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  • ideas: per-file authentication in order to download

    - by suIIIha
    i would love to use mod_xsendfile but i live in a shared environment which does not provide such a module. processing large files such as videos through a server-side script and sending it to the browser that way seems to be unacceptable in my case, so i am looking for a way to enable per-file authentication in such a way that is not going to consume resources much. nobody shall know what the actual path is to the file they are downloading. please suggest how to do that.

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  • Counting context switches per thread

    - by Sarmun
    Is there a way to see how many context switches each thread generates? (both in and out if possible) Either in X/s, or to let it run and give aggregated data after some time. (either on linux or on windows) I have found only tools that give aggregated context-switching number for whole os or per process. My program makes many context switches (50k/s), probably a lot not necessary, but I am not sure where to start optimizing, where do most of those happen.

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  • View isn't scrolling back down after I dismiss the keyboard

    - by fmi
    I have a Tab Bar app. One of the views has a UITextView that is hidden by the keyboard when touched. I've set the view to scroll to account for the keyboard but it the view doesn't always return to it's original position after I dismiss the keyboard. Here is my code: //Scroll the view for keyboard - (void)viewWillAppear:(BOOL)animated { void (^keyBoardWillShow) (NSNotification *)= ^(NSNotification * notif) { NSDictionary* info = [notif userInfo]; NSValue* aValue = [info objectForKey:UIKeyboardFrameEndUserInfoKey]; CGSize keyboardSize = [aValue CGRectValue].size; float bottomPoint = (additionalView.frame.origin.y + additionalView.frame.size.height + 10); scrollAmount = keyboardSize.height - (self.view.frame.size.height - bottomPoint); if (scrollAmount > 0) { moveViewUp =YES; [self scrollTheView:YES]; } else moveViewUp = NO; }; [[NSNotificationCenter defaultCenter] addObserverForName:UIKeyboardWillShowNotification object:self.view.window queue:nil usingBlock:keyBoardWillShow]; void (^keyBoardWillHide) (NSNotification *)= ^(NSNotification * notif) { if (moveViewUp) [self scrollTheView:NO]; }; [[NSNotificationCenter defaultCenter] addObserverForName:UIKeyboardWillHideNotification object:self.view.window queue:nil usingBlock:keyBoardWillHide]; [super viewWillAppear:animated]; } - (void)viewWillDisappear:(BOOL)animated { [[NSNotificationCenter defaultCenter] removeObserver:self name:UIKeyboardWillShowNotification object:nil]; [super viewWillDisappear:animated]; } (void)scrollTheView:(BOOL)movedUp { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.3]; CGRect rect = self.view.frame; if (movedUp){ rect.origin.y -= scrollAmount; } else { rect.origin.y += scrollAmount; } self.view.frame = rect; [UIView commitAnimations]; }

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  • In MVC framworks (such as Ruby on Rails), do usually Model spell as singular and controller and view

    - by Jian Lin
    I usually see Ruby on Rails books using script/generate model Story name:string link:string which is a singular Story, while when it is controller script/generate controller Stories index then the Story now is Stories, which is plural. Is this a standard on Ruby on Rails? Is it true in other MVC frameworks too, like CakePHP, Symfony, Django, or TurboGears? I see that in the book Rails Space, the controller is also called User, which is the same as the model name, and it is the only exception I see.

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  • Get the number of packages transmitted per connection

    - by Daniel
    How do I get the number of packages transmitted per TCP connection? I am using Java, but i know I will have to fetch the number from the underlying OS, so this quastion applies to Linux and Windows operating systems and will have different answers for each of them, I assume. I need this information to profile the network load of an application which seems to send too many small packages by flushing the socket streams too often.

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  • JSF: Using same jsp page for different outcomes

    - by ComputerPilot
    Would it be possible to use a navigation-case as shown below with the same view-id but different from-outcomes? In the managed bean, I wanted to compare the from-outcome values and decide on the group panel that I would display on the page. How can I get the from-outcome value in my managed bean? <navigation-case> <from-outcome>modifyphone</from-outcome> <to-view-id>/modifytelephone.jsp</to-view-id> </navigation-case> <navigation-case> <from-outcome>confirmmodifyphone</from-outcome> <to-view-id>/modifytelephone.jsp</to-view-id> </navigation-case> <navigation-case> <from-outcome>submitmodifyphone</from-outcome> <to-view-id>/modifytelephone.jsp</to-view-id> </navigation-case>

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  • How can I customize my layout.xml from code before calling setContentView(View) function?

    - by Marton_hun
    I would like to customize my layout definition (declared in my_layout.xml file) from code. Unfortunately I can use findViewById() function to find the specific views (defined in my_layout.xml file) and customize them from code only after I called setContentView(R.layout.my_layout). But what if I want to customize my layout first, before calling setContentView()? How can I access the specific views before calling setContentView()?

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  • How properly perform passing operation result to View

    - by atomAltera
    I'm developing web site on self made MVC engine. I have actionController that handles operations like register, login, post submit and etc. actionController receives operation name and parameters. Of course it mast handle errors such user with same nick already exists or password is to short about which action handler have to notify user. The question is which is the best way to organize errors, such that View could easily get localized user notification message. I see two ways First one: define error constants like ERR_NICK_BUSY = '1' ERR_NICK_INVALID = '2' ... and localization map local[ERR_NICK_BUSY] = 'User with the same nick already registered' local[ERR_NICK_INVALID ] = 'Nick, you entered is invalid' ... And second one: define abstract constants like ERR_FIELD_BUSY = '1' ERR_FIELD_INVALID = '2' ... and pass them with field name. In this case localization looks like local['nick_'+ERR_FIELD_BUSY] = 'User with the same nick already registered' ... I don't like both this methods. Can you advise something else?

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  • View matrix in opengl

    - by user5584
    Hi! Sorry for my clumsy question. But I don't know where I am wrong at creating view matrix. I have the following code: createMatrix(vec4f(xAxis.x, xAxis.y, xAxis.z, dot(xAxis,eye)), vec4f( yAxis.x_, yAxis.y_, yAxis.z_, dot(yAxis,eye)), vec4f(-zAxis.x_, -zAxis.y_, -zAxis.z_, -dot(zAxis,eye)), vec4f(0, 0, 0, 1)); //column1, column2,... I have tried to transpose it, but with no success. I have also tried to use gluLookAt(...) with success. At the reference page, I watched the remarks about the to-be-created matrix, and it seems the same as mine. Where I am wrong?

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  • How to create projection/view matrix for hole in the monitor effect

    - by Mr Bell
    Lets say I have my XNA app window that is sized at 640 x 480 pixels. Now lets say I have a cube model with its poly's facing in to make a room. This cube is sized 640 units wide by 480 units high by 480 units deep. Lets say the camera is somewhere in front of the box looking at it. How can I set up the view and projection matrices such that the front edge of the box lines up exactly with the edges of the application window? It seems like this should probably involve the Matrix.CreatePerspectiveOffCenter method, but I don't fully understand how the parameters translate on to the screen. For reference, the end result will be something like Johhny Lee's wii head tracking demo: http://www.youtube.com/watch?v=Jd3-eiid-Uw&feature=player_embedded P.S. I realize that his source code is available, but I am afraid I haven't been able to make heads or tails out of it.

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  • Rotate view matrix based on touch coordinates

    - by user1055947
    I'm working on an Android game where I need to rotate the camera around the origin based on the user dragging their finger. My view matrix has initial position of sitting on the negative z and facing origin. I have succeeded in moving the camera through rotation left or right, up or down based on the user dragging the finger, but my problem is obviously that after I drag my finger up/down and rotate say 90 degrees so my intial position of -z is now +y and still facing origin, if I drag my finger left/right I want to rotate from +y to +x, but what happens is it rotates around the pole +y. This is to be expected as I am mapping 2D touch drag coords to 3D space, but I dont know where to start trying to do what I want. Perhaps someone can point me in the right direction, I've been googling for a while now but I don't know what I want to do is called! Edit __ What I was looking for is called an ArcBall, google it for lots of info on it.

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  • Need a Holistic view of your Concurrent Processing?

    - by cwarticki
    Need a Holistic view of your Concurrent Processing? Choose CP AnalyzerGo to Doc 1411723.1 for more details and script download. The Concurrent Processing Analyzer is a Self-Service Health-Check script which reviews the overall Concurrent Processing Footprint, analyzes the current configurations and settings for the environment providing feedback and recommendations on Best Practices. This is a non-invasive script which provides recommended actions to be performed on the instance it was run on.  For production instances, always apply any changes to a recent clone to ensure an expected outcome. E-Business Applications Concurrent Processing Analyzer Overview E-Business Applications Concurrent Request Analysis E-Business Applications Concurrent Manager Analysis Identifies Concurrent System Setup and configurations Identifies and recommends Concurrent Best Practices Easy to add Tool for regular Concurrent Maintenance Execute Analysis anytime to compare trending from past outputs Feedback welcome!

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  • Address Is Approximate: A Brilliant Stop Motion and Street View Mashup [Video]

    - by Jason Fitzpatrick
    In this moving and brilliantly executed stop motion film, a small toy takes a voyage across the world without leaving the desk he lives on. Address is Approximate, a short stop motion film by Tom Jenkins, is a moving little film that combines Google Street View, stop motion, a collection of small desktop toys, and very clever use of office objects to great effect. [via GeekDad] How to See What Web Sites Your Computer is Secretly Connecting To HTG Explains: When Do You Need to Update Your Drivers? How to Make the Kindle Fire Silk Browser *Actually* Fast!

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  • Button postion not changing in View Controller. (Xcode)

    - by theCodeKing
    I have a View controller in xcode 6 (beta 5). I have put 4 buttons in it through the Object library in a .xib. But when i open the app in iOS simulator the buttons are the right y position but not correct x-position()they are on the right edge. No matter where i move them in the xib they only change y-position. I even moved them using the size inspector, but to no avail. How can i actually move them?

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  • Get aggregated view of data for entire website with Google Analytics

    - by crmpicco
    I have a website (www.ayrshireminis.com), which has three main sections under different directories, these are: /forum /galleries /contact I would like to have an aggregated view of the data for the whole website, but also for each section. What is the recommended approach for doing this? I believe I can create a web property that includes a profile for the entire website and duplicated filtered profiles, each section having an include filter. This is my gut instinct, but i'd like to know if there is another (better) way to do it? Maybe by having one account that includes a profile for the whole site and another profile with an include filter for the individual sections?

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  • How can I view an R32G32B32 texture?

    - by bobobobo
    I have a texture with R32G32B32 floats. I create this texture in-program on D3D11, using DXGI_FORMAT_R32G32B32_FLOAT. Now I need to see the texture data for debug purposes, but it will not save to anything but dds, showing the error in debug output, "Can't find matching WIC format, please save this file to a DDS". So, I write it to DDS but I can't open it now! The DirectX texture tool says "An error occurred trying to open that file". I know the texture is working because I can read it in the GPU and the colors seem correct. How can I view an R32G32B32 texture in an image viewer?

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  • Android - Rendering HUD View to SurfaceView

    - by Jon
    I have developed a relatively simple game in android, to get my head around it all, and on the back of it developed a crude game engine (in the loosest sense!). I use a SurfaceView and canvas (no OpenGL) - I'll cross that bridge another time! I have implemented a game HUD, title screens etc. by overlaying standard Android view widgets over my SurfaceView. This all works reasonably well maintaining an acceptable frame-rate, but it is a simple game with not a lot happening on or off screen. What I am wondering now is whether one could (and whether one would get any advantage by) drawing all my views to the one SurfaceView, all controlled by the main game thread. At the moment I have handlers flinging messages around and runOnUiThreads here, there and everywhere. Quite cumbersome. Any thoughts on this would be much appreciated (before I perhaps waste time trying to do it!)

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  • View/ViewModel Interaction - Bindings, Commands and Triggers

    It looks like I have a set of posts on ViewModel, aka MVVM, that have organically emerged into a series or story of sorts. Recently, I blogged about The Case for ViewModel, and another on View/ViewModel Association using Convention and Configuration, and a long while back now, I posted an Introduction to the ViewModel Pattern as I was myself picking up this pattern, which has since become the natural way for me to program client applications. This installment adds to this on-going series. I've...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • View/ViewModel Interaction - Bindings, Commands and Triggers

    It looks like I have a set of posts on ViewModel, aka MVVM, that have organically emerged into a series or story of sorts. Recently, I blogged about The Case for ViewModel, and another on View/ViewModel Association using Convention and Configuration, and a long while back now, I posted an Introduction to the ViewModel Pattern as I was myself picking up this pattern, which has since become the natural way for me to program client applications. This installment adds to this on-going series. I've...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How customers view and interact with a company

    The Harvard Business Review article written by Rayport and Jaworski is aptly titled “Best Face Forward” because it sheds light on how customers view and interact with a company. In the past most business interaction between customers was performed in a face to face meeting where one party would present an item for sale and then the other would decide whether to purchase the item. In addition, if there was a problem with a purchased item then they would bring the item back to the person who sold the item for resolution. One of my earliest examples of witnessing this was when I was around 6 or 7 years old and I was allowed to spend the summer in Tennessee with my Grandparents. My Grandfather had just written a book about the local history of his town and was selling them to his friends and local bookstores. I still remember he offered to pay me a small commission for every book I helped him sell because I was carrying the books around for him. Every sale he made was face to face with his customers which allowed him to share his excitement for the book with everyone. In today’s modern world there is less and less human interaction as the use of computers and other technologies allow us to communicate within seconds even though both parties may be across the globe or just next door. That being said, customers view a company through multiple access points called faces that represent the ability to interact without actually seeing a human face. As a software engineer this is a good and a bad thing because direct human interaction and technology based interaction have both good and bad attributes based on the customer. How organizations coordinate business and IT functions, to provide quality service varies based on each individual business and the goals and directives put in place by its management. According to Rayport and Jaworski, the type of interaction used through a particular access point may lend itself to be people-dominate, machine-dominate, or a combination of both. The method by which a company communicates information through an access point is a strategic choice that relates costs and customer outcomes. To simplify this, the choice is based on what can give the customer the best experience interacting with the company when the cost of the interaction is also a factor. I personally see examples of this every day at work. The company website is machine-dominate with people updating and maintaining information, our groups department is people dominate because most of the customer interaction is done at the customers location and is backed up by machine based data sources, and our sales/member service department is a hybrid because employees work in tandem with machines in order for them to assist customers with signing up or any other issue they may have. The positive and negative aspects of human and machine interfaces are a key aspect in deciding which interface to use when allowing customers to access a company or a combination of the two. Rayport and Jaworski also used MIT professor Erik Brynjolfsson preliminary catalog of human and machine strengths. He stated that humans outperform machines in judgment, pattern recognition, exception processing, insight, and creativity. I have found this to be true based on the example of how sales and member service reps at my company handle a multitude of questions and various situations with a lot of unknown variables. A machine interface could never effectively be able to handle these scenarios because there are too many variables to consider and would not have the built-in logic to process each customer’s claims and needs. In addition, he also stated that machines outperform humans in collecting, storing, transmitting and routine processing. An example of this would be my employer’s website. Customers can simply go online and purchase a product without even talking to a sales or member services representative. The information is then stored in a database so that the customer can always go back and review there order, and access their selected services. A human, no matter how smart they are would never be able to keep track of hundreds of thousands of customers let alone know what they purchased or how much they paid. In today’s technology driven economy every company must offer their customers multiple methods of accessibly in order to survive. The more of an opportunity a company has to create a positive experience for their customers, in my opinion, they more likely the customer will return to that company again. I have noticed this with my personal shopping habits and experiences. References Rayport, J., & Jaworski, B. (2004). Best Face Forward. Harvard Business Review, 82(12), 47-58. Retrieved from Business Source Complete database.

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  • Implementing top view physics using box2D

    - by humbleBee
    How can top view physics games be done in box2D? One idea I have is to set the linear velocity of an object manually or to alter the linear and angular damping as my object moves over different surfaces. For example if my object is over a wet surface it'll have less linear damping and if it is over rough surface it'll have more damping. And to see if my object has fallen over an edge I'll try to use an AABB and check if its still inside or manually see if object.x > boundary.x etc. Is there any better way?

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  • WHMCS Fatal error: Out of memory while View Invoice PDF

    - by prakash
    I can log into WHMCS & can access everything I should be able to access, but if i try to click View PDF Invoice, the following error will occur, Fatal error: Out of memory (allocated 67633152) (tried to allocate 76 bytes) in /home/xxxx/public_html/whmcs/includes/classes/class.tcpdf.php on line 8419 I have already set the allocated Memory limit to 256MB, but the error still occurs. At that time of the error, the process memory is exceeding the allocation I set. I checked log file, and found the following errors: #2 /home/xxxxx/public_html/client/includes/classes/class.tcpdf.php(8453): TCPDF->Image('/home/xxxxx/...', 20, 25, 75, 17.5816023739, 'PNG', '', '', false, 300, '', false, 8) #3 /home/xxxxx/public_html/client/includes/classes/class.tcpdf.php(7881): TCPDF->ImagePngAlpha('/home/xxxxx/...', 20, 25, 337, 79, 75, 17.5816023739, 'PNG', '', '', false, 300, '', NULL) While I was investigating the issue above I also noticed the error condition pictured below:

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  • Render a 3D scene in multiple windows - extended panoramic view

    - by teodron
    Is there any resource location on how to view a 3D scene from an application or a game on multiple windows or monitors? Each window should continue drawing from where the neighbouring one left off (in the end, the result should be a mosaic of the scene). My idea is to use a camera for each window and have a reference position and orientation for a meta-camera object that is used to correctly offset the other camera. Since there are quite some elements to consider (window specs, viewport properties, position-orientation of each render camera), what is the correct way to update the individual cameras considering the position and orientation of the central, meta-camera? I currently cannot make the cameras present the scene contiguously (and I am reluctant in working out the transformations without checking whether this is the actual way of doing things).

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  • View Frustum Alternative

    - by Kuros
    I am working on a simulation project that requires me to have entities walking around in a 3D world. I have all that working, matrix transformations, etc. I'm at the point where I need what is essentially a view frustum, so I can give each entity a visible area. However, when looking over the calculations required to do it, it seems like a perspective frustum is only required to be able to project it onto a 2D screen. Is there another, easier to code solution, that would function better, such as an orthogonal perspective? Could I just define a shape mathematically and test wether the coordinates of the objects are inside or out? I am not really a 3D coder (and I am doing this all from scratch, not using an engine or anything), so I would like the simplest solution possible for my needs. Thank you!

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