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  • Forcing UIInterfaceOrientation changes on iPhone

    - by Andiih
    I'm strugging with getting an iPhone application which requires just about every push or pop in the Nav Controller Stack to change orientation. Basically the first view is portrait, the second landscape the third portrait again (Yes I know this is less than ideal, but that's the design and I've got to implement it). I've been through various advice on here.... http://stackoverflow.com/questions/995723/how-do-i-detect-a-rotation-on-the-iphone-without-the-device-autorotating http://stackoverflow.com/questions/1824682/force-portrait-orientation-on-pushing-new-view-to-uinavigationviewcontroller http://stackoverflow.com/questions/181780/is-there-a-documented-way-to-set-the-iphone-orientation But without total success. Setting to link against 3.1.2 my reading of the linked articles above seems to indicate that if my portrait view pushes a view with - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return ((interfaceOrientation == UIInterfaceOrientationLandscapeRight) ); } Then then that view should appear rotated to landscape. What happens is it appears in its "broken" portrait form, then rotates correctly as the device is turned. If I pop the controller back to my portrait view (which has an appropriate shouldAutoRotate...) then that remains in broken landscape view until the device is returned to portrait orientation. I've also tried removing all the shouldautorotate messages, and instead forcing rotation by transforming the view. This kind of works, and I've figured out that by moving the status bar (which is actually hidden in my application) [UIApplication sharedApplication].statusBarOrientation = UIInterfaceOrientationLandscapeRight; the keyboard will appear with the correct orientation when desired. The problem with this approach is that the status bar transform is weird and ugly when you don't have a status bar - a shadow looms over the page with each change. So. What am I missing. 1) Am I wrong in thinking that in 3.1.2 (or possibly earlier) shouldAutorotateToInterfaceOrientation should provide the desired orientation simply by pushing controllers ? 2) Is there another way of getting keyboards to appear in the correct orientation. 3) Are the undocumented API calls the way to go (please no!)

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  • How to check in which position (landscape or portrait) os the iPhone now?

    - by Mike Rychev
    I have an app with a tab bar, and nav controllers in each tab. When user shakes the device, a UIImageView appears as a child view in the nav controller. But the UIImageView must contain a special image, depending on the device's current orientation. If I write just - (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation) if (interfaceOrientation == UIInterfaceOrientationPortrait|| interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown) { //Code } else if (interfaceOrientation == UIInterfaceOrientationLandscapeRight||interfaceOrientation == UIInterfaceOrientationLandscapeLeft) { //Code } } The view just goes crazy if user rotated the device before shaking. Is there a method to get iPhones current orientation?

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  • How to check in which position (landscape or portrait) os the iPhone now?

    - by Knodel
    I have an app with a tab bar, and nav controllers in each tab. When user shakes the device, a UIImageView appears as a child view in the nav controller. But the UIImageView must contain a special image, depending on the device's current orientation. If I write just - (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation) if (interfaceOrientation == UIInterfaceOrientationPortrait|| interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown) { //Code } else if (interfaceOrientation == UIInterfaceOrientationLandscapeRight||interfaceOrientation == UIInterfaceOrientationLandscapeLeft) { //Code } } The view just goes crazy if user rotated the device before shaking. Is there a method to get iPhones current orientation?

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  • Which are the most important media queries to use in creating mobile responsive design?

    - by Matt
    There are a lot different media queries for mobile screen sizes. It can be overwhelming to accomodate all of them when designing a responsive mobile site. Which are the most important ones to use when designing for mobile? I found this article that does a pretty good job of outlining the available media queries: http://css-tricks.com/snippets/css/media-queries-for-standard-devices/. /* Smartphones (portrait and landscape) ----------- */ @media only screen and (min-device-width : 320px) and (max-device-width : 480px) { /* Styles */ } /* Smartphones (landscape) ----------- */ @media only screen and (min-width : 321px) { /* Styles */ } /* Smartphones (portrait) ----------- */ @media only screen and (max-width : 320px) { /* Styles */ } /* iPads (portrait and landscape) ----------- */ @media only screen and (min-device-width : 768px) and (max-device-width : 1024px) { /* Styles */ } /* iPads (landscape) ----------- */ @media only screen and (min-device-width : 768px) and (max-device-width : 1024px) and (orientation : landscape) { /* Styles */ } /* iPads (portrait) ----------- */ @media only screen and (min-device-width : 768px) and (max-device-width : 1024px) and (orientation : portrait) { /* Styles */ } /* Desktops and laptops ----------- */ @media only screen and (min-width : 1224px) { /* Styles */ } /* Large screens ----------- */ @media only screen and (min-width : 1824px) { /* Styles */ } /* iPhone 4 ----------- */ @media only screen and (-webkit-min-device-pixel-ratio : 1.5), only screen and (min-device-pixel-ratio : 1.5) { /* Styles */ }

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  • shouldAutorotateToInterfaceOrientation called several times in a row without any rotation

    - by Mike
    I am trying to implement some interface changes in my app, based on the device rotation. My app is a view based app. So, its main view controller has a didload method. The app starts in portrait. Almost all changes on the device orientation triggers the shouldAutorotateToInterfaceOrientation method but this method is not called when the device is put on portrait, after coming from any landscape orientation. While debugging the app, I have put a NSLog(@"orientation=%d", interfaceOrientation); on my shouldAutorotateToInterfaceOrientation method, and what I see is quite strange: When I run the app, shouldAutorotateToInterfaceOrientation is called 6 times before the app's interface even appears. Every time it runs, it reports a different number for the orientation: the order it reports on console is: portrait, portrait, portrait, landscape right, landscape left, upside down) (????). During this time the app is just beginning. All 6 times the debugger reports the method being run by the app's delegate. So, here comes the questions: WHy shouldAutorotateToInterfaceOrientation is not being called when the device enters on portrait? Why is this method running 6 times called by the delegate even before the app starts and shows its interface if no rotation is being done? thanks.

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  • ViewController has wrong orientation after Landscape-only has been popped

    - by noroom
    In a navigation-based app, LandscapeViewController only supports landscape mode (all others support both modes). I also have a "loading screen" that advises the user to rotate the phone before continuing. This way I can make sure that when my landscape view loads, that it's in landscape mode. The problem comes when i rotate the phone to portrait mode while still showing LandscapeVC. I press the Back nagivation button to navigate up one level (to a VC that supports both landscape and portrait modes), but the upper level shows in landscape mode even though the phone is in portrait mode. I guess this is because when I left this view I was in portrait mode, I then rotated the phone while in another view, so this view has not received the notification. If I then proceed to rotate the phone to the other landscape mode (say the LandscapeVC was loaded on its right side, so I'd rotate the upper VC from portrait to the left landscape mode), it will update. My question is: how can I notify this upper view that the phone was rotated, so when the user goes up after putting the phone in portrait mode, the upper view shows correctly?

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  • Is it bad SEO to embed an img tag in the middle of a sentence?

    - by Offlein
    I recently received a web mockup that included a sidebar with a short paragraph of narrow text; a quote from a person. At the end of the quote, the mockup had a circular portrait of the person floated to the right, hanging off the edge of the block, with the text flowing around the edge of it. It looked like this, where "TEXT" is the text, and "o" is the portrait TEXTTEXTTEXTTEXTTEX TEXTTEXTTEXTTE TEXTTEXTTEXT ooooo TEXTTEXTTEXT ooooooo TEXTTEXTTEXT ooooooo ooooo The easiest way to do this would be to put the tag for the portrait somewhere in the markup of the text, and float it right. But the HTML will look like, in that case: TEXTTEXTTE<img src="..." style="float: right;">XTTEXTTEXT and I fear this would be bad for SEO. Does anyone know? The other option is putting the at the end, absolutely positioning it, and using manual line breaks -- which sucks for my responsive design.

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  • UIToolBar and iPhone Interface Orientation Problem

    - by Leo
    I am developing an application in iPhone. One view support orientation in portrait and landscape. I have two separate views for both orientation. This view has a UIToolbar at the top. Problem is when I change view back from landscape to portrait, UIToolbar at the top disappears. I want toolbar to come back in its original position when it is rotated back to portrait. This is what I am doing in my program. - (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation duration:(NSTimeInterval)duration { if (interfaceOrientation == UIInterfaceOrientationPortrait) { self.view = self.portrait; self.view.transform = CGAffineTransformIdentity; self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(0)); self.view.bounds = CGRectMake(0.0, 0.0, 300.0, 480.0); } else if (interfaceOrientation == UIInterfaceOrientationLandscapeLeft) { self.view = self.landscape; self.view.transform = CGAffineTransformIdentity; self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(-90)); self.view.bounds = CGRectMake(0.0, 0.0, 460.0, 320.0); } else if (interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown) { self.view = self.portrait; self.view.transform = CGAffineTransformIdentity; self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(180)); self.view.bounds = CGRectMake(0.0, 0.0, 300.0, 480.0); } else if (interfaceOrientation == UIInterfaceOrientationLandscapeRight) { self.view = self.landscape; self.view.transform = CGAffineTransformIdentity; self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(90)); self.view.bounds = CGRectMake(0.0, 0.0, 460.0, 320.0); } } I don't know what am I missing here? Any help would be really appreciated.

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  • How to handle iPad Modal View rotation

    - by Farha Ansari
    Hi, I have 2 views, each for portrait and landscape. I start by displaying the portrait view. On both the views, I have a button, which presents a modal view on clicking it. When the modal view comes up and then I rotate the iPad, the portrait view is replaced by the landscape view, but the modal view goes behind this view. Any idea how to bring the modal view again to the front after the rotation? Thanks for the help Farha

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  • UISplitViewController Cannot Change the Master View Controller?

    - by Nex
    I am trying to change the master view controller (that appears in the popover in portrait, and on the left side in landscape) in a UISplitViewController. I'd like to switch between the master view controller being one of two different UIViewControllers (depending on an action taken elsewhere in my application). I am using the following: mySplitViewController.viewControllers = [NSArray arrayWithObjects:newMasterController, detailController, nil]; This correctly changes the master viewcontroller as you would expect in landscape mode. However it does not seem to change the viewcontroller used for the popover in portrait mode. I notice that the barbuttonitem to show this master view controller is just calling showMasterInPopover: on the splitviewcontroller, and so would expect it to work in portrait mode as well, but it does not. In fact, I can set the master view controller, see the new viewController correctly in landscape mode, rotate back to portrait, and the viewcontroller used in the popover is still the old one. Is this a bug?

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  • Auto screen rotation in windows 7 mobile

    - by Nagaraj
    We have developed a application for HTC HD2 mobile, which has windows 7 CE. I have designed application to work for both the orientation (portrait, landscape) Now I wanted to achieve auto screen rotation (portrait to landscape and landscape to portrait) according to the device movement (some thing like iPhone). Can i able to achieve it? if yes how can I? It will be appreciable if you provide me link or sample code.

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  • Windows Mobile 6.x How to explicitly lock the app in one orientation?

    - by Stuart
    I'm trying to get an app on the WinMo App Store. As part of this, Microsoft App's Store has asked that I need to support landscape as well as portrait. What they've said is OK is: If dynamic switching is implicitly allowed, the app will be tested just as if it supports both portrait and landscape even if only a portrait or landscape resolution is checked. You may explicitly lock the app in one orientation (which means portrait mode if the app does not handle landscape mode functions), provided the default OS orientation is preserved once the app exits. I'd love to do answer 2 - but I can't find any way of doing it - and they won't provide me any other clues - they suggested I ask on the forums... so here I am on Stack Overflow - far better than on the forums :) Anyone got any suggestions?

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  • What's the proper size of Default png's for iPad?

    - by David John
    I am confused by conflicting information. Most commonly I see these being the sizes quoted for the various Default images: Launch image Portrait Default-Portrait.png 768 x 1004 Launch image Portrait [email protected] 1536 x 2008 Launch image Landscape [email protected] 2048 x 1496 Launch image Landscape Default-Landscape.png 1024 x 748 Seemed like slightly unusual sizes, but I went along with it and dragged the images into the Launch images section in XCode. XCode however promptly puts little yellow triangles over these images and tell me that the sizes should be: 768x1024, 1536x2048, 1024x768 and 2048x1536 Oh and one last important bit. Do I really need to have all these images for submission to the app store? It's really not clear which images are required and which are just recommended. Mine is a Universal app btw if that makes any difference.

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  • How to detect image dimensions and run commands on them?

    - by Jon
    I have a directory full of images, some of which are portrait-sized instead of landscape-sized, and I want to open the portrait-sized ones with an image editor. I can run the imagemagick command identify and I get an output like something.jpg JPEG 1920x1255 1920x1255+0+0 8-bit DirectClass 159KB 0.000u 0:00.000. How can I have a script interpret this output, i.e. decide which is bigger, the 1920 or the 1255, and then run a command on it if it is?

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  • How do I rotate only some views when working with a uinavigationcontroller as a tab of a uitabbarcon

    - by maxpower
    Here is a flow that I can not figure out how to work. ( when I state (working) it means that in that current state the rules for orientation for that view are working correctly) First View: TableView on the stack of a UINavigationController that is a tab of UITabBarController. TableView is only allowed to be portrait. (working) When you rotate the TableView to landscape a modal comes up with a custom UIView that is like a coverflow (which i'll explain the problem there in a moment). A Selection made on tableview pushes a UIScrollview on to the stack. UIScrollView is allowed all orientations. (working) When UIScrollView is in landscape mode and the user hits back they are taken to the custom UIView that is like the coverflow and only allows landscape. The problem is here. Because the UIScrollView allows full rotation it permitted the TableView to rotate as well to landscape. I have a method attached to a notification "UIDeviceOrientationDidChangeNotification" that checks to see if the custom view is the current controller and if it is and if the user has rotated back to portrait I need to pop the custom view and show the table view. The table view has to rotate back to portrait, which really is okay as long as the user doesn't see it. When I create custom animations it works pretty good except for some odd invisible black box that seems to rotate with the device right before I fade out the customview to the tableview. Further inorder to ensure that my tableview will rotate to portrait I have to allow the customview to support all orientations because the system looks to the current view (in my code) as to whether or not that app is allowed to rotate to a certain orientation. Because of this I many proposed solutions will show the customview rotating to portrait as the table view comes back to focus. My other problem is very similar. If you are viewing the tableview and rotate the modalview of the customview is presented. When you make a selection on this view it pushes the UIScrollview onto the stack, but because the Tableview only supports portrait the UIScrollview comes in in portrait while the device is in landscape mode. How can I overcome these awful blocks? This is my current attempt: When it comes to working with UITabBarController the system really only cares what the tabbarcontroller has to say about rotation. Currently whenever a view loads it reports it supported orientations. TabBarController.m - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { switch (self.supportedOrientation) { case SupportPortraitOrientation: [[UIApplication sharedApplication] setStatusBarHidden:NO animated:YES]; return (interfaceOrientation == UIInterfaceOrientationPortrait); break; case SupportPortraitUpsideDownOrientation: [[UIApplication sharedApplication] setStatusBarHidden:NO animated:YES]; return (interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown); break; case SupportPortraitAllOrientation: [[UIApplication sharedApplication] setStatusBarHidden:NO animated:YES]; return (interfaceOrientation == UIInterfaceOrientationPortrait || interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown); break; case SupportLandscapeLeftOrientation: [[UIApplication sharedApplication] setStatusBarHidden:YES animated:YES]; return (interfaceOrientation == UIInterfaceOrientationLandscapeLeft); break; case SupportLandscapeRightOrienation: [[UIApplication sharedApplication] setStatusBarHidden:YES animated:YES]; return (interfaceOrientation == UIInterfaceOrientationLandscapeRight); break; case SupportLandscapeAllOrientation: [[UIApplication sharedApplication] setStatusBarHidden:YES animated:YES]; return (interfaceOrientation == UIInterfaceOrientationLandscapeLeft || interfaceOrientation == UIInterfaceOrientationLandscapeRight); break; case SupportAllOrientation: if (interfaceOrientation == UIInterfaceOrientationLandscapeLeft || interfaceOrientation == UIInterfaceOrientationLandscapeRight) { [[UIApplication sharedApplication] setStatusBarHidden:YES animated:YES]; }else { //[[UIApplication sharedApplication] setStatusBarHidden:NO animated:YES]; } return YES; break; default: return (interfaceOrientation == UIInterfaceOrientationPortrait); break; } } This block of code is part of my UINavigationController and is in a method that responds to the UIDeviceOrientationDidChangeNotification Notification. It is responsible for poping the customview and showing the tableview. There are two different versions in place that originally were for two different versions of the SDK but both are pretty close to solutions. The reason the first is not supported on 3.0 is for some reason you can't have a view showing and then showen as a modal view. Not sure if that is a bug or a feature. The second solution works pretty good except that I see an outer box rotating around the iphone. if ([[self topViewController] isKindOfClass:FlowViewController.class]) { NSString *iphoneVersion = [[UIDevice currentDevice] systemVersion]; double version = [iphoneVersion doubleValue]; if(version > 3.0){ //1st solution //if the delivered app is not built with the 3.1 SDK I don't think this will happen anyway //we need to test this [self presentModalViewController:self.flowViewController animated:NO]; //[self toInterfaceOrientation:UIDeviceOrientationPortrait animated:NO]; [self popViewControllerAnimated:NO]; [self setNavigationBarHidden:NO animated:NO]; [self dismissModalViewControllerAnimated:YES]; }else{ //2nd solution DLog(@"3.0!!"); //[self toInterfaceOrientation:UIDeviceOrientationPortrait animated:NO]; CATransition *transition = [CATransition animation]; transition.duration = 0.50; transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; transition.type = kCATransitionPush; transition.subtype = kCATransitionFade; CATransition *tabBarControllerLayer = [CATransition animation]; tabBarControllerLayer.duration = 0.50; tabBarControllerLayer.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; tabBarControllerLayer.type = kCATransitionPush; tabBarControllerLayer.subtype = kCATransitionFade; [self.tabBarController.view.layer addAnimation:transition forKey:kCATransition]; [self.view.layer addAnimation:transition forKey:kCATransition]; [self popViewControllerAnimated:NO]; [self setNavigationBarHidden:NO animated:NO]; } [self performSelector:@selector(resetFlow) withObject:nil afterDelay:0.75]; } I'm near convinced there is no solution except for manual rotation which messes up the keyboard rotation. Any advice would be appreciated! Thanks.

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  • Moving while doing loop animation in RPGMaker

    - by AzDesign
    I made a custom class to display character portrait in RPGMaker XP Here is the class : class Poser attr_accessor :images def initialize @images = Sprite.new @images.bitmap = RPG::Cache.picture('Character.png') #100x300 @images.x = 540 #place it on the bottom right corner of the screen @images.y = 180 end end Create an event on the map to create an instance as global variable, tada! image popped out. Ok nice. But Im not satisfied, Now I want it to have bobbing-head animation-like (just like when we breathe, sometimes bob our head up and down) so I added another method : def move(x,y) @images.x += x @images.y += y end def animate(x,y,step,delay) forward = true 2.times { step.times { wait(delay) if forward move(x/step,y/step) else move(-x/step,-y/step) end } wait(delay*3) forward = false } end def wait(time) while time > 0 time -= 1 Graphics.update end end I called the method to run the animation and it works, so far so good, but the problem is, WHILE the portrait goes up and down, I cannot move my character until the animation is finished. So that's it, I'm stuck in the loop block, what I want is to watch the portrait moving up and down while I walk around village, talk to npc, etc. Anyone can solve my problem ? Or better solution ? Thanks in advance

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  • Problem after dismissing a modal view used in conjunction with a uisplitviewcontroller

    - by user336274
    I'm having a hard time understanding why the following is happening (and how to fix it). I've created an application using the split-view based application. I've added a UiBarButtonItem called showTheModal which calls this method found in RootViewController.m: - (IBAction)showTheModal:(id)sender { theModalController.modalPresentationStyle = UIModalPresentationFullScreen; theModalController.modalTransitionStyle = UIModalTransitionStyleCrossDissolve; [self presentModalViewController:theModalController animated:YES]; if ([detailViewController popoverController] != nil) [[detailViewController popoverController] dismissPopoverAnimated:YES]; The BarButtonItem of course, is shown at the bottom of the Default Root Controller (left side of the of the split view in landscape) or at the bottom of the popup (if in landscape). The modal view is dismissed by a button placed in a toolbar. It calls the following: [self dismissModalViewControllerAnimated: YES]; The problem I'm having is if rotate the screen, while the modal is up. Here is what happens in different scenarios (start refers to the orientation when the showTheModal button is hit, end refers to the orientation when I hit the dismissModal button). 1)Start landscape, end landscape: Everything appears fine. willHideViewController and willShowViewController methods are not called in the RootViewController (as expected) 2) Start landscape, end portrait: UI appears fine. willHideViewController is run TWICE (WHY?) 3) Start portrait, end portrait: UI appears fine. willHideViewController is run once (as expected) 4) Start portrait, end landscape: The 'Root List' button remains in the detail view (right side of the split view. Neither willHideViewController and willShowViewController are invoked (WHY??) Any thoughts as to why #2 and #4 don't behave quite the expected way?

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  • OpenGL ES, UIView and Status Bar mess

    - by sfider
    I have iPhone (iPhoneOS 3.x) OpenGL ES app that: can be in landscape/portrait orientation can be with/without status bar shown I do this by changing status bar orientation and hidden state, then updating OpenGL view frame so it won't overlap status bar and setting projection matrix appropriately. OpenGL view is in portrait orientation at all time. View controller's shouldAutorotateToInterfaceOrientation: method returns false always, so the status bar won't start autorotating when app is in landscape mode. The problem I have is that I want to use some other UIViews, like: UIWebView, MFMailComposeView, MPMediaPicker. I could show them as modals, but this this have some drawbacks: views will always show in portrait orientation, even if they support landscape orientation views will not autorotate, even if they support it What I do is I take OpenGL view of the window with removeFromSuperview, set transform to the other view so it will be in portrait/landscape orientation when it shows up and place the other view on the window with addSubview:. This works fine without the status bar, but with it there are some problems I cannot work out: MPMediaPicker is sized to fit under status bar, but it slides under it anyway MFMailComposeView does not show navigation bar until it autorotates on device orientation change Does anyone has an idea how can I get it to work?

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  • How to get NEW width/height of root layout in onConfigurationChanged?

    - by jboxer
    One of our views has a ScrollView as its root layout. When the device is rotated and onConfigurationChanged() is called, we'd like to be able to get the ScrollView's new width/height. Our code looks like this: @Override public void onConfigurationChanged(Configuration newConfig) { Log.d(TAG, "Width: '" + findViewById(R.id.scrollview).getWidth() + "'"); Log.d(TAG, "Height: '" + findViewById(R.id.scrollview).getHeight() + "'"); super.onConfigurationChanged(newConfig); Log.d(TAG, "Width: '" + findViewById(R.id.scrollview).getWidth() + "'"); Log.d(TAG, "Height: '" + findViewById(R.id.scrollview).getHeight() + "'"); } And the relevant section of our AndroidManifest.xml looks like this: <activity android:name=".SomeActivity" android:configChanges="keyboardHidden|orientation"> <intent-filter> <action android:name="android.intent.action.MAIN" /> </intent-filter> </activity> On our Droid, we expected to see the ScrollView's width go to 854 when switched into landscape, and to 480 when switched back to portrait (and the height do the equivalent switch, minus the menu bar). However, we're seeing the opposite. Here's our LogCat: // Switching to landscape: 03-26 11:26:16.490: DEBUG/ourtag(17245): Width: '480' // Before super 03-26 11:26:16.490: DEBUG/ourtag(17245): Height: '778' // Before super 03-26 11:26:16.529: DEBUG/ourtag(17245): Width: '480' // After super 03-26 11:26:16.536: DEBUG/ourtag(17245): Height: '778' // After super // Switching to portrait: 03-26 11:26:28.724: DEBUG/ourtag(17245): Width: '854' // Before super 03-26 11:26:28.740: DEBUG/ourtag(17245): Height: '404' // Before super 03-26 11:26:28.740: DEBUG/ourtag(17245): Width: '854' // After super 03-26 11:26:28.740: DEBUG/ourtag(17245): Height: '404' // After super Clearly, we're getting the portrait dimensions when we switch to landscape, and the landscape dimensions when we switch to portrait. Is there something we're doing wrong? We could get hacky and solve this, but I feel like there's a simple solution that we're missing.

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  • Auto-rotating freshly created interface

    - by zoul
    Hello! I have trouble with auto-rotating interfaces in my iPad app. I have a class called Switcher that observes the interface rotation notifications and when it receives one, it switches the view in window, a bit like this: - (void) orientationChanged: (NSNotification*) notice { UIDeviceOrientation newIO = [[UIDevice currentDevice] orientation]; UIViewController *newCtrl = /* something based on newIO */; [currentController.view removeFromSuperview]; // remove the old view [window addSubview newCtrl.view]; [self setCurrentController:newCtrl]; } The problem is that the new view does not auto-rotate. My auto-rotation callback in the controller class looks like this: - (BOOL) shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation) io { NSString *modes[] = {@"unknown", @"portrait", @"portrait down", @"landscape left", @"landscape right"}; NSLog(@"shouldAutorotateToInterfaceOrientation: %i (%@)", io, modes[io]); return YES; } But no matter how I rotate the device, I find the following in the log: shouldAutorotateToInterfaceOrientation: 1 (portrait) shouldAutorotateToInterfaceOrientation: 1 (portrait) …and the willRotateToInterfaceOrientation:duration: does not get called at all. Now what? The orientation changing is becoming my least favourite part of the iPhone SDK… (I can’t check the code on the device yet, could it be a bug in the simulator?) PS. The subscription code looks like this: [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(orientationChanged:) name:UIDeviceOrientationDidChangeNotification object:nil];

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  • Changing UIViews during UIInterfaceOrientation on iPad

    - by FreeAppl3
    I am trying to change views on rotation because my views have to be significantly different from portrait to landscape. Now the code I am using works once then the app freezes when trying to rotate back. Either direction does not make a difference. For example: If I am in Landscape and rotate to portrait everything works great until I rotate back to landscape then it freezes and does absolutely nothing. Here is the code I am using to achieve this In my "viewDidLoad" method [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(didRotate:) name:UIDeviceOrientationDidChangeNotification object:nil]; Then I call this for the rotation: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return YES; } - (void)didRotate:(NSNotification *)notification { UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation]; if ((orientation == UIDeviceOrientationLandscapeLeft) || (orientation == UIDeviceOrientationLandscapeLeft)) { // present the other viewController, it's only viewable in landscape [self.view addSubview:landScapeView]; } if ((orientation == UIDeviceOrientationLandscapeRight) || (orientation == UIDeviceOrientationLandscapeRight)) { // present the other viewController, it's only viewable in landscape [self.view addSubview:landScapeView]; } else if ((orientation == UIDeviceOrientationPortrait || (orientation == UIDeviceOrientationPortrait)) { // get rid of the landscape controller [self.view addSubview:portrait]; } else if ((orientation == UIDeviceOrientationPortraitUpsideDown || (orientation == UIDeviceOrientationPortraitUpsideDown)) { // get rid of the landscape controller [self.view addSubview:portrait]; } }

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  • How to record an iPad screencast

    - by hgpc
    How do you record an iPad screencast at full scale? I have an iMac with maximum resolution 1680x1050 and the simulator doesn't fit the screen in portrait orientation. It does fit in landscape orientation. Reducing the scale to 50% is not an option because the end result is too small. If the scale could be reduced slightly it would be fine, but not 50%. Is it possible to put the simulator in landscape orientation and still keep the app in portrait mode? Then I could simply rotate the resulting video to get a portrait screencast.

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  • Why is my toolbar not visible when in landscape mode?

    - by mr-sk
    My aim was to get the application functioning in both landscape and portrait mode, and all I could figure out to do it was this code below. The app was working fine in portrait, but when switched to landscape, the text wouldn't expand (to the right) to fill up the additional space. I made sure my springs/struts where set, and that the parents had "allowResizing" selected in IB. Here's what I've done instead: - (void) willAnimateSecondHalfOfRotationFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation duration: (NSTimeInterval)duration { UIInterfaceOrientation toInterfaceOrientation = self.interfaceOrientation; if (toInterfaceOrientation == UIInterfaceOrientationPortrait) { self.myView.frame = CGRectMake(0.0, 0.0, 320.0, 480.0); } else { self.myView.frame = CGRectMake(0.0, 0.0, 480.0, 256.0); } } Note that it looks just fine in portrait mode (toolbar appears): But the toolbar is gone in landscape mode: Any ideas?

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  • iPhone Orientation Relayout From Single Column to Double Column

    - by kkrizka
    I am trying to create a UIView in Interface Builder that shows to the user two boxes containing some text. This UIView should support both landscape and portrait modes. When in portrait orientation, the two boxes should be centered horizontally and be under each other. Like in the picture below: But when in landscape orientation, it should show the two boxes centered vertically and by side by side. Like in the picture below: Is this possible using only the autosizing options (or any other IB options), or do I have to relayout the view in code on orientation change events? I would prefer using only IB. I tried locking the top and left margins of the top box and locking the bottom and right margins of the bottom box. But the problem is that for it to work I also need to shrink the two boxes as one changes from portrait to landscape, because otherwise they would overlap.

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