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  • Can i use aac in an commercial app for free?

    - by Jason123
    I was wondering if i can use the aac codec in my commercial app for free (through lgpl ffmpeg). It says on the wiki: No licenses or payments are required to be able to stream or distribute content in AAC format.[36] This reason alone makes AAC a much more attractive format to distribute content than MP3, particularly for streaming content (such as Internet radio). However, a patent license is required for all manufacturers or developers of AAC codecs. For this reason free and open source software implementations such as FFmpeg and FAAC may be distributed in source form only, in order to avoid patent infringement. (See below under Products that support AAC, Software.) But the xSplit program had to cancel the AAC for free members because they have to pay royalties per person. Is this true (that you have to pay per each person that uses aac)? If you do have to pay, which company do you pay to and how does one apply?

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  • SUN Java and GPL V2 licence issue for linked applications

    - by user255607
    I have recently noticed that the Sun Java code has been released as GPL V2 code (see Google code repo). Does that mean that all applications written in Java and linked to Sun APIs (beans, and so on) are also in GPL ? If we strictly follow the GPL then this should be the case (Libs should be in LGPL, not GPL if we want to build proprietary software on top of it). Is there another commercial licence which can avoid such an issue ? I cannot believe this is the case. There must be an explanation on this. Regards, Apple92

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  • Can Google Translate's audio files be used in a game?

    - by ashes999
    For my game, I need text-to-speech. Since it's Android, I decided to settle for MP3s, since the range of words spoken is few. For my prototype, I'm using Google Translate to generate the audio since it has awesome pronounciation across multiple languages. But can I use it in production? What if I sell my game for $1 on the app store? All I can find on SE is that the API may be LGPL, and that the licensing page mentions the API is only available for academic research -- nothing more. My usage is a bit different; I'm actually capturing the audio bits and using those instead. I'm curious to know the license for this; I can't find anything with my Google-fu.

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  • GPL exception that allows linking to free licenses only?

    - by fNek
    There is the GPL license and the linking exception which allows closed-source programs to use the program as a library. There is also the slightly more restrictive LGPL (more restrictive than GPL with exception since it requires that the user can change the library in the resulting project, etc.). And there is the Cygwin exception that allows linking to open source programs. I see clear advantages: Open-Source programs may use the library. People may use these programs for closed-source programs, but then they lose the permission to use the (GPL) library. However, there are two things I don't like about the Cygwin exception: - Its legal status is disputed - I keep hearing that it is basically worthless - It requires certification by the OSI, I would rather have certification by FSF Is there an exception to the GNU General Public License that meets my requirements?

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  • Open Source Graph Layout Library

    - by James Westgate
    I'm looking for an open source (GPL, LGPL etc) graph layout library for .net framework, preferably fully managed code. Im not worried about the visualisation aspect of things. I can find lots of them for Java, but none for .net... Thanks!

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  • source of QAxObject in Qt3

    - by vinnitu
    Hi, as we known Qt4 has LGPL and now it is actual verison of Qt library, but maybe somebody knowns where can I get Qt3(.3.8) with QAxWidget sources? it is no more actually, a make analoge (if some body interesting please note)

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  • SmartGWT RestDataSource

    - by Han Fastolfe
    Hi all, I'm using SmartGWT/SmartClient LGPL, I can't use the Pro, due to project ties. I would like to create a RestDataSource from a jdbc connection, to be exposed from the server to the SmartGWT client. How could it be done? Any help is greatly appreciated.

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  • Is there any boost-independent version of boost/tr1 shared_ptr

    - by Artyom
    I'm looking for independent implementation of boost/tr1 shared_ptr, weak_ptr and enable_shared_from_this. I need: Boost independent very small implementation of these features. I need support of only modern compilers like GCC-4.x, MSVC-2008, Intel not things like MSVC6 or gcc-3.3 I need it to be licensed under non-copyleft LGPL compatible license like Boost/Mit/3-clause BSD. So I can include it in my library. Note - it is quite hard to extract shared_ptr from boost, at least BCP gives about 324 files...

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  • Gtk# property grid.

    - by AvatarOfChronos
    Does anybody out there know of a lgpl licensed Property Grid control for c#. I know there is a property grid control in the monodevelop source but I was wondering if there were other options?

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  • Java - Which Business Intelligence (BI) platform can I embed with my commercial software for free?

    - by Yatendra Goel
    I am developing a java application and I want to use: Reporting Analysis Data Mining Data Integration tools to be shipped with my commercial application that I am NOT going to sell as an open source application. So I want to know which tools I can use in my app. Actually I am evaluating PENTAHO and JASPER but I don't understand licensing issues. Some comes under GPL, some under LGPL, some under CPL... so I am very confused about those.

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  • Porting QT application from Linux to Windows?

    - by umanga
    Greetings all, We are developing a QT application (QT 4.6 LGPL version) in Linux platform.All the libraries we use are cross-platform. Now we want to port it into Windows and continue develop in Windows. My questions are: Which compiler should we use ,Can we use MinGW or Visual C++ compiler? 2.If its Visual C++ compiler, which Visual Studio version should be used ,can we use 'Visual C++ Studio 2010 express' ? thanks in advance.

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  • What power do I have over my license?

    - by DavidG
    Say for example, I've written some code under GPL 3. My company wants to use that code for a commercial product. Am I allowed to then say to them that they can use it under LGPL/MIT or any other license? If so, would I then have to change the included header at the top of each file? If so, what is stopping someone else from changing the license on my code?

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  • Encoding Video on the iPhone

    - by Dave
    Im trying to record the contents of the iPhone screen to video , in the app I'm working on there able to create a little animation. I'm just not sure how to encode the screen contents/animation to video? The problem with using something like ffmpeg is that its LGPL which can lead to licensing issues, is there a better option?

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  • Is it illegal to rewrite every line of an open source project in a slightly different way, and use it in a closed source project?

    - by Chris Barry
    There is some code which is GPL or LGPL that I am considering using for an iPhone project. If I took that code (JavaScript) and rewrote it in a different language for use on the iPhone would that be a legal issue? In theory the process that has happened is that I have gone through each line of the project, learnt what it is doing, and then reimplemented the ideas in a new language. To me it seems this is like learning how to implement something, but then reimplementing it separately from the original licence. Therefore you have only copied the algorithm, which arguably you could have learnt from somewhere else other than the original project. Does the licence cover the specific implementation or the algorithm as well? EDIT------ Really glad to see this topic create a good conversation. To give a bit more backing to the project, the code involved does some kind of audio analysis. I believe it is non-trivial to learn or implement, although I was prepared to embark on this task (I'm at the level where I can implement an FFT algorithm, and this was going to go beyond that.) It is a fairly low LOC script, so I didn't think it would be too hard to do a straight port. I really like the idea of rereleasing my port as well as using it in the application. I don't see any problem with that, and it would be a great way to give something back to the community. I was going to add a line about not wanting to discuss the moral issues, but I'm quite glad I didn't as it seems to have fired the debate a bit. I still feel a bit odd about using open source code to learn from. Does this mean that anything one learns from an open source project is not allowed to be used in a closed source project? And how long after or different does an implementation have to be to not be considered violation of the licence? Murky! EDIT 2 -------- Follow up question

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  • Is there an alternative to Google Code Search?

    - by blunders
    Per the Official Google Blog: Code Search, which was designed to help people search for open source code all over the web, will be shut down along with the Code Search API on January 15, 2012. Google Code Search is now gone, and since that makes it much harder to understand the features it presented, here's my attempt to render them via information I gathered from a cache of the page for the Search Options: The "In Search Box" just notes the syntax to type the command directly in the main search box instead of using the advance search interface. Package (In Search Box: "package:linux-2.6") Language (In Search Box: "lang:c++") (OPTIONS: any language, actionscript, ada, applescript, asp, assembly, autoconf, automake, awk, basic, bat, c, c#, c++, caja, cobol, coldfusion, configure, css, d, eiffel, erlang, fortran, go, haskell, inform, java, java, javascript, jsp, lex, limbo, lisp, lolcode, lua, m4, makefile, maple, mathematica, matlab, messagecatalog, modula2, modula3, objectivec, ocaml, pascal, perl, php, pod, prolog, proto, python, python, r, rebol, ruby, sas, scheme, scilab, sgml, shell, smalltalk, sml, sql, svg, tcl, tex, texinfo, troff, verilog, vhdl, vim, xslt, xul, yacc) File (In Search Box: "file:^.*.java$") Class (In Search Box: "class:HashMap") Function (In Search Box: "function:toString") License (In Search Box: "license:mozilla") (OPTIONS: null/any-license, aladdin/Aladdin-Public-License, artistic/Artistic-License, apache/Apache-License, apple/Apple-Public-Source-License, bsd/BSD-License, cpl/Common-Public-License, epl/Eclipse-Public-License, agpl/GNU-Affero-General-Public-License, gpl/GNU-General-Public-License, lgpl/GNU-Lesser-General-Public-License, disclaimer/Historical-Permission-Notice-and-Disclaimer, ibm/IBM-Public-License, lucent/Lucent-Public-License, mit/MIT-License, mozilla/Mozilla-Public-License, nasa/NASA-Open-Source-Agreement, python/Python-Software-Foundation-License, qpl/Q-Public-License, sleepycat/Sleepycat-License, zope/Zope-Public-License) Case Sensitive (In Search Box: "case:no") (OPTIONS: yes, no) Also of use in understanding the search tool would be the still live FAQs page for Google Code Search. Is there any code search engine that would fully replace Google Code Search's features?

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  • Looking for a small, light scene graph style abstraction lib for shader based OpenGL

    - by Pris
    I'm looking for a 'lean and mean' c/c++ scene graph library for OpenGL that doesn't use any deprecated functionality. It should be cross platform (strictly speaking I just dev on Linux so no love lost if it doesn't work on Windows), and it should be possible to deploy to mobile targets (ie OpenGLES2, and no crazy mandatory dependencies that wouldn't port well to modern mobile frameworks like iOS, Android, etc), with a license that's compatible with closed source software (LGPL or more liberal). Specific nice-to-haves would be: Cameras and Viewers (trackball, fly-by, etc) Object transform hierarchies (if B is a child of A, and you move A, B has the same transform applied to it) Simple animation Scene optimization (frustum culling, use VBOs, minimize state changes, etc) Text I've played around with OpenSceneGraph a lot and it's pretty amazing for fixed function pipeline stuff, but I've had a few of problems using it with the programmable pipeline and after going through their mailing list, it seems several people have had similar issues (going back years). Kitware's VES looks neat (http://www.vtk.org/Wiki/VES), but VES + VTK is pretty heavy. VTK is also typically for analyzing scientific data and I've read that it's not that appropriate for a general use case (not that great at rendering a lot of objects on scene,etc) I'm currently looking at VisualizationLibrary (http://www.visualizationlibrary.org/documentation/pag_gallery.html) which looks like it offers some of the functionality I'd like, but it doesn't explicitly support mobile targets. Other solutions like Ogre, Horde3D, Irrlicht, etc tend to be full on game engines and that's not really what I'm looking for. I'd like some suggestions for other libraries that I may have missed... please note I'm not willing to roll my own solution from scratch.

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  • Transition from 2D to 3D Game development [closed]

    - by jakebird451
    I have been working in the 2D world for a long time from manual blitting in windows to SDL to Python (pygame, pyopengl) and a bunch in between. Needless to say I have been programming for a while. So a while ago I started to program in OpenGL via C++ on my Mac. I then got a little intricate with my work after a while (3D models with skeleton structure and terrain development). After a long time of tinkering, I stopped due to the heavy work just to yield a low level understanding of how OpenGL works. Still interested in Graphics and Game Development I went on a search for a stable game engine with some features to grow on. Licence Requirement: Anything other than GPL (LGPL will do) OS Requirement: Mac & Windows Shader: GLSL or CG (GLSL preferred due to experience) Models: Any model structure with rigging (bone) support & animation I am looking at http://www.ogre3d.org/ currently and am starting to meddle around with some examples. However I am a little reluctant to spend a lot of time on it only to yield another dead end. So instead of falling down a spiraling black pit, I am posting my question to you guys to lead me in the right direction based on my requirements. How was your experience with the engine you recommend? Is it well documented? Does it have well documented examples? Any library requirements (Boost, libpng, etc)?

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  • Presentation Plugin for NetBeans IDE 7.2

    - by Geertjan
    I got some excellent help from Mark Stephens, who is from IDR Solutions, which produces JPedal. Using the LGPL version of JPedal, and code provided by Mark, it's now possible to right-click the node that appears in the Presentation Window: ...after which, using a file browser (to locate a file on disk) or a URL (a very simple check is done, the URL must start with "http" and end with "pdf"), you can now open PDF files as images (thanks to conversion from PDF to images done by JPedal) into NetBeans IDE, typically (I imagine) for presentation purposes: Note that you should consider the plugin in "alpha" state. But, despite that, I've had good results. Try it and use the URL below, as a control test (since it works fine for me), which produces the result shown above: http://edu.netbeans.org/contrib/slides/netbeans-platform/presentation-4-actions.pdf  However, for some PDFs, the plugin doesn't work, and I don't know why yet (trying to figure it out with Mark), resulting in this stack trace: java.lang.ArrayIndexOutOfBoundsException: 8 at org.jpedal.objects.acroforms.formData.SwingData.completeField(Unknown Source) at org.jpedal.objects.acroforms.rendering.DefaultAcroRenderer.createField(Unknown Source) at org.jpedal.objects.acroforms.rendering.DefaultAcroRenderer.createDisplayComponentsForPage(Unknown Source) at org.jpedal.PDFtoImageConvertor.convert(Unknown Source) at org.jpedal.PdfDecoder.getPageAsImage(Unknown Source) at org.jpedal.PdfDecoder.getPageAsImage(Unknown Source) Here's the location of the plugin, install it into NetBeans IDE 7.2; feedback is very welcome: http://plugins.netbeans.org/plugin/44525

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  • What is the simplest way to render video into memory (for drawing to a texture) in .NET?

    - by sebf
    In my project I would like to be able to play back video on surfaces in the world. I intend to do this by having the video frames rendered to a block of memory, then use this to update a texture each frame. Everything is in place - except for the part that actually gets the video. I have looked on Google and found that the video library world is very expansive (and geared towards video processing), and am having trouble finding a suitable one. FFMpeg is very comprehensive, but is an entire suite and would take a good amount of work to integrate. So far the most promising library I've found is the one based on the VLC player libraries - by virtue of it using the same resources as VLC Player it is known to be very capable; it also renders to blocks of memory, but the API (at least of the one on Codeplex) is more of a port of the C++ API rather than a managed wrapper. The 'solution' can be any wrapper/API/library, but with characteristics that make it suitable for use in a rendering engine, namely: Renders the video frame data to memory, so it can be picked up and passed to a texture on the GPU easily. Super simple - all that is needed is a way to load, jump and render a frame programatically - ideally it would use the systems codecs and not require an assortment of plugins. Permissive license (LGPL or more free-er) .NET bindings at least; all the better if it is natively managed Can anyone suggest a lightweight, (.NET) library, that can take a video file, and spit out some frames into a byte[]?

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  • Is KCFinder a legal alternative to CKFinder

    - by Jorre
    On the one hand there is http://ckfinder.com/ CKFinder or the people behind it have always been very vague about their licenses when we asked information about them, so we aren't really fond of using their commercially licensed products. So I've looked for an alternative and found http://kcfinder.sunhater.com which comes with an LGPL license, perfect for use in a commercial application that just wants to use the file browser and not modify it. Now they both look very similar and my question is: is KCfinder a legal alternative to CKfinder? Or is it an exact and modified copy? Does anyone know this or can find this out?

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  • How to generate .sln/.vcproj using qmake

    - by stas
    Hi! I have main.cpp in c:\test folder and do the following: qmake -project qmake -tp vc test.pro The answer is: WARNING: Unable to generate output for: C:/test//Makefile.Debug [TEMPLATE vcapp] WARNING: Unable to generate output for: C:/test//Makefile.Release [TEMPLATE vcapp] But, I don't need make files. I need .vcproj! Environment: Windows XP Pro SP3, MSVC 7.1 and 8.0. Qt is installed in C:\Qt\2010.02 (LGPL version). Commands are run from Qt Command Prompt. What's wrong with it? How to generate .sln/.vcproj? May I generate them for MSVC 7.1 and 8.0?

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  • Open source embedded filesystem (or single file virtual filesystem, or structured storage) library f

    - by Ioan
    I'm not sure what the "general" name of something like this might be. I'm looking for a library that gives me a file format to store different types of binary data in an expanding single file. open source, non-GPL (LGPL ok) C interface the file format is a single file multiple files within using a POSIX-like file API (or multiple "blobs" within using some other API) file/structure editing is done in-place reliable first, performant second Examples include: the virtual drives of a virtual machine whefs HDF CDF NetCDF Problems with the above: whefs doesn't appear to be very mature, but best describes what I'm after HDF, CDF, NetCDF are usable (also very reliable and fast), but they're rather complicated and I'm not entirely convinced of their support for opaque binary "blobs" Edit: Forgot to mention, one other relevant question: http://stackoverflow.com/questions/1361560/simple-virtual-filesystem-in-c-c Another similar question: http://stackoverflow.com/questions/374417/is-there-an-open-source-alternative-to-windows-compound-files Edit: Added condition of in-place editing.

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