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  • How to: Simulating keystroke inputs in shell to an app running in an embedded target

    - by fzkl
    I am writing an automation script that runs on an embedded linux target. A part of the script involves running an app on the target and obtaining some data from the stdout. Stdout here is the ssh terminal connection I have to the target. However, this data is available on the stdout only if certain keys are pressed and the key press has to be done on the keyboard connected to the embedded target and not on the host system from which I have ssh'd into the target. Is there any way to simulate this? Edit: Elaborating on what I need - I have an OpenGL app that I run on the embedded linux (works like regular linux) target. This displays some graphics on the embedded system's display device. Pressing f on the keyboard connected to the target outputs the fps data onto the ssh terminal from which I control the target. Since I am automating the process of running this OpenGL app and obtaining the fps scores, I can't expect a keyboard to be connected to the target let alone expect a user to input a keystroke on the embedded target keyboard. How do I go about this? Thanks.

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  • iPhone. About action target again.

    - by Siegfried
    This line of code is in AController.m UIBarButtonItem *addButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:@selector(addItem)]; And -(void)addItem is also in AController.m If I want to call a method -(void)addItem1 in BController.m, how can I change to make it work? What should I pass to the target parameter? Many thanks!

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  • IE 11 Developer Tools - changing console target to a different frameset or iframe

    - by vladimirl
    Originally posted on: http://geekswithblogs.net/vladimirl/archive/2013/10/25/ie-11-developer-tools---changing-console-target-to-a.aspxTo change current console iframe/frameset type this into console command line where "contentIFrame" in the iframe/frameset name (there should not be quotes around the iframe name):console.cd(contentIFrame);To return to the top level window, use cd() with no argument:console.cd();It took me some time to find out that this was possible in IE 11 Developer tools. Everything is so much easier in Chrome. No drama. Sometimes I feel that I hate IE more and more. Reference (http://msdn.microsoft.com/en-us/library/ie/dn255006(v=vs.85).aspx#console_in):All script entered in the command line executes in the global scope of the currently selected window. If your webpage is built with a frameset or iframes, those frames load their own documents in their own windows.To target the window of a frameset frame or an iframe, use the cd() command, with the frame/iframe's name or ID attribute as the argument. For example, you have a frame with the name microsoftFrame and you're loading the Microsoft homepage in it.JavaScriptcd(microsoftFrame); Current window: www.microsoft.com/en-us/default.aspx Important  Note that there were no quotes around the name of the frame. Only pass the unquoted name or ID value as the parameter.To return to the top level window, use cd() with no argument.

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  • Finetuning movement based on gradual rotation towards a target

    - by A.B.
    I have an object which moves towards a target destination by gradually adjusting its facing while moving forwards. If the target destination is in a "blind spot", then the object is incapable of reaching it. This problem is ilustrated in the picture below. When the arrow is ordered to move to point A, it will only end up circling around it (following the red circle) because it is not able to adjust its rotation quickly enough. I'm interested in a solution where the movement speed is multiplied by a number from 0.1 to 1 in proportion to necessity. The problem is, how do I calculate whether it is necessary in the first place? How do I calculate an appropriate multiplier that is neither too small nor too large? void moveToPoint(sf::Vector2f destination) { if (destination == position) return; auto movement_distance = distanceBetweenPoints(position, destination); desired_rotation = angleBetweenPoints(position, destination); /// Check whether rotation should be adjusted if (rotation != desired_rotation) { /// Check whether the object can achieve the desired rotation within the next adjustment of its rotation if (Radian::isWithinDistance(rotation, desired_rotation, rotation_speed)) { rotation = desired_rotation; } else { /// Determine whether to increment or decrement rotation in order to achieve desired rotation if (Radian::convert(desired_rotation - rotation) > 0) { /// Increment rotation rotation += rotation_speed; } else { /// Decrement rotation rotation -= rotation_speed; } } } if (movement_distance < movement_speed) { position = destination; } else { position.x = position.x + movement_speed*cos(rotation); position.y = position.y + movement_speed*sin(rotation); } updateGraphics(); }

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  • Algorithm to shoot at a target in a 3d game

    - by Sebastian Bugiu
    For those of you remembering Descent Freespace it had a nice feature to help you aim at the enemy when shooting non-homing missiles or lasers: it showed a crosshair in front of the ship you chased telling you where to shoot in order to hit the moving target. I tried using the answer from http://stackoverflow.com/questions/4107403/ai-algorithm-to-shoot-at-a-target-in-a-2d-game?lq=1 but it's for 2D so I tried adapting it. I first decomposed the calculation to solve the intersection point for XoZ plane and saved the x and z coordinates and then solving the intersection point for XoY plane and adding the y coordinate to a final xyz that I then transformed to clipspace and put a texture at those coordinates. But of course it doesn't work as it should or else I wouldn't have posted the question. From what I notice the after finding x in XoZ plane and the in XoY the x is not the same so something must be wrong. float a = ENG_Math.sqr(targetVelocity.x) + ENG_Math.sqr(targetVelocity.y) - ENG_Math.sqr(projectileSpeed); float b = 2.0f * (targetVelocity.x * targetPos.x + targetVelocity.y * targetPos.y); float c = ENG_Math.sqr(targetPos.x) + ENG_Math.sqr(targetPos.y); ENG_Math.solveQuadraticEquation(a, b, c, collisionTime); First time targetVelocity.y is actually targetVelocity.z (the same for targetPos) and the second time it's actually targetVelocity.y. The final position after XoZ is crossPosition.set(minTime * finalEntityVelocity.x + finalTargetPos4D.x, 0.0f, minTime * finalEntityVelocity.z + finalTargetPos4D.z); and after XoY crossPosition.y = minTime * finalEntityVelocity.y + finalTargetPos4D.y; Is my approach of separating into 2 planes and calculating any good? Or for 3D there is a whole different approach? sqr() is square not sqrt - avoiding a confusion.

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  • How Local Search Engine Optimization Helps For Getting More Target Visitors

    In recent years, local search engine optimization has gained wide popularity to pull the attention of many visitors. Today it has become much needed and industry-accepted marketing tool, and many webmasters and local business owners are looking to gain benefit from it. In this article, know how local search engine optimization can help you get more target visitors.

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  • Port forwarding DD-WRT

    - by Pawel
    Hi, I'am runing locally service on port 81 (192.168.1.101) I would like to access server from outside MY.WAN.IP.ADDR:81. Everything is working fine on my local network, However can't access it from outside. Below iptables rules on the router. I am using dd-wrt and asus rt-n16 (everything is setup through standard port range forwarding in dd-wrt ) It might be something obvious, but I don't have any experience with routing. Any help will be really appreciated. Thanks. #iptables -t nat -vnL Chain PREROUTING (policy ACCEPT 1285 packets, 148K bytes) pkts bytes target prot opt in out source destination 3 252 DNAT icmp -- * * 0.0.0.0/0 MY.WAN.IP.ADDR to:192.168.1.1 5 300 DNAT tcp -- * * 0.0.0.0/0 MY.WAN.IP.ADDR tcp dpt:81 to:192.168.1.101 0 0 DNAT udp -- * * 0.0.0.0/0 MY.WAN.IP.ADDR udp dpt:81 to:192.168.1.101 298 39375 TRIGGER 0 -- * * 0.0.0.0/0 MY.WAN.IP.ADDR TRIGGER type:dnat match:0 relate:0 Chain POSTROUTING (policy ACCEPT 7 packets, 433 bytes) pkts bytes target prot opt in out source destination 747 91318 SNAT 0 -- * vlan2 0.0.0.0/0 0.0.0.0/0 to:MY.WAN.IP.ADDR 0 0 RETURN 0 -- * br0 0.0.0.0/0 0.0.0.0/0 PKTTYPE = broadcast Chain OUTPUT (policy ACCEPT 86 packets, 5673 bytes) pkts bytes target prot opt in out source destination # iptables -L Chain INPUT (policy ACCEPT) target prot opt source destination DROP tcp -- anywhere anywhere tcp dpt:webcache DROP tcp -- anywhere anywhere tcp dpt:www DROP tcp -- anywhere anywhere tcp dpt:https DROP tcp -- anywhere anywhere tcp dpt:69 DROP tcp -- anywhere anywhere tcp dpt:ssh DROP tcp -- anywhere anywhere tcp dpt:ssh DROP tcp -- anywhere anywhere tcp dpt:telnet DROP tcp -- anywhere anywhere tcp dpt:telnet Chain FORWARD (policy ACCEPT) target prot opt source destination ACCEPT 0 -- anywhere anywhere TCPMSS tcp -- anywhere anywhere tcp flags:SYN,RST/SYN TCPMSS clamp to PMTU lan2wan 0 -- anywhere anywhere ACCEPT 0 -- anywhere anywhere state RELATED,ESTABLISHED logaccept tcp -- anywhere pawel-ubuntu tcp dpt:81 logaccept udp -- anywhere pawel-ubuntu udp dpt:81 TRIGGER 0 -- anywhere anywhere TRIGGER type:in match:0 relate:0 trigger_out 0 -- anywhere anywhere logaccept 0 -- anywhere anywhere state NEW Chain OUTPUT (policy ACCEPT) target prot opt source destination Chain advgrp_1 (0 references) target prot opt source destination Chain advgrp_10 (0 references) target prot opt source destination Chain advgrp_2 (0 references) target prot opt source destination Chain advgrp_3 (0 references) target prot opt source destination Chain advgrp_4 (0 references) target prot opt source destination Chain advgrp_5 (0 references) target prot opt source destination Chain advgrp_6 (0 references) target prot opt source destination Chain advgrp_7 (0 references) target prot opt source destination Chain advgrp_8 (0 references) target prot opt source destination Chain advgrp_9 (0 references) target prot opt source destination Chain grp_1 (0 references) target prot opt source destination Chain grp_10 (0 references) target prot opt source destination Chain grp_2 (0 references) target prot opt source destination Chain grp_3 (0 references) target prot opt source destination Chain grp_4 (0 references) target prot opt source destination Chain grp_5 (0 references) target prot opt source destination Chain grp_6 (0 references) target prot opt source destination Chain grp_7 (0 references) target prot opt source destination Chain grp_8 (0 references) target prot opt source destination Chain grp_9 (0 references) target prot opt source destination Chain lan2wan (1 references) target prot opt source destination Chain logaccept (3 references) target prot opt source destination ACCEPT 0 -- anywhere anywhere Chain logdrop (0 references) target prot opt source destination DROP 0 -- anywhere anywhere Chain logreject (0 references) target prot opt source destination REJECT tcp -- anywhere anywhere tcp reject-with tcp-reset Chain trigger_out (1 references) target prot opt source destination #iptables -vnL FORWARD Chain FORWARD (policy ACCEPT 130 packets, 5327 bytes) pkts bytes target prot opt in out source destination 15 900 ACCEPT 0 -- br0 br0 0.0.0.0/0 0.0.0.0/0 390 20708 TCPMSS tcp -- * * 0.0.0.0/0 0.0.0.0/0 tcp flags:0x06/0x02 TCPMSS clamp to PMTU 182K 130M lan2wan 0 -- * * 0.0.0.0/0 0.0.0.0/0 179K 129M ACCEPT 0 -- * * 0.0.0.0/0 0.0.0.0/0 state RELATED,ESTABLISHED 0 0 logaccept tcp -- * * 0.0.0.0/0 192.168.1.101 tcp dpt:81 0 0 logaccept udp -- * * 0.0.0.0/0 192.168.1.101 udp dpt:81 0 0 TRIGGER 0 -- vlan2 br0 0.0.0.0/0 0.0.0.0/0 TRIGGER type:in match:0 relate:0 2612 768K trigger_out 0 -- br0 * 0.0.0.0/0 0.0.0.0/0 2482 762K logaccept 0 -- br0 * 0.0.0.0/0 0.0.0.0/0 state NEW

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  • Successful login with iscsiadm on target still doesn't create block device

    - by Halfgaar
    I've set up an experiment to test iscsitarget and initiator, which at some point worked. Later, I turned the setup back on and much to my dismay, the initiator machine stopped making block devices for its successful logins. As far as I know, I haven't changed anything on either machine. Some details: # iscsiadm -m node --login Logging in to [iface: default, target: iqn.2010-12.nl.ytec.arbiter:arbiter.lun1, portal: 10.0.0.1,3260] Logging in to [iface: default, target: iqn.2010-12.nl.ytec.arbiter:arbiter.lun2, portal: 10.0.0.1,3260] Login to [iface: default, target: iqn.2010-12.nl.ytec.arbiter:arbiter.lun1, portal: 10.0.0.1,3260]: successful Login to [iface: default, target: iqn.2010-12.nl.ytec.arbiter:arbiter.lun2, portal: 10.0.0.1,3260]: successful Sessions: # iscsiadm -m session tcp: [3] 10.0.0.1:3260,1 iqn.2010-12.nl.ytec.arbiter:arbiter.lun1 tcp: [4] 10.0.0.1:3260,1 iqn.2010-12.nl.ytec.arbiter:arbiter.lun2 Netstat: # netstat -n -p|grep 3260 tcp 0 0 10.0.0.2:48719 10.0.0.1:3260 ESTABLISHED 1078/iscsid tcp 0 0 10.0.0.2:48718 10.0.0.1:3260 ESTABLISHED 1078/iscsid /var/log/syslog doesn't give errors: Jan 27 11:41:49 vmnode001 kernel: [ 378.041749] scsi7 : iSCSI Initiator over TCP/IP Jan 27 11:41:49 vmnode001 kernel: [ 378.044180] scsi8 : iSCSI Initiator over TCP/IP lsscsi doesn't show my devices: [0:0:1:0] cd/dvd TSSTcorp DVD-ROM TS-L333A D100 /dev/sr0 [4:0:0:0] disk ATA Hitachi HUA72105 A74A - [4:0:1:0] disk ATA Hitachi HUA72105 A74A - [4:1:0:0] disk Dell VIRTUAL DISK 1028 /dev/sda And there are no block devices in /dev for it: # ls -1 /dev/sd* /dev/sda /dev/sda1 /dev/sda2 /dev/sda3 /dev/sda4 I tried loading all scsi kernel modules I could find, but that doesn't seem to be the problem. I reall don't get this; it used to work. I found people with similar problems (here and here) but no solution. Initiator is Debian Sqeeuze (testing), target is Debian Lenny (stable). iscsitarget is 0.4.16+svn162-3.1+lenny1, open-iscsi (initiator) is 2.0.871.3-2squeeze1. Target kernel: 2.6.26-2-amd64, initiator kernel: 2.6.32-5-amd64

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  • Symbolic link not allowed or link target not accessible: /var/www on Ubuntu 11.04

    - by Jamie Hutber
    I am getting a 403 when i access http://mayfieldafc.local/ upon looking in the apache logs i am getting [Wed Nov 16 12:32:59 2011] [error] [client 127.0.0.1] Symbolic link not allowed or link target not accessible: /var/www I have what i believe to be the correct permissions set on /var/www. hutber can create and delete files, hutber being my user. I can also execute as program on this folder. in mayfields vhost its: <Directory /var/www/mayfieldafc/docroot> Options +FollowSymLinks AllowOverride None Order allow,deny Allow from all </Directory> I am pulling my hair out not being able to work on my sites with my work ubuntu install. I know of nothing else that could be effecting this. So any ideas?

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  • Using Microsoft Excel as a Source and a Target in Oracle Data Integrator

    - by julien.testut
    The posts in this series assume that you have some level of familiarity with ODI. The concepts of Models, Datastores, Logical Schema, Knowledge Modules and Interfaces are used here assuming that you understand them in the context of ODI. If you need more details on these elements, please refer to the ODI Tutorial for a quick introduction, or to the complete ODI documentation for more details. Recently we saw how to create a create a connection to Microsoft Excel let's now take a look at how we can use Microsoft Excel as a source or a target in ODI interfaces. Create a Model in Designer First we need to create a new Model and a datastore for our Microsoft Excel spreadsheet. In Designer open up the Models view and insert a new Model. Give a name to your model, I used EXCEL_SRC_CITY.

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  • Target tracking with a small delay (actionscript 3.0)

    - by John Dodson
    I'm having trouble thinking of a good method to track my character with an enemy attack. Of course, I don't want the attack to track my character's current position; I want it to track where the character was about 1 second before (so you can move around and make the attack miss and loop around you sort of a thing). The general structure of my game uses a timer to update all of my events. I have a timer going off every 25 milliseconds that updates everything, including my player's position and the enemies position. Right now I just have the enemy attack directly targeting my character....which works fine except that it's impossible to escape =p. Let me know if I didn't supply enough details. My approach was going to basically be get my character's position from about 1 second ago, then have the enemy target that position, the only problem is I can't think of a good way to get my character's position from previous times. Thanks for the help!

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  • Find angle for projectile to meet target in parabolic arc

    - by TheBroodian
    I'm making a thing that launches projectiles in 2D. Its projectiles are fired with a set initial velocity, and are only affected by gravity. Assuming that its target is within range, and that there aren't any obstacles, how would my thing find the appropriate angle at which to launch its projectile (in radians)? The equation for this is found here: Wikipedia: Angle Required to Hit Coordinate Sadly, I'm not a physicist (a.k.a. can't read smart people math) and am having a hard time reading its breakdown. If not only for the sake of anybody else that might read this other than myself, would anybody be kind enough to break the equation down into baby words please?

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  • Makefile won't copy .o to obj/ and target to bin/ folders

    - by about blank
    I'm trying to write a Makefile which will copy its target and objects to bin/ and obj/ directories, respectively. Yet, when I try to run it I get the following error: nasm -f elf64 -g -F stabs main.asm -l spacelander.lst ld -o spacelander obj/main.o ld: cannot find obj/main.o: No such file or directory make: *** [spacelander] Error 1 Why is this happening? Update I noticed when I posted the error that it was due to white spacing errors. After taking care of those, I still get the new error I replaced with the old one I mentioned prior. What is this?? Update 2 Posted -d flag output below Makefile source. Source ASM := nasm ARGS := -f FMT := elf64 OPT := -g -F stabs SRC := main.asm OBJDIR := obj TARGETDIR := bin OBJ := $(addprefix $(OBJDIR)/,$(patsubst %.asm, %.o, $(wildcard *.asm))) TARGET := spacelander .PHONY: all clean all: $(OBJDIR) $(TARGET) $(OBJDIR): mkdir $(OBJDIR) $(OBJDIR)/%.o: $(SRC) $(ASM) $(ARGS) $(FMT) $(OPT) $(SRC) -l $(TARGET).lst $(TARGET): $(OBJ) ld -o $(TARGET) $(OBJ) clean: @rm -f $(TARGET) $(wildcard *.o) @rm -rf $(OBJDIR) make -d Output - NOTE: output is too many characters for body, thus is pastebinned http://pastebin.com/3bctGJxs

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  • debian/rules error "No rule to make target"

    - by Hairo
    i'm having some problems creating a .deb file with debuild before reading some tutorials i managed to make the file but i always get this error: make: *** No rule to make target «build». Stop. dpkg-buildpackage: failure: debian/rules build gave error exit status 2 debuild: fatal error at line 1329: dpkg-buildpackage -rfakeroot -D -us -uc -b failed Any help?? This is my debian rules file: #!/usr/bin/make -f # -*- makefile -*- # Sample debian/rules that uses debhelper. # This file was originally written by Joey Hess and Craig Small. # As a special exception, when this file is copied by dh-make into a # dh-make output file, you may use that output file without restriction. # This special exception was added by Craig Small in version 0.37 of dh-make. # Uncomment this to turn on verbose mode. #export DH_VERBOSE=1 build-stamp: configure-stamp dh_testdir touch build-stamp clean: dh_testdir dh_testroot rm -f build-stamp configure-stamp dh_clean install: build dh_testdir dh_testroot dh_clean -k dh_installdirs $(MAKE) install DESTDIR=$(CURDIR)/debian/pycounter mkdir -p $(CURDIR)/debian/pycounter # Copy .py files cp pycounter.py $(CURDIR)/debian/pycounter/opt/extras.ubuntu.com/pycounter/pycounter.py cp prefs.py $(CURDIR)/debian/pycounter/opt/extras.ubuntu.com/pycounter/prefs.py # desktop copyright and others (not complete, check) cp extras-pycounter.desktop $(CURDIR)/debian/pycounter/usr/share/applications/extras-pycounter.desktop

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  • Finding the shorter turning direction towards a target

    - by A.B.
    I'm trying to implement a type of movement where the object gradually faces the target. The problem I've run into is figuring out which turning direction is faster. The following code works until the object's orientation crosses the -PI or PI threshold, at which point it will start turning into the opposite direction void moveToPoint(sf::Vector2f destination) { if (destination == position) return; auto distance = distanceBetweenPoints(position, destination); auto direction = angleBetweenPoints(position, destination); /// Decides whether incrementing or decrementing orientation is faster /// the next line is the problem if (atan2(sin(direction - rotation), cos(direction - rotation)) > 0 ) { /// Increment rotation rotation += rotation_speed; } else { /// Decrement rotation rotation -= rotation_speed; } if (distance < movement_speed) { position = destination; } else { position.x = position.x + movement_speed*cos(rotation); position.y = position.y + movement_speed*sin(rotation); } updateGraphics(); } 'rotation' and 'rotation_speed' are implemented as custom data type for radians which cannot have values lower than -PI and greater than PI. Any excess or deficit "wraps around". For example, -3.2 becomes ~3.08.

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  • Changing the Default Windows Phone 7 Deployment Target In Visual Studio 2010

    - by mbcrump
    After you download and install the January 2011 Windows Phone update, you will notice one annoying thing. The default deployment target for Windows Phone Projects in Visual Studio changes to Windows Phone 7 Device. Before the update, it defaulted to the Emulator. I found this extremely annoying as I’m more than likely going to test with the emulator before putting it on my actual device. Now to make things fair, Microsoft told you they were going to switch the default and even provided a solution, but you will have to check a tiny paragraph in the release notes. The good news is that its very easy to do: Simply navigate out to : %LocalAppData%\Microsoft\Phone Tools\CoreCon See the folder named, “10.0”? Go ahead and delete it. Now, the folder will be completely empty and if you fire up Visual Studio 2010 you will see we are now defaulting to the Emulator again. In my opinion, this should have been left at Emulator. Now, new WP7 developers will get a build error when they first start a WP7 project and will not know why until they read the error list.  Subscribe to my feed CodeProject

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  • Writing generic code when your target is a C compiler

    - by enobayram
    I need to write some algorithms for a PIC micro controller. AFAIK, the official tools support either assembler or a subset of C. My goal is to write the algorithms in a generic and reusable way without losing any runtime or memory performance. And if possible, I would like to do this without increasing the development time much and compromising the readability and maintainability much either. What I mean by generic and reusable is that I don't want to commit to types, array sizes, number of bits in a bit field etc. All these specifications, IMHO, point to C++ templates, but there's no compiler for it for my target. C macro metaprogramming is another option, but, again my opinion, that greatly reduces readability and increases development time. I believe what I'm looking for is a decent C++ to C translator, but I'd like to hear anything else that satisfies the above requirements. Maybe a translator from another high-level language to C that produces very efficient code, maybe something else. Please note that I have nothing against C, I just wish templates were available in it.

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  • Recover NTFS data from a ZFS pool that was exposed as an iSCSI target

    - by David
    This was me being stupid and the data is by no means critical and is now a learning experience first, time saver second. I set up a 100GB iSCSI target via the bare bone instructions in napp-it. It's a volume LU. I then had my Windows 7 machine connect to the iSCSI target, formatted it to NTFS, and tested the performance of it with some large iso file transfers. I then unmapped the drive, reconnected to the target, and was forced to format to NTFS again. It was then I realized the files I had transferred only existed on the iSCSI target. I threw a little fit and then went about my business. When I was cleaning up my experiment I noticed in this screen: http://imgur.com/1xlcu.jpg That is my experimental target tank/iSCSI and it still has a lot of data in it. Assuming my isos are still in this pool how would I go about recovering them? While writing this I used GetDataBackup for NTFS from www.runtime.org. And while it found two previous NTFS partitions there was no data.

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  • Iptables QUEUE Target and Snort

    - by bradlis7
    I'm trying to set up a firewall with support for snort, and it is dropping all of my packets when I add the QUEUE target. I've made it like this, but the QUEUE target is not allowing the packets to be processed any further: -A INPUT -p tcp -m tcp --dport 22 -j ACCEPT -A INPUT -j QUEUE -A INPUT -j ACCEPT # It's not allowing anything past QUEUE, as you can see below in the count. > iptables -I INPUT -nv pkts bytes target prot opt in out source destination 6707 395K ACCEPT tcp -- * * 0.0.0.0/0 0.0.0.0/0 tcp dpt:22 933 138K QUEUE all -- * * 0.0.0.0/0 0.0.0.0/0 0 0 ACCEPT all -- * * 0.0.0.0/0 0.0.0.0/0 I'm eventually going to change it to forward, but I'm just trying to get it working for now. I start snort like so: snort -Q -D -c /etc/snort/snort.conf EDIT: More Information When I run it, it still sees the packets without having an iptables QUEUE target rule, but when I add a QUEUE target, it starts losing all of my packets. # snort -Qc /etc/snort/snort.conf -N -A console Enabling inline operation Running in IDS mode --== Initializing Snort ==-- Initializing Output Plugins! Initializing Preprocessors! Initializing Plug-ins! Parsing Rules file "/etc/snort/snort.conf" ## === CUT === *** *** interface device lookup found: bond0 *** Initializing Network Interface bond0 Decoding Ethernet on interface bond0 ## === CUT === Not Using PCAP_FRAMES So, it says inline, but the it says it's using bond0. Inline should not require an interface, right?

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  • How to Enable IPtables TRACE Target on Debian Squeeze (6)

    - by bernie
    I am trying to use the TRACE target of IPtables but I can't seem to get any trace information logged. I want to use what is described here: Debugger for Iptables. From the iptables man for TRACE: This target marks packes so that the kernel will log every rule which match the packets as those traverse the tables, chains, rules. (The ipt_LOG or ip6t_LOG module is required for the logging.) The packets are logged with the string prefix: "TRACE: tablename:chain- name:type:rulenum " where type can be "rule" for plain rule, "return" for implicit rule at the end of a user defined chain and "policy" for the policy of the built in chains. It can only be used in the raw table. I use the following rule: iptables -A PREROUTING -t raw -p tcp -j TRACE but nothing is appended either in /var/log/syslog or /var/log/kern.log! Is there another step missing? Am I looking in the wrong place? edit Even though I can't find log entries, the TRACE target seems to be set up correctly since the packet counters get incremented: # iptables -L -v -t raw Chain PREROUTING (policy ACCEPT 193 packets, 63701 bytes) pkts bytes target prot opt in out source destination 193 63701 TRACE tcp -- any any anywhere anywhere Chain OUTPUT (policy ACCEPT 178 packets, 65277 bytes) pkts bytes target prot opt in out source destination edit 2 The rule iptables -A PREROUTING -t raw -p tcp -j LOG does print packet information to /var/log/syslog... Why doesn't TRACE work?

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  • how to handle base tag target attribute in iphone uiwebview to open new window

    - by user217428
    When the links are supposed to open a new window, iphone uiwebview won't trigger an event when user click these links. We had to use javascript to do some trick to the target attribute of the links. I can handle 'a' tag to open in the '_self' window with the trick without problem. But when I do it the same way with the 'base' tag. it doesn't work. I believe the base target is set by the javascript. But the base tag is in the head, which may be handled by the uiwebview before my javascript executed, so the target change may not reflected in the webkit engine. Could someone please give some suggestion, so I can open the link in the same uiwebview? The following is the sample HTML opened in the uiwebview <html> <head> <base target='_blank'> </head> <body> <a href='http://google.ca'>google</a> </body> </html> The following is the code to be executed in the (void) webViewDidFinishLoad: (UIWebView*)webView static NSString* js = @"" "function bkModifyBaseTargets()" "{" "var allBases = window.document.getElementsByTagName('base');" "if (allBases)" "{" "for (var i = 0; i < allBases.length; i++)" "{" "base = allBases[i];" "target = base.getAttribute('target');" "if (target)" "{" "base.setAttribute('target', '_self');" "}" "}" "}" "}"; [webView stringByEvaluatingJavaScriptFromString: js]; [webView stringByEvaluatingJavaScriptFromString: @"bkModifyBaseTargets()"];

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  • Is it possible to refer to metadata of the target from within the target implementation in MSBuild?

    - by mark
    Dear ladies and sirs. My msbuild targets file contains the following section: <ItemGroup> <Targets Include="T1"> <Project>A\B.sln"</Project> <DependsOnTargets>The targets T1 depends on</DependsOnTargets> </Targets> <Targets Include="T2"> <Project>C\D.csproj"</Project> <DependsOnTargets>The targets T2 depends on</DependsOnTargets> </Targets> ... </ItemGroup> <Target Name="T1" DependsOnTargets="The targets T1 depends on"> <MSBuild Projects="A\B.sln" Properties="Configuration=$(Configuration)" /> </Target> <Target Name="T2" DependsOnTargets="The targets T2 depends on"> <MSBuild Projects="C\D.csproj" Properties="Configuration=$(Configuration)" /> </Target> As you can see, A\B.sln appears twice: As Project metadata of T1 in the ItemGroup section. In the Target statement itself passed to the MSBuild task. I am wondering whether I can remove the second instance and replace it with the reference to the Project metadata of the target, which name is given to the Target task? Exactly the same question is asked for the (Targets.DependsOnTargets) metadata. It is mentioned twice much like the %(Targets.Project) metadata. Thanks. EDIT: I should probably describe the constraints, which must be satisfied by the solution: I want to be able to build individual projects with ease. Today I can simply execute msbuild file.proj /t:T1 to build the T1 target and I wish to keep this ability. I wish to emphasize, that some projects depend on others, so the DependsOnTargets attribute is really necessary for them.

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  • Mvc Cocoa: How to get controller object for UIBarButtonItem target in view?

    - by plehoux
    I got a basic application where I want the action method of UIBarButtonItem to be in the parent controller. My view has been created programmatically, so I can't use IBAction. RootViewController - NavigationViewController - NavigationView - UIBarButtonItem Here's how have done it for the moment, it works for now... but it's not a really scalable technic (in NavigationView.m): BookAppDelegate *delegate = [[UIApplication sharedApplication] delegate]; UIBarButtonItem *soundEffects = [[UIBarButtonItem alloc] initWithTitle:@"Sound Effects" style:UIBarButtonItemStyleBordered target:[delegate.rootViewController navigationViewController] action:@selector(soundEffectsClicked:)]; What would be a better technic to get the NavigationViewController object?

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  • What should I do if my text exceeds my text render target boundaries?

    - by user1423893
    I have a method for drawing strings in 3D that does the following: Set a render target Draw each character as a quadrangle using a orthographic projection to the render target Unset the render target Draw the render target texture using a perspective projection and a world transform My problem is how to deal with strings whose characters length exceeds that of the render target dimensions? For example if I have string "This is a reallllllllllly long string" and the render target can't accommodate it, it will only capture "This is a realllll". The render target (and its size) could be set each frame but wouldn't that be far too costly?

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