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  • How to stop rotation of ABPersonViewController & ABNewPersonViewController in Landscape mode in ipho

    - by andy-iphone
    I am using a ABPersonViewController & ABNewPersonViewController class by pushview controller. ABPersonViewController *pvc = [[ABPersonViewController alloc] init]; [pvc setPersonViewDelegate:self]; [[self navigationController] pushViewController:pvc animated:YES]; In ABPersonViewController & ABNewPersonViewController page it is displaying in portrait mode. But when I rotate my iphone then it is perfectly rotating in landscape mode. But I want to stop this rotation. If I rotate my iphone in landscape mode it's view should be in portrait mode. Please help me ASAP. Any suggestion will be acepted.

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  • Weird landscape UITabBarController Application startup

    - by Stefano Verna
    Hi there. My application is quite simple, but I have some problems when it starts. I setted in the Info.plist to be landscaped, but it seems to ignore the order. In fact, when the app is loading the Simulator is landscaped, but then it returns in portrait mode. This is the hierarchy of the views and controllers: MainViewController (extends UITabBarController just to override shouldAutorotateToInterfaceOrientation:) Three extended UITableViewControllers as tabs (also those have the shouldAutorotateToInterfaceOrientation correctly setted up). If I kinda force the orientation of the device to Landscape with: [[UIDevice currentDevice] setOrientation: UIInterfaceOrientationLandscapeRight]; Then for an instant the Simulator flashes in portrait mode, and then it goes landscaped. The problem is that in this way, the auto-rotation animations gets started, which is something I cannot tollerate. I just want a fixed, landscaped application. Any clues? Am I missing something?

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  • Force close Android application Phone.apk in landscape mode

    - by user1277086
    Standard Android application Phone.apk with an outgoing call on the tenth of a second can use the landscape screen mode, but if you make a modification of graphic resources, in landscape mode the phone is closed with an error, Eclipse shows it - E / AndroidRuntime (2888): java.lang.RuntimeException: Unable to start activity ComponentInfo {com.android.phone / com.android.phone.InCallScreen}: java.lang.ClassCastException: android.view.AbsSavedState $ 1. I tried to set the AndroidManifest.xml setting [android: screenOrientation = "portrait"] of the article "Force an android activity to always use landscape mode" - the application falls. What can I try to do more? I tried to add a variable to a string android:screenOrientation="portrait" in decompiled Phone.apk on the and

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  • why does the gingerbread emulator orientation gets stuck in apps?

    - by tabjsina
    At first I thought this was a problem with my app, but it seems to be happening in any app (though interestingly, not the home screen) in the gingerbread emulator. To replicate my issue, open eclipse and fire up the android emulator for gingerbread (I'm using the "Google APIs - API Level 9" as my target) So the procedure to duplicate once the emulator loads is press LCtrl-F11 to shift orientation to landscape, then again to switch to portrait Result: In the homescreen: The view rotates to landscape, and then back to portrait, as expected In any app (i've tried browser, calculator, maps, and the app i'm currently working on): the view rotates to landscape, and then nothing, it stays in landscape even the emulator is displaying the phone in landscape mode (see below) http://i54.tinypic.com/2ake06v.jpg Has anyone else had this issue, or have I installed the emulator in some incorrect way - this hasn't been an issue with any of the previous emulators

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  • A non-ugly way to persist dialog contents across orientation changes?

    - by alex
    So I have a managed AlertDialog with a number of EditTexts & separate portrait + landscape layouts. The user opens the dialog in portrait mode, enters some text and then all of a sudden decides to pop out the keyboard. Now, I need to remove the dialog and recreate it for the changed layout persisting the text entered. What I can think of is getting references to the EdiTexts in onPrepareDialog(..), then getting the actual text in onConfigurationChanged(..), then removing the dialog, then showing it again, then populating it. Rather ugly, huh? Are there any better options?

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  • How do I reconfigure my GLES frame buffer after a rotation?

    - by Panda Pajama
    I am implementing interface rotation for my GLES based game for iOS, written in Xamarin.iOS with OpenTK. I am detecting the rotation by overriding WillRotate, in my UIViewController, and I correctly re-setup all of my projection matrices. However, when drawing a sprite, the image looks a bit blurrier on the landscape version compared to the portrait version, as you can see in the following closeups magnified 10x. Portrait (before rotating) Landscape (after rotating) In both cases, I'm using the same texture with the same sampler, the same shader, and the same GL state. I just changed the order of the parameters in the projection matrix, so the resulting sizes should be exactly the same pixelwise. Since this could be thought of as a window resize, I suppose that the framebuffer has to be recreated to the new size. When working on desktop apps on Direct3D11 (SharpDX), I would have to call swapChain.ResizeBuffers() to do this. I have tried setting AutoResize = true in my iPhoneOSGameView, but then the framebuffer gets clipped as I rotate the interface, and then everything disappears when rotating the interface again. I'm not doing anything strange, my framebuffer initialization is pretty vanilla: int scaling = (int)UIScreen.MainScreen.Scale; DeviceWidth = (int)UIScreen.MainScreen.Bounds.Width * scaling; DeviceHeight = (int)UIScreen.MainScreen.Bounds.Height * scaling; Size = new System.Drawing.Size((int)(DeviceWidth), (int)(DeviceHeight)); Bounds = new System.Drawing.RectangleF(0, 0, DeviceWidth, DeviceHeight); Frame = new System.Drawing.RectangleF(0, 0, DeviceWidth, DeviceHeight); ContextRenderingApi = EAGLRenderingAPI.OpenGLES2; AutoResize = true; LayerRetainsBacking = true; LayerColorFormat = EAGLColorFormat.RGBA8; I get inconsistent results when changing Size, Bounds and Frame on my CreateFrameBuffer override, but since the documentation is so incomplete (it has nothing on Bounds and Frame), I have resorted to randomly changing stuff here and there without really knowing what is going on. There is a similar question which has no answers. However, I don't know if they're experiencing the same problem as I am. Is my supposition that recreating the framebuffer is necessary, correct? If so, does anybody know how to do it correctly in OpenTK for Xamarin.iOS?

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  • in iOS7 how do you stop the First viewcontroller autorotating?

    - by uaka
    I have an app that just needs one screen to autorotate, the first and last screens should be portrait. I can get the last screen to stop rotating using: -(NSUInteger)supportedInterfaceOrientations { return UIInterfaceOrientationMaskPortrait; } But this does not work on the first screen, I am using a storyboard with a UINavigationController (I'm thinking that may have something to do with it?) Any help would be gratefully received. Thanks

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  • Fatal Exception : AsyncTask #1

    - by Nadirah Ibtisam
    help help..huu Im having a problem here..seems there was no error in codes..but when I run it...and click button to view map consist routing the map..It appers to be close all of sudden..why is that? Please help me friends.. Im developing an app to read my current location and creating route to A position.. here are the codes: public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.map); onNewIntent(getIntent()); Drawable marker = getResources().getDrawable(R.drawable.marker); Drawable marked_places = getResources().getDrawable(R.drawable.feringgi_map); mymap = (MapView)findViewById(R.id.mymap); controller = mymap.getController(); // extract MapView from layout mymap.getController().setZoom(15); mymap.setBuiltInZoomControls(true); mymap.setSatellite(false); // create an overlay that shows our current location myLocationOverlay = new MyLocationOverlay(this, mymap); // add this overlay to the MapView and refresh it mymap.getOverlays().add(myLocationOverlay); mymap.postInvalidate(); myLocationOverlay.runOnFirstFix(new Runnable() { @Override public void run() { controller.setZoom(10); controller.animateTo(myLocationOverlay.getMyLocation()); } }); zoomToMyLocation(); switch(selecteditem) { case 0: switch(selectedsubitem){ case 0://Place A locationManager = (LocationManager) this.getSystemService(Context.LOCATION_SERVICE); locationManager.requestLocationUpdates(LocationManager.NETWORK_PROVIDER, 0, 0, this); Location location = locationManager.getLastKnownLocation(LocationManager.NETWORK_PROVIDER); if (location !=null) { loc=location; } GeoPoint destination = getPoint(3.144341, 101.69541800000002); new BackgroundTask(this, loc, destination).execute(); break; } } class BackgroundTask extends AsyncTask<Void, Void, Void> { private Location location; private GeoPoint dest; private Route route; private Activity activity; private ProgressDialog dialog; private RouteOverlay routeOverlay; public BackgroundTask(Activity activity, Location loc, GeoPoint dest) { location=loc; this.dest=dest; this.activity=activity; dialog = new ProgressDialog(activity); } @Override protected void onPreExecute() { dialog.setCancelable(false); dialog.setTitle("Loading..."); dialog.setMessage("Calculating Route..."); dialog.setButton("Cancel", new DialogInterface.OnClickListener() { public void onClick(final DialogInterface dialog, final int id) { cancel(true); MyMap.this.finish(); }}); dialog.show(); } protected Void doInBackground(Void... params) { if(isNetworkAvailable()) { if(haveInternet()) { try{ route = directions(new GeoPoint((int)(location.getLatitude()*1.0E6),(int)(location.getLongitude()*1.0E6)), dest); } catch (NullPointerException e){ } } else { return null; } } else { return null; } return null; } And this is the log cat (updated).. : 12-10 12:21:15.527: E/AndroidRuntime(10146): FATAL EXCEPTION: AsyncTask #1 12-10 12:21:15.527: E/AndroidRuntime(10146): java.lang.RuntimeException: An error occured while executing doInBackground() 12-10 12:21:15.527: E/AndroidRuntime(10146): at android.os.AsyncTask$3.done(AsyncTask.java:278) 12-10 12:21:15.527: E/AndroidRuntime(10146): at java.util.concurrent.FutureTask$Sync.innerSetException(FutureTask.java:273) 12-10 12:21:15.527: E/AndroidRuntime(10146): at java.util.concurrent.FutureTask.setException(FutureTask.java:124) 12-10 12:21:15.527: E/AndroidRuntime(10146): at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:307) 12-10 12:21:15.527: E/AndroidRuntime(10146): at java.util.concurrent.FutureTask.run(FutureTask.java:137) 12-10 12:21:15.527: E/AndroidRuntime(10146): at android.os.AsyncTask$SerialExecutor$1.run(AsyncTask.java:208) 12-10 12:21:15.527: E/AndroidRuntime(10146): at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1076) 12-10 12:21:15.527: E/AndroidRuntime(10146): at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:569) 12-10 12:21:15.527: E/AndroidRuntime(10146): at java.lang.Thread.run(Thread.java:856) 12-10 12:21:15.527: E/AndroidRuntime(10146): Caused by: java.lang.SecurityException: ConnectivityService: Neither user 10228 nor current process has android.permission.ACCESS_NETWORK_STATE. 12-10 12:21:15.527: E/AndroidRuntime(10146): at android.os.Parcel.readException(Parcel.java:1327) 12-10 12:21:15.527: E/AndroidRuntime(10146): at android.os.Parcel.readException(Parcel.java:1281) 12-10 12:21:15.527: E/AndroidRuntime(10146): at android.net.IConnectivityManager$Stub$Proxy.getActiveNetworkInfo(IConnectivityManager.java:728) 12-10 12:21:15.527: E/AndroidRuntime(10146): at android.net.ConnectivityManager.getActiveNetworkInfo(ConnectivityManager.java:378) 12-10 12:21:15.527: E/AndroidRuntime(10146): at com.madcatworld.testtesttest.MyMap$BackgroundTask.isNetworkAvailable(MyMap.java:488) 12-10 12:21:15.527: E/AndroidRuntime(10146): at com.madcatworld.testtesttest.MyMap$BackgroundTask.doInBackground(MyMap.java:411) 12-10 12:21:15.527: E/AndroidRuntime(10146): at com.madcatworld.testtesttest.MyMap$BackgroundTask.doInBackground(MyMap.java:1) 12-10 12:21:15.527: E/AndroidRuntime(10146): at android.os.AsyncTask$2.call(AsyncTask.java:264) 12-10 12:21:15.527: E/AndroidRuntime(10146): at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:305) 12-10 12:21:15.527: E/AndroidRuntime(10146): ... 5 more This is my manifest file: <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.madcatworld.testtesttest" android:versionCode="1" android:versionName="1.0" > <uses-sdk android:minSdkVersion="8" android:targetSdkVersion="15" /> <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/> <uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION"/> <uses-permission android:name="android.permission.INTERNET"/> <uses-permission android:name="android.permission.CALL_PHONE"/> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/> <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" android:theme="@style/AppTheme" > <com.google.android.maps.MapView android:id="@+id/mymap" android:clickable="true" android:layout_width="fill_parent" android:layout_height="fill_parent" android:apiKey="XXXX" /> <activity android:theme="@style/StyledIndicators" android:name=".MainTest" android:label="@string/title_activity_main" android:screenOrientation="portrait"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <uses-library android:name="com.google.android.maps"/> <activity android:name="A" android:screenOrientation="portrait"></activity> <activity android:name="B" android:screenOrientation="portrait"></activity> <activity android:name="C" android:screenOrientation="portrait"></activity> </application> </manifest> For your information, I already put ACCESS_NETWORK_STATE in my manifest.. Can u discover what cause the error? No error in code..but it failed to review my route map..:( Thanks Friends

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  • Simplemodal: four times on a page leads to extra "next" or "previous" button

    - by DDF
    We are experiencing a problem with each instance of the call to the simplemodal div class .basic-modal-content adding an extra next or previous button in the modal windows. We are using simplemodal in four places on a page using a common JS in the container (provided below) and a common CSS format for the modal windows. In one area we are using six "statements" in a window with a next and previous button. I would include a picture of the modal window but it's being disallowed by the system as I'm a first time poster to this forum. In the other three areas we are using three "biographies" in a similar window with the ability to see each of the three bios from each of modal windows. We are using a common Simplemodal JS script in the page which has the following code: <script> $(function() { $('a').each(function() { $(this).click(function() { $('#modal_' + this.id).modal({ overlayClose:true }); }); }); var num_divs = $('div.basic-modal-content').length; $('div.basic-modal-content').each(function(i) { /* if there is a previous div add a link to it */ if (i > 0) { /* get the ID for previous div */ var prev_id = $(this).prev('.basic-modal-content').attr('id'); /* add the link with click event */ $('<a href="#" class="simplemodal-container-prev"></a>') .click(function() { $.modal.close(); $('#' + prev_id).modal({overlayClose:true}); }) .appendTo($(this)); } /* if there is a next div add a link to it */ if (i < num_divs - 1) { /* get the ID for next div */ var next_id = $(this).next('.basic-modal-content').attr('id'); /* add the link with click event */ $('<a href="#" class="simplemodal-container-next"></a>') .click(function() { $.modal.close(); $('#' + next_id).modal({overlayClose:true}); }) .appendTo($(this)); } }); }); </script> and some CSS to create an image for each window that shows the progress bar through the ul/li list. The code to produce the above looks like this: <h1>Our HEADLINE</h1> <div id='basic-modal'> <ul> <li><a href='#' id='one'>TEXT 1</a></li> <li><a href='#' id='two'>TEXT 2</a></li> <li><a href='#' id='three'>TEXT 3</a></li> <li><a href='#' id='four'>TEXT 4</a></li> <li><a href='#' id='five'>TEXT 5</a></li> <li><a href='#' id='six'>TEXT 6</a></li> </ul> </div> <div class="basic-modal-content" id="modal_one"> <img src="link to modal_one.png" alt="progress bar"/> <h3>headline text</h3> <p>body text</p> </div> <div class="basic-modal-content" id="modal_two"> <img src="link to modal_two.png" alt="progress bar"/> <h3>headline text</h3> <p>body text</p> </div> <div> ... other divs 3 4 and 5 </div> <div class="basic-modal-content" id="modal_six"> <img src="link to modal_six.png" alt="progress bar"/> <h3>headline text</h3> <p>body text</p> </div> </div> The ul/li structure works on the main page for the links. The modal windows allow one to browse through all of the six TEXTs. There is a common CSS style to the windows and a custom image in each of the modal windows derived from the "#modal_[number] img" CSS in the form of a progress bar. It should be noted that the first modal window in the first set of ul/li (the six) do not exhibit the extra previous button. Here is the relevant code from one of the three biographic links. You will note that the biographic links each have to have all three in this current configuration. <h4>Our HEADLINE</h4> <div class="bottom-widget-text"> <img src="picture" alt="not relevant to the simplemodal problem"/> <p>Read about person NUMBER 1 by clicking on the following link: <a href='#' id='seven' >Expand</a> </p> </div> <div class="basic-modal-content" id="modal_seven"> <img src="link to modal_seven.png" alt="portrait 1"/> <h3>headline text</h3> <p>BIOGRAPHY</p> </div> <div class="basic-modal-content" id="modal_eight"> <img src="link to modal_eight.png" alt="portrait 2"/> <h3>headline text</h3> <p>BIOGRAPHY</p> </div> <div class="basic-modal-content" id="modal_nine"> <img src="link to modal_nine.png" alt="portrait 3"/> <h3>headline text</h3> <p>BIOGRAPHY</p> </div> </div> Similarly the "biographies" open up from a different area of the page. The modal windows allow one to browse through all three of the BIOs. The bios use the SAME CSS style windows and a custom image in each of the modal windows derived from the "#modal_[number] img" CSS in the form of a portrait. Everything is working well except one thing: the first six windows have an extra next button that leads to an image of the close widow button only. Similarly, the BIOs pages have extra previous button that leads to the same "close button only" shown above. We want to maintain the same base CSS for the modal windows for this page. We want to keep the JS simple. The only behavior that is bad is the extra previous and next bottons that appear to be spurious. So is this a fix to the JS? Or do I have the instances of the modal windows too entangled? Perhaps there is a better method for having multiple instances of a simplemodal window on the same page? Or is the problem the "#" variable being common to each of the uses of the JS? Thanks in advance. DDF

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  • Impressions of my ASUS eee slate EP121 - Dual core 4GB, 64GB SSD

    - by tonyrogerson
    This thing is lovely, very nice bluetooth keyboard that has nice feedback on the keypress, there is no mouse but you can use the stylus or get yourself a bluetooth mouse, me, I've opted for a Microsoft ARC mouse which is a delight to use, the USB doors are a pain to open for the first time if like me you don't have any finger nails. It came as a suprise that the slate shows four processors, Dual Core with multi-threading, I didn't really look at the processor I was more interested in the amount of memory and the SSD; you don't get the full 4GB even with the 64 bit version of Windows 7 installed (which I immediately upgraded to Ultimate through my MSDN subscription). The box is extremely responsive - extremely, it loads Winword in literally a second. I've got office 2010 and onenote 2010 on there now; one problem is that on applying all (43) windows updates since the upgrade the machine is still sat on step 3 of 3 on the start up configuring updates screen after about an hour, you can't turn this machine off without using a paper clip to reset it and as I have just found you need a paper clip :). Installing Windows 7 SP1 was effortless. One of the first things I did on it was to reduce the size of the font, by default its set at 125%, my eye sight is ok :) so I've set that back down. Amazon Kindle for the PC works really well, plenty of text on the screen when viewed portrait, the case it comes with also allows the slate to stand up in various positions - portrait, horizontal - seems stable enough. The wireless works well, seems to have a better signal than my other two laptop machines which is good news. The gadget passed the pose test at work :). I use offline files to keep a copy of all my work stuff locally, I'm not sure what it is, well, its probably my server but whenever I try and sync it runs for a couple of minutes then fails with network name no longer contactable, funnily enough its fine from my big laptop so I can only guess this may be a driver type issue on the EP121 itself - very odd and very annoying. I do a lot of presenting and need to plug into a VGA project because most sites that's all that is offered, the EP121 has a mini-hdmi output which is great except for this scenario, hdmi is digital, vga is analogue, you will struggle to find a cost effective solution, I found HDFury and also a device HP do, however, a better solution appears to be getting a USB graphics adapter for instance the one I've ordered is the ClimaxDigital USB 2.0 to DVI,VGA or HDMI Adaptor which gives everything I need - VGA and DVI output and great resolution as well - ok, so fingers crossed because I'm presenting next Wednesday in Edinburgh and not taking my 300kg lenovo w700 (I'm sure my back just sighed in relief) - it certainly works really well on my LED TV, the install was simple - it just works! One of the several reasons for buying this piece of kit was to use it on my LED TV to remote into my main machine to check stuff whilst sat in my living room, also to watch webcasts and lecture videos in comfort away from my office, because of the wireless speed and limitation I'm opting for a USB network adapter from Belkin - that will also allow me to take advantage of my home gigabit network, there are only 2 usb ports on the slate so I'm going to knock up a hub so connecting it in is straight forward and simple, I'm also going to purchase a second power supply so I don't have to faff about with that either.I now have the developer x64 edition of SQL Server 2008 R2, yes everything :) - about 16GB left to play with on the machine now but that will be fine, I'll put AdventureWorks on there so I can play and demo stuff which is all I'm after from this, my development machine is significantly more powerful and meets my storage needs too.Travel test this weekend and next week, I'm in Dundee for my final exam for the masters degree.

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  • AccelerometerInput XNA GameComponent

    - by Michael B. McLaughlin
    Bad accelerometer controls kill otherwise good games. I decided to try to do something about it. So I create an XNA GameComponent called AccelerometerInput. It’s still a beta project but you are welcome to try it, use it, modify it, etc. I’m releasing under the terms of the Microsoft Public License. Important info: First, it only supports tilt-style controls currently. I have not implemented motion-style controls yet (and make no promises as to when I might find time to do so). Second, I commented it heavily so that you can (hopefully) understand what it is doing. Please read the comments and examine the sample game for a usage overview. There are configurable parameters which I encourage you to make use of (both by modifying the default values where your testing shows it to be appropriate and also by implementing a calibration mechanism in your game that lets the user adjust those configurable values based on his or her own circumstances). Third, even with this code, accelerometer controls are still a fairly advanced topic area; you will likely find nothing but disappointment if you simply plunk this into some project without testing it on a device (or preferably on several devices). Fourth, if you do try this code and find that something doesn’t work as expected on your phone, please let me know as I want to improve it and can only do so with your help. Let me know what phone model it is, what you tried doing, what you expected, and what result you had instead. I may or may not be able to incorporate it into the code, but I can let others know at the very least so that they can make appropriate modifications to their games (I’m hopeful that all phones are reasonably similar in their workings and require, at most, a slight calibration change, but I simply don’t know). Fifth, although I’ll do my best to answer any questions you may have about it, I’m very busy with a number of things currently so it might take a little while. Please look through the code and examine the comments and sample game first before asking any questions. It’s likely that the answer is in there. If not, or if you just aren’t really sure, ask away. Sixth, there are differences between a portrait-mode game and a landscape mode game (specifically in the appropriate default tilt adjustment for toward the user/away from the user calculations). This is documented and the default is set for landscape. If you use this for a portrait game, make the appropriate change (look for the TODO: comment in AccelerometerInput.cs). Seventh, no provision whatsoever is made for disabling screen locking. It is up to you to implement that and to take appropriate measures to detect when the user has been idle for too long and timeout the game. That code is very game-specific. If you have questions about such matters, consult the relevant MSDN documentation and, if you still have questions, visit the App Hub forums and ask there. I answer questions there a lot and so I may even stumble across your question and answer it. But that’s a much better forum than the comments section here for questions of that sort so I would appreciate it if you asked idle detection-related questions there (or on some other suitable site that you may be more familiar and comfortable with). Eighth, this is an XNA GameComponent intended for XNA-based games on WP7. A sufficiently knowledgeable Silverlight developer should have no problem adapting it for use in a Silverlight game or app. I may create a Silverlight version at some point myself. Right now I do not have the time, unfortunately. Ok. Without further ado: http://www.bobtacoindustries.com/developers/utils/AccelerometerInput.zip Have a great St. Patrick’s Day!

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  • Sitting Pretty

    - by Phil Factor
    Guest Editorial for Simple-Talk IT Pro newsletter'DBAs and SysAdmins generally prefer an expression of calmness under adversity. It is a subtle trick, and requires practice in front of a mirror to get it just right. Too much adversity and they think you're not coping; too much calmness and they think you're under-employed' I dislike the term 'avatar', when used to describe a portrait photograph. An avatar, in the sense of a picture, is merely the depiction of one's role-play alter-ego, often a ridiculous bronze-age deity. However, professional image is important. The choice and creation of online photos has an effect on the way your message is received and it is important to get that right. It is fine to use that photo of you after ten lagers on holiday in an Ibiza nightclub, but what works on Facebook looks hilarious on LinkedIn. My splendid photograph that I use online was done by a professional photographer at great expense and I've never had the slightest twinge of regret when I remember how much I paid for it. It is me, but a more pensive and dignified edition, oozing trust and wisdom. One gasps at the magical skill that a professional photographer can conjure up, without digital manipulation, to make the best of a derisory noggin (ed: slang for a head). Even if he had offered to depict me as a semi-naked, muscle-bound, sword-wielding hero, I'd have demurred. No, any professional person needs a carefully cultivated image that looks right. I'd never thought of using that profile shot, though I couldn't help noticing the photographer flinch slightly when he first caught sight of my face. There is a problem with using an avatar. The use of a single image doesn't express the appropriate emotion. At the moment, it is weird to see someone with a laughing portrait writing something solemn. A neutral cast to the face, somewhat like a passport photo, is probably the best compromise. Actually, the same is true of a working life in IT. One of the first skills I learned was not to laugh at managers, but, instead, to develop a facial expression that promoted a sense of keenness, energy and respect. Every profession has its own preferred facial cast. A neighbour of mine has the natural gift of a face that displays barely repressed grief. Though he is characteristically cheerful, he earns a remarkable income as a pallbearer. DBAs and SysAdmins generally prefer an expression of calmness under adversity. It is a subtle trick, and requires practice in front of a mirror to get it just right. Too much adversity and they think you're not coping; too much calmness and they think you're under-employed. With an appropriate avatar, you could do away with a lot of the need for 'smilies' to give clues as to the meaning of what you've written on forums and blogs. If you had a set of avatars, showing the full gamut of human emotions expressible in writing: Rage, fear, reproach, joy, ebullience, apprehension, exasperation, dissembly, irony, pathos, euphoria, remorse and so on. It would be quite a drop-down list on forums, but given the vast prairies of space on the average hard drive, who cares? It would cut down on the number of spats in Forums just as long as one picks the right avatar. As an unreconstructed geek, I find it hard to admit to the value of image in the workplace, but it is true. Just as we use professionals to tidy up and order our CVs and job applications, we should employ experts to enhance our professional image. After all you don't perform surgery or dentistry on yourself do you?

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  • UIScrollView frame size issue in Landscape Mode

    - by viper15
    I'm trying to make UIScrollView auto-resize and appear correctly in Landscape mode. Portrait mode works fine. Here's my code: - (void)viewDidLoad { [super viewDidLoad]; //=== load all the custom view NSMutableArray *controllers = [[NSMutableArray alloc] init]; int page = 0; [controllers addObject:[self loadScrollView:[[Page1ViewController alloc] initWithNibName:@"Page1ViewController" bundle:nil] withPage:page++]]; [controllers addObject:[self loadScrollView:[[Page2ViewController alloc] initWithNibName:@"Page2ViewController" bundle:nil] withPage:page++]]; [controllers addObject:[self loadScrollView:[[Page3ViewController alloc] initWithNibName:@"Page3ViewController" bundle:nil] withPage:page++]]; self.viewControllers = controllers; [controllers release]; //=== automaticaly define number of pages _numberOfPages = [self.viewControllers count]; // a page is the width of the scroll view scrollView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; scrollView.pagingEnabled = YES; scrollView.contentSize = CGSizeMake(scrollView.frame.size.width * _numberOfPages, scrollView.frame.size.height); scrollView.showsHorizontalScrollIndicator = NO; scrollView.showsVerticalScrollIndicator = NO; scrollView.scrollsToTop = NO; scrollView.delegate = self; // First, set the number of pages pageControl.numberOfPages = _numberOfPages; pageControl.currentPage = 0; } Then, I went into each view controller nib file and set the background to different color to test if it's working. Unfortunately, when in Landscape mode, the width and height remains the same as in Portrait Mode. I'm not sure how to fix this problem. Hope anyone can help me. Many thanks in advance.

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  • How to hide UIStatusBar and show UINavigationBar at the top when UIView changes to LandscapeOrientat

    - by KayKay
    I am using two views (portraitView and landscapeView) loaded from xib in a viewcontroller for different InterfaceOrientation each for Portrait and Landscape mode. The view in portrait mode has statusbar and navigationbar and other one has just the navigationbar. The problem is that even i made statusbar hidden programatically the view in Landscape mode has blank space left at the position of statusbar and below is navigationbar which is for sure looking embarrassing. Is it possible to put the navigationbar at the top - replacing the statusbar position. I tried many options like. if (interfaceOrientation == UIInterfaceOrientationLandscapeLeft || interfaceOrientation == UIInterfaceOrientationLandscapeRight) { [[UIApplication sharedApplication] setStatusBarHidden:YES animated:NO]; self.navigationController.navigationBarHidden = NO; [[self view] setFrame:CGRectMake(0, 0, 480, 320)]; self.navigationController.wantsFullScreenLayout = YES; self.view = self.landscapeView; } But despite all this efforts it only lefts the same 20x480 pixels blank space and below it navigationbar. But here there is no end to trouble when I switch back to portraitView, the navigation bar hides behind the statusbar mere showing remaining 320x(44-20)px on top. Please help and thanks in advance.

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  • Autorotate works for iOS 6 but gives weird behavior in iOS 5

    - by Jeanne
    I seem to be having the opposite problem from this post: Autorotate in iOS 6 has strange behaviour When I submitted my paid app to Apple, XCode made me update to iOS 6 on my test devices. I used the GUI in XCode to set my app to display only in portrait mode on the iPhone and only in landscape mode on the iPad. This works great on my iOS 6 iPhone and iPad. In iOS 5, however, the iPad is allowing the app to rotate to portrait, displaying my buttons in a letterbox-like black area that shouldn't be there, and crashing repeatedly. I am using a Navigation Controller and storyboards. I know shouldAutorotateToInterfaceOrientation is deprecated in iOS 6, but figuring it should still be called in iOS 5, I tried this: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { if ((UIDeviceOrientationIsLandscape(UIDeviceOrientationLandscapeLeft))||(UIDeviceOrientationIsLandscape(UIDeviceOrientationLandscapeRight))) { return YES; } else return NO; } else { if ((UIDeviceOrientationIsLandscape(UIDeviceOrientationPortrait))||(UIDeviceOrientationIsLandscape(UIDeviceOrientationPortraitUpsideDown))) { return YES; } else return NO; } // Return YES for supported orientations } The above code seems to have done nothing. I am putting it in each of my view controllers; it seems I should really be putting it in my navigation controller, but because I set that up graphically, I'm not sure how to do that. Do I have to subclass my navigation controller and do everything in code? There must be a way to use the storyboard settings for this! (Note: I am not using AutoLayout and apparently can't because of some older components I am including my software that just plain don't like it.) What might be causing this? I'd like to fix it before too many people buy the app and complain! Thanks in advance...

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  • Using android.view.SurfaceView with a camera on part of the screen

    - by oneself
    Hi, I trying to put together an Android app that will take a picture and process it in some way. I'd like the layout to be similar to Google Goggles. Meaning, camera preview on the top, and some controls on the bottom using portrait orientation. I've built a first version using code sample from here. This works, but I want to add a button on the bottom. I've modified my main.xml to look as follows: <?xml version="1.0" encoding="utf-8"?> <TableLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="150dp" android:stretchColumns="1"> <TableRow> <android.view.SurfaceView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/preview" android:layout_width="fill_parent" android:layout_height="fill_parent" /> </TableRow> <Button android:id="@+id/snap" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Snap" /> <TableRow> </TableRow> </TableLayout> But when I run this code I get an exception: java.lang.RuntimeException: startPreview failed. When I replace the SurfaceView above with something else, e.g. a TextView, that it displays, but in landscape. How can I get a camera preview on part of the screen using portrait view? Thanks

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  • UISplitView show different views in the detail pane

    - by Mark
    How can I change the view in the Details pane of the UISplitView so that its a completely different view? Im having a fair amount of trouble understanding how its all wired up and where things should go at the moment, could someone please enlighten me? What I would love to be able to do is to show a specific view based on what the user has selected in the UITableView on the left pane (this view could be an image, or a more complex view of a news article, etc... many different options) then when the user turns the iPad into portrait view, that view that was in the details pane changes to be its equivalent portrait view version. Does this make sense? How on earth would I do that? Just to brainstorm, here is what I was thinking: Create a Split View project Create 2 NIBs for each view: (with accompanying view controllers???) * PortraitNewsStory * LandscapeNewsStory * PortraitImageBrowser * LandscapeImageBrowser * etc... Create a UISplitView control using XCode Capture when a user rotates the iPad (should this be done in the RootViewController.m ?) Change the view of the DetailViewController how should I do this? profit??? Thanks Mark

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  • OrientationEventListener not working properly

    - by nixau
    Hi all, I need to handle orientation changes in my Android application. For this purpose I decided to use OrientationEventListener convenience class. But his callback method is given somewhat strange behavior. My application starts in the portrait mode and then eventually switches to the lanscape one. I have some custom code executing in the callback onOrientationChanged method that provides some additional UI handling logic - it has a few calls to findViewById. What is strange is that when switching back from landscape to portrait mode onOrientationChanged callback is called twice, and what's even worse - the second call is dealing with bad Context - findViewById method starts returning null. These calls are made right from the MainThread @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); listener = new OrientationListener(); } @Override protected void onResume() { super.onResume(); // enabling listening listener.enable(); } @Override protected void onPause() { super.onPause(); // disabling listening listener.disable(); } I've replicated the same behavior with a dummy Activity without any logic except for one that deals with orientation hadling. I initiate orientation switch from the Android 2.2 emulator by pressing Ctrl+F11 What could be wrong? Upd: Inner class that implements OrientationEventListener private class OrientationListener extends OrientationEventListener { public OrientationL() { super(getBaseContext()); } @Override public void onOrientationChanged(int orientation) { toString(); } } }

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  • Rotate UIViewController to counteract changes in UIInterfaceOrientation

    - by Peter Hajas
    Hi there, I've been searching a lot on this, and can't find anything to help me. I have a UIViewController contained within another UIViewController. When the parent UIViewController rotates, say from Portrait to LandscapeLeft, I want to make it look as though the child didn't rotate. That is to say. I want the child to have the same orientation to the sky regardless of the parent's orientation. If it has a UIButton that's upright in Portrait, I want the right-side of the button to be "up" in UIInterfaceOrientationLandscapeLeft. Is this possible? Currently, I'm doing really gross stuff like this: -(void) rotate:(UIInterfaceOrientation)fromOrientation: toOr:(UIInterfaceOrientation)toOrientation { if(((fromOrientation == UIInterfaceOrientationPortrait) && (toOrientation == UIInterfaceOrientationLandscapeRight)) || ((fromOrientation == UIInterfaceOrientationPortraitUpsideDown) && (toOrientation == UIInterfaceOrientationLandscapeLeft))) { } if(((fromOrientation == UIInterfaceOrientationLandscapeRight) && (toOrientation == UIInterfaceOrientationPortraitUpsideDown)) || ((fromOrientation == UIInterfaceOrientationLandscapeLeft) && (toOrientation == UIInterfaceOrientationPortrait))) { } if(((fromOrientation == UIInterfaceOrientationPortrait) && (toOrientation == UIInterfaceOrientationLandscapeLeft)) || ((fromOrientation == UIInterfaceOrientationPortraitUpsideDown) && (toOrientation == UIInterfaceOrientationLandscapeRight))) { } if(((fromOrientation == UIInterfaceOrientationLandscapeLeft) && (toOrientation == UIInterfaceOrientationPortraitUpsideDown)) || ((fromOrientation == UIInterfaceOrientationLandscapeRight) && (toOrientation == UIInterfaceOrientationPortrait))) { } if(((fromOrientation == UIInterfaceOrientationPortrait) && (toOrientation == UIInterfaceOrientationPortraitUpsideDown)) || ((fromOrientation == UIInterfaceOrientationPortraitUpsideDown) && (toOrientation == UIInterfaceOrientationPortrait))) { } if(((fromOrientation == UIInterfaceOrientationLandscapeLeft) && (toOrientation == UIInterfaceOrientationLandscapeRight)) || ((fromOrientation == UIInterfaceOrientationLandscapeRight) && (toOrientation == UIInterfaceOrientationLandscapeLeft))) { } } which seems like a perfectly good waste of code. Furthermore, I was planning on using CGAffineTransform (like cited here: http://www.crystalminds.nl/?p=1102) but I'm confused about whether I should change the view's dimensions to match what they will be after the rotation. The big nightmare here is that you have to keep track of a global "orientation" variable. If you don't, the illusion is lost and the ViewController is rotated into whatever. I could really use some help on this, thanks!

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  • iphone cannot rotate views in TabBar controller

    - by Luc
    Hello, I am working on an application that consists of a TabBar controller. Within on of its tab, I have a subclass of UITableViewController, within this list I have a Core-plot graph in the first cell and some other data in the 4 following cells. When I return YES in the shouldAutorotateToInterfaceOrientation method, I would expect the autoresizing of the list view to happen, but... nothing. When I add some log in the willRotateToInterfaceOrientation method, they are not displayed. Is there something I missed ? Thanks a lot, Luc // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations //return (interfaceOrientation == UIInterfaceOrientationPortrait); NSLog(@"Orientation"); return YES; } - (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration { [super willRotateToInterfaceOrientation:toInterfaceOrientation duration:duration]; NSLog(@"Rotating"); if (toInterfaceOrientation == UIInterfaceOrientationLandscapeRight) { NSLog(@"view land:%@", self.view); } if (toInterfaceOrientation == UIInterfaceOrientationPortrait) { NSLog(@"view portrait:%@", self.view); } }

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  • An annoying printing issue with Crystal Reports 2008

    - by Xience
    A little background: I have an extremely annoying printing issue with crystal reports. My environment is crystal reports 2008 SP2 on Windows 7 (64bit), Visual studio 2008 and .net framework 3.5 with all the latest updates for everything. The report is designed basically to render a small shelf label of the size (40mm width and 20mm height). In crystal when I set the page size to the above mentioned values and set orientation to portrait and take a preview, everything is displayed as i expect it to be and issuing a print command, it prints absolutely correct. The problem: The problem comes when i print this report from my program (in vb.net), dynamically setting data to some text fields, the result is that crystal somehow changes the print orientation, NOT the paper orientation as in portrait or landscape. Instead of printing from top left towards the bottom right, it rotates the whole output at 90 degrees to the left and reduces everything so small that it is barely visible, although it prints everything out. I have tested it on Intermec PF8t and Zebra GK420d label printers and a whole bunch of laser printers, but with the above stated page settings the output is always the same. Another strange thing that i noticed while experimenting with page sizes if i switch to landscape mode, the print out is correct in its font sizes and positions but then the text gets truncated due to overflowing the page size. Can anyone help me with this. Does crystal has anything like its own print drivers or something. I have tried to ensure to the best of my abilities that it is not a printer driver problem.

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  • Adding a Layout to bottom of the screen inside a ScrollView in Landscape mode

    - by andreea
    I have the following layout which works in Portrait mode: the Layout with the id LinearLayout02 is placed at the bottom of the screen. The problem appears when flipping to Lanscape mode, when the #LinearLayout02 is placed at the top of the screen. The question is how do I position #LinearLayout02 at the bottom of the screen in both Portrait and Landscape mode? (This happens on G1 and Xperia) Thank you The following code is placed inside a ScrollView android:layout_height="fill_parent" android:layout_width="fill_parent" android:fillViewport="true" <LinearLayout android:id="@+id/sLayout" android:layout_height="wrap_content" android:layout_width="fill_parent" android:orientation="vertical" android:paddingTop="2dip" android:layout_alignParentTop="true" android:gravity="top" > ..... </LinearLayout> <LinearLayout android:id="@+id/LinearLayout02" android:background="@drawable/bottombar_bg" android:layout_width="fill_parent" android:paddingTop="10dip" android:layout_height="56dip" android:layout_alignParentBottom="true" android:gravity="bottom" > <Button android:id="@+id/navigate" style="@style/mainBottomTabsButtonNormal" android:drawableLeft="@drawable/icon_navigation" android:text="@string/navigationSettings" android:layout_gravity="left"> </Button> <Button android:id="@+id/search" style="@style/mainBottomTabsButtonActive" android:drawableLeft="@drawable/icon_search" android:text="@string/search.label" android:layout_gravity="right"> </Button> </LinearLayout> </RelativeLayout>

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  • Why isn't my UITableView in a popover appearing in the correct scroll position?

    - by zbrimhall
    I have a split view-based app that presents a master-detail interface, and uses a popover to present the master list when in portrait mode. The popover presents a sectioned table view that ultimately gets populated by a subclass of NSFetchedResultsController. I can tap the tool bar button to present the master list, scroll to whatever row, and tap the row to dismiss the popover. My problem is that if the table is scrolled past the top of the second section, when I dismiss the popover and then later tap the toolbar button to re-present it, the table's scroll position is always set such that the first row of the second section is at the top of the list. If I haven't scrolled past the top of the second section, it correctly remembers its scroll position when the table is presented again. Similarly, in landscape mode, if I scroll the table past the top of the third section and then rotate to portrait, when I come back to landscape the scroll position is always set such that the first row of the third section is at the top of the list. I tried calling -scrollToNearestSelectedRowAtScrollPosition:animated in both the master view controller's -viewWillAppear, as well as in the split view delegate's splitViewController:popoverController:willPresentViewController:, to no effect. Anybody have a clue what I might be doing wrong?

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  • UINavigationController navigation stack problems in Landscape Mode

    - by David F
    I have a iPhone application that I am currently converting to a Universal Binary to work with the iPad. I have successfully implemented everything I need in terms of layout so that full landscape functionality is now supported in my app (previously I primarily used portrait mode to display content). But, I have one strange problem, and it ONLY occurs in landscape mode: when I push a view controller onto the stack, it takes two taps on the back button to return to the previous view controller!!! The first tap shows a blank view, but with the same name on the left-side back navigation button, the second tap takes the controller back to previous view like it should. I don't have an iPad to test, so I am relying on the simulator. The problem does not show up on the iPhone and doesn't show up if you rotate back to portrait mode. My app consists of a tabbarcontroller with navigation controllers loaded for its vc's: //application delegate - (void)applicationDidFinishLaunching:(UIApplication *)application //.... WebHelpViewController *vc8 = [[WebHelpViewController alloc] init]; UINavigationController *nv8 = [[UINavigationController alloc] initWithRootViewController:vc8]; [self.tabBarController setViewControllers:[NSArray arrayWithObjects:nv1,nv2,nv3,nv4,nv5,nv6,nv7,nv8,nil]]; To implement landscape capability, the UITabBarController is overridden to autorotate when required: //CustomTabBarController.m - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return [[(UINavigationController *)self.selectedViewController topViewController] shouldAutorotateToInterfaceOrientation:interfaceOrientation]; } ... works fine. I navigate into new views using this method SomeViewController *vc = [[SomeViewController alloc] init]; [self.navigationController pushViewController:vc animated:YES]; [vc release]; Has anyone encountered this problem, and do they know if it's only a simulation error?

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