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  • Adding a date every few days

    - by Luke
    I have some code that generates fixtures, I am looking to add a fixture date to the code. $totalRounds = $teams - 1; $matchesPerRound = $teams / 2; $rounds = array(); for ($i = 0; $i < $totalRounds; $i++) { $rounds[$i] = array(); } for ($round = 0; $round < $totalRounds; $round++) { for ($match = 0; $match < $matchesPerRound; $match++) { $home = ($round + $match) % ($teams - 1); $away = ($teams - 1 - $match + $round) % ($teams - 1); // Last team stays in the same place while the others // rotate around it. if ($match == 0) { $away = $teams - 1; } $rounds[$round][$match] = "$user[$home]~$team[$home]@$user[$away]~$team[$away]"; } } $team is the amount of teams in the league. I want to add a variable for every 4 days, and for every round of fixtures generated, I want to add 4 days onto the previous round. For example, if today is 3rd may, i want 3rd may for first fixture, 7th may for second fixture, 11th may for third fixture. By fixture i mean round which includes a set of fixtures!

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  • How does a game developer get feedback from gamers (not developers) or start a forum community without paying for advertising or hiring Q&A teams?

    - by Carter81
    I am familiar with a lot of game developer forums, but I'd assume this is much less likely to attract more casual commentators. I also fear that feedback from a gamer's perspective would often be tainted by their game dev perspective. For example, if I were making a RTS game and wanted to get feedback from "The RTS gamers" where would I go? Is there a general idea of what type of website or forum to go to? Do you go to specific game websites, to try to "steal" attention? Would this not equate to spam or inappropriate posting? What is considered appropriate and inappropriate? I am not asking for specifics. I am asking how one "starts a community", or how one "gets feedback from gamers" without resorting to spamming forums or 'advertising' just to see what sticks. What TYPE OF PLACE does one go? Are there already sites designed for this purpose? I tried going to what was once a very popular forum for feedback from what I believed was a niche hardcore group of gamers in the genre, but its popularity seemed to have died significantly; Leaving only trolls and very young teenagers. The resulting feedback was quite disappointing, mainly for how little feedback it resulted. Many years ago, feedback would flood in by the hundreds so quickly. Without this website, I am at a loss as to where to go to see what people think of ideas, gather feedback from a gamer's perspective (not a developer's perspective), or where to pull from to start my own site's forum. I am out of ideas of what to do, short of going to various game forums to post in the off-topic sections there.

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  • Stumbling Through: Visual Studio 2010 (Part IV)

    So finally we get to the fun part the fruits of all of our middle-tier/back end labors of generating classes to interface with an XML data source that the previous posts were about can now be presented quickly and easily to an end user.  I think.  Well see.  Well be using a WPF window to display all of our various MFL information that weve collected in the two XML files, and well provide a means of adding, updating and deleting each of these entities using as little code as possible.  Additionally, I would like to dig into the performance of this solution as well as the flexibility of it if were were to modify the underlying XML schema.  So first things first, lets create a WPF project and include our xml data in a data folder within.  On the main window, well drag out the following controls: A combo box to contain all of the teams A list box to show the players of the selected team, along with add/delete player buttons A text box tied to the selected players name, with a save button to save any changes made to the player name A combo box of all the available positions, tied to the currently selected players position A data grid tied to the statistics of the currently selected player, with add/delete statistic buttons This monstrosity of a form and its associated project will look like this (dont forget to reference the DataFoundation project from the Presentation project): To get to the visual data binding, as we learned in a previous post, you have to first make sure the project containing your bindable classes is compiled.  Do so, and then open the Data Sources pane to add a reference to the Teams and Positions classes in the DataFoundation project: Why only Team and Position?  Well, we will get to Players from Teams, and Statistics from Players so no need to make an interface for them as well see in a second.  As for Positions, well need a way to bind the dropdown to ALL positions they dont appear underneath any of the other classes so we need to reference it directly.  After adding these guys, expand every node in your Data Sources pane and see how the Team node allows you to drill into Players and then Statistics.  This is why there was no need to bring in a reference to those classes for the UI we are designing: Now for the seriously hard work of binding all of our controls to the correct data sources.  Drag the following items from the Data Sources pane to the specified control on the window design canvas: Team.Name > Teams combo box Team.Players.Name > Players list box Team.Players.Name > Player name text box Team.Players.Statistics > Statistics data grid Position.Name > Positions combo box That is it!  Really?  Well, no, not really there is one caveat here in that the Positions combo box is not bound the selected players position.  To do so, we will apply a binding to the position combo boxs SelectedValue to point to the current players PositionId value: That should do the trick now, all we need to worry about is loading the actual data.  Sadly, it appears as if we will need to drop to code in order to invoke our IO methods to load all teams and positions.  At least Visual Studio kindly created the stubs for us to do so, ultimately the code should look like this: Note the weirdness with the InitializeDataFiles call that is my current means of telling an IO where to load the data for each of the entities.  I havent thought of a more intuitive way than that yet, but do note that all data is loaded from Teams.xml besides for positions, which is loaded from Lookups.xml.   I think that may be all we need to do to at least load all of the data, lets run it and see: Yay!  All of our glorious data is being displayed!  Er, wait, whats up with the position dropdown?  Why is it red?  Lets select the RB and see if everything updates: Crap, the position didnt update to reflect the selected player, but everything else did.  Where did we go wrong in binding the position to the selected player?  Thinking about it a bit and comparing it to how traditional data binding works, I realize that we never set the value member (or some similar property) to tell the control to join the Id of the source (positions) to the position Id of the player.  I dont see a similar property to that on the combo box control, but I do see a property named SelectedValuePath that might be it, so I set it to Id and run the app again: Hey, all right!  No red box around the positions combo box.  Unfortunately, selecting the RB does not update the dropdown to point to Runningback.  Hmmm.  Now what could it be?  Maybe the problem is that we are loading teams before we are loading positions, so when it binds position Id, all of the positions arent loaded yet.  I went to the code behind and switched things so position loads first and no dice.  Same result when I run.  Why?  WHY?  Ok, ok, calm down, take a deep breath.  Get something with caffeine or sugar (preferably both) and think rationally. Ok, gigantic chocolate chip cookie and a mountain dew chaser have never let me down in the past, so dont fail me now!  Ah ha!  of course!  I didnt even have to finish the mountain dew and I think Ive got it:  Data Context.  By default, when setting on the selected value binding for the dropdown, the data context was list_team.  I dont even know what the heck list_team is, we want it to be bound to our team players view source resource instead, like this: Running it now and selecting the various players: Done and done.  Everything read and bound, thank you caffeine and sugar!  Oh, and thank you Visual Studio 2010.  Lets wire up some of those buttons now There has got to be a better way to do this, but it works for now.  What the add player button does is add a new player object to the currently selected team.  Unfortunately, I couldnt get the new object to automatically show up in the players list (something about not using an observable collection gotta look into this) so I just save the change immediately and reload the screen.  Terrible, but it works: Lets go after something easier:  The save button.  By default, as we type in new text for the players name, it is showing up in the list box as updated.  Cool!  Why couldnt my add new player logic do that?  Anyway, the save button should be as simple as invoking MFL.IO.Save for the selected player, like this: MFL.IO.Save((MFL.Player)lbTeamPlayers.SelectedItem, true); Surprisingly, that worked on the first try.  Lets see if we get as lucky with the Delete player button: MFL.IO.Delete((MFL.Player)lbTeamPlayers.SelectedItem); Refresh(); Note the use of the Refresh method again I cant seem to figure out why updates to the underlying data source are immediately reflected, but adds and deletes are not.  That is a problem for another day, and again my hunch is that I should be binding to something more complex than IEnumerable (like observable collection). Now that an example of the basic CRUD methods are wired up, I want to quickly investigate the performance of this beast.  Im going to make a special button to add 30 teams, each with 50 players and 10 seasons worth of stats.  If my math is right, that will end up with 15000 rows of data, a pretty hefty amount for an XML file.  The save of all this new data took a little over a minute, but that is acceptable because we wouldnt typically be saving batches of 15k records, and the resulting XML file size is a little over a megabyte.  Not huge, but big enough to see some read performance numbers or so I thought.  It reads this file and renders the first team in under a second.  That is unbelievable, but we are lazy loading and the file really wasnt that big.  I will increase it to 50 teams with 100 players and 20 seasons each - 100,000 rows.  It took a year and a half to save all of that data, and resulted in an 8 megabyte file.  Seriously, if you are loading XML files this large, get a freaking database!  Despite this, it STILL takes under a second to load and render the first team, which is interesting mostly because I thought that it was loading that entire 8 MB XML file behind the scenes.  I have to say that I am quite impressed with the performance of the LINQ to XML approach, particularly since I took no efforts to optimize any of this code and was fairly new to the concept from the start.  There might be some merit to this little project after all Look out SQL Server and Oracle, use XML files instead!  Next up, I am going to completely pull the rug out from under the UI and change a number of entities in our model.  How well will the code be regenerated?  How much effort will be required to tie things back together in the UI?Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Prioritizing Product Features

    - by Robert May
    A very common task in Agile Environments is prioritization.  Teams that are functioning well will prioritize new features, old features, the backlog, and any other source of stories for the team, and they’ll do it regularly. Not all teams are good at prioritizing according to the real return on investment that building stories will yield to the company.  This is unfortunate.  Too often, teams end up building features that are less valuable, and everyone seems to know it except perhaps the product owner!  Most features built into software are never even used.  Clearly, not much return for features that go unused. So how does a company avoid building features that add little value to the company?  This is a tough question to answer, but usually, this prioritization starts at the top with the executives of the company.  After all, they’re responsible for the overall vision of the company. Here’s what I recommend: Know your market. Know your customers and users. Know where you’re going and what you want to achieve. Implement the Vision Know Your Market We often see companies that don’t know their market.  Personally, I’m surprised by this.  These companies don’t know who their competitors are, don’t know what features make their product desirable in the market, and in many cases, get by with saying, “I’ve been doing this for XX years.  I know what the market wants!”  In many cases, they equate “marketing” with “advertising” and don’t understand the difference. This is almost never true.  Good companies will spend significant amounts of time and money finding out who they’re competing against and what makes their competitors successful in the marketplace.  Good companies understand that marketing involves more than just advertising.  Often, marketing is mostly research and analysis, not sales.  Until you understand your market, you cannot know what features will give you the best return on your investment dollar. Good companies have a marketing department and can answer the next important step which is to know your customers and your users. Know your Customers and Users First, note that I included both customers and users.  They’re often not the same thing.  Users use the product that you build.  Customers buy the product that you build.  It’s a subtle difference, but too often, I’ve seen companies that focus exclusively on one or the other and are not successful simply because they ignore an important part of the group. If your company is doing appropriate marketing, you know that these are two different aspects of your product and that both deserve attention to have a product that is successful in your target market.  Your marketing department should be spending a lot of time understanding these personas and then conveying that information to the company. I’m always surprised when development teams think that they can build a product that people want to use without understanding the users of that product.  Developers think differently than most people in the world.  They know what the computer is doing.  The computer isn’t magic to them.  So when they assume that they know how to build something, they bring with them quite a bit of baggage.  Never assume that you know your customer unless you’re regularly having interaction with them.  Also, don’t just leave this to Marketing or Product Management.  Take them time to get your developers out with the customers as well.  Developers are very smart people, and often, seeing how someone uses their software inspires them to make a much better product. Very often, because the users and customers aren’t know, teams will spend a significant amount of time building apps that are super flexible and configurable so that any possible combination of feature can be used.  This demonstrates a clear lack of understanding of the customer.  Most configuration questions can quickly be answered by talking to the customer.  In most cases, if your software requires significant setup and configuration before its usable, you probably don’t know your customers and users very well. Until you know your customers, you cannot know what features will be most valuable to your customers and you cannot build those features in a way that your customers can use. Know Where You’re Going and What You Want to Achieve Many companies suffer from not having a plan.  Executives will tell the team to make them a plan.  The team, not knowing their market and customers and users, will come up with a plan that doesn’t reflect reality and doesn’t consider ROI.  Management then wonders why the product is doing poorly in the market place. Instead of leaving this up to the teams, as executives, work with Marketing to understand what broad categories of features will sell the most product in the marketplace.  Then, once you’ve determined that, give this vision to the team and let them run with it.  Revise the vision as needed, but avoid changing streams frequently.  Sure, sometimes you need to, but often, executives will change priorities many times a month, leading to nothing more than confusion.  If the team has a vision, they’ll be able to execute that vision far better than they could otherwise. By knowing what products are most important, you can set budgetary goals and guidelines that will help you achieve the vision that was created. Implement the Vision Creating the vision is often where the general executives stop participating in the plan.  The team is responsible for implementing that vision.  Executives should attend showcases and and should remain aware of the progress that the team is making towards meeting the vision, however. Once a broad vision has been created, the team should break that vision down into minimal market features (MMF).  These MMFs should be sized using story points so that, using the team’s velocity, an estimated cost can be determined for each feature.  The product management team should then try to quantify the relative value of the MMFs based on customer feedback and interviews.  Once the value and cost of creating the feature is understood, a return on investment can be calculated.  The features should then be prioritized with the MMF’s that have the highest value and lowest cost rising to the top of features to implement.  Don’t let politics get in the way! Once the MMF’s have been prioritized, they should go through release planning to schedule them for implementation. Conclusion By having a good grasp on the strategy of the company, your Agile teams can be much more effective.  Each and every story the team is implementing will roll up into features that matter to the company and provide ROI to them.  The steps outlined in this post should be repeated on a regular basis.  I recommend reviewing them at least once per quarter to make sure that the vision hasn’t shifted and that the teams are still working on what matters most to the company. Technorati Tags: Agile,Product Owner,ROI

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  • Agile Executives

    - by Robert May
    Over the years, I have experienced many different styles of software development. In the early days, most of the development was Waterfall development. In the last few years, I’ve become an advocate of Scrum. As I talked about last month, many people have misconceptions about what Scrum really is. The reason why we do Scrum at Veracity is because of the difference it makes in the life of the team doing Scrum. Software is for people, and happy motivated people will build better software. However, not all executives understand Scrum and how to get the information from development teams that use Scrum. I think that these executives need a support system for managing Agile teams. Historical Software Management When Henry Ford pioneered the assembly line, I doubt he realized the impact he’d have on Management through the ages. Historically, management was about managing the process of building things. The people were just cogs in that process. Like all cogs, they were replaceable. Unfortunately, most of the software industry followed this same style of management. Many of today’s senior managers learned how to manage companies before software was a significant influence on how the company did business. Software development is a very creative process, but too many managers have treated it like an assembly line. Idea’s go in, working software comes out, and we just have to figure out how to make sure that the ideas going in are perfect, then the software will be perfect. Lean Manufacturing In the manufacturing industry, Lean manufacturing has revolutionized Henry Ford’s assembly line. Derived from the Toyota process, Lean places emphasis on always providing value for the customer. Anything the customer wouldn’t be willing to pay for is wasteful. Agile is based on similar principles. We’re building software for people, and anything that isn’t useful to them doesn’t add value. Waterfall development would have teams build reams and reams of documentation about how the software should work. Agile development dispenses with this work because excessive documentation doesn’t add value. Instead, teams focus on building documentation only when it truly adds value to the customer. Many other Agile principals are similar. Playing Catch-up Just like in the manufacturing industry, many managers in the software industry have yet to understand the value of the principles of Lean and Agile. They think they can wrap the uncertainties of software development up in a nice little package and then just execute, usually followed by failure. They spend a great deal of time and money trying to exactly predict the future. That expenditure of time and money doesn’t add value to the customer. Managers that understand that Agile know that there is a better way. They will instead focus on the priorities of the near term in detail, and leave the future to take care of itself. They have very detailed two week plans with less detailed quarterly plans. These plans are guided by a general corporate strategy that doesn’t focus on the exact implementation details. These managers also think in smaller features rather than large functionality. This adds a great deal of value to customers, since the features that matter most are the ones that the team focuses on in the near term and then are able to deliver to the customers that are paying for them. Agile managers also realize that stale software is very costly. They know that keeping the technology in their software current is much less expensive and risky than large rewrites that occur infrequently and schedule time in each release for refactoring of the existing software. Agile Executives Even though Agile is a better way, I’ve still seen failures using the Agile process. While some of these failures can be attributed to the team, most of them are caused by managers, not the team. Managers fail to understand what Agile is, how it works, and how to get the information that they need to make good business decisions. I think this is a shame. I’m very pleased that Veracity understands this problem and is trying to do something about it. Veracity is a key sponsor of Agile Executives. In fact, Galen is this year’s acting president for Agile Executives. The purpose of Agile Executives is to help managers better manage Agile teams and see better success. Agile Executives is trying to build a community of executives that range from managers interested in Agile to managers that have successfully adopted Agile. Together, these managers can form a community of support and ideas that will help make Agile teams more successful. Helping Your Team You can help too! Talk with your manager and get them involved in Agile Executives. Help Veracity build the community. If your manager understands Agile better, he’ll understand how to help his teams, which will result in software that adds more value for customers. If you have any questions about how you can be involved, please let me know. Technorati Tags: Agile,Agile Executives

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  • Rails: Problem with routes and special Action.

    - by Newbie
    Hello! Sorry for this question but I can't find my error! In my Project I have my model called "team". A User can create a "team" or a "contest". The difference between this both is, that contest requires more data than a normal team. So I created the columns in my team table. Well... I also created a new view called create_contest.html.erb : <h1>New team content</h1> <% form_for @team, :url => { :action => 'create_content' } do |f| %> <%= f.error_messages %> <p> <%= f.label :name %><br /> <%= f.text_field :name %> </p> <p> <%= f.label :description %><br /> <%= f.text_area :description %> </p> <p> <%= f.label :url %><br /> <%= f.text_fiels :url %> </p> <p> <%= f.label :contact_name %><br /> <%= f.text_fiels :contact_name %> </p> <p> <%= f.submit 'Create' %> </p> <% end %> In my teams_controller, I created following functions: def new_contest end def create_contest if @can_create @team = Team.new(params[:team]) @team.user_id = current_user.id respond_to do |format| if @team.save format.html { redirect_to(@team, :notice => 'Contest was successfully created.') } format.xml { render :xml => @team, :status => :created, :location => @team } else format.html { render :action => "new" } format.xml { render :xml => @team.errors, :status => :unprocessable_entity } end end else redirect_back_or_default('/') end end Now, I want on my teams/new.html.erb a link to "new_contest.html.erb". So I did: <%= link_to 'click here for new contest!', new_contest_team_path %> When I go to the /teams/new.html.erb page, I get following error: undefined local variable or method `new_contest_team_path' for #<ActionView::Base:0x16fc4f7> So I changed in my routes.rb, map.resources :teams to map.resources :teams, :member=>{:new_contest => :get} Now I get following error: new_contest_team_url failed to generate from {:controller=>"teams", :action=>"new_contest"} - you may have ambiguous routes, or you may need to supply additional parameters for this route. content_url has the following required parameters: ["teams", :id, "new_contest"] - are they all satisfied? I don't think adding :member => {...} is the right way doing this. So, can you tell me what to do? I want to have an URL like /teams/new-contest or something. My next question: what to do (after fixing the first problem), to validate presentence of all fields for new_contest.html.erb? In my normal new.html.erb, a user does not need all the data. But in new_contest.html.erb he does. Is there a way to make a validates_presence_of only for one action (in this case new_contest)? UPDATE: Now, I removed my :member part from my routes.rb and wrote: map.new_contest '/teams/contest/new', :controller => 'teams', :action => 'new_contest' Now, clicking on my link, it redirects me to /teams/contest/new - like I wanted - but I get another error called: Called id for nil, which would mistakenly be 4 -- if you really wanted the id of nil, use object_id I think this error is cause of @team at <% form_for @team, :url => { :action => 'create_content_team' } do |f| %> What to do for solving this error?

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  • Silverlight Binding with multiple collections

    - by George Evjen
    We're designing some sport specific applications. In one of our views we have a gridview that is bound to an observable collection of Teams. This is pretty straight forward in terms of getting Teams bound to the GridView. <telerik:RadGridView Grid.Row="0" Grid.Column="0" x:Name="UsersGrid" ItemsSource="{Binding TeamResults}" SelectedItem="{Binding SelectedTeam, Mode=TwoWay}"> <telerik:RadGridView.Columns> <telerik:GridViewDataColumn Header="Name/Group" DataMemberBinding="{Binding TeamName}" MinWidth="150"></telerik:GridViewDataColumn> </telerik:RadGridView.Columns> </telerik:RadGridView> We use the observable collection of teams as our items source and then bind the property of TeamName to the first column. You can set the binding to mode=TwoWay, we use a dialog where we edit the selected item, so our binding here is not set to two way. The issue comes when we want to bind to a property that has another collection in it. To continue on our code from above, we have an observable collection of teams, within that collection we have a collection of KeyPeople. We get this collection using RIA Serivces with the code below. return _TeamsRepository.All().Include("KeyPerson"); Here we are getting all the teams and also including the KeyPerson entity. So when we are done with our Load we will end up with an observable collection of Teams with a navigation property / entity of KeyPerson. Within this KeyPerson entity is a list of people associated with that particular team. We want to display the head coach from this list of KeyPersons. This list currently has a list of ten or more people that are bound to this team, but we just want to display the Head Coach in the column next to team name. The issue becomes how do we bind to this included entity? I have found about three different ways to solve this issue. The way that seemed to fit us best is to utilize the features within RIA Services. We can create client side properties that will do the work for us. We will create in the client side library a partial class of Team. We will end up in our library a file that is Team.shared.cs. The code below is what we will put into our partial team class. public KeyPerson Coach        {            get            {                if (this.KeyPerson != null && this.KeyPerson.Any())                { return this.KeyPerson.Where(x => x.RelationshipType == “HeadCoach”).FirstOrDefault(); }                 return null;            }        } We will return just the person that is the Head Coach and then be able to bind that and any other additional properties that we need. <telerik:GridViewDataColumn Header="Coach" DataMemberBinding="{Binding Coach.Name}" MinWidth="150"></telerik:GridViewDataColumn> There are other ways that we could have solved this issue but we felt that creating a partial class through RIA Services best suited our needs.

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  • Active Record two belongs_to calls or single table inheritance

    - by ethyreal
    In linking a sports event to two teams, at first this seemed to make sense: events - id:integer - integer:home_team_id - integer:away_team_id teams - integer:id - string:name However I am troubled by how I would link that up in the active record model: class Event belongs_to :home_team, :class_name => 'Team', :foreign_key => "home_team_id" belongs_to :away_team, :class_name => 'Team', :foreign_key => "away_team_id" end Is that the best solution? In an answer to a similar question I was pointed to single table inheritance, and then later found polymorphic associations. Neither of which seemed to fit this association. Perhaps I am looking at this wrong, but I see no need to subclass a team into home and away teams since the distinction is only in where the game is played. If I did go with single table inheritance I wouldn't want each team to belong_to an event so would this work? # app/models/event.rb class Event < ActiveRecord::Base belongs_to :home_team belongs_to :away_team end # app/models/team.rb class Team < ActiveRecord::Base has_many :teams end # app/models/home_team.rb class HomeTeam < Team end # app/models/away_team.rb class AwayTeam < Team end I thought also about a has_many through association but that seems two much as I will only ever need two teams, but those two teams don't belong to any one event. event_teams - integer:event_id - integer:team_id - boolean:is_home Is there a cleaner more semantic way for making these associations in active record? or is one of these solutions the best choice? Thanks

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  • Help me refactor my World Cup Challenge Script

    - by kylemac
    I am setting up a World Cup Challenge between some friends, and decided to practice my Ruby and write a small script to automate the process. The Problem: 32 World Cup qualifiers split into 4 tiers by their Fifa ranking 8 entries Each entry is assigned 1 random team per tier Winner takes all :-) I wrote something that suffices yet is admittedly brute force. But, in my attempt to improve my Ruby, I acknowlege that this code isn't the most elegant solution around - So I turn to you, the experts, to show me the way. It may be more clear to check out this gist - https://gist.github.com/91e1f1c392bed8074531 My Current (poor) solution: require 'yaml' @teams = YAML::load(File.open('teams.yaml')) @players = %w[Player1 Player2 Player3 Player4 Player5 Player6 Player7 Player8] results = Hash.new players = @players.sort_by{rand} players.each_with_index do |p, i| results[p] = Array[@teams['teir_one'][i]] end second = @players.sort_by{rand} second.each_with_index do |p, i| results[p] << @teams['teir_two'][i] end third = @players.sort_by{rand} third.each_with_index do |p, i| results[p] << @teams['teir_three'][i] end fourth = @players.sort_by{rand} fourth.each_with_index do |p, i| results[p] << @teams['teir_four'][i] end p results I am sure there is a better way to iterate through the tiers, and duplicating the @players object ( dup() or clone() maybe?) So from one Cup Fan to another, help me out.

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  • Looping through with dates

    - by Luke
    I have created a fixture generator for football/ soccer games... $totalRounds = $teams - 1; $matchesPerRound = $teams / 2; $rounds = array(); $roundDates = array(); $curTime = time(); for ($i = 1; $i <= $totalRounds; $i++) { $rounds[$i] = array(); $numDays = $i * 4; $roundDates[$i] = strtotime("+".$numDays." days",$curTime); } foreach($roundDates as $time) { for ($round = 0; $round < $totalRounds; $round++) { for ($match = 0; $match < $matchesPerRound; $match++) { $home = ($round + $match) % ($teams - 1); $away = ($teams - 1 - $match + $round) % ($teams - 1); // Last team stays in the same place while the others // rotate around it. if ($match == 0) { $away = $teams - 1; } $rounds[$round][$match] = "$user[$home]~$team[$home]@$user[$away]~$team[$away]~$time"; } } } In the code, for $i = 1, i thought that if you want the first date 4 days from now, the i must be 1, so 1 * 4 = 4. If i was 0, 0 * 4 equals 0. I assume this is correct thinking? Anyway the main question is, trying to generate the dates isn't working. When i created a fixture list for 4 users home and away, I got 12 fixtures. 10 of these had the same date on them, and the other 2 didnt have a date. Can anyone help me with this? Thanks

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  • XML\Jquery create listings based on user selection

    - by Sirius Mane
    Alright, so what I need to try and accomplish is having a static web page that will display information pulled from an XML document and render it to the screen without refreshing. Basic AJAX stuff I guess. The trick is, as I'm trying to think this through I keep coming into 'logical' barriers mentally. Objectives: -Have a chart which displays baseball team names, wins, losses, ties. In my XML doc there is a 'pending' status, so games not completed should not be displayed.(Need help here) -Have a selection list which allows you to select a team which is populated from XML doc. (done) -Upon selecting a particular team from the aforementioned selection list the page should display in a separate area all of the planned games for that team. Including pending. Basically all of the games associated with that team and the dates (which is included in the XML file). (Need help here) What I have so far: HTML\JS <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <link rel="stylesheet" href="batty.css" type="text/css" /> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Little Batty League</title> <script type="text/javascript" src="library.js"></script> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript"> var IE = window.ActiveXObject ? true: false; var MOZ = document.implementation.createDocument ? true: false; $(document).ready(function(){ $.ajax({ type: "GET", url: "schedule.xml", dataType: "xml", success: function(xml) { var select = $('#mySelect'); $(xml).find('Teams').each(function(){ var title = $(this).find('Team').text(); select.append("<option/><option class='ddheader'>"+title+"</option>"); }); select.children(":first").text("please make a selection").attr("selected",true); } }); }); </script> </script> </head> <body onLoad="init()"> <!-- container start --> <div id="container"> <!-- banner start --> <div id="banner"> <img src="images/mascot.jpg" width="324" height="112" alt="Mascot" /> <!-- buttons start --> <table width="900" border="0" cellpadding="0" cellspacing="0"> <tr> <td><div class="menuButton"><a href="index.html">Home</a></div></td> <td><div class="menuButton"><a href="schedule.html">Schedule</a></div></td> <td><div class="menuButton"><a href="contact.html">Contact</a></div></td> <td><div class="menuButton"><a href="about.html">About</a></div></td> </tr> </table> <!-- buttons end --> </div> <!-- banner end --> <!-- content start --> <div id="content"> <br /> <form> <select id="mySelect"> <option>please make a selection</option> </select> </form> </div> <!-- content end --> <!-- footer start --> <div id="footer"> &copy; 2012 Batty League </div> <!-- footer end --> </div> <!-- container end --> </body> </html> And the XML is: <?xml version="1.0" encoding="utf-8"?> <Schedule season="1"> <Teams> <Team>Bluejays</Team> </Teams> <Teams> <Team>Chickens</Team> </Teams> <Teams> <Team>Lions</Team> </Teams> <Teams> <Team>Pixies</Team> </Teams> <Teams> <Team>Zombies</Team> </Teams> <Teams> <Team>Wombats</Team> </Teams> <Game status="Played"> <Home_Team>Chickens</Home_Team> <Away_Team>Bluejays</Away_Team> <Date>2012-01-10T09:00:00</Date> </Game> <Game status="Pending"> <Home_Team>Bluejays </Home_Team> <Away_Team>Chickens</Away_Team> <Date>2012-01-11T09:00:00</Date> </Game> <Game status="Played"> <Home_Team>Bluejays</Home_Team> <Away_Team>Lions</Away_Team> <Date>2012-01-18T09:00:00</Date> </Game> <Game status="Played"> <Home_Team>Lions</Home_Team> <Away_Team>Bluejays</Away_Team> <Date>2012-01-19T09:00:00</Date> </Game> <Game status="Played"> <Home_Team>Bluejays</Home_Team> <Away_Team>Pixies</Away_Team> <Date>2012-01-21T09:00:00</Date> </Game> <Game status="Played"> <Home_Team>Pixies</Home_Team> <Away_Team>Bluejays</Away_Team> <Date>2012-01-23T09:00:00</Date> </Game> <Game status="Played"> <Home_Team>Bluejays</Home_Team> <Away_Team>Zombies</Away_Team> <Date>2012-01-25T09:00:00</Date> </Game> <Game status="Pending"> <Home_Team>Zombies</Home_Team> <Away_Team>Bluejays</Away_Team> <Date>2012-01-27T09:00:00</Date> </Game> <Game status="Pending"> <Home_Team>Bluejays</Home_Team> <Away_Team>Wombats</Away_Team> <Date>2012-01-28T09:00:00</Date> </Game> <Game status="Played"> <Home_Team>Wombats</Home_Team> <Away_Team>Bluejays</Away_Team> <Date>2012-01-30T09:00:00</Date> </Game> <Game status="Played"> <Home_Team>Chickens</Home_Team> <Away_Team>Lions</Away_Team> <Date>2012-01-31T09:00:00</Date> </Game> <Game status="Played"> <Home_Team>Lions</Home_Team> <Away_Team>Chickens</Away_Team> <Date>2012-02-04T09:00:00</Date> </Game> <Game status="Played"> <Home_Team>Chickens</Home_Team> <Away_Team>Pixies</Away_Team> <Date>2012-02-05T09:00:00</Date> </Game> <Game status="Played"> <Home_Team>Pixies</Home_Team> <Away_Team>Chickens</Away_Team> <Date>2012-02-07T09:00:00</Date> </Game> <Game status="Played"> <Home_Team>Chickens</Home_Team> <Away_Team>Zombies</Away_Team> <Date>2012-02-08T09:00:00</Date> </Game> <Game status="Played"> <Home_Team>Zombies</Home_Team> <Away_Team>Chickens</Away_Team> <Date>2012-02-10T09:00:00</Date> </Game> <Game status="Played"> <Home_Team>Lions</Home_Team> <Away_Team>Pixies</Away_Team> <Date>2012-02-12T09:00:00</Date> </Game> <Game status="Played"> <Home_Team>Pixies </Home_Team> <Away_Team>Lions</Away_Team> <Date>2012-02-14T09:00:00</Date> </Game> <Game status="Played"> <Home_Team>Lions</Home_Team> <Away_Team>Zombies</Away_Team> <Date>2012-02-15T09:00:00</Date> </Game> <Game status="Played"> <Home_Team>Zombies</Home_Team> <Away_Team>Lions</Away_Team> <Date>2012-02-16T09:00:00</Date> </Game> <Game status="Played"> <Home_Team>Lions</Home_Team> <Away_Team>Wombats</Away_Team> <Date>2012-01-23T09:00:00</Date> </Game> <Game status="Played"> <Home_Team>Wombats</Home_Team> <Away_Team>Lions</Away_Team> <Date>2012-02-24T09:00:00</Date> </Game> <Game status="Pending"> <Home_Team>Pixies</Home_Team> <Away_Team>Zombies</Away_Team> <Date>2012-02-25T09:00:00</Date> </Game> <Game status="Pending"> <Home_Team>Zombies</Home_Team> <Away_Team>Pixies</Away_Team> <Date>2012-02-26T09:00:00</Date> </Game> <Game status="Played"> <Home_Team>Pixies</Home_Team> <Away_Team>Wombats</Away_Team> <Date>2012-02-27T09:00:00</Date> </Game> <Game status="Played"> <Home_Team>Wombats</Home_Team> <Away_Team>Pixies</Away_Team> <Date>2012-02-28T09:00:00</Date> </Game> <Game status="Played"> <Home_Team>Zombies</Home_Team> <Away_Team>Wombats</Away_Team> <Date>2012-02-04T09:00:00</Date> </Game> <Game status="Played"> <Home_Team>Wombats</Home_Team> <Away_Team>Zombies</Away_Team> <Date>2012-02-05T09:00:00</Date> </Game> <Game status="Played"> <Home_Team>Wombats</Home_Team> <Away_Team>Chickens</Away_Team> <Date>2012-02-07T09:00:00</Date> </Game> <Game status="Played"> <Home_Team>Chickens</Home_Team> <Away_Team>Wombats</Away_Team> <Date>2012-02-08T09:00:00</Date> </Game> </Schedule> If anybody can point me to Jquery code\modules that would greatly help me with this I'd be appreciate. Any help right now would be great, I'm just banging my head against a wall. I'm trying to avoid using XSLT transforms because I absolutely despise XML and I'm not good with it. So I'd -like- to just use Javascript\PHP\etc with only a sprinkling of the necessary XML where possible..

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  • Python File Search Line And Return Specific Number of Lines after Match

    - by Simos Anderson
    I have a text file that has lines representing some data sets. The file itself is fairly long but it contains certain sections of the following format: Series_Name INFO Number of teams : n1 | Team | # | wins | | TeamName1 | x | y | . . . | TeamNamen1 | numn | numn | Some Irrelevant lines Series_Name2 INFO Number of teams : n1 | Team | # | wins | | TeamName1 | num1 | num2 | . where each section has a header that begins with the Series_Name. Each Series_Name is different. The line with the header also includes the number of teams in that series, n1. Following the header line is a set of lines that represents a table of data. For each series there are n1+1 rows in the table, where each row shows an individual team name and associated stats. I have been trying to implement a function that will allow the user to search for a Team name and then print out the line in the table associated with that team. However, certain team names show up under multiple series. To resolve this, I am currently trying to write my code so that the user can search for the header line with series name first and then print out just the following n1+1 lines that represent the data associated with the series. Here's what I have come up with so far: import re print fname = raw_input("Enter filename: ") seriesname = raw_input("Enter series: ") def findcounter(fname, seriesname): logfile = open(fname, "r") pat = 'INFO Number of teams :' for line in logfile: if seriesname in line: if pat in line: s=line pattern = re.compile(r"""(?P<name>.*?) #starting name \s*INFO #whitespace and success \s*Number\s*of\s*teams #whitespace and strings \s*\:\s*(?P<n1>.*)""",re.VERBOSE) match = pattern.match(s) name = match.group("name") n1 = int(match.group("n1")) print name + " has " + str(n1) + " teams" lcount = 0 for line in logfile: if line.startswith(name): if pat in line: while lcount <= n1: s.append(line) lcount += 1 return result The first part of my code works; it matches the header line that the person searches for, parses the line, and then prints out how many teams are in that series. Since the header line basically tells me how many lines are in the table, I thought that I could use that information to construct a loop that would continue printing each line until a set counter reached n1. But I've tried running it, and I realize that the way I've set it up so far isn't correct. So here's my question: How do you return a number of lines after a matched line when given the number of desired lines that follow the match? I'm new to programming, and I apologize if this question seems silly. I have been working on this quite diligently with no luck and would appreciate any help.

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  • That Escalated Quickly

    - by Jesse Taber
    Originally posted on: http://geekswithblogs.net/GruffCode/archive/2014/05/17/that-escalated-quickly.aspxI have been working remotely out of my home for over 4 years now. All of my coworkers during that time have also worked remotely. Lots of folks have written about the challenges inherent in facilitating communication on remote teams and strategies for overcoming them. A popular theme around this topic is the notion of “escalating communication”. In this context “escalating” means taking a conversation from one mode of communication to a different, higher fidelity mode of communication. Here are the five modes of communication I use at work in order of increasing fidelity: Email – This is the “lowest fidelity” mode of communication that I use. I usually only check it a few times a day (and I’m trying to check it even less frequently than that) and I only keep items in my inbox if they represent an item I need to take action on that I haven’t tracked anywhere else. Forums / Message boards – Being a developer, I’ve gotten into the habit of having other people look over my code before it becomes part of the product I’m working on. These code reviews often happen in “real time” via screen sharing, but I also always have someone else give all of the changes another look using pull requests. A pull request takes my code and lets someone else see the changes I’ve made side-by-side with the existing code so they can see if I did anything dumb. Pull requests can facilitate a conversation about the code changes in an online-forum like style. Some teams I’ve worked on also liked using tools like Trello or Google Groups to have on-going conversations about a topic or task that was being worked on. Chat & Instant Messaging  - Chat and instant messaging are the real workhorses for communication on the remote teams I’ve been a part of. I know some teams that are co-located that also use it pretty extensively for quick messages that don’t warrant walking across the office to talk with someone but reqire more immediacy than an e-mail. For the purposes of this post I think it’s important to note that the terms “chat” and “instant messaging” might insinuate that the conversation is happening in real time, but that’s not always true. Modern chat and IM applications maintain a searchable history so people can easily see what might have been discussed while they were away from their computers. Voice, Video and Screen sharing – Everyone’s got a camera and microphone on their computers now, and there are an abundance of services that will let you use them to talk to other people who have cameras and microphones on their computers. I’m including screen sharing here as well because, in my experience, these discussions typically involve one or more people showing the other participants something that’s happening on their screen. Obviously, this mode of communication is much higher-fidelity than any of the ones listed above. Scheduled meetings are typically conducted using this mode of communication. In Person – No matter how great communication tools become, there’s no substitute for meeting with someone face-to-face. However, opportunities for this kind of communcation are few and far between when you work on a remote team. When a conversation gets escalated that usually means it moves up one or more positions on this list. A lot of people advocate jumping to #4 sooner than later. Like them, I used to believe that, if it was possible, organizing a call with voice and video was automatically better than any kind of text-based communication could be. Lately, however, I’m becoming less convinced that escalating is always the right move. Working Asynchronously Last year I attended a talk at our local code camp given by Drew Miller. Drew works at GitHub and was talking about how they use GitHub internally. Many of the folks at GitHub work remotely, so communication was one of the main themes in Drew’s talk. During the talk Drew used the phrase, “asynchronous communication” to describe their use of chat and pull request comments. That phrase stuck in my head because I hadn’t heard it before but I think it perfectly describes the way in which remote teams often need to communicate. You don’t always know when your co-workers are at their computers or what hours (if any) they are working that day. In order to work this way you need to assume that the person you’re talking to might not respond right away. You can’t always afford to wait until everyone required is online and available to join a voice call, so you need to use text-based, persistent forms of communication so that people can receive and respond to messages when they are available. Going back to my list from the beginning of this post for a second, I characterize items #1-3 as being “asynchronous” modes of communication while we could call items #4 and #5 “synchronous”. When communication gets escalated it’s almost always moving from an asynchronous mode of communication to a synchronous one. Now, to the point of this post: I’ve become increasingly reluctant to escalate from asynchronous to synchronous communication for two primary reasons: 1 – You can often find a higher fidelity way to convey your message without holding a synchronous conversation 2 - Asynchronous modes of communication are (usually) persistent and searchable. You Don’t Have to Broadcast Live Let’s start with the first reason I’ve listed. A lot of times you feel like you need to escalate to synchronous communication because you’re having difficulty describing something that you’re seeing in words. You want to provide the people you’re conversing with some audio-visual aids to help them understand the point that you’re trying to make and you think that getting on Skype and sharing your screen with them is the best way to do that. Firing up a screen sharing session does work well, but you can usually accomplish the same thing in an asynchronous manner. For example, you could take a screenshot and annotate it with some text and drawings to illustrate what it is you’re seeing. If a screenshot won’t work, taking a short screen recording while your narrate over it and posting the video to your forum or chat system along with a text-based description of what’s in the recording that can be searched for later can be a great way to effectively communicate with your team asynchronously. I Said What?!? Now for the second reason I listed: most asynchronous modes of communication provide a transcript of what was said and what decisions might have been made during the conversation. There have been many occasions where I’ve used the search feature of my team’s chat application to find a conversation that happened several weeks or months ago to remember what was decided. Unfortunately, I think the benefits associated with the persistence of communicating asynchronously often get overlooked when people decide to escalate to a in-person meeting or voice/video call. I’m becoming much more reluctant to suggest a voice or video call if I suspect that it might lead to codifying some kind of design decision because everyone involved is going to hang up the call and immediately forget what was decided. I recognize that you can record and archive these types of interactions, but without being able to search them the recordings aren’t terribly useful. When and How To Escalate I don’t mean to imply that communicating via voice/video or in person is never a good idea. I probably jump on a Skype call with a co-worker at least once a day to quickly hash something out or show them a bit of code that I’m working on. Also, meeting in person periodically is really important for remote teams. There’s no way around the fact that sometimes it’s easier to jump on a call and show someone my screen so they can see what I’m seeing. So when is it right to escalate? I think the simplest way to answer that is when the communication starts to feel painful. Everyone’s tolerance for that pain is different, but I think you need to let it hurt a little bit before jumping to synchronous communication. When you do escalate from asynchronous to synchronous communication, there are a couple of things you can do to maximize the effectiveness of the communication: Takes notes – This is huge and yet I’ve found that a lot of teams don’t do this. If you’re holding a meeting with  > 2 people you should have someone taking notes. Taking notes while participating in a meeting can be difficult but there are a few strategies to deal with this challenge that probably deserve a short post of their own. After the meeting, make sure the notes are posted to a place where all concerned parties (including those that might not have attended the meeting) can review and search them. Persist decisions made ASAP – If any decisions were made during the meeting, persist those decisions to a searchable medium as soon as possible following the conversation. All the teams I’ve worked on used a web-based system for tracking the on-going work and a backlog of work to be done in the future. I always try to make sure that all of the cards/stories/tasks/whatever in these systems always reflect the latest decisions that were made as the work was being planned and executed. If held a quick call with your team lead and decided that it wasn’t worth the effort to build real-time validation into that new UI you were working on, go and codify that decision in the story associated with that work immediately after you hang up. Even better, write it up in the story while you are both still on the phone. That way when the folks from your QA team pick up the story to test a few days later they’ll know why the real-time validation isn’t there without having to invoke yet another conversation about the work. Communicating Well is Hard At this point you might be thinking that communicating asynchronously is more difficult than having a live conversation. You’re right: it is more difficult. In order to communicate effectively this way you need to very carefully think about the message that you’re trying to convey and craft it in a way that’s easy for your audience to understand. This is almost always harder than just talking through a problem in real time with someone; this is why escalating communication is such a popular idea. Why wouldn’t we want to do the thing that’s easier? Easier isn’t always better. If you and your team can get in the habit of communicating effectively in an asynchronous manner you’ll find that, over time, all of your communications get less painful because you don’t need to re-iterate previously made points over and over again. If you communicate right the first time, you often don’t need to rehash old conversations because you can go back and find the decisions that were made laid out in plain language. You’ll also find that you get better at doing things like writing useful comments in your code, creating written documentation about how the feature that you just built works, or persuading your team to do things in a certain way.

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  • In agile environment, how is bug tracking and iteration tracking consolidated.

    - by DXM
    This topic stemmed from my other question about management-imposed waterfall-like schedule. From the responses in the other thread, I gathered this much about what is generally advised: Each story should be completed with no bugs. Story is not closed until all bugs have been addressed. No news there and I think we can all agree with this. If at a later date QA (or worse yet a customer) finds a bug, the report goes into a bug tracking database and also becomes a story which should be prioritized just like all other work. Does this sum up general handling of bugs in agile environment? If yes, the part I'm curious about is how do teams handle tracking in two different systems? (unless most teams don't have different systems). I've read a lot of advice (including Joel's blog) on software development in general and specifically on importance of a good bug tracking tool. At the same time when you read books on agile methodology, none of them seem to cover this topic because in "pure" agile, you finish iteration with no bugs. Feels like there's a hole there somewhere. So how do real teams operate? To track iterations you'd use (whiteboard, Rally...), to track bugs you'd use something from another set of products (if you are lucky enough, you might even get stuck with HP Quality Center). Should there be 2 separate systems? If they are separate, do teams spend time creating import/sync functionality between them? What have you done in your company? Is bug tracking software even used? Or do you just go straight to creating a story?

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  • Group Matchmaking

    - by Simon Kérouack
    Consider different groups(1 or more players) queuing together, we want to make 2 opposing teams containing each the same amount of players while keeping the groups together. At the same time we want to make both teams' average ranking as close as possible. Now also consider we have as a working set the subset of groups currently queuing within a given ranking range. For an example, let's say we have the following groups, ordered by queuing time: Id, playerCount, totalRank, avgRank 0, 3, 126, 42 1, 2, 60, 30 2, 1, 25, 25 3, 2, 80, 40 4, 1, 40, 40 5, 1, 20, 20 6, 3, 150, 50 for this specific subset, the expected output should ideally be: team1: 0, 1 (total: 186) team2: 2, 5, 6 (total: 195) up to now the solution I have been using is to balance out each team by making each team pick the group with highest ranking within the subset turn by turn. The team who picks is the one with the currently lowest average rank unless one is already full. If one team is already full the other team tries to complete itself with groups that would make the rank gap as small as possible. This solution turns out to have issues with frequent edge cases and I'm looking for a better solution, or some fine-tuning that could be made. In most cases, players seems to want teams of 5 people and queue in group of 2. Our average subset when 2 teams of 5 are chosen is made of about 14 players if that may be of any help.

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  • Pitching My Software-Should I Get a Patent? [closed]

    - by Mike
    This Thursday I will be filming for a Canadian TV Show where I will be pitching my software to 5 Canadian Millionaires to invest in. The software is ridiculously basic but it is for sports teams, specifically football and basketball teams. (The show won't air till September) I made this in Adobe Flash using Actionscript. I have been selling the software to sports teams in the USA mostly including University Teams for $20. I have only sold 32 copies ($640), but I don't advertise, I just write articles on the subject. Now my question is this: I have no patent on this software since I have been doing this casually. Is it a bad idea to go onto this TV show and ask them for money for a software patent? Or should I be asking money for marketing/other things? Note: I also have no idea how much I should ask for. I know absolutely nothing about software patents but if it matters no other software exists that does this exact thing (however it could be easily duplicated).

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  • Adding sections to a plist for Xcode for use in Cocoa touch Table View

    - by Steve
    I am a beginning iPhone SDK programmer. I built a simple practice application I am trying to use to learn more about table views. It's an app that loads football teams from a plist and displays them in a table view with their stadium name and logo. Tapping the team goes to a detail view for that team. I am trying to understand how to add sections to this, so that I might have a couple of teams in one section and others in another section, etc. I would assume I need to both re-structure my plist and change the code to read arrays from the different levels of the plist? To begin, I had a plist with the root array consisting of 3 dictionaries, one for each team. Each dictionary had 3 keys, "name" "stadium" and "logo". This works fine. I am loading it via: NSString *path = [[NSBundle mainBundle] pathForResource:@"teams" ofType:@"plist"]; teams = [[NSMutableArray alloc] initWithContentsOfFile:path]; and then // Configure the cell. NSDictionary *team = [teams objectAtIndex:indexPath.row]; cell.textLabel.text = [team objectForKey:@"name"]; NSString *imgPath = [team valueForKey:@"logo"]; cell.imageView.image = [UIImage imageNamed:imgPath]; cell.detailTextLabel.text =[team objectForKey:@"stadium"]; return cell; No problem. But now I wanted the sections, so I changed my plist to: <array> <dict> <key>teams 1</key> <array> <dict> <key>name</key> <string>Packers</string> <key>stadium</key> <string>Lambeau Field</string> <key>logo</key> <string>packers.jpg</string> </dict> <dict> <key>name</key> <string>Jets</string> <key>stadium</key> <string>Giants Stadium</string> <key>logo</key> <string>jets_logo.jpg</string> </dict> </array> </dict> <dict> <key>teams 2</key> <array> <dict> <key>name</key> <string>Cincinnati Bengals</string> <key>stadium</key> <string>Paul Brown Stadium</string> <key>logo</key> <string>bengals.jpg</string> </dict> </array> </dict> And I am unsure how to modify the viewDidLoad to assign the sections to one NSArray and the teams "level" to another array.

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  • null reference expction in the code

    - by LifeH2O
    I am getting NullReferenceException error on "_attr.Append(xmlNode.Attributes["name"]);". namespace SMAS { class Profiles { private XmlTextReader _profReader; private XmlDocument _profDoc; private const string Url = "http://localhost/teamprofiles.xml"; private const string XPath = "/teams/team-profile"; public XmlNodeList Teams{ get; private set; } private XmlAttributeCollection _attr; public ArrayList Team { get; private set; } public void GetTeams() { _profReader = new XmlTextReader(Url); _profDoc = new XmlDocument(); _profDoc.Load(_profReader); Teams = _profDoc.SelectNodes(XPath); foreach (XmlNode xmlNode in Teams) { _attr.Append(xmlNode.Attributes["name"]); } } } } the teamprofiles.xml file looks like <teams> <team-profile name="Australia"> <stats type="Test"> <span>1877-2010</span> <matches>721</matches> <won>339</won> <lost>186</lost> <tied>2</tied> <draw>194</draw> <percentage>47.01</percentage> </stats> <stats type="Twenty20"> <span>2005-2010</span> <matches>32</matches> <won>18</won> <lost>12</lost> <tied>1</tied> <draw>1</draw> <percentage>59.67</percentage> </stats> </team-profile> <team-profile name="Bangladesh"> <stats type="Test"> <span>2000-2010</span> <matches>66</matches> <won>3</won> <lost>57</lost> <tied>0</tied> <draw>6</draw> <percentage>4.54</percentage> </stats> </team-profile> </teams> I am trying to extract names of all teams in an ArrayList. Then i'll extract all stats of all teams and display them in my application. Can you please help me about that null reference exception?

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  • null reference exception in the code

    - by LifeH2O
    I am getting NullReferenceException error on "_attr.Append(xmlNode.Attributes["name"]);". namespace SMAS { class Profiles { private XmlTextReader _profReader; private XmlDocument _profDoc; private const string Url = "http://localhost/teamprofiles.xml"; private const string XPath = "/teams/team-profile"; public XmlNodeList Teams{ get; private set; } private XmlAttributeCollection _attr; public ArrayList Team { get; private set; } public void GetTeams() { _profReader = new XmlTextReader(Url); _profDoc = new XmlDocument(); _profDoc.Load(_profReader); Teams = _profDoc.SelectNodes(XPath); foreach (XmlNode xmlNode in Teams) { _attr.Append(xmlNode.Attributes["name"]); } } } } the teamprofiles.xml file looks like <teams> <team-profile name="Australia"> <stats type="Test"> <span>1877-2010</span> <matches>721</matches> <won>339</won> <lost>186</lost> <tied>2</tied> <draw>194</draw> <percentage>47.01</percentage> </stats> <stats type="Twenty20"> <span>2005-2010</span> <matches>32</matches> <won>18</won> <lost>12</lost> <tied>1</tied> <draw>1</draw> <percentage>59.67</percentage> </stats> </team-profile> <team-profile name="Bangladesh"> <stats type="Test"> <span>2000-2010</span> <matches>66</matches> <won>3</won> <lost>57</lost> <tied>0</tied> <draw>6</draw> <percentage>4.54</percentage> </stats> </team-profile> </teams> I am trying to extract names of all teams in an ArrayList. Then i'll extract all stats of all teams and display them in my application. Can you please help me about that null reference exception?

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  • Problem in arranging contents of Class in JAVA

    - by LuckySlevin
    Hi, I have some classes and I'm trying to fill the objects of this class. Here is what i've tried. (Question is at the below) public class Team { private String clubName; private String preName; private ArrayList<String> branches; public Team(String clubName, String preName) { this.clubName = clubName; this.preName = preName; branches = new ArrayList<String>(); } public Team() { // TODO Auto-generated constructor stub } public String getClubName() { return clubName; } public String getPreName() { return preName; } public ArrayList<String> getBranches() { return branches; } public void setClubName(String clubName) { this.clubName = clubName; } public void setPreName(String preName) { this.preName = preName; } public void setBranches(ArrayList<String> branches) { this.branches = branches; } } public class Branch { private ArrayList<Player> players = new ArrayList<Player>(); String brName; public Branch() {} public void setBr(String brName){this.brName = brName;} public String getBr(){return brName;} public ArrayList<Player> getPlayers() { return players; } public void setPlayers(ArrayList<Player> players) { this.players = players; } } //TEST CLASS public class test { /** * @param args * @throws IOException */ public static void main(String[] args) throws IOException { String a,b,c; String q = "q"; int brCount = 0, tCount = 0; BufferedReader input = new BufferedReader(new InputStreamReader(System.in)); Team[] teams = new Team[30]; Branch[] myBranch = new Branch[30]; for(int z = 0 ; z <30 ;z++) { teams[z] = new Team(); myBranch[z] = new Branch(); } ArrayList<String> tmp = new ArrayList<String>(); int k = 0; int secim = Integer.parseInt(input.readLine()); while(secim != 0) { if(k!=0) secim = Integer.parseInt(input.readLine()); k++; switch(secim) { case 1 : brCount = 0; a = input.readLine(); teams[tCount].setClubName(a); b= input.readLine(); teams[tCount].setPreName(b); c = input.readLine(); while(c.equals(q) == false) { if(brCount != 0) {c = input.readLine();} if(c.equals(q)== false){ myBranch[brCount].brName = c; tmp.add(myBranch[brCount].brName); brCount++; } System.out.println(brCount); } teams[tCount].setBranches(tmp); for(int i=0;i<=tCount;i++ ){ System.out.print("a :" + teams[i].getClubName()+ " " + teams[i].getPreName()+ " "); System.out.println(teams[i].getBranches());} tCount++; break; case 2: String src = input.readLine();//LATERRRRRRRr } } } } The problem is one of my class elements. I have an arraylist as an element of a class. When i enter: AAA as preName BBB as clubName c d e as Branches Then as a second element www as preName GGG as clubName a b as branches The result is coming like: AAA BBB c,d,e,a,b GGG www c,d,e,a,b Which means ArrayList part of the class is putting it on and on. I tried to use clear() method but caused problems. Any ideas.

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  • Agile Like Jazz

    - by Jeff Certain
    (I’ve been sitting on this for a week or so now, thinking that it needed to be tightened up a bit to make it less rambling. Since that’s clearly not going to happen, reader beware!) I had the privilege of spending around 90 minutes last night sitting and listening to Sonny Rollins play a concert at the Disney Center in LA. If you don’t know who Sonny Rollins is, I don’t know how to explain the experience; if you know who he is, I don’t need to. Suffice it to say that he has been recording professionally for over 50 years, and helped create an entire genre of music. A true master by any definition. One of the most intriguing aspects of a concert like this, however, is watching the master step aside and let the rest of the musicians play. Not just play their parts, but really play… letting them take over the spotlight, to strut their stuff, to soak up enthusiastic applause from the crowd. Maybe a lot of it has to do with the fact that Sonny Rollins has been doing this for more than a half-century. Maybe it has something to do with a kind of patience you learn when you’re on the far side of 80 – and the man can still blow a mean sax for 90 minutes without stopping! Maybe it has to do with the fact that he was out there for the love of the music and the love of the show, not because he had anything to prove to anyone and, I like to think, not for the money. Perhaps it had more to do with the fact that, when you’re at that level of mastery, the other musicians are going to be good. Really good. Whatever the reasons, there was a incredible freedom on that stage – the ability to improvise, for each musician to showcase their own specialization and skills, and them come back to the common theme, back to being on the same page, as it were. All this took place in the same venue that is home to the L.A. Phil. Somehow, I can’t ever see the same kind of free-wheeling improvisation happening in that context. And, since I’m a geek, I started thinking about agility. Rollins has put together a quintet that reflects his own particular style and past. No upright bass or piano for Rollins – drums, bongos, electric guitar and bass guitar along with his sax. It’s not about the mix of instruments. Other trios, quartets, and sextets use different mixes of instruments. New Orleans jazz tends towards trombones instead of sax; some prefer cornet or trumpet. But no matter what the choice of instruments, size matters. Team sizes are something I’ve been thinking about for a while. We’re on a quest to rethink how our teams are organized. They just feel too big, too unwieldy. In fact, they really don’t feel like teams at all. Most of the time, they feel more like collections or people who happen to report to the same manager. I attribute this to a couple factors. One is over-specialization; we have a tendency to have people work in silos. Although the teams are product-focused, within them our developers are both generalists and specialists. On the one hand, we expect them to be able to build an entire vertical slice of the application; on the other hand, each developer tends to be responsible for the vertical slice. As a result, developers often work on their own piece of the puzzle, in isolation. This sort of feels like working on a jigsaw in a group – each person taking a set of colors and piecing them together to reveal a portion of the overall picture. But what inevitably happens when you go to meld all those pieces together? Inevitably, you have some sections that are too big to move easily. These sections end up falling apart under their own weight as you try to move them. Not only that, but there are other challenges – figuring out where that section fits, and how to tie it into the rest of the puzzle. Often, this is when you find a few pieces need to be added – these pieces are “glue,” if you will. The other issue that arises is due to the overhead of maintaining communications in a team. My mother, who worked in IT for around 30 years, once told me that 20% per team member is a good rule of thumb for maintaining communication. While this is a rule of thumb, it seems to imply that any team over about 6 people is going to become less agile simple because of the communications burden. Teams of ten or twelve seem like they fall into the philharmonic organizational model. Complicated pieces of music requiring dozens of players to all be on the same page requires a much different model than the jazz quintet. There’s much less room for improvisation, originality or freedom. (There are probably orchestral musicians who will take exception to this characterization; I’m calling it like I see it from the cheap seats.) And, there’s one guy up front who is running the show, whose job is to keep all of those dozens of players on the same page, to facilitate communications. Somehow, the orchestral model doesn’t feel much like a self-organizing team, either. The first violin may be the best violinist in the orchestra, but they don’t get to perform free-wheeling solos. I’ve never heard of an orchestra getting together for a jam session. But I have heard of teams that organize their work based on the developers available, rather than organizing the developers based on the work required. I have heard of teams where desired functionality is deferred – or worse yet, schedules are missed – because one critical person doesn’t have any bandwidth available. I’ve heard of teams where people simply don’t have the big picture, because there is too much communication overhead for everyone to be aware of everything that is happening on a project. I once heard Paul Rayner say something to the effect of “you have a process that is perfectly designed to give you exactly the results you have.” Given a choice, I want a process that’s much more like jazz than orchestral music. I want a process that doesn’t burden me with lots of forms and checkboxes and stuff. Give me the simplest, most lightweight process that will work – and a smaller team of the best developers I can find. This seems like the kind of process that will get the kind of result I want to be part of.

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  • Scrum in 5 Minutes

    - by Stephen.Walther
    The goal of this blog entry is to explain the basic concepts of Scrum in less than five minutes. You learn how Scrum can help a team of developers to successfully complete a complex software project. Product Backlog and the Product Owner Imagine that you are part of a team which needs to create a new website – for example, an e-commerce website. You have an overwhelming amount of work to do. You need to build (or possibly buy) a shopping cart, install an SSL certificate, create a product catalog, create a Facebook page, and at least a hundred other things that you have not thought of yet. According to Scrum, the first thing you should do is create a list. Place the highest priority items at the top of the list and the lower priority items lower in the list. For example, creating the shopping cart and buying the domain name might be high priority items and creating a Facebook page might be a lower priority item. In Scrum, this list is called the Product Backlog. How do you prioritize the items in the Product Backlog? Different stakeholders in the project might have different priorities. Gary, your division VP, thinks that it is crucial that the e-commerce site has a mobile app. Sally, your direct manager, thinks taking advantage of new HTML5 features is much more important. Multiple people are pulling you in different directions. According to Scrum, it is important that you always designate one person, and only one person, as the Product Owner. The Product Owner is the person who decides what items should be added to the Product Backlog and the priority of the items in the Product Backlog. The Product Owner could be the customer who is paying the bills, the project manager who is responsible for delivering the project, or a customer representative. The critical point is that the Product Owner must always be a single person and that single person has absolute authority over the Product Backlog. Sprints and the Sprint Backlog So now the developer team has a prioritized list of items and they can start work. The team starts implementing the first item in the Backlog — the shopping cart — and the team is making good progress. Unfortunately, however, half-way through the work of implementing the shopping cart, the Product Owner changes his mind. The Product Owner decides that it is much more important to create the product catalog before the shopping cart. With some frustration, the team switches their developmental efforts to focus on implementing the product catalog. However, part way through completing this work, once again the Product Owner changes his mind about the highest priority item. Getting work done when priorities are constantly shifting is frustrating for the developer team and it results in lower productivity. At the same time, however, the Product Owner needs to have absolute authority over the priority of the items which need to get done. Scrum solves this conflict with the concept of Sprints. In Scrum, a developer team works in Sprints. At the beginning of a Sprint the developers and the Product Owner agree on the items from the backlog which they will complete during the Sprint. This subset of items from the Product Backlog becomes the Sprint Backlog. During the Sprint, the Product Owner is not allowed to change the items in the Sprint Backlog. In other words, the Product Owner cannot shift priorities on the developer team during the Sprint. Different teams use Sprints of different lengths such as one month Sprints, two-week Sprints, and one week Sprints. For high-stress, time critical projects, teams typically choose shorter sprints such as one week sprints. For more mature projects, longer one month sprints might be more appropriate. A team can pick whatever Sprint length makes sense for them just as long as the team is consistent. You should pick a Sprint length and stick with it. Daily Scrum During a Sprint, the developer team needs to have meetings to coordinate their work on completing the items in the Sprint Backlog. For example, the team needs to discuss who is working on what and whether any blocking issues have been discovered. Developers hate meetings (well, sane developers hate meetings). Meetings take developers away from their work of actually implementing stuff as opposed to talking about implementing stuff. However, a developer team which never has meetings and never coordinates their work also has problems. For example, Fred might get stuck on a programming problem for days and never reach out for help even though Tom (who sits in the cubicle next to him) has already solved the very same problem. Or, both Ted and Fred might have started working on the same item from the Sprint Backlog at the same time. In Scrum, these conflicting needs – limiting meetings but enabling team coordination – are resolved with the idea of the Daily Scrum. The Daily Scrum is a meeting for coordinating the work of the developer team which happens once a day. To keep the meeting short, each developer answers only the following three questions: 1. What have you done since yesterday? 2. What do you plan to do today? 3. Any impediments in your way? During the Daily Scrum, developers are not allowed to talk about issues with their cat, do demos of their latest work, or tell heroic stories of programming problems overcome. The meeting must be kept short — typically about 15 minutes. Issues which come up during the Daily Scrum should be discussed in separate meetings which do not involve the whole developer team. Stories and Tasks Items in the Product or Sprint Backlog – such as building a shopping cart or creating a Facebook page – are often referred to as User Stories or Stories. The Stories are created by the Product Owner and should represent some business need. Unlike the Product Owner, the developer team needs to think about how a Story should be implemented. At the beginning of a Sprint, the developer team takes the Stories from the Sprint Backlog and breaks the stories into tasks. For example, the developer team might take the Create a Shopping Cart story and break it into the following tasks: · Enable users to add and remote items from shopping cart · Persist the shopping cart to database between visits · Redirect user to checkout page when Checkout button is clicked During the Daily Scrum, members of the developer team volunteer to complete the tasks required to implement the next Story in the Sprint Backlog. When a developer talks about what he did yesterday or plans to do tomorrow then the developer should be referring to a task. Stories are owned by the Product Owner and a story is all about business value. In contrast, the tasks are owned by the developer team and a task is all about implementation details. A story might take several days or weeks to complete. A task is something which a developer can complete in less than a day. Some teams get lazy about breaking stories into tasks. Neglecting to break stories into tasks can lead to “Never Ending Stories” If you don’t break a story into tasks, then you can’t know how much of a story has actually been completed because you don’t have a clear idea about the implementation steps required to complete the story. Scrumboard During the Daily Scrum, the developer team uses a Scrumboard to coordinate their work. A Scrumboard contains a list of the stories for the current Sprint, the tasks associated with each Story, and the state of each task. The developer team uses the Scrumboard so everyone on the team can see, at a glance, what everyone is working on. As a developer works on a task, the task moves from state to state and the state of the task is updated on the Scrumboard. Common task states are ToDo, In Progress, and Done. Some teams include additional task states such as Needs Review or Needs Testing. Some teams use a physical Scrumboard. In that case, you use index cards to represent the stories and the tasks and you tack the index cards onto a physical board. Using a physical Scrumboard has several disadvantages. A physical Scrumboard does not work well with a distributed team – for example, it is hard to share the same physical Scrumboard between Boston and Seattle. Also, generating reports from a physical Scrumboard is more difficult than generating reports from an online Scrumboard. Estimating Stories and Tasks Stakeholders in a project, the people investing in a project, need to have an idea of how a project is progressing and when the project will be completed. For example, if you are investing in creating an e-commerce site, you need to know when the site can be launched. It is not enough to just say that “the project will be done when it is done” because the stakeholders almost certainly have a limited budget to devote to the project. The people investing in the project cannot determine the business value of the project unless they can have an estimate of how long it will take to complete the project. Developers hate to give estimates. The reason that developers hate to give estimates is that the estimates are almost always completely made up. For example, you really don’t know how long it takes to build a shopping cart until you finish building a shopping cart, and at that point, the estimate is no longer useful. The problem is that writing code is much more like Finding a Cure for Cancer than Building a Brick Wall. Building a brick wall is very straightforward. After you learn how to add one brick to a wall, you understand everything that is involved in adding a brick to a wall. There is no additional research required and no surprises. If, on the other hand, I assembled a team of scientists and asked them to find a cure for cancer, and estimate exactly how long it will take, they would have no idea. The problem is that there are too many unknowns. I don’t know how to cure cancer, I need to do a lot of research here, so I cannot even begin to estimate how long it will take. So developers hate to provide estimates, but the Product Owner and other product stakeholders, have a legitimate need for estimates. Scrum resolves this conflict by using the idea of Story Points. Different teams use different units to represent Story Points. For example, some teams use shirt sizes such as Small, Medium, Large, and X-Large. Some teams prefer to use Coffee Cup sizes such as Tall, Short, and Grande. Finally, some teams like to use numbers from the Fibonacci series. These alternative units are converted into a Story Point value. Regardless of the type of unit which you use to represent Story Points, the goal is the same. Instead of attempting to estimate a Story in hours (which is doomed to failure), you use a much less fine-grained measure of work. A developer team is much more likely to be able to estimate that a Story is Small or X-Large than the exact number of hours required to complete the story. So you can think of Story Points as a compromise between the needs of the Product Owner and the developer team. When a Sprint starts, the developer team devotes more time to thinking about the Stories in a Sprint and the developer team breaks the Stories into Tasks. In Scrum, you estimate the work required to complete a Story by using Story Points and you estimate the work required to complete a task by using hours. The difference between Stories and Tasks is that you don’t create a task until you are just about ready to start working on a task. A task is something that you should be able to create within a day, so you have a much better chance of providing an accurate estimate of the work required to complete a task than a story. Burndown Charts In Scrum, you use Burndown charts to represent the remaining work on a project. You use Release Burndown charts to represent the overall remaining work for a project and you use Sprint Burndown charts to represent the overall remaining work for a particular Sprint. You create a Release Burndown chart by calculating the remaining number of uncompleted Story Points for the entire Product Backlog every day. The vertical axis represents Story Points and the horizontal axis represents time. A Sprint Burndown chart is similar to a Release Burndown chart, but it focuses on the remaining work for a particular Sprint. There are two different types of Sprint Burndown charts. You can either represent the remaining work in a Sprint with Story Points or with task hours (the following image, taken from Wikipedia, uses hours). When each Product Backlog Story is completed, the Release Burndown chart slopes down. When each Story or task is completed, the Sprint Burndown chart slopes down. Burndown charts typically do not always slope down over time. As new work is added to the Product Backlog, the Release Burndown chart slopes up. If new tasks are discovered during a Sprint, the Sprint Burndown chart will also slope up. The purpose of a Burndown chart is to give you a way to track team progress over time. If, halfway through a Sprint, the Sprint Burndown chart is still climbing a hill then you know that you are in trouble. Team Velocity Stakeholders in a project always want more work done faster. For example, the Product Owner for the e-commerce site wants the website to launch before tomorrow. Developers tend to be overly optimistic. Rarely do developers acknowledge the physical limitations of reality. So Project stakeholders and the developer team often collude to delude themselves about how much work can be done and how quickly. Too many software projects begin in a state of optimism and end in frustration as deadlines zoom by. In Scrum, this problem is overcome by calculating a number called the Team Velocity. The Team Velocity is a measure of the average number of Story Points which a team has completed in previous Sprints. Knowing the Team Velocity is important during the Sprint Planning meeting when the Product Owner and the developer team work together to determine the number of stories which can be completed in the next Sprint. If you know the Team Velocity then you can avoid committing to do more work than the team has been able to accomplish in the past, and your team is much more likely to complete all of the work required for the next Sprint. Scrum Master There are three roles in Scrum: the Product Owner, the developer team, and the Scrum Master. I’v e already discussed the Product Owner. The Product Owner is the one and only person who maintains the Product Backlog and prioritizes the stories. I’ve also described the role of the developer team. The members of the developer team do the work of implementing the stories by breaking the stories into tasks. The final role, which I have not discussed, is the role of the Scrum Master. The Scrum Master is responsible for ensuring that the team is following the Scrum process. For example, the Scrum Master is responsible for making sure that there is a Daily Scrum meeting and that everyone answers the standard three questions. The Scrum Master is also responsible for removing (non-technical) impediments which the team might encounter. For example, if the team cannot start work until everyone installs the latest version of Microsoft Visual Studio then the Scrum Master has the responsibility of working with management to get the latest version of Visual Studio as quickly as possible. The Scrum Master can be a member of the developer team. Furthermore, different people can take on the role of the Scrum Master over time. The Scrum Master, however, cannot be the same person as the Product Owner. Using SonicAgile SonicAgile (SonicAgile.com) is an online tool which you can use to manage your projects using Scrum. You can use the SonicAgile Product Backlog to create a prioritized list of stories. You can estimate the size of the Stories using different Story Point units such as Shirt Sizes and Coffee Cup sizes. You can use SonicAgile during the Sprint Planning meeting to select the Stories that you want to complete during a particular Sprint. You can configure Sprints to be any length of time. SonicAgile calculates Team Velocity automatically and displays a warning when you add too many stories to a Sprint. In other words, it warns you when it thinks you are overcommitting in a Sprint. SonicAgile also includes a Scrumboard which displays the list of Stories selected for a Sprint and the tasks associated with each story. You can drag tasks from one task state to another. Finally, SonicAgile enables you to generate Release Burndown and Sprint Burndown charts. You can use these charts to view the progress of your team. To learn more about SonicAgile, visit SonicAgile.com. Summary In this post, I described many of the basic concepts of Scrum. You learned how a Product Owner uses a Product Backlog to create a prioritized list of tasks. I explained why work is completed in Sprints so the developer team can be more productive. I also explained how a developer team uses the daily scrum to coordinate their work. You learned how the developer team uses a Scrumboard to see, at a glance, who is working on what and the state of each task. I also discussed Burndown charts. You learned how you can use both Release and Sprint Burndown charts to track team progress in completing a project. Finally, I described the crucial role of the Scrum Master – the person who is responsible for ensuring that the rules of Scrum are being followed. My goal was not to describe all of the concepts of Scrum. This post was intended to be an introductory overview. For a comprehensive explanation of Scrum, I recommend reading Ken Schwaber’s book Agile Project Management with Scrum: http://www.amazon.com/Agile-Project-Management-Microsoft-Professional/dp/073561993X/ref=la_B001H6ODMC_1_1?ie=UTF8&qid=1345224000&sr=1-1

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  • Hack Fest Going Strong!

    - by Yolande Poirier
    Today was the first day of  the Hack Fest at Devoxx, the Java developer conference in Belgium.  The Hack Fest started with the Raspberry Pi & Leap Motion hands-on lab. Vinicius Senger introduced the Java Embedded, Arduino and Raspberry Pi. Java Champion Geert Bevin presented the Leap Motion, a controller sensing your hands and fingers to play games by controlling the mouse as an example. "Programmers are cooler than musicians because they can create entire universe using all senses" explained Geert In teams, participants started building applications using Raspberry Pi, sensors and relays. One team tested the performance of Tomcat, Java EE and Java Embedded Suite on the Raspberry Pi. Another used built an text animation using a LCD screen. Teams are using the Leap Motion to close and open programs on the desktop and other teams are using it as a game control. 

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  • Select * from 'many to many' SQL relationship

    - by Rampant Creative Group
    I'm still learning SQL and my brain is having a hard time with this one. Say I have 3 tables: teams players and teams_players as my link table All I want to do is run a query to get each team and the players on them. I tried this: SELECT * FROM teams INNER JOIN teams_players ON teams.id = teams_players.team_id INNER JOIN players ON teams_players.player_id = players.id But it returned a separate row for each player on each team. Is JOIN the right way to do it or should I be doing something else? ----------------------------------------- Edit Ok, so from what I'm hearing, this isn't necessarily a bad way to do it. I'll just have to group the data by team while I'm doing my loop. I have not yet tried the modified SQL statements provided, but I will today and get back to you. To answer the question about structure - I guess I wasn't thinking about the returned row structure which is part of what lead to my confusion. In this particular case, each team is limited to 4 players (or less) so I guess the structure that would be helpful to me is something like the following: teams.id, teams.name, players.id, players.name, players.id, players.name, players.id, players.name, players.id, players.name, 1 Team ABC 1 Jim 2 Bob 3 Ned 4 Roy 2 Team XYZ 2 Bob 3 Ned 5 Ralph 6 Tom

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  • Active Record two belongs_to calls to the same model

    - by ethyreal
    In linking a sports event to two teams, at first this seemed to make since: events - id:integer - integer:home_team_id - integer:away_team_id teams - integer:id - string:name However I am troubled by how I would link that up in the active record model: class Event belongs_to :home_team, :class_name => 'Team', :foreign_key => "home_team_id" belongs_to :away_team, :class_name => 'Team', :foreign_key => "away_team_id" end Is that the best solution? In an answer to a similar question I was pointed to single table inheritance, and then later found polymorphic associations. Neither of which seemed to fit this association. Perhaps I am looking at this wrong, but I see no need to subclass a team into home and away teams since the distinction is only in where the game is played. I thought also about a has_many through association but that seems two much as I will only ever need two teams, but those two teams don't belong to any one event. event_teams - integer:event_id - integer:team_id - boolean:is_home Is there a cleaner more semantic way for making these associations in active record? Thanks

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