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  • in free(): error: junk pointer, too high to make sense Segmentation fault: 11 (core dumped) gprof

    - by Mayank
    I am trying to profile my application. For this I compiled my code with -pg and -lc_p option, it compiled successfully During run time I am getting the following error. in free(): error: junk pointer, too high to make sense Segmentation fault: 11 (core dumped) Doing GDB gives error as. (gdb) b main Breakpoint 1 at 0x5124d4: (gdb) r warning: Unable to get location for thread creation breakpoint: generic error [New LWP 100085] cacheIp in free(): error: junk pointer, too high to make sense Program received signal SIGSEGV, Segmentation fault. [Switching to LWP 100085] 0x00000000006c3a1f in pthread_sigmask () My application is multi threaded and is a combination of C and C++ code. uname -a FreeBSD 6.3-RELEASE FreeBSD 6.3-RELEASE #0: Wed Jan 16 01:43:02 UTC 2008 [email protected]:/usr/obj/usr/src/sys/SMP amd64 Why is the code crashing. Am I missing something.

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  • Function Pointer from base class

    - by camelord
    Hi there, i need a Function Pointer from a base class. Here is the code: class CActionObjectBase { ... void AddResultStateErrorMessage( const char* pcMessage , ULONG iResultStateCode); ... } CActionObjectCalibration( ): CActionObjectBase() { ... m_Calibration = new CCalibration(&CActionObjectBase::AddResultStateErrorMessage); } class CCalibration { ... CCalibration(void (CActionObjectBase::* AddErrorMessage)(const char*, ULONG )); ... void (CActionObjectBase::* m_AddErrorMessage)(const char*, ULONG ); } Inside CCalibration in a Function occurs the Error. I try to call the Function Pointer like this: if(m_AddErrorMessage) { ... m_AddErrorMessage("bla bla", RSC_FILE_ERROR); } The Problem is, that I cannot compile. The Error Message says something like: error C2064: Expression is no Function, that takes two Arguments. What is wrong? regards camelord

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  • How do I detect if both left and right buttons are pushed?

    - by Greg McGuffey
    I would like have three mouse actions over a control: left, right and BOTH. I've got the left and right and am currently using the middle button for the third, but am curious how I could use the left and right buttons being pressed together, for those situations where the user has a mouse without a middle button. This would be handled in the OnMouseDown method of a custom control. UPDATE After reviewing the suggested answers, I need to clarify that what I was attempting to do was to take action on the mouse click in the MouseDown event (actually OnMouseDown method of a control). Because it appears that .NET will always raise two MouseDown events when both the left and right buttons on the mouse are clicked (one for each button), I'm guessing the only way to do this would be either do some low level windows message management or to implement some sort of delayed execution of an action after MouseDown. In the end, it is just way simpler to use the middle mouse button. Now, if the action took place on MouseUp, then Gary's or nos's suggestions would work well. Any further insights on this problem would be appreciated. Thanks!

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  • C: Cannot declare pointer inside if statement

    - by echedey lorenzo
    Hi, I have a pointer which points to a function. I would like to: if (mode == 0) { const unsigned char *packet = read_serial_packet(src, &len); } else { const unsigned char *packet = read_network_packet(fd, &len); } But I cannot do it because my compiler complains when I first use the pointer later in the code. error: 'packet' undeclared (first use in this function) This is strange. It worked without the if statement, but now I need my program to be able to get data from different sources. Isn't it possible to do this? I think so. If it isn't, is there any other simple way to get what I am trying? Thanks a lot.

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  • Get pointer to member function from within member function in C++

    - by Eli
    Currently in the program I am attempting to write I need to be able to get a pointer to a member function within a member function of the same class. The pointer needs to be passed to a function as a void (*)(). Example: //CallFunc takes a void (*)() argument class testClass { public: void aFunc2; void aFunc1; } void testClass:aFunc2(){ callFunc(this.*aFunc1); // How should this be done? } void testClass:aFunc1(){ int someVariable = 1; } I'm trying to do this in GCC 4.0.1. Also, the member function being called can't be static because it references non-static variables in the class that it is part of.

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  • C 64-bit Pointer Alignment

    - by DuneBug
    Are pointers on a 64-bit system still 4 byte aligned (similar to a double on a 32 bit system)? Or are they note 8 byte aligned? For example, on a 64-bit system how big is the following data structure: struct a { void* ptr; char myChar; } Would the pointer by 8 byte aligned, causing 7 bytes of padding for the character (total = 8 + 8 = 16)? Or would the pointer be 4 byte aligned (4 bytes + 4 bytes) causing 3 bytes of padding (total = 4 + 4 + 4 = 12)? Thanks, Ryan

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  • declaring a 2D array of pointer objects

    - by Tyler Stennette
    I'm having a tough time figuring out how to instantiate a 2D array of pointer objects. Here is how I'm doing it: Pieces* chessBoard[9][9]; When I want to set it to an actual object pointer, I'm doing the following: chessBoard[1][1] = new Rook(p1Rook); Rook is a class that inherits attributes from the Pieces class and p1Rook is a char variable set to 'R'. This class also implements virtual functions (not pure virtual) from Pieces such as move() or getPiece() that are unique to the particular chess piece. However, when I compile my program, I get the following error: ChessBoard.cpp:69: error: expected type-specifier before ‘Rook’ ChessBoard.cpp:69: error: cannot convert ‘int*’ to ‘Pieces*’ in assignment Can someone please explain what I should change to get rid of this rather annoying persistent error? I would appreciate it.

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  • Inline assembler get address of pointer Visual Studio

    - by Joe
    I have a function in VS where I pass a pointer to the function. I then want to store the pointer in a register to further manipulate. How do you do that? I have tried void f(*p) { __asm mov eax, p // try one FAIL __asm mov eax, [p] // try two FAIL __asm mov eax, &p // try three FAIL } Both 1 and 2 are converted to the same code and load the value pointed to. I just want the address. Oddly, option 1 works just fine with integers. void f() { int i = 5; __asm mov eax, i // SUCCESS? }

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  • Inline assembler getaddress of pointer Visual Studio

    - by Joe
    I have a function in VS where I pass a pointer to the function. I then want to store the pointer in a register to further manipulate. How do you do that? I have tried void f(*p) { __asm mov eax, p // try one FAIL __asm mov eax, [p] // try two FAIL __asm mov eax, &p // try three FAIL } Both 1 and 2 are converted to the same code and load the value pointed to. I just want the address. Oddly, option 1 works just fine with integers. void f() { int i = 5; __asm mov eax, i // SUCCESS? }

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  • How to I reference a pointer from a different class

    - by Justagruvn
    Hey team of awesomeness!, (Iphone Objective-C question) First off, I despise singletons with a passion. Though I should probably be trying to use one, I just dont want to. I want to create a data class (that is instantiated only once by a view controller on loading), and then using a different class, message the crap out of that data instance until it is brimming with so much data, it smiles. So, how do i do that? I made a pointer to the instance of the data class when I instantiated it. I'm now over in a separate view controller, action occurs, and I want to update the initial data object. I think I need to reference that object by way of pointer, but I have no idea how to do that. yes I've set properties and getters and setters, which seem to work, but only in the initial view controller class. Peace Love applesauce.

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  • C++ Pointer Issue

    - by Winder
    _stuckVertices is an array of pointers and I would like to update one index of that array without using _stuckVertices[ (row * _cols) + column ] 3 times. The reason it is an array of pointers is because the vast majority of the time the pointer will be NULL. The following code works but I need to dereference a each time I use it: void Cloth::stickPoint(int column, int row) { Anchor **a = &_stuckVertices[ (row * _cols) + column ]; if (!*a) *a = new Anchor(this, column, row); (*a)->stick(); } I originally had it written like this, but the _stuckVertices pointer doesn't get updated: void Cloth::stickPoint(int column, int row) { Anchor *a = _stuckVertices[ (row * _cols) + column ]; if (!a) a = new Anchor(this, column, row); a->stick(); } Is there a way to write Anchor *a = _stuckVertices[ index ] so that a is like an alias into the array that I can update, or is something like the first piece of code how I should do this? Thanks

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  • Synthetic click doesn't switch application's menu bar (Mac OS X)

    - by Rok
    Hi. I'm developing some sort of air mouse application for iPhone platform. This applications connects to one computer service which generates mouse events on Mac OS X. I'm generating this events with CGEventCreateMouseEvent() and CGEventPost(). But I've encountered one problem. Let's say you are using Safari and then you click on free desktop space. If you do this with regular mouse it will hide Safari's top menu bar and show Finder menu bar. But on these synthetic events it doesn't act like that. Do I have to post some other event or set some additional properties? Here is my code for mouse up, mouse down: - (void)mouseUp:(int)button { int type = (button == LEFT_BUTTON) ? kCGEventLeftMouseUp : kCGEventRightMouseUp; int mouseButton = (button == LEFT_BUTTON) ? kCGMouseButtonLeft : kCGMouseButtonRight; leftMouseDown = (button == LEFT_BUTTON) ? NO : leftMouseDown; rightMouseDown = (button == RIGHT_BUTTON) ? NO : rightMouseDown; CGEventSourceRef source = CGEventSourceCreate(kCGEventSourceStateHIDSystemState); CGEventRef event = CGEventCreateMouseEvent (source, type, CGSCurrentInputPointerPosition(), mouseButton); CGEventSetType(event, type); CGEventPost(kCGHIDEventTap, event); CFRelease(event); } - (void)mouseDown:(int)button { int type = (button == LEFT_BUTTON) ? kCGEventLeftMouseDown : kCGEventRightMouseDown; int mouseButton = (button == LEFT_BUTTON) ? kCGMouseButtonLeft : kCGMouseButtonRight; leftMouseDown = (button == LEFT_BUTTON) ? YES : leftMouseDown; rightMouseDown = (button == RIGHT_BUTTON) ? YES : rightMouseDown; CGEventSourceRef source = CGEventSourceCreate(kCGEventSourceStateHIDSystemState); CGEventRef event = CGEventCreateMouseEvent (source, type, CGSCurrentInputPointerPosition(), mouseButton); CGEventSetType(event, type); CGEventPost(kCGHIDEventTap, event); CFRelease(event); }

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  • Why is address zero used for null pointer?

    - by Joel
    In C (or C++ for that matter), pointers are special if they have the value zero: I am adviced to set pointers to zero after freeing their memory, because it means freeing the pointer again isn't dangerous; when I call malloc it returns a pointer with the value zero if it can't get me memory; I use if (p != 0) all the time to make sure passed pointers are valid etc. But since memory addressing starts at 0, isn't 0 just as a valid address as any other? How can 0 be used for handling null pointers if that is the case? Why isn't a negative number null instead?

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  • Freeing a character pointer returns error

    - by Kraffs
    I'm trying to free a character pointer after having used it but it returns a strange error. The error says: "_CrtDbgREport: String too long or IO Error" The debugger itself returns no errors while compiling. The code currently looks like this: void RespondToUser(SOCKET client, SOCKET server) { char buffer[80]; char *temp = malloc(_scprintf("HTTP/1.1 200 OK\r\n%s\r\nServer: %s\r\nConnection: close\r\n\r\nHi!", buffer, SERVER_NAME)); sprintf(temp, "HTTP/1.1 200 OK\r\n%s\r\nServer: %s\r\nConnection: close\r\n\r\nHi!", buffer, SERVER_NAME); send(client, temp, strlen(temp), 0); closesocket(client); free(temp); ListenToUsers(server); } The problem only occurs when I try to free the temp pointer from the memory and not otherwise. What might be causing this?

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  • Problem with pointer copy in C

    - by Stefano Salati
    I radically re-edited the question to explain better my application, as the xample I made up wasn't correct in many ways as you pointed out: I have one pointer to char and I want to copy it to another pointer and then add a NULL character at the end (in my real application, the first string is a const, so I cannot jsut modify it, that's why I need to copy it). I have this function, "MLSLSerialWriteBurst" which I have to fill with some code adapt to my microcontroller. tMLError MLSLSerialWriteBurst( unsigned char slaveAddr, unsigned char registerAddr, unsigned short length, const unsigned char *data ) { unsigned char *tmp_data; tmp_data = data; *(tmp_data+length) = NULL; // this function takes a tmp_data which is a char* terminated with a NULL character ('\0') if(EEPageWrite2(slaveAddr,registerAddr,tmp_data)==0) return ML_SUCCESS; else return ML_ERROR; } I see there's a problem here: tha fact that I do not initialize tmp_data, but I cannot know it's length.

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  • C pointer initialization and dereferencing, what's wrong here?

    - by randombits
    This should be super simple, but I'm not sure why the compiler is complaining here. #include <stdio.h> #include <stdlib.h> int main(int argc, char *argv[]) { int *n = 5; printf ("n: %d", *n); exit(0); } Getting the following complaints: foo.c: In function ‘main’: foo.c:6: warning: initialization makes pointer from integer without a cast I just want to print the value that the pointer n references. I'm dereferencing it in the printf() statement and I get a segmentation fault. Compiling this with gcc -o foo foo.c.

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  • Null Pointer Exception with an array of bitsets

    - by p0ny
    could someone explain to me why the following results in a Null pointer Exception? And how to set a value for bitarray[0]? BitSet[] bitarray; bitarray= new BitSet[10]; bitarray[0].set(1); Also, why something like this work and not result in a pointer exception? BitSet[] bitarray = new BitSet[10]; BitSet bits = new BitSet(32); bits.set(1); bitarray[0] = bits; Thanks

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