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  • Java Collection performance question

    - by Shervin
    I have created a method that takes two Collection<String> as input and copies one to the other. However, I am not sure if I should check if the collections contain the same elements before I start copying, or if I should just copy regardless. This is the method: /** * Copies from one collection to the other. Does not allow empty string. * Removes duplicates. * Clears the too Collection first * @param target * @param dest */ public static void copyStringCollectionAndRemoveDuplicates(Collection<String> target, Collection<String> dest) { if(target == null || dest == null) return; //Is this faster to do? Or should I just comment this block out if(target.containsAll(dest)) return; dest.clear(); Set<String> uniqueSet = new LinkedHashSet<String>(target.size()); for(String f : target) if(!"".equals(f)) uniqueSet.add(f); dest.addAll(uniqueSet); } Maybe it is faster to just remove the if(target.containsAll(dest)) return; Because this method will iterate over the entire collection anyways.

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  • How significant are JPA lazy loading performance benefits?

    - by Robert
    I understand that this is highly specific to the concrete application, but I'm just wondering what's the general opinion, or at least some personal experiences on the issue. I have an aversion towards the 'open session in view' pattern, so to avoid it, I'm thinking about simply fetching everything small eagerly, and using queries in the service layer to fetch larger stuff. Has anyone used this and regretted it? And is there maybe some elegant solution to lazy loading in the view layer that I'm not aware of?

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  • What performance overhead do IoC containers involve?

    - by Sosh
    Hi, Loose coupling is wonderful of course, but I have often wondered what overhead wiring up dynamically using an IoC container (for example Castle Windsor) has over a tightly coupled system? I know that a detailed answer would depend on what the IoC was being used for, but I'm really just trying to get a feel for the magnitude of effort involved in the IoC work. Does anyone have any stats or other resources regarding this? Thanks

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  • Performance of C# method polymorphism with generics

    - by zildjohn01
    I noticed in C#, unlike C++, you can combine virtual and generic methods. For example: using System.Diagnostics; class Base { public virtual void Concrete() {Debug.WriteLine("base concrete");} public virtual void Generic<T>() {Debug.WriteLine("base generic");} } class Derived : Base { public override void Concrete() {Debug.WriteLine("derived concrete");} public override void Generic<T>() {Debug.WriteLine("derived generic");} } class App { static void Main() { Base x = new Derived(); x.Concrete(); x.Generic<PerformanceCounter>(); } } Given that any number of versions of Generic<T> could be instantiated, it doesn't look like the standard vtbl approach could be used to resolve method calls, and in fact it's not. Here's the generated code: x.Concrete(); mov ecx,dword ptr [ebp-8] mov eax,dword ptr [ecx] call dword ptr [eax+38h] x.Generic<PerformanceCounter>(); push 989A38h mov ecx,dword ptr [ebp-8] mov edx,989914h call 76A874F1 mov dword ptr [ebp-4],eax mov ecx,dword ptr [ebp-8] call dword ptr [ebp-4] The extra code appears to be looking up a dynamic vtbl according to the generic parameters, and then calling into it. Has anyone written about the specifics of this implementation? How well does it perform compared to the non-generic case?

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  • Visual Studio 2008 awful performance

    - by Nima
    Hi, I have ported a piece of C++ code, that works out of core, from Linux(Ubuntu) to Windows(Vista) and I realized that it works about 50times slower on VS2008! I removed all the out of core parts and now I just have a piece of code that has nothing to do with the hard disk. I set compiler parameters to O2 in Project Properties but still get about 10times slower than g++ in linux! Does anybody have an idea why it is this much slower under VS? I really appreciate any kind of hint! Thanks,

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  • Performance Problem with Clojure Array

    - by dbyrne
    This piece of code is very slow. Execution from the slime-repl on my netbook takes a couple minutes. Am I doing something wrong? (def test-array (make-array Integer/TYPE 400 400 3)) (doseq [x (range 400), y (range 400), z (range 3)] (aset test-array x y z 0))

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  • Predicting performance for an iPhone/iPod Touch App

    - by Avizz
    I don't have an iPhone Developer Program Account yet and will be getting one in the next couple of days. Can instruments be used with the simulator to give a rough estimate on how well my app may perform? Using instruments I checked and fixed all the leaks it was detecting, and it appears that my memory usage maxes out at about 5.77mb. Is there any other tests I could perform with instruments to judge how well my app would perform? I realize there is no way other then the actual device to get a definite answer, it would be nice to get an estimate.

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  • Performance with timestamp conditions

    - by Tim Whitlock
    Which of the following is faster, or are they equivalent? (grabbing recent most records from a TIMESTAMP COLUMN) SELECT UNIX_TIMESTAMP(`modified`) stamp FROM `some_table` HAVING stamp > 127068799 ORDER BY stamp DESC or SELECT UNIX_TIMESTAMP(`modified`) stamp FROM `some_table` WHERE UNIX_TIMESTAMP(`modified`) > 127068799 ORDER BY `modified` DESC or even another combination?

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  • weird performance in C++ (VC 2010)

    - by raicuandi
    Hello, I have this loop written in C++, that compiled with MSVC2010 takes a long time to run. (300ms) for (int i=0; i<h; i++) { for (int j=0; j<w; j++) { if (buf[i*w+j] > 0) { const int sy = max(0, i - hr); const int ey = min(h, i + hr + 1); const int sx = max(0, j - hr); const int ex = min(w, j + hr + 1); float val = 0; for (int k=sy; k < ey; k++) { for (int m=sx; m < ex; m++) { val += original[k*w + m] * ds[k - i + hr][m - j + hr]; } } heat_map[i*w + j] = val; } } } It seemed a bit strange to me, so I did some tests then changed a few bits to inline assembly: (specifically, the code that sums "val") for (int i=0; i<h; i++) { for (int j=0; j<w; j++) { if (buf[i*w+j] > 0) { const int sy = max(0, i - hr); const int ey = min(h, i + hr + 1); const int sx = max(0, j - hr); const int ex = min(w, j + hr + 1); __asm { fldz } for (int k=sy; k < ey; k++) { for (int m=sx; m < ex; m++) { float val = original[k*w + m] * ds[k - i + hr][m - j + hr]; __asm { fld val fadd } } } float val1; __asm { fstp val1 } heat_map[i*w + j] = val1; } } } Now it runs in half the time, 150ms. It does exactly the same thing, but why is it twice as quick? In both cases it was run in Release mode with optimizations on. Am I doing anything wrong in my original C++ code?

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  • Improve SQL Server 2005 Query Performance

    - by user366810
    I have a course search engine and when I try to do a search, it takes too long to show search results. You can try to do a search here http://76.12.87.164/cpd/testperformance.cfm At that page you can also see the database tables and indexes, if any. I'm not using Stored Procedures - the queries are inline using Coldfusion. I think I need to create some indexes but I'm not sure what kind (clustered, non-clustered) and on what columns. Thanks

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  • Usual hibernate performance pitfall

    - by Antoine Claval
    Hi, We have just finish to profile our application. ( she's begin to be slow ). the problem seems to be "in hibernate". It's a legacy mapping. Who work's, and do it's job. The relational shema behind is ok too. But some request are slow as hell. So, we would appreciate any input on common and usual mistake made with hibernate who end up with slow response. Exemple : Eager in place of Lazy can change dramaticly the response time....

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  • SQL Native Client 10 Performance miserable (due to server-side cursors)

    - by namezero
    we have an application that uses ODBC via CDatabase/CRecordset in MFC (VS2010). We have two backends implemented. MSSQL and MySQL. Now, when we use MSSQL (with the Native Client 10.0), retrieving records with SELECT is dramatically slow via slow links (VPN, for example). The MySQL ODBC driver does not exhibit this nasty behavior. For example: CRecordset r(&m_db); r.Open(CRecordset::snapshot, L"SELECT a.something, b.sthelse FROM TableA AS a LEFT JOIN TableB AS b ON a.ID=b.Ref"); r.MoveFirst(); while(!r.IsEOF()) { // Retrieve CString strData; crs.GetFieldValue(L"a.something", strData); crs.MoveNext(); } Now, with the MySQL driver, everything runs as it should. The query is returned, and everything is lightning fast. However, with the MSSQL Native Client, things slow down, because on every MoveNext(), the driver communicates with the server. I think it is due to server-side cursors, but I didn't find a way to disable them. I have tried using: ::SQLSetConnectAttr(m_db.m_hdbc, SQL_ATTR_ODBC_CURSORS, SQL_CUR_USE_ODBC, SQL_IS_INTEGER); But this didn't help either. There are still long-running exec's to sp_cursorfetch() et al in SQL Profiler. I have also tried a small reference project with SQLAPI and bulk fetch, but that hangs in FetchNext() for a long time, too (even if there is only one record in the resultset). This however only happens on queries with LEFT JOINS, table-valued functions, etc. Note that the query doesn't take that long - executing the same SQL via SQL Studio over the same connection returns in a reasonable time. Question1: Is is possible to somehow get the native client to "cache" all results locally use local cursors in a similar fashion as the MySQL driver seems to do it? Maybe this is the wrong approach altogether, but I'm not sure how else to do this. All we want is to retrieve all data at once from a SELECT, then never talk the server again until the next query. We don't care about recordset updates, deletes, etc or any of that nonsense. We only want to retrieve data. We take that recordset, get all the data, and delete it. Question2: Is there a more efficient way to just retrieve data in MFC with ODBC?

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  • Poor performance / speed of regex with lookahead

    - by Hugo Zaragoza
    I have been observing extremely slow execution times with expressions with several lookaheads. I suppose that this is due to underlying data structures, but it seems pretty extreme and I wonder if I do something wrong or if there are known work-arounds. The problem is determining if a set of words are present in a string, in any order. For example we want to find out if two terms "term1" AND "term2" are somewhere in a string. I do this with the expresion: (?=.*\bterm1\b)(?=.*\bterm2\b) But what I observe is that this is an order of magnitude slower than checking first just \bterm1\b and just then \bterm2\b This seems to indicate that I should use an array of patterns instead of a single pattern with lookaheads... is this right? it seems wrong... Here is an example test code and resulting times: public static void speedLookAhead() { Matcher m, m1, m2; boolean find; int its = 1000000; // create long non-matching string char[] str = new char[2000]; for (int i = 0; i < str.length; i++) { str[i] = 'x'; } String test = str.toString(); // First method: use one expression with lookaheads m = Pattern.compile("(?=.*\\bterm1\\b)(?=.*\\bterm2\\b)").matcher(test); long time = System.currentTimeMillis(); ; for (int i = 0; i < its; i++) { m.reset(test); find = m.find(); } time = System.currentTimeMillis() - time; System.out.println(time); // Second method: use two expressions and AND the results m1 = Pattern.compile("\\bterm1\\b").matcher(test); m2 = Pattern.compile("\\bterm2\\b").matcher(test); time = System.currentTimeMillis(); ; for (int i = 0; i < its; i++) { m1.reset(test); m2.reset(test); find = m1.find() && m2.find(); } time = System.currentTimeMillis() - time; System.out.println(time); } This outputs in my computer: 1754 150

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  • Improve Efficiency in Array comparison in Ruby

    - by user2985025
    Hi I am working on Ruby /cucumber and have an requirement to develop a comparison module/program to compare two files. Below are the requirements The project is a migration project . Data from one application is moved to another Need to compare the data from the existing application against the new ones. Solution : I have developed a comparison engine in Ruby for the above requirement. a) Get the data, de duplicated and sorted from both the DB's b) Put the data in a text file with "||" as delimiter c) Use the key columns (number) that provides a unique record in the db to compare the two files For ex File1 has 1,2,3,4,5,6 and file2 has 1,2,3,4,5,7 and the columns 1,2,3,4,5 are key columns. I use these key columns and compare 6 and 7 which results in a fail. Issue : The major issue we are facing here is if the mismatches are more than 70% for 100,000 records or more the comparison time is large. If the mismatches are less than 40% then comparison time is ok. Diff and Diff -LCS will not work in this case because we need key columns to arrive at accurate data comparison between two applications. Is there any other method to efficiently reduce the time if the mismatches are more thatn 70% for 100,000 records or more. Thanks

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  • Java: Calculate distance between a large number of locations and performance

    - by Ally
    I'm creating an application that will tell a user how far away a large number of points are from their current position. Each point has a longitude and latitude. I've read over this article http://www.movable-type.co.uk/scripts/latlong.html and seen this post http://stackoverflow.com/questions/837872/calculate-distance-in-meters-when-you-know-longitude-and-latitude-in-java There are a number of calculations (50-200) that need carried about. If speed is more important than the accuracy of these calculations, which one is best?

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  • Performance problem loading lots of user controls

    - by codymanix
    My application is loading a bunch of the same user control into a ScrollPanel. The problem is, this is very slow. The profiler show that the method Application.LoadComponent(), which is called internally by in the designer code in the constructor of my user control, is the bottleneck. The documentation of this method says, that this method load XAML files. I alway though the compiler compiles XAML to BAML and embedds it into the assembly. So the question is, how can I use BAML instead of XAML? Is there another way to make loading my user controls faster?

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  • FOR loop performance in Javascript

    - by AndrewMcLagan
    As my research leads me to believe that for loops are the fastest iteration construct in javascript language. I was thinking that also declaring a conditional length value for the for loop would be faster... to make it clearer, which of the following do you think would be faster? Example ONE for(var i = 0; i < myLargeArray.length; i++ ) { console.log(myLargeArray[i]); } Example TWO var count = myLargeArray.length; for(var i = 0; i < count; i++ ) { console.log(myLargeArray[i]); } my logic follows that on each iteration in example one accessing the length of myLargeArray on each iteration is more computationally expensive then accessing a simple integer value as in example two?

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  • SQL Compact performance on device

    - by Ben M
    My SQL Compact database is very simple, with just three tables and a single index on one of the tables (the table with 200k rows; the other two have less than a hundred each). The first time the .sdf file is used by my Compact Framework application on the target Windows Mobile device, the system hangs for well over a minute while "something" is done to the database: when deployed, the DB is 17 megabytes, and after this first usage, it balloons to 24 megs. All subsequent usage is pretty fast, so I'm assuming there's some sort of initialization / index building going on during this first usage. I'd rather not subject the user to this delay, so I'm wondering what this initialization process is and whether it can be performed before deployment. For now, I've copied the "initialized" database back to my desktop for use in the setup project, but I'd really like to have a better answer / solution. I've tried "full compact / repair" in the VS Database Properties dialog, but this made no difference. Any ideas? For the record, I should add that the database is only read from by the device application -- no modifications are made by that code.

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  • Indexing/Performance strategies for vast amount of the same value

    - by DrColossos
    Base information: This is in context to the indexing process of OpenStreetMap data. To simplify the question: the core information is divided into 3 main types with value "W", "R", "N" (VARCHAR(1)). The table has somewhere around ~75M rows, all columns with "W" make up ~42M rows. Existing indexes are not relevant to this question. Now the question itself: The indexing of the data is done via an procedure. Inside this procedure, there are some loops that do the following: [...] SELECT * FROM table WHERE the_key = "W"; [...] The results get looped again and the above query itself is also in a loop. This takes a lot of time and slows down the process massivly. An indexon the_key is obviously useless since all the values that the index might use are the same ("W"). The script itself is running with a speed that is OK, only the SELECTing takes very long. Do I need to create a "special" kind of index that takes this into account and makes the SELECT quicker? If so, which one? need to tune some of the server parameters (they are already tuned and the result that they deliver seem to be good. If needed, I can post them)? have to live with the speed and simply get more hardware to gain more power (Tim Taylor grunt grunt)? Any alternatives to the above points (except rewriting it or not using it)?

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  • Periodic GPU performance problem

    - by Peter Lillevold
    Hi folks! I have a WinForms application that uses XNA to animate 3D models in a control. The app have been doing just fine for months but recently I've started to experience periodic pauses in the animation. Setting out to investigate what is going on I have established these facts: It (currently) happens on my machine only Removing everything from my render loop does not improve the problem In 2. I didn't actually remove everything, I limited my loop to set the viewport on my GraphicsDevice and then do a GraphicsDevice.Present. Trying to dig further I fired up PIX to capture some statistics. Screenshots of two PIX runs can be viewed here (Run6) and here (Run14). Run6 is using my original render loop and Run14 is using the bare-bones Present loop. PIX tells me that the GPU is periodically doing something, and I assume this is causing the pauses. What could be the cause of this? Or how do I go about finding out what the GPU is actually doing? Note: I'm using XNA 3.1 on a Windows 7 x64 dual-core machine with 8GB RAM. Note2: also posted this question on the XNA Creators forums here.

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  • Performance: float to int cast and clippling result to range

    - by durandai
    I'm doing some audio processing with float. The result needs to be converted back to PCM samples, and I noticed that the cast from float to int is surprisingly expensive. Whats furthermore frustrating that I need to clip the result to the range of a short (-32768 to 32767). While I would normally instictively assume that this could be assured by simply casting float to short, this fails miserably in Java, since on the bytecode level it results in F2I followed by I2S. So instead of a simple: int sample = (short) flotVal; I needed to resort to this ugly sequence: int sample = (int) floatVal; if (sample > 32767) { sample = 32767; } else if (sample < -32768) { sample = -32768; } Is there a faster way to do this? (about ~6% of the total runtime seems to be spent on casting, while 6% seem to be not that much at first glance, its astounding when I consider that the processing part involves a good chunk of matrix multiplications and IDCT)

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  • mySQL Inconsistent Performance

    - by Jon Hatfield
    Hi, I'm running a mySQL query that joins various tables of 500,000+ rows. Sometimes it takes a second, other times around 15 seconds! This is on my local machine. I have experienced similarly varied times before on other intensive queries, does anyone know why this is? Thanks

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  • C99 variable length automatic array performance

    - by aaa
    Is there significant cpu/memory overhead associated with using automatic arrays with g++/Intel on 64-bit x86 linux platform? int function(int N) { double array[N]; overhead compared to allocating array before hand (assuming function is called multiple times) overhead compared to using new overhead compared to using malloc The range of N may be from 1kb to 16kb roughly, stack overrun is not a problem.

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