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  • How to start to gain experience of managing a project

    - by Tim
    There are some job requirements of project management experience for a programmer, such as: the candidate has to have some experience managing a project, not necessarily with subordinates, but rather having worked on a project all the way from design down to test. I was wondering what "subordinates" mean here? if there are some books, webpages or elsewhere with both general guideline and simple practical sample projects to help one get some basics about the whole process of a project. I am particularly interested in projects for both Linux and Windows, in C, C++, Python, Java. I am considering to start by playing on my own, not eager to find a company yet. My major was not CS, so I might lack the basics.

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  • VS2008 Setup Project for C# Project

    - by xopht
    I've built app using wmp.dll which is Windows System File in my XP machine. If I tried add outputs of above project to my Setup Project, VS warned that ''wmp.dll' should be excluded because its source file 'C:\WINDOWS\system32\wmp.dll' is under Windows System File Protection'. There're three things under 'Detected Dependencies' folder. Microsoft .NET Framework, Interop.WMPLib.dll and wmp.dll. The app works okay in my machine, of course. But if I install this into Windows Server 2003 machine, the app does not be launched. I think this is because different version of OS use different version of wmp.dll. Anyway, how can I fix this? ps. I've even excluded wmp.dll from the Setup Project.

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  • Alternatives to MS project server

    - by Ajaxx
    I manage a small group and I'd keep my work breakdown in project. However, it's difficult to provide my team with an adequate view into the project and ability to report on their progress. I looked at MS Project Server (the sharepoint webpart) but it's an expensive proposition. Has anyone had any experience with any other tool (commercial is fine) that helps team view and report on their work as managed by MS Project? FWIW, I have looked at OpenProj and it appears to be a decent solution for viewing project files on the desktop. Anything web-based, keeping in mind that I'd like people to report on their work not just view their work.

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  • Task ownership with Wordpress - CSS - Designer or Developer?

    - by Syed Absar
    We have a dispute regarding who owns which tasks when it comes to the CSS on our live site. Our designer argues that he is not responsible to log-in to word press and modify the css or use ftp for any changes because that's not his job description while developer argues that since it is css, it belongs to designer and that he is to update the changes to the server and then compare and correct the output. I'd like experienced people working in professional development environment to put a light on this scenario. I'm not sure if this is the right place to ask this question, or is there a separate forum for business development or project management specific questions?

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  • Organizing code for iOS app development

    - by KronoS
    I've been developing an app for the iOS platform, and as I've been going along, I've noticed that I've done a terrible job of keeping my files (.h, .m, .mm) organized. Is there any industry standards or best practices when it comes to organizing files for an iOS project? My files include custom classes (beside the view controllers), customized View Controllers, third-party content, code that works only on iOS 5.0+ and code that works on previous versions. What I'm looking for is a solution to keep things organized in a manner that others (or myself in years to come) can look at this and understand the basic structure of the application and not get lost in the multiple files found therein.

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  • Effective way of keeping past projects with their working development environment?

    - by Korey Hinton
    I find that whenever I want to go run a past project, it will take a long time before I can find it and before I have everything set-up again for it to be able to run. For example, I have python projects I created in Linux, and it depends on software packages that are easily installed in Linux, yet I no longer have the Linux VM I was using. And some of my other projects depend on other variables like web server configuration, PATH variables, sdk, IDE, OS version, device, etc. Does someone have an effective way of handling this issue? As of now I have only concerned myself with keeping the source code backed up yet it is difficult re-establish the working development environment and it is also difficult to keep the working development environment around as well.

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  • Organizing code, logical layout of segmented files

    - by David H
    I have known enough about programming to get me in trouble for about 10 years now. I have no formal education, though I've read many books on the subject for various languages. The language I am primarily focused on now would be php, atleast for the scale of things I am doing now. I have used some OOP classes for a while, but never took the dive into understanding principals behind the scenes. I am still not at the level I would like to be expression-wise...however my recent reading into a book titled The OOP Thought Process has me wanting to advance my programming skills. With motivation from the new concepts, I have started with a new project that I've coded some re-usable classes that deal with user auth, user profiles, database interfacing, and some other stuff I use regularly on most projects. Now having split my typical garbled spaghetti bowl mess of code into somewhat organized files, I've come into some problems when it comes to making sure files are all included when they need to be, and how to logically divide the scripts up into classes, aswell as how segmented I should be making each class. I guess I have rambled on enough about much of nothing, but what I am really asking for is advise from people, or suggested reading that focuses not on specific functions and formats of code, but the logical layout of projects that are larger than just a hobby project. I want to learn how to do things proper, and while I am still learning in some areas, this is something that I have no clue about other than just being creative, and trial/error. Mostly error. Thanks for any replies. This place is great.

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  • Beginning with first project on game development [closed]

    - by Tsvetan
    Today is the day I am going to start my first real game project. It will be a Universe simulator. Basically, you can build anything from tiny meteor to quazars and universes. It is going to be my project for an olympiad in IT in my country and I really want to make it perfect(at least a bronze medal). So, I would like to ask some questions about organization and development methodologies. Firstly, my plan is to make a time schedule. In it I would write my plans for the next month or two(because that is the time I have). With this exact plan I hope to make my organisation at its best. Of course, if I am doing sth faster than the schedule I would involve more features for the game and/or continue with the tempo I have. Also, for the organisation I would make a basic pseudocode(maybe) and just rewrite it so it is compilable. Like a basic skeleton of everything. The last is an idea I tought of in the moment, but if it is good I will use it. Secondly, for the development methodologies, obviously, I think of making object-oriented code and make everything perfect(a lot of testing, good code, documentation etc.). Also, I am going to make my own menu system(I read that OpenGL hasn't got very good one). Maybe I would implement it with an xml file, holding the info about position of buttons, text boxes, images and everything. Maybe I would do a specific CSS for it and so on. I think that is very good way of doing the menu system, because it makes the presentation layer separate of the logic. But, if there is a better way, I would do it the better way. For the logic, well, I don't have much to say. OO code, testing, debuging, good and fast algorithms and so on. Also, a good documentation must be written and this is the area I need to make some research in. I think that is for now. I hope I have been enough descriptive. If more questions come on my mind, I will ask them. Edit: I think of blogging every part of the project, or at least writing down everything in a file or something like that. My question is: Is my plan of how to do everything around the project good? And if not, what is necessary to be improved and what other things I can involve for making the project good.

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  • How to motivate as a project leader?

    - by Zenzen
    Ok so some of you might think this is not stackoverflow related, but since I got a similar question during an interview (for a J2EE dev position) I think you guys will help me in the end. The situation is simple: you're working on a project in a small group (4-5 people), you're the project leader and the guy who's the most competent (technology wise) is also slacking the most. What do you do to motivate him? The problem is, I'm having the same issue at the university - this semester we have a lot of projects going on (6 to be exact) so we decided to dived the work so everyone will do 1-2 projects in a technology he knows/wants to learn. It's been working well for the most part, the problem is the person whom we thought would finish his project way before us as he's the most experienced among us. How am I supposed to make him do his share properly? Till now he was just half assing his part by doing the bare minimum, with which the professor wasn't really pleased to say the least... Now it's only a university project, but in the future I might have the same problem in a real job and losing a really smart and experienced worker (as firing him is the only solution I can come up with now) would really be a waste. Aren't there any better ways? p.s. now that I think about it, are there any books that would help me in becoming a better project manager?

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  • Distributed Development Tools -- (Version control and Project Management)

    - by Macy Abbey
    Hello, I've recently become responsible for choosing which source control and project management software to use for a company that employs me. Currently it uses Jira (project management) and Subversion (version control). I know there are many other options out there -- the ones I know about are all in this article http://mashable.com/2010/07/14/distributed-developer-teams/ . I'm leaning towards recommending they just stay with what they have as it seems workable and any change would have to be worth the cost of switching to say github/basecamp or some other solution. Some details on the team: It's a distributed development shop. Meetings of the whole team in one room are rare. It's currently a very small development team (three developers). The project management software is used by developers and a product manager or two. What are you experiences with version control and project management web applications? Are there any you would recommend and you think are worth the switching cost of time to learn new services / implementing the change? Edit: After educating myself further on the options it appears DVCS offer powerful benefits that may be worth investing in now as opposed to later in the company's lifetime when the switching cost is higher: I'm a Subversion geek, why I should consider or not consider Mercurial or Git or any other DVCS?

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  • Are project managers useful in Scrum?

    - by Martin Wickman
    There are three roles defined in Scrum: Team, Product Owner and Scrum Master. There is no project manager, instead the project manager job is spread across the three roles. For instance: The Scrum Master: Responsible for the process. Removes impediments. The Product Owner: Manages and prioritizes the list of work to be done to maximize ROI. Represents all interested parties (customers, stakeholders). The Team: Self manage its work by estimating and distributing it among themselves. Responsible for meeting their own commitments. So in Scrum, there is no longer a single person responsible for project success. There is no command-and-control structure in place. That seems to baffle a lot of people, specifically those not used to agile methods, and of course, PM's. I'm really interested in this and what your experiences are, as I think this is one of the things that can make or break a Scrum implementation. Do you agree with Scrum that a project manager is not needed? Do you think such a role is still required? Why?

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  • Are project managers useful in Scrum?

    - by Martin Wickman
    There are three roles defined in Scrum: Team, Product Owner and Scrum Master. There is no project manager, instead the project manager job is spread across the three roles. For instance: The Scrum Master: Responsible for the process. Removes impediments. The Product Owner: Manages and prioritizes the list of work to be done to maximize ROI. Represents all interested parties (customers, stakeholders). The Team: Self manage its work by estimating and distributing it among themselves. Responsible for meeting their own commitments. So in Scrum, there is no longer a single person responsible for project success. There is no command-and-control structure in place. That seems to baffle a lot of people, specifically those not used to agile methods, and of course, PM's. I'm really interested in this and what your experiences are, as I think this is one of the things that can make or break a Scrum implementation. Do you agree with Scrum that a project manager is not needed? Do you think such a role is still required? Why?

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  • How to properly structure a project in winform?

    - by user850010
    A while ago I started to create a winform application and at that time it was small and I did not give any thought of how to structure the project. Since then I added additional features as I needed and the project folder is getting bigger and bigger and now I think it is time to structure the project in some way, but I am not sure what is the proper way, so I have few questions. How to properly restructure the project folder? At the moment I am thinking of something like this: Create Folder for Forms Create Folder for Utility classes Create Folder for Classes that contain only data What is the naming convention when adding classes? Should I also rename classes so that their functionality can be identified by just looking at their name? For example renaming all forms classes, so that their name ends with Form. Or is this not necessary if special folders for them are created? What to do, so that not all the code for main form ends up in Form1.cs Another problem I encountered is that as the main form is getting more massive with each feature I add, the code file (Form1.cs) is getting really big. I have for example a TabControl and each tab has bunch of controls and all the code ended up in Form1.cs. How to avoid this? Also, Do you know any articles or books that deal with these problems?

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  • Distributed Development Tools -- (Version control and Project Management)

    - by Macy Abbey
    I've recently become responsible for choosing which source control and project management software to use for a company that employs me. Currently it uses Jira (project management) and Subversion (version control). I know there are many other options out there -- the ones I know about are all in this article http://mashable.com/2010/07/14/distributed-developer-teams/ . I'm leaning towards recommending they just stay with what they have as it seems workable and any change would have to be worth the cost of switching to say github/basecamp or some other solution. Some details on the team: It's a distributed development shop. Meetings of the whole team in one room are rare. It's currently a very small development team (three developers). The project management software is used by developers and a product manager or two. What are you experiences with version control and project management web applications? Are there any you would recommend and you think are worth the switching cost of time to learn new services / implementing the change? Edit: After educating myself further on the options it appears DVCS offer powerful benefits that may be worth investing in now as opposed to later in the company's lifetime when the switching cost is higher: I'm a Subversion geek, why I should consider or not consider Mercurial or Git or any other DVCS?

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  • Does a person's day-to-day neatness (outside of programming) relate to quality and organization in programming?

    - by jiceo
    Before anyone jumps into any conclusion, I had a discussion with a friend (who's not a programmer at all) about the relationship between a person's neatness habit and the degree of neatness generally shown in works by the same person. This led me to think about this situation: Let's imagine you knew a programmer whose house was very messy. This person's lifestyle is messy by nature. On his desk there are books, papers, STUFF, piled everywhere including on the floor, mixed with dirty clothing, with no obvious organization at all. If you asked him to find a book he hasn't touched for at least a week from the cluster of chaos, he would take at least an hour to do so. How likely is it that he will produce very clean, consistent, and organized code that other people can use? Are there CS legends that are/were notoriously messy in day-to-day habits?

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  • Github Organization Repositories, Issues, Multiple Developers, and Forking - Best Workflow Practices

    - by Jim Rubenstein
    A weird title, yes, but I've got a bit of ground to cover I think. We have an organization account on github with private repositories. We want to use github's native issues/pull-requests features (pull requests are basically exactly what we want as far as code reviews and feature discussions). We found the tool hub by defunkt which has a cool little feature of being able to convert an existing issue to a pull request, and automatically associate your current branch with it. I'm wondering if it is best practice to have each developer in the organization fork the organization's repository to do their feature work/bug fixes/etc. This seems like a pretty solid work flow (as, it's basically what every open source project on github does) but we want to be sure that we can track issues and pull requests from ONE source, the organization's repository. So I have a few questions: Is a fork-per-developer approach appropriate in this case? It seems like it could be a little overkill. I'm not sure that we need a fork for every developer, unless we introduce developers who don't have direct push access and need all their code reviewed. In which case, we would want to institute a policy like that, for those developers only. So, which is better? All developers in a single repository, or a fork for everyone? Does anyone have experience with the hub tool, specifically the pull-request feature? If we do a fork-per-developer (or even for less-privileged devs) will the pull-request feature of hub operate on the pull requests from the upstream master repository (the organization's repository?) or does it have different behavior? EDIT I did some testing with issues, forks, and pull requests and found that. If you create an issue on your organization's repository, then fork the repository from your organization to your own github account, do some changes, merge to your fork's master branch. When you try to run hub -i <issue #> you get an error, User is not authorized to modify the issue. So, apparently that work flow won't work.

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  • MS Grad Student Project

    - by Bernie Perez
    I'm a computer science grad student at UCLA specializing in security and/or mobile devices. I'm looking for ideas for my M.S. Project. Something with research and experimenting or testing. I have a few in mind, just wondering if the community has some good thoughts. I'm currently working on a project that deals with offload security related operations to a grid-powered/cloud server to improve battery life on phones or tablets, aka Security-Aware software on mobile devices. I might be able to expand on this for my project... but I'm open to any new types of ideas. I have another idea about secure communications with a peer-2-peer ad-hoc network, but its seems a little dull. Hope this questions is not off topic for this StackExchange. I look forward to hearing your thoughts and ideas.

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  • Community to discuss project ideas

    - by Auxiliary
    Although I already predict the down votes but the question has stuck in my throat for a while now. I think this has happened to many of us. Sometimes we find a great idea for a project and obviously think this is THE GREATEST idea ever but then one of the following things will happen: The project is a small one, so you might actually give it a try and see how it goes. The project is a big one, even a risk, and you just need a good programmer's community that you could just discuss your idea with them and see what they say and even get some help to make it happen. And there's always the possibility of others stealing your idea which is really bad. So could anyone suggest an online community or place or even method of talking about ideas and the ways of developing them? and do you think it's a good thing to tell others about your idea?

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  • What makes for the ideal project? [closed]

    - by Hans Westerbeek
    I try to be careful when accepting assignments, to avoid mutual disappointment. So, I started to come up with a list of things that I consider ingredients for The Ideal Project: (in no particular order) What did I miss? What did I get wrong? Team size < 6 persons to avoid having too many meetings Team members must be dedicated to the project Gut-feeling-estimate (made by developers) of running period does not exceed 4 months. Projects longer than that tend to become open-ended, and are therefore not projects. Has a Product Owner who has mandate and is well-respected at their own company and who has a real interest in the long-term success of the project. Has no technical involvement from people that are not on the team. (yes that's you, Mr Architect That Doesn't Code) All the usual about quiet working conditions Exciting subject matter. Content management is just not as cool as controlling robots :)

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  • Letting go of a project

    - by SkyOrg
    I've been the sole developer of a niche product for my company for nearly 6 years. I've grown quite attached to the project and I enjoy working on it. However, it was the decision of management to take the project out of my hands and move it under the wings of another team. Unfortunately, I'm having a hard time letting go of the project. I'm sad to see it leave my hands since I've put so much time into it and enjoyed working on it, but it also allows me to work on new things. I've even caught myself being a bit hostile to the other team, which is poor on my part. How can I convince myself to just let it go?

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  • Android Application for Final Year Project [closed]

    - by user1070241
    I hope this is the right place to post this question. Basically, I'm about to choose a Final Year Project for my third and final year in BSc Computer Science. I have worked with different apps and therefore I do have some experience with the Android SDK Platform in general. However, my question is this, how do you think an Android based project would go down with potential employers? I personally don't think the complexity of this project is lower than other projects proposed by my university. Please let me know what you think, and do share any experiences that you have had with this, if any. Thank you very much.

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  • How do I start a personal programming project?

    - by Pureferret
    I've just started a programming job where I'm applying my 'How to code' knowledge to what I'm being taught of 'How to Program' (They are different!). As well of this I'm taught how to capture requirements from clients, so as to start a new project. How do I do this for a nebulous personal project? I say nebulous, as I often find halfway through programming something, I want to expand what my program will do, or alter the result. Eventually I'm tangled in code, and have to restart. This can be frustrating and off putting. Conversely when given a fixed task, and fixed requirements, it's much easier to programme from a - b. So how do I plan a personal programming project?

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  • What source code organization approach helps improve modularity and API/Implementation separation?

    - by Berin Loritsch
    Few languages are as restrictive as Java with file naming standards and project structure. In that language, the file name must match the public class declared in the file, and the file must live in a directory structure matching the class package. I have mixed feelings about that approach. While I never have to guess where a file lives, there's still a lot of empty directories and artificial constraints. There's several languages that define everything about a class in one file, at least by convention. C#, Python (I think), Ruby, Erlang, etc. The commonality in most these languages is that they are object oriented, although that statement can probably be rebuffed (there is one non-OO language in the list already). Finally, there's quite a few languages mostly in the C family that have a separate header and implementation file. For C I think this makes sense, because it is one of the few ways to separate the API interface from implementations. With C it seems that feature is used to promote modularity. Yet, with C++ the way header and implementation files are split seems rather forced. You don't get the same clean API separation that you do with C, and you are forced to include some private details in the header you would rather keep only in the implementation. There's quite a few languages that have a concept that overlaps with interfaces like Java, C#, Go, etc. Some languages use what feels like a hack to provide the same concept like C# using pure virtual abstract classes. Still others don't really have an interface concept and rely on "duck" typing--for example Ruby. Ruby has modules, but those are more along the lines of mixing in behaviors to a class than they are for defining how to interact with a class. In OO terms, interfaces are a powerful way to provide separation between an API client and an API implementation. So to hurry up and ask the question, from a personal experience point of view: Does separation of header and implementation help you write more modular code, or does it get in the way? (it helps to specify the language you are referring to) Does the strict file name to class name scheme of Java help maintainability, or is it unnecessary structure for structure's sake? What would you propose to promote good API/Implementation separation and project maintenance, how would you prefer to do it?

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  • Remote Control Holder Mod Stores Tablet Close At Hand

    - by Jason Fitzpatrick
    If you spend most of your iPad time lounging on your couch or in bed, this simple IKEA hack will keep your favorite tablet stowed right at your finger tips. IKEA’s inexpensive remote control holder, the $4.99 Flort, is easy to hack from a remote holster into an tablet holder. You simply flip it around, sew up the edge of the back flap, and holster your tablet in it–your tablet fits all the way inside, in the above image the iPad is tucked in semi-precariously to demonstrate it sliding inside. Hit up the link below for step-by-step pictures. Smartest Way to Store Your iPad for $4.99 [IKEAHackers] HTG Explains: When Do You Need to Update Your Drivers? How to Make the Kindle Fire Silk Browser *Actually* Fast! Amazon’s New Kindle Fire Tablet: the How-To Geek Review

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