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  • Image links work but show "broken image" in IE.

    - by Path
    I have a problem. I have made some image files for a menu. They work fine in Firefox, but IE (8, haven't tested with others) and Chrome show a broken image.. Image, on top. Even though the images work. The page is here: http://www.silkeborgmuseum.dk/udvikling/index.php This is a very old page of mine but I need to make it work. I have tried searching google and stackoverflow, but have not so far been able to find anyone else having this problem or what is causing it. Can anyone help? As a parting comment, I will say that I have only been developing websites for a few months, but wow, i already hate IE with a fiery passion.

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  • Improving Performance on this Image Creation function

    - by Abs
    Hello all, I am making use of GD2 and the image functions to take in a string and then convert that into an image using different fonts at different sizes. The function I use is below. Currently, its pretty quick but not quick enough. The function gets called about 20 times per user and the images generated are always new ones (different) so caching isn't going to help! I was hoping to get some ideas on how to make this function faster. Maybe supply more RAM to the script running? Anything else that is specific to this PHP function? Anything else that I can do to tweak performance of this function? function generate_image($save_path, $text, $font_path, $font_size){ $font = $font_path; /* * I have simplifed the line below, its actually a function that works out the size of the box * that is need for each image as the image size is different based on font type, font size etc */ $measure = array('width' => 300, 'height'=> 120); if($measure['width'] > 900){ $measure['width'] = 900; } $im = imagecreatetruecolor($measure['width'], $measure['height']); $white = imagecolorallocate($im, 255, 255, 255); $black = imagecolorallocate($im, 0, 0, 0); imagefilledrectangle($im, 0, 0, $measure['width'], $measure['height'], $white); imagettftext($im, $font_size, 0, $measure['left'], $measure['top'], $black, $font, ' '.$text); if(imagepng($im, $save_path)){ $status = true; }else{ $status = false; } imagedestroy($im); return $status; } Thanks all for any help

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  • Upload an image using class.upload.php via AJAX, display image in form using jQuery

    - by Benjamin
    I am using class.upload.php to handle an image upload from a form that submits employee details to a MySQL database. class.upload.php does EXACTLY what I want it to do, resize the image and rename it - what I am now trying to accomplish is to upload via Ajax after the user selects the file and then display it in the form while they continue entering details. How would this best be accomplished with jQuery?

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  • Disable form resizing in delphi

    - by Hendriksen123
    Is there any way to stop the user resizing the form? Currently I am using: When form size changed.... MainForm.Height := 761; MainForm.Width := 777; But this looks horrible as it flickers as the user tries to change the form size.

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  • Fastest Algorithm to scale down 32Bit RGB IMAGE.

    - by Sunny
    which algorithm to use to scale down 32Bit RGB IMAGE to custom resolution? Algorithm should average pixels. for example If I have 100x100 image and I want new Image of size 20x50. Avg of first five pixels of first source row will give first pixel of dest, And avg of first two pixels of first source column will give first dest column pixel. Currently what I do is first scale down in X resolution, and after that I scale down in Y resolution. I need one temp buffer in this method. Is there any optimized method that you know?

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  • Image Application in WPF and Perfomance.

    - by Harsha
    Hello All, I am planning to build Image processing application using WPF. Brightness /Contrast and Histogram are main operation of this application. I have downloaded the application " Foundations: Bitmaps and Pixel Bits" from http://msdn.microsoft.com/en-us/magazine/cc534995.aspx . But when I tried to open the images which are more than 1200x1600, It is very slow. How to increase the performance. Is any one worked on Image processing in WPF. Please suggest me how to solve this perfomance issue in WPF for image(more than 1600x1200) operation. Thanks you, Harsha

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  • Serverside image processing

    - by spol
    I am designing a web application that does server side image processing in real time. Processing tasks include applying different effects like grayscale, blur, oil paint, pencil sketch etc on images in various formats. I want to build it using java/servlets which I am already familiar with. I found 3 options, 1) Use pure java imaging libraries like java.awt or http://www.jhlabs.com/ip/index.html 2) Use command line tools like Gimp/ImageMagick 3) Use c,c++ image libraries that have java bindings. I don't know which of the above options is good keeping the performance in mind. It looks like option 2) and 3) are good performance wise, but I want to be sure before I rule out 1). I have also heard gimp cannot be run using command line unless gtk or xwindows is already installed on the server. Will there be any such problems with 2) or 3) while running them server side? Also please suggest any good image processing libraries for this purpose.

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  • Image Uploading - security issues

    - by TenaciousImpy
    Hi, I'm developing an ASP.NET Web app and would like the user to be able to either upload an image from their local system, or pass in a URL to an image. The image can either be a JPG or PNG. What security issues should I be concerned about doing this? I've seen various ways of embedding code within JPG files. Are there any methods in C# (or external libraries) which can confirm that a file is a JPG/PNG, otherwise throw an error? At the very least, I'm making the directory which holds uploaded images non-browsable and putting a max size limit of 1mb, but I'd like to implement further checks. Thanks for any advice.

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  • Wrong image dimensions when it's dynamically loaded on a page the 1st time

    - by Nikita Barsukov
    I have the following piece of Javascript code on my web-page var central_image = document.createElement("img") central_image.setAttribute("src", imgs[curr_image_no - 1]); central_image.setAttribute("name", "jpeg"); document.getElementById("photo").appendChild(central_image); central_image.onload = getDimensions(); //function that alerts image dimensions Now, when the central_image is loaded for the 1st time in Firefox, its height always equals to 0. In IE its dimensions are 28 x 30 pixels. When I reload image, its dimensions are OK in both browsers. I guess the problem is that function getDimensions() starts before image was loaded completely. How to change that?

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  • Which image sharing websites supports file uploading dynamically via api

    - by KoolKabin
    Hi, I have been searching for image hosting website that displays images of a user in a nice and managed way. I want to upload the files to that image hosting website in my account of that website from a page in my website. i.e if i have a website abc.com then user browse my website abc.com. Uploads the file to my website. Now I want to transfer the uploaded file to the image hosting website so that it can be viewed by other users of that hosting website and get better visibility to world

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  • image viewer: png vs gif

    - by David Oneill
    I have a bunch of files that have .png extension. However, some of them are actually gif files. Any of the files, I can open them w/ gimp or view them in firefox, but when I try to open them with the Eye of Gnome viewer, it gives an error "Could not load image: Fatal error reading PNG image file: Not a PNG file" Is there: Another image viewer that can open files with incorrect extensions that I could use as default? It would need to have the ability to zoom in and out on images, and scroll through all the images in a folder via arrow keys. An automated way to rename the files that are actually gif files to the correct extensions? Choice 2 is preferred, but I don't now how to tell what type they are. I would be able to put together a bash script to do the renaming if there is a command that could tell me what type they are.

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  • Which image sharing websites supports file uploading dynamically via api

    - by KoolKabin
    I have been searching for image hosting website that displays images of a user in a nice and managed way. I want to upload the files to that image hosting website in my account of that website from a page in my website. i.e if i have a website abc.com then user browse my website abc.com. Uploads the file to my website. Now I want to transfer the uploaded file to the image hosting website so that it can be viewed by other users of that hosting website and get better visibility to world

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  • How to load Image in C# and set properties of the Picture Box

    - by SAMIR BHOGAYTA
    Create a C# application drag a picture Box, four buttons and open file dialog on the form. Write code on btn_browse Button click ----------------------------------------- private void btn_browse_Click(object sender, System.EventArgs e) { try { OpenFileDialog open = new OpenFileDialog(); open.Filter = "Image Files(*.jpg; *.jpeg; *.gif; *.bmp)|*.jpg; *.jpeg; *.gif; *.bmp"; if (open.ShowDialog()==DialogResult.OK) { pictureBox1.Image = new Bitmap(open.FileName); } } catch (Exception) { throw new ApplicationException("Failed loading image"); } } Write code on btn_StretchImage Button click ------------------------------------------------ private void btn_StretchImage_Click(object sender, System.EventArgs e) { pictureBox1.SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage; } Write code on btn_AutoSize Button click ------------------------------------------------- private void btn_AutoSize_Click(object sender, System.EventArgs e) { pictureBox1.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize; } Write code on btn_CenterImage Button click -------------------------------------------------- private void btn_CenterImage_Click(object sender, System.EventArgs e) { pictureBox1.SizeMode = System.Windows.Forms.PictureBoxSizeMode.CenterImage; }

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  • error Caused by: java.lang.OutOfMemoryError Load Image

    - by user2493770
    This is my method to load images in background, the first and second load normally. But after these loading, a memory error appears. How can I fix this? public class MainArrayAdapterViewHolder extends ArrayAdapter<EmpresaListaPrincipal> { private final Context context; private ArrayList<EmpresaListaPrincipal> data_array; public DisplayImageOptions options; public ImageLoader imageLoader = ImageLoader.getInstance(); public MainArrayAdapterViewHolder(Context context, ArrayList<EmpresaListaPrincipal> list_of_ids) { super(context, R.layout.main_list_rowlayout, list_of_ids); this.context = context; this.data_array = list_of_ids; //------------- read more here https://github.com/nostra13/Android-Universal-Image-Loader options = new DisplayImageOptions.Builder().showImageForEmptyUri(R.drawable.ic_launcher).showImageOnFail(R.drawable.ic_launcher).resetViewBeforeLoading() .cacheOnDisc().imageScaleType(ImageScaleType.IN_SAMPLE_INT).bitmapConfig(Bitmap.Config.RGB_565).delayBeforeLoading(0).build(); File cacheDir = StorageUtils.getCacheDirectory(context); ImageLoaderConfiguration config = new ImageLoaderConfiguration.Builder(context).memoryCacheExtraOptions(720, 1280) // default = device screen // dimensions .discCacheExtraOptions(720, 1280, CompressFormat.JPEG, 100).threadPoolSize(3) // default .threadPriority(Thread.NORM_PRIORITY - 1) // default .memoryCacheSize(2 * 1024 * 1024).discCache(new UnlimitedDiscCache(cacheDir)) // default .discCacheSize(50 * 1024 * 1024).discCacheFileCount(100).discCacheFileNameGenerator(new HashCodeFileNameGenerator()) // default .imageDownloader(new BaseImageDownloader(context)) // default .tasksProcessingOrder(QueueProcessingType.FIFO) // default .defaultDisplayImageOptions(options) // default .build(); imageLoader.init(config); } @Override public View getView(int position, View convertView, ViewGroup parent) { ViewHolder viewholder; View v = convertView; //Asociamos el layout de la lista que hemos creado e incrustamos el ViewHolder if(convertView == null){ LayoutInflater inflater = (LayoutInflater) context.getSystemService(Context.LAYOUT_INFLATER_SERVICE); //View rowView = inflater.inflate(R.layout.main_list_rowlayout, parent, false); v = inflater.inflate(R.layout.main_list_rowlayout, parent, false); viewholder = new ViewHolder(); viewholder.textView_main_row_title = (TextView) v.findViewById(R.id.textView_main_row_title); viewholder.imageView_restaurant_icon = (ImageView) v.findViewById(R.id.imageView_restaurant_icon); viewholder.textView_main_row_direccion = (TextView) v.findViewById(R.id.textView_main_row_direccion); v.setTag(viewholder); } ImageLoadingListener mImageLoadingListenr = new ImageLoadingListener() { @Override public void onLoadingStarted(String arg0, View arg1) { // Log.e("* started *", String.valueOf("complete")); } @Override public void onLoadingComplete(String arg0, View arg1, Bitmap arg2) { // Log.e("* complete *", String.valueOf("complete")); } @Override public void onLoadingCancelled(String arg0, View arg1) { } @Override public void onLoadingFailed(String arg0, View arg1, FailReason arg2) { // TODO Auto-generated method stub } }; try { viewholder = (ViewHolder) v.getTag(); viewholder.textView_main_row_title.setText(data_array.get(position).getNOMBRE()); viewholder.textView_main_row_direccion.setText(data_array.get(position).getDIRECCION()); String image = data_array.get(position).getURL(); // ------- image --------- try { if (image.length() > 4) imageLoader.displayImage(image, viewholder.imageView_restaurant_icon, options, mImageLoadingListenr); } catch (Exception ex) { } //textView_main_row_title.setText(name); //textView_main_row_address.setText(address); } catch (Exception e) { // TODO: handle exception } return v; } public class ViewHolder { public TextView textView_main_row_title; public TextView textView_main_row_direccion; //public TextView cargo; public ImageView imageView_restaurant_icon; } }

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  • Jquery resizing image

    - by michele
    I'd like to start a discussion about the image resizing using jQuery. That's my contribution: But I think I'm far away from the solution. What about the cropping? Who can help me? $(document).ready(function() { $('.story-small img').each(function() { var maxWidth = 100; // Max width for the image var maxHeight = 100; // Max height for the image var ratio = 0; // Used for aspect ratio var width = $(this).width(); // Current image width var height = $(this).height(); // Current image height // Check if the current width is larger than the max if(width > maxWidth){ ratio = maxWidth / width; // get ratio for scaling image $(this).css("width", maxWidth); // Set new width $(this).css("height", height * ratio); // Scale height based on ratio height = height * ratio; // Reset height to match scaled image } // Check if current height is larger than max if(height > maxHeight){ ratio = maxHeight / height; // get ratio for scaling image $(this).css("height", maxHeight); // Set new height $(this).css("width", width * ratio); // Scale width based on ratio width = width * ratio; // Reset width to match scaled image } }); });

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  • Image creation performance / image caching

    - by Kilnr
    Hello, I'm writing an application that has a scrollable image (used to display a map). The map background consists of several tiles (premade from a big JPG file), that I draw on a Graphics object. I also use a cache (Hashtable), to prevent from having to create every image when I need it. I don't keep everything in memory, because that would be too much. The problem is that when I'm scrolling through the map, and I need an image that wasn't cached, it takes about 60-80 ms to create it. Depending on screen resolution, tile size and scroll direction, this can occur multiple times in one scroll operation (for different tiles). In my case, it often happens that this needs to be done 4 times, which introduces a delay of more than 300 ms, which is extremely noticeable. The easiest thing for me would be that there's some way to speed up the creation of Images, but I guess that's just wishful thinking... Besides that, I suppose the most obvious thing to do is to load the tiles predictively (e.g. when scrolling to the right, precache the tiles to the right), but then I'm faced with the rather difficult task of thinking up a halfway decent algorithm for this. My actual question then is: how can I best do this predictive loading? Maybe I could offload the creation of images to a separate thread? Other things to consider? Thanks in advance.

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