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Search found 171 results on 7 pages for 'martijn burger'.

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  • Programming Contest Question: Counting Polyominos

    - by Martijn Courteaux
    Hi, An example question for a programming contest was to write a program that finds out how much polyominos are possible with a given number of stones. So for two stones (n = 2) there is only one polyominos: XX You might think this is a second solution: X X But it isn't. The polyominos are not unique if you can rotate them. So, for 4 stones (n = 4), there are 7 solutions: X X XX X X X X X X XX X XX XX XX X X X XX X X XX The application has to be able to find the solution for 1 <= n <=10 PS: Using the list of polyominos on Wikipedia isn't allowed ;) EDIT: Of course the question is: How to do this in Java, C/C++, C#

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  • C++: Platform independent game lib?

    - by Martijn Courteaux
    Hi, I want to write a serious 2D game, and it would be nice if I have a version for Linux and one for Windows (and eventually OSX). Java is fantastic because it is platform independent. But Java is too slow to write a serious game. So, I thought to write it in C++. But C++ isn't very cross-platform friendly. I can find game libraries for Windows and libraries for Linux, but I'm searching one that I can use for both, by recompiling the source on a Windows platform and on a Linux platform. Are there engines for this or is this idea irrelevant? Isn't it that easy (recompiling)? Any advice and information about C++ libraries would be very very very appreciated!

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  • subquery in join with doctrine dql

    - by Martijn de Munnik
    I want to use DQL to create a query which looks like this in SQL: select e.* from e inner join ( select uuid, max(locale) as locale from e where locale = 'nl_NL' or locale = 'nl' group by uuid ) as e_ on e.uuid = e_.uuid and e.locale = e_.locale I tried to use QueryBuilder to generate the query and subquery. I think they do the right thing by them selves but I can't combine them in the join statement. Does anybody now if this is possible with DQL? I can't use native SQL because I want to return real objects and I don't know for which object this query is run (I only know the base class which have the uuid and locale property). $subQueryBuilder = $this->_em->createQueryBuilder(); $subQueryBuilder ->addSelect('e.uuid, max(e.locale) as locale') ->from($this->_entityName, 'e') ->where($subQueryBuilder->expr()->in('e.locale', $localeCriteria)) ->groupBy('e.uuid'); $queryBuilder = $this->_em->createQueryBuilder(); $queryBuilder ->addSelect('e') ->from($this->_entityName, 'e') ->join('('.$subQueryBuilder.') as', 'e_')->join ->where('e.uuid = e_.uuid') ->andWhere('e.locale = e_.locale');

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  • Java: Make a method abstract for each extending class

    - by Martijn Courteaux
    Hi, Is there any keyword or design pattern for doing this? public abstract class Root { public abstract void foo(); } public abstract class SubClass extends Root { public void foo() { // Do something } } public class SubberClass extends SubClass { // Here is it not necessary to override foo() // So is there a way to make this necessary? // A way to obligate the developer make again the override } Thanks

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  • Java: Difference between PrintStream and PrintWriter

    - by Martijn Courteaux
    Hi, What is the difference between PrintStream and PrintWriter? They have much methods in common. I always mix up this classes because of that reason. And I think we can use them for exactly the same. But there has to be a difference. Otherwise there was only one class. I first searched on StackOverflow, but not yet this question. Thanks

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  • How to make a controls compliant for winform and webform?

    - by Martijn
    In my application I have methods which returns a control (checkbox, radiobutton, textbox) but I want to use the same class for my webform and winform. How can I achieve this? I was thinking about an interface, but I don't know how to implement this. In my code I have the following methods: public TextBox GenerateTextfield(AnswerPossibility answerPossibility) { TextBox textBox = new TextBox(); textBox.Tag = answerPossibility.Tag; return textBox; } public Collection<ButtonBase> GenerateMultipleChoice(Collection<AnswerPossibility> answers) { Collection<ButtonBase> checks = new Collection<ButtonBase>(); foreach (AnswerPossibility a in answers) { CheckBox chk = new CheckBox(); chk.Text = a.Text; chk.Name = "chk" + a.Id.ToString(); chk.Tag = a.Tag; checks.Add(chk); } return checks; } How can I make this so, that I can use this methods in a win form as well in a web form?

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  • C++: Create abstract class with abstract method and override the method in a subclass

    - by Martijn Courteaux
    Hi, How to create in C++ an abstract class with some abstract methods that I want to override in a subclass? How should the .h file look? Is there a .cpp, if so how should it look? In Java it would look like this: abstract class GameObject { public abstract void update(); public abstract void paint(Graphics g); } class Player extends GameObject { @Override public void update() { // ... } @Override public void paint(Graphics g) { // ... } } // In my game loop: for (int i = 0; i < objects.size(); i++) { objects.get(i).update(); } for (int i = 0; i < objects.size(); i++) { objects.get(i).paint(g); } Translating this code to C++ is enough for me.

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  • C++: Code assistance in Netbeans on Linux

    - by Martijn Courteaux
    Hi, My IDE (NetBeans) thinks this is wrong code, but it compiles correct: std::cout << "i = " << i << std::endl; std::cout << add(5, 7) << std::endl; std::string test = "Boe"; std::cout << test << std::endl; He always says: unable to resolve identifier .... (.... = cout, endl, string); So I think it has something to do with the code assistance. I think I have to change/add/remove some folders. Currently, I have this include folders: C compiler: /usr/local/include /usr/lib/gcc/i486-linux-gnu/4.4.3/include /usr/lib/gcc/i486-linux-gnu/4.4.3/include-fixed /usr/include C++ compiler: /usr/include/c++/4.4.3 /usr/include/c++/4.4.3/i486-linux-gnu /usr/include/c++/4.4.3/backward /usr/local/include /usr/lib/gcc/i486-linux-gnu/4.4.3/include /usr/include Thanks

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  • C# How to compress .ashx content?

    - by Martijn
    In my web application I use an ashx file to write a file to the browser. I've noticed that there's no compression over the .ashx file, but only over my .aspx files. Is it possible to compress .ashx? And if it is possible, how?

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  • C# asp.net Howto load an aspx page from another project?

    - by Martijn
    I have 2 projects. One project is a core and contains the GUI which is always the same and acts like a kind of framework. The second project is an application that must be set in the framework. The framework consists of a masterpage and a content page (application.aspx). From my second project I want to load the application.aspx. Is this possible? And if so.. how?

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  • C++: Avoid .cpp files with only an empty (de)constructor

    - by Martijn Courteaux
    Hi, When I have a header file like this: #ifndef GAMEVIEW_H_ #define GAMEVIEW_H_ #include <SDL/SDL.h> class GameView { public: GameView(); virtual ~GameView(); virtual void Update() = 0; virtual void Render(SDL_Surface* buffer) = 0; }; #endif /* GAMEVIEW_H_ */ I need to create a .cpp file like this: #include "GameView.h" GameView::~GameView() { } GameView::GameView() { } This is a bit stupid. Just a .cpp file for an empty constructor and deconstructor. I want to implement that method simply in the header file. That is much cleaner. How to do this?

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  • Game Development: How do you make a story game?

    - by Martijn Courteaux
    Hi, I made already a few simple games: enter a level, get up to the end, continue to the next level. But I'm still wondering how "real" game developers create games with a story. Here are a few things what a story game has (and where I'm wondering about how they make it) : A sequence of places the player have to visit and do there that, that and that. The first time you see a guy, he says just hello. After a few hours game progress, he gives you a hint to go to a specific place. The first time you walk over a bridge nothing happens, a second time: the bridge falls and you will enter a new location under the bridge. The first time you enter a new location, you will get a lot of information from e.g. villagers, etc. Next time nothing happens The last points are a bit three times the same. But, I don't think they have a save-file with a lot of booleans and integers for holding things like: Player did the first time .... Player enters the tenth time that location Player talked for the ###th time to that person etc When I talk about story games, I'm thinking to: The Legend of Zelda (all games of the serie) Okami And this are a few examples of level-in-level-out games: Mario Braid Crayon Physics Thanks

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  • Torrents: Can I protect my software by sending wrong bytes?

    - by Martijn Courteaux
    Hi, It's a topic that everyone interests. How can I protect my software against stealing, hacking, reverse engineering? I was thinking: Do my best to protect the program for reverse engineering. Then people will crack it and seed it with torrents. Then I download my own cracked software with a torrent with my own torrent-software. My own torrent-software has then to seed incorrect data (bytes). Of course it has to seed critical bytes. So people who want to steal my software download my wrong bytes. Just that bytes that are important to startup, saving and loading data, etc... So if the stealer download from me (and seed it later) can't do anything with it, because it is broken. Is this idea relevant? Maybe, good torrent-clients check hashes from more peers to check if the packages (containing my broken bytes) I want to seed are correct or not? Thanks

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  • C++: IDE Code assistance (Linux)

    - by Martijn Courteaux
    Hi, My IDE (NetBeans) thinks this is wrong code, but it compiles correct: std::cout << "i = " << i << std::endl; std::cout << add(5, 7) << std::endl; std::string test = "Boe"; std::cout << test << std::endl; He always says: unable to resolve identifier .... (.... = cout, endl, string); So I think it has something to do with the code assistance. I think I have to change/add/remove some folders. Currently, I have this include folders: C compiler: /usr/local/include /usr/lib/gcc/i486-linux-gnu/4.4.3/include /usr/lib/gcc/i486-linux-gnu/4.4.3/include-fixed /usr/include C++ compiler: /usr/include/c++/4.4.3 /usr/include/c++/4.4.3/i486-linux-gnu /usr/include/c++/4.4.3/backward /usr/local/include /usr/lib/gcc/i486-linux-gnu/4.4.3/include /usr/include Thanks

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  • C++: Maybe you know this fitfall?

    - by Martijn Courteaux
    Hi, I'm developing a game. I have a header GameSystem (just methods like the game loop, no class) with two variables: int mouseX and int mouseY. These are updated in my game loop. Now I want to access them from Game.cpp file (a class built by a header-file and the source-file). So, I #include "GameSystem.h" in Game.h. After doing this I get a lot of compile errors. When I remove the include he says of course: Game.cpp:33: error: ‘mouseX’ was not declared in this scope Game.cpp:34: error: ‘mouseY’ was not declared in this scope Where I want to access mouseX and mouseY. All my .h files have Header Guards, generated by Eclipse. I'm using SDL and if I remove the lines that wants to access the variables, everything compiles and run perfectly (*). I hope you can help me... This is the error-log when I #include "GameSystem.h" (All the code he is refering to works, like explained by the (*)): In file included from ../trunk/source/domein/Game.h:14, from ../trunk/source/domein/Game.cpp:8: ../trunk/source/domein/GameSystem.h:30: error: expected constructor, destructor, or type conversion before ‘*’ token ../trunk/source/domein/GameSystem.h:46: error: variable or field ‘InitGame’ declared void ../trunk/source/domein/GameSystem.h:46: error: ‘Game’ was not declared in this scope ../trunk/source/domein/GameSystem.h:46: error: ‘g’ was not declared in this scope ../trunk/source/domein/GameSystem.h:46: error: expected primary-expression before ‘char’ ../trunk/source/domein/GameSystem.h:46: error: expected primary-expression before ‘bool’ ../trunk/source/domein/FPS.h:46: warning: ‘void FPS_SleepMilliseconds(int)’ defined but not used This is the code which try to access the two variables: SDL_Rect pointer; pointer.x = mouseX; pointer.y = mouseY; pointer.w = 3; pointer.h = 3; SDL_FillRect(buffer, &pointer, 0xFF0000);

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  • C# Is it possible to wire up an event to a method when it is finished?

    - by Martijn
    I have a .dll file and in there, there's a method called A. When I call that method I'd like to call a method of my own, method B. So my question is, is it possible to call method B immediately when method A is finished? Offcourse I can call method A and after that call method B manually. But I was wondering is there a manner to do this automatically, maybe with an event? So when method A is finished the event gets fired somehow and method A is called.

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  • Load a single symbol from a LaTeX package

    - by Martijn
    When using the MnSymbol package, pdflatex gives two font warnings: LaTeX Font Warning: Encoding 'OMS' has changed to 'U' for symbol font (Font) 'symbols' in the math version 'normal' on input line 120. LaTeX Font Info: Overwriting symbol font 'symbols' in version 'normal' (Font) OMS/cmsy/m/n --> U/MnSymbolF/m/n on input line 120. It turns out that this is probably due to a clash with the AMSSymb package. Since I need just a few symbols from the package: is there a way to load one symbol from a package, in stead of all?

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  • Java: Friendlier way to get an instance of FontMetrics

    - by Martijn Courteaux
    Hi people, Is there a friendlier way to get an instance of FontMetrics than FontMetrics fm = Graphics.getFontMetrics(Font); I hate this way because of the following example: If you want to create in a game a menu and you want all the menuitems in the center of the screen you need fontmetrics. But, mostly, menuitems are clickable. So I create an array of Rectangles and all the rectangles fits around the items, so when the mouse is pressed, I can simply use for (int i = 0; i < rects.length; i++) if (rects[i].contains(mouseX, mouseY)) { ... } But to create the rects I also need FontMetrics for their coordinates. So this mean that I have to construct all my rectangles in the paint-method of my menu. So I want a way to get the FontMetrics so I can construct the Rectangles in a method called by the constructor. Hope you understand. Thanks in advance.

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  • C# Set combo item with selectedValue

    - by Martijn
    I am dynamically creating a combobox like this: public Control GenerateList(Question question) { // Get a list with answer possibilities List<QuestionAnswer> answers = question.GetAnswers(); // Get a collection of given answers Collection<QuestionnaireAnswer> givenAnswers = question.GetFilledAnswers(); ComboBox cmb = new ComboBox(); cmb.Name = "cmb"; cmb.DataSource = answers; cmb.DisplayMember = "Answer"; cmb.ValueMember = "Id"; // Check an answer is given to the question if (givenAnswers != null && givenAnswers.Count > 0) { cmb.SelectedValue = givenAnswers[0].AnswerId; } cmb.DropDownStyle = ComboBoxStyle.DropDownList; cmb.SelectedIndexChanged += new EventHandler(cmb_SelectedIndexChanged); cmb.Leave += new EventHandler(cmb_Leave); return cmb; } The problem is,when executing cmb.SelectedValue = givenAnswers[0].AnswerId; cmb.SelectedValue is always null. When debugging and I explore answers (the datasource) I see that Id (ValueMember) is exactle the same as AnswerId (in the if statement). Both have the same type (long) and the same value, but SelectedValue stays null. Is there something I don't see?

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  • C++ / Java: Toggle boolean statement?

    - by Martijn Courteaux
    Hi, Is there a short way to toggle a boolean? With integers we can do operations like this: int i = 4; i *= 4; // equals 16 /* Which is equivalent to */ i = i * 4; So is there also something for booleans (like the *= operator for ints)? In C++: bool booleanWithAVeryLongName = true; booleanWithAVeryLongName = !booleanWithAVeryLongName; // Can it shorter? booleanWithAVeryLongName !=; // Or something? In Java: boolean booleanWithAVeryLongName = true; booleanWithAVeryLongName = !booleanWithAVeryLongName; // Can it shorter? booleanWithAVeryLongName !=; // Or something?

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  • C++: Maybe you know this pitfall?

    - by Martijn Courteaux
    Hi, I'm developing a game. I have a header GameSystem (just methods like the game loop, no class) with two variables: int mouseX and int mouseY. These are updated in my game loop. Now I want to access them from Game.cpp file (a class built by a header-file and the source-file). So, I #include "GameSystem.h" in Game.h. After doing this I get a lot of compile errors. When I remove the include he says of course: Game.cpp:33: error: ‘mouseX’ was not declared in this scope Game.cpp:34: error: ‘mouseY’ was not declared in this scope Where I want to access mouseX and mouseY. All my .h files have Header Guards, generated by Eclipse. I'm using SDL and if I remove the lines that wants to access the variables, everything compiles and run perfectly (*). I hope you can help me... This is the error-log when I #include "GameSystem.h" (All the code he is refering to works, like explained by the (*)): In file included from ../trunk/source/domein/Game.h:14, from ../trunk/source/domein/Game.cpp:8: ../trunk/source/domein/GameSystem.h:30: error: expected constructor, destructor, or type conversion before ‘*’ token ../trunk/source/domein/GameSystem.h:46: error: variable or field ‘InitGame’ declared void ../trunk/source/domein/GameSystem.h:46: error: ‘Game’ was not declared in this scope ../trunk/source/domein/GameSystem.h:46: error: ‘g’ was not declared in this scope ../trunk/source/domein/GameSystem.h:46: error: expected primary-expression before ‘char’ ../trunk/source/domein/GameSystem.h:46: error: expected primary-expression before ‘bool’ ../trunk/source/domein/FPS.h:46: warning: ‘void FPS_SleepMilliseconds(int)’ defined but not used This is the code which try to access the two variables: SDL_Rect pointer; pointer.x = mouseX; pointer.y = mouseY; pointer.w = 3; pointer.h = 3; SDL_FillRect(buffer, &pointer, 0xFF0000);

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