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Search found 142 results on 6 pages for 'offsets'.

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  • What's the best way to apply a drop shadow?

    - by jckeyes
    What is the best method for applying drop shadows? I'm working on a site right now where we have a good deal of them, however, I've been fighting to find the best method to do it. The site is pretty animation heavy so shadows need to work well with this. I tried a jQuery shadow pulgin. The shadows looked good and were easy to use but were slow

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  • Stopping pirates

    - by Pirate for Profit
    Okay, what do I do to stop pirates? Obviously a callhome to internet service. We are considering making some major aspects be dependent on a web service of some sort. Memory offsets and cracking. If I like rand randomly to allocate empty memory on the heap, would this throw off the crackers? I hacked some memory shit for EverQuest back in the

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  • Using virtual fields in Doctrine_Query

    - by James Maroney
    Is there a way to insert logic based on virtual fields into a Doctrine_Query? I have defined a virtual field in my model, "getStatus()" which I would ultimately like to utilize in a Where clause in my Doctrine_Query. ... ->AndWhere('x.status = ?',$status); "status", however, is not a column in the table it is instead computed by

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  • iPhone OpenGL Template is cheating?

    - by carrots
    XCode's OpenGL template seems to be cheating to solve this "stretched" viewport problem I've been trying to understand for the last 3 hours. In the iphone "OpenGL ES Application" template, the colorful square that bounces up and down on the screen is not really a square at all! ES1Renderer.m (the ES2 file as well) static const

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  • PHP and C# communication with Encrypt/Decrypt

    - by SilentWarrior
    Hello, I have been searching and cant find a consistent solution to my problem : I want to encrypt something in C# and decrypt it in PHP but also be able to encrypt in PHP and decrypt in C#, using the same key on both ends. All the solutions I found dont seem to work both ways, most of them only work on one language and then fail

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  • Add 64 bit offset to a pointer

    - by Novox
    In F#, there's the NativePtr module, but it seems to only support 32 bit offsets for its’ add/get/set functions, just like System.IntPtr does. Is there a way to add a 64 bit offset to a native pointer (nativeptr<'a) in F#? Of course I could convert all addresses to 64 bit integers, do normal integer operations and then convert

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  • SQLite issues, escaping certain characters...

    - by CODe
    I'm working on my first database application. It is a WinForms application written in C# using a SQLite database. I've come across some problems, when a apostrophe is used, my SQLite query fails. Here is the structure of my queries. string SQL = "UPDATE SUBCONTRACTOR SET JobSite = NULL WHERE JobSite = '" + jobSite + "'"; For

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  • Multi Pass Blend

    - by Kirk Patrick
    I am seeking the simplest working example of a two pass HLSL pixel shader. It can do anything really, but the main idea is to perform "ping ponging" to take the output of the first pass and then send it for the second pass. In my example I want to draw to the R channel and then draw to the G channel and produce a simple

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  • Rendering Texture Quad to Screen or FBO (OpenGL ES)

    - by Usman.3D
    I need to render the texture on the iOS device's screen or a render-to-texture frame buffer object. But it does not show any texture. It's all black. (I am loading texture with image myself for testing purpose) //Load texture data UIImage *image=[UIImage imageNamed:@"textureImage.png"]; GLuint width = FRAME_WIDTH;

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  • Java @Contented annotation to help reduce false sharing

    - by Dave
    See this posting by Aleksey Shipilev for details -- @Contended is something we've wanted for a long time. The JVM provides automatic layout and placement of fields. Usually it'll (a) sort fields by descending size to improve footprint, and (b) pack reference fields so the garbage collector can process a contiguous run

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  • Initializing and drawing a mesh using OpenTK

    - by Boreal
    I'm implementing a "Mesh" class to use in my OpenTK game. You pass in a vertex array and an index array, and then you can call Mesh.Draw() to draw it using a shader. I've heard VBO's and VAO's are the way to go for this approach, but nowhere have I found a guide that shows how to get Data Video Memory Shader. Can

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  • Problems with 3D Array for Voxel Data

    - by Sean M.
    I'm trying to implement a voxel engine in C++ using OpenGL, and I've been working on the rendering of the world. In order to render, I have a 3D array of uint16's that hold that id of the block at the point. I also have a 3D array of uint8's that I am using to store the visibility data for that point, where each

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