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  • How can I create animated card graphics like in Hearthstone?

    - by Appeltaart
    In the game Hearthstone, there are cards with animated images on them. A few examples: http://www.hearthhead.com/card=281/argent-commander http://www.hearthhead.com/card=469/blood-imp The animations seem to be composed of multiple effects: Particle systems. Fading sprites in and out/rotating them Simple scrolling textures A distortion effect, very evident in the cape and hair of example 1. Swirling smoke effects, the light in example 1 and the green/purple glow in example 2. The first three elements are trivial, what I'd like to know is how the last two could be done. Can this even be done realtime in a game, or are they pre-rendered animations?

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  • No unity-greeter.conf file in /etc/lightdm/

    - by drofart
    I am running Ubuntu 12.04 with gnome-shell. I have two admin user accounts. Now, I used to know that in Precise we can set different different login wallpaper to different different user, so I tried with: sudo dbus-send --system --print-reply --dest=org.freedesktop.Accounts /org/freedesktop/Accounts/User1001 org.freedesktop.Accounts.User.SetBackgroundFile string:/usr/share/backgrounds/Green-wallpaper-27.jpg but to no avail. Then I tried sudo xhost +SI:localuser:lightdm sudo su lightdm -s /bin/bash gsettings set com.canonical.unity-greeter background '/path/to/the/wallpaper.png' It does change my login wallpaper but for all users. Then I tried to locate /etc/lightdm/unity-greeter.conf but I found that it is not there. So where is it and how can I set different login wallpapers for different users?

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  • How to get a point to the left/right of a vector

    - by MulletDevil
    I have a position vector of a point in space and a quaternion for it's rotation. What i'm trying to calculate is a point too the left and a point to the right. I have the position and rotation(quaternion) of the red dot. What I want is to get the position of the green dots. I have a float value for the distance I want these points to be. With only the position and rotation is it possible to get a unit direction vector pointing left/right which I can multiply by my float value? Edit: I also know the original direction vector.

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  • How do I accomplish fading texture trails in UDK?

    - by kdshay
    I would like to know how to leave a fading texture/material trail in udk. For example (I'm not sure if there is a special name for this effect): A character may leave footprints that fade after x number of seconds Or, a tank may leave a tracks trail as in Civilization IV. Here is another example of this type of effect. Skip to 1:00 and watch the green slime texture. http://www.youtube.com/watch?v=KdJIauWjE8s How do I accomplish this effect in UDK? Any good tutorials? Thank you.

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  • Efficient way to calculate "vision cones" on 2D tile map?

    - by OverMachoGrande
    I'm trying to calculate which tiles a particular unit can "see" if facing a certain direction on a tile map (within a certain range and angle of facing). The easiest way would be to draw a certain number of tiles outward and raycast to each tile. However, I'm hoping for something slightly more efficient. A picture says a thousand words: The red dot is the unit (who's facing upwards). My goal is to calculate the yellow tiles. The green blocks are walls (walls are between tiles, and it's easy to check if you can pass between two tiles). The blue line represents something like the "raycasting" method I was talking about, but I'd rather not have to do this. EDIT: Units can only be facing north/south/east/west (0, 90, 180, or 270 degrees) and FoV is always 90 degrees. Should simplify some calculations. I'm thinking there's some sort of recursive-ish/stack-based/queue-based algorithm, but I can't quite figure it out. Thanks!

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  • How can I make a 32 bit render target with a 16 bit alpha channel in DirectX?

    - by J Junker
    I want to create a render target that is 32-bit, with 16 bits each for alpha and luminance. The closest surface formats I can find in the DirectX SDK are: D3DFMT_A8L8 // 16-bit using 8 bits each for alpha and luminance. D3DFMT_G16R16F // 32-bit float format using 16 bits for the red channel and 16 bits for the green channel. But I don't think either of these will work, since D3DFMT_A8L8 doesn't have the precision and D3DFMT_G16R16F doesn't have an alpha channel (I need a separate blend state for alpha). How can I create a render target that allows a separate blend state for luminance and alpha, with 16 bit precision on each channel, that doesn't exceed 32 bits per pixel?

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  • Garbled display after Ubuntu upgrade to 2.6.32-2* kernel

    - by Matthias
    I was running Ubuntu 9 (Karmic Koala) with no problems. I recently upgraded to Ubuntu 10 (Lucid Lynx) and cannot use it normally. After I log in, the screen scrambles (a purple/green mess)--impossible to see anything, although I can get out by marking the spot on the screen to click for a restart, so Linux is working behind the scenes. If I start in recovery mode with basic graphics, I have no problems at all (other than limited functionality). If I start the old 2.6.31-22 kernel, I see a bunch of "unmountable" errors in the startup script, but I can use Linux normally with no apparent problems. I'm running an IBM ThinkPad A30 with ATI Mobility graphics. Just to reiterate, the screen looks normal until I log in, at which point it goes bonkers. What do I need to change in order to fix this?

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  • Implementing a JS templating engine with current PHP project

    - by SeanWM
    I'm currently working on a PHP project and quickly realizing how useful a templating engine would help me. I have a few tables whose table rows are looped out via a PHP loop. Is it possible to use just a JS templating engine (like Handlebarsjs) to also work with these tables? For example: $arr = array('red', 'green', 'blue'); echo '<table>'; foreach($arr as $value) { echo '<tr><td>' . $value . '</td></tr>'; } echo '</table>'; Now I want to add a column via an ajax call using a JS templating engine. Is this possible? Or do I have to use a templating engine for both server side and client side?

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  • Looking software for making an animated cartoon to present a new application/scenario idea [closed]

    - by Skarab
    I have an idea for an application (+usage scenario) and I would like to create an animated cartoon that shows a use case for this application and its novelty. My company is a rather big so I am looking for an interesting way to get people know my idea to get feedback/get a green light to further develop it. Therefore I am looking for an application (free or commercial) that I could use to realize such an animated cartoon. I have posted this quesion before on stackoverflow, but I think this might be a better community to ask such a question.

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  • Texture not rendering in correct order in xna 4?

    - by user1090751
    I am making a simple board game. In the game there is a fixed background called myTexture and others are textureGoat and textureTiger whicha are to be placed on top of the background(myTexture). But i am having problem that fourth and fifth component is not displaying however, the sixth component( i.e. myTexture) is appearing. Here is my code, please look at it protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Green); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend); //placing tiger spriteBatch.Draw(textureTiger, new Rectangle(22, 25, 50, 50), Color.White);//first component spriteBatch.Draw(textureTiger, new Rectangle(22, 407, 50, 50), Color.White);//second component spriteBatch.Draw(textureTiger, new Rectangle(422, 25, 50, 50), Color.White);//third component spriteBatch.Draw(textureTiger, new Rectangle(422, 407, 50, 50), Color.White);//fourth component //placing goat spriteBatch.Draw(textureGoat, new Rectangle(125, 110, 50, 50), Color.White);//fifth component //placing background spriteBatch.Draw(myTexture, new Rectangle(0, 0, 500, 500), Color.White);//sixth component spriteBatch.End(); base.Draw(gameTime); }

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  • 2D fighting bounding boxes

    - by user36420
    I'm prototyping a 2D platformer/brawler game for uni and I'm having some trouble with creating collision/bounding boxes. This is most likely going to end up on a Vita so I do have some library constraints as well as performance implications. None of this has yet been implemented but is all theory. My idea was to have the artist create a sprite sheet for the character animation and then a second identical sprite sheet with the corresponding collisions in a solid colour (e.g green for where the character can be hit and red for dealing damage, near the foot if kicking etc.) With this, I would then parse the collision sheet and generate the various collisions required storing them in the character model. This is the point I feel would be most inefficient. While I think this is a possible solution, I was wondering if there was a more standard way of doing this or a more efficient way as I feel this would have severe performance problems.

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  • I enabled and setup glBlendFunc, but my texture has a white outline. What am I doing wrong?

    - by vinzBad
    You can see most of my source code in this question: Instead of the specified Texture, black circles on a green background are getting rendered. Why? Now I have the problem, that my texture has a white outline on its transparent parts. After googling and setting up glBlendFunc, the outline just got "softer". This is how it looks like: This is how I now setup OpenGL: public static void SetupGL() { GL.Enable(EnableCap.Blend); GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha); GL.Enable(EnableCap.Texture2D); GL.Hint(HintTarget.PerspectiveCorrectionHint, HintMode.Nicest); }

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  • What are good gui guidelines for standard actions (usability)

    - by Michael Durrant
    For example: Delete's should have confirms. Confirmations should be green. Prefer list-of-values over free text whenever possible. This was just a sample. I am looking for references that simply and clearly list common 'should do's' in terms of ui, interactions and usability. My company is new to software development and they keep getting suprised by contractors that don't do the obvious so I am looking for good references about the right way to do it and the basic things to always consider (like the above). Obviously style is subjects, but things like delete confirms shouldn't be.

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  • How do you change your screen's color temperature in Ubuntu?

    - by RPG Master
    I edit my photos on my laptop (yes, I know they have crap displays) and I recently had to replace the screen because the old one just randomly died. The old one had decent color reproduction by default, but this new one is VERY blue. After playing with the Gamma I've gotten it to be a bit better, but it's still pretty blue. So, my question is, how do I go about changing my laptop's display's color temperature? And I don't mean through something like the Red, Green, Blue sliders in the NVIDIA config menu. I'm talking about like adjusting in degrees, like editing a photo's white balance. EDIT: So now I've found Redshift and it's doing me pretty good. I thought it might be helpful if I out here the command I'm using. redshift -t 5000:5000 -g .5 By adding this to my start up commands I should be good. I'm still open to other suggestions, because I'd like something that actually edited my xorg.conf or something like that.

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  • Announcement : DevConnections 2010, Visual Studio 2010 Global Launch - Recap

    DevConnections 2010, Visual Studio 2010 Global Launch - Recap Telerik was a Sponsor of the Visual Studio 2010 Global Launch which took place simultaneously on April 12, 2010 in five cities worldwide - Las Vegas, London, Kuala Lumpur, Bangalore and Beijing. Hundreds of attendees, customers, and fans visited the shiny black-and-green Telerik booth to learn about the exciting new releases and future plans. Read more details. ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • SSH Lost Terminal Colors

    - by memecs
    I have to computers with exactly the same configuration (same PS1 etc...). When I ssh from A to B the terminal correctly displays PS1 and file type colors (i.e. blue directories, green executables etc.) But when I ssh from B to A PS1 is set to default and colors disappear. Furthermore, I created public keys to ssh without password from A to B and vice-versa. It works correctly from A to B but it doesn't work from B to A, again I repeated the exact same procedure on both pc: On Host A ssh-keygen ssh-copy-id -i ~/.ssh/id_rsa.pub address.to.host.B On Host B ssh-keygen ssh-copy-id -i ~/.ssh/id_rsa.pub address.to.host.A What could be the problem?

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  • Javascript slider with fade

    - by tarmes
    I've been scouring the web for a slider that offers a particular effect, but I can't find one. I'm hoping that someone here will be able to help out... Specifically, I need a slider that will slide left and right through a series of HTML DIVs. However, I also need the old slide to fade out as it slides. This is because I don't what to have a visible frame around the the slider, so I don't want the old slide to be cropped against an invisible edge. It's hard to explain in words, so here's a graphic. In each case the green slide is entering the view, the red one is existing. Is possible, I'd like the slide to use CSS3 transitions where available for the smoothest possible effect. Has only ever come across such a beast?

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  • Issue with text in a Intel 82945G Express Chipset Family

    - by user34681
    I am on Ubuntu 11.04 and the text in all the applications often looks with visual artifacts. I have installed xserver-xorg-video-intel. Attached a image so you can appreciate. lshw -c video output: *-display description: VGA compatible controller product: 82945G/GZ Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 02 width: 32 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:16 memory:dfe00000-dfe7ffff ioport:8800(size=8) memory:e0000000-efffffff memory:dfe80000-dfebffff In the text selected in green you can see the 'Online', 'File' and 'hassle' words cut.

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  • Cheese Not Working in Ubuntu 11.10

    - by user34305
    When i launch Cheese, nothing launches nor the green light on may laptop webcam glows. I typed cheese in terminal and i got cheese:2293): Gdk-WARNING **: The program 'cheese' received an X Window System error. This probably reflects a bug in the program. The error was 'BadRequest (invalid request code or no such operation)'. (Details: serial 144 error_code 1 request_code 136 minor_code 19) (Note to programmers: normally, X errors are reported asynchronously; that is, you will receive the error a while after causing it. To debug your program, run it with the --sync command line option to change this behavior. You can then get a meaningful backtrace from your debugger if you break on the gdk_x_error() function.)

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  • SSD becomes hot, disk failure warning

    - by Aegluin
    I have a two weeks old SSD (Kingston SSDnow 64GB). Yesterday, the computer shutdown twice and after rebooting I was bombarded with disk failure warnings. I usually take such warnings serious (and backed up), but skeptical. After cooling down, the laptop boots again and the only red Smart value was the temperature (Ubuntu did not show the temperature of failure, but the at that time 29°). After refreshing the Smart status and doing a "self test", everything is green. Before contacting Kingston support, I would like to know whether it could be due to a software issue: Is it possible that it is false alarm, and how can I check? I installed Ubuntu 12.04 32bit and took care of alignment. I supposed Ubuntu set up with optimal settings for SSDs, how can I check that there was no mistake? The current temperature is around 40-56°. Is such a temperature abnormal for SSDs? Output of sudo smartctl --all /dev/sda: http://pastebin.ubuntu.com/1175940/

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  • Why is Firefox changing the color calibration of this image?

    - by eoinoc
    The symptom of my problem is that the same hex color in a PNG image does not match the CSS-defined color defined by the same hex code. This problem only happens in Firefox when gfx.color_management.mode is set to 2 (tagged images only) rather than 0 (off). (Firefox ICC color correction described here). The image is http://dzfk93w6juz0e.cloudfront.net/images/background-top-light.png which at the bottom has the color #c8e8bd. However, the shade of green is different to that color when Firefox color calibration is enabled. Is this image inadvertently "tagged" for color correction?

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  • Does setting document.domain via script interfere with Google Analytics?

    - by Seth Petry-Johnson
    I have a site, www.example.com, that displays some secure content from forms.example.com in iframes. To enable cross-frame navigation, pages on both sites use JavaScript to set the document.domain to just "example.com". I am using Google Analytics on www.example.com, but the GA site is not showing any data. It indicates that the tracking code is found (the status icon is a green checkmark), but no data is reported. The GA profile lists the website as "www.example.com". Is this a supported scenario? Is my script interfering with the GA code in some way?

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  • Why not write all tests at once when doing TDD? [closed]

    - by RichK
    Possible Duplicate: Why not write all tests at once when doing TDD? The Red - Green - Refactor cycle for TDD is well established and accepted. We write one failing unit test and make it pass as simply as possible. What are the benefits to this approach over writing many failing unit tests for a class and make them all pass in one go. The test suite still protects you against writing incorrect code or making mistakes in the refactoring stage, and code coverage should be just as high, so what's the harm? Sometimes it's easier to write all the tests first as a form of 'brain dump' to quickly write down all the expected behavior in one go.

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  • Wifi stops working in 13.10

    - by Vitor
    OK, my wifi is connecting fine, but it just stop downloading and uploading data. The skype stops, trying to reconnect, the firefox nighly and the google chromium stops loading pages and websites, everythings stops. But when I see the network icon: connected to my wifi. Then, I simply reconnect, or disconnect and connect again. Reconnecting, the wifi starts working again, the skype icon turns green, the browsers work again. Previously, I had 13.04 and never had this problem. When I upgraded to Ubuntu 13.10, the wifi started to do this. And the wifi has this problem since the early times of 13.10; since I installed 13.10, the wifi is having this issue (from the first day I installed it). Anyone having the same problem? Anyone knows how to fix it?

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  • Assigning a colour to imorted obj. files that are being used as default material

    - by Salino
    I am having a problem with assigning a colour to the different meshes that I have on one object. The technique that I have used is the first approach on this site. Is it possible to export a simulation (animation) from Blender to Unity? So what I would like to do is the following. I have about 107 meshes that are different frames from my shape key animation of my blender model. What I would like to have is that the first mesh will be bright green and up to the 40th mesh the colour turns to be white /greyish... the best would be if I could assign every mesh by hand a colour, however they are all default materials. And if I assign the object a colour, the whole "animation" is going to be in that colour

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