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Search found 276 results on 12 pages for 'zooming'.

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  • Ushahidi - How to make the markers stay on the map on zoom change?

    - by Guttemberg
    I am using the platform Ushahidi Web-2.7.3 , see: http://ti5.net.br/provedorlegal.com.br, and when I zoom in beyond a certain level, the clustered markers disappear from the map. I also tested this on an older version of a site, see: http://movimentofichalimpa.org/mapa, where the clustered markers do not disappear on zooming in, but just become ungrouped, as is normal with a cluster strategy. How can I make the markers remain on the map when zooming in?

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  • Zoom image to pixel level

    - by zaf
    For an art project, one of the things I'll be doing is zooming in on an image to a particular pixel. I've been rubbing my chin and would love some advice on how to proceed. Here are the input parameters: Screen: sw - screen width sh - screen height Image: iw - image width ih - image height Pixel: px - x position of pixel in image py - y position of pixel in image Zoom: zf - zoom factor (0.0 to 1.0) Background colour: bc - background colour to use when screen and image aspect ratios are different Outputs: The zoomed image (no anti-aliasing) The screen position/dimensions of the pixel we are zooming to. When zf is 0 the image must fit the screen with correct aspect ratio. When zf is 1 the selected pixel fits the screen with correct aspect ratio. One idea I had was to use something like povray and move the camera towards a big image texture or some library (e.g. pygame) to do the zooming. Anyone think of something more clever with simple pseudo code? To keep it more simple you can make the image and screen have the same aspect ratio. I can live with that. I'll update with more info as its required.

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  • How to crop black bars or zoom on Youtube and other Video websites?

    - by cloneman
    Many desktop software (VLC, MPC) and have an option to 'zoom in' , 'crop black bars', or crop to a specific aspect ratio. How can we do this in Fullscreen on Youtube or other flash Video sites? I am the viewer, NOT the video's creator/publisher. iOS Can do this (double tap to zoom, which removes black bars, zoom depth not configurable). afaik, Desktop computers (and android devices), cannot do this on the fly. The only 'workaround' I've found is F11 and zooming of the entire web page - basically a fake full screen and zooming the web page beyond the screen size. Use Case: watching 4:3 flash videos from the web on a widescreen monitor. Looking for all creative solutions, including any software that accesses YouTube without using a web browser.

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  • What software works well for viewing massive TIFF images on Windows 7?

    - by nhinkle
    Today I saw an article about a half-gig, 24000 square-pixel high-res composite image of the moon. (This is a much smaller version of the image) I find astronomy interesting, so I thought I'd download it and take a look. With 4GB of RAM and an i5 processor, I figured my computer could handle it. Unfortunately, the built-in Windows Picture Viewer didn't do such a great job. While it opened the file without a problem, zooming in was ineffective. The zoomed out image loaded, but zooming in just showed a scaled-up version of the zoomed-out version, not any detail: Closing the picture viewer also took a very long time, and the whole process used up much more RAM than the 500MB of the picture (usage went from 1.3GB to 3.8GB). What other software would work better for this? I would prefer something that is free and fairly simple. I don't really want to use an editor (like photoshop or GIMP), just a nice lightweight viewer. Any suggestions?

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  • How to prevent showing outside of world game in Cocos2D-x

    - by HRZ
    I'm trying to make a tower defense game and it can zoom in/out and scrolling over my world map. How to scroll over the game and how to restrict it not to show outside of my map(black area). At below I scroll over the map by using CCCamera but I don't know how I can restrict it. CCPoint tap = touch->getLocation(); CCPoint prev_tap = touch->getPreviousLocation(); CCPoint sub_point = tap - prev_tap; float xNewPos, yNewPos; float xEyePos, yEyePos, zEyePos; float cameraPosX, cameraPosY, cameraPosZ; // First we get the current camera position. GameLayer->getCamera()->getCenterXYZ(&cameraPosX, &cameraPosY, &cameraPosZ); GameLayer->getCamera()->getEyeXYZ(&xEyePos, &yEyePos, &zEyePos); // Calculate the new position xNewPos = cameraPosX - sub_point.x; yNewPos = cameraPosY - sub_point.y; GameLayer->getCamera()->setCenterXYZ(xNewPos, yNewPos, cameraPosZ); GameLayer->getCamera()->setEyeXYZ(xNewPos, yNewPos, zEyePos); And for zooming I used such code: GameLayer->setScale(GameLayer->getScale() + 0.002); //zooming in

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  • how to prevent showing outside of world game in cocos2dx

    - by HRZ
    Im trying to make a tower defence game and it can zoom in/out and scrolling over my world map.How to scroll over the game and how to restrict it to don't show outside of my map. At below I scroll over the map by using CCCamera but i don't know how i can restrict it. CCPoint tap = touch->getLocation(); CCPoint prev_tap = touch->getPreviousLocation(); CCPoint sub_point = tap - prev_tap; float xNewPos, yNewPos; float xEyePos, yEyePos, zEyePos; float cameraPosX, cameraPosY, cameraPosZ; // First we get the current camera position. GameLayer->getCamera()->getCenterXYZ(&cameraPosX, &cameraPosY, &cameraPosZ); GameLayer->getCamera()->getEyeXYZ(&xEyePos, &yEyePos, &zEyePos); // Calculate the new position xNewPos = cameraPosX - sub_point.x; yNewPos = cameraPosY - sub_point.y; GameLayer->getCamera()->setCenterXYZ(xNewPos, yNewPos, cameraPosZ); GameLayer->getCamera()->setEyeXYZ(xNewPos, yNewPos, zEyePos); And for zooming i used such code: GameLayer->setScale(this->getScale() + 0.002); //zooming in

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  • iPhone SDK: How to centre content in a UIScrollView during setZoomScale?

    - by Russell Quinn
    I'm using a UIScrollView to show photos. If they are zoomed out so they are smaller than the scroll view in one dimension then the content is centred using contentInset and contentOffset. This all works fine for scrolling and manual zooming. However, if I use setZoomScale (with animated YES) then when zooming out the scroll view sets the top left edge to 0,0 during the animation and then snaps it back afterwards. It seems like the zoom animation ignores the contentInset and contentOffset settings. Does anyone have any idea how to overcome this problem? Thanks, Russell.

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  • Plot Zoom In/Out

    - by Naveen
    Hello All, I am doing dynamic plotting using core plot library and i have placed that plot on UIScrollView so that i can scroll the plot. Now i want to do Pinch Zooming on that, means when i m doing pinch zooming that that part where i have pinched will be zoomed,other part will also be zoomed but we can see certain par of the graph at one time so wherever i have pinched that part will be shown in zoomed state in focused view and when i am doing scrolling i can see other part also in a zoom state. Hope you understood my query!!! Waiting for your response. Thanks

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  • How to recognize touch events and control a script object inside UIWebView?

    - by Markus S.
    Situation: I have an UIView with an UIWebView in it. When the viewDidLoad the Javascript Object inside the UIWebView is called (Microsoft Seadragon AJAX JS). For your Understanding: Seadragon loads a specified megapixel image(JPEG) and in a Desktop Browser like Firefox i can Zoom into the image and I can drag the crop for example from the middle to the left. In the iPhone Simulator (for iPad) only the Zooming Function is working on one single tap but when i try to drag the crop (with left mouse button click and holding it) I'm dragging the whole UIWebView but not the crop of course! Is that feature which the simulator isn't able to handle or what's yout solutin guys? Special Thanks!! P.S.: It's a bit jiggling when the zooming function of Seadragon is called. Is that authentic to the real performance of the iPad or does the simulator not have the power as the iPad has?

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  • How to draw QGraphicsItem in a MFC view

    - by user336969
    I'm starting using Qt in my application. My application is MFC based. I want to draw some QGraphicsItems in my currect MFC view, is it possible? You may say that it could be done by hosting QGraphicsView with QWinWidget in the MFC view, that don't work, however. Because my Canvas (MFC view) supports zooming and rotating while the QGraphicsView itself don't. When I zooming the QGraphicsItem, the QGraphicsView shows scroll bar instead of enlarging itself. Any suggestion? Thanks!

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  • Toubleshooting mapkit performance

    - by brettr
    I'm plotting over 500 points on a map using mapkit. Zooming is a little jittery compared to the native google map app. I've discovered what is causing the slowness. I'm adding custom annotations so that I can later add different pin colors and buttons for detail views: - (MKAnnotationView *) mapView:(MKMapView *)mapView viewForAnnotation:(AddressNote *) annotation { MKPinAnnotationView *annView=[[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:@"currentlocation"]; annView.pinColor = MKPinAnnotationColorGreen; annView.animatesDrop=TRUE; annView.canShowCallout = YES; annView.calloutOffset = CGPointMake(-5, 5); return annView; } If I comment out the above code, everything works fine. Very smooth with zooming in/out. Should I be adding annotations differently to boost performance?

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  • map view inside table view cell

    - by kudorgyozo
    Hello, i have another (probably unanswered) question about map views. I have a map view inside a table view cell and i want to disable the table view scrolling if the scrolling begins in the map view. Also the zooming gesture does not function normally. It only functions if the zooming gesture is done horizontally on the iphone display. The same thing happens with swiping gestures. It only affects the map if i swipe the map area horizontally. If i swipe vertically the table view scrolls instead, and i want to disable that. Any ides how to do it?

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  • MapView tiles loading in Android

    - by Pich
    In the Maps application (at least version 5) for Android the tiles are loading in a different way, than when using a MapView in my own application, when for example zooming in or out. In the MapView displays a gray checkered image until the tile is fully loaded an than the map is displayed. In Maps application this it not the case all the time. Tiles that are not fully loaded are still showing a map but it is blurry. The Maps application way of showing the map when zooming is much prettier for the eye. Is it possible to have this "feature" in a MapView in my own application as well? Best regards P

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  • Tablet PC Review: Fujitsu LifeBook T4410

    Fujitsu's newest convertible not only flips from laptop PC to tablet mode, but the tablet accepts both pen input and freehand multitouch gestures for everything from jotting notes to zooming and rotating photos. Is this 4.5-pounder the best tablet to date?

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  • Tablet PC Review: Fujitsu LifeBook T4410

    Fujitsu's newest convertible not only flips from laptop PC to tablet mode, but the tablet accepts both pen input and freehand multitouch gestures for everything from jotting notes to zooming and rotating photos. Is this 4.5-pounder the best tablet to date?

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  • Realtime rendering using a ray tracing engine

    - by Keyhan Asghari
    I want to render an object that has a mesh with one million hexagonal elements(100 * 100 * 100). Lights, shadows and textures is not important and each element has a solid color. and finally, the actions I want to have, is simply rotating the object, zooming and panning. I am wondering what ray tracing engine is better for my conditions. or, do I have to take another approach? any help will be appreciated.

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  • Could anyone suggest me some image manipulation techniques to be added to my image viewer??

    - by avi
    Hello, I'm trying to develop a small image viewer just as an exercise to sharpen my programming skills. So far , all the features that I could think of adding to it are zooming in and out, inverting the colors of the image and resizing. Could anyone suggest me a few more features?? You are also welcome to suggest anything which has not been implemented yet. I would like to take it as a learning challenge. Thanks.

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  • Why are graphics so slow/jerky/lagged with an ATI 4250?

    - by Ben
    Never had a problem with Maverick, always very fast. I upgrade to Natty and the graphics seem to be very lagged. CPU, load, and memory usage is low, all graphics are choppy and lagged though. I have the proprietary driver installed and everything. Alt-Tabbing takes 3-5 seconds for the dialog to popup, zooming in with compiz zoom makes things very slow. I never had any of these problems with 10.10 Thanks

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  • Self-describing file format for gigapixel images?

    - by Adam Goode
    In medical imaging, there appears to be two ways of storing huge gigapixel images: Use lots of JPEG images (either packed into files or individually) and cook up some bizarre index format to describe what goes where. Tack on some metadata in some other format. Use TIFF's tile and multi-image support to cleanly store the images as a single file, and provide downsampled versions for zooming speed. Then abuse various TIFF tags to store metadata in non-standard ways. Also, store tiles with overlapping boundaries that must be individually translated later. In both cases, the reader must understand the format well enough to understand how to draw things and read the metadata. Is there a better way to store these images? Is TIFF (or BigTIFF) still the right format for this? Does XMP solve the problem of metadata? The main issues are: Storing images in a way that allows for rapid random access (tiling) Storing downsampled images for rapid zooming (pyramid) Handling cases where tiles are overlapping or sparse (scanners often work by moving a camera over a slide in 2D and capturing only where there is something to image) Storing important metadata, including associated images like a slide's label and thumbnail Support for lossy storage What kind of (hopefully non-proprietary) formats do people use to store large aerial photographs or maps? These images have similar properties.

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  • Vertical crosshair reposition on Google Map after map resize Issue

    - by joe
    I use the following function to add a crosshair to my Google Map. It works great for horizontal resizing. I can not figure out how to make it work for vertical. After resizing the map it requires the user to either zoom in or out 1 layer, upon which the crosshair snaps to center. var crosshairsSize=17; GMap2.prototype.addCrosshairs=function(){ var container=this.getContainer(); if(this.crosshairs){$(this.crosshairs).remove();} var crosshairs=document.createElement("img"); crosshairs.src='../images/crosshair2.gif'; crosshairs.style.width=crosshairsSize+'px'; crosshairs.style.height=crosshairsSize+'px'; crosshairs.style.border='0'; crosshairs.style.position='relative'; crosshairs.style.top=((parseInt(container.clientHeight)-crosshairsSize)/2)+'px'; crosshairs.style.left="0px"; // The map is centered so 0 will do crosshairs.style.zIndex='500'; container.appendChild(crosshairs); this.crosshairs=crosshairs; return crosshairs;}; I use map.checkResize(); and the map is correct, it's just the crosshair that is off. I've tried firing a javascript zoom in one level but it doesn't work like zooming in with the mouse. It's only zooming in/out with the mouse scroll wheel too... clicking and dragging the zoom slider doesn't work so somehow it's liking the mouse scroll wheel. Firing addCrosshairs(); after resize makes no difference. It places the new crosshair in old spot and still requires a mouse scroll zoom.

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  • What Javascript graphing package will let me plot points against a user-selected coordinate system?

    - by wes
    My customer has some specific requirements for a graph to show in our web app. We use HighCharts elsewhere in the app for more traditional graphing, but it doesn't seem to work for this situation. Their requirements: Allow the user to select a background image, set the scale and origin of the coordinate system. We'll graph our points against the user-defined coordinates. Points can be color coded Mouse-over boxes show more detail about the points Support for zooming and panning, scaling the background appropriately Less importantly: Support for drawing vectors off the points Some of this seems basic, but looking around at different graph packages, I was unable to find any with an example of this kind of usage. I've entertained the thought of just hacking it together in canvas myself, but I've never worked with canvas before so I don't think it would be cost effective. The basics of plotting points with a scaled coordinate system against an image background wouldn't be too hard, but the mouse-over details, zooming and panning sound much more daunting to me. More info: Right now we use jQuery, HighCharts, and ExtJS for our app. We tried flot in the past but switched to HighCharts after flot didn't meet our needs.

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  • The scroll viewer is not updating in silverlight

    - by Malcolm
    I have an image inside scroll viewer and i have a control for zooming the image and in zooming event i change the scale of an image ,as below : void zoomSlider_ValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e) { scale.ScaleX = e.NewValue; scale.ScaleY = e.NewValue; //scroll is a name of scrolviewer scroll.UpdateLayout(); } And a xaml below <Grid x:Name="Preview" Grid.Column="1"> <Border x:Name="OuterBorder" BorderThickness="1" BorderBrush="#A3A3A3" > <Border x:Name="InnerBorder" BorderBrush="Transparent" Margin="2" > <Grid Background="White" > <Grid.ColumnDefinitions> <ColumnDefinition Width="*"/> </Grid.ColumnDefinitions> <ScrollViewer x:Name="scroll" HorizontalScrollBarVisibility="Auto" Grid.Column="0" VerticalScrollBarVisibility="Auto" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Themes:ThemeManager.StyleKey="TreeScrollViewer"> <Image Source="../charge_chargeline.PNG" > <Image.RenderTransform> <CompositeTransform x:Name="**scale**" /> </Image.RenderTransform> </Image> </ScrollViewer> <Border HorizontalAlignment="Center" CornerRadius="0,0,2,2" Width="250" Height="24" VerticalAlignment="Top"> <Border.Background> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <GradientStop Color="#CDD1D4" Offset="0.0"/> <GradientStop Color="#C8CACD" Offset="1.0"/> </LinearGradientBrush> </Border.Background> <ChargeEntry:Zoom x:Name="zoominout" /> </Border> </Grid> </Border> </Border> </Grid>

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  • reporting /charting tool

    - by jimjim
    Hi, Can you recommend an easy to use, stand-alone (not library), charting/reporting tool, providing the following interactive features for line charts: * Zooming, scrolling * Automatic value display when the mouse cursor is positioned on a serie’s line. * Display of aggregated values (sums, averages) when the user selects an area of the chart. Thank you

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  • XY Diagram/Data Browser for mid-sized CSV files

    - by Johannes Rudolph
    I have a set of CSV files with about a 100k records in them. The records need to be visualized in an x-y diagram. Because of the huge amount of data, Excel is not gonna cut it. Specifically, I'm looking for: Seamless zooming in and out of the data Navigation on both axis A "trace mode" where I can trace the line with the cursor and the value under the cursor is displayed as text. Does anyone know a tool capable of this?

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  • Changing the size of the Windows 7 taskbar

    - by dertoni
    Is there a way to change the size of the Windows 7 Taskbar? Internal or with the help of outside programs, both welcome. Something like the MacOS X Doc Zooming effect would be OK/nice, too. Edit: I'm essentially looking for a way to shrink it, because my laptop does not have a big screen so every pixel is valueable.

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