DirectX11 Swap Chain Format
- by Nathan
I was wondering if anyone could elaborate any further on something thats been bugging be me.
In DirectX9 the main supported back buffer formats were
D3DFMT_X8R8B8G8 and D3DFMT_A8R8G8B8 (Both being BGRA in layout).
http://msdn.microsoft.com/en-us/library/windows/desktop/bb174314(v=vs.85).aspx
With the initial version of DirectX10 their was no…