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  • XNA - Mouse coordinates to word space transformation

    - by Gabriel Butcher
    I have a pretty annoying problem. I would like to create a drawing program, using winform + XNA combo. The most important part would be to transform the mouse position into the XNA drawn grid - I was able to make it for the translations, but it only work if I don't zoom in - when I do, the coordinates simply went horrible wrong. And I have no idea what I doing wrong. I tried to transform with scaling matrix, transform with inverse scaling matrix, multiplying with zoom, but none seems to work. In the beginning (with zoom value = 1) the grid starts from (0,0,0) going to (Width, Height, 0). I was able to get coordinates based on this grid as long as the zoom value didn't changed at all. I using a custom shader, with orthographic projection matrix, identity view matrix, and the transformed world matrix. Here is the two main method: internal void Update(RenderData data) { KeyboardState keyS = Keyboard.GetState(); MouseState mouS = Mouse.GetState(); if (ButtonState.Pressed == mouS.RightButton) { camTarget.X -= (float)(mouS.X - oldMstate.X) / 2; camTarget.Y += (float)(mouS.Y - oldMstate.Y) / 2; } if (ButtonState.Pressed == mouS.MiddleButton || keyS.IsKeyDown(Keys.Space)) { zVal += (float)(mouS.Y - oldMstate.Y) / 10; zoom = (float)Math.Pow(2, zVal); } oldKState = keyS; oldMstate = mouS; world = Matrix.CreateTranslation(new Vector3(-camTarget.X, -camTarget.Y, 0)) * Matrix.CreateScale(zoom / 2); } internal PointF MousePos { get { Vector2 mousePos = new Vector2(Mouse.GetState().X, Mouse.GetState().Y); Matrix trans = Matrix.CreateTranslation(new Vector3(camTarget.X - (Width / 2), -camTarget.Y + (Height / 2), 0)); mousePos = Vector2.Transform(mousePos, trans); return new PointF(mousePos.X, mousePos.Y); } } The second method should return the coordinates of the mouse cursor based on the grid (where the (0,0) point of the grid is the top-left corner.). But is just don't work. I deleted the zoom transformation from the matrix trans, as I didnt was able to get any useful result (most of the time, the coordinates was horrible wrong, mostly many thousand when the grid's size is 500x500). Any idea, or suggestion? I trying to solve this simple problem for two days now :\

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  • Don't let the mouse wake up displays from standby

    - by progo
    I like to put my displays to powersave/standby mode when I leave the computer for a while. It would be ok if it weren't for oversensitive mouse. Sometimes the driver reads in some movement that's not visible to the naked eye (the cursor, that is) and it breaks the power save. It would wait for another 10 minutes before going back to its standby. My workaround is the following script bound to C-S-q: xlock -startCmd 'xset dpms 2 2 2' -endCmd 'xset dpms 600 1200 1300' -mode blank -echokeys -timeelapsed +usefirst By using xset I set the values to 2 seconds each before going to standby. It's not nice, anyway. Sometimes there are cool fortunes that I want to read before typing in the password. I could keep the cursor moving but it's cludgy. (By the way, xlock's option mousemotion doesn't help -- it just hides the cursor but the displays fire up nevertheless.) So the question: is there a way to make displays go standby and stay there until a keyboard key is pressed? I'm running gentoo and recent Xorg, but I hope the answer doesn't have to be distro-specific. Basically the answer can be as simple as how to enable/disable mouse within command line? It think that would do the job if DPMS doesn't know the idea.

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  • Ubuntu 10.04 Keyboard and Mouse Freezing Problem

    - by nitbuntu
    I had a partition setup with Windows XP and Ubuntu 8.04 dual booting. I recently upgraded to Ubuntu 10.04 by installing fresh from CD but leaving the previous /home folder as is. Things seemed to be working fine, but started finding that my mouse and keyboard were freezing. After a quick search on the internet, I found the following suggestions as shown here:- Ubuntu Forums Here the suggestion was to:- Edit /etc/default/grub, go to the line that begins like: GRUB_CMDLINE_LINUX_DEFAULT= Change it to: GRUB_CMDLINE_LINUX_DEFAULT="quiet splash acpi=off" After that, run this command: sudo update-grub and Reboot This seemed to have resolved the issue but after a couple of days I again find my mouse and keyboard freezing. I also find that my parallel port printer had also stopped working. I have saved the output of dmesg and my syslog. The first can be viewed here but the syslog had too many characters, so if someone can suggest an alternative to freetexthost, I can post it there. Moreover, if there is any other information that should be provided, do let me know. I do hope we can get to the bottom of this issue. Thank you in advance for any help that could be provided.

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  • How do I use key combinations on an axis on a joystick in xorg?

    - by valadil
    I'm using xserver-xorg-input-joystick on Debian Stable so I can use a joystick in place of the mouse. I have mouse movement working correctly, but got stuck trying to add functions for some other keys. These work: #Left stick #Pointer Option "MapAxis1" "mode=relative axis=1.5x" Option "MapAxis2" "mode=relative axis=1.5y" #Right stick #Arrow keys Option "MapAxis4" "mode=relative keylow=Left keyhigh=Right" Option "MapAxis5" "mode=relative keylow=Up keyhigh=Down" But when I try to make key combos (so I can navigate windows and screens in xmonad) I have no luck. #dpad #xmonad focus #up/down toggle window. l/r choose screen. Option "MapAxis8" "mode=relative keylow=Super_L,k keyhigh=Super_L,j" Option "MapAxis7" "mode=relative keylow=Super_L,w keyhigh=Super_L,e" I've also tried Super_R, plain old Super, Meta, and mod4mask, and anything else I can think of. These buttons print the letter, but don't appear to hold down the modifying key. The exception to that is shift. If I specify Shift_L or Shift_R, I get a capital letter. xev indicates that modifier keys are being pressed. If I lower Axis8, I get press Super_L, press k, release k, release Super_L. That looks like it should be working. Maybe this is an xmonad problem and not a joystick driver one? I'm also having trouble with getting an axis to use other XF86 keys: # triggers # song selection Option "MapAxis3" "mode=relative keylow=none keyhigh=XF86AudioForward" Option "MapAxis6" "mode=relative keylow=none keyhigh=XF86AudioBack" That does nothing. Any idea why? If it turns out that this isn't something I can do on an axis, but would work with a button, is there a way to treat my joysticks as buttons? Also, if anyone has suggestions for the other 5 buttons I'll have left after mouse buttons are bound, I'm listening.

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  • USB question (how durable is it, how should I workaround this)

    - by Shiki
    The plot is quite simple. Got a Razer mouse. If I plug it in, it works. After a shutdown/hibernation, I have to replug it entirely at the back of the PC. (It works in my laptop even after severel shutdown, etc, so yes I guess it's my motherboard.. but it still got 2 years of warranty and it comes with quad SLI, its not an old motherboard at all. (MSI P7N SLI FI (bought it after a hungarian guy's recommendation)). So. I only could come up with one "solution". Get 3 USB cable (you know, USB-USB). If its possible the shortest ones (don't know if the responsibility/anything will worsen), AND replug only the middle+closest to the USB port junction, since those are replaceable. What do you think? Any other idea? (BIOS is updated, mouse driver ... doesn't really matter, the mouse won't even blink a bit after this happens. It lights up and goes totally dead.)

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  • Linux Firefox copy/paste issue

    - by Daniel
    I'm using Firefox 15.0.1 on Fedora 17 without running gnome or kde. The problem I'm having is that whenever I select text outside of Firefox, for instance in xterm, the middle mouse button doesn't copy it inside Firefox, for instance in a text area, but rather brings up a context menu. A related problem is that whenever I middle click inside Firefox, for instance in a text input, the middle mouse button brings up a menu when I'd like it to paste. Even if I select Paste in the menu not the selected text (from outside Firefox) gets pasted but the last selected text inside Firefox. In about:config I tried "middlemouse.paste true" and also "middlemouse.paste false" together with the add-on Auto Copy but no combination worked. A middle mouse click always brings up a context menu. But the Auto Copy did help with automatically copying selected text to the clipboard. With Auto Copy the only problem I still have is pasting by middle button. Follow up: somehow the problem solved itself. After removing Auto Copy firefox works as I expect it to (as any X application). I can't figure out why it was not doing it before, probably I was messing too much with about:config and not restarting frequently enough.

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  • Can't use my keyboard nor the touch pad while installing on a Dell Vostro 1510

    - by Kaushal Singh
    I am stuck with a very annoying problem which does not allow me to even install Ubuntu on my laptop (Dell Vostro 1510). In a simple walk through of the problematic scenario... I boot the Ubuntu from a boot able CD. I got to a point where it ask for the language options, I select the English as my option using arrows keys and press enter. Then the option come where a.) try from the live cd b.) install ubuntu c.) etc etc Is needed to be selected. For which I press enter. Once I press enter... In any of the next steps of installing Ubuntu, my keypad and touch pad does not work. P.S.: My Batteries are completely dried Up... Can't use batteries. Does this problem has anything to do with batteries?

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  • Touchpad stopped working after suspend, never woke up again

    - by Luca
    I have a Toshiba L650, installed (dual boot) Ubuntu 10.10. Touchpad worked fine until I tried for the first time to suspend (I closed the screen on the keyboard). The system never woke up again. Reset (battery disconnected and then reconnected), restart of the system, disk checks, and so on. After that, everything works fine except the Touchpad, completely dead. Rebooted again. The problem persists. Any hints? Thanks, Luca.

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  • Did 12.04 just add multi-touch gesture support mid-release?

    - by adempewolff
    I was reviewing the updates I was about to download today and I noticed that a lot of them had to do with gesture support, noticed that many of these were new installs rather than upgrades. Has 12.04 just added multi-touch gesture support mid-release? If so, what are the capabilities that this adds? Which applications already support these capabilities and can I expect others to add support in the near future? Here are the packages that were installed: Install: libframe6:amd64 (2.2.4-0ubuntu0.12.04.1), libgeis1:amd64 (2.2.9.2-0ubuntu1), libgrail5:amd64 (3.0.6-0ubuntu0.12.04.01, automatic) And here are those that were upgraded (also including many with touch support): Upgrade: libgrip0:amd64 (0.3.4-0ubuntu2~ubuntu12.04.1, 0.3.5-0ubuntu1~12.04.1), eog:amd64 (3.4.2-0ubuntu1, 3.4.2-0ubuntu1.1), ginn:amd64 (0.2.4-0ubuntu1, 0.2.4.1-0ubuntu1) Of which the descriptions for the new installs are, libgeis1: Gesture engine interface support A common API for clients of a systemwide gesture recognition and propagation engine. libframe6: Touch Frame Library This library handles the buildup and synchronization of a set of simultaneous touches. The library is input agnostic, with bindings for mtdev, frame and XI2.1. libgrail5: Gesture Recognition And Instantiation Library This library consists of an interface and tools for handling gesture recognition and gesture instantiation. Applications can use the grail callbacks to receive gesture primitives and raw input events from the underlying kernel device. And the descriptions for the upgraded packages are, ligrip0: provides multitouch gestures to GTK+ apps Libgrip hooks gesture recognition into GTK+ applications. ginn: Gesture Injector: No-GEIS, No-Toolkits A daemon with jinn-like wish-granting capabilities: it gives applications the ability to support a subset of multi-touch gestures without having to integrate GEIS or multi-touch GTK/Qt libs. Adding in a ton of new libraries and upgrading the existing components makes me wonder if 12.04 is meant to start natively supporting gestures other than two finger scroll in the near future. I expected these capabilities to be introduced soon but I thought that they would only be rolled out in a new release, not as upgrades for an existing release. Anyone have any info about this?

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  • Non-disruptive desktop-clock?

    - by YSN
    Hello, is there a clock application, that can be placed on your screen like a widget staying always on top but automatically fades away on mouseover enabling you to click through it on items below, (behaves pretty much like the Ubuntu notifications). I am aware, that there are screenlets and gdesklets widget apps, but those are buggy, look outdated, and do not comply with the criteria listed above. What I have in mind is a clock that is large, (digital), always visible (on top of all other windows), and does not disrupt your work (e.g. you can still click that scroll bar or button if it is just below the clock, since the clock fades away on hovering). Thanks in advance, YSN

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  • OSD desktop-clock that does not get in your way?

    - by YSN
    Hello, is there a clock application, that can be placed on your screen like a widget staying always on top but automatically fades away on mouseover enabling you to click through it on items below, (behaves pretty much like the Ubuntu notifications in that sense). I am aware, that there are screenlets and gdesklets widget apps, but those are buggy, look outdated, and do not comply with the criteria listed above. What I have in mind is a clock that is large, (digital), always visible (on top of all other windows), and does not disrupt your work (e.g. you can still click that scroll bar or button if it is just below the clock, since the clock fades away on hovering). A tool called "OSD-Lyrics" that show lyrics for songs and behaves exactly the way I described above. So it should be possible (and even easier) to do the same with a clock. Thanks in advance, YSN

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  • ThinkPad TrackPoint Buttons Not Working Well

    - by Oscar Godson
    The TrackPoint itself works fine. But the three buttons below the spacebar don't. For example if I were to copy these lines, 1-10, using trackpoint buttons it'd start highlighting at 7. If I use the main TrackPad (the part every laptop) and it's buttons it works normal, 1-10: 1 2 3 4 5 6 7 8 9 10 It's like the button doesn't register right away. I use the TrackPoint ALL the time. I love it and I don't think I can go back to the normal TrackPad, so is there anyway to fix this? An app or setting? Also, the middle button to scroll isn't working at all I tried: Middle Button on ThinkPad Not Working with 10.10 update And put it in /usr/share/... and /usr/lib... neither seem to work. They USED to work. I used to be able to use that method of fixing it, but it seems in 11.04 this doesnt work? I dont wanna give up on Ubuntu yet...

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  • Best keyboard to use with RollerMouse

    - by jrdioko
    I recently purchased a RollerMouse, which seems like an excellent way to eliminate pain caused by mousing. My question is: what good keyboard can other programmers recommend that would work well with it. I currently have a Microsoft ergonomic keyboard, but the curve and large wrist rest make it hard to use with the RollerMouse. By "good", I mean: Works with the RollerMouse (no wrist rest) Ergonomic (a slight curve or other features designed to be easy on your wrists/arms) Good for programming (that would be its primary use, no need for fancy media buttons or anything like that) Suggestions?

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  • Left-click button inconsistently clicks in Lubuntu

    - by thebaer
    Just recently installed Lubuntu 12.10 on my Samsung N130 netbook, and left-clicking only works every once in a while. Here is the output from synclient, if it helps. Before changing MaxTapTime to 0, tapping to click worked fine. Clicking with hardware button worked fine on previous versions of Ubuntu before switching to Lubuntu on same computer. Parameter settings: LeftEdge = 1775 RightEdge = 5503 TopEdge = 1652 BottomEdge = 4662 FingerLow = 25 FingerHigh = 30 FingerPress = 256 MaxTapTime = 0 MaxTapMove = 245 MaxDoubleTapTime = 180 SingleTapTimeout = 180 ClickTime = 100 FastTaps = 0 EmulateMidButtonTime = 75 EmulateTwoFingerMinZ = 282 EmulateTwoFingerMinW = 7 VertScrollDelta = 111 HorizScrollDelta = 111 VertEdgeScroll = 0 HorizEdgeScroll = 0 CornerCoasting = 0 VertTwoFingerScroll = 1 HorizTwoFingerScroll = 0 MinSpeed = 1 MaxSpeed = 1.75 AccelFactor = 0.0359131 TrackstickSpeed = 40 EdgeMotionMinZ = 30 EdgeMotionMaxZ = 160 EdgeMotionMinSpeed = 1 EdgeMotionMaxSpeed = 445 EdgeMotionUseAlways = 0 TouchpadOff = 0 LockedDrags = 0 LockedDragTimeout = 5000 RTCornerButton = 2 RBCornerButton = 3 LTCornerButton = 0 LBCornerButton = 0 TapButton1 = 1 TapButton2 = 3 TapButton3 = 0 ClickFinger1 = 1 ClickFinger2 = 1 ClickFinger3 = 0 CircularScrolling = 0 CircScrollDelta = 0.1 CircScrollTrigger = 0 CircularPad = 0 PalmDetect = 0 PalmMinWidth = 10 PalmMinZ = 200 CoastingSpeed = 20 CoastingFriction = 50 PressureMotionMinZ = 30 PressureMotionMaxZ = 160 PressureMotionMinFactor = 1 PressureMotionMaxFactor = 1 ResolutionDetect = 1 GrabEventDevice = 1 TapAndDragGesture = 1 AreaLeftEdge = 0 AreaRightEdge = 0 AreaTopEdge = 0 AreaBottomEdge = 0 HorizHysteresis = 27 VertHysteresis = 27 ClickPad = 0

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  • Lenovo Ideapad Unstable Touchpad Cursor

    - by vicban3d
    I recently installed Ubuntu 14.04 on my Lenovo Yoga 2 Pro and there is a problem with the touchpad. Whenever I lift my finger from the touchpad or click, the cursor moves a little bit to a random direction which makes me miss the target I wanted to click. This is very annoying and I couldn't find a solution online. Can anyone tell me whether there is a solution to this problem and how would I fix it? Thanks in advance.

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  • How do i fix the slow scroll in browsers and high XOrg cpu usage

    - by Virgil
    I am facing an issue while scrolling in browsers(firefox, chrome, and opera) , scroll is jagged and slow. Also when scrolling the cpu usage spikes. I am currently running ubuntu natty(beta 1), switched from ubuntu 10.10 where the problem was worse. I am using the nvidia beta driver, which ubuntu installed automatically. My graphic card is nvidia Quadro NVS 150M. I tried running ubuntu without the effects on , but when using multiple applications at the same time xorg usage spikes again. Additional info: 2GB of RAM and an intel core 2 duo processor. Any help would be greatly appreciated. Thanks in advance!

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  • LWJGL: Camera distance from image plane?

    - by Rogem
    Let me paste some code before I ask the question... public static void createWindow(int[] args) { try { Display.setFullscreen(false); DisplayMode d[] = Display.getAvailableDisplayModes(); for (int i = 0; i < d.length; i++) { if (d[i].getWidth() == args[0] && d[i].getHeight() == args[1] && d[i].getBitsPerPixel() == 32) { displayMode = d[i]; break; } } Display.setDisplayMode(displayMode); Display.create(); } catch (Exception e) { e.printStackTrace(); System.exit(0); } } public static void initGL() { GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); GL11.glClearDepth(1.0); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glDepthFunc(GL11.GL_LEQUAL); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GLU.gluPerspective(45.0f, (float) displayMode.getWidth() / (float) displayMode.getHeight(), 0.1f, 100.0f); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glHint(GL11.GL_PERSPECTIVE_CORRECTION_HINT, GL11.GL_NICEST); } So, with the camera and screen setup out of the way, I can now ask the actual question: How do I know what the camera distance is from the image plane? I also would like to know what the angle between the image plane's center normal and a line drawn from the middle of one of the edges to the camera position is. This will be used to consequently draw a vector from the camera's position through the player's click-coordinates to determine the world coordinates they clicked (or could've clicked). Also, when I set the camera coordinates, do I set the coordinates of the camera or do I set the coordinates of the image plane? Thank you for your help. EDIT: So, I managed to solve how to calculate the distance of the camera... Here's the relevant code... private static float getScreenFOV(int dim) { if (dim == 0) { float dist = (float) Math.tan((Math.PI / 2 - Math.toRadians(FOV_Y))/2) * 0.5f; float FOV_X = 2 * (float) Math.atan(getScreenRatio() * 0.5f / dist); return FOV_X; } else if (dim == 1) { return FOV_Y; } return 0; } FOV_Y is the Field of View that one defines in gluPerspective (float fovy in javadoc). This seems to be (and would logically be) for the height of the screen. Now I just need to figure out how to calculate that vector.

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  • Syanptics Touchpad Won't Re-enable

    - by user71607
    I disabled my Synaptics touchpad while a key on my keyboard and now I can't get it to work again. When I press that key again it says the touchpad turns back on but will not work at all. Rebooting doesn't help, and I tried installing touchpad-indicator but when I try to enable from there it says that it enables, but the icon remains like it's disabled. The odd thing is that it works on the lock screen so I know the drivers aren't messed up, it's just a setting. Also, the touchpad works on guest mode but still nothing on my account. I tried using gconf to set the touchpad_enable to true and it worked, it sure set it. Doesn't make a difference though, my touchpad is still useless. Terminal commands I've used: gconftool-2 --set --type boolean /desktop/gnome/peripherals/touchpad/touchpad_enabled true synclient Touchpadoff=0 modprobe psmouse

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  • Creating a mouse drag done observable with Reactive Extensions

    - by juharr
    I have the following var leftMouseDown = Observable.FromEvent<MouseButtonEventArgs>(displayCanvas, "MouseLeftButtonDown"); var leftMouseUp = Observable.FromEvent<MouseButtonEventArgs>(displayCanvas, "MouseLeftButtonUp"); var mouseMove = Observable.FromEvent<MouseEventArgs>(displayCanvas, "MouseMove"); var leftMouseDragging = from down in leftMouseDown let startPoint = down.EventArgs.GetPosition(displayCanvas) from move in mouseMove.TakeUntil(leftMouseUp) let endPoint = move.EventArgs.GetPosition(displayCanvas) select new { Start = startPoint, End = endPoint }; which when I subscribe to it will give me the start point of the drag and the current end point. Now I need to do something once the drag is done. I was unsuccessful in attempting to do this completely with RX and ended up doing leftMouseDragging.Subscribe(value=> { dragging = true; //Some other code }); leftMouseUp.Subscribe(e=> { if(dragging) { MessageBox.Show("Just finished dragging"); dragging = false; } }); This works fine until I do a right mouse button drag. Then when I click the left mouse button I get the message box. If I only do a left button drag I get the message box, and then clicking the left mouse button doesn't produce the box. I'd like to do this without the external state, but if nothing else I'd at least like for it to work properly. FYI: I tried making dragging volatile and using a lock, but that didn't work. EDIT It turns out my problem was with a right click context menu. Once I got rid of that my above code worked. So, now my problem is how to I get to have the context menu and still have my code work. I assume the Context menu was handling the left mouse click and that somehow caused my code to not work, but I'm still puzzling it out.

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  • Make winform run away from the mouse.

    - by JACK IN THE CRACK
    Okay so I'm trying to make a little gag program that will "run away" from the mouse. So, to get the mouse coordinates for the whole screen and not just the form control I had to create a little helper: static class MouseHelper { [DllImport("user32.dll")] [return: MarshalAs(UnmanagedType.Bool)] internal static extern bool GetCursorPos(ref Point pt); public static Point GetPosition() { Point w32Mouse = new Point(); GetCursorPos(ref w32Mouse); return w32Mouse; } } Now I thought I was going to use the MouseMove event... but that doesn't work for outside the form control either so I have an auto-enabled timer on a 10ms loop called timerMouseMove. public partial class Form1 : Form { public Form1() { InitializeComponent(); } private bool CollisionCheck() { Point win32Mouse = MouseHelper.GetPosition(); if (win32Mouse.X <= Location.X || win32Mouse.X >= (Location.X + Width)) return false; if (win32Mouse.Y <= Location.Y || win32Mouse.Y >= (Location.Y + Height)) return false; return true; } private void timerMouseMove_Tick(object sender, EventArgs e) { if (CollisionCheck()) Location = new Point(Location.X + 1, Location.Y + 1); } } So this works out nicely, at least I have the collision checking working and whatnot. But now, how should I go about figuring which side of the form the mouse has collided with, so that I can update its location to move in the opposite direction the mouse collides with it? And such halp

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  • How to create a semi transparent window in WPF that allows mouse events to pass through

    - by RMK
    I am trying to create an effect similar to the Lights out /lights dim feature in Adobe Lightroom (http://www.youtube.com/watch?v=87hNd3vaENE) except in WPF. What I tried was to create another window over-top of my existing window, make it transparent and put a semi transparent Path geometry on it. But I want mouse events to be able to pass through this semi transparent window (on to windows below). This is a simplified version of what I have: <Window x:Class="LightsOut.MaskWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" AllowsTransparency="True" WindowStyle="None" ShowInTaskbar="False" Topmost="True" Background="Transparent"> <Grid> <Button HorizontalAlignment="Left" Height="20" Width="60">click</Button> <Path IsHitTestVisible="False" Stroke="Black" Fill="Black" Opacity="0.3"> <Path.Data> <RectangleGeometry Rect="0,0,1000,1000 "/> </Path.Data> </Path> </Grid> The window is fully transparent, so on places where the Path doesn't cover, mouse events pass right through. So far so good. The IsHitTestvisible is set to false on the path object. So mouse events will pass through it to other controls on the same form (ie you can click on the Button, because it is on the same form). But mouse events wont pass through the Path object onto windows that are below it. Any ideas? Or better ways to solve this problem? Thanks.

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  • Flash: Using mouse wheel events in full screen mode (Windows and Mac)

    - by Amir
    Although Flash has a mouse wheel event (MouseEvent.MOUSE_WHEEL), it comes with quite a few problems. The first is that the event is not yet supported on the Mac. So there are a bunch of solutions, all of which (basically) capture the mousewheel (or DOMMouseScroll) event in javascript and pass it into the flash app. Luckily, under all the Mac browsers I tested, this also works when flash is in fullscreen mode. Problem 2 is that flash ignores mouse wheel events with small "deltas". For example, Microsoft's IntelliPoint Mice with "Smooth Scroll" causes this problem. A solution to this is the same as the solution for the mac... i.e. capture the javascript mouse wheel event in the browser and pass it to the app. The issue is that of the browsers in windows that I tested (firefox, ie, safari, and chrome), they don't seem to capture this event when flash is in full screen mode. Does anyone know why or how to fix that? I currently have a hybrid solution that always takes events from javascript (in non-fullscreen or fullscreen mode) except when it's in fullscreen mode on Windows (at which point it takes them from the flash mousewheel event). So the only times it fails is in full screen mode on Windows with a mouse that has small deltas. Anyone have a full solution? Or just a better one?

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  • A rectangle drawn with DrawingContext.DrawRectangle blocks mouse

    - by dharmatech
    The WPF program below puts up a window which looks like this: Mouse-movement outside the black square causes the window title to be updated with the mouse's position. The updating stops when the mouse enters the square. I'd like for MouseMove to continue to trigger even when the mouse is over the square. Is there a way to do this? using System.Windows; using System.Windows.Controls; using System.Windows.Media; namespace Wpf_Particle_Demo { class DrawingVisualElement : FrameworkElement { public DrawingVisual visual; public DrawingVisualElement() { visual = new DrawingVisual(); } protected override int VisualChildrenCount { get { return 1; } } protected override Visual GetVisualChild(int index) { return visual; } } public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); var canvas = new Canvas(); Content = canvas; var element = new DrawingVisualElement(); canvas.Children.Add(element); CompositionTarget.Rendering += (s, e) => { using (var dc = element.visual.RenderOpen()) dc.DrawRectangle(Brushes.Black, null, new Rect(0, 0, 50, 50)); }; MouseMove += (s, e) => Title = e.GetPosition(canvas).ToString(); } } }

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  • how to return C++ pointer in objective-C++

    - by John Smith
    I have the following objective-C++ header with the simple method to return this pointer. @interface MyObj { MyCPPObj * cpp; } -(MyCPPObj *) getObj; I have created the simple method @implementation MyObj -(MyCPPObj *) getObj { return cpp; } Everything seems to work until I actually try to use the object in another file newObj = [createdMyObj getObj]; It complains: error: cannot convert 'objc_object*' to 'MyCPPObje *' in initialization. It seems that the method is return an objective-c object, but I specifically requested a C++ pointer. How can I fix that?

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  • Use of double pointer in linux kernel Hash list implementation

    - by bala1486
    Hi, I am trying to understand Linux Kernel implementation of linked list and hash table. A link to the implementation is here. I understood the linked list implementation. But i am little confused of why double pointers is being used in hlist (**pprev). Link for hlist is here. I understand that hlist is used in implementation of hash table since head of the list requires only one pointer and it saves space. Why cant it be done using single pointer (just *prev like the linked list)? Please help me.

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