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  • How to post HTML content in facebook wall using facebook api in php

    - by Elankeeran
    How to post HTML content in facebook wall using facebook api in php I have used below codes but not working $result = $facebook->api('/me/feed/','post',array( 'message' => '<h1>This is my demo Face book application!</h1>')); And I used as below code using php concatenate the HTML string $result = $facebook->api('/me/feed/','post',array( 'message' => 'This is my demo Facebook application!' . $htmlStr)); but not working and getting below error OAuthException: (#1) An unknown error occurred Any please help me.

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  • FBConnect - uploading images to Wall

    - by SteveU
    Hi All, i've configured FBConnect and it uploads to the wall, but what i want to do is take a screenshot and then upload the screenshot to FB. In the below code there is an image but as a url. Can i intersect this and put in my screenshot image? FBStreamDialog *dialog = [[[FBStreamDialog alloc] init]autorelease]; dialog.userMessagePrompt = @"Tell your friends about Fridgit!!:"; dialog.attachment = [NSString stringWithFormat:@"{\"name\":\"Facebook Connect for iPhone\",\"href\":\"http://developers.facebook.com/connect.phptab=iphone\",\"caption\":\"Caption\",\"description\":\"Description\",\"media\":[{\"type\":\"image\",\"src\":\"screenShot\",\"href\":\"http://developers.facebook.com/connect.php?tab=iphone/\"}],\"properties\":{\"another link\":{\"text\":\"Facebook home page\",\"href\":\"http://www.facebook.com\"}}}", self.screenShot]; [dialog show]; } i know all the code is default i haven't edited it yet incase i can't do what i want to do. Cheers

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  • Measuring daemon CPU utilization over a portion of it's wall clock run time

    - by WhirlWind
    I am dealing with a network-related daemon: it takes data in, processes it, and spits it out. I would like to increase the performance of this daemon by profiling it and reducing it's CPU utilization. I can do this easily on Linux with gprof. However, I would also like to use something like "time" to measure it's total CPU utilization over a period of time. If possible, I would like to time it over a period that is less than its total run time: thus, I would like to start the daemon, wait awhile, generate CPU statistics, stop generating them, then stop the daemon at some later time. The "time" command would work well for me, but it seems to require that I start and stop the daemon as a child of time. Is there a way to measure CPU utilization for only a portion of the daemon's wall clock time?

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  • Publish to Current user's wall using FBJS in FBML application

    - by Damodaran
    Hi I need to publish some message to the current user's wall using FBJS in FBML application. When I use window.fbAsyncInit = function() { FB.init({appId: 'MY_APP_ID', status: true, cookie: true, xfbml: false}); }; i am getting an error :- FB is not defined. and window is not defined. For publishing i am using this code function graphStreamPublish(){ var body = document.getElementById("txtTextToPublish").value; FB.api('/me/feed', 'post', { message: body }, function(response) { if (!response || response.error) { // alert('Error occured'); } else { // alert('Post ID: ' + response.id); } }); } (I cannot use alert in facebook..) Thanks in advance..

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  • Facebook iOS SDK Share Dialog - Sharing on a Friend's Wall

    - by JPK
    Is it possible to use the Facebook iOS SDK Share Dialog to share on a Friend's Wall? I know that it is possible to do this using the Feed Dialog, but that provides the user with a less than optimal experience, and seems to be discouraged by Facebook. It would be fantastic if we could configure the Share Dialog to share with one particular friend. Additionally, is there a way to share with a friend privately (such that it would be sent to Messages)? I have researched pretty extensively and it seems like there is not a way to do either of these things using the iOS SDK - I would just like to confirm that I am not missing something.

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  • Post wall message on facebook account

    - by Zeroshade
    Hello, I am trying to implement some functionality in a blackberry app, that I saw in other application. Basically it's a window that has a message, and a Facebook icon. When you click on the icon it launches a new window, this window asks the user for permissions(user and password), and then the message is posted in the user's wall. So my question is how can I replicate that?. I have been looking at the graph api, but I just can't figure out how to do all of this in one step. I mean just typing the url in the browser, and some post data. Thanks a lot.

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  • Howto use FB Graph to post a message on a feed (wall)

    - by qualbeen
    I have created an app, and now i want to post a message on one of my friends wall with use of the new Graph API. Is this do-able? I am already using oAuth and the Graph-api to get a list of all my friends. The API at http://developers.facebook.com/docs/api tells me to cURL https://graph.facebook.com/[userid]/feed to read the feed, but it also tells me howto post a message: curl -F 'access_token=[...]' -F 'message=Hello, Arjun. I like this new API.' https://graph.facebook.com/arjun/feed Ofcourse this doesn't work! And I can't find out why.. Here are my PHP-code: require_once 'facebook.php'; // PHP-SDK downloaded from http://github.com/facebook/php-sdk $facebook = new Facebook(array(appId=>123, secret=>'secret')); $result = $facebook->api( '/me/feed/', array('access_token' => $this->access_token, 'message' => 'Playing around with FB Graph..') ); This code does not throws any error, and I know my access_token are correct (otherwise i could't run $facebook-api('/me?access_token='.$this-access_token); to get my userobject. Have anyone out there sucsessfully posted a message using Graph-api? Then i need your help! :-)

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  • when compiling,I write " gcc -g -Wall dene2 dene2.c", then gcc emits some trace

    - by gcc
    when I compile my code,I write " gcc -g -Wall dene2 dene2.c" in the console. then gcc emits some things on the screen. I havenot understand what it is and I cannot consturct any meaning. I have sorted in google but I havenot seen any information about thing which gcc emits on screen I am not saying examining all of the things which is at below,just show me "how to catch fish". (I couldnot find meaningful title ,for that reason ,sorry,) dene2: In function `_start': /build/buildd/eglibc-2.10.1/csu/../sysdeps/i386/elf/start.S:65: multiple definition of `_start' /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../../lib/crt1.o:/build/buildd/eglibc-2.10.1 /csu/../sysdeps/i386/elf/start.S:65: first defined here dene2:(.rodata+0x0): multiple definition of `_fp_hw' /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../../lib/crt1.o:(.rodata+0x0): first defined here dene2: In function `_fini': (.fini+0x0): multiple definition of `_fini' /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../../lib/crti.o:(.fini+0x0): first defined here dene2:(.rodata+0x4): multiple definition of `_IO_stdin_used' /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../../lib/crt1.o:(.rodata.cst4+0x0): first defined here dene2: In function `__data_start': (.data+0x0): multiple definition of `__data_start' /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../../lib/crt1.o:(.data+0x0): first defined here dene2: In function `__data_start': (.data+0x4): multiple definition of `__dso_handle' /usr/lib/gcc/i486-linux-gnu/4.4.1/crtbegin.o:(.data+0x0): first defined here dene2: In function `_init': (.init+0x0): multiple definition of `_init' /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../../lib/crti.o:(.init+0x0): first defined here /tmp/ccMlGkkV.o: In function `main': /home/fatih/Desktop/dene2.c:5: multiple definition of `main' dene2:(.text+0xb4): first defined here /usr/lib/gcc/i486-linux-gnu/4.4.1/crtend.o:(.dtors+0x0): multiple definition of `__DTOR_END__' dene2:(.dtors+0x4): first defined here collect2: ld returned 1 exit status

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  • Facebook and retrieving a users "wall"

    - by Neurofluxation
    I have been given the dubious task of working with the Facebook API. I have managed to get quite far with all the little bits and pieces (bringing in "fan pages" and "friend lists"). However, I cannot seem to import a users wall into my App using SOLELY Javascript. I have this code to bring in the users friends: var widget_div = document.getElementById("profile_pics"); FB.ensureInit(function () { FB.Facebook.get_sessionState().waitUntilReady(function() { FB.Facebook.apiClient.friends_get(null, function(result) { var markup = ""; var num_friends = result ? Math.min(100, result.length) : 0; if (num_friends > 0) { for (var i=0; i<num_friends; i++) { markup += "<div align='left' class='commented' style='background-color: #fffbcd; border: 1px solid #9d9b80; padding: 0px 10px 0px 0px; margin-bottom: 5px; width: 75%; height: 50px; font-size: 16px;'><fb:profile-pic size='square' uid='"+result[i]+"' facebook-logo='true'></fb:profile-pic><div style='float: right; padding-top: 15px;'><fb:name uid='"+result[i]+"'></fb:name></div></div>"; } } widget_div.innerHTML = markup; FB.XFBML.Host.parseDomElement(widget_div); }); }); }); /*******YOUR FRIENDS******/ FB.XFBML.Host.parseDomTree(); Any idea whether I can change this to retrieve the Walls? Thanks in advance you great people! ^_^

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  • Problems uploading pictures to Facebook wall.

    - by Miguel Ángel Ortuño
    Hi, i'm trying to upload a JPEG picture to Facebook wall using libcurl. Appareantly the connection is established but cURL hangs when waiting for server response. The libcurl output is the following: About to connect() to api.facebook.com port 80 (#0) Trying 66.220.146.15... * connected Connected to api.facebook.com (66.220.146.15) port 80 (#0) POST /restserver.php?api_key=e57addd5a98ac4445e36359043ded182&call_id=3&caption=ddfg&format=JSON&method=facebook.photos.upload&session_key=a3fc731e4c0329201606daeb-723233322&sig=a3f32226cff3e49ec799cf7dcc17a57e&ss=1&v=1.0?method=photos.upload HTTP/1.1 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.8.1.14) Gecko/20080404 Firefox/2.0.0.14 Host: api.facebook.com Accept: / Content-Type: multipart/form-data; charset=UTF-8; boundary=PPoSt_dElImTTer MIME-version: 1.0 Content-Length: 128033 Expect: 100-continue Done waiting for 100-continue And the C++ code is as follow: String post_header = "Content-Type: multipart/form-data; charset=UTF-8; boundary=PPoSt_dElImTTer\r\nMIME-version: 1.0\r\n"; // POST binary data curl_slist* chunk = NULL; chunk = curl_slist_append(chunk, post_header.c_str()); curl_easy_setopt(m_http, CURLOPT_HTTPHEADER, chunk); curl_easy_setopt(m_http, CURLOPT_POST, true); curl_easy_setopt(m_http, CURLOPT_POSTFIELDS, buf); curl_easy_setopt(m_http, CURLOPT_POSTFIELDSIZE, all_size); curl_easy_setopt(m_http, CURLOPT_URL, m_request.c_str()); curl_easy_setopt(m_http, CURLOPT_WRITEFUNCTION, Facebook::Request::httpCallback); curl_easy_setopt(m_http, CURLOPT_WRITEDATA, this); curl_easy_setopt(m_http, CURLOPT_USERAGENT, "Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.8.1.14) Gecko/20080404 Firefox/2.0.0.14"); curl_easy_setopt(m_http, CURLOPT_VERBOSE, true);

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  • Facebook Invalid OAuth access token signature trying to post an attachment to group wall from PHP

    - by Volodymyr B
    I am an administrator (manager role) of a Facebook Group. I created an app, and stored its id and secret. I want my app to be able to post something on the Facebook group's feed. But when I attempt to post, I get the error 190 Invalid OAuth access token signature, even though I able to successfully obtain the access_token with publish_stream and offline_access scopes. It has the form of NNNNNNNNNNNNNNN|XXXXXXXXXXXXXXXXXXXXXXXXXXX, where N is a number (15) and X is a letter or a number (27). What should I do more to get this accomplished? Here is the code I am using: public static function postToFB($message, $image, $link) { //Get App Token $token = self::getFacebookToken(); // Create FB Object Instance $facebook = new Facebook(array( 'appId' => self::fb_appid, 'secret' => self::fb_secret, 'cookie' => true )); //$token = $facebook->getAccessToken(); //Try to Publish on wall or catch the Facebook exception try { $attachment = array('access_token' => $token, 'message' => $message, 'picture' => $image, 'link' => $link, //'name' => '', //'caption' => '', 'description' => 'More...', //'actions' => array(array('name' => 'Action Text', 'link' => 'http://apps.facebook.com/xxxxxx/')) ); $result = $facebook->api('/'.self::fb_groupid.'/feed/', 'post', $attachment); } catch (FacebookApiException $e) { //If the post is not published, print error details echo '<pre>'; print_r($e); echo '</pre>'; } } Code which returns the token //Function to Get Access Token public static function getFacebookToken($appid = self::fb_appid, $appsecret = self::fb_secret) { $args = array( 'grant_type' => 'client_credentials', 'client_id' => $appid, 'client_secret' => $appsecret, 'redirect_uri' => 'https://www.facebook.com/connect/login_success.html', 'scope' => 'publish_stream,offline_access' ); $ch = curl_init(); $url = 'https://graph.facebook.com/oauth/access_token'; curl_setopt($ch, CURLOPT_URL, $url); curl_setopt($ch, CURLOPT_HEADER, false); curl_setopt($ch, CURLOPT_RETURNTRANSFER, true); curl_setopt($ch, CURLOPT_POST, true); curl_setopt($ch, CURLOPT_POSTFIELDS, $args); try { $data = curl_exec($ch); } catch (Exception $exc) { error_log($exc->getMessage()); } return json_encode($data); } If I uncomment $token = $facebook->getAccessToken(); in the posting code, it gives me yet another error (#200) The user hasn't authorized the application to perform this action. The token I get using developers.facebook.com/tools/explorer/ is of another form, much longer and with it I am able to post to the group page feed. How do I do it without copy/paste from Graph API Explorer and how do I post as a group instead of posting as a user? Thanks.

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  • How do I prevent my platformer's character from clipping on wall tiles?

    - by Jonathan Hobbs
    Currently, I have a platformer with tiles for terrain (graphics borrowed from Cave Story). The game is written from scratch using XNA, so I'm not using an existing engine or physics engine. The tile collisions are described pretty much exactly as described in this answer (with simple SAT for rectangles and circles), and everything works fine. Except when the player runs into a wall whilst falling/jumping. In that case, they'll catch on a tile and begin thinking they've hit a floor or ceiling that isn't actually there. The player is moving right and falling downwards. So after movement, collisions are checked - and first, it turns out the player character is colliding with the tile 3rd from the floor, and pushed upwards. Second, he's found to be colliding with the tile beside him, and pushed sideways - the end result being the player character thinks he's on the ground and isn't falling, and 'catches' on the tile for as long as he's running into it. I could solve this by defining the tiles from top to bottom instead, which makes him fall smoothly, but then the inverse case happens and he'll hit a ceiling that isn't there when jumping upwards against the wall. How should I approach resolving this, so that the player character can just fall along the wall as it should?

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  • Facebook FQL - How do I fetch the posts I made to a friend's wall

    - by simianarmy
    I have a facebook desktop app with some test users all having granted the stream_read & offline access permissions. I can easily retrieve posts to each users' stream & profile. What I cannot do easily is retrieve posts that a user has made to one of their friend's walls. In fact, this used to work with a rather complex multiquery, but has stopped working now, or is working only intermittently... Does anyone care to share their method if one exists or discuss what restrictions there might be to this type of complex querying?

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  • ASP.Net and FaceBook Wall integration

    - by Jit
    Hi, I am new to FaceBook API. I like to send messages when I want from my aspx webpage. I used the different examples and used FaceBook API 3.1. I am getting error as "service temporarily unavailable". I have assigned AppKey, Secret Key and session key. My sample code is below. using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Facebook; using Facebook.Web; using Facebook.Rest; using Facebook.Session; using Facebook.Utility; using Facebook.BindingHelper; using Facebook.Schema; using Facebook.Web.FbmlControls; using Facebook.Session.DesktopPopup; namespace FaceBookApp { public partial class _Default : System.Web.UI.Page { private const string ApplicationKey = "MY_APP_KEY"; private const string SecretKey = "MY_SECRET_KEY"; private Api fbAPI; private ConnectSession _connectSession; // private List<EventUser> _eventUsers; protected void Page_Load(object sender, EventArgs e) { } protected void Button1_Click(object sender, EventArgs e) { _connectSession = new ConnectSession(ApplicationKey, SecretKey); _connectSession.SessionKey = "MY_SESSION_KEY"; if (!_connectSession.IsConnected()) { // Not authenticated, proceed as usual. //lblStatus.Text = "Please sign-in with Facebook."; } else { // Authenticated, create API instance fbAPI = new Api(_connectSession); string response = fbAPI.Stream.Publish("publish steven on facebook."); } } } } The error message is confusing. It must be a very simple solution. I don't know what I am missing. Pls help. Here is the facebook exception. {"Service temporarily unavailable"}

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  • How to Insert a <a> tag link in a Facebook wall

    - by Diogo Hacka
    How can I insert a html link like the 2 posts below with the Facebook iOS SDK? Link to Image! In Train Conductor and "itunes.apple.com" for The Fleas post they use a bit.ly link. I tried to use the html tag <a href="www.mystuff.com">Whatever<\a but it didn't work. NSMutableDictionary *params = [NSMutableDictionary dictionaryWithObjectsAndKeys: @"My game in iTunes", @"name", @"http://www.mystuff.com", @"link", @"Check out this cool game for iPhone.", @"description", nil]; This code works but that is just a normal post.

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  • C++: Vector3 type "wall" ?

    - by anon
    Say I have: class Vector3 { float x, y, z; ... bunch of cuntions .. static operator+(const Vector3&, const Vector3); }; Now, suppose I want to have classes: Position, Velocity, that are exactly like Vector3 (basically, I want typedef Vector3 Position; typedef Vector3 Velocity; Except, given: Position position; Vector3 vector3; Velocity velocity; I want to make sure the following can't happen: position + vector3; vector3 + velocity; velocity + position; What is the best way to achieve this?

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  • La fabrication de l'iPad 2 a déjà commencée, il serait plus fin et plus léger que le modèle précédent, d'après le Wall Street Journal

    La fabrication de l'iPad 2 serait déjà en cours d'après le Wall Street Journal Les rumeurs vont bon train sur le net depuis quelques mois concernant la prochaine tablette d'Apple. Le Wall Street Journal dans un article vient confirmer quelque une de ces rumeurs. Le journal, des sources proches du projet a annoncé qu'Apple aurait déjà commencé avec la production de l'iPad 2. La nouvelle tablette d'Apple sera beaucoup plus fine et plus légère que la précédente. Elle comprendra un processeur plus rapide, une plus grande mémoire, une caméra intégrée pour la vidéoconférence et un écran analogue au modèle actuel (Les rumeurs faisaient état d'un nouvel écran Retina). Le...

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  • How do you make a bullet ricochet off a vertical wall?

    - by Bagofsheep
    First things first. I am using C# with XNA. My game is top-down and the player can shoot bullets. I've managed to get the bullets to ricochet correctly off horizontal walls. Yet, despite using similar methods (e.g. http://stackoverflow.com/questions/3203952/mirroring-an-angle) and reading other answered questions about this subject I have not been able to get the bullets to ricochet off a vertical wall correctly. Any method I've tried has failed and sometimes made ricocheting off a horizontal wall buggy. Here is the collision code that calls the ricochet method: //Loop through returned tile rectangles from quad tree to test for wall collision. If a collision occurs perform collision logic. for (int r = 0; r < returnObjects.Count; r++) if (Bullets[i].BoundingRectangle.Intersects(returnObjects[r])) Bullets[i].doCollision(returnObjects[r]); Now here is the code for the doCollision method. public void doCollision(Rectangle surface) { if (Ricochet) doRicochet(surface); else Trash = true; } Finally, here is the code for the doRicochet method. public void doRicochet(Rectangle surface) { if (Position.X > surface.Left && Position.X < surface.Right) { //Mirror the bullet's angle. Rotation = -1 * Rotation; //Moves the bullet in the direction of its rotation by given amount. moveFaceDirection(Sprite.Width * BulletScale.X); } else if (Position.Y > surface.Top && Position.Y < surface.Bottom) { } } Since I am only dealing with vertical and horizontal walls at the moment, the if statements simply determine if the object is colliding from the right or left, or from the top or bottom. If the object's X position is within the boundaries of the tile's X boundaries (left and right sides), it must be colliding from the top, and vice verse. As you can see, the else if statement is empty and is where the correct code needs to go.

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  • Oracle a réalisé d'excellents profits au second trimestre 2010, ils dépassent même les prévisions de Wall Street

    Oracle a réalisé d'excellents profits au second trimestre 2010, ils dépassent même les prévisions de Wall Street Oracle vient de révéler ses résultats financiers pour le second trimestre 2010. Les chiffres sont excellents, puisqu'ils surpassent les prévisions des analystes de Wall Street. Ainsi, les mises à jour de licences et les revenus liés aux produits ont augmentés de 12% (3.7 milliards de dollars). De leur côté, les achats de nouvelles licences de logiciels ont fait un bond de 21% (2 milliards de dollars). Les bénéfices net ont connu un pic de 34% (2.6 milliards de dollars), et les revenus totaux ont grimpé de 47% pour former la somme colossale de 8.6 milliards de dollars. Mark Hu...

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  • La fabrication de l'iPad 2 plus fin et léger que le modèle précédent serait déjà en cours, d'après le Wall Street Journal

    La fabrication de l'iPad 2 serait déjà en cours d'après le Wall Street Journal Les rumeurs vont bon train sur le net depuis quelques mois concernant la prochaine tablette d'Apple. Le Wall Street Journal dans un article vient confirmer quelque une de ces rumeurs. Le journal, des sources proches du projet a annoncé qu'Apple aurait déjà commencé avec la production de l'iPad 2. La nouvelle tablette d'Apple sera beaucoup plus fine et plus légère que la précédente. Elle comprendra un processeur plus rapide, une plus grande mémoire, une caméra intégrée pour la vidéoconférence et un écran analogue au modèle actuel (Les rumeurs faisaient état d'un nouvel écran Retina). Le...

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  • How to post on Facebook with Android using the latest SDK

    - by user645402
    All the samples I have seen so far seem to be using an earlier version of the SDK and the parameters and calls don't match. Using the latest SDK, I'm trying this: String access_token = facebook.getAccessToken(); Bundle bundle = new Bundle(); bundle.putString("access_token", access_token); bundle.putString("app_id", FACEBOOK_APP_ID); bundle.putString("message", "My First Post"); bundle.putString("description", "My First Description"); asyncrunner.request("me/feed", bundle, new RequestListener() { And i get back a call to onComplete() with response = "{"data":[]}. And nothing ever gets posted to my wall on FB. Perhaps I'm not waiting long enough? How long should I need to wait before it shows up?

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  • Download Current WSJ.com Prime Rate

    - by Registered User
    I need to automatically download the current Wall Street Journal Prime Rate and load the data into my database. What is the best method for downloading this data automatically? I have come up with three possible solutions for doing this: Scrape a HTML web page from WSJ. Parse a RSS news feed from WSJ. Use some API that I haven't found from WSJ. Regarding solution 1, although I don't like solution 1 since it could easily break, it's the only one that I have worked out from end to end. It appears I can scrape this page with a WebRequest / WebResponse and read the text in this code: <tr> <td style="text-align:left" class="colhead">&nbsp;</td> <td class="colhead">Latest</td> <td class="colhead">Wk ago</td> <td class="colhead">High</td> <td class="colhead">Low</td> </tr> <tr> <td class="text">U.S.</td> <td style="font-weight:bold;" class="num">3.25</td> <td class="num">3.25</td> <td class="num">3.25</td> <td class="num" style="border-right:0px">3.25</td> </tr> Regarding solution 2, although I can implement a RSS reader solution, I don't see a way to reliably anticipate verbiage for changes in the Prime Rate. Therefore, I don't think this is as safe or reliable a way to get the data as solution 1. Regarding solution 3, I haven't found any published API's for checking money rates like the Prime Rate. If anyone knows of a web service or other API for checking money rates, then please let me know.

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  • Perl regex matching output from `w -hs` command

    - by Bushman
    I'm trying to write a Perl script that will work better with KDE's kwrited, which, as far as I can tell, is connected to a pts and puts every line it receives through the KDE system tray notifications, with the title "KDE write daemon". Unfortunately, it makes a separate notification for each and every line, so it spams up the system tray with multiline messages on regular old write, and for some reason it cuts off the entire last line of the message when using wall (One-line messages are also goners.). I was also hoping to make it so that it could broadcast across a LAN with thick clients. Before starting on that (which would require ssh, of course), I tried to make an ssh-less version to make sure it works. Unfortunately, it doesn't. perl ./write.pl "Testing 1 2 3" where the following is the contents of ./write.pl: #!/usr/bin/perl use strict; use warnings; my $message = ""; my $device = ""; my $possibledevice = '`w -hs | grep "/usr/bin/kwrited"`'; #Where is kwrited? $possibledevice =~ s/^[^\t][\t]//; $possibledevice =~ s/[\t][^\t][\t ]\/usr\/bin\/kwrited$//; $possibledevice = '/dev/'.$possibledevice; unless ($possibledevice eq "") { $device = $possibledevice; } if ($ARGV[0] ne "") { $message = $ARGV[0]; $device = $ARGV[1]; } else { $device = $ARGV[0] unless $ARGV[0] eq ""; while (<STDIN>) { chomp; $message .= <STDIN>; } } if ($message ne "") { system "echo \'$message\' > $device"; } else { print "Error: empty message" } produces the following error: $ perl write.pl "Testing 1 2 3" Use of uninitialized value $device in concatenation (.) or string at write.pl line 29. sh: -c: line 0: syntax error near unexpected token `newline' sh: -c: line 0: `echo 'foo' > ' Somehow, the regular expressions and/or the backtick escape in processing $possibledevice are not working properly, because where kwrited is connected to /dev/pts/0, the following works perfectly: $ perl write.pl "Testing 1 2 3" /dev/pts/0

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  • How to change my website's appearance in a Facebook wall post?

    - by Lode
    When posting a website link in a Facebook wall post, Facebook fetches some content (title, text and image) from the website to show it to readers. Is there a way I can adjust / propose which content is used / preferred by Facebook? I found someone saying to use <meta property="og:image" content="image.jpg">, but this doesn't seem to have any effect. But maybe Facebook caches these results for a while?

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  • 3D collision physics. Response when hitting wall, floor or roof

    - by GlamCasvaluir
    I am having problem with the most basic physic response when the player collide with static wall, floor or roof. I have a simple 3D maze, true means solid while false means air: bool bMap[100][100][100]; The player is a sphere. I have keys for moving x++, x--, y++, y-- and diagonal at speed 0.1f (0.1 * ftime). The player can also jump. And there is gravity pulling the player down. Relative movement is saved in: relx, rely and relz. One solid cube on the map is exactly 1.0f width, height and depth. The problem I have is to adjust the player position when colliding with solids, I don't want it to bounce or anything like that, just stop. But if moving diagonal left/up and hitting solid up, the player should continue moving left, sliding along the wall. Before moving the player I save the old player position: oxpos = xpos; oypos = ypos; ozpos = zpos; vec3 direction; direction = vec3(relx, rely, relz); xpos += direction.x*ftime; ypos += direction.y*ftime; zpos += direction.z*ftime; gx = floor(xpos+0.25); gy = floor(ypos+0.25); gz = floor(zpos+0.25); if (bMap[gx][gy][gz] == true) { vec3 normal = vec3(0.0, 0.0, 1.0); // <- Problem. vec3 invNormal = vec3(-normal.x, -normal.y, -normal.z) * length(direction * normal); vec3 wallDir = direction - invNormal; xpos = oxpos + wallDir.x; ypos = oypos + wallDir.y; zpos = ozpos + wallDir.z; } The problem with my version is that I do not know how to chose the correct normal for the cube side. I only have the bool array to look at, nothing else. One theory I have is to use old values of gx, gy and gz, but I do not know have to use them to calculate the correct cube side normal.

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