres." stands for "Custom Presenter" which sounds like they made their own. Also you'll notice on the right hand size when you swap between EVR and the other EVR's the Resizer drop down on the right greys out. So basically I wan't to know how I can fix this retarded resizing problem and is there any decent documentation out there? There is a fair bit for VMR7/9 but not much for EVR. I downloaded the DirectX SDK which apparently has samples but it was a waste of 500mb of bandwidth as it had nothing relevant. Perhaps there is some way to force it not queueing up frames if that is the problem? If you want code say the word and I'll paste some in. But it's really quite simple and nothing much happens, i'm convinced it's a problem with the EVR renderer. EDIT: Oh and one other thing, what does VLC use? If you go into vlc options and change the renderer to anything but default, they all suck. So is it using VMR7? Or its own?

    Read the article

  • SFML: Generate a background image

    - by BlackMamba
    I want to generate a background, which is used in the game, on every instance of the game based on certain conditions. To do so, I'm using a sf::RenderTexture and a sf::Texture like this: sf::RenderTexture image; std::vector<sf::Texture> textures; sf::Texture texture; // instantiating the vector of textures and the image not shown here for (int i = 0; i < certainSize; ++i) { if(certainContition) { texture.setTexture("file"); texture.setPosition(pos1, pos2); } else { ... } image.draw(texture); } The point here is that I draw single textures on a sf::RenderTexture, but because textures always are on the graphic cards memory, I can't exceed a certain map size which I have to. I also considered using an sf::Image, but I can't find a way to draw an image (i.e. a texture) to it. The third way I found was using an sf::VertexArray, but this seems to be a bit too low-level for my rather simple purposes. So is there a common way to dynamically generate a background image based on other existing images?

    Read the article

  • WPF / C#: Transforming coordinates from an image control to the image source

    - by Gabriel
    I'm trying to learn WPF, so here's a simple question, I hope: I have a window that contains an Image element bound to a separate data object with user-configurable Stretch property <Image Name="imageCtrl" Source="{Binding MyImage}" Stretch="{Binding ImageStretch}" /> When the user moves the mouse over the image, I would like to determine the coordinates of the mouse with respect to the original image (before stretching/cropping that occurs when it is displayed in the control), and then do something with those coordinates (update the image). I know I can add an event-handler to the MouseMove event over the Image control, but I'm not sure how best to transform the coordinates: void imageCtrl_MouseMove(object sender, MouseEventArgs e) { Point locationInControl = e.GetPosition(imageCtrl); Point locationInImage = ??? updateImage(locationInImage); } Now I know I could compare the size of Source to the ActualSize of the control, and then switch on imageCtrl.Stretch to compute the scalars and offsets on X and Y, and do the transform myself. But WPF has all the information already, and this seems like functionality that might be built-in to the WPF libraries somewhere. So I'm wondering: is there a short and sweet solution? Or do I need to write this myself? EDIT I'm appending my current, not-so-short-and-sweet solution. Its not that bad, but I'd be somewhat suprised if WPF didn't provide this functionality automatically: Point ImgControlCoordsToPixelCoords(Point locInCtrl, double imgCtrlActualWidth, double imgCtrlActualHeight) { if (ImageStretch == Stretch.None) return locInCtrl; Size renderSize = new Size(imgCtrlActualWidth, imgCtrlActualHeight); Size sourceSize = bitmap.Size; double xZoom = renderSize.Width / sourceSize.Width; double yZoom = renderSize.Height / sourceSize.Height; if (ImageStretch == Stretch.Fill) return new Point(locInCtrl.X / xZoom, locInCtrl.Y / yZoom); double zoom; if (ImageStretch == Stretch.Uniform) zoom = Math.Min(xZoom, yZoom); else // (imageCtrl.Stretch == Stretch.UniformToFill) zoom = Math.Max(xZoom, yZoom); return new Point(locInCtrl.X / zoom, locInCtrl.Y / zoom); }

    Read the article

  • Transforming coordinates from an image control to the image source in WPF

    - by Gabriel
    I'm trying to learn WPF, so here's a simple question, I hope: I have a window that contains an Image element bound to a separate data object with user-configurable Stretch property <Image Name="imageCtrl" Source="{Binding MyImage}" Stretch="{Binding ImageStretch}" /> When the user moves the mouse over the image, I would like to determine the coordinates of the mouse with respect to the original image (before stretching/cropping that occurs when it is displayed in the control), and then do something with those coordinates (update the image). I know I can add an event-handler to the MouseMove event over the Image control, but I'm not sure how best to transform the coordinates: void imageCtrl_MouseMove(object sender, MouseEventArgs e) { Point locationInControl = e.GetPosition(imageCtrl); Point locationInImage = ??? updateImage(locationInImage); } Now I know I could compare the size of Source to the ActualSize of the control, and then switch on imageCtrl.Stretch to compute the scalars and offsets on X and Y, and do the transform myself. But WPF has all the information already, and this seems like functionality that might be built-in to the WPF libraries somewhere. So I'm wondering: is there a short and sweet solution? Or do I need to write this myself? EDIT I'm appending my current, not-so-short-and-sweet solution. Its not that bad, but I'd be somewhat suprised if WPF didn't provide this functionality automatically: Point ImgControlCoordsToPixelCoords(Point locInCtrl, double imgCtrlActualWidth, double imgCtrlActualHeight) { if (ImageStretch == Stretch.None) return locInCtrl; Size renderSize = new Size(imgCtrlActualWidth, imgCtrlActualHeight); Size sourceSize = bitmap.Size; double xZoom = renderSize.Width / sourceSize.Width; double yZoom = renderSize.Height / sourceSize.Height; if (ImageStretch == Stretch.Fill) return new Point(locInCtrl.X / xZoom, locInCtrl.Y / yZoom); double zoom; if (ImageStretch == Stretch.Uniform) zoom = Math.Min(xZoom, yZoom); else // (imageCtrl.Stretch == Stretch.UniformToFill) zoom = Math.Max(xZoom, yZoom); return new Point(locInCtrl.X / zoom, locInCtrl.Y / zoom); }

    Read the article

  • apt-get install was interrupted

    - by user3475299
    I am new to Ubuntu. I got the following lines after an interrupted apt-get install. Running depmod. update-initramfs: deferring update (hook will be called later) Examining /etc/kernel/postinst.d. run-parts: executing /etc/kernel/postinst.d/apt-auto-removal 3.13.0-29-generic /boot/vmlinuz-3.13.0-29-generic run-parts: executing /etc/kernel/postinst.d/initramfs-tools 3.13.0-29-generic /boot/vmlinuz-3.13.0-29-generic update-initramfs: Generating /boot/initrd.img-3.13.0-29-generic run-parts: executing /etc/kernel/postinst.d/pm-utils 3.13.0-29-generic /boot/vmlinuz-3.13.0-29-generic run-parts: executing /etc/kernel/postinst.d/update-notifier 3.13.0-29-generic /boot/vmlinuz-3.13.0-29-generic run-parts: executing /etc/kernel/postinst.d/zz-update-grub 3.13.0-29-generic /boot/vmlinuz-3.13.0-29-generic /usr/sbin/grub-mkconfig: 14: /etc/default/grub: nouveau.modeset=0: not found run-parts: /etc/kernel/postinst.d/zz-update-grub exited with return code 127 Failed to process /etc/kernel/postinst.d at /var/lib/dpkg/info/linux-image-3.13.0-29-generic.postinst line 1025. No apport report written because the error message indicates its a followup error from a previous failure. No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already dpkg: error processing package linux-image-3.13.0-29-generic (--configure): subprocess installed post-installation script returned error exit status 2 dpkg: dependency problems prevent configuration of linux-image-extra-3.13.0-29-generic: linux-image-extra-3.13.0-29-generic depends on linux-image-3.13.0-29-generic; however: Package linux-image-3.13.0-29-generic is not configured yet. dpkg: error processing package linux-image-extra-3.13.0-29-generic (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of linux-image-generic: linux-image-generic depends on linux-image-3.13.0-29-generic; however: Package linux-image-3.13.0-29-generic is not configured yet. linux-image-generic depends on linux-image-extra-3.13.0-29-generic; however: Package linux-image-extra-3.13.0-29-generic is not configured yet. dpkg: error processing package linux-image-generic (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of linux-generic: linux-generic depends on linux-image-generic (= 3.13.0.29.35); however: Package linux-image-generic is not configured yet. dpkg: error processing package linux-generic (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of linux-image-extra-3.13.0-27-generic: linux-image-extra-3.13.0-27-generic depends on linux-image-3.13.0-27-generic; however: Package linux-image-3.13.0-27-generic is not configured yet. dpkg: error processing package linux-image-extra-3.13.0-27-generic (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of linux-signed-image-3.13.0-29-generic: linux-signed-image-3.13.0-29-generic depends on linux-image-3.13.0-29-generic (= 3.13.0-29.53); however: Package linux-image-3.13.0-29-generic is not configured yet. linux-signed-image-3.13.0-29-generic depends on linux-image-extra-3.13.0-29-generic (= 3.13.0-29.53); however: Package linux-image-extra-3.13.0-29-generic is not configured yet. dpkg: error processing package linux-signed-image-3.13.0-29-generic (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of linux-signed-image-generic: linux-signed-image-generic depends on linux-signed-image-3.13.0-29-generic; however: Package linux-signed-image-3.13.0-29-generic is not configured yet. dpkg: error processing package linux-signed-image-generic (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of linux-signed-generic: linux-signed-generic depends on linux-signed-image-generic (= 3.13.0.29.35); however: Package linux-signed-image-generic is not configured yet. dpkg: error processing package linux-signed-generic (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of linux-signed-image-3.13.0-27-generic: linux-signed-image-3.13.0-27-generic depends on linux-image-3.13.0-27-generic (= 3.13.0-27.50); however: Package linux-image-3.13.0-27-generic is not configured yet. linux-signed-image-3.13.0-27-generic depends on linux-image-extra-3.13.0-27-generic (= 3.13.0-27.50); however: Package linux-image-extra-3.13.0-27-generic is not configured yet. dpkg: error processing package linux-signed-image-3.13.0-27-generic (--configure): dependency problems - leaving unconfigured Setting up libxkbcommon-x11-0:amd64 (0.4.1-0ubuntu1) ... Setting up libqt5gui5:amd64 (5.2.1+dfsg-1ubuntu14.2) ... Processing triggers for libc-bin (2.19-0ubuntu6) ... Errors were encountered while processing: linux-image-3.13.0-27-generic linux-image-3.13.0-29-generic linux-image-extra-3.13.0-29-generic linux-image-generic linux-generic linux-image-extra-3.13.0-27-generic linux-signed-image-3.13.0-29-generic linux-signed-image-generic linux-signed-generic linux-signed-image-3.13.0-27-generic E: Sub-process /usr/bin/dpkg returned an error code (1)

    Read the article

  • Android Image Problem and threshold

    - by Danny_E
    Hey Guys, Long time reader never posted until now. Im having some trouble with Android, im implementing a library called JJIL its an open source imaging library. My problem is this i need to run some analysis on an image and to do so i need to have it in jjil.core.image format and once those processes are complete i need to convert the changed image from jjil.core.image to java.awt.image. I cant seem to find a method of doing this does anyone have any ideas or have any experience with this? I would be grateful of any help. Danny

    Read the article

  • Is using the .NET Image Conversion enough?

    - by contactmatt
    I've seen a lot of people try to code their own image conversion techniques. It often seems to be very complicated, and ends up using GDI+ function calls, and manipulating bits of the image. This has got me wondering if I am missing something in the simplicity of .NET's image conversion call when saving an image. Here's the code I have: Bitmap tempBmp = new Bitmap("c:\temp\img.jpg"); Bitmap bmp = new Bitmap(tempBmp, 800, 600); bmp.Save(c:\temp\img.bmp, //extension depends on format ImageFormat.Bmp) //These are all the ImageFormats I allow conversion to within the program. Ignore the syntax for a second ;) ImageFormat.Gif) //or ImageFormat.Jpeg) //or ImageFormat.Png) //or ImageFormat.Tiff) //or ImageFormat.Wmf) //or ImageFormat.Bmp)//or ); This is all I'm doing in my image conversion. Just setting the location of where the image should be saved, and passing it an ImageFormat type. I've tested it the best I can, but I'm wondering if I am missing anything in this simple format conversion, or if this is sufficient?

    Read the article

  • PHP image watermark only displaying image on page

    - by Satch3000
    I am testing a script where I watermark an image in my webpage. The script works fine and the image is watermark but my problem is that only the image is displayed on the page. As soon as I add the script to my page it's like the web page is converted to the image that I'm watermarking. I think it's because of header("content-type: image/jpeg"); from the code. I need to watermark the image on my webpage but I also need the rest of my webpage to be displayed too. How is this done? I'm quite confused on how this works. The script I'm using is from here Here's the code I'm using: <?php $main_img = "Porsche_911_996_Carrera_4S.jpg"; // main big photo / picture $watermark_img = "watermark.gif"; // use GIF or PNG, JPEG has no tranparency support $padding = 3; // distance to border in pixels for watermark image $opacity = 100; // image opacity for transparent watermark $watermark = imagecreatefromgif($watermark_img); // create watermark $image = imagecreatefromjpeg($main_img); // create main graphic if(!$image || !$watermark) die("Error: main image or watermark could not be loaded!"); $watermark_size = getimagesize($watermark_img); $watermark_width = $watermark_size[0]; $watermark_height = $watermark_size[1]; $image_size = getimagesize($main_img); $dest_x = $image_size[0] - $watermark_width - $padding; $dest_y = $image_size[1] - $watermark_height - $padding; // copy watermark on main image imagecopymerge($image, $watermark, $dest_x, $dest_y, 0, 0, $watermark_width, $watermark_height, $opacity); // print image to screen header("content-type: image/jpeg"); imagejpeg($image); imagedestroy($image); imagedestroy($watermark); ?> NOTE: I'm getting the image path from the database so I cannot hardcode the image filename as it's dynamic.

    Read the article

  • How to resize a image with jquery

    - by Anders Kitson
    I want to resize a img on a click function. Here is my code that is currently not working. I am not sure if I am doing this correctly at all, any help would be great. <script> $(document).ready(function(){ $("#viewLarge").click( function(){ $("#newsletter").width("950px"); }); }); </script> <a id="viewLarge" class="prepend-7" href="#">View Larger(+)</a> <img id='newsletter' width='630px' src='images/news/hello.jpg'>

    Read the article

  • Blurred image recovery?

    - by m0s
    I have pictures of handwritten text and some of them are blurred, because the camera was shaky. If someone could point out any techniques that I can use to bring it to readable quality would be great. It is really a closeup, and I'm pretty sure it is doable. If you can recommend a specialized software or you know some techniques in photo-shop or any other software that would help please comment.

    Read the article

  • Rotating images with PHP reduces quality especially over about 10-20 actions

    - by Dylan Cross
    I am using this code below to rotate my jpeg images, the problem is that after around 10-20 times of rotating the image the image is dramatically lower quality, especially blue skies and such, my question is how can I keep these images the same high quality image? There must be a way. I mean, i keep the original image on the server for each image uploaded, and I don't do anything to that, so if need be it, I guess I could always come up with some way of using that over whenever possible.. But would rather not have to. $source = imagecreatefromjpeg($filename); $rotate = imagerotate($source, 90, 0); imagejpeg($rotate, $filename ,100);

    Read the article

  • Django resizing an image pre save using PIL

    - by Ed
    Ugh, I hate having to ask a question on such a common feature, but. . . I'm using an ImageField in a form to upload a photo to S3. I want to resize the image before it is uploaded to S3. I'm trying to use PIL to test the dimensions and resize if necessary. The Image.open() part is throwing me though. It wants a filepath, and the ImageField from the form is only returning the actual file and filename. How can I resize the image before it's saved to S3? Before we get to this point, I'm not using sorl because I believe sorl is compatible with models using ImageFields. But the model associated with the saved S3 images holds just the url of the image on S3 as opposed to using ImageFields.

    Read the article

  • SSRS: Report loading external images, image not found, can I hide the image control

    - by Nauman
    My SSRS report loads logo images for each customer from a customer number specific folder on the report server. I write an expression, to form my URL to the image based on th customer number. ..."http://localhost/images/" + iCustomerNumber.ToString() + "/logo.gif" I am able to get this working, but the problem I face is, when a particular customer doesn't has an image, then my report shows a red X mark in place of the logo. In this case, I expect to hide the image control itself. Any thoughts???? The other dirty solution will be to ensure that each customer specific folder has the designated image! even if there is no logo for a customer, I'll place a blank.gif or a spacer.gif of probably a square pixel in dimension!.

    Read the article

  • ASP.NET store Image in SQL and retrieve for Asp:Image

    - by sweetcoder
    I am looking to fileupload a picture jpeg,gif,etc into an SQL database on an updateprofilepicture page. Then on the profile page, I want to retrieve the image from an sql database and have it show up in an Asp:Image control. I have much code trying to do this and it doesn't work. The table contains a column of type Image.

    Read the article

  • Image Processing, joining the small images to form the main image

    - by n0idea
    Good morning everyone, Actually I'm having a small issue in image processing and I'm in need of some help. First of all, let me explain what i want to do, i have an image that was split into 4 other small images. I currently have like 6 small images that i need to figure out which ones are part of the real image. Second, what i currently know is that that i should compare these images edges or last column with the first column of the other image. I'm not sure yet what exactly should be done, anyone is able to put me on the same tracks, with some detailed hints and how to compare the edges of 2 images. Some links and example codes will be help full. One more thing, how am i able to read .Raw images using java, c# or python ?

    Read the article

  • Image Data via Ajax - how can I display the image on the Page

    - by Mike B
    I am creating a Domino Document via AJAX that contains a photo. I am able to get the base64 image data back to the server in a Notes Domino Document. Data is stored in a Richtext (textarea) field as "data:image/jpeg;base64,/9j/4AAQSkZJRgABAQAAAQABAAD/2wBDAFA..........." - (this goes on for several lines) I am trying to display on the Domino Webpage using passthru tag <<image id= "pic1" >> in the onLoad event of the Form i try to shove the data into the image element using this code: //Photo Stuff alert(document.forms[0].photo1.value); document.getElementById("pic1").src = document.forms[0].photo1.value; The alert is showing the data. Picture is not appearing. Please help. Thanks Mike

    Read the article

  • turning text into image - PHP/GD - save image

    - by Phil Jackson
    Hi, I'm using this script to simply create an image from text. What I would like to know is how to save the image instead of printing straight to browser; // an email address in a string $string = $post[$key]; // some variables to set $font = 4; $width = ImageFontWidth($font) * strlen($string); $height = ImageFontHeight($font); // lets begin by creating an image $im = @imagecreatetruecolor ($width,$height); //white background $background_color = imagecolorallocate ($im, 255, 255, 255); //black text $text_color = imagecolorallocate ($im, 0, 0, 0); // put it all together $image = imagestring ($im, $font, 0, 0, $string, $text_color); I know its probably just one line of code at the end but im not sure which GD function to use. Any help would be much appreciated, Regards, Phil.

    Read the article

  • Dynamically reducing image dimension as well as image size in C#

    - by hanesjw
    I have an image gallery that is created using a repeater control. The repeater gets bound inside my code behind file to a table that contains various image paths. The images in my repeater are populated like this <img src='<%# Eval("PicturePath")' %>' height='200px' width='150px'/> (or something along those lines, I don't recall the exact syntax) The problem is sometimes the images themselves are massive so the load times are a little ridiculous. And populating a 150x200px image definitely should not require a 3MB file. Is there a way I can not only change the image dimensions, but shrink the file size down as well? Thanks!

    Read the article

< Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >