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  • Option not clickable with mouse click after focus on select

    - by Manna
    I have configured a keyboard navigation for customized selects. Here the codepen to see in action : http://codepen.io/Mannaio/pen/ebyBi?editors=001 You can use the arrows up and down inside the selects and click the option with enter or tab button. I have a problem now and these are the steps reproduce the error 1) Do Focus on Input Name 2) Press Tab 3) If you hover and then do click with the mouse in any of the select options, they can not be selected with the mouse click This is the only error, it works perfectly if you move the arrows up and down and then you press the enter o tab, i want to to be able to select the option also with the mouse click after i do the focus with the tab button in the customized select Technically the problem is that the hover with the keyboards up and down is different when i hover with the mouse in the select-options. Line 185 function setSelected(menuitem) { $("ul.select-options.active li").removeClass("itemhover"); $("ul.select-options.active li").eq(menuitem).addClass("itemhover"); };

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  • Clicking the mouse down to drag objects on Mac

    - by Uri
    I've been using the following code to issue clicks programmatically on a Mac void PostMouseEvent(CGMouseButton button, CGEventType type, const CGPoint point) { CGEventRef theEvent = CGEventCreateMouseEvent(NULL, type, point, button); CGEventSetType(theEvent, type); CGEventPost(kCGHIDEventTap, theEvent); CFRelease(theEvent); } void Click(const CGPoint point) { PostMouseEvent(kCGMouseButtonLeft, kCGEventMouseMoved, point); NSLog(@"Click!"); PostMouseEvent(kCGMouseButtonLeft, kCGEventLeftMouseDown, point); PostMouseEvent(kCGMouseButtonLeft, kCGEventLeftMouseUp, point); } Now, I'm trying to click down to be able to drag objects, like a scroll bar or an application's window. I'm using the following: PostMouseEvent(kCGMouseButtonLeft, kCGEventMouseMoved, point); NSLog(@"Click Down!"); PostMouseEvent(kCGMouseButtonLeft, kCGEventLeftMouseDown, point); When i ran the code above something interesting will happen, when the left mouse down is issue nothing seem to happen, I move my mouse and the window doesn't move, however when I added a mouse up event then the window jumped to the location where I supposedly dragged it. this is sort of OK, however, how do I can make the mouse click down and drag an object? Note: I do have a whole method to see when the mouse stopped moving so I can click up. please post code. Thanks

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  • How to avoid mouse move on Touch

    - by VirtualBlackFox
    I have a WPF application that is capable of being used both with a mouse and using Touch. I disable all windows "enhancements" to just have touch events : Stylus.IsPressAndHoldEnabled="False" Stylus.IsTapFeedbackEnabled="False" Stylus.IsTouchFeedbackEnabled="False" Stylus.IsFlicksEnabled="False" The result is that a click behave like I want except on two points : The small "touch" cursor (little white star) appears where clicked an when dragging. Completely useless as the user finger is already at this location no feedback is required (Except my element potentially changing color if actionable). Elements stay in the "Hover" state after the movement / Click ends. Both are the consequences of the fact that while windows transmit correctly touch events, he still move the mouse to the last main-touch-event. I don't want windows to move the mouse at all when I use touch inside my application. Is there a way to completely avoid that? Notes: Handling touch events change nothing to this. Using SetCursorPos to move the mouse away make the cursor blink and isn't really user-friendly. Disabling the touch panel to act as an input device completely disable all events (And I also prefer an application-local solution, not system wide). I don't care if the solution involve COM/PInvoke or is provided in C/C++ i'll translate. If it is necessary to patch/hook some windows dlls so be it, the software will run on a dedicated device anyway. I'm investigating the surface SDK but I doubt that it'll show any solution. As a surface is a pure-touch device there is no risk of bad interaction with the mouse.

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  • How to trigger Mouse-Over on iPhone?

    - by Andrew
    This might seem like a really dumb question, but I am writing an application and I have come across where my mouse-over, mouse-click and mouse-hover need different events bound to them. Now on Internet Explorer, Firefox, and Safari. It all works as expected. However, on my iPhone the actions will not trigger. Now my question is are their any specific ways I can have the Mouse-Over essentially be fired when I hold my finger down and trigger an event? An example where this doesn't work is right on this website when you hover over a comment it is supposed to display the +1 or flag icon. I am using jquery.

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  • Mouse coordinates on Screen

    - by dineshrekula
    How to track the mouse position on the screen regardless of application.i.e. Whenever the user clicks or select something with mouse in any application, i want to display my own menu at that point itself. Is there any way to get mouse position on the screen using c#?

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  • Detecting mouse enter/exit events anywhere on JPanel

    - by Mano
    Hi, Basically there is a JPanel on which I want to know when the mouse enters the area of the JPanel and exits the area of the JPanel. So I added a mouse listener, but if there are components on the JPanel and the mouse goes over one of them it is detected as an exit on the JPanel, even though the component is on the JPanel. I was wondering whether anyone knows any way to solve this problem without doing something like adding listeners onto all components on the JPanel?

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  • C++: Pointers and scope

    - by oh boy
    int* test( ) { int a = 5; int* b = &a; return b; } Will the result of test be a bad pointer? As far as I know a should be deleted and then b would become a messed up pointer, right? How about more complicated things, not an int pointer but the same with a class with 20 members or so?

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  • Gain Access to Mouse Clicks in C# Component

    - by Jason
    I am using the ScintillaNET component and I am attempting to capture clicks in the margin, as this will determine how I respond. Unfortunately, the margins capture the mouse events (and don't provide a way, from what I can see, to get the click information - number of clicks, mouse button clicked, etc). If this is indeed the case (I am not able to get that info directly), what is another way of capturing what the mouse is doing before the MarginClick event is fired? Thanks for any help!

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  • How do I enable in-place tablet pc input panel for non tablet PCs?

    - by yngvedh
    Hi all, Is it possible to enable the in-place tablet PC input panel on a non-tablet PC? I have checked the "For tablet pen input, show the Input Panel icon next to the text entry area when possible" checkbox in the options of the Input Panel. Does this not work because pen input is something different than mouse input? I do have a touch screen, but it just emulates a mouse (moving the cursor, pressing the left mouse button and such). I can get the Input Panel to show manually by starting tabtip.exe and then event the ink works, but I cannot get it to show (itself or it's in-place icon) when I activate text input controls. Does anyone know what's up?

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  • Is there a mousegestures add-on for Google Chrome?

    - by kgrad
    With the release of chrome 3.0 I am again considering switching to chrome as my default browser. The only thing stopping me, and it has been stopping me since chrome 1 came out, is the lack of the mousegestures add-on that i have in firefox. Mouse Gestures have become so routine for me that I simply can't use another browser that doesn't have them. There are ways to kinda emulate mouse gestures using 3rd party programs like gmote but they are not the same and not quite as good. I know that chrome developer has add-ins but I havent been able to find a mouse-gestures one. I'm fairly confident that many people want one. So, does a mousegestures add-on exist for chrome? bonus points if there is a firebug/xmarks add-in as well! thanks.

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  • Eliminating "phantom" or "ghost" clicks on my Mac Pro

    - by fbrereto
    Recently on my Mac Pro I have been experiencing phantom clicks and other strange behaviors. I have been rummaging through my system preferences to try and root out possible causes, and recently came across a strange finding in the Exposé panel (the keyboard modifiers are there from my taking the screenshot): I have had a Logitech 2-button mouse with a mouse wheel for years, and have never had a problem with it in the past. In addition I am running OS X 10.6.8 and have not had any issues like this up to this point. Is this a known issue? Is the extensive mouse listing a red herring? Are there any fixes for either issue?

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  • How do you disable the magnifier in Windows Vista?

    - by PhantomDrummer
    Every so often while I'm working, if I accidentally jolt the mouse, the magnifier starts. I'm fairly sure the cause is that some comination of mouse keys is supposed to start the magnifier, and I occasionally hit the right keys accidentally. However, I've never been able to reproduce the behaviour deliberately so I don't know which combination. This is very annoying since switching the magnifier off is non-trivial (control panel, or run dialog, which are hard to use when the magnifier keeps - ummm - windowing and magnifying the bit of screen you're about to click on :-) ). So I'm wondering if there's any way to disable the magnifier completely, so that it doesn't start when you do whatever it is you'd normally do to the mouse to start it? Anyone know?

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  • selecting files in windows-7 explorer just by hovering

    - by bortao
    One of the biggest annoyances for me of Windows 7 vs Windows XP is that you cant select files properly by hovering over them on Windows Explorer (or multi select by holding ctrl). When i hover an item it gets light blue, not selected. Only after a time or after more hovering, it gets selected. I set the delay (MouseHoverTime) to 1. Windows seems to avoid wrong selection by requiring an additional time or space of mouse hovering before actually selecting the item. I tried playing with the values MouseHoverHeight, MouseHoverWidth, MouseSensitivity, MouseThreshold1 and MouseThreshold2 in HKEY_CURRENT_USER\Control Panel\Mouse, but they seem to have no effect over this. (they are currently on (20, 20, 16, 6, 10, respectively). What i want: to immediately select an item whenever the mouse gets over its bounds.

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  • Function Pointer

    - by Shaista Naaz
    How is that function pointer better than if-else or switch case? Is it because function pointer helps callback functions and thus promotes asynchronous implementation?

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  • PHP array pointer craziness

    - by JMan
    I'm trying to create a "GetCurrentLevel" method that takes a point value as an input and returns what "Level" that corresponds to. I'm storing the Level = Points mapping in an array, but the array pointer is not moving logically when I use it a foreach loop. I've added echo statements for debugging. Here's my class definition: class Levels extends Model { protected $_map = array ( 'None' => 0, 'Bronze' => 50, 'Silver' => 200, 'Gold' => 500 ); public function __construct() { parent::__construct(); } public function GetCurrentLevel($points) { foreach ($this->_map as $name => $threshold) { echo "Level Name: $name<br/>"; echo "Level Threshold: $threshold<br/>"; echo "Current Level: " . key($this->_map) . "<br/>"; echo "Current Threshold: " . current($this->_map) . "<br/>"; if ($points < $threshold) /* Threshold is now above the points, so need to go back one level */ { $previousThreshold = prev($this->_map); echo "Previous Threshold: $previousThreshold<br/>"; echo "Final Level: " . key($this->_map) . "<br/>"; return key($this->_map); } echo "Go to next level <br/>"; } } And here is what I see when I call GetCurrentLevel(60): Level Name: None Level Threshold: 0 Current Level: Bronze //* Looks like foreach immediately moves the array pointer *// Current Threshold: 50 Go to next level Level Name: Bronze Level Threshold: 50 Current Level: Bronze //* WTF? Why hasn't the array pointer moved? *// Current Threshold: 50 Go to next level Level Name: Silver Level Threshold: 200 Current Level: Bronze //* WTF? Why hasn't the array pointer moved? *// Current Threshold: 50 Previous Threshold: 0 Final Level: None But the "Final Level" should be 'Bronze' since 60 points is above the 50 points needed for a Bronze medal, but below the 200 points needed for a Silver medal. Sorry for the long post. Thanks for your help!

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  • question regarding pointer in c language

    - by din
    char *sample = "String Value"; &sample is a pointer to the pointer of "String Value" is the above statement right? If the above statement right, what is the equivalent of &sample if my declaration is char sample[] = "String Value"

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  • python object to native c++ pointer

    - by Lodle
    Im toying around with the idea to use python as an embedded scripting language for a project im working on and have got most things working. However i cant seem to be able to convert a python extended object back into a native c++ pointer. So this is my class: class CGEGameModeBase { public: virtual void FunctionCall()=0; virtual const char* StringReturn()=0; }; class CGEPYGameMode : public CGEGameModeBase, public boost::python::wrapper<CGEPYGameMode> { public: virtual void FunctionCall() { if (override f = this->get_override("FunctionCall")) f(); } virtual const char* StringReturn() { if (override f = this->get_override("StringReturn")) return f(); return "FAILED TO CALL"; } }; Boost wrapping: BOOST_PYTHON_MODULE(GEGameMode) { class_<CGEGameModeBase, boost::noncopyable>("CGEGameModeBase", no_init); class_<CGEPYGameMode, bases<CGEGameModeBase> >("CGEPYGameMode", no_init) .def("FunctionCall", &CGEPYGameMode::FunctionCall) .def("StringReturn", &CGEPYGameMode::StringReturn); } and the python code: import GEGameMode def Ident(): return "Alpha" def NewGamePlay(): return "NewAlpha" def NewAlpha(): import GEGameMode import GEUtil class Alpha(GEGameMode.CGEPYGameMode): def __init__(self): print "Made new Alpha!" def FunctionCall(self): GEUtil.Msg("This is function test Alpha!") def StringReturn(self): return "This is return test Alpha!" return Alpha() Now i can call the first to functions fine by doing this: const char* ident = extract< const char* >( GetLocalDict()["Ident"]() ); const char* newgameplay = extract< const char* >( GetLocalDict()["NewGamePlay"]() ); printf("Loading Script: %s\n", ident); CGEPYGameMode* m_pGameMode = extract< CGEPYGameMode* >( GetLocalDict()[newgameplay]() ); However when i try and convert the Alpha class back to its base class (last line above) i get an boost error: TypeError: No registered converter was able to extract a C++ pointer to type class CGEPYGameMode from this Python object of type Alpha I have done alot of searching on the net but cant work out how to convert the Alpha object into its base class pointer. I could leave it as an object but rather have it as a pointer so some non python aware code can use it. Any ideas?

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  • Converting a pointer C# type to F#??

    - by Brendon
    Hello all I am just a beginner in programing i wish covert some code from C# to F#, I have encotered this code: "float[] v1=new float[10]" I need to use this pointer to pass to the function: "ComputeBuffer bufV1 = new ComputeBuffer(Context, ComputeMemoryFlags.ReadWrite | ComputeMemoryFlags.UseHostPointer, v1);" If i creat an array in F# like this: "let v1 = [| 1.0..10.0 |]" and call now the funaction like this: "let bufV1 = new ComputeBuffer(Context, ComputeMemoryFlags.ReadWrite ||| ComputeMemoryFlags.UseHostPointer, v1)" Is it an error?? How do i pass a pointer??

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  • How to cast a pointer of memory block to std stream

    - by Shahrooz Kia
    I have programed an application on windows XP and in Visual Studio with c++ language. In that app I used LoadResource() API to load a resource for giving a file in the resource memory. It returned a pointer of memory block and I wanna cast the pointer to the std stream to use for compatibility. Could anyone help me?

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  • Call c++ function pointer from c#

    - by Sam
    Is it possible to call a c(++) static function pointer like this typedef int (*MyCppFunc)(void* SomeObject); from c#? void CallFromCSharp(MyCppFunc funcptr, IntPtr param) { funcptr(param); } I need to be able to callback from c# into some old c++ classes. C++ is managed, but the classes are not ref classes (yet). So far I got no idea how to call a c++ function pointer from c#, is it possible?

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  • C++ class pointer

    - by JHollanti
    I know that you can get a reference to a static method like this: typedef void (*pointer)(); pointer p = &MyClass::MyMethod; But is there a way to get a reference to the class itself?

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  • pointer&dynamic memory

    - by gcc
    how many methods are there taking input by using with pointer and dynamic memory input 3 1 2 n k l 2 1 2 p 4 55 62 * # x x is stop character and first input 3 is for another variable int hakko; only hakko use first input the others will be hold in one pointer and input size not determined

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