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Search found 839 results on 34 pages for 'shadow x99'.

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  • Draw shadow under NSImage

    - by Tom Irving
    Currently I'm drawing an NSImage in a custom NSCell like so: - (void)drawInteriorWithFrame:(NSRect)theCellFrame inView:(NSView *)theControlView { // roundedCornerImage creates a new NSImage with rounded corners, rather than clipping. [[anIcon roundedCornerImage:5] drawInRect:anIconBox fromRect:NSZeroRect operation:NSCompositeSourceOver

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  • Rendering shadow sprites in cocos2d-x

    - by lukeluke
    I am writing a 2D game with cocos2d-x. I want to put a "shadow" sprite on a background sprite using the equation: MAX(0, Cd*1 - Cs*S) where Cd is the destination color (that is, a background pixel), Cs is the source color (the shadow pixel) , S is the scale factor (between 0 and 1). The MAX() function is used to avoid negative results.

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  • Horizontal title bar shadow while in full screen

    - by Atcold
    While in full screen the horizontal shadow of the title bar (I am not too sure about its name) appears on top of everything. How can I get rid of it? It's quite distracting while coding in Guake mode and annoying while watching movies. In the picture I've setup Guake with some transparency (that's why you can see things underneath), but

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  • Create an Even Shadow On an Element [migrated]

    - by youarefunny
    When a box-shadow is applied to an element the corners are less "thick" than the middle because they don't have shadow on both sides. This creates an odd effect on full width elements. http://jsfiddle.net/kevincox/6FhYe/18/ If you look at that example you will see that the edges are lighter. If the "banner" is at the top of a page you

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  • Fixing /etc/shadow with md5 passwords to sha512 passwords

    - by dr jimbob
    I recently upgraded an ubuntu server with many users to a recent version from a version from 2008. The server used to use md5 password hashes (e.g., the shadow passwords began with $1$) and now is configured to use sha512. I'd prefer to keep using sha512, but would like the old users to be able to partially login once with their

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  • Is there a tool to copy a folder using shadow copy?

    - by Borek
    Is there a tool similar to Robocopy or TeraCopy that would do a "shadow copy" of a folder? I'm not sure if this is technically possible on Windows 7 but what I'd like to find a utility that, when I execute the "copy" command, would create a fixed copy of that folder at that given time and then copy the result over to another

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  • Depth Map resolution shifting

    - by user3669538
    the problem is with shadow mapping as you can see, actually it works fine but in a certain condition that the Depth Map size must be equal to the size of rendering buffer, I use an infinite directional light so if the window is 800x600 the depth map must be 800x600, and when i change the size of the shadow map to

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  • Shadows shimmer when camera moves

    - by Chad Layton
    I've implemented shadow maps in my simple block engine as an exercise. I'm using one directional light and using the view volume to create the shadow matrices. I'm experiencing some problems with the shadows shimmering when the camera moves and I'd like to know if it's an issue with my implementation or just an

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  • planar shadow matrix and plane b value

    - by DevExcite
    I implemented planar shadows with the function D3DXMatrixShadow. As you know, we need plane and light factor to calculate a shadow matrix. The problem is that when I set the plane as D3DXPLANE p(0, -1, 0, 0.1f), the shadows by directional light are correctly rendered, but the shadows by point light are not

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  • Conky dropping shadow when invoked at startup

    - by boywithaxe
    I read this thread but it doesn't really address my issue. The problem that I have is that whenever I log in, conky starts up, as set up in Startup Applications, but the instance it runs is dropping shadow and is above every other window, showing the wallpaper beneath it. This can be easily fixed by

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  • forward rendering and multiple shadow maps

    - by Irbis
    I have two light sources on my scene. I created two fbo's which store depth textures for these lights. A render loop looks like this: bind fbo1 save depth values for first light unbind fbo1 bind fbo2 save depth values for second light unbind fbo2 enable additive blending bind first depth

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  • What is the `shadow` group used for?

    - by Shtééf
    On my Ubuntu 9.10 system, there's a shadow system group. There does not appear to be any user assigned to this group at all. The only files that I can find belonging to this group are /etc/shadow and /etc/gshadow. I'm aware that the purpose of

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