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  • Cross-platform configuration, options, settings, preferences, defaults

    - by hippietrail
    I'm interested in peoples' views on how best to store preferences and default settings in cross-platform applications. I primarily work in Perl on *nix and Windows but I'm also interested in the bigger picture. In the *nix world "dotfiles" (and directories) are very common with system-wide or application default settings generally residing in one path and user-specific settings in the home directory. Such files and dirs begin with a dot "." and are hidden by default from directory listings. Windows has the registry which also has paths for defaults and per-user overrides. Certain cross-platforms do it their own way, Firefox uses JavaScript preference files. Should a cross-platform app use one system across platforms or say dotfiles on *nix and registry on Windows? Does your favourite programming language have a library or module for accessing them in a standard way? Is there an emerging best practice or does everybody roll their own?

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  • platform independent and open source

    - by Lukas Schmelzeisen
    Hey, OK i want to start writing platform independent and open source code (mostly C++). What do i have to consider when doing so? Stop using IDEs and better use makefiles from now on? What do all the "professional" open source coders do (like the guys behind GNU) and what tools do they use? I'm special interested into developing shared libraries. How do you get the cross platform (so working as ".so" on Linux and as ".dll" on Windows)? I'm working on Windows so I'm not that much into all the Linux tools and words, are there good tools to get the same result on Windows as on ?Linux Thanks

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  • Standard (cross-platform) way for bit manipulation

    - by Kiril Kirov
    As are are different binary representation of the numbers (for example, take big/little endian), is this cross-platform: some_unsigned_type variable = some_number; // set n-th bit, starting from 1, // right-to-left (least significant-to most significant) variable |= ( 1 << ( n - 1 ) ); // clear the same bit: variable &= ~( 1 << ( n - 1 ) ); In other words, does the compiler always take care of the different binary representation of the unsigned numbers, or it's platform-specific? And what if variable is signed integral type (for example, int) and its value is zero positive negative? What does the Standard say about this? P.S. And, yes, I'm interesting in both - C and C++, please don't tell me they are different languages, because I know this :) I can paste real example, if needed, but the post will become too long

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  • How to change default font in netbeans platform?

    - by nathan
    I'd like to know how to change the default font used in netbeans platform. I'm not asking for changing the font in the Netbeans IDE but in the platform, then all my derived applications would use this default font. A netbeans application is a group of Jcomponent so i could easily set the font of each of those components but there is still things like notifications that i can't access directly to change the font, so i think the best would be to change the font by default. Programmaticaly or any other way... maybe editing one the jar?

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  • Business web application platform structure

    - by VoodooRider
    Hi, I would like to develop a web application in java/spring/hibernate serving as a business platform that I could connect plugins to (i.e. CRM plugin, ware plugin, sales plugin). Those plugins could be dependent of other plugins in a tree manner. The parent project would be packaged as war having all the basic configuration and looks (spring configs, css, scripts), ready to go user and group management, security settings, etc. All together I would like it to behave and look a bit like Joomla, but built using different tools for different purposes. And I have a few questions concerning that project: Do you know of any open source projects offering such a platform ready to go? If not is maven applicable for managing those plugins? What is the best way to package and deploy those plugins? And the last but not least, basically is this the right way to go or is a dead end and it would be better to create a separate web app for those business needs?

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  • LAMP Stack Versioning -- Is there a website or version tracker source to help suggest the right versions of each part of a platform stack?

    - by Chris Adragna
    Taken singly, it's easy to research versions and compatibility. Version information is readily available on each single part of a platform stack, such as MySQL. You can find out the latest version, stable version, and sometimes even the percentage of people adopting it by version (personally, I like seeing numbers on adoption rates). However, when trying to find the best possible mix of versions, I have a harder time. For example, "if you're using MySQL 5.5, you'll need PHP version XX or higher." It gets even more difficult to mitigate when you throw higher level platforms into the mix such as Drupal, Joomla, etc. I do consider "wizard" like installers to be beneficial, such as the Bitnami installers. However, I always wonder if those solutions cater more to the least common denominator -- be all to many -- and as such, I think I'd be better to install things on my own. Such solutions do seem kind of slow to adopt new versions, slower than necessary, I suspect. Is there a website or tool that consolidates versioning data in order to help a webmaster choose which versions to deploy or which upgrades to install, in consideration of all the other parts of the stack?

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  • Partner Webcast – Platform as a Service with Oracle WebLogic and OpenStack

    - by Thanos Terentes Printzios
    Platform as a service is defined as Platform that facilitates the deployment of applications without the complexity of buying and managing the underlying hardware and software and provisioning hosting capabilities. For Java EE, that would mean an elastic Java EE platform, where the user (IT admin) deploys the application, and then the platform itself takes care of meeting the SLA. With combination of Oracle WebLogic 12c with Dynamic Clusters, Oracle Solaris 11.2 with OpenStack and some scripting, we can completely automate infrastructure and platform provisioning, effectively providing PaaS to the IT users. Join us in this webcast as explore the usage of Weblogic 12c with Openstack, to establish Platform as a Service. Agenda: PaaS overview and goals Overview of Solaris 11.2 with OpenStack Deploying WebLogic domain to Solaris 11.2 and creating base image Automating provisioning Solution Demo Summary & Q&A Delivery Format This FREE online LIVE eSeminar will be delivered over the Web. Registrations received less than 24hours prior to start time may not receive confirmation to attend. Presenter:  Jernej Kase – FMW Specialist, Oracle Partner Hub Migration Center Date: Thursday, June 26th, 10am CET (9am GMT/11am EEST) Duration: 1 hour Register Here: http://www.oracle.com/go/?Src=8101420&Act=4&pcode=EMEAPM14056477MPP002 For any questions please contact us at partner.imc-AT-beehiveonline.oracle-DOT-com Stay Connected Oracle Newsletters

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  • In a 2D platform game, how to ensure the player moves smoothly over sloping ground?

    - by Kovsa
    See image: http://i41.tinypic.com/huis13.jpg I'm developing a physics engine for a 2D platform game. I'm using the separating axis theorem for collision detection. The ground surface is constructed from oriented bounding boxes, with the player as an axis aligned bounding box. (Specifically, I'm using the algorithm from the book "Realtime Collision Detection" which performs swept collision detection for OBBs using SAT). I'm using a fairly small (close to zero) restitution coefficient in the collision response, to ensure that the dynamic objects don't penetrate the environment. The engine mostly works fine, it's just that I'm concerned about some edge cases that could possibly occur. For example, in the diagram, A, B and C are the ground surface. The player is heading left along B towards A. It seems to me that due to inaccuracy, the player box could be slightly below the box B as it continues up and left. When it reaches A, therefore, the bottom left corner of the player might then collide with the right side of A, which would be undesirable (as the intention is for the player to move smoothly over the top of A). It seems like a similar problem could happen when the player is on top of box C, moving left towards B - the most extreme point of B could collide with the left side of the player, instead of the player's bottom left corner sliding up and left above B. Box2D seems to handle this problem by storing connectivity information for its edge shapes, but I'm not really sure how it uses this information to solve the problem, and after looking at the code I don't really grasp what it's doing. Any suggestions would be greatly appreciated.

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  • How to do Cross Platform in own Engine? [on hold]

    - by Mineorbit
    At the Moment I finished the first game with my game engine(if I wanna call it like that) which is based in LWJGL. Now i'm worring if I could do crossplattforming in my engine. I build me a tool tool with a batch file to compile my project dir into an .exe . At first i'm looking to do it on Android with an comparable batch file. An link for an tutorial would be awesome! At next place there would be an renderer and audiosystem. If read that theres an OpenGL ES renderer, and I allready played a bit around with the Android SDK. But I use the Texture and Audio class in slick-util. So I thought about creating OOP classes that carry around the data and load it in an platform specific Buffer. A Link for an equaly easy-to-use Texture or Audio class would be awesome! Thats all for now! Answers would be awesome! Thanks, Mineorbit!

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  • Developer – Cross-Platform: Fact or Fiction?

    - by Pinal Dave
    This is a guest blog post by Jeff McVeigh. Jeff McVeigh is the general manager of Performance Client and Visual Computing within Intel’s Developer Products Division. His team is responsible for the development and delivery of leading software products for performance-centric application developers spanning Android*, Windows*, and OS* X operating systems. During his 17-year career at Intel, Jeff has held various technical and management positions in the fields of media, graphics, and validation. He also served as the technical assistant to Intel’s CTO. He holds 20 patents and a Ph.D. in electrical and computer engineering from Carnegie Mellon University. It’s not a homogenous world. We all know it. I have a Windows* desktop, a MacBook Air*, an Android phone, and my kids are 100% Apple. We used to have 2.5 kids, now we have 2.5 devices. And we all agree that diversity is great, unless you’re a developer trying to prioritize the limited hours in the day. Then it’s a series of trade-offs. Do we become brand loyalists for Google or Apple or Microsoft? Do we specialize on phones and tablets or still consider the 300M+ PC shipments a year when we make our decisions on where to spend our time and resources? We weigh the platform options, monetization opportunities, APIs, and distribution models. Too often, I see developers choose one platform, or write to the lowest common denominator, which limits their reach and market success. But who wants to be ?me too”? Cross-platform coding is possible in some environments, for some applications, for some level of innovation—but it’s not all-inclusive, yet. There are some tricks of the trade to develop cross-platform, including using languages and environments that ?run everywhere.” HTML5 is today’s answer for web-enabled platforms. However, it’s not a panacea, especially if your app requires the ultimate performance or native UI look and feel. There are other cross-platform frameworks that address the presentation layer of your application. But for those apps that have a preponderance of native code (e.g., highly-tuned C/C++ loops), there aren’t tons of solutions today to help with code reuse across these platforms using consistent tools and libraries. As we move forward with interim solutions, they’ll improve and become more robust, based, in no small part, on our input. What’s your answer to the cross-platform challenge? Are you fully invested in HTML5 now? What are your barriers? What’s your vision to navigate the cross-platform landscape?  Here is the link where you can head next and learn more about how to answer the questions I have asked: https://software.intel.com/en-us Republished with permission from here. Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL Tagged: Intel

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  • Using a Mac for cross platform development?

    - by mdec
    Who uses Macs for cross-platform development? By cross platform I essentially mean you can compile to target Windows or Unix (not necessarily both at the same time). I understand that this also has a lot to do with writing portable code, but I am more interested in people's experience with Mac OS X to develop software. I understand that there are a range of IDEs to choose from, I would probably use Eclipse (I like the GCC toolchain) however Xcode seems to be quite popular. Could it be used as described above? At a pinch I could always virtualise with VirtualBox or VMware Player or parallels to use Visual Studio (or dual boot for that matter). Having said that I am open to any other suggested compilers (with preferably an IDE that uses GCC.) Also with the range of Macs available, which one would you recommend? I would prefer a laptop (as I already have a desktop) but am unsure of reasonable specifications. If you are currently using a Mac to do development, I would love to hear what you develop on your Mac and what you like and don't like about it. I would primarily be developing in C/C++/Java. I am also looking to experiment with Boost and Qt, so I'm interested in hearing about any (potential) compatibility issues. If you have any other tips I'd love you hear what you have to say.

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  • cross-platform development for mobile devices

    - by user924
    What language/framework is best worth learning for mobile application development? My specific situation is that I'm very familiar with Java and C++ (I especially love Qt), but have limited experience with other languages. Some options I'm considering: 1) Learn Objective-C and all the iPhone-specific tools I do have access to a mac. The downside here is I'm restricted to the iPhone, so I'd have to rewrite almost everything if I wanted to branch off into another mobile device (or move later to a cross-platform framework). Even after knowing Objective-C, it seems like other frameworks might be more efficient/faster to code in? 2) Use some existing cross-platform framework for development I've looked at rhomobile, but I only have limited experience with Ruby (and at first glance, it might be a little pricey comapred to other options). Appcelerator also looks popular and nice, but it uses html/css/javascript. Airplaysdk looks good, but it's new and I haven't been able to see much written about it (is it worth going for?). 3) Wait for something better to come along How far away is Qt for the iPhone? That would be ideal, but it isn't available now. So what do you recommend? Productivity/efficiency is my top priority, although learning a useful language for the long term would also be okay. Thanks

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  • Cross Platform C library for GUI Apps?

    - by Moshe
    Free of charge, simple to learn/use, Cross Platform C library for GUI Apps? Am I looking for Qt? Bonus question: Can I develop with the said library/toolkit on Mac then recompile on PC/Linux? Super Bonus Question: Link to tutorial and/or download of said library. (RE)EDIT: The truth is that I'm in the process of catching up on the C family (coming from web development - XHTML/PHP/MySQL) to learn iPhone development. I do understand that C is not C++ or ObjectiveC but I want to keep the learning curve as simple as possible. Not to get too off topic, but I am also on the lookout for good starter books and websites. I've found this so far. I'm trying to kill many birds with one stone here. I don understand that there are platform specific extensions, but I will try to avoid those for porting purposes The idea is that I want to write the code on one machine and just compile thrice. (Mac/Win/Linux) If Objective C will compile on Windows and Linux as well as OS X then that's good. If I must use C++, that's also fine. EDIT: Link to QT Please...

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  • Problem installing Umbraco with Microsoft Web Platform Installer .

    - by matthewayinde
    I've been trying to install Umbraco using the Microsoft Web Platform Installer. I'm not sure what credentials to enter for "Database Administrator" and "Database Administrator Password". I've tried the default "sa" as "Database Administrator, and for every password i use i get the error message: "Login failed for sa". Please what really should I do? Thanks a lot for the help.

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  • Qt Program depoly to multi platform, how?

    - by coderex
    Hi, Am new in Qt Programming and i would like to develop a program which i want to run in Windows, Linux(ubuntu), and Mac. I heard that Qt support mutli-platform application development, but my Question is that, would any Qt library need to run these appilication in Ubuntu after i depolyed or compiled. Or

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  • C: cross-platform RS232 serial library?

    - by Hamza
    Hi folks, I am looking for an open source cross-platform library for working with the serial port in C, something along the lines of the awesome pyserial library (Unfortunately I have to use C for this application) I have only found this one: http://www.teuniz.net/RS-232/ and that doesn't seem to have mention OSX compatibility. Any recommendations/comments would be greatly appreciated. Thanks.

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  • cross platform keyboard/mouse input recommendation

    - by Jay
    Does anyone have any suggestions for a good cross platform input library? I'd like to get: * at least keyboard and mouse input * on at least the big three operating systems * Small/fast * C or C++ * permissive licensing gpl2/mit/free/etc. So far I've seen: * OIS (used in Ogre) http://sourceforge.net/projects/wgois/ * SDL (used everywhere it seems, might be a clue) http://www.libsdl.org/index.php * Allegro http://www.talula.demon.co.uk/allegro/readme.html Has any one used any of these, or know of something else that might be good? Thanks

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  • C#/CopyFile: Cross-platform code with Progress

    - by Murat
    Hi everyone, Please suggest me a C# cross-platform solution to copy a File with progress. The method should be able to copy the file on Mono as well on .NET. P.S. Most of the solutions here refers to CopyFileEx (which uses PInvoked and I am not sure if this will works on a Mono) P.S.S. Many thanks in advance! -- Murat

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  • Netbeans platform tutorials

    - by James P.
    I mostly use Eclipse but have mentionned Netbeans on my cv. Are there any good concise and up-to-date tutorials apart from the official ones that could bring me up to speed on how to use the platform efficiently (shortcuts, debugging, views ...)? This excludes programming tutorials as I don't really need them unless there's a special manipulation involved.

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