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  • save data in the database to xml in c [closed]

    - by Jayanth N
    I have some data in the database. I want those data in database to be stored as an xml file. I'm using postgresql 9.1 for database, for xml processing I'm using libxml (http://xmlsoft.org/). I'm writing the code in C language. Please help me. Detailed explanation: I have a client, which sends me a xml file. Server receives the xml file, parses the xml file and stores it in the db. From db i want to send the details in the form of an xml to the client. client: <employee> <name>glen</name> <telephone>123456789</telephone> </employee> <employee> <name>gwen</name> <telephone>123456789</telephone> </employee> server parses this xml file as displayed below: name : glen telephone:123456789 name : gwen telephone: 123456789 and saves it in a database(postgresql9.1) if the client requests for details of the employees, i've to send it in xml form from database.I don't know how to do it can u help me out.

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  • Loading XML from Web Service

    - by Lukasz
    I am connecting to a web service to get some data back out as xml. The connection works fine and it returns the xml data from the service. var remoteURL = EveApiUrl; var postData = string.Format("userID={0}&apikey={1}&characterID={2}", UserId, ApiKey, CharacterId); var request = (HttpWebRequest)WebRequest.Create(remoteURL); request.Method = "POST"; request.ContentLength = postData.Length; request.ContentType = "application/x-www-form-urlencoded"; // Setup a stream to write the HTTP "POST" data var WebEncoding = new ASCIIEncoding(); var byte1 = WebEncoding.GetBytes(postData); var newStream = request.GetRequestStream(); newStream.Write(byte1, 0, byte1.Length); newStream.Close(); var response = (HttpWebResponse)request.GetResponse(); var receiveStream = response.GetResponseStream(); var readStream = new StreamReader(receiveStream, Encoding.UTF8); var webdata = readStream.ReadToEnd(); Console.WriteLine(webdata); This prints out the xml that comes from the service. I can also save the xml as an xml file like so; TextWriter writer = new StreamWriter(@"C:\Projects\TrainingSkills.xml"); writer.WriteLine(webdata); writer.Close(); Now I can load the file as an XDocument to perform queries on it like this; var data = XDocument.Load(@"C:\Projects\TrainingSkills.xml"); What my problem is that I don't want to save the file and then load it back again. When I try to load directly from the stream I get an exception, Illegal characters in path. I don't know what is going on, if I can load the same xml as a text file why can't I load it as a stream. The xml is like this; <?xml version='1.0' encoding='UTF-8'?> <eveapi version="2"> <currentTime>2010-04-28 17:58:27</currentTime> <result> <currentTQTime offset="1">2010-04-28 17:58:28</currentTQTime> <trainingEndTime>2010-04-29 02:48:59</trainingEndTime> <trainingStartTime>2010-04-28 00:56:42</trainingStartTime> <trainingTypeID>3386</trainingTypeID> <trainingStartSP>8000</trainingStartSP> <trainingDestinationSP>45255</trainingDestinationSP> <trainingToLevel>4</trainingToLevel> <skillInTraining>1</skillInTraining> </result> <cachedUntil>2010-04-28 18:58:27</cachedUntil> </eveapi> Thanks for your help!

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  • synchronizing XML nodes between class and file using C#

    - by Sarah Vessels
    I'm trying to write an IXmlSerializable class that stays synced with an XML file. The XML file has the following format: <?xml version="1.0" encoding="utf-8" ?> <configuration> <logging> <logLevel>Error</logLevel> </logging> ...potentially other sections... </configuration> I have a DllConfig class for the whole XML file and a LoggingSection class for representing <logging> and its contents, i.e., <logLevel>. DllConfig has this property: [XmlElement(ElementName = LOGGING_TAG_NAME, DataType = "LoggingSection")] public LoggingSection Logging { get; protected set; } What I want is for the backing XML file to be updated (i.e., rewritten) when a property is set. I already have DllConfig do this when Logging is set. However, how should I go about doing this when Logging.LogLevel is set? Here's an example of what I mean: var config = new DllConfig("path_to_backing_file.xml"); config.Logging.LogLevel = LogLevel.Information; // not using Logging setter, but a // setter on LoggingSection, so how // does path_to_backing_file.xml // have its contents updated? My current solution is to have a SyncedLoggingSection class that inherits from LoggingSection and also takes a DllConfig instance in the constructor. It declares a new LogLevel that, when set, updates the LogLevel in the base class and also uses the given DllConfig to write the entire DllConfig out to the backing XML file. Is this a good technique? I don't think I can just serialize SyncedLoggingSection by itself to the backing XML file, because not all of the contents will be written, just the <logging> node. Then I'd end up with an XML file containing only the <logging> section with its updated <logLevel>, instead of the entire config file with <logLevel> updated. Hence, I need to pass an instance of DllConfig to SyncedLoggingSection. It seems almost like I want an event handler, one in DllConfig that would notice when particular properties (i.e., LogLevel) in its properties (i.e., Logging) were set. Is such a thing possible?

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  • CAM ???????????????XML?????????????.

    - by drrwebber
    CAM???????????XML??????,??????????????????,??????????XML??????????????????????,???????????,????????????? ?????????: ???????????XML???????????? ????????XSD???WSDL,??????XML???? ???????NIEM,OASIS,WSDL????????XML Schema ????????????? ??????????? ????XML???? ?UML/XMI???? ???????- CAMV Java?? ?????SQL???????????CAMV ????XPath????????????? XML??????CAMV-Ant??? XML?????????? ????????????? CAM???????,??????????XML??,?????????????. ???XML????,?????????????OASIS CAM?????????XML????, OASIS?CAM????????????????? ??OASIS CAM ?????? ???XML??????????????,???,??SQL???, ????????, ????????????XML?????????. CAM??????????????, ???????,????????,??,XML Schema, ???XML????,???NIEM?OASIS???, ??????????????????? CAM??????????????????????????, ??????,?????XML??????????????????????. CAMV??? ??????Java???,???????OASIS CAM??????XML????? CAMV XML???????????????(SOA)???,??????????????? ????????(EAI), LEXS(????????)? ebXML ?????? Download

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  • Ruby on Rails: Using XML Builder Partials

    - by randombits
    Partials in XML builder are proving to be non-trivial. After some initial Google searching, I found the following to work, although it's not 100% xml.foo do xml.id(foo.id) xml.created_at(foo.created_at) xml.last_updated(foo.updated_at) foo.bars.each do |bar| xml << render(:partial => 'bar/_bar', :locals => { :bar => bar }) end end this will do the trick, except the XML output is not properly indented. the output looks something similar to: <foo> <id>1</id> <created_at>sometime</created_at> <last_updated>sometime</last_updated> <bar> ... </bar> <bar> ... </bar> </foo> The <bar> element should align underneath the <last_updated> element, it is a child of <foo> like this: <foo> <id>1</id> <created_at>sometime</created_at> <last_updated>sometime</last_updated> <bar> ... </bar> <bar> ... </bar> </foo> Works great if I copy the content from bar/_bar.xml.builder into the template, but then things just aren't DRY.

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  • How can I stop rails validating xml?

    - by Andrei T. Ursan
    I'm submitting to a rails webservice the following message: xmlPostData = "<message> <message-text>" + MESSAGE_WITH_XML + "</message-text> <name>" + subject + "</name> <f1>" + toPhone + "</f1> <f2>" + fromPhone + "</f2> </message>"; The problem is the the field with contain a text with XML data, is a workaround but I need to be able to submit that xml to the db and get it from there. Can I stop rails validating and replacing my xml in json format? this is how it looks: --- !map:HashWithIndifferentAccess smil: !map:HashWithIndifferentAccess head: !map:HashWithIndifferentAccess layout: !map:HashWithIndifferentAccess root_layout: !map:HashWithIndifferentAccess height: &quot;600&quot; background_color: white width: &quot;800&quot; type: text/smil-basic-layout body: !map:HashWithIndifferentAccess par: !map:HashWithIndifferentAccess text: !map:HashWithIndifferentAccess left: &quot;33&quot; begin: &quot;33&quot; dur: &quot;33&quot; val: 34343434343434343aaaaaaa height: &quot;33&quot; width: &quot;33&quot; top: &quot;33&quot; And this is the ruby method from the rails webservice: # POST /messages # POST /messages.xml def create @message = Message.new(params[:message]) respond_to do |format| if @message.save flash[:notice] = 'Message was successfully created.' format.html { redirect_to(@message) } format.xml { render :xml => @message, :status => :created, :location => @message } else format.html { render :action => "new" } format.xml { render :xml => @message.errors, :status => :unprocessable_entity } end end end Is a workaround but for the moment this has to work ...

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  • Perl - Read XML

    - by chinna_82
    XML <?xml version='1.0'?> <employee> <name>Smith</name> <age>43</age> <sex>M</sex> <department role='manager'>Operations</department> </employee> Perl use XML::Simple; use Data::Dumper; $xml = new XML::Simple; foreach my $data1 ($data = $xml->XMLin("test.xml")) { print Dumper($data1); } Above code managed to all the xml value like this. Output $VAR1 = { 'department' => { 'content' => 'Operations', 'role' => 'manager' }, 'name' => 'John Doe', 'sex' => 'M', 'age' => '43' }; How do I do, if I only want to get the role value. For this example I need to get Role = manager. Any advice or reference link is highly appreciated.

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  • Issue allowing custom Xml Serialization/Deserialization on certain types of field

    - by sw1sh
    I've been working with Xml Serialization/Deserialization in .net and wanted a method where the serialization/deserialization process would only be applied to certain parts of an Xml fragment. This is so I can keep certain parts of the fragment in Xml after the deserialization process. To do this I thought it would be best to create a new class (XmlLiteral) that implemented IXmlSerializable and then wrote specific code for handling the IXmlSerializable.ReadXml and IXmlSerializable.WriteXml methods. In my example below this works for Serializing, however during the Deserialization process it fails to run for multiple uses of my XmlLiteral class. In my example below sTest1 gets populated correctly, but sTest2 and sTest3 are empty. I'm guessing I must be going wrong with the following lines but can't figure out why.. Any ideas at all? Private Sub ReadXml(ByVal reader As System.Xml.XmlReader) Implements IXmlSerializable.ReadXml Dim StringType As String = "" If reader.IsEmptyElement OrElse reader.Read() = False Then Exit Sub End If _src = reader.ReadOuterXml() End Sub Full listing: Imports System Imports System.Xml.Serialization Imports System.Xml Imports System.IO Imports System.Text Public Class XmlLiteralExample Inherits System.Web.UI.Page Protected Sub Page_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load Dim MyObjectInstance As New MyObject MyObjectInstance.aProperty = "MyValue" MyObjectInstance.XmlLiteral1 = New XmlLiteral("<test1>Some Value</test1>") MyObjectInstance.XmlLiteral2 = New XmlLiteral("<test2>Some Value</test2>") MyObjectInstance.XmlLiteral3 = New XmlLiteral("<test3>Some Value</test3>") ' quickly serialize the object to Xml Dim sw As New StringWriter(New StringBuilder()) Dim s As New XmlSerializer(MyObjectInstance.[GetType]()), xmlnsEmpty As New XmlSerializerNamespaces xmlnsEmpty.Add("", "") s.Serialize(sw, MyObjectInstance, xmlnsEmpty) Dim XElement As XElement = XElement.Parse(sw.ToString()) ' XElement reads as the following, so serialization works OK '<MyObject> ' <aProperty>MyValue</aProperty> ' <XmlLiteral1> ' <test1>Some Value</test1> ' </XmlLiteral1> ' <XmlLiteral2> ' <test2>Some Value</test2> ' </XmlLiteral2> ' <XmlLiteral3> ' <test3>Some Value</test3> ' </XmlLiteral3> '</MyObject> ' quickly deserialize the object back to an instance of MyObjectInstance2 Dim MyObjectInstance2 As New MyObject Dim xmlReader As XmlReader, x As XmlSerializer xmlReader = XElement.CreateReader x = New XmlSerializer(MyObjectInstance2.GetType()) MyObjectInstance2 = x.Deserialize(xmlReader) Dim sProperty As String = MyObjectInstance2.aProperty ' equal to "MyValue" Dim sTest1 As String = MyObjectInstance2.XmlLiteral1.Text ' contains <test1>Some Value</test1> Dim sTest2 As String = MyObjectInstance2.XmlLiteral2.Text ' is empty Dim sTest3 As String = MyObjectInstance2.XmlLiteral3.Text ' is empty ' sTest3 and sTest3 should be populated but are not? xmlReader = Nothing End Sub Public Class MyObject Private _aProperty As String Private _XmlLiteral1 As XmlLiteral Private _XmlLiteral2 As XmlLiteral Private _XmlLiteral3 As XmlLiteral Public Property aProperty As String Get Return _aProperty End Get Set(ByVal value As String) _aProperty = value End Set End Property Public Property XmlLiteral1 As XmlLiteral Get Return _XmlLiteral1 End Get Set(ByVal value As XmlLiteral) _XmlLiteral1 = value End Set End Property Public Property XmlLiteral2 As XmlLiteral Get Return _XmlLiteral2 End Get Set(ByVal value As XmlLiteral) _XmlLiteral2 = value End Set End Property Public Property XmlLiteral3 As XmlLiteral Get Return _XmlLiteral3 End Get Set(ByVal value As XmlLiteral) _XmlLiteral3 = value End Set End Property Public Sub New() _XmlLiteral1 = New XmlLiteral _XmlLiteral2 = New XmlLiteral _XmlLiteral3 = New XmlLiteral End Sub End Class <System.Xml.Serialization.XmlRootAttribute(Namespace:="", IsNullable:=False)> _ Public Class XmlLiteral Implements IXmlSerializable Private _src As String Public Property Text() As String Get Return _src End Get Set(ByVal value As String) _src = value End Set End Property Public Sub New() _src = "" End Sub Public Sub New(ByVal Text As String) _src = Text End Sub #Region "IXmlSerializable Members" Private Function GetSchema() As System.Xml.Schema.XmlSchema Implements IXmlSerializable.GetSchema Return Nothing End Function Private Sub ReadXml(ByVal reader As System.Xml.XmlReader) Implements IXmlSerializable.ReadXml Dim StringType As String = "" If reader.IsEmptyElement OrElse reader.Read() = False Then Exit Sub End If _src = reader.ReadOuterXml() End Sub Private Sub WriteXml(ByVal writer As System.Xml.XmlWriter) Implements IXmlSerializable.WriteXml writer.WriteRaw(_src) End Sub #End Region End Class End Class

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  • How can I transform a Point2f with a matrix on Android?

    - by Vivendi
    I'm developing for Android and I'm using the android.renderscript.Matrix3f class to do some calculations. What I need to do now is to now is to do something like mat.tranform(pointIn, pointOut); So I need to transform a matrix by a given Point class. In awt I would simply do this: AffineTransform t = new AffineTransform(); Point2D.Float p = new Point2D.Float(); t.transform( p, p ); But in Android I now have this: Matrix3f t = new Matrix3f(); PointF p = new PointF(); // Now I need to tranform it somehow.. But the Matrix3f class in Android doesn't have a Matrix.transform(Point2D ptSrc, Point2D ptDst) method. So I guess I have to do the transformation manually. But I'm not really sure how that works. From what I've seen it's something like a translate and then a rotate? Could anyone please tell me how to do this in code?

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  • c# Xml ADD A XML NODE AS A CHILD TO A PARTICULAR OTHER NODE

    - by kacalapy
    i have an xml doc with a structure like this: below is supposed to be XML but i dont know how to format it so it will show correct so i used [ ] instead of the typical < [Book] [Title title="Door Three"/] [Author name ="Patrick"/] [/Book] [Book] [Title title="Light"/] [Author name ="Roger"/] [/Book] i want to be able to PROGRAMMATICALY add xml nodes to this xml in a particular place. lets say i wanted to add a Link node as a child to the author node where the name is Roger (or whatever dynamic value is passed in here). i think its best if the function containing this logic is passed a param for the name to add an xml node under, please advise and whats the code i need to add xml nodes to a certain place in the xml? now i am using .AppendChild() method but it doesn't allow for me to specify a parent node to add under... thanks all.

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  • XML: to append xml document into the node of another document

    - by Bibhaw
    Hi all, I have to insert file1.xml elements into another file2.xml. file2.xml has several node and each node has it's node_id. is there any way to do that. let suppose : file1.xml : <root> <node_1> ......</node_1> </root> file2.xml : <root> <node> <node_id>1</node_id> </node> </root> I want ? file2.xml : <root> <node> <node_1>......</node_1> [here i want to append the file1.xml] </node> </root>

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  • Simulate Pivot Rotate Using Transform In SVG

    - by Dested
    I have a rectangle in SVG that I need to rotate on a pivot from a specific point. The best way I can see to do this is transform to the xy of the pivot, rotate the degree, and then transform again. The problem is the xy of the second transform. I assume its going to take cos and sin to some extent, just not sure where or why. * | | | would rotate -90degrees to *--- Maybe im looking at this the wrong way, can anyone clearify?

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  • create xml from object

    - by Gannesh
    Basically i want to create XMLDesigner kind of thing in Flex, using which user can add/edit components and properties of view/dashboard. i am storing view structure in a xml file. i parsed that file at runtime and display view. How to convert an object (having properties and sub-objects) to xml node (having attributes and elements) and add that xml to the existing xml file. so that next time when i parsed xml file i'll get that new component in my view/dashboard. for e.g, object structure of component in xml file : <view id="productView" label="Products"> <panel id="chartPanel" type="CHART" ChartType="Pie2D" title="Productwise Sales" x="215" y="80" width="425" height="240" showValues="0" > </panel> </view> Thanks in Advance.

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  • PHP - Processing Invalid XML

    - by Paul
    I'm using SimpleXML to load in some xml files (which I didn't write/provide and can't really change the format of). Occasionally (eg one or two files out of every 50 or so) they don't escape any special characters (mostly &, but sometimes other random invalid things too). This creates and issue because SimpleXML with php just fails, and I don't really know of any good way to handle parsing invalid XML. My first idea was to preprocess the XML as a string and put ALL fields in as CDATA so it would work, but for some ungodly reason the XML I need to process puts all of its data in the attribute fields. Thus I can't use the CDATA idea. An example of the XML being: <Author v="By Someone & Someone" /> Whats the best way to process this to replace all the invalid characters from the XML before I load it in with SimpleXML?

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  • how to apply Discrete wavelet transform on image

    - by abuasis
    I am implementing an android application that will verify signature images , decided to go with the Discrete wavelet transform method (symmlet-8) the method requires to apply the discrete wavelet transform and separate the image using low-pass and high-pass filter and retrieve the wavelet transform coefficients. the equations show notations that I cant understand thus can't do the math easily , also didn't know how to apply low-pass and high-pass filters to my x and y points. is there any tutorial that shows you how to apply the discrete wavelet transform to my image easily that breaks it out in numbers? thanks alot in advance.

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  • 2d movement solution

    - by Phil
    Hi! I'm making a simple top-down tank game on the ipad where the user controls the movement of the tank with the left "joystick" and the rotation of the turret with the right one. I've spent several hours just trying to get it to work decently but now I turn to the pros :) I have two referencial objects, one for the movement and one for the rotation. The referencial objects always stay max two units away from the tank and I use them to tell the tank in what direction to move. I chose this approach to decouple movement and rotational behaviour from the raw input of the joysticks, I believe this will make it simpler to implement whatever behaviour I want for the tank. My problem is 1; the turret rotates the long way to the target. With this I mean that the target can be -5 degrees away in rotation and still it rotates 355 degrees instead of -5 degrees. I can't figure out why. The other problem is with the movement. It just doesn't feel right to have the tank turn while moving. I'd like to have a solution that would work as well for the AI as for the player. A blackbox function for the movement where the player only specifies in what direction it should move and it moves there under the constraints that are imposed on it. I am using the standard joystick class found in the Unity iPhone package. This is the code I'm using for the movement: public class TankFollow : MonoBehaviour { //Check angle difference and turn accordingly public GameObject followPoint; public float speed; public float turningSpeed; void Update() { transform.position = Vector3.Slerp(transform.position, followPoint.transform.position, speed * Time.deltaTime); //Calculate angle var forwardA = transform.forward; var forwardB = (followPoint.transform.position - transform.position); var angleA = Mathf.Atan2(forwardA.x, forwardA.z) * Mathf.Rad2Deg; var angleB = Mathf.Atan2(forwardB.x, forwardB.z) * Mathf.Rad2Deg; var angleDiff = Mathf.DeltaAngle(angleA, angleB); //print(angleDiff.ToString()); if (angleDiff > 5) { //Rotate to transform.Rotate(new Vector3(0, (-turningSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); } else if (angleDiff < 5) { transform.Rotate(new Vector3(0, (turningSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); } else { } transform.position = new Vector3(transform.position.x, 0, transform.position.z); } } And this is the code I'm using to rotate the turret: void LookAt() { var forwardA = -transform.right; var forwardB = (toLookAt.transform.position - transform.position); var angleA = Mathf.Atan2(forwardA.x, forwardA.z) * Mathf.Rad2Deg; var angleB = Mathf.Atan2(forwardB.x, forwardB.z) * Mathf.Rad2Deg; var angleDiff = Mathf.DeltaAngle(angleA, angleB); //print(angleDiff.ToString()); if (angleDiff - 180 > 1) { //Rotate to transform.Rotate(new Vector3(0, (turretSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); } else if (angleDiff - 180 < -1) { transform.Rotate(new Vector3(0, (-turretSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); print((angleDiff - 180).ToString()); } else { } } Since I want the turret reference point to turn in relation to the tank (when you rotate the body, the turret should follow and not stay locked on since it makes it impossible to control when you've got two thumbs to work with), I've made the TurretFollowPoint a child of the Turret object, which in turn is a child of the body. I'm thinking that I'm making it too difficult for myself with the reference points but I'm imagining that it's a good idea. Please be honest about this point. So I'll be grateful for any help I can get! I'm using Unity3d iPhone. Thanks!

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  • 2d tank movement and turret solution

    - by Phil
    Hi! I'm making a simple top-down tank game on the ipad where the user controls the movement of the tank with the left "joystick" and the rotation of the turret with the right one. I've spent several hours just trying to get it to work decently but now I turn to the pros :) I have two referencial objects, one for the movement and one for the rotation. The referencial objects always stay max two units away from the tank and I use them to tell the tank in what direction to move. I chose this approach to decouple movement and rotational behaviour from the raw input of the joysticks, I believe this will make it simpler to implement whatever behaviour I want for the tank. My problem is 1; the turret rotates the long way to the target. With this I mean that the target can be -5 degrees away in rotation and still it rotates 355 degrees instead of -5 degrees. I can't figure out why. The other problem is with the movement. It just doesn't feel right to have the tank turn while moving. I'd like to have a solution that would work as well for the AI as for the player. A blackbox function for the movement where the player only specifies in what direction it should move and it moves there under the constraints that are imposed on it. I am using the standard joystick class found in the Unity iPhone package. This is the code I'm using for the movement: public class TankFollow : MonoBehaviour { //Check angle difference and turn accordingly public GameObject followPoint; public float speed; public float turningSpeed; void Update() { transform.position = Vector3.Slerp(transform.position, followPoint.transform.position, speed * Time.deltaTime); //Calculate angle var forwardA = transform.forward; var forwardB = (followPoint.transform.position - transform.position); var angleA = Mathf.Atan2(forwardA.x, forwardA.z) * Mathf.Rad2Deg; var angleB = Mathf.Atan2(forwardB.x, forwardB.z) * Mathf.Rad2Deg; var angleDiff = Mathf.DeltaAngle(angleA, angleB); //print(angleDiff.ToString()); if (angleDiff > 5) { //Rotate to transform.Rotate(new Vector3(0, (-turningSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); } else if (angleDiff < 5) { transform.Rotate(new Vector3(0, (turningSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); } else { } transform.position = new Vector3(transform.position.x, 0, transform.position.z); } } And this is the code I'm using to rotate the turret: void LookAt() { var forwardA = -transform.right; var forwardB = (toLookAt.transform.position - transform.position); var angleA = Mathf.Atan2(forwardA.x, forwardA.z) * Mathf.Rad2Deg; var angleB = Mathf.Atan2(forwardB.x, forwardB.z) * Mathf.Rad2Deg; var angleDiff = Mathf.DeltaAngle(angleA, angleB); //print(angleDiff.ToString()); if (angleDiff - 180 > 1) { //Rotate to transform.Rotate(new Vector3(0, (turretSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); } else if (angleDiff - 180 < -1) { transform.Rotate(new Vector3(0, (-turretSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); print((angleDiff - 180).ToString()); } else { } } Since I want the turret reference point to turn in relation to the tank (when you rotate the body, the turret should follow and not stay locked on since it makes it impossible to control when you've got two thumbs to work with), I've made the TurretFollowPoint a child of the Turret object, which in turn is a child of the body. I'm thinking that I'm making it too difficult for myself with the reference points but I'm imagining that it's a good idea. Please be honest about this point. So I'll be grateful for any help I can get! I'm using Unity3d iPhone. Thanks!

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  • Unity3D: How To Smoothly Switch From One Camera To Another

    - by www.Sillitoy.com
    The Question is basically self explanatory. I have a scene with many cameras and I'd like to smoothly switch from one to another. I am not looking for a cross fade effect but more to a camera moving and rotating the view in order to reach the next camera point of view and so on. To this end I have tried the following code: firstCamera.transform.position.x = Mathf.Lerp(firstCamera.transform.position.x, nextCamer.transform.position.x,Time.deltaTime*smooth); firstCamera.transform.position.y = Mathf.Lerp(firstCamera.transform.position.y, nextCamera.transform.position.y,Time.deltaTime*smooth); firstCamera.transform.position.z = Mathf.Lerp(firstCamera.transform.position.z, nextCamera.transform.position.z,Time.deltaTime*smooth); firstCamera.transform.rotation.x = Mathf.Lerp(firstCamera.transform.rotation.x, nextCamera.transform.rotation.x,Time.deltaTime*smooth); firstCamera.transform.rotation.z = Mathf.Lerp(firstCamera.transform.rotation.z, nextCamera.transform.rotation.z,Time.deltaTime*smooth); firstCamera.transform.rotation.y = Mathf.Lerp(firstCamera.transform.rotation.y, nextCamera.transform.rotation.y,Time.deltaTime*smooth); But the result is actually not that good.

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  • How To Smoothly Animate From One Camera Position To Another

    - by www.Sillitoy.com
    The Question is basically self explanatory. I have a scene with many cameras and I'd like to smoothly switch from one to another. I am not looking for a cross fade effect but more to a camera moving and rotating the view in order to reach the next camera point of view and so on. To this end I have tried the following code: firstCamera.transform.position.x = Mathf.Lerp(firstCamera.transform.position.x, nextCamer.transform.position.x,Time.deltaTime*smooth); firstCamera.transform.position.y = Mathf.Lerp(firstCamera.transform.position.y, nextCamera.transform.position.y,Time.deltaTime*smooth); firstCamera.transform.position.z = Mathf.Lerp(firstCamera.transform.position.z, nextCamera.transform.position.z,Time.deltaTime*smooth); firstCamera.transform.rotation.x = Mathf.Lerp(firstCamera.transform.rotation.x, nextCamera.transform.rotation.x,Time.deltaTime*smooth); firstCamera.transform.rotation.z = Mathf.Lerp(firstCamera.transform.rotation.z, nextCamera.transform.rotation.z,Time.deltaTime*smooth); firstCamera.transform.rotation.y = Mathf.Lerp(firstCamera.transform.rotation.y, nextCamera.transform.rotation.y,Time.deltaTime*smooth); But the result is actually not that good.

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  • Problem with XML Deserialization C#

    - by alex
    I am having trouble with XML deserialization. In a nutshell - I have 2 classes: SMSMessage SMSSendingResponse I call an API that takes a bunch of parameters (represented by SMSMessage class) It returns an XML response. The response looks like this: <?xml version="1.0" encoding="utf-8"?> <data> <status>1</status> <message>OK</message> <results> <result> <account>12345</account> <to>012345678</to> <from>054321</from> <message>Testing</message> <flash></flash> <replace></replace> <report></report> <concat></concat> <id>f8d3eea1cbf6771a4bb02af3fb15253e</id> </result> </results> </data> Here is the SMSMessage class (with the xml serialization attributes so far) using System.Xml.Serialization; namespace XMLSerializationHelp { [XmlRoot("results")] public class SMSMessage { public string To { get { return Result.To; } } public string From { get { return Result.From; } } public string Message { get { return Result.Message; } } [XmlElement("result")] public Result Result { get; set; } } } Here is SMSMessageSendingResponse: using System.Xml.Serialization; namespace XMLSerializationHelp { [XmlRoot("data")] public class SMSSendingResponse { //should come from the results/result/account element. in our example "12345" public string AccountNumber { get { return SMSMessage.Result.AccountNumber; } } //should come from the "status" xml element [XmlElement("status")] public string Status { get; set; } //should come from the "message" xml element (in our example - "OK") [XmlElement("message")] public string Message { get; set; } //should come from the "id" xml element (in our example - "f8d3eea1cbf6771a4bb02af3fb15253e") public string ResponseID { get { return SMSMessage.Result.ResponseID; } } //should be created from the results/result element - ignore flash, replace, report and concat elements for now. [XmlElement("results")] public SMSMessage SMSMessage { get; set; } } } Here is the other class (Result) - I want to get rid of this, so only the 2 previously mentioned classes remain using System.Xml.Serialization; namespace XMLSerializationHelp { [XmlRoot("result")] public class Result { [XmlElement("account")] public string AccountNumber{ get; set; } [XmlElement("to")] public string To { get; set; } [XmlElement("from")] public string From { get; set; } [XmlElement("message")] public string Message { get; set; } [XmlElement("id")] public string ResponseID { get; set; } } } I don't want SMSMessage to be aware of the SMSSendingResponse - as this will be handled by a different part of my application

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  • System.MissingMethodException for XslCompiledTransform.Transform when running application on differe

    - by Codesleuth
    I have a problem where I compiled my application on Visual Studio 2010 while targetting the .NET Framework 3.5, deployed it to a client server, only to find it gives me the following error: ************** Exception Text ************** System.MissingMethodException: Method not found: 'Void System.Xml.Xsl.XslCompiledTransform.Transform( System.Xml.XPath.IXPathNavigable, System.Xml.Xsl.XsltArgumentList, System.Xml.XmlWriter, System.Xml.XmlResolver)'. ************** Loaded Assemblies ************** [...] System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3082 (QFE.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll The method it says it's looking for is this: XslTransform.Transform Method (IXPathNavigable, XsltArgumentList, XmlWriter, XmlResolver) (Supported in: 4, 3.5, 3.0, 2.0, 1.1) I've tried setting up a redirect to the .NET Framework 4.0 version of the same DLL using the assemblyBinding element like so: <runtime> <assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1"> <dependentAssembly> <assemblyIdentity name="System.Xml" publicKeyToken="b77a5c561934e089" culture="neutral" /> <bindingRedirect oldVersion="2.0.0.0" newVersion="4.0.0.0"/> <codeBase version="4.0.0.0" href="file:///C:/WINDOWS/Microsoft.NET/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll" /> </dependentAssembly> </assemblyBinding> </runtime> But now the application won't run, and puts this in the event log: EventType clr20r3, P1 myapplication.exe, P2 3.85.12.27583, P3 4be9757f, P4 system.configuration, P5 2.0.0.0, P6 4889de74, P7 1a6, P8 136, P9 ioibmurhynrxkw0zxkyrvfn0boyyufow, P10 NIL. So, in summary, (1) does anyone know why the application can't find the method listed, and (2) why doesn't it let me redirect to the .NET 4.0 version of System.Xml? Any help is appreciated, I'm totally stuck!

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  • XML to be validated against multiple xsd schemas

    - by Michael Rusch
    I'm writing the xsd and the code to validate, so I have great control here. I would like to have an upload facility that adds stuff to my application based on an xml file. One part of the xml file should be validated against different schemas based on one of the values in the other part of it. Here's an example to illustrate: <foo> <name>Harold</name> <bar>Alpha</bar> <baz>Mercury</baz> <!-- ... more general info that applies to all foos ... --> <bar-config> <!-- the content here is specific to the bar named "Alpha" --> </bar-config> <baz-config> <!-- the content here is specific to the baz named "Mercury" --> </baz> </foo> In this case, there is some controlled vocabulary for the content of <bar>, and I can handle that part just fine. Then, based on the bar value, the appropriate xml schema should be used to validate the content of bar-config. Similarly for baz and baz-config. The code doing the parsing/validation is written in Java. Not sure how language-dependent the solution will be. Ideally, the solution would permit the xml author to declare the appropriate schema locations and what-not so that s/he could get the xml validated on the fly in a sufficiently smart editor. Also, the possible values for <bar> and <baz> are orthogonal, so I don't want to do this by extension for every possible bar/baz combo. What I mean is, if there are 24 possible bar values/schemas and 8 possible baz values/schemas, I want to be able to write 1 + 24 + 8 = 33 total schemas, instead of 1 * 24 * 8 = 192 total schemas. Also, I'd prefer to NOT break out the bar-config and baz-config into separate xml files if possible. I realize that might make all the problems much easier, as each xml file would have a single schema, but I'm trying to see if there is a good single-xml-file solution.

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  • c# XML add an XML node as a child to a particular other node

    - by kacalapy
    I have an XML doc with a structure like this: <Book> <Title title="Door Three"/> <Author name ="Patrick"/> </Book> <Book> <Title title="Light"/> <Author name ="Roger"/> </Book> I want to be able to melodramatically add XML nodes to this XML in a particular place. Lets say I wanted to add a Link node as a child to the author node where the name is Roger. I think it's best if the function containing this logic is passed a param for the name to add an XML node under, please advise and what's the code I need to add XML nodes to a certain place in the XML? Now I am using .AppendChild() method but it doesn't allow for me to specify a parent node to add under...

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  • Fast search in XMl files in .NET (or How to index XML files)

    - by codymanix
    I have to implement a search feature which is able to quickly perform arbitrary complex queries to XML-data. If the user makes a query, all XML files must be searched to find possible matches. The users will have lots of XML-Files (a few 10000 or more) which are typically a few kilobytes in size. All the XML-files have almost the same structure. I already benchmarked XPath, it is too slow for my needs. How can it be done most efficiently? Is is possible to create indexes for the contents of the XML files (preserving content semantics, not just plain fulltext search)? Will it be useful to put the XML data into an (embedded) SQL database and do the queries with SQL? What other possibilities do I have?

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