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Search found 370 results on 15 pages for 'structs'.

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  • SubSonic error: db.tables with a ~ in the name result in a "Character is not valid" error

    - by Steven
    I renamed a database table and added a ~ character to the table name (my way of notifying it is a backup of something). After generating the SubSonic files, my Visual Studio gives a "Character not valid" error on file "AllStructs.vb" When looking into this file the following line of code was generated; Public Shared ReadOnly DbTable1~old As String = "dbtable1~old". I assume this character has to be filtered out of the db.table names when generating the SubSonic names?

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  • bad_alloc occuring when allocating small structs

    - by SalamiArmi
    A bad_alloc has started showing up in some code which looks perfectly valid to me and has worked very well in the past. The bad alloc only occurs once every 50-3000 iterations of the code, which is also confusing. The code itself is from a singly linked list, simply adding a new element to the queue: template<typename T> struct container { inline container() : next(0) {} container *next; T data; }; void push(const T &data) { container<T> *newQueueMember = new container<T>; //... unrelated to crash } Where T is: struct test { int m[256]; }; Changing the size of the array allocated array to anything but very small values (1-8 ints) still results in a bad_alloc occasionally. A few extra notes about my program: - I used Poco::ThreadPool to thread my program. I've only recently added this functionality, before I had it running with Win32 threads. However, only the main thread ever calls push(). - I am also occasionally getting other crashes which could be related. However, when I try to debug with visual studio 2008, I can't navigate back to the call stack, or the crash happens deep within new(). Thanks in advance.

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  • C - struct problems - writing

    - by Catarrunas
    Hello, I'm making a program in C, and I'mm having some troubles with memory, I think. So my problem is: I have 2 functions that return a struct. When I run only one function at a time I have no problem whatsoever. But when I run one after the other I always get an error when writting to the second struct. Function struct item* ReadFileBIN(char *name) -- reads a binary file. struct tables* getMesasInfo(char* Filename) -- reads a text file. My code is this: #include "stdafx.h" #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> int numberOfTables=0; int numberOfItems=0; //struct tables* mesas; //struct item* Menu; typedef struct item{ char nome[100]; int id; float preco; }; typedef struct tables{ int id; int capacity; bool inUse; }; struct tables* getMesasInfo(char* Filename){ struct tables* mesas; char *c; int counter,numberOflines=0,temp=0; char *filename=Filename; FILE * G; G = fopen(filename,"r"); if (G==NULL){ printf("Cannot open file.\n"); } else{ while (!feof(G)){ fscanf(G, "%s", &c); numberOflines++; } fclose(G); } /* Memory allocate for input array */ mesas = (struct tables *)malloc(numberOflines* sizeof(struct tables*)); counter=0; G=fopen(filename,"r"); while (!feof(G)){ mesas[counter].id=counter; fscanf(G, "%d", &mesas[counter].capacity); mesas[counter].inUse= false; counter++; } fclose(G); numberOfTables = counter; return mesas; } struct item* ReadFileBIN(char *name) { int total=0; int counter; FILE *ptr_myfile; struct item my_record; struct item* Menu; ptr_myfile=fopen(name,"r"); if (!ptr_myfile) { printf("Unable to open file!"); } while (!feof(ptr_myfile)){ fread(&my_record,sizeof(struct item),1,ptr_myfile); total=total+1; } numberOfItems=total-1; Menu = (struct item *)calloc(numberOfItems , sizeof(struct item)); fseek(ptr_myfile, sizeof(struct item), SEEK_END); rewind(ptr_myfile); for ( counter=1; counter < total ; counter++) { fread(&my_record,sizeof(struct item),1,ptr_myfile); Menu[counter] = my_record; printf("Nome: %s\n",Menu[counter].nome); printf("ID: %d\n",Menu[counter].id); printf("Preco: %f\n",Menu[counter].preco); } fclose(ptr_myfile); return Menu; } int _tmain(int argc, _TCHAR* argv[]) { struct item* tt = ReadFileBIN("menu.dat"); struct tables* t = getMesasInfo("Capacity.txt"); getchar(); }** Thanks in advance.

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  • Pointers to structs

    - by Bobby
    I have the following struct: struct Datastore_T { Partition_Datastores_T cmtDatastores; // bytes 0 to 499 Partition_Datastores_T cdhDatastores; // bytes 500 to 999 Partition_Datastores_T gncDatastores; // bytes 1000 to 1499 Partition_Datastores_T inpDatastores; // bytes 1500 1999 Partition_Datastores_T outDatastores; // bytes 2000 to 2499 Partition_Datastores_T tmlDatastores; // bytes 2500 to 2999 Partition_Datastores_T sm_Datastores; // bytes 3000 to 3499 }; I want to set a char* to struct of this type like so: struct Datastore_T datastores; // Elided: datastores is initialized with data here char* DatastoreStartAddr = (char*)&datastores; memset(DatastoreStartAddr, 0, sizeof(Datastore_T)); The problem I have is that the value that DatastoreStartAddr points to always has a value of zero when it should point to the struct that has been initialized with data. Meaning if I change the values in the struct using the struct directly, the values pointed to by DatastoreStartAddr should also change b/c they are pointing to the same address. But this is not happening. What am I doing wrong?

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  • passing array of structs from c# to regular dll

    - by buzz
    Hi there I have a regular dll with the followign fucntion exported. extern "C" __declspec(dllexport) int FindNearestStuff(double _latitude, double _longitude , LocationStruct * locations[]) LocationStruct is very simple struct LocationStruct { long positionIndex; long item; }; I'm tryign to call it from c# using [DllImport("myclever.dll", CharSet = CharSet.None)] private static extern int FindNearestStuff(double _latitude, double _longitude, ref LocationStruct [] locations); Its all cool and funky and i can step into the dll function from the debugger. Inside the dll the LocationStruct array is populated correctly and all is very good. the problem i have is when it returns back from the dll, the LocationStruct array is not coming back with the data - just empty values... what am i missing? cheers Buzz

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  • Data Types and Structs

    - by dubya
    I'm reviewing for a test, and I am stumped by this question. Consider the following declarations: enum CategoryType {HUMANITIES, SOCIALSCIENCE, NATURALSCIENCE}; const int NUMCOURSES = 100; struct CourseRec { string courseName; int courseNum; CategoryType courseCategory; }; typedef CourseRec CourseList [NUMCOURSES]; CourseList courses; int index1, index2; What is the data type of the expression courses[index1] .courseName[index2] ? (a) CourseList (b) CourseRec (c) string (d) char (e) none; the expression is syntactically invalid I thought that the answer would be string, since courseName is a string, or maybe even CourseRec, since it is in the struct, but the answer is (d)char. Why is this a char data type? Any help is greatly appreciated.

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  • Clean bindings with structs

    - by andyvn22
    I have a model class for which it makes quite a lot of sense to have NSSize and NSPoint instance variables. This is lovely. I'm trying to create an editing interface for this object. I'd like to bind to size.width and whatnot. This, of course, doesn't work. What's the cleanest, most Cocoa-y solution to this problem? Of course I could write separate accessors for the individual members of every struct I use, but it seems like there should be a better solution.

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  • C++ Map of Vector of Structs?

    - by garsh0p
    So here's a snippet of my code: struct dv_nexthop_cost_pair { unsigned short nexthop; unsigned int cost; }; map<unsigned short, vector<struct dv_nexthop_cost_pair> > dv; I'm getting the following compiler error: error: ISO C++ forbids declaration of `map' with no type What's the proper way to declare this?

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  • How to marshal structs with unknown length string fields in C#

    - by Ofir
    Hi all, I get an array of bytes, I need to unmarshal it to C# struct. I know the type of the struct, it has some strings fields. The strings in the byte array appears as so: two first bytes are the length of the string, then the string itself. I don;t know the length of the strings. I do know that its Unicode! [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)] public class User { int Id;//should be 1 String UserName;//should be OFIR String FullName;//should be OFIR } the byte array looks like so: 00,00,01,00, 00,00,08,00, 4F,00,46,00,49,00,52,00, 00,00,08,00, 4F,00,46,00,49,00,52,00, I also found this link with same problem unsolved: loading binary data into a structure Thank you all, Ofir

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  • Initialize Static Array of Structs in C

    - by russell_h
    I implementing a card game in C. There are lots of types of cards and each has a bunch of information, including some actions that will need to be individually scripted associated with it. Given a struct like this (and I'm not certain I have the syntax right for the function pointer) struct CARD { int value; int cost; // This is a pointer to a function that carries out actions unique // to this card int (*do_actions) (struct GAME_STATE *state, int choice1, int choice2); }; I would like to initialize a static array of these, one for each card. I'm guessing this would look something like this int do_card0(struct GAME_STATE *state, int choice1, int choice2) { // Operate on state here } int do_card1(struct GAME_STATE *state, int choice1, int choice2) { // Operate on state here } extern static struct cardDefinitions[] = { {0, 1, do_card0}, {1, 3, do_card1} }; Will this work, and am I going about this the right way at all? I'm trying to avoid huge numbers of switch statements. Do I need to define the 'do_cardN' functions ahead of time, or is there some way to define them inline in the initialization of the struct (something like a lambda function in python)? I'll need read-only access to cardDefinitions from a different file - is 'extern static' correct for that? I know this is a lot of questions rolled into one but I'm really a bit vague about how to go about this. Thanks.

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  • how to cout a vector of structs (that's a class member, using extraction operator)

    - by Julz
    hi, i'm trying to simply cout the elements of a vector using an overloaded extraction operator. the vector contians Point, which is just a struct containing two doubles. the vector is a private member of a class called Polygon, so heres my Point.h #ifndef POINT_H #define POINT_H #include <iostream> #include <string> #include <sstream> struct Point { double x; double y; //constructor Point() { x = 0.0; y = 0.0; } friend std::istream& operator >>(std::istream& stream, Point &p) { stream >> std::ws; stream >> p.x; stream >> p.y; return stream; } friend std::ostream& operator << (std::ostream& stream, Point &p) { stream << p.x << p.y; return stream; } }; #endif my Polygon.h #ifndef POLYGON_H #define POLYGON_H #include "Segment.h" #include <vector> class Polygon { //insertion operator needs work friend std::istream & operator >> (std::istream &inStream, Polygon &vertStr); // extraction operator friend std::ostream & operator << (std::ostream &outStream, const Polygon &vertStr); public: //Constructor Polygon(const std::vector<Point> &theVerts); //Default Constructor Polygon(); //Copy Constructor Polygon(const Polygon &polyCopy); //Accessor/Modifier methods inline std::vector<Point> getVector() const {return vertices;} //Return number of Vector elements inline int sizeOfVect() const {return vertices.size();} //add Point elements to vector inline void setVertices(const Point &theVerts){vertices.push_back (theVerts);} private: std::vector<Point> vertices; }; and Polygon.cc using namespace std; #include "Polygon.h" // Constructor Polygon::Polygon(const vector<Point> &theVerts) { vertices = theVerts; } //Default Constructor Polygon::Polygon(){} istream & operator >> (istream &inStream, Polygon::Polygon &vertStr) { inStream >> ws; inStream >> vertStr; return inStream; } // extraction operator ostream & operator << (ostream &outStream, const Polygon::Polygon &vertStr) { outStream << vertStr.vertices << endl; return outStream; } i figure my Point insertion/extraction is right, i can insert and cout using it and i figure i should be able to just...... cout << myPoly[i] << endl; in my driver? (in a loop) or even... cout << myPoly[0] << endl; without a loop? i've tried all sorts of myPoly.at[i]; myPoly.vertices[i]; etc etc also tried all veriations in my extraction function outStream << vertStr.vertices[i] << endl; within loops, etc etc. when i just create a... vector<Point> myVect; in my driver i can just... cout << myVect.at(i) << endl; no problems. tried to find an answer for days, really lost and not through lack of trying!!! thanks in advance for any help. please excuse my lack of comments and formatting also there's bits and pieces missing but i really just need an answer to this problem thanks again

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  • C++: Trouble with Pointers, loop variables, and structs

    - by Rosarch
    Consider the following example: #include <iostream> #include <sstream> #include <vector> #include <wchar.h> #include <stdlib.h> using namespace std; struct odp { int f; wchar_t* pstr; }; int main() { vector<odp> vec; ostringstream ss; wchar_t base[5]; wcscpy_s(base, L"1234"); for (int i = 0; i < 4; i++) { odp foo; foo.f = i; wchar_t loopStr[1]; foo.pstr = loopStr; // wchar_t* = wchar_t ? Why does this work? foo.pstr[0] = base[i]; vec.push_back(foo); } for (vector<odp>::iterator iter = vec.begin(); iter != vec.end(); iter++) { cout << "Vec contains: " << iter->f << ", " << *(iter->pstr) << endl; } } This produces: Vec contains: 0, 52 Vec contains: 1, 52 Vec contains: 2, 52 Vec contains: 3, 52 I would hope that each time, iter->f and iter->pstr would yield a different result. Unfortunately, iter->pstr is always the same. My suspicion is that each time through the loop, a new loopStr is created. Instead of copying it into the struct, I'm only copying a pointer. The location that the pointer writes to is getting overwritten. How can I avoid this? Is it possible to solve this problem without allocating memory on the heap?

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  • Setting pointers to structs

    - by Bobby
    I have the following struct: struct Datastore_T { Partition_Datastores_T cmtDatastores; // bytes 0 to 499 Partition_Datastores_T cdhDatastores; // bytes 500 to 999 Partition_Datastores_T gncDatastores; // bytes 1000 to 1499 Partition_Datastores_T inpDatastores; // bytes 1500 1999 Partition_Datastores_T outDatastores; // bytes 2000 to 2499 Partition_Datastores_T tmlDatastores; // bytes 2500 to 2999 Partition_Datastores_T sm_Datastores; // bytes 3000 to 3499 }; I want to set a char* to struct of this type like so: struct Datastore_T datastores; // Elided: datastores is initialized with data here char* DatastoreStartAddr = (char*)&datastores; memset(DatastoreStartAddr, 0, 3500); The problem I have is that DatastoreStartAddr always has a value of zero when it should point to the struct that has been initialized with data. What am I doing wrong?

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  • How can I get swig to wrap a linked list-type structure?

    - by bk
    Here's what I take to be a pretty standard header for a list. Because the struct points to itself, we need this two-part declaration. Call it listicle.h: typedef struct _listicle listicle; struct _listicle{ int i; listicle *next; }; I'm trying to get swig to wrap this, so that the Python user can make use of the listicle struct. Here's what I have in listicle.i right now: %module listicle %{ #include "listicle.h" %} %include listicle.h %rename(listicle) _listicle; %extend listicle { listicle() {return malloc (sizeof(listicle));} } As you can tell by my being here asking, it doesn't work. All the various combinations I've tried each fail in their own special way. [This one: %extend defined for an undeclared class listicle. Change it to %extend _listicle (and fix the constructor) and loading in Python gives type object '_listicle' has no attribute '_listicle_swigregister'. And so on.] Suggestions?

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  • Structs inside #define in C++

    - by Adam Smith
    Being pretty new to C++, I don't quite understand some instructions I encounter such as: #ifndef BOT_H_ #define BOT_H_ #include "State.h" /* This struct represents your bot in the game of Ants */ struct Bot { State state; Bot(); void playGame(); //plays a single game of Ants void makeMoves(); //makes moves for a single turn void endTurn(); //indicates to the engine that it has made its moves }; #endif //BOT_H_ What I don't understand is the "#ifndef BOT_H_" and the "#define -- #endif" From what I gather, it defines a constant BOT_H_ if it's not already defined when the precompiler looks at it. I don't actually get how the struct inside it is a constant and how it is going to let me access the functions inside it. I also don't see why we're doing it this way? I used C++ a while back and I wasn't using .h files, so it might be something easy I'm missing.

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  • displaying structs in an array using enumerator

    - by Mostaguen
    In an object I have : public IEnumerable<voiture> recup_voitures() { foreach (voiture v in _arrVCollection) { yield return (v); } } voiture being a struct and _arrVCollection being an array containing some struct voiture. In my main class I have : foreach (CarCollection.voiture o in collection.recup_voitures()) { //some code to display the content of each struct } What is happening is that if I have an array of length 5 and only 1 struct voiture in it, it will do the displaying code 5 times instead of only 1. What am I doing wrong?

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  • Array of Structs Initialization....

    - by user69514
    Hi I am working on a program where I have to initialize a deck of cards. I am using a struct to represent a card. However I'm not filling it correctly as I get a bunch of zero's when I display the deck of cards. I believe my mistake is in this line but I'm not sure: struct card temp = {"Clubs", value, false}; The code: void initCards(){ int count = 0; int location = 0; const int hand = 12; //add hearts int value=2; while( count < hand ){ struct card temp = {"Hearts", value, false}; cards[location] = temp; value++; count++; } count = 0; //add diamonts value = 2; while( count < hand ){ struct card temp = {"Diamonds", value, false}; cards[count] = temp; value++; count++; } //add spades count = 0; value = 2; while( count < hand ){ struct card temp = {"Spades", value, false}; cards[count] = temp; value++; count++; } //add clubs count = 0; value = 2; while( count < hand ){ struct card temp = {"Clubs", value, false}; cards[count] = temp; value++; count++; } //print the deck for(int i=0; i<52; i++){ cout << cards[i].type << " " << cards[i].rank << endl; } }

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  • C++ Beginner - Trouble using structs and constants!

    - by Francisco P.
    Hello everyone! I am currently working on a simple Scrabble implementation for a college project. I can't get a part of it to work, though! Check this out: My board.h: http://pastebin.com/J9t8VvvB The subroutine where the error lies: //Following snippet contained in board.cpp //I believe the function is self-explanatory... //Pos is a struct containing a char, y, a int, x and an orientation, o, which is not //used in this particular case void Board::showBoard() { Pos temp; temp.o = 0; for (temp.y = 'A'; temp.y < (65 + TOTAL_COLUMNS); ++temp.y) { for (temp.x = 1; temp-x < (1 + TOTAL_ROWS); ++temp.x) { cout << _matrix[temp].getContents(); } cout << endl; } } The errors returned on compile time: http://pastebin.com/bZv7fggq How come the error states that I am trying to compare two Pos when I am comparing chars and ints? I also really can't place these other errors... Thanks for your time!

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  • Accessing any structs members at run-time.

    - by jmgunn
    Is it possible to get access to an individual member of a struct or class without knowing the names of its member variables? I would like to do an "offsetof(struct, tyname)" without having the struct name or member variable name hard coded amoungst other things. thanks.

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  • Comparing structs in C++

    - by kamziro
    So in C++ There's a lot of times where you need to make an "index" class. For example: class GameID{ public: string name; int regionid; int gameid; bool operator<(const GameID& rhs) const; } Now, if we were to represent GameID as pair , the operator comparison just comes with it. Is there any other way to get that automatic operator comparison without having to use std::pair< ?

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  • What is the logic behind defining macros inside a struct?

    - by systemsfault
    As apparent in the title, I'm questioning the reason behind defining the macros inside a struct. I frequently see this approach in network programming for instance following snippet: struct sniff_tcp { u_short th_sport; /* source port */ u_short th_dport; /* destination port */ tcp_seq th_seq; /* sequence number */ tcp_seq th_ack; /* acknowledgement number */ u_char th_offx2; /* data offset, rsvd */ #define TH_OFF(th) (((th)->th_offx2 & 0xf0) >> 4) u_char th_flags; #define TH_FIN 0x01 #define TH_SYN 0x02 #define TH_RST 0x04 #define TH_PUSH 0x08 #define TH_ACK 0x10 #define TH_URG 0x20 #define TH_ECE 0x40 #define TH_CWR 0x80 #define TH_FLAGS (TH_FIN|TH_SYN|TH_RST|TH_ACK|TH_URG|TH_ECE|TH_CWR) u_short th_win; /* window */ u_short th_sum; /* checksum */ u_short th_urp; /* urgent pointer */ }; This example is from sniffex.c code in tcpdump's web site. Is this for enhancing readability and making code clearer.

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  • c struct question

    - by lhw
    Hi, I'm trying to implement a simple priority queue from array of queues. I'm trying to define a struct queue, and than a struct priority queue that has an array of queues as its member variable. However, when I try to compile the code, I get the following error: pcb.h:30: error: array type has incomplete element type The code is below: typedef struct{ pcb *head; pcb *tail; SINT32 size; } pcb_Q; typedef struct { struct pcb_Q queues[5]; SINT32 size; } pcb_pQ; Could someone give me a hand? Thanks a lot.

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  • writing structs and classes to disk

    - by Phenom
    The following function writes a struct to a file. int btwrite(short rrn, BTPAGE *page_ptr) { long addr; addr = (long) rrn * (long) PAGESIZE + HEADERSIZE; lseek(btfd, addr, 0); return (write(btfd, page_ptr, PAGESIZE)); } The following is the struct. typedef struct { short keycount; /* number of keys in page */ int key[MAXKEYS]; /* the actual keys */ int value[MAXKEYS]; /* the actual values */ short child[MAXKEYS+1]; /* ptrs to rrns of descendants */ } BTPAGE; What would happen if I changed the struct to a class, would it still work the same? If I added class functions, would the size it takes up on disk increase?

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