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  • [C++] Converting Integer to a Byte Representation

    - by bobber205
    How can I convert a integer to it's byte representation. I want to take an integer and return a vector that has contains 1's and 0's of the integers byte representation. I'm having a heck of a time trying to do this myself so I'd thought I would ask to see if there was a built in library function that could help. Thanks!

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  • Just a small help about switch's use

    - by Laurent Fournier
    If an answer on this already exist, my apologies i've not found on this question... is this statement correct if i want presice actions on integers from -2 to 0, and for those between 1 and 6 apply the same methods with only my integer who'll change ? Like this: public void setCaseGUI(Point pt, int i, boolean b){ plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setSelected(b); plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setIcon(null); switch(i) { case -2: plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setText("F"); plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setForeground(Color.red); break; case -1: plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setText("B"); plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setForeground(Color.red); break; case 0: plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setText(""); plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setForeground(null); break; case 1: case 2: case 3: case 4: case 5: case 6: case 7: case 8: plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setText(String.valueOf(i)); plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setForeground(null); break; default: System.out.println("Erreur de changement d'état/case !"); } } Please don't be too harsh on me i've started to learn dev only a few month ago

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  • Using array as map value: Cant see the error

    - by Tom
    Hi all, Im trying to create a map, where the key is an int, and the value is an array int red[3] = {1,0,0}; int green[3] = {0,1,0}; int blue[3] = {0,0,1}; std::map<int, int[3]> colours; colours.insert(std::pair<int,int[3]>(GLUT_LEFT_BUTTON,red)); //THIS IS LINE 24 ! colours.insert(std::pair<int,int[3]>(GLUT_MIDDLE_BUTTON,blue)); colours.insert(std::pair<int,int[3]>(GLUT_RIGHT_BUTTON,green)); However, when I try to compile this code, I get the following error. g++ (Ubuntu 4.4.1-4ubuntu8) 4.4.1 In file included from /usr/include/c++/4.4/bits/stl_algobase.h:66, from /usr/include/c++/4.4/bits/stl_tree.h:62, from /usr/include/c++/4.4/map:60, from ../src/utils.cpp:9: /usr/include/c++/4.4/bits/stl_pair.h: In constructor ‘std::pair<_T1, _T2>::pair(const _T1&, const _T2&) [with _T1 = int, _T2 = int [3]]’: ../src/utils.cpp:24: instantiated from here /usr/include/c++/4.4/bits/stl_pair.h:84: error: array used as initializer /usr/include/c++/4.4/bits/stl_pair.h: In constructor ‘std::pair<_T1, _T2>::pair(const std::pair<_U1, _U2>&) [with _U1 = int, _U2 = int [3], _T1 = const int, _T2 = int [3]]’: ../src/utils.cpp:24: instantiated from here /usr/include/c++/4.4/bits/stl_pair.h:101: error: array used as initializer In file included from /usr/include/c++/4.4/map:61, from ../src/utils.cpp:9: /usr/include/c++/4.4/bits/stl_map.h: In member function ‘_Tp& std::map<_Key, _Tp, _Compare, _Alloc>::operator[](const _Key&) [with _Key = int, _Tp = int [3], _Compare = std::less<int>, _Alloc = std::allocator<std::pair<const int, int [3]> >]’: ../src/utils.cpp:30: instantiated from here /usr/include/c++/4.4/bits/stl_map.h:450: error: conversion from ‘int’ to non-scalar type ‘int [3]’ requested make: *** [src/utils.o] Error 1 I really cant see where the error is. Or even if there's an error. Any help (please include an explanation to help me avoid this mistake) will be appreciated. Thanks in advance.

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  • calling concurrently Graphics.Draw and new Bitmap from memory in thread take long time

    - by Abdul jalil
    Example1 public partial class Form1 : Form { public Form1() { InitializeComponent(); pro = new Thread(new ThreadStart(Producer)); con = new Thread(new ThreadStart(Consumer)); } private AutoResetEvent m_DataAvailableEvent = new AutoResetEvent(false); Queue<Bitmap> queue = new Queue<Bitmap>(); Thread pro; Thread con ; public void Producer() { MemoryStream[] ms = new MemoryStream[3]; for (int y = 0; y < 3; y++) { StreamReader reader = new StreamReader("image"+(y+1)+".JPG"); BinaryReader breader = new BinaryReader(reader.BaseStream); byte[] buffer=new byte[reader.BaseStream.Length]; breader.Read(buffer,0,buffer.Length); ms[y] = new MemoryStream(buffer); } while (true) { for (int x = 0; x < 3; x++) { Bitmap bmp = new Bitmap(ms[x]); queue.Enqueue(bmp); m_DataAvailableEvent.Set(); Thread.Sleep(6); } } } public void Consumer() { Graphics g= pictureBox1.CreateGraphics(); while (true) { m_DataAvailableEvent.WaitOne(); Bitmap bmp = queue.Dequeue(); if (bmp != null) { // Bitmap bmp = new Bitmap(ms); g.DrawImage(bmp,new Point(0,0)); bmp.Dispose(); } } } private void pictureBox1_Click(object sender, EventArgs e) { con.Start(); pro.Start(); } } when Creating bitmap and Drawing to picture box are in seperate thread then Bitmap bmp = new Bitmap(ms[x]) take 45.591 millisecond and g.DrawImage(bmp,new Point(0,0)) take 41.430 milisecond when i make bitmap from memoryStream and draw it to picture box in one thread then Bitmap bmp = new Bitmap(ms[x]) take 29.619 and g.DrawImage(bmp,new Point(0,0)) take 35.540 the code is for Example 2 is why it take more time to draw and bitmap take time in seperate thread and how to reduce the time when processing in seperate thread. i am using ANTS performance profiler 4.3 public Form1() { InitializeComponent(); pro = new Thread(new ThreadStart(Producer)); con = new Thread(new ThreadStart(Consumer)); } private AutoResetEvent m_DataAvailableEvent = new AutoResetEvent(false); Queue<MemoryStream> queue = new Queue<MemoryStream>(); Thread pro; Thread con ; public void Producer() { MemoryStream[] ms = new MemoryStream[3]; for (int y = 0; y < 3; y++) { StreamReader reader = new StreamReader("image"+(y+1)+".JPG"); BinaryReader breader = new BinaryReader(reader.BaseStream); byte[] buffer=new byte[reader.BaseStream.Length]; breader.Read(buffer,0,buffer.Length); ms[y] = new MemoryStream(buffer); } while (true) { for (int x = 0; x < 3; x++) { // Bitmap bmp = new Bitmap(ms[x]); queue.Enqueue(ms[x]); m_DataAvailableEvent.Set(); Thread.Sleep(6); } } } public void Consumer() { Graphics g= pictureBox1.CreateGraphics(); while (true) { m_DataAvailableEvent.WaitOne(); //Bitmap bmp = queue.Dequeue(); MemoryStream ms= queue.Dequeue(); if (ms != null) { Bitmap bmp = new Bitmap(ms); g.DrawImage(bmp,new Point(0,0)); bmp.Dispose(); } } } private void pictureBox1_Click(object sender, EventArgs e) { con.Start(); pro.Start(); }

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  • CUDA threads for inner loop

    - by Manolete
    I've got this kernel __global__ void kernel1(int keep, int include, int width, int* d_Xco, int* d_Xnum, bool* d_Xvalid, float* d_Xblas) { int i, k; i = threadIdx.x + blockIdx.x * blockDim.x; if(i < keep){ for(k = 0; k < include ; k++){ int val = (d_Xblas[i*include + k] >= 1e5); int aux = d_Xnum[i]; d_Xblas[i*include + k] *= (!val); d_Xco[i*width + aux] = k; d_Xnum[i] +=val; d_Xvalid[i*include + k] = (!val); } } } launched with int keep = 9000; int include = 23000; int width = 0.2*include; int threads = 192; int blocks = keep+threads-1/threads; kernel1 <<< blocks,threads >>>( keep, include, width, d_Xco, d_Xnum, d_Xvalid, d_Xblas ); This kernel1 works fine but it is obviously not totally optimized. I thought it would be straight forward to eliminate the inner loop k but for some reason it doesn't work fine. My first idea was: __global__ void kernel2(int keep, int include, int width, int* d_Xco, int* d_Xnum, bool* d_Xvalid, float* d_Xblas) { int i, k; i = threadIdx.x + blockIdx.x * blockDim.x; k = threadIdx.y + blockIdx.y * blockDim.y; if((i < keep) && (k < include) ) { int val = (d_Xblas[i*include + k] >= 1e5); int aux = d_Xnum[i]; d_Xblas[i*include + k] *= (float)(!val); d_Xco[i*width + aux] = k; atomicAdd(&d_Xnum[i], val); d_Xvalid[i*include + k] = (!val); } } launched with a 2D grid: int keep = 9000; int include = 23000; int width = 0.2*include; int th = 32; dim3 threads(th,th); dim3 blocks (keep+threads.x-1/threads.x, include+threads.y-1/threads.y); kernel2 <<< blocks,threads >>>( keep, include, width, d_Xco, d_Xnum, d_Xvalid, d_Xblas ); Although I believe the idea is fine, it does not work and I am running out of ideas here. Could you please help me out here? I also think the problem could be in d_Xco which stores the position k in a smaller array , so the order matters, but I can't think of any other way of doing it...

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  • error_expected_primary expression before in. In functions

    - by user2975402
    Here is my code. I try to fix it and I always obtain the same error: expected primary expression before 'int'. in line 47, 55, 63, 80, 86. And I've already tried this program in small pieces before and it works. It doesn't marked that error. ` #include using namespace std; int add (int a, int b) { int r; r=a+b; return (r); } int ssub (int a, int b) { int r; r=a-b; return (r); } int mult(int a, int b) { int r; r=a*b; return (r); } int menu(int a, int b){ int r; char x; cout <<"What do you want to do: \na.Adding \n s. Substract \n m. Multiply. \n. e. Exit"<<endl; cin>>x; switch (x){ case 'a': cout << "Give a value for a"<<endl; cin>>a; cout <<"Give a value for b"<<endl; cin>>b; add (int a, int b); //aquí y en otras líneas me sale: expected primary expression before int. break; case 's': cout << "Give a value for a"<<endl; cin>>a; cout <<"Give a value for b"<<endl; cin>>b; ssub (int a, int b); break; case 'm': cout << "Give a value for a"<<endl; cin>>a; cout <<"Give a value for b"<<endl; cin>>b; mult (int a, int b); break; case 'e': x='e'; break; default: cout<<"Wrong choice. Run the program again and choose another letter"<<endl; break; } return r; } cout<<"The result is " << menu (int a, int b)<<endl; int main() { menu (int a, int b); return 0; } `

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  • How do encrypt a long or int using the Bouncy Castle crypto routines for BlackBerry?

    - by DanG
    How do encrypt/decrypt a long or int using the Bouncy Castle crypto routines for BlackBerry? I know how to encrypt/decrypt a String. I can encrypt a long but can't get a long to decrypt properly. Some of this is poorly done, but I'm just trying stuff out at the moment. I've included my entire crypto engine here: import org.bouncycastle.crypto.BufferedBlockCipher; import org.bouncycastle.crypto.DataLengthException; import org.bouncycastle.crypto.InvalidCipherTextException; import org.bouncycastle.crypto.engines.AESFastEngine; import org.bouncycastle.crypto.paddings.PaddedBufferedBlockCipher; import org.bouncycastle.crypto.params.KeyParameter; public class CryptoEngine { // Global Variables // Global Objects private static AESFastEngine engine; private static BufferedBlockCipher cipher; private static KeyParameter key; public static boolean setEncryptionKey(String keyText) { // adding in spaces to force a proper key keyText += " "; // cutting off at 128 bits (16 characters) keyText = keyText.substring(0, 16); keyText = HelperMethods.cleanUpNullString(keyText); byte[] keyBytes = keyText.getBytes(); key = new KeyParameter(keyBytes); engine = new AESFastEngine(); cipher = new PaddedBufferedBlockCipher(engine); // just for now return true; } public static String encryptString(String plainText) { try { byte[] plainArray = plainText.getBytes(); cipher.init(true, key); byte[] cipherBytes = new byte[cipher.getOutputSize(plainArray.length)]; int cipherLength = cipher.processBytes(plainArray, 0, plainArray.length, cipherBytes, 0); cipher.doFinal(cipherBytes, cipherLength); String cipherString = new String(cipherBytes); return cipherString; } catch (DataLengthException e) { Logger.logToConsole(e); } catch (IllegalArgumentException e) { Logger.logToConsole(e); } catch (IllegalStateException e) { Logger.logToConsole(e); } catch (InvalidCipherTextException e) { Logger.logToConsole(e); } catch (Exception ex) { Logger.logToConsole(ex); } // else return "";// default bad value } public static String decryptString(String encryptedText) { try { byte[] cipherBytes = encryptedText.getBytes(); cipher.init(false, key); byte[] decryptedBytes = new byte[cipher.getOutputSize(cipherBytes.length)]; int decryptedLength = cipher.processBytes(cipherBytes, 0, cipherBytes.length, decryptedBytes, 0); cipher.doFinal(decryptedBytes, decryptedLength); String decryptedString = new String(decryptedBytes); // crop accordingly int index = decryptedString.indexOf("\u0000"); if (index >= 0) { decryptedString = decryptedString.substring(0, index); } return decryptedString; } catch (DataLengthException e) { Logger.logToConsole(e); } catch (IllegalArgumentException e) { Logger.logToConsole(e); } catch (IllegalStateException e) { Logger.logToConsole(e); } catch (InvalidCipherTextException e) { Logger.logToConsole(e); } catch (Exception ex) { Logger.logToConsole(ex); } // else return "";// default bad value } private static byte[] convertLongToByteArray(long longToConvert) { return new byte[] { (byte) (longToConvert >>> 56), (byte) (longToConvert >>> 48), (byte) (longToConvert >>> 40), (byte) (longToConvert >>> 32), (byte) (longToConvert >>> 24), (byte) (longToConvert >>> 16), (byte) (longToConvert >>> 8), (byte) (longToConvert) }; } private static long convertByteArrayToLong(byte[] byteArrayToConvert) { long returnable = 0; for (int counter = 0; counter < byteArrayToConvert.length; counter++) { returnable += ((byteArrayToConvert[byteArrayToConvert.length - counter - 1] & 0xFF) << counter * 8); } if (returnable < 0) { returnable++; } return returnable; } public static long encryptLong(long plainLong) { try { String plainString = String.valueOf(plainLong); String cipherString = encryptString(plainString); byte[] cipherBytes = cipherString.getBytes(); long returnable = convertByteArrayToLong(cipherBytes); return returnable; } catch (Exception e) { Logger.logToConsole(e); } // else return Integer.MIN_VALUE;// default bad value } public static long decryptLong(long encryptedLong) { byte[] cipherBytes = convertLongToByteArray(encryptedLong); cipher.init(false, key); byte[] decryptedBytes = new byte[cipher.getOutputSize(cipherBytes.length)]; int decryptedLength = cipherBytes.length; try { cipher.doFinal(decryptedBytes, decryptedLength); } catch (DataLengthException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (IllegalStateException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (InvalidCipherTextException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); } long plainLong = convertByteArrayToLong(decryptedBytes); return plainLong; } public static boolean encryptBoolean(int plainBoolean) { return false; } public static boolean decryptBoolean(int encryptedBoolean) { return false; } public static boolean testLongToByteArrayConversion() { boolean returnable = true; // fails out of the bounds of an integer, the conversion to long from byte // array does not hold, need to figure out a better solution for (long counter = -1000000; counter < 1000000; counter++) { long test = counter; byte[] bytes = convertLongToByteArray(test); long result = convertByteArrayToLong(bytes); if (result != test) { returnable = false; Logger.logToConsole("long conversion failed"); Logger.logToConsole("test = " + test + "\n result = " + result); } // regardless } // the end Logger.logToConsole("final returnable result = " + returnable); return returnable; } }

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  • C# 2D Camera Max Zoom

    - by Craig
    I have a simple ship sprite moving around the screen along with a 2D Camera. I have zooming in and out working, however when I zoom out it goes past the world bounds and has the cornflower blue background showing. How do I sort it that I can only zoom out as far as showing the entire world (which is a picture of OZ) and thats it? I dont want any of the cornflower blue showing. Cheers! namespace GamesCoursework_1 { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // player variables Texture2D Ship; Vector2 Ship_Position; float Ship_Rotation = 0.0f; Vector2 Ship_Origin; Vector2 Ship_Velocity; const float tangentialVelocity = 4f; float friction = 0.05f; static Point CameraViewport = new Point(800, 800); Camera2d cam = new Camera2d((int)CameraViewport.X, (int)CameraViewport.Y); //Size of world static Point worldSize = new Point(1600, 1600); // Screen variables static Point worldCenter = new Point(worldSize.X / 2, worldSize.Y / 2); Rectangle playerBounds = new Rectangle(CameraViewport.X / 2, CameraViewport.Y / 2, worldSize.X - CameraViewport.X, worldSize.Y - CameraViewport.Y); Rectangle worldBounds = new Rectangle(0, 0, worldSize.X, worldSize.Y); Texture2D background; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = CameraViewport.X; graphics.PreferredBackBufferHeight = CameraViewport.Y; Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Ship = Content.Load<Texture2D>("Ship"); Ship_Origin.X = Ship.Width / 2; Ship_Origin.Y = Ship.Height / 2; background = Content.Load<Texture2D>("aus"); Ship_Position = new Vector2(worldCenter.X, worldCenter.Y); cam.Pos = Ship_Position; cam.Zoom = 1f; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here Ship_Position = Ship_Velocity + Ship_Position; keyPressed(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null,null, cam.get_transformation(GraphicsDevice)); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.Draw(Ship, Ship_Position, Ship.Bounds, Color.White, Ship_Rotation, Ship_Origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } private void Ship_Move(Vector2 move) { Ship_Position += move; } private void keyPressed() { KeyboardState keyState; // Move right keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Right)) { Ship_Rotation = Ship_Rotation + 0.1f; } if (keyState.IsKeyDown(Keys.Left)) { Ship_Rotation = Ship_Rotation - 0.1f; } if (keyState.IsKeyDown(Keys.Up)) { Ship_Velocity.X = (float)Math.Cos(Ship_Rotation) * tangentialVelocity; Ship_Velocity.Y = (float)Math.Sin(Ship_Rotation) * tangentialVelocity; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; Ship_Position += new Vector2(tangentialVelocity, 0); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(-tangentialVelocity, 0.0f); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(-tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(0.0f, -tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); Ship_Position += new Vector2(0.0f, tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } else if(Ship_Velocity != Vector2.Zero) { float i = Ship_Velocity.X; float j = Ship_Velocity.Y; Ship_Velocity.X = i -= friction * i; Ship_Velocity.Y = j -= friction * j; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; Ship_Position += new Vector2(tangentialVelocity, 0); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(-tangentialVelocity, 0.0f); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(-tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(0.0f, -tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); Ship_Position += new Vector2(0.0f, tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } if (keyState.IsKeyDown(Keys.Q)) { if (cam.Zoom < 2f) cam.Zoom += 0.05f; } if (keyState.IsKeyDown(Keys.A)) { if (cam.Zoom > 0.3f) cam.Zoom -= 0.05f; } } } }

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  • Sending Adobe PDF attachments from Adobe Reader (in Outlook 2003) takes too long

    - by White Island
    I have a customer who is using Outlook 2003 (Microsoft Online Services) and Adobe reader 9+. When they send a PDF from Adobe reader to Outlook (via the Send as attachment to e-mail feature in Adobe), it freezes for 30 seconds to 5 minutes before the new e-mail pops up with the PDF attachment. I'm pretty sure the issue is on the Outlook side of things, as I've tried Adobe reader 8 and Foxit Reader with the same results (Windows XP/7 doesn't seem to make a difference, either). I tried Outlook in safe mode on the first (Win7) machine I was working on, and the e-mail attachment worked a lot faster, but when I tried to replicate the results on another machine, one wouldn't go into safe mode, the other didn't seem to show a difference. In an effort to fix the problem in Outlook normal mode, I tried disabling all add-ins, Com add-in (Office Communicator is the only one), reading pane, Word 2003 as e-mail editor... but none of these seemed to address the issue. Does anyone have any other ideas? I need to get this resolved as soon as possible, and it doesn't seem practical to make them run in safe mode. :P

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  • Mail server responds with Error 500 line too long

    - by mawimawi
    I am occasionally receiving error messages from mail servers with the above message. It seems that at least one line in the e-mail has more than 999 characters and therefore the e-mail is bounced. Is this "by design"? in an RFC? Or some weird pseudo-spam-filter? Or just a bad mailserver? I googled around a bit but did not find a competent answer. Hopefully one of you guys can enlighten me.

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  • MS Office Communicator: Long delays in setting up audio connection when starting a call

    - by geofftnz
    I am using Microsoft Office Communicator with a USB headset as my work phone. OCS is connected to our PABX so we can take and make calls to regular, non-OCS phones. When making an external call to a cellphone, it can take up to 5-10 seconds for audio to start flowing. eg: Work Phone Cellphone - dial cellphone (ringing) (ringing) answer cellphone (hearing nothing) speak "1" . speak "2" . speak "3" . ... . speak "14" hear "15" speak "15" hear "16" speak "16" Has anyone experienced this kind of thing with an OCS setup? Any pointers?

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  • Sending Adobe PDF attachments from Adobe Reader (in Outlook 2003) takes too long

    - by White Island
    I have a customer who is using Outlook 2003 (Microsoft Online Services) and Adobe reader 9+. When they send a PDF from Adobe reader to Outlook (via the Send as attachment to e-mail feature in Adobe), it freezes for 30 seconds to 5 minutes before the new e-mail pops up with the PDF attachment. I'm pretty sure the issue is on the Outlook side of things, as I've tried Adobe reader 8 and Foxit Reader with the same results (Windows XP/7 doesn't seem to make a difference, either). I tried Outlook in safe mode on the first (Win7) machine I was working on, and the e-mail attachment worked a lot faster, but when I tried to replicate the results on another machine, one wouldn't go into safe mode, the other didn't seem to show a difference. In an effort to fix the problem in Outlook normal mode, I tried disabling all add-ins, Com add-in (Office Communicator is the only one), reading pane, Word 2003 as e-mail editor... but none of these seemed to address the issue. Does anyone have any other ideas? I need to get this resolved as soon as possible, and it doesn't seem practical to make them run in safe mode. :P

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  • SVN checkout/export too long to download

    - by user41671
    Hi, My checkout/export session in svn is kinda weird. The file is just a 300KB in size but the downloading keeps going and it reaches a megabytes in size. The file is in RPM format. I don't know if the file is corrupt or the SVN has a bug. I tried to download the file using web browser and seems the downloading works fine. What probably is the main problem is here?

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  • SVN checkout/export too long to download

    - by sasayins
    Hi, My checkout/export session in svn is kinda weird. The file is just a 300KB in size but the downloading keeps going and it reaches a megabytes in size. The file is in RPM format. I don't know if the file is corrupt or the SVN has a bug. I tried to download the file using web browser and seems the downloading works fine. What probably is the main problem is here?

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  • How long do Lithium Ion batteries normally last?

    - by Zifre
    On the laptop I have, I've had to buy a new Li-Ion batter roughly every year. I do use this computer quite a lot, but I'm wondering if this is normal. Right now, my battery is completely dead (it lasts for about 0.1 seconds), so I plan on buying a new one soon. Is there anything you can do to prevent Li-Ion batteries from going dead so quickly?

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  • Long Gigabit Ethernet Run

    - by Timothy R. Butler
    I am trying to get an Gig-E network between two buildings that are approximately 260 ft. away. While some TRENDnet switches failed to be able to connect to each other over Cat 6 at that distance, two Netgear 5-port Gig-E switches do so just fine. However, it still fails after I put in place APC PNET1GB ethernet surge protectors at each end before the line connects to the respective switches. So I find myself wondering if I simply need to find a better surge protector that doesn't degrade the signal as much (if so, what kind would you recommend?) or if I should give up on copper and use fiber between the buildings. If I opt to go the latter route, I could really use some pointers. It looks like LC connectors are the most common, but I keep running into some others as well. A media converter on each end seems like the simplest solution, but perhaps a Gig-E switch with an SFP port would make more sense? Given a very limited budget, sticking with my existing copper seems best, but if it is bound to be a headache, a 100 meter fiber cable is something I think I can swing cost wise.

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  • Troubleshooting iptables and configuring it to drop the priority of long-term connections

    - by intuited
    I'm somewhat familiar with the general concepts of iptables, and would like to learn it in more detail. I'm hoping that my learning experience can also be useful. The situation: I'm running dd-wrt on my router. Despite its purported QoS skills, I'm still seeing connection latency shoot up hugely whenever there's an ongoing http connection, eg some large download. Under such conditions, it can take 10 seconds or more to load a basic webpage; sometimes the connections are dropped entirely. I've tried adjusting the parameters, dropping the allotted bandwidth for up and download to well under my limit, but nothing seems to work. dd-wrt is configured to use HTB as the QoS algorithm; HFSC, although presented as an option, seems to cause the router to crash, and is rumoured to not actually work on any linux system. I'd like to be able to troubleshoot this issue and hopefully improve the settings that dd-wrt is using, but I'm finding the learning curve a bit overwhelming. For starters I am not sure what HTB actually specifies: is this a set of iptables commands, or do some of those commands specify how HTB is to be used? I would like it to prioritize based on protocol the way that it already supposed to, and in addition I'd like to have it drop the priority of connections which have a high total byte count, say over 400KB. Also tips on utilities that can be run under dd-wrt to get more info on what's going on in there are appreciated. I've tried to get iftop to work but there were issues running curses. I'm leaning towards replacing dd-wrt with openwrt; comments on this strategy are also welcome. I suspect that I would be well advised to get a second router as a standin before trying that. It may be worth noting that my total bandwidth is pretty limited (256Kbit/s).

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  • Shut Down took way too long because of "Background Programs"

    - by Christopher Chipps
    I tried shutting my desktop PC (with Windows7) down but after several attempts (like 4 or 5) at Start -- Shut Down, the GUI was still there and it was not shutting down. I didn't think there were any programs running when I pressed Shut Down, so I went into the taskbar (Ctrl + Alt + Del) to check out the processes. Once I did that, a screen appeared with a message stating that there are "background programs" still running and it gave me an option to "Force Shut Down" which I pressed and it shut down normally. Does anyone know why this would happen?

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  • Internet Explorer 9 takes a long time to load websites

    - by Steve
    IE9 on Windows 7 would load Google okay, and we could search on Google okay, but almost any other website would take an inordinate amount of time to load. The loading sprite would sit there indefinitely. I uninstalled IE9 to roll back to IE8, and the same issue occurs. We've reset IE settings back to defaults, and there are no add-ons causing this. Firefox loads websites fine on this computer. Could it be an IE-specific virus/trojan? IE was displaying an incorrect/hijacked home page.

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  • MySQL taking a long time to start

    - by Dscoduc
    I'm running Windows Server 2008 with MySQL installed and every time I reboot the server the MySQL Service doesn't start right away. A look into the Windows Eventlog shows that the MySQL Service was hung at startup. Looking at the Services.msc console shows the service state at Starting... Eventually, like 10 minutes, the MySQL Service actually finishes the startup process and the database becomes available for my Wordpress server... I looked at the MySQL .err files and didn't find anything that would indicate a delay in the statup process... Can anyone suggest a way to determine what is causing the delay, and more importantly, how to prevent the delay in the MySQL Startup? UPDATE: Here is the .err log contents from the shutdown to the startup complete. Notice the startup begins at 10:30:00 and the MySQL isn't ready for connections until 10:47:14, a full 17 minutes later: 100322 10:27:06 [Note] C:\Program Files\MySQL\MySQL Server 5.1\bin\mysqld: Normal shutdown 100322 10:27:06 [Note] Event Scheduler: Purging the queue. 0 events 100322 10:27:06 InnoDB: Starting shutdown... 100322 10:27:08 InnoDB: Shutdown completed; log sequence number 4 3854351346 100322 10:27:08 [Warning] Forcing shutdown of 1 plugins 100322 10:27:08 [Note] C:\Program Files\MySQL\MySQL Server 5.1\bin\mysqld: Shutdown complete 100322 10:30:00 [Note] Plugin 'FEDERATED' is disabled. 100322 10:30:01 InnoDB: Started; log sequence number 4 3854351346 100322 10:47:14 [Note] Event Scheduler: Loaded 0 events 100322 10:47:14 [Note] C:\Program Files\MySQL\MySQL Server 5.1\bin\mysqld: ready for connections. UPDATE 2: MySQL is configured as a service (part of the install process, nothing I did) and executes the following syntax (as it appears in the registry): "C:\Program Files\MySQL\MySQL Server 5.1\bin\mysqld" --defaults-file="C:\Program Files\MySQL\MySQL Server 5.1\my.ini" MySQL

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  • Mysql table Crashed during Optimize, table repair taking too long

    - by hellohellosharp
    One of my vital tables was being optimzied and MySQL crashed in the middle of it. It then said the table was corrupt. I am running repair but it is taking over an hour, I need this table up ASAP (I will even truncate it if necessary). Please help me get this solved. The table has about 54 million rows. This is a MyISAM. Any additional information needed, just ask. Here are the contents of my my.cnf: [mysqld] max_connections = 850 max_user_connections = 850 query_cache_size = 128M skip-external-locking key_buffer_size = 64M max_allowed_packet = 8M table_open_cache = 256 sort_buffer_size = 4M net_buffer_length = 16K read_buffer_size = 1M read_rnd_buffer_size = 1M myisam_sort_buffer_size = 32M innodb_file_per_table tmp_table_size = 100M max_heap_table_size = 64M thread_cache_size = 8 wait_timeout=25 interactive_timeout=25 table_cache=600 innodb_buffer_pool_size = 4G innodb_thread_concurrency = 8 innodb_flush_method = O_DIRECT # This setting allows the use of asynchronous I/O in InnoDB. # The following files track usage of this resource: # - /proc/sys/fs/aio-max-nr # - /proc/sys/fs/aio-nr # Default limit is 65536, of which a single instance of mysql uses 2661 out of the box innodb_use_native_aio = 1

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  • Unable to restore from Shadow Copy due to long filename

    - by Spongeboy
    We have shadow copy enabled on our Windows SBS 2008 server. Attempting to restore a file from shadow copy gave the following error- The source file name(s) are larger than is supported by the file system. Try moving to a location which has a shorter path name, or try renaming to shorter name(s) before attempting this operation. The filename has 67 characters, and it's shadow copy path is 170 characters. These seem to be under the NTFS limits (260?). We tried- Copying to the shortest path possible (C:) Copying to the shortest path possible on both a client computer and the server itself Is it possible to rename files in a shadow copy, before doing the copy? Any idea why the error is appearing despite the filename size appearing to be within limits?

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  • Squid closing the connection on long HTTP GET requests

    - by Rhys
    Hello, When running a database query on a specific external site we use, Squid seems to cut off the connection after a consistent period of time (just over a minute). The query is submitted through a standard web form is that uses GET to query their database. Firefox 3 just displays a blank page. Internet Explorer throws a 'Page Cannot Be Displayed' error (tested in v6 and v8). When we perform the same query on the same machine, but bypass the Squid proxy, it works fine. The query takes about two and a half minutes to complete. There are a few timeout settings in Squid, but I honestly don't know what one to be looking at. Any possible solutions would be much appreciated. Cheers

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  • guest crash on long backup via rsync

    - by ToreTrygg
    I recently upgraded host to Ubuntu 9.10 with vmware server 2.0.2, i had two guest machine. One is a sme server i had several crash during a session of backup with rsync to another pc. Normal activities run regularly. The other guest is up without problem since 25 days. I found in the log a lot o f row like these Dec 20 05:29:27.445: vcpu-1| VLANCE: Ethernet0 skipped 2560 time(s) Dec 20 05:29:27.445: vcpu-1| VLANCE: 66 12 5 8 2 3 3 0 1 0 0 1 0 1 2 0 Dec 20 05:29:27.445: vcpu-1| VLANCE: 0 0 1 0 1 0 0 0 1 0 0 0 0 1 0 2452 Dec 20 05:29:27.651: vmx| ide0:0: Command WRITE(10) took 1.947 seconds (ok) Dec 20 05:29:37.945: vmx| ide0:0: Command WRITE(10) took 1.033 seconds (ok) when the vitual machine crash the log report, I paste here only some part to limit the lenght of the message Dec 27 01:48:05.686: Worker#2| Caught signal 6 -- tid 700 Dec 27 01:48:05.686: Worker#2| SIGNAL: eip 0x460422 esp 0xb124c024 ebp 0xb124c03 Dec 27 01:48:05.712: Worker#2| SymBacktrace12 00000000 eip 0x39d7ee in function clone in object /lib/tls/i686/cmov/libc.so.6 loaded at 0x2d1000 Dec 27 01:48:05.719: Worker#2| Unexpected signal: 6. Dec 27 01:48:05.720: Worker#2| Core dump limit is 0 KB. Dec 27 01:48:05.762: Worker#2| Child process 10455 failed to dump core (status 0 x6). Dec 27 01:48:05.762: Worker#2|SymBacktrace13 00000000 eip 0x39d7ee in function clone in object /lib/tls/i686/cmov/libc.so.6 loaded at 0x2d1000 Dec 27 01:48:05.779: Worker#2|Msg_Post: Error Dec 27 01:48:05.780: Worker#2|http://msg.log.error.unrecoverable VMware Server unrecoverable error: (Worker#2) Dec 27 01:48:05.780: Worker#2|Unexpected signal: 6. I have no idea how to solve the problem with this installation, I think to dowgrade the host to a version more compatible with vmware server 2. I read a lot of post about difficult of installation I think the problem of compilation during install could be related to my problem. Excuse me if the post isn't very clear, it's my first post here. Any help or suggest will be appreciated. Thanks

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