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  • Why are 2 Adobe Flash Plugin on USC (Ubuntu Software Center)?

    - by LuC1F3R
    As you know in Ubuntu Software Center is 2 times Adobe Flash Plugin. One is called Adobe Flash Plugin and other Adobe Flash Plugin 10. Which of the two to install? Or rather it is the recommended installation methods? If we think well, we can install the Adobe Flash plugin for Firefox from the notification date (Install missing plugin) or walking on the Adobe website and downloading the package .deb. After all, how to properly install Flash Player on Linux Ubuntu? (But my biggg question is why are 2 Adobe Flash Plugin on USC? ...for what? If you click on "More Info", the description are the same for both)

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  • Consistent Flash Player Crash ONLY on YouTube

    - by Aiman Mueller
    It could be similar to one of the bugs listed on LaunchPad (#689158), but may not be. Basically, I used to occasionally get a crash on YouTube and opening a new browser or rebooting (don't remember which) took care of the problem. However, now, EVERY time I try to open a video on YouTube, I get the frowning block and the message, "The Adobe Flash plugin has crashed." However, Hulu would also call for Adobe, right? But I can see videos there.

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  • Getting Adobe Flash plugin on PowerBook G4 running Lubuntu

    - by mylottd
    I am running Lubuntu on my PowerBook G4 with a PowerPC processor. If I want to install any file, should I be looking for the Linux version or the PowerPC version? I specifically want to get a Adobe Flash Player 11 or newer plugin for Firefox, but it would be nice to know what to look for when I'm getting other files. You might have already been able to tell, but I don't know a lot at all about this stuff, sorry.

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  • SQLAuthority News – MSDN Flash Mentions – TechNet Flash Mention – Top Community Contributors (Annual

    - by pinaldave
    I was going over my email to reach the famous Inbox(0), I found TechNet Flash and MSDN Flash email. I had kept them because those email editions had mentioned me in the same. I quickly took the screenshot for the same. I am posting them here to refer them back again. It is always good idea to store important information for revisiting memory lane. As a recent update, Microsoft has awarded me Top Community Contributors (Annual) Winners. I want to express that I would have not done without your valuable contribution. I want to dedicate the award to all of you, as without your presence I would have not given this prestigious award. I could have not done this with myself only. I had complete support of Jacob Sebastian (SQL Server MVP) for all of the community related activity. Here are few images. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: About Me, Pinal Dave, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority News, T SQL, Technology

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  • Blogging is Hard

    - by Aaron Lazenby
    Not really. But wi-fi access is limited to common areas in the COLLABORATE 10 conference center here in Las Vegas. So my grand roving iPad blog update plan has been delayed a day while I measured signal strength and searched for a place to sit. Tuesday morning, I accomplished both. Yesterday I shot a nice, quick video of Bahseer Khan about embedded decision support--a part of his Oracle Fusion Applications presentation that I think could do with some additional discussion as we ramp up for Oracle's next-generation applications. I'll post that video here by the end of the day. Later today I'll also be interviewing OAUG president David Ferguson about the prevailing trends at COLLABORATE 10, the addition of Sun (and Sun's user groups) to the Oracle portfolio, and what the next 12 month holds in store for the Oracle user community. Look for that video later today too. If you can't wait for me to dash down to the lobby to make a blog update, don't forget that you can follow Profit at COLLABORATE 10 on Twitter (@OracleProfit). That way, you'll get updates about Billy Cripe's kilt in real time. More to come as this day develops. Next up: virtualization. Also, notes and coverage from yesterday's keynote presentation.

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  • Game Over function is not working Starling

    - by aNgeLyN omar
    I've been following a tutorial over the web but it somehow did not show something about creating a game over function. I am new to the Starling framework and Actionscript so I'm kind of still trying to find a way to make it work. Here's the complete snippet of the code. package screens { import flash.geom.Rectangle; import flash.utils.getTimer; import events.NavigationEvent; import objects.GameBackground; import objects.Hero; import objects.Item; import objects.Obstacle; import starling.display.Button; import starling.display.Image; import starling.display.Sprite; import starling.events.Event; import starling.events.Touch; import starling.events.TouchEvent; import starling.text.TextField; import starling.utils.deg2rad; public class InGame extends Sprite { private var screenInGame:InGame; private var screenWelcome:Welcome; private var startButton:Button; private var playAgain:Button; private var bg:GameBackground; private var hero:Hero; private var timePrevious:Number; private var timeCurrent:Number; private var elapsed:Number; private var gameState:String; private var playerSpeed:Number = 0; private var hitObstacle:Number = 0; private const MIN_SPEED:Number = 650; private var scoreDistance:int; private var obstacleGapCount:int; private var gameArea:Rectangle; private var touch:Touch; private var touchX:Number; private var touchY:Number; private var obstaclesToAnimate:Vector.<Obstacle>; private var itemsToAnimate:Vector.<Item>; private var scoreText:TextField; private var remainingLives:TextField; private var gameOverText:TextField; private var iconSmall:Image; static private var lives:Number = 2; public function InGame() { super(); this.addEventListener(starling.events.Event.ADDED_TO_STAGE, onAddedToStage); } private function onAddedToStage(event:Event):void { this.removeEventListener(Event.ADDED_TO_STAGE, onAddedToStage); drawGame(); scoreText = new TextField(300, 100, "Score: 0", "MyFontName", 35, 0xD9D919, true); remainingLives = new TextField(600, 100, "Lives: " + lives +" X ", "MyFontName", 35, 0xD9D919, true); iconSmall = new Image(Assets.getAtlas().getTexture("darnahead1")); iconSmall.x = 360; iconSmall.y = 40; this.addChild(iconSmall); this.addChild(scoreText); this.addChild(remainingLives); } private function drawGame():void { bg = new GameBackground(); this.addChild(bg); hero = new Hero(); hero.x = stage.stageHeight / 2; hero.y = stage.stageWidth / 2; this.addChild(hero); startButton = new Button(Assets.getAtlas().getTexture("startButton")); startButton.x = stage.stageWidth * 0.5 - startButton.width * 0.5; startButton.y = stage.stageHeight * 0.5 - startButton.height * 0.5; this.addChild(startButton); gameArea = new Rectangle(0, 100, stage.stageWidth, stage.stageHeight - 250); } public function disposeTemporarily():void { this.visible = false; } public function initialize():void { this.visible = true; this.addEventListener(Event.ENTER_FRAME, checkElapsed); hero.x = -stage.stageWidth; hero.y = stage.stageHeight * 0.5; gameState ="idle"; playerSpeed = 0; hitObstacle = 0; bg.speed = 0; scoreDistance = 0; obstacleGapCount = 0; obstaclesToAnimate = new Vector.<Obstacle>(); itemsToAnimate = new Vector.<Item>(); startButton.addEventListener(Event.TRIGGERED, onStartButtonClick); //var mainStage:InGame =InGame.current.nativeStage; //mainStage.dispatchEvent(new Event(Event.COMPLETE)); //playAgain.addEventListener(Event.TRIGGERED, onRetry); } private function onStartButtonClick(event:Event):void { startButton.visible = false; startButton.removeEventListener(Event.TRIGGERED, onStartButtonClick); launchHero(); } private function launchHero():void { this.addEventListener(TouchEvent.TOUCH, onTouch); this.addEventListener(Event.ENTER_FRAME, onGameTick); } private function onTouch(event:TouchEvent):void { touch = event.getTouch(stage); touchX = touch.globalX; touchY = touch.globalY; } private function onGameTick(event:Event):void { switch(gameState) { case "idle": if(hero.x < stage.stageWidth * 0.5 * 0.5) { hero.x += ((stage.stageWidth * 0.5 * 0.5 + 10) - hero.x) * 0.05; hero.y = stage.stageHeight * 0.5; playerSpeed += (MIN_SPEED - playerSpeed) * 0.05; bg.speed = playerSpeed * elapsed; } else { gameState = "flying"; } break; case "flying": if(hitObstacle <= 0) { hero.y -= (hero.y - touchY) * 0.1; if(-(hero.y - touchY) < 150 && -(hero.y - touchY) > -150) { hero.rotation = deg2rad(-(hero.y - touchY) * 0.2); } if(hero.y > gameArea.bottom - hero.height * 0.5) { hero.y = gameArea.bottom - hero.height * 0.5; hero.rotation = deg2rad(0); } if(hero.y < gameArea.top + hero.height * 0.5) { hero.y = gameArea.top + hero.height * 0.5; hero.rotation = deg2rad(0); } } else { hitObstacle-- cameraShake(); } playerSpeed -= (playerSpeed - MIN_SPEED) * 0.01; bg.speed = playerSpeed * elapsed; scoreDistance += (playerSpeed * elapsed) * 0.1; scoreText.text = "Score: " + scoreDistance; initObstacle(); animateObstacles(); createEggItems(); animateItems(); remainingLives.text = "Lives: "+lives + " X "; if(lives == 0) { gameState = "over"; } break; case "over": gameOver(); break; } } private function gameOver():void { gameOverText = new TextField(800, 400, "Hero WAS KILLED!!!", "MyFontName", 50, 0xD9D919, true); scoreText = new TextField(800, 600, "Score: "+scoreDistance, "MyFontName", 30, 0xFFFFFF, true); this.addChild(scoreText); this.addChild(gameOverText); playAgain = new Button(Assets.getAtlas().getTexture("button_tryAgain")); playAgain.x = stage.stageWidth * 0.5 - startButton.width * 0.5; playAgain.y = stage.stageHeight * 0.75 - startButton.height * 0.75; this.addChild(playAgain); playAgain.addEventListener(Event.TRIGGERED, onRetry); } private function onRetry(event:Event):void { playAgain.visible = false; gameOverText.visible = false; scoreText.visible = false; var btnClicked:Button = event.target as Button; if((btnClicked as Button) == playAgain) { this.dispatchEvent(new NavigationEvent(NavigationEvent.CHANGE_SCREEN, {id: "playnow"}, true)); } disposeTemporarily(); } private function animateItems():void { var itemToTrack:Item; for(var i:uint = 0; i < itemsToAnimate.length; i++) { itemToTrack = itemsToAnimate[i]; itemToTrack.x -= playerSpeed * elapsed; if(itemToTrack.bounds.intersects(hero.bounds)) { itemsToAnimate.splice(i, 1); this.removeChild(itemToTrack); } if(itemToTrack.x < -50) { itemsToAnimate.splice(i, 1); this.removeChild(itemToTrack); } } } private function createEggItems():void { if(Math.random() > 0.95){ var itemToTrack:Item = new Item(Math.ceil(Math.random() * 10)); itemToTrack.x = stage.stageWidth + 50; itemToTrack.y = int(Math.random() * (gameArea.bottom - gameArea.top)) + gameArea.top; this.addChild(itemToTrack); itemsToAnimate.push(itemToTrack); } } private function cameraShake():void { if(hitObstacle > 0) { this.x = Math.random() * hitObstacle; this.y = Math.random() * hitObstacle; } else if(x != 0) { this.x = 0; this.y = 0; lives--; } } private function initObstacle():void { if(obstacleGapCount < 1200) { obstacleGapCount += playerSpeed * elapsed; } else if(obstacleGapCount !=0) { obstacleGapCount = 0; createObstacle(Math.ceil(Math.random() * 5), Math.random() * 1000 + 1000); } } private function animateObstacles():void { var obstacleToTrack:Obstacle; for(var i:uint = 0; i<obstaclesToAnimate.length; i++) { obstacleToTrack = obstaclesToAnimate[i]; if(obstacleToTrack.alreadyHit == false && obstacleToTrack.bounds.intersects(hero.bounds)) { obstacleToTrack.alreadyHit = true; obstacleToTrack.rotation = deg2rad(70); hitObstacle = 30; playerSpeed *= 0.5; } if(obstacleToTrack.distance > 0) { obstacleToTrack.distance -= playerSpeed * elapsed; } else { if(obstacleToTrack.watchOut) { obstacleToTrack.watchOut = false; } obstacleToTrack.x -= (playerSpeed + obstacleToTrack.speed) * elapsed; } if(obstacleToTrack.x < -obstacleToTrack.width || gameState == "over") { obstaclesToAnimate.splice(i, 1); this.removeChild(obstacleToTrack); } } } private function checkElapsed(event:Event):void { timePrevious = timeCurrent; timeCurrent = getTimer(); elapsed = (timeCurrent - timePrevious) * 0.001; } private function createObstacle(type:Number, distance:Number):void{ var obstacle:Obstacle = new Obstacle(type, distance, true, 300); obstacle.x = stage.stageWidth; this.addChild(obstacle); if(type >= 4) { if(Math.random() > 0.5) { obstacle.y = gameArea.top; obstacle.position = "top" } else { obstacle.y = gameArea.bottom - obstacle.height; obstacle.position = "bottom"; } } else { obstacle.y = int(Math.random() * (gameArea.bottom - obstacle.height - gameArea.top)) + gameArea.top; obstacle.position = "middle"; } obstaclesToAnimate.push(obstacle); } } }

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  • When would a persistent route not be an active route?

    - by alnorth29
    I've added a persistent route to our Windows Server 2003 box using "route -p add". After a reboot the "route print" gave this: Active Routes: Network Destination Netmask Gateway Interface Metric 0.0.0.0 0.0.0.0 10.91.131.1 10.91.131.9 20 10.88.0.0 255.255.255.252 10.88.0.1 10.88.0.1 30 10.88.0.1 255.255.255.255 127.0.0.1 127.0.0.1 30 10.91.131.0 255.255.255.0 10.91.131.9 10.91.131.9 20 10.91.131.9 255.255.255.255 127.0.0.1 127.0.0.1 20 10.255.255.255 255.255.255.255 10.88.0.1 10.88.0.1 30 10.255.255.255 255.255.255.255 10.91.131.9 10.91.131.9 20 127.0.0.0 255.0.0.0 127.0.0.1 127.0.0.1 1 224.0.0.0 240.0.0.0 10.88.0.1 10.88.0.1 30 224.0.0.0 240.0.0.0 10.91.131.9 10.91.131.9 20 255.255.255.255 255.255.255.255 10.88.0.1 10.88.0.1 1 255.255.255.255 255.255.255.255 10.91.131.9 10.91.131.9 1 Default Gateway: 10.91.131.1 =========================================================================== Persistent Routes: Network Address Netmask Gateway Address Metric 10.88.0.0 255.255.255.0 10.88.0.2 1 The route I added is listed as a persistent route, but not an active one. Why might this be the case? The route in question is for an OpenVPN connection, would that have anything to do with it?

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  • FileReference.save() duplicates ByteArray

    - by bartekb
    Hi, I've encountered a memory problem using FileReference.save(). My Flash application generates of a lot of data in real-time and needs to save this data to a local file. As I understand, Flash 10 (as opposed to AIR) does not support streaming to a file. But, what's even worse is that FileReference.save() duplicates all the data before saving it. I was looking for a workaround to this doubled memory usage and thought about the following approach: What if I pass a custom subclass of ByteArray as an argument to FileReference.save(), where this ByteArray subclass would override all read*() methods. The overridden read*() methods would wait for a piece of data to be generated by my application, return this piece of data and immediately remove it from the memory. I know how much data will be generated, so I could also override length/bytesAvailable methods. Would it be possible? Could you give me some hint how to do it? I've created a subclass of ByteArray, registered an alias for it, passed an instance of this subclass to FileReference.save(), but somehow FileReference.save() seems to treat it just as it was a ByteArray instance and doesn't call any of my overridden methods... Thanks a lot for any help!

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  • Server overloaded with log messages: tty_release_dev: pts0: read/write wait queue active!

    - by Raph
    In the logs, I have this (extract from the full kernel messages logges at 06:01:14): Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.863038] BUG: unable to handle kernel NULL pointer dereference at 0000000000000015 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861081] Process telnet (pid: 20247, threadinfo ffff8800f8598000, task ffff8800024d4500) And then the server logs flooded by this message: Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861547] tty_release_dev: pts0: read/write wait queue active! In the end, 2 hours later, I had to reboot because it had become inaccessible: the load hat grown to 160%. The last command does not show anyone logged on pts0 at that time. I also don't know where this telnet process could come from.... This is an AWS instance running UBUNTU 10.04 LTS And here are the complete logs: Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.863038] BUG: unable to handle kernel NULL pointer dereference at 0000000000000015 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861007] IP: [<ffffffff81363dde>] n_tty_read+0x2ce/0x970 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861019] PGD ee13d067 PUD f8698067 PMD 0 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861025] Oops: 0000 [#1] SMP Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861028] last sysfs file: /sys/devices/xen/vbd-2208/block/sdk/removable Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861032] CPU 0 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861034] Modules linked in: ipv6 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861040] Pid: 20247, comm: telnet Not tainted 2.6.32-312-ec2 #24-Ubuntu Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861042] RIP: e030:[<ffffffff81363dde>] [<ffffffff81363dde>] n_tty_read+0x2ce/0x970 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861047] RSP: e02b:ffff8800f8599d88 EFLAGS: 00010246 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861049] RAX: 0000000000000015 RBX: ffff8800f8598000 RCX: 0000000001aed069 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861052] RDX: 0000000000000000 RSI: ffff8800f8599e67 RDI: ffff8801dd833d1c Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861054] RBP: ffff8800f8599e98 R08: ffffffff8135eb10 R09: 7fffffffffffffff Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861057] R10: 0000000000000000 R11: 0000000000000246 R12: ffff8801dd833800 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861059] R13: 0000000000000000 R14: ffff8801dd833a68 R15: ffff8801dd833d1c Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861065] FS: 00007f90121f6720(0000) GS:ffff880002c40000(0000) knlGS:0000000000000000 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861068] CS: e033 DS: 0000 ES: 0000 CR0: 000000008005003b Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861070] CR2: 0000000000000015 CR3: 0000000032a59000 CR4: 0000000000002660 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861073] DR0: 0000000000000000 DR1: 0000000000000000 DR2: 0000000000000000 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861076] DR3: 0000000000000000 DR6: 00000000ffff0ff0 DR7: 0000000000000400 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861081] Process telnet (pid: 20247, threadinfo ffff8800f8598000, task ffff8800024d4500) Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861083] Stack: Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861085] 0000000000000000 0000000001aed069 ffff8801dd8339c8 ffff8800024d4500 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861089] <0> ffff8801dd8339c0 ffff8801dd833c90 0000000001aed027 ffff8800024d4500 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861094] <0> ffff8801dd8338d8 0000000000000000 ffff8800024d4500 0000000000000000 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861099] Call Trace: Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861107] [<ffffffff81034bc0>] ? default_wake_function+0x0/0x10 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861113] [<ffffffff8135ebb6>] tty_read+0xa6/0xf0 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861118] [<ffffffff810ee7e5>] vfs_read+0xb5/0x1a0 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861122] [<ffffffff810ee91c>] sys_read+0x4c/0x80 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861127] [<ffffffff81009ba8>] system_call_fastpath+0x16/0x1b Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861131] [<ffffffff81009b40>] ? system_call+0x0/0x52 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861133] Code: 85 d2 0f 84 92 00 00 00 45 8b ac 24 5c 02 00 00 f0 45 0f b3 2e 45 19 ed 49 63 84 24 5c 02 00 00 49 8b 94 24 50 02 00 00 4c 89 ff <0f> be 1c 02 e8 a9 d3 14 00 41 8b 94 24 5c 02 00 00 41 83 ac 24 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861171] RIP [<ffffffff81363dde>] n_tty_read+0x2ce/0x970 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861175] RSP <ffff8800f8599d88> Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861171] RIP [<ffffffff81363dde>] n_tty_read+0x2ce/0x970 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861175] RSP <ffff8800f8599d88> Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861177] CR2: 0000000000000015 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861205] ---[ end trace f10eee2057ff4f6b ]--- Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861547] tty_release_dev: pts0: read/write wait queue active!

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  • Flash 11 crashing Mac browsers?

    - by dlamblin
    I run Mac OS X 10.6.8 and Flash 11 in Google Chrome 15. The process part looks like this: username 93458 11.4 14.0 2469136 588600 ?? S 2:02AM 5:37.25 /Applications/Google Chrome.app/Contents/Versions/15.0.874.121/Google Chrome Helper EH.app/Contents/MacOS/Google Chrome Helper EH --type=plugin --plugin-path=/Applications/Google Chrome.app/Contents/Versions/15.0.874.121/Google Chrome Framework.framework/Internet Plug-Ins/Flash Player Plugin for Chrome.plugin --lang=en-US --channel=42748.0x2b3200f0.835069097 --enable-crash-reporter=46CB5F28860932569647D54223EACE3E In some flash games it seems memory use grows from 100mb to 300mb and randomly (at no particular memory limit, there's still 1-2 gb free) it churns the CPU at 90% oscillating between a kernel_task process and the plugin. Has anyone experienced this and is there some setting that fixes this? I've uninstalled Flash from the system otherwise (Chrome bundles it) so I only use chrome for Flash games, and as a plus the other browsers are quite solid without Flash.

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  • CARP: two machines think they're the master, but only on one interface

    - by Conor McDermottroe
    I have two machines, each configured identically as a firewall/load balancer for a busy website. I have set them up with CARP and pfsync on both the internal and external interfaces. The internal interface is behaving as expected (primary listed as MASTER and secondary listed as BACKUP) On both machines, the network interfaces are as follows: em0 - External interface bge0 - Internal interface bge1 - Crossover connection between both machines carp0 - Shared external interface for CARP carp1 - Shared internal interface for CARP I've rewritten the IP addresses and MAC addresses below. The networks are as follows: 10.0.1.0/24 - External network 10.0.2.0/24 - Internal network 10.0.3.0/24 - Crossover network Here's the output from ifconfig on the primary: em0: flags=8943<UP,BROADCAST,RUNNING,PROMISC,SIMPLEX,MULTICAST> metric 0 mtu 1500 options=19b<RXCSUM,TXCSUM,VLAN_MTU,VLAN_HWTAGGING,VLAN_HWCSUM,TSO4> ether [SNIP] inet 10.0.1.10 netmask 0xffffff00 broadcast 10.0.1.255 media: Ethernet 100baseTX <full-duplex> status: active bge0: flags=8943<UP,BROADCAST,RUNNING,PROMISC,SIMPLEX,MULTICAST> metric 0 mtu 1500 options=9b<RXCSUM,TXCSUM,VLAN_MTU,VLAN_HWTAGGING,VLAN_HWCSUM> ether [SNIP] inet 10.0.2.10 netmask 0xffffff00 broadcast 10.0.2.255 media: Ethernet 1000baseT <full-duplex> status: active bge1: flags=8843<UP,BROADCAST,RUNNING,SIMPLEX,MULTICAST> metric 0 mtu 1500 options=9b<RXCSUM,TXCSUM,VLAN_MTU,VLAN_HWTAGGING,VLAN_HWCSUM> ether [SNIP] inet 10.0.3.10 netmask 0xffffff00 broadcast 10.0.3.255 media: Ethernet 1000baseT <full-duplex> status: active lo0: flags=80c9<UP,LOOPBACK,RUNNING,NOARP,MULTICAST> metric 0 mtu 16384 options=3<RXCSUM,TXCSUM> inet6 fe80::1%lo0 prefixlen 64 scopeid 0x4 inet6 ::1 prefixlen 128 inet 127.0.0.1 netmask 0xff000000 pflog0: flags=141<UP,RUNNING,PROMISC> metric 0 mtu 33152 pfsync0: flags=0<> metric 0 mtu 1460 pfsync: syncdev: bge1 syncpeer: 10.0.3.11 maxupd: 128 carp0: flags=49<UP,LOOPBACK,RUNNING> metric 0 mtu 1500 inet 10.0.1.5 netmask 0xffffff00 carp: MASTER vhid 1 advbase 1 advskew 0 carp1: flags=49<UP,LOOPBACK,RUNNING> metric 0 mtu 1500 inet 10.0.2.5 netmask 0xffffff00 carp: MASTER vhid 2 advbase 1 advskew 0 And here's the /etc/rc.conf excerpt from the primary: defaultrouter="10.0.1.1" network_interfaces="em0 bge0 bge1 lo0 pfsync0" cloned_interfaces="carp0 carp1" ifconfig_em0="inet 10.0.1.10 netmask 255.255.255.0 media 100BaseTX mediaopt full-duplex" ifconfig_bge0="inet 10.0.2.10 netmask 255.255.255.0 media 1000BaseTX mediaopt full-duplex" ifconfig_bge1="inet 10.0.3.10 netmask 255.255.255.0 media 1000BaseTX mediaopt full-duplex" ifconfig_carp0="vhid 1 pass [SNIP] 10.0.1.5/24" ifconfig_carp1="vhid 2 pass [SNIP] 10.0.2.5/24" pfsync_enable="YES" pfsync_syncdev="bge1" pfsync_syncpeer="10.0.3.11" And here's the output on the secondary: em0: flags=8943<UP,BROADCAST,RUNNING,PROMISC,SIMPLEX,MULTICAST> metric 0 mtu 1500 options=19b<RXCSUM,TXCSUM,VLAN_MTU,VLAN_HWTAGGING,VLAN_HWCSUM,TSO4> ether [SNIP] inet 10.0.1.11 netmask 0xffffff00 broadcast 10.0.1.255 media: Ethernet 100baseTX <full-duplex> status: active bge0: flags=8943<UP,BROADCAST,RUNNING,PROMISC,SIMPLEX,MULTICAST> metric 0 mtu 1500 options=9b<RXCSUM,TXCSUM,VLAN_MTU,VLAN_HWTAGGING,VLAN_HWCSUM> ether [SNIP] inet 10.0.2.11 netmask 0xffffff00 broadcast 10.0.2.255 media: Ethernet 1000baseT <full-duplex> status: active bge1: flags=8843<UP,BROADCAST,RUNNING,SIMPLEX,MULTICAST> metric 0 mtu 1500 options=9b<RXCSUM,TXCSUM,VLAN_MTU,VLAN_HWTAGGING,VLAN_HWCSUM> ether [SNIP] inet 10.0.3.11 netmask 0xffffff00 broadcast 10.0.3.255 media: Ethernet 1000baseT <full-duplex> status: active lo0: flags=80c9<UP,LOOPBACK,RUNNING,NOARP,MULTICAST> metric 0 mtu 16384 options=3<RXCSUM,TXCSUM> inet6 fe80::1%lo0 prefixlen 64 scopeid 0x4 inet6 ::1 prefixlen 128 inet 127.0.0.1 netmask 0xff000000 pflog0: flags=141<UP,RUNNING,PROMISC> metric 0 mtu 33152 pfsync0: flags=0<> metric 0 mtu 1460 pfsync: syncdev: bge1 syncpeer: 10.0.3.10 maxupd: 128 carp0: flags=49<UP,LOOPBACK,RUNNING> metric 0 mtu 1500 inet 10.0.1.5 netmask 0xffffff00 carp: MASTER vhid 1 advbase 1 advskew 20 carp1: flags=49<UP,LOOPBACK,RUNNING> metric 0 mtu 1500 inet 10.0.2.5 netmask 0xffffff00 carp: BACKUP vhid 2 advbase 1 advskew 20 And here's the /etc/rc.conf excerpt from the secondary: defaultrouter="10.0.1.1" network_interfaces="em0 bge0 bge1 lo0 pfsync0" cloned_interfaces="carp0 carp1" ifconfig_em0="inet 10.0.1.11 netmask 255.255.255.0 media 100BaseTX mediaopt full-duplex" ifconfig_bge0="inet 10.0.2.11 netmask 255.255.255.0 media 1000BaseTX mediaopt full-duplex" ifconfig_bge1="inet 10.0.3.11 netmask 255.255.255.0 media 1000BaseTX mediaopt full-duplex" ifconfig_carp0="vhid 1 pass [SNIP] advskew 20 10.0.1.5/24" ifconfig_carp1="vhid 2 pass [SNIP] advskew 20 10.0.2.5/24" pfsync_enable="YES" pfsync_syncdev="bge1" pfsync_syncpeer="10.0.3.10" What I don't understand is, the carp status on carp0 is MASTER on both machines when the status on carp1 is as it should be (MASTER on the primary and BACKUP on the secondary). What am I missing? Where should I be looking for clues?

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  • Could not find rake-10.1.0 in any of the sources

    - by spuder
    I've got a ruby on rails application (gitlab) which is installed via puppet. Everything on the test system runs fine, but production generates an error about rake Running /home/git/gitlab-shell/bin/check Could not find rake-10.1.0 in any of the sources Run bundle install to install missing gems. Here is the full rake check: root@gitlab:/home/git# sudo -u git -H bundle exec rake gitlab:check RAILS_ENV=production Checking Environment ... Git configured for git user? ... yes Has python2? ... yes python2 is supported version? ... yes Checking Environment ... Finished Checking GitLab Shell ... GitLab Shell version >= 1.7.1 ? ... OK (1.7.1) Repo base directory exists? ... yes Repo base directory is a symlink? ... no Repo base owned by git:git? ... yes Repo base access is drwxrws---? ... yes update hook up-to-date? ... yes update hooks in repos are links: ... Could not find rake-10.1.0 in any of the sources Run `bundle install` to install missing gems. gitlab-shell self-check failed Try fixing it: Make sure GitLab is running; Check the gitlab-shell configuration file: sudo -u git -H editor /home/git/gitlab-shell/config.yml Please fix the error above and rerun the checks. Checking GitLab Shell ... Finished Checking Sidekiq ... Running? ... yes Number of Sidekiq processes ... 1 Checking Sidekiq ... Finished Checking GitLab ... Database config exists? ... yes Database is SQLite ... no All migrations up? ... yes GitLab config exists? ... yes GitLab config outdated? ... no Log directory writable? ... yes Tmp directory writable? ... yes Init script exists? ... yes Init script up-to-date? ... yes projects have namespace: ... Spencer Owen / bar ... yes Projects have satellites? ... Spencer Owen / bar ... can't create, repository is empty Redis version >= 2.0.0? ... yes Your git bin path is "/usr/bin/git" Git version >= 1.7.10 ? ... yes (1.8.4) Checking GitLab ... Finished The step 'gitlab-shell check' effectively runs the following command. If I run that command manually, everything passes. root@gitlab:/home/git/gitlab# sudo -u git -H /home/git/gitlab-shell/bin/check Check GitLab API access: OK Check directories and files: /home/git/repositories: OK /home/git/.ssh/authorized_keys: OK I have verified that rake is in fact installed root@gitlab:/home/git/gitlab# gem install rake -v 10.1.0 root@gitlab:/home/git/gitlab# bundle install root@gitlab:/home/git/gitlab# sudo -u git -H gem install rake -v 10.1.0 root@gitlab:/home/git/gitlab# sudo -u git -H bundle install Ruby is installed with update alternatives root@gitlab:/home/git/gitlab# sudo -u git -H ruby --version ruby 1.9.3p0 (2011-10-30 revision 33570) [x86_64-linux] root@gitlab:/home/git/gitlab# sudo -u git -H ls -l `which ruby` lrwxrwxrwx 1 root root 22 Oct 8 20:26 /usr/bin/ruby -> /etc/alternatives/ruby root@gitlab:/home/git/gitlab# sudo -u git -H gem --version 2.1.10 root@gitlab:/home/git/gitlab# sudo -u git -H ls -l `which gem` lrwxrwxrwx 1 root root 21 Oct 10 20:50 /usr/bin/gem -> /etc/alternatives/gem I've tried the solution mentioned below, to allow shared gems http://stackoverflow.com/questions/19284914/bundle-exec-fails-with-could-not-find-rake-10-1-0-in-any-of-the-sources http://stackoverflow.com/questions/18978002/could-not-find-rake-with-bundle-exec root@gitlab:/home/git/gitlab# cat /home/git/gitlab/.bundle/config --- BUNDLE_FROZEN: '1' BUNDLE_PATH: vendor/bundle BUNDLE_WITHOUT: development:test:postgres BUNDLE_DISABLE_SHARED_GEMS: '1' I've exhausted google, so I'm hoping for someone more familiar with ruby to offer any ideas how to resolve the error. Could not find rake-10.1.0 in any of the sources

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  • Flash Dynamic TextFiled Font Issue on BOLD

    - by coderex
    Hi, am using AS3 and i have one dynamic text filed. The properties Fontname "verdana" size "14" style "Bold" it is shown the correct font in BOLD if there is no value if i assign values like priceText.text=" Hello Wold" It will not show the correct font properties am not getting the bold style :( What need to change?

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  • Imported SWF Timeline control in Flash

    - by bandanaZeroZero
    How to control imported .swf timeline? var introLoader:Loader = new Loader(); var introReq:URLRequest = new URLRequest("intro.swf"); introLoader.load(introReq); introLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete); function onComplete(e:Event){ addChild(introLoader); }

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  • Need help starting with a game in Flash/AS3

    - by Hossein
    Hi, I am kinda new to flash/AS3. I have written some stuff and now I now the basics of AS. I want to develop a game in which my character moves. exactly like the way Super Mario moves(the background changes and new obstacles come in the way like and animation with which you can interact by climbing and shooting etc.) There is one big thing that I don't understand is that how to make my background moving and introduce new obstacles when my character moves forward. Currently my scene is static which means the background is the same and obstacles are also stationary. Can some point me to a tutorial or give me an answer that solves my confusion? thanks

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  • Flash framerate reliability

    - by Tim Cooper
    I am working in Flash and a few things have been brought to my attention. Below is some code I have some questions on: addEventListener(Event.ENTER_FRAME, function(e:Event):void { if (KEY_RIGHT) { // Move character right } // Etc. }); stage.addEventListener(KeyboardEvent.KEY_DOWN, function(e:KeyboardEvent):void { // Report key which is down }); stage.addEventListener(KeyboardEvent.KEY_UP, function(e:KeyboardEvent):void { // Report key which is up }); I have the project configured so that it has a framerate of 60 FPS. The two questions I have on this are: What happens when it is unable to call that function every 1/60 of a second? Is this a way of processing events that need to be limited by time (ex: a ball which needs to travel to the right of the screen from the left in X seconds)? Or should it be done a different way?

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  • HD flash video lagging on LG R400

    - by dhojgaard
    I'm installing Ubuntu on my friends laptop. An LG R400 with ATI Mobility Radeon X2300 graphics drivers. On Windows Vista which runs pretty slow the HD flash videos 1080p on Youtube vimeo and other places work with no problems, but on Ubuntu i can not really play videos above 480p Above that they are lagging. That annoys me because i know he will use them, and how am i supposed to convince him that Ubuntu is the way to go if it can not play the videos that windows vista can? Unity 3d is working fine so i think the graphics drivers is working, and when i download the hd videos and play as mp4 in vlc they also work fine. lspci -nn | grep VGA shows the following: 01:00.0 VGA compatible controller [0300]: Advanced Micro Devices [AMD] nee ATI Mobility Radeon X2300 Hope that someone can help me convince my friend that Ubuntu is rocking!

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  • How to organize timeline in a Flash project?

    - by miguelSantirso
    Hi, I am starting a new Flash game and I was wondering if there is a better way to organize the timeline of the project. In my previous games I define a keyframe for each possible status of the game (loading, sponsor, intro, menu, gameplay, etc...). This method works but has some problems... For instance, it is not easy to implement transitions between the different screens in the game. How do you do this? Do you know of some better way?

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  • adobe flash not working firefox or chromium

    - by user215216
    I'm new to ubuntu but I think I did everything right. Adobe flash says its installed and I've uploaded the latest Firefox and Chromium. When I go to youtube all I see is a black screen where the video should be and no image, Same in chromium, but at least chromium says it can't load plugin. Have tried various fixes on this web site but to no avail. Have to be doing something wrong or missing some step while quietly going crazy. Can someone please help me?

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  • full screen flash problems

    - by richzilla
    when i play flash videos from sites such as youtube, the videos initially play ok. However when the videos are full screened, a number of problems arise. Usually when the full screen button is first clicked, the video will take up the full screen, but will be frozen (however the video audio can still be heard). It can take several attempts to get the video to play in full screen. The video is also frozen if something triggers osd-notify (changing the volume, getting a new email etc.). Any ideas what might be going wrong?

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  • Flash isn't working in Chrome on 64 bit Ubuntu 10.10 fresh install

    - by IanBalisy
    I just installed Ubuntu 10.10 64 bit last night on my laptop and installed Google Chrome ver. 8.0.552.237. So far flash works on Firefox and Chromium, but not at all on Chrome. I did the sevenmachines install for flashplugin64 and that worked for firefox and chromium. Anyone know how to make it work on Chrome? I really would prefer to use Chrome over Chromium, but if it's not an easy fix I can switch. I'm not too Ubuntu literate, but I can figure things out if necessary. (In short, long explanations are not necessary).

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  • Maintain proper symbol order when applying an armature in flash

    - by Michael Taufen
    I am trying to animate a character's leg in flash CS 5.5 for a game I am working on. I decided to use the bone tool because it's awesome. The problem I am having, however, is that for my character to be animated properly, the symbols that make up his leg (upper leg, lower leg, and shoe) need to be on top of each other in a specific way (otherwise the shoe looks like its next to the leg, etc). Applying the bones results in the following problem: the first symbol I apply it to is placed in the rear on the armature layer, the next on top of it, and so on, until the final symbol is already on top. I need them to be in the opposite order, but arrange send to back does nothing on the armature layer. How can I fix this? tl;dr: The bone tool is not maintaining the stacking order of my objects, please help. Thanks for helping :).

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  • Flash: Memory usage is low but framerate keeps dropping

    - by Cyborg771
    So I'm working on a puzzle game in flash. For all intents and purposes it's like Tetris. I spawn blocks, they move around the screen, then they get destroyed and disappear. I was having some trouble with the memory usage being too high over time so I read up on memory management and I think I have that figured out now. It's definitely climbing slower than it was before, but the framerate is still taking a huge dive after playing for a while. If it's not a memory leak what else could be causing this? Thanks in advance.

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