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  • It takes a long time until windows xp recognize I connected USB diks

    - by Pavol G
    Hello IT guys, I have a problem with my new USB disk. When I connect it to my laptop with Windows XP SP2 it takes about 4-5min until Windows recognized it and show it as a new disk. I can also see (disk's LED is blinking) that something is scaning the disk when I connect it, when this is done Windows imediately recognize it. Also when I'm copying data to this disk the speed is about 3.5MB/sec. It's connected using USB2.0. I tried to check for spyware (using spybot), also run windows in safe mode. But still have the same problems. Do you have any idea what could help to solve this problem? On Windows Vista (another laptop) everything is ok, disk loads in about 15sec and speed is about 20-30MB/sec. Thanks a lot for every advice!

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  • Windows 7 extremely long startup

    - by Tyler
    Windows 7 before it even gets to login. On the "starting windows" splash screen takes no less than 15 minutes to finish more like 25 minutes most times. During this time the hard drive activity led indicator is blinking maybe once every 20 seconds. When I finally get to the desktop everything runs normally. I have unplugged all peripherals with same result. Ideas? It's 32bit. 4gig memory. Fast CPU which I can't recall off the top of my head.

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  • How long would this file transfer take?

    - by CT
    I have 12 hours to backup 2 TB of data. I would like to backup to a network share to a computer using consumer WD 2TB Black 7200rpm hard drives. Gigabit Ethernet. What other variables would I need to consider to see if this is feasible? How would I set up this calculation?

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  • Windows takes a very long time to shut down even in safe mode

    - by user1526247
    On Windows 7 the computer freezes for about 5 minutes once it gets to "Shutting down...". I can't remember when it started happening. I just lived with it for a while. The first thing I tried was a full scan using Microsoft Security Essentials. This did not solve the problem. I then went into msconfig and turned off everything I could get away with in the startup and services tabs. This did not solve the problem. I then uninstalled every program on this computer save the most basic programs. This did not solve the problem (did not uninstall drivers or catalyst). I then went through and turned off every single service and did a reboot. This did not solve the problem. I then booted into safe mode and just tried shutting it down. The problem even happens in safe mode. I have tried examining the event logs but with no success. They just say things like "blah blah has entered the stopped state" with no real clues about what program is causing me all this grief. *it may be worth noting that Ubuntu is installed on the same computer and the ubuntu boot loader is the one being used.

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  • "ssh root@server" hangs indefinitely long

    - by Thibaut
    Hi, Sometimes my ssh client will take forever to login. This happens when the server is not responding (overloaded, killed processed, ...). My automated scripts will then fail because the ssh process will never exit. Is there a ssh configuration value to set a timeout in order to fail if ssh can't login after a predefined number of seconds? I know there are knobs on the server side, but I have to set this on the client side as the sshd process is not responding, or responding incorrectly. Thanks!

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  • Long term system health monitor

    - by user30336
    As an experienced user, I sometimes notice that things are not going well with my computer. For example, my backup drive recently started cycling up and down, so I guessed it was probably dying, and replaced it. I detected this with my ears. Windows did not seem to notice or care. There ought to be software that monitors overall system health by keeping track of things like this, so that unusual events or increasing error rates will not be shrugged off. Among other things: disk errors that are recovered, corrupt network packets (at above the baseline expected rate) and crashes of trusted programs are early warnings. Is there any software that tries to use this kind of monitoring to warn of impending trouble?

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  • VBO and shaders confusion, what's their connection?

    - by Jeffrey
    Considering OpenGL 2.1 VBOs and 1.20 GLSL shaders: When creating an entity like "Zombie", is it good to initialize just the VBO buffer with the data once and do N glDrawArrays() calls per each N zombies? Is there a more efficient way? (With a single call we cannot pass different uniforms to the shader to calculate an offset, see point 3) When dealing with logical object (player, tree, cube etc), should I always use the same shader or should I customize (or be able to customize) the shaders per each object? Considering an entity class, should I create and define the shader at object initialization? When having a movable object such as a human, is there any more powerful way to deal with its coordinates than to initialize its VBO object at 0,0 and define an uniform offset to pass to the shader to calculate its real position? Could you make an example of the Data Oriented Design on creating a generic zombie class? Is the following good? Zombielist class: class ZombieList { GLuint vbo; // generic zombie vertex model std::vector<color>; // object default color std::vector<texture>; // objects textures std::vector<vector3D>; // objects positions public: unsigned int create(); // return object id void move(unsigned int objId, vector3D offset); void rotate(unsigned int objId, float angle); void setColor(unsigned int objId, color c); void setPosition(unsigned int objId, color c); void setTexture(unsigned int, unsigned int); ... void update(Player*); // move towards player, attack if near } Example: Player p; Zombielist zl; unsigned int first = zl.create(); zl.setPosition(first, vector3D(50, 50)); zl.setTexture(first, texture("zombie1.png")); ... while (running) { // main loop ... zl.update(&p); zl.draw(); // draw every zombie }

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  • Example of DOD design (on a generic Zombie game)

    - by Jeffrey
    I can't seem to find a nice explanation of the Data Oriented Design for a generic zombie game (it's just an example, pretty common example). Could you make an example of the Data Oriented Design on creating a generic zombie class? Is the following good? Zombie list class: class ZombieList { GLuint vbo; // generic zombie vertex model std::vector<color>; // object default color std::vector<texture>; // objects textures std::vector<vector3D>; // objects positions public: unsigned int create(); // return object id void move(unsigned int objId, vector3D offset); void rotate(unsigned int objId, float angle); void setColor(unsigned int objId, color c); void setPosition(unsigned int objId, color c); void setTexture(unsigned int, unsigned int); ... void update(Player*); // move towards player, attack if near } Example: Player p; Zombielist zl; unsigned int first = zl.create(); zl.setPosition(first, vector3D(50, 50)); zl.setTexture(first, texture("zombie1.png")); ... while (running) { // main loop ... zl.update(&p); zl.draw(); // draw every zombie } Or would creating a generic World container that contains every action from bite(zombieId, playerId) to moveTo(playerId, vector) to createPlayer() to shoot(playerId, vector) to face(radians)/face(vector); and contains: std::vector<zombie> std::vector<player> ... std::vector<mapchunk> ... std::vector<vbobufferid> player_run_animation; ... be a good example? Whats the proper way to organize a game with DOD?

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  • creating a pre-menu level select screen

    - by Ephiras
    Hi I am working on creating a tower Defence java applet game and have come to a road block about implementing a title screen that i can select the level and difficulty of the rest of the game. my title screen class is called Menu. from this menu class i need to pass in many different variables into my Main class. i have used different classes before and know how to run them and such. but if both classes extend applet and each has its individual graphics method how can i run things from Main even though it was created in Menu. what i essentially want to do is run the Menu class withits action listeners and graphics until a Difficulty button has been selected, run the main class (which 100% works without having to have the Menu class) and pretty much terminate Menu so that i cannot go back to it, do not see its buttons or graphics menus. can i run one applet annd when i choose a button close that one and launch the other one? IF you would like to download the full project you can find it here, i had to comment out all the code that wasn't working my Menu class import java.awt.*; import java.awt.event.*; import java.applet.*; public class Menu extends Applet implements ActionListener{ Button bEasy,bMed,bHard; Main m; public void init(){ bEasy= new Button("Easy"); bEasy.setBounds(140,200,100,50); add(bEasy); bMed = new Button("Medium");bMed.setBounds(280,200,100,50); add(bMed); bHard= new Button("Hard");bHard.setBounds(420,200,100,50); add(bHard); setLayout(null); } public void actionPerformed(ActionEvent e){ Main m = new Main(20,10,3000,mapMed);//break; switch (e.getSource()){ case bEasy: Main m = new Main(6000,20,"levels/levelEasy.png");break;//enimies tower money world case bMed: Main m = new Main(4000,15,"levels/levelMed.png");break; case bHard: Main m = new Main(2000,10,"levels/levelEasy.png");break; default: break; } } public void paint(){ //m.draw(g) } } and here is my main class initialising code. import java.awt.*; import java.awt.event.*; import java.applet.*; import java.io.IOException; public class Main extends Applet implements Runnable, MouseListener, MouseMotionListener, ActionListener{ Button startButton, UpgRange, UpgDamage; //set up the buttons Color roadCol,startCol,finCol,selGrass,selRoad; //set up the colors Enemy e[][]; Tower t[]; Image towerpic,backpic,roadpic,levelPic; private Image i; private Graphics doubleG; //here is the world 0=grass 1=road 2=start 3=end int world[][],eStartX,eStartY; boolean drawMouse,gameEnd; static boolean start=false; static int gridLength=15; static int round=0; int Mx,My,timer=1500; static int sqrSize=31; int towers=0,towerSelected=-10; static int castleHealth=2000; String levelPath; //choose the level Easy Med or Hard int maxEnemy[] = {5,7,12,20,30,15,50,30,40,60};//number of enimies per round int maxTowers=15;//maximum number of towers allowed static int money =2000,damPrice=600,ranPrice=350,towerPrice=700; //money = the intial ammount of money you start of with //damPrice is the price to increase the damage of a tower //ranPrice is the price to increase the range of a tower public void main(int cH,int mT,int mo,int dP,int rP,int tP,String path,int[] mE)//constructor 1 castleHealth=cH; maxTowers=mT; money=mo; damPrice=dP; ranPrice=rP; towerPrice=tP; String levelPath=path; maxEnemy = mE; buildLevel(); } public void main(int cH,int mT,String path)//basic constructor castleHealth=cH; maxTowers=mT; String levelPath=path; maxEnemy = mE; buildLevel(); } public void init(){ setSize(sqrSize*15+200,sqrSize*15);//set the size of the screen roadCol = new Color(255,216,0);//set the colors for the different objects startCol = new Color(0,38,255); finCol = new Color(255,0,0); selRoad = new Color(242,204,155);//selColor is the color of something when your mouse hovers over it selGrass = new Color(0,190,0); roadpic = getImage(getDocumentBase(),"images/road.jpg"); towerpic = getImage(getDocumentBase(),"images/tower.png"); backpic = getImage(getDocumentBase(),"images/grass.jpg"); levelPic = getImage(getDocumentBase(),"images/level.jpg"); e= new Enemy[maxEnemy.length][];//activates all of the enimies for (int r=0;r<e.length;r++) e[r] = new Enemy[maxEnemy[r]]; t= new Tower[maxTowers]; for (int i=0;i<t.length;i++) t[i]= new Tower();//activates all the towers for (int i=0;i<e.length; i++)//sets all of the enimies starting co ordinates for (int j=0;j<e[i].length;j++) e[i][j] = new Enemy(eStartX,eStartY,world); initButtons();//initialise all the buttons addMouseMotionListener(this); addMouseListener(this); }

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  • Example of DOD design

    - by Jeffrey
    I can't seem to find a nice explanation of the Data Oriented Design for a generic zombie game (it's just an example, pretty common example). Could you make an example of the Data Oriented Design on creating a generic zombie class? Is the following good? Zombie list class: class ZombieList { GLuint vbo; // generic zombie vertex model std::vector<color>; // object default color std::vector<texture>; // objects textures std::vector<vector3D>; // objects positions public: unsigned int create(); // return object id void move(unsigned int objId, vector3D offset); void rotate(unsigned int objId, float angle); void setColor(unsigned int objId, color c); void setPosition(unsigned int objId, color c); void setTexture(unsigned int, unsigned int); ... void update(Player*); // move towards player, attack if near } Example: Player p; Zombielist zl; unsigned int first = zl.create(); zl.setPosition(first, vector3D(50, 50)); zl.setTexture(first, texture("zombie1.png")); ... while (running) { // main loop ... zl.update(&p); zl.draw(); // draw every zombie } Or would creating a generic World container that contains every action from bite(zombieId, playerId) to moveTo(playerId, vector) to createPlayer() to shoot(playerId, vector) to face(radians)/face(vector); and contains: std::vector<zombie> std::vector<player> ... std::vector<mapchunk> ... std::vector<vbobufferid> player_run_animation; ... be a good example? Whats the proper way to organize a game with DOD?

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  • Draw Bug 2D player Camera

    - by RedShft
    I have just implemented a 2D player camera for my game, everything works properly except the player on the screen jitters when it moves between tiles. What I mean by jitter, is that if the player is moving the camera updates the tileset to be drawn and if the player steps to the right, the camera snaps that way. The movement is not smooth. I'm guessing this is occurring because of how I implemented the function to calculate the current viewable area or how my draw function works. I'm not entirely sure how to fix this. This camera system was entirely of my own creation and a first attempt at that, so it's very possible this is not a great way of doing things. My camera class, pulls information from the current tileset and calculates the viewable area. Right now I am targettng a resolution of 800 by 600. So I try to fit the appropriate amount of tiles for that resolution. My camera class, after calculating the current viewable tileset relative to the players location, returns a slice of the original tileset to be drawn. This tileset slice is updated every frame according to the players position. This slice is then passed to the map class, which draws the tile on screen. //Map Draw Function //This draw function currently matches the GID of the tile to it's location on the //PNG file of the tileset and then draws this portion on the screen void Draw(SDL_Surface* background, int[] _tileSet) { enforce( tilesetImage != null, "Tileset is null!"); enforce( background != null, "BackGround is null!"); int i = 0; int j = 0; SDL_Rect DestR, SrcR; SrcR.x = 0; SrcR.y = 0; SrcR.h = 32; SrcR.w = 32; foreach(tile; _tileSet) { //This code is matching the current tiles ID to the tileset image SrcR.x = cast(short)(tileWidth * (tile >= 11 ? (tile - ((tile / 10) * 10) - 1) : tile - 1)); SrcR.y = cast(short)(tileHeight * (tile > 10 ? (tile / 10) : 0)); //Applying the tile to the surface SDL_BlitSurface( tilesetImage, &SrcR, background, &DestR ); //this keeps track of what column/row we are on i++; if ( i == mapWidth ) { i = 0; j++; } DestR.x = cast(short)(i * tileWidth); DestR.y = cast(short)(j * tileHeight); } } //Camera Class class Camera { private: //A rectangle representing the view area SDL_Rect viewArea; //In number of tiles int viewAreaWidth; int viewAreaHeight; //This is the x and y coordinate of the camera in MAP SPACE IN PIXELS vect2 cameraCoordinates; //The player location in map space IN PIXELS vect2 playerLocation; //This is the players location in screen space; vect2 playerScreenLoc; int playerTileCol; int playerTileRow; int cameraTileCol; int cameraTileRow; //The map is stored in a single array with the tile ids //this corresponds to the index of the starting and ending tile int cameraStartTile, cameraEndTile; //This is a slice of the current tile set int[] tileSetCopy; int mapWidth; int mapHeight; int tileWidth; int tileHeight; public: this() { this.viewAreaWidth = 25; this.viewAreaHeight = 19; this.cameraCoordinates = vect2(0, 0); this.playerLocation = vect2(0, 0); this.viewArea = SDL_Rect (0, 0, 0, 0); this.tileWidth = 32; this.tileHeight = 32; } void Init(vect2 playerPosition, ref int[] tileSet, int mapWidth, int mapHeight ) { playerLocation = playerPosition; this.mapWidth = mapWidth; this.mapHeight = mapHeight; CalculateCurrentCameraPosition( tileSet, playerPosition ); //writeln( "Tile Set Copy: ", tileSetCopy ); //writeln( "Orginal Tile Set: ", tileSet ); } void CalculateCurrentCameraPosition( ref int[] tileSet, vect2 playerPosition ) { playerLocation = playerPosition; playerTileCol = cast(int)((playerLocation.x / tileWidth) + 1); playerTileRow = cast(int)((playerLocation.y / tileHeight) + 1); //writeln( "Player Tile (Column, Row): ","(", playerTileCol, ", ", playerTileRow, ")"); cameraTileCol = playerTileCol - (viewAreaWidth / 2); cameraTileRow = playerTileRow - (viewAreaHeight / 2); CameraMapBoundsCheck(); //writeln( "Camera Tile Start (Column, Row): ","(", cameraTileCol, ", ", cameraTileRow, ")"); cameraStartTile = ( (cameraTileRow - 1) * mapWidth ) + cameraTileCol - 1; //writeln( "Camera Start Tile: ", cameraStartTile ); cameraEndTile = cameraStartTile + ( viewAreaWidth * viewAreaHeight ) * 2; //writeln( "Camera End Tile: ", cameraEndTile ); tileSetCopy = tileSet[cameraStartTile..cameraEndTile]; } vect2 CalculatePlayerScreenLocation() { cameraCoordinates.x = cast(float)(cameraTileCol * tileWidth); cameraCoordinates.y = cast(float)(cameraTileRow * tileHeight); playerScreenLoc = playerLocation - cameraCoordinates + vect2(32, 32);; //writeln( "Camera Coordinates: ", cameraCoordinates ); //writeln( "Player Location (Map Space): ", playerLocation ); //writeln( "Player Location (Screen Space): ", playerScreenLoc ); return playerScreenLoc; } void CameraMapBoundsCheck() { if( cameraTileCol < 1 ) cameraTileCol = 1; if( cameraTileRow < 1 ) cameraTileRow = 1; if( cameraTileCol + 24 > mapWidth ) cameraTileCol = mapWidth - 24; if( cameraTileRow + 19 > mapHeight ) cameraTileRow = mapHeight - 19; } ref int[] GetTileSet() { return tileSetCopy; } int GetViewWidth() { return viewAreaWidth; } }

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  • retreving long text (CLOB) using CFQuery

    - by CFUser
    I am using CFQuery to retrieve the CLOB field from Oracle DB. If the CLOB filed contains the Data less than ~ 8000, then I can see retrieved the value ( the o/p), however If the value in CLOB field size is more than 8000 chars, then its not retrieving the value. in <cfdump> i can see the query retrieved as 'empty String' though the value exists in Oracle DB. I am using the Oracle Driver in CFadim console enabled 'Enable long text retrieval (CLOB).' and 'Enable binary large object retrieval (BLOB). ' set 'Long Text Buffer (chr)' and 'Blob Buffer(bytes) ' values to 6400000 any suggestions to retrieve the full text?

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  • Packing a long binary integer in Ruby

    - by user1056142
    I'm trying to send a very long binary integer over UDP (on the order of 200 bits). When I try to use Array's pack method, it complains the string I'm trying to convert is too large. Am I going about this the wrong way? ruby-1.8.7-p352 :003 > [0b1101001010101101111010100101010011010101010110010101010101010010010101001010101010101011101010101010101111010101010101010101].pack('i') RangeError: bignum too big to convert into `unsigned long' from (irb):3:in `pack' from (irb):3 This number is supposed to represent a DNS query packet (this is for a homework assignment; we're not allowed to use any DNS libraries).

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  • ASP.NET Lifecycle and long process

    - by user204588
    Hello, I know we need a better solution but we need to get this done this way for right now. We have a long import process that's fired when you click start import button on a aspx web page. It takes a long time..sometimes several hours. I changed the timeout and that's fine but I keep getting a connection server reset error after about an hour. I'm thinking it's the asp.net lifecycle and I'd like to know if there are settings in IIS I can change to make this lifecycle last longer.

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  • PHP: why uniqid returned value is only 13 digits long

    - by Marco Demaio
    uniqid() function returns a 13 digits long hexadecimal number. According to the spec in php.net site, the function uses microtime to generate the unique value. But microtime returns numbers in string format as the following one: "0.70352700 12689396875" which are basically the microseconds and the seconds elapsed since 1970. This is a 9+11 digits decimal number. Converting a 20 decimal number into hex would result in a 16 digits hexadecimal NOT a 13 digits one. I also thought to take out the "0." part that seem to never change, and the last two digits of the microsec part that seem to remain always "00". Doing this the decimal number would be only 9+11-3 digits long, but still a decimal number of 17 digits when converted into hex would result in 14 digits hexadecimal number NOT 13. You probably think I'm crazy in asking such a thing, but I'm concerned about using uniqid, unique values are important to be unique, a duplicated value could screw up an entire application.

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  • Need an ASP.NET MVC long running process with user feedback

    - by Jason
    I've been trying to create a controller in my project for delivering what could turn out to be quite complex reports. As a result they can take a relatively long time and a progress bar would certainly help users to know that things are progressing. The report will be kicked off via an AJAX request, with the idea being that periodic JSON requests will get the status and update the progress bar. I've been experimenting with the AsyncController as that seems to be a nice way of running long processes without tying up resources, but it doesn't appear to give me any way of checking on the progress (and seems to block further JSON requests and I haven't discovered why yet). After that I've tried resorting to storing progress in a static variable on the controller and reading the status from that - but to be honest that all seems a bit hacky! All suggestions gratefully accepted!

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  • WPF: isolated storage file path too long

    - by user342961
    Hi, I'm deploying my WPF app with ClickOnce. When developing locally in Visual Studio, I store files in the isolated storage by calling IsolatedStorageFile.GetUserStoreForDomain(). This works just fine and the generated path is C:\Users\Frederik\AppData\Local\IsolatedStorage\phqduaro.crw\hux3pljr.cnx\StrongName.kkulk3wafjkvclxpwvxmpvslqqwckuh0\Publisher.ui0lr4tpq53mz2v2c0uqx21xze0w22gq\Files\FilerefData\-581750116 (189 chars) But when I deploy my app with ClickOnce, the generated path becomes too long, resulting in a DirectoryNotFoundException when creating the isolated storage directory. The generated path with ClickOnce is: C:\Users\Frederik\AppData\Local\Apps\2.0\Data\OQ0LNXJT.R5V\8539ABHC.ODN\exqu..tion_e07264ceafd7486e_0001.0000_b8f01b38216164a0\Data\StrongName.wy0cojdd3mpvq45404l3gxdklugoanvi\Publisher.ui0lr4tpq53mz2v2c0uqx21xze0w22gq\Files\FilerefData\-581750116 (247 chars) When I browse the folders all but the last directory of the path exists. Then when trying to create a folder at this location windows tells me I can't create a directory because the resulting path name will be too long. How can I shorten the path generated by the IsolatedStorage?

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  • Prefilling large volumes of body text in GMAIL compose getting a Request URI too long error

    - by Ali
    Hi guys this is a followup from the question: http://stackoverflow.com/questions/2583928/prefilling-gmail-compose-screen-with-html-text Where I was building a google apps application - I can call a gmail compose message page from my application using the url: https://mail.google.com/a/domain/?view=cm&fs=1&tf=1&source=mailto&to=WHOEVER%40COMPANY.COM&su=SUBJECTHERE&cc=WHOEVER%40COMPANY.COM&bcc=WHOEVER%40COMPANY.COM&body=PREPOPULATEDBODY However when I try to pass in the body parameter a very long line of text eg as a reply message body I get this error from GMAIL stating the REQUEST URI is too long. Is there a better way to do this as in a way to fillin the text body box of gmail compose section. Or some way to open the page and have it prefilled with javascript some how...

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  • Setting column length of a Long value with JPA annotations

    - by Gearóid
    Hi, I'm performing a little database optimisation at the moment and would like to set the column lengths in my table through JPA. So far I have no problem setting the String (varchar) lengths using JPA as follows: @Column(unique=true, nullable=false, length=99) public String getEmail() { return email; } However, when I want to do the same for a column which is of type Long (bigint), it doesn't work. For example, if I write: @Id @Column(length=7) @GeneratedValue(strategy = GenerationType.AUTO) public Long getId() { return id; } The column size is still set as the default of 20. Are we able to set these lengths in JPA or am I barking up the wrong tree? Thanks, Gearoid.

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  • Get a substring of a long string which fits in a width

    - by Lu Lu
    Hello everyone, I have a long string, ex: "Please help me to solve this problem." This string is so long to fit in a width of 100 pixels. I need to get a substring of this string and substring will fit in 100 pixels. Ex: substring "Please help me to sol" is fit in 100 pixels. Please help me how to estimate a substring like this. Thanks. My application is Win Forms and C#.

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  • How does a WCF server inform a WCF client about changes? (Better solution then simple polling, e.g.

    - by Ian Ringrose
    see also "WCF push to client through firewall" I need to have a WCF client that connect to a WCF server, then when some of the data changes on the server the clients need to update its display. As there is likely to be a firewall between the clients and the server. All communications must be over HTTP The server can not make an (physical) outgoing call to the client. As I am writing both the client and the server I do not need to limit the solution to only using soap etc. I am looking for built in surport for "long polling" / "Comet" etc Thanks for the most informative answer from Drew Marsh on how to implement long polling in WCF. However I thought the main “selling point” of WCF was that you could do this sort of thing just by configuring the channels to be used in the config file. E.g I want a channel that logically two way but physically incoming only.

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  • Handling over-long UTF-8 sequences

    - by Grant McLean
    I've just been reworking my Encoding::FixLatin Perl module to handle over-long utf8 byte sequences and convert them to the shortest normal form. My question is quite simply "is this a bad idea"? A number of sources (including this RFC) suggest that any over-long utf8 should be treated as an error and rejected. They caution against "naive implementations" and leave me with the impression that these things are inherently unsafe. Since the whole purpose of my module is to clean up messy data files with mixed encodings and convert them to nice clean utf8, this seems like just one more thing I can clean up so the application layer doesn't have to deal with it. My code does not concern itself with any semantic meaning the resulting characters might have, it simply converts them into a normalised form. Am I missing something. Is there a hidden danger I haven't considered?

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  • Classes missing if application runs for a long time

    - by Rogach
    I have a funny problem - if my application runs for a long time ( 20h), then sometimes I get NoClassDefFound error - seems like JVM decided that the class is not going to be used anyway and GCd it. To be a bit more specific, here's an example case: object ErrorHandler extends PartialFunction[Throwable,Unit] { def isDefinedAt(t: Throwable) = true def apply(e: Throwable) =e match { // ... handle errors } } // somewhere else in the code... try { // ... long running code, can take more than 20 hours to complete } catch (ErrorHandler) And I get the following exception: Exception in thread "main" java.lang.NoClassDefFoundError: org/rogach/avalanche/ErrorHandler$ If that try/catch block runs for smaller amounts of time, everything works as expected. If anyone is interested, here is the codebase in question: Avalanche I need to note that I saw this and similar problems only on Cent OS 5 machines, using JRE 6u26 and Scala 2.9.1 / 2.9.2. What could be the cause of this problem?

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  • Store a long string into mult array

    - by QLiu
    Hello All, I have a long string arrays, which looks like that var callinfo_data=new Array( "1300 135 604#<b>Monday - Friday: 9:00 a.m. to 5:30 p.m. AEST</b>", //Australia .. "0844000040#<b>lunedì-venerdì ore 10:00 - 17:00 CET</b>", //Switzerland (it) "212 356 9707#<b>Hafta içi her gün: 10:00 - 18:00</b>", //Turkey "08451610009#<b>Monday - Friday: 9:00 a.m. to 6:30 p.m. GMT</b>", //UK "866 486 6866#<b>Monday - Friday: 7:00 a.m. to 11:00 p.m. EST</b><br />Saturday: 9:00 a.m. to 8:00 p.m. EST", //USA "+31208501004#<b>Monday - Friday: 9:00 a.m. to 7:30 p.m. GMT+1</b>", //other countries " # "); As you see, it contact Phone number and open time. I can use split to separet them into info=callinfo_data[n].split("#"); two sections, And then i can represent them in HTML like "<div id ='phoneNumber'>"+info[0]+"</div><div id='openTime'>"+info[1]+"</div>" But my display phone number function will read the cookie variables, and then select the right contact info to display. Like, phone=callinfo_data[2].split("#"); if (locale == 'UK') details = phone[0]+ build_dropdown(locale); else if (locale == 'fr') details = 'French Contact Details<br>'+build_dropdown(locale); else if (locale == 'be') details = 'Belgian Contact Details<br>'+ build_dropdown(locale); else details = 'Unknown Contact Detail'; writeContactInfo(details); My questions are how I can build a function to load phone number and time based on my cookie variables, UK in a smart way. I can hard code everything, but i think it is too silly. I have to write a long code like: phone1= allinfo_data[0].split("#"); phone1= allinfo_data[1].split("#"); ... etc Second questions, how can I load this long arrays into easy access multi arrays? Thank you Regards, Qing

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