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  • How to move the camera sideways in libgdx

    - by Bubblewrap
    I want to move the camera sideways (strafe/truck), now i had the following in mind, but it doesn't look like there are standard methods to achieve this in libgdx. If i want to move the camera sideways by x, i think i need to do the following: Create a Matrix4 mat Determine the orthogonal vector v between camera.direction and camera.up translate mat by v*x multiply camera.position by mat Will this approach do what i think it does, and is it a good way to do it? And how can i do this in libgdx? I get "stuck" at step 2, as in, i have not found any standard method in libgdx to calculate an orthogonal vector. EDIT: I think i can use camera.direction.crs(camera.up) to find v. Guess i can now try this approach tonight and see if it works.

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  • How to move a sprite on a slope in chipmunk Spacemanager

    - by Anil gupta
    I have used one polygon shape image (terrain) in my game. It's just like a mountain, and now I want to move the tanker on a mountain path from one side to the other and then turn around at the edge of the screen and go back. I don't understand the method to move the tanker on the slope (image) path in chipmunk spacemanager. When collision detection happens like that, if any bomb falls on the slope (image of mountain) then I want to do a little damage to the slope (image of mountain) like this video.

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  • Move Window Buttons Back to the Right in Ubuntu 10.04

    - by Trevor Bekolay
    One of the more controversial changes in the Ubuntu 10.04 beta is the Mac OS-inspired change to have window buttons on the left side. We’ll show you how to move the buttons back to the right. Before While the change may or may not persist through to the April 29 release of Ubuntu 10.04, in the beta version the maximize, minimize, and close buttons appear in the top left of a window. How to move the window buttons The window button locations are dictated by a configuration file. We’ll use the graphical program gconf-editor to change this configuration file. Press Alt+F2 to bring up the Run Application dialog box, enter “gconf-editor” in the text field, and click on Run. The Configuration Editor should pop up. The key that we want to edit is in apps/metacity/general. Click on the + button next to the “apps” folder, then beside “metacity” in the list of folders expanded for apps, and then click on the “general” folder. The button layout can be changed by changing the “button_layout” key. Double-click button_layout to edit it. Change the text in the Value text field to: menu:maximize,minimize,close Click OK and the change will occur immediately, changing the location of the window buttons in the Configuration Editor. Note that this ordering of the window buttons is slightly different than the typical order; in previous versions of Ubuntu and in Windows, the minimize button is to the left of the maximize button. You can change the button_layout string to reflect that ordering, but using the default Ubuntu 10.04 theme, it looks a bit strange. If you plan to change the theme, or even just the graphics used for the window buttons, then this ordering may be more natural to you. After After this change, all of your windows will have the maximize, minimize, and close buttons on the right. What do you think of Ubuntu 10.04’s visual change? Let us know in the comments! Similar Articles Productive Geek Tips Move a Window Without Clicking the Titlebar in UbuntuBring Misplaced Off-Screen Windows Back to Your Desktop (Keyboard Trick)Keep the Display From Turning Off on UbuntuPut Close/Maximize/Minimize Buttons on the Left in UbuntuAllow Remote Control To Your Desktop On Ubuntu TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional SpeedyFox Claims to Speed up your Firefox Beware Hover Kitties Test Drive Mobile Phones Online With TryPhone Ben & Jerry’s Free Cone Day, 3/23/10 New Stinger from McAfee Helps Remove ‘FakeAlert’ Threats Google Apps Marketplace: Tools & Services For Google Apps Users

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  • Bastion unexpectedly exits when I move my cursor

    - by user69358
    I downloaded the Humble Indie Bundle V, mostly because my friend told me about how great Bastion was. When I first installed it, I was getting the seemingly common "black screen" error that most people got (fixed that half with this http://ubuntuforums.org/showthread.php?p=11992661). But I also have an error where every time I move my cursor, in any direction, any amount, the game closes instantly. I can use the keyboard no problem, but without fail, every time I move my mouse, it crashes. Does anyone know what might be causing this? Has anyone encountered anything like this before? I am worried it may be a hardware issue, but hoping someone might be able to help me out. I'm running Ubuntu 12.04 on a Dell Studio 1558. Graphics card is the stock Intel graphics card, running on 4 GB of RAM.

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  • How can i move towards the Business intelliegnce/ data mining fields from software developer

    - by user1758043
    I am working as python developer and i work with djnago. I also do some web scrapping and building spiders and bots. Now from there i want to make my move to Business intelligence. I just want to know how can i move into that field. because as companies are not going to hire me in that field directly , i just want to know how can i make transistions. I was thinking of first work as Database developer in sql and then i can see futher. But i want from you guys so that i can start learning that stuff so that i can chnage jobs keeping that in mind. here in my area there are plent of jobs in all area but i need to know hoe to transitio and what thing i should learn before making that transition. Here JObs are plenty so if i know my stuff , getting job is piece of cake becaus ethey don't ahve any persons. same jobs keep getting advertised for months and months

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  • How can I move towards the Business Intelligence/ data mining fields from software developer [closed]

    - by user1758043
    I am working as a Python developer and I work with django. I also do some web scraping and building spiders and bots. Now from there I want to make my move to Business Intelligence. I just want to know how I can move into that field. Because as companies are not going to hire me in that field directly, I just want to know how can I make the transistion. I was thinking of first working as Database developer in SQL and then I can see further. But I want advice from you guys so that I can start learning that stuff so that I can change jobs keeping that in mind. Here in my area there are plenty of jobs in all areas but I need to know how to transition and what things I should learn before making that transition. Here jobs are plenty so if I know my stuff, getting a job is a piece of cake because they don't have any people. Same jobs keep getting advertised for months and months.

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  • How to move Objects smoothly like swimming arround

    - by philipp
    I have a Box2D project that is about to create a view where the user looks from the Sky onto Water. Or perhaps on a bathtub filled with water or something like this. The Object which holds the fluid actually does not matter, what matters is the movement of the bodies, because they should move like drops of grease on a soup, or wood on water, I can even imagine the the fluid is mercurial, extreme heavy and "lazy". How can I manipulate the bodies (every frame or time by time) to make them move like this? I started with randomly manipulation their linear velocity, but I turned out that this not very smooth and looks quite hard. Is it a better idea to check their velocity and apply impulses? Is there any example? Greetings philipp

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  • Move site to new domain divided by language across subdomains

    - by mark
    I managed to find a nice domain for a fairly fledgling site of mine that actually hasn't been parked by scumbag squatters. Given the upcoming move I'm thinking I'd take the opportunity to split the content across subdomains according to language, much like wikipedia for example: current: www.old-domain.com/en/subject # English www.old-domain.com/subjecto # Spanish (default so not locale in url) proposed en.new-domain.com/subject es.new-domain.com/subjecto The advantage of doing this is a fairly competitive keyword such that I may wish to put a copy of my application on a Spanish slice in order to gain a few serp's. Also pure vanity. Google's webmaster tools allows me to move to the new domain and I can add the root domain and the subdomains but forward to only one. I'll 301 from the old domain appropriately but is there anything I should know about webmaster tools in this respect where effectively I'm moving to two addresses? (Feel free to dissuade me from doing this if it's a bad idea in comments.)

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  • Move the location of the XYZ pivot point on a mesh in UDK

    - by WebDevHobo
    When working with any mesh, you get an XYZ point somewhere on it. If you just want to move the mesh in any direction, it doesn't matter where this point is located. However, I want to rotate a door. This requires the point of rotation to be very specific. I can't find anywhere how to change the location of the point. Can anyone help? EDIT: solved, to change the pivot point, right click on the mesh, go to "Pivot" and move it. Then right click again and this time select "Save PrePivot to Pivot"

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  • Folder Permissions for new partition - can't move files

    - by user292743
    I'm using Ubuntu 14.04. I used the install CD to repartition my HD by resizing /dev/sda1 and creating /dev/sda3 as a Primary Partition. I named it "Media". When I reboot from HD, when I try to move files from the home directory to the new partition, I get an error message "Error while copying. The folder “TV” cannot be copied because you do not have permissions to create it in the destination." The new partition shows up in Gparted as locked, with mount point /media/ian/Media and Label Media. I want to move my media files from the boot partition to a separate partition. Any advice?

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  • Move the home directory back to single partition

    - by Nathan J. Brauer
    I've seen a ton of tutorials on how to move your home directory to a separate partition. I want to do the opposite. I have two HDDs. One /home/ and the other is everything else (both drives have only one partition). I'm selling the computer but want to keep one of the hard drives. So, I'd like to move the home directory and system files back onto a single drive. Which ever way is quickest/easiest (separate partitions or all on one partition). Thank you!

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  • How to move an object using X and Y coordinates in JavaScript

    - by Geroy290
    I am making a 2d game with JavaScript and HTML5 and am trying to move an image that I have drawn with JavaScript like so: //canvas var c = document.getElementById("gameCanvas"); var ctx = c.getContext("2d"); //baseball var baseball = new Image(); baseball.onload = function() { ctx.drawImage(baseball, 400, 425); }; baseball.src = "baseball2.png"; I'm not sure how I would move it though, I have seen many people seem to just type something like ballX and ballY but I don't understand where the actual x and y definition comes from. Here is my code so far: http://jsfiddle.net/xRfua/ I have a different image source but it is a local source so I couldn't include it. Thanks in a dvance for any help!

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  • How to Implement Project Type "Copy", "Move", "Rename", and "Delete"

    - by Geertjan
    You've followed the NetBeans Project Type Tutorial and now you'd like to let the user copy, move, rename, and delete the projects conforming to your project type. When they right-click a project, they should see the relevant menu items and those menu items should provide dialogs for user interaction, followed by event handling code to deal with the current operation. Right now, at the end of the tutorial, the "Copy" and "Delete" menu items are present but disabled, while the "Move" and "Rename" menu items are absent: The NetBeans Project API provides a built-in mechanism out of the box that you can leverage for project-level "Copy", "Move", "Rename", and "Delete" actions. All the functionality is there for you to use, while all that you need to do is a bit of enablement and configuration, which is described below. To get started, read the following from the NetBeans Project API: http://bits.netbeans.org/dev/javadoc/org-netbeans-modules-projectapi/org/netbeans/spi/project/ActionProvider.html http://bits.netbeans.org/dev/javadoc/org-netbeans-modules-projectapi/org/netbeans/spi/project/CopyOperationImplementation.html http://bits.netbeans.org/dev/javadoc/org-netbeans-modules-projectapi/org/netbeans/spi/project/MoveOrRenameOperationImplementation.html http://bits.netbeans.org/dev/javadoc/org-netbeans-modules-projectapi/org/netbeans/spi/project/DeleteOperationImplementation.html Now, let's do some work. For each of the menu items we're interested in, we need to do the following: Provide enablement and invocation handling in an ActionProvider implementation. Provide appropriate OperationImplementation classes. Add the new classes to the Project Lookup. Make the Actions visible on the Project Node. Run the application and verify the Actions work as you'd like. Here we go: Create an ActionProvider. Here you specify the Actions that should be supported, the conditions under which they should be enabled, and what should happen when they're invoked, using lots of default code that lets you reuse the functionality provided by the NetBeans Project API: class CustomerActionProvider implements ActionProvider { @Override public String[] getSupportedActions() { return new String[]{ ActionProvider.COMMAND_RENAME, ActionProvider.COMMAND_MOVE, ActionProvider.COMMAND_COPY, ActionProvider.COMMAND_DELETE }; } @Override public void invokeAction(String string, Lookup lkp) throws IllegalArgumentException { if (string.equalsIgnoreCase(ActionProvider.COMMAND_RENAME)) { DefaultProjectOperations.performDefaultRenameOperation( CustomerProject.this, ""); } if (string.equalsIgnoreCase(ActionProvider.COMMAND_MOVE)) { DefaultProjectOperations.performDefaultMoveOperation( CustomerProject.this); } if (string.equalsIgnoreCase(ActionProvider.COMMAND_COPY)) { DefaultProjectOperations.performDefaultCopyOperation( CustomerProject.this); } if (string.equalsIgnoreCase(ActionProvider.COMMAND_DELETE)) { DefaultProjectOperations.performDefaultDeleteOperation( CustomerProject.this); } } @Override public boolean isActionEnabled(String command, Lookup lookup) throws IllegalArgumentException { if ((command.equals(ActionProvider.COMMAND_RENAME))) { return true; } else if ((command.equals(ActionProvider.COMMAND_MOVE))) { return true; } else if ((command.equals(ActionProvider.COMMAND_COPY))) { return true; } else if ((command.equals(ActionProvider.COMMAND_DELETE))) { return true; } return false; } } Importantly, to round off this step, add "new CustomerActionProvider()" to the "getLookup" method of the project. If you were to run the application right now, all the Actions we're interested in would be enabled (if they are visible, as described in step 4 below) but when you invoke any of them you'd get an error message because each of the DefaultProjectOperations above looks in the Lookup of the Project for the presence of an implementation of a class for handling the operation. That's what we're going to do in the next step. Provide Implementations of Project Operations. For each of our operations, the NetBeans Project API lets you implement classes to handle the operation. The dialogs for interacting with the project are provided by the NetBeans project system, but what happens with the folders and files during the operation can be influenced via the operations. Below are the simplest possible implementations, i.e., here we assume we want nothing special to happen. Each of the below needs to be in the Lookup of the Project in order for the operation invocation to succeed. private final class CustomerProjectMoveOrRenameOperation implements MoveOrRenameOperationImplementation { @Override public List<FileObject> getMetadataFiles() { return new ArrayList<FileObject>(); } @Override public List<FileObject> getDataFiles() { return new ArrayList<FileObject>(); } @Override public void notifyRenaming() throws IOException { } @Override public void notifyRenamed(String nueName) throws IOException { } @Override public void notifyMoving() throws IOException { } @Override public void notifyMoved(Project original, File originalPath, String nueName) throws IOException { } } private final class CustomerProjectCopyOperation implements CopyOperationImplementation { @Override public List<FileObject> getMetadataFiles() { return new ArrayList<FileObject>(); } @Override public List<FileObject> getDataFiles() { return new ArrayList<FileObject>(); } @Override public void notifyCopying() throws IOException { } @Override public void notifyCopied(Project prjct, File file, String string) throws IOException { } } private final class CustomerProjectDeleteOperation implements DeleteOperationImplementation { @Override public List<FileObject> getMetadataFiles() { return new ArrayList<FileObject>(); } @Override public List<FileObject> getDataFiles() { return new ArrayList<FileObject>(); } @Override public void notifyDeleting() throws IOException { } @Override public void notifyDeleted() throws IOException { } } Also make sure to put the above methods into the Project Lookup. Check the Lookup of the Project. The "getLookup()" method of the project should now include the classes you created above, as shown in bold below: @Override public Lookup getLookup() { if (lkp == null) { lkp = Lookups.fixed(new Object[]{ this, new Info(), new CustomerProjectLogicalView(this), new CustomerCustomizerProvider(this), new CustomerActionProvider(), new CustomerProjectMoveOrRenameOperation(), new CustomerProjectCopyOperation(), new CustomerProjectDeleteOperation(), new ReportsSubprojectProvider(this), }); } return lkp; } Make Actions Visible on the Project Node. The NetBeans Project API gives you a number of CommonProjectActions, including for the actions we're dealing with. Make sure the items in bold below are in the "getActions" method of the project node: @Override public Action[] getActions(boolean arg0) { return new Action[]{ CommonProjectActions.newFileAction(), CommonProjectActions.copyProjectAction(), CommonProjectActions.moveProjectAction(), CommonProjectActions.renameProjectAction(), CommonProjectActions.deleteProjectAction(), CommonProjectActions.customizeProjectAction(), CommonProjectActions.closeProjectAction() }; } Run the Application. When you run the application, you should see this: Let's now try out the various actions: Copy. When you invoke the Copy action, you'll see the dialog below. Provide a new project name and location and then the copy action is performed when the Copy button is clicked below: The message you see above, in red, might not be relevant to your project type. When you right-click the application and choose Branding, you can find the string in the Resource Bundles tab, as shown below: However, note that the message will be shown in red, no matter what the text is, hence you can really only put something like a warning message there. If you have no text at all, it will also look odd.If the project has subprojects, the copy operation will not automatically copy the subprojects. Take a look here and here for similar more complex scenarios. Move. When you invoke the Move action, the dialog below is shown: Rename. The Rename Project dialog below is shown when you invoke the Rename action: I tried it and both the display name and the folder on disk are changed. Delete. When you invoke the Delete action, you'll see this dialog: The checkbox is not checkable, in the default scenario, and when the dialog above is confirmed, the project is simply closed, i.e., the node hierarchy is removed from the application. However, if you truly want to let the user delete the project on disk, pass the Project to the DeleteOperationImplementation and then add the children of the Project you want to delete to the getDataFiles method: private final class CustomerProjectDeleteOperation implements DeleteOperationImplementation { private final CustomerProject project; private CustomerProjectDeleteOperation(CustomerProject project) { this.project = project; } @Override public List<FileObject> getDataFiles() { List<FileObject> files = new ArrayList<FileObject>(); FileObject[] projectChildren = project.getProjectDirectory().getChildren(); for (FileObject fileObject : projectChildren) { addFile(project.getProjectDirectory(), fileObject.getNameExt(), files); } return files; } private void addFile(FileObject projectDirectory, String fileName, List<FileObject> result) { FileObject file = projectDirectory.getFileObject(fileName); if (file != null) { result.add(file); } } @Override public List<FileObject> getMetadataFiles() { return new ArrayList<FileObject>(); } @Override public void notifyDeleting() throws IOException { } @Override public void notifyDeleted() throws IOException { } } Now the user will be able to check the checkbox, causing the method above to be called in the DeleteOperationImplementation: Hope this answers some questions or at least gets the discussion started. Before asking questions about this topic, please take the steps above and only then attempt to apply them to your own scenario. Useful implementations to look at: http://kickjava.com/src/org/netbeans/modules/j2ee/clientproject/AppClientProjectOperations.java.htm https://kenai.com/projects/nbandroid/sources/mercurial/content/project/src/org/netbeans/modules/android/project/AndroidProjectOperations.java

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  • Unity3D Android - Move your character to a specific x position

    - by user3666251
    Im making a new game for android and I wanted to move my character (which is a cube for now) to a specific x location (on top of a flying floor/ground thingy) but I've been having some troubles with it.I've been using this script : var jumpSpeed: float = 3.5; var distToGround: float; function Start(){ // get the distance to ground distToGround = collider.bounds.extents.y; } function IsGrounded(): boolean { return Physics.Raycast(transform.position, -Vector3.up, distToGround + 0.1); } function Update () { // Move the object to the right relative to the camera 1 unit/second. transform.Translate(Vector3.forward * Time.deltaTime); if (Input.anyKeyDown && IsGrounded()){ rigidbody.velocity.x = jumpSpeed; } } And this is the result (which is not what I want) : https://www.youtube.com/watch?v=Fj8B6eI4dbE&feature=youtu.be Anyone has any idea how to do this ? Im new in unity and scripting.Im using java btw. Ty.

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  • Move Camera Freely Around Object While Looking at It

    - by Alex_Hyzer_Kenoyer
    I've got a 3D model loaded (a planet) and I have a camera that I want to allow the user to move freely around it. I have no problem getting the camera to orbit the planet around either the x or y axis. My problem is when I try to move the camera on a different axis I have no idea how to go about doing it. I am using OpenGL on Android with the libGDX library. I want the camera to orbit the planet in the direction that the user swipes their finger on the screen.

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  • Move site to new domain divided by language across subdomains

    - by mark
    I managed to find a nice domain for a fairly fledgling site of mine that actually hasn't been parked by scumbag squatters. Given the upcoming move I'm thinking I'd take the opportunity to split the content across subdomains according to language, much like wikipedia for example: current: www.old-domain.com/en/subject # English www.old-domain.com/subjecto # Spanish (default so not locale in url) proposed en.new-domain.com/subject es.new-domain.com/subjecto The advantage of doing this is a fairly competitive keyword such that I may wish to put a copy of my application on a Spanish slice in order to gain a few serp's. Also pure vanity. Google's webmaster tools allows me to move to the new domain and I can add the root domain and the subdomains but forward to only one. I'll 301 from the old domain appropriately but is there anything I should know about webmaster tools in this respect where effectively I'm moving to two addresses? (Feel free to dissuade me from doing this if it's a bad idea in comments.) I've now asked this same question on google's forums.

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  • How do I make camera move at same speed when rotating and moving forward

    - by dez
    I made a camera in DX9. To move forward I press the Up arrow. To rotate on the Y axis I use the mouse. When I perform these movements on their own the camera moves at the speed I want. However, if I hold down Up and move the mouse at the same time then the camera moves a lot faster than it should. I want it to move at the same speed as it does when only the Up arrow is pressed. I think I need to normalize something somewhere but not sure what and not sure where. Have tried various combinations without success so if anyone can point me in the right direction that would be great. Thanks. I've post code below. #define KEY_DOWN(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0) LRESULT WINAPI MsgProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam ) { if( KEY_DOWN(VK_UP)) MovePlayer(D3DXVECTOR3(0, 0, -1.0f)); if( KEY_DOWN(VK_DOWN)) MovePlayer(D3DXVECTOR3(0, 0, 1.0f)); switch( msg ) { case WM_MOUSEMOVE: ProcessMouseInput(); } } void MovePlayer( D3DXVECTOR3 in_vec ) { D3DXMATRIX CameraRot; D3DXMatrixRotationY(&CameraRot,D3DXToRadian(AngleY)); D3DXVECTOR3 CameraRotTarget; D3DXVec3TransformNormal(&CameraRotTarget,&in_vec,&CameraRot); CameraPos += (m_timeElapsed * CameraRotTarget); } void ProcessMouseInput() { GetCursorPos( &CurrentMouseState ); if ((CurrentMouseState.x != GameMouseState.x) || (CurrentMouseState.y != GameMouseState.y)) { int dx = CurrentMouseState.x - GameMouseState.x; int dy = CurrentMouseState.y - GameMouseState.y; AngleY+=m_timeElapsed*dx*7.0f; } GameMouseState = CurrentMouseState; // Set back to window center in Render function } VOID UpdateCamera() { D3DXVECTOR3 CameraOrigTarget(0, 0, -1); D3DXVECTOR3 CameraOrigUp(0, 1, 0); D3DXMATRIX CameraRot; D3DXMATRIX CameraRotX; D3DXMatrixRotationX(&CameraRotX,D3DXToRadian(AngleX)); D3DXMATRIX CameraRotY; D3DXMatrixRotationY(&CameraRotY,D3DXToRadian(AngleY)); CameraRot = CameraRotX * CameraRotY; D3DXVECTOR3 CameraRotTarget; D3DXVec3TransformNormal(&CameraRotTarget,&CameraOrigTarget,&CameraRot); D3DXVECTOR3 CameraTarget; CameraTarget = CameraPos + CameraRotTarget; D3DXVECTOR3 vUpVec( 0.0f, 1.0f, 0.0f ); D3DXMatrixLookAtLH( &matView, &CameraPos, &CameraTarget, &vUpVec ); g_pd3dDevice->SetTransform( D3DTS_VIEW, &matView ); D3DXMatrixPerspectiveFovLH( &matProj, D3DX_PI / 4, 1.0f, 1.0f, 100.0f ); g_pd3dDevice->SetTransform( D3DTS_PROJECTION, &matProj ); }

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  • Dovecot: doveadm move command syntax

    - by vincent
    I want to transfer an email from [email protected] to put it in a folder of another user: [email protected] For that, it seems to me appropriate to use 'doveadm move' command, but I can not get the right result. Can you help me? syntax: doveadm move [-u |-A] [-S ] [user ] my attempts: doveadm move -u [email protected] DIRECTORY_2 mailbox [email protected]:'DIRECTORY_1' all return: Error: Syncing mailbox [email protected]:DOSSIER_1 failed: Mailbox doesn't exist: [email protected]:DOSSIER_1 doveadm -u [email protected] DIRECTORY_2 mailbox sdbox:/complete/path/[email protected]/mailboxes/DIRECTORY_1 all return: Error: Syncing mailbox sdbox:/complete/path/[email protected]/mailboxes/DIRECTORY_1 failed: Mailbox doesn't exist: sdbox:/complete/path/[email protected]/mailboxes/DIRECTORY_1 doveadm move -u [email protected] DIRECTORY_2 mailbox [email protected] 'DIRECTORY_2' all return: Fatal: Unknown argument DIRECTORY_2 some details: directory exists the following command works (in case 'DIRECTORY_1' and 'DIRECTORY_2' are in the [email protected] user): doveadm move -u [email protected] DIRECTORY_2 mailbox 'DIRECTORY_1' ALL my problem is that I can not put another user destination

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  • Advise on how to move from a .net developer role to a web developer role

    - by dermd
    I've been working primarily as a .net developer for the past 4 years for a financial services company. I've worked on .net 1.1, 2.0, 3.5 and have done the 3.5 enterprise app developer cert (not that that's worth a whole lot!). Before that I worked as a java developer with a bit of Flex thrown in for just over a year. My educational background is an Electronic and computer engineering degree, a higher diploma in systems analysis as well as one in web development (this was mainly java - JSP, Spring, etc) and a science masters in software design and development. I really feel like a change and would like to move to a different field to experience something different. I've done some courses in RoR and played around with it a bit in my spare time. Similarly I've done various web and mobile courses and done up some mobile webapps along with android and ios equivalents (haven't tried pushing them up to the app stores yet but may be worth tidying them up and doing that). I currently work long enough hours so find it hard to find time to work on too many side projects to get a decent portfolio together. But when I do work on the web stuff I do find it really enjoyable so think it's something I'd like to do full time. However, since my experience is pretty much all .net and financial services I find it very hard to get my foot in the door anywhere or get past a phone screen unless their specifically looking for someone with .net knowledge. What is the best way to move into a web development role without starting from scratch again. I do think a lot of the skills I have translate over but I seem to just get paired with .net jobs whenever I look around? Apart from js, jquery, html5, objective C are there any other technologies I should be looking into?

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  • Move the Status Bar Web Address Display to the Address Bar

    - by Asian Angel
    Is the ability to see the addresses for weblinks the only reason that you keep the Status Bar visible? Now you can hide the Status Bar and move that address display to the Address Bar in Firefox. Before Here is the normal “Status Bar” address display for the weblink we were hovering the mouse over in our browser. That is nice but if you really prefer to keep the “Status Bar” hidden what do you do? Move that display to a better (and definitely more convenient) location. After Once you have the extension installed that is all there is to it…you are ready to go. Notice the address display in “Address Bar”. That is definitely looking nice. Just for fun we temporarily left the “Status Bar” visible as a demonstration while hovering over the link. And then with the “Status Bar” totally disabled…more screen real-estate is always a good thing. Note: The Status Address Bar extension does not show the original address behind shortened URLs. Conclusion If you are looking for an alternate way to see the address behind weblinks and acquire more screen real-estate, then the Status Bar extension will be a wonderful addition to your Firefox Browser. Links Download the Status Address Bar extension (Mozilla Add-ons) Similar Articles Productive Geek Tips Clear the Auto-Complete Email Address Cache in OutlookFind Out a Website’s Actual Location with FlagfoxView Website Domain Names Clearly with Locationbar2Switch MySQL to listen on TCPSave 15 Keystrokes – Use Ctrl+Enter to Complete URL TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Awe inspiring, inter-galactic theme (Win 7) Case Study – How to Optimize Popular Wordpress Sites Restore Hidden Updates in Windows 7 & Vista Iceland an Insurance Job? Find Downloads and Add-ins for Outlook Recycle !

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  • iOS - UISlider - How to make a slider to auto-move [closed]

    - by drodri420
    its me again. Coming back with another noobish question: This time its , can you make a UISlider move by itself??? I've implemented this on the .m ///This right here makes a slider move 1point from 1 to 100, once it reaches 100 it goes backwards and so on... - (IBAction)moveSlider:(UISlider *)sender { int flag=0, counter=1; while(flag == 0) { counter = counter + (.25 * round); if(counter == 100) { flag = 1; } if(counter < 100 && counter > 1) { slider.value = counter; } } while(flag == 1) { counter = counter - (.25 * round); if(counter == 1) { flag = 0; } if(counter < 100 && counter > 1) { slider.value = counter; } } } And Implemented this on another action: -(void)startNewRound { round+=1; targetValue = 1 + (arc4random() % 100); self.slider.value = currentValue; [self moveSlider:slider]; } I think I lost it along the way and Im just typing pure nonsense but If anyone could point me in the right direction on to which is it that Im doing wrong??

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