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  • Can't remove Enter_Frame and stop TimerEvent

    - by Hwang
    I wanted to remove an ENTER_FRAME object and stopping an TimerEvent when I click on a button, and rerun ENTER_FRAME and TimerEvent when I click on another button. I've tried removeAddEventListener and stop() for the time, but I won't work. Any idea whats the problem here? package{ import flash.display.MovieClip; import flash.display.DisplayObject; import flash.events.Event; import flash.events.TimerEvent; import flash.utils.Timer; public class clockFunction extends MovieClip { private var clock:clockMC=new clockMC(); private var countdownTimer:Timer; //seconds private var secTop1=clock.second.top1.digit; private var secTop2=clock.second.top2.digit; private var secBot1=clock.second.bot1.digit; private var secBot2=clock.second.bot2.digit; private var seconds:Number; private var minutes:Number; private var hours:Number; private var days:Number; public function clockFunction():void { decrease(); addChild(clock); } private function decrease():void { countdownTimer=new Timer(1000); //Adding an event listener to the timer object countdownTimer.addEventListener(TimerEvent.TIMER,updateTime); //Initializing timer object //countdownTimer.start(); } private function updateTime(event:TimerEvent):void { decreasTimerFunction(); clock.second.play(); if (seconds==1) { clock.minute.play(); } if ((minutes==1)&&(seconds==1)) { clock.hour.play(); } if ((hours==1)&&(minutes==1)&&(seconds==1)) { clock.day.play(); } } //Setting it back to its correct time so it won't have number changing in between of flipping issues. private function detect(event:Event):void { //seconds var sec1=seconds; var sec2=seconds-1; if (sec1<10) { sec1="0"+sec1; } if (sec2<10) { sec2="0"+sec2; } if (sec1==00) { sec2=59; } secTop1.text=sec1; secTop2.text=sec2; secBot1.text=sec1; secBot2.text=sec2; } public function startTime():void { addEventListener(Event.ENTER_FRAME,detect); countdownTimer.start(); trace("start"); } public function stopTime():void { countdownTimer.stop(); removeEventListener(Event.ENTER_FRAME,detect); trace("stop"); } private function decreasTimerFunction():void { //Create a date object for Christmas Morning var endTime:Date=new Date(2010,3,26,20,0,0); //Current date object var now:Date=new Date(); // Set the difference between the two date and times in milliseconds var timeDiff:Number=endTime.getTime()-now.getTime(); seconds=Math.floor(timeDiff/1000); minutes=Math.floor(seconds/60); hours=Math.floor(minutes/60); days=Math.floor(hours/24); // Set the remainder of the division vars above hours%=24; minutes%=60; seconds%=60; } } }

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  • One entityManger finds entity , the other does not.

    - by Pitelk
    Hi all, I have a very strange behavior in my program. I have 2 classes (class LogIn and CreateGame) where i have injected an EntityManager in each using the annotation @PersistenceContext(unitName="myUnitPU") EntityManager entitymanger; In some point i remove an object called "user" from the database using entitymanger.remove(user) from a method in LogIn class. The business logic is that a user can host and join games ( in the same time) so removing the user all the entries in database about the games the user has created are removed and all the entries showing in which games the user has joined are removed also. After that, i call another function which checks if the user exists using a method in the LogIn class entitymanager.find(user) which surprisingly enough, finds the user. After that I call a method in CreateGame class which tries to find the user by using again entitymanger.find(user) the entitymanger in that class fails to find the user (which is the expected result as the user is removed and it's not in the database) So the question is : Why the entitymanager in one class finds the user (which is wrong) where the other doesn't find it? Does anyone has ever the same problem? PS : This "bug" occurs when the user has hosted a game which is joined by another user (lets call him Buser) and the Buser has made a game which is joined by the current user. GAME | HOST | CLIENTS game1 | user | userB game2 | userB | user where in this case by removing the user, the game1 is deleted and the user is removed from game2 so the result is GAME | HOST | CLIENTS game2 | userB | PS2 : The Beans are EJB3.0. The methods are called from a delegate class. The beans in the delegate class are instantiated using the InitialContext.lookup() method. Note that for logging in ,creating , joining games the appropriate delegate class calls the correspondent EJB which does the transactions. In the case of logOut, the delegate calls an EJB to logout the user but becuase other stuff must be done (as said above) this EJB calls other EJB (again using lookup() ) which has methods like removegame(), removeUserFromGame() etc. After those methods are executed the user is then logged out. Maybe it has something to do with the fact the the first entity manager is called by a delegate but the second from inside an EJb and thats why the one entitymanger can see the non-existent user while the other cannot? Also all the methods have TRANSACTIONTYPE.REQUIRED Thank you in advance

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  • Debugging embedded Lua

    - by Caspin
    How do you debug lua code embedded in a c++ application? From what I gather, either I need to buy a special IDE and link in their special lua runtime (ugh). Or I need to build a debug console in to the game engine, using the lua debug API calls. I am leaning toward writing my own debug console, but it seems like a lot of work. Time that I could better spend polishing the other portions of the game.

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  • Amarok on Ubuntu 9.10 rapidly skipping tracks

    - by danwoods
    Hello all. Subject really says it all. When I try to click on any track, Amarok rapidly moves through the playlist, pulling external information (wikipedia etc) for each song, but not playing it. I feel like it might be a problem with my sound card or driver or something, but all other media players work fine. I can play sounds from within Amarok when I test different sound devices (they all play). I removed the program and re-installed it and still no luck. Any ideas?

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  • Amarok on Ubuntu 9.10 rapidly skipping tracks

    - by danwoods
    Hello all. Subject really says it all. When I try to click on any track, Amarok rapidly moves through the playlist, pulling external information (wikipedia etc) for each song, but not playing it. I feel like it might be a problem with my sound card or driver or something, but all other media players work fine. I can play sounds from within Amarok when I test different sound devices (they all play). I removed the program and re-installed it and still no luck. Any ideas?

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  • Converting videos to AVI with AVIDemux for compatibility

    - by Synetech
    I am trying to convert a couple of short videos to AVI (XviD) using AVIDemux. I find that while the resulting videos play fine in VLC, they do not play in an XviD DVD player (nor presumably Xbox 360, PS3, etc.). In fact, they do not even show in Windows Explorer (that is, Explorer cannot read their metadata or display thumbnails). I tried using all three of the AVI Muxer Output Format options, but none worked. Does anyone know what settings to use to produce compatible AVIs with AVIDemux? (I found an old thread where someone complained about AVIs not working on Xbox, but that was a few years ago from an older version.)

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  • VLC - Adding to playlist

    - by VANJ
    I am using Songr to find/stream songs and double click them to play in VLC which basically "plays" the URL. But as I am listening to one item and search for another and double click another item from the results, it replaces the currently playing item in VLC. How do I set it up such that double clicking adds to the current playlist? When I see now is that it adds the new item to the end of the playlist and proceeds to play it. Any ideas? Thanks

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  • Office jukebox systems

    - by jonayoung
    We're looking for a good office jukebox solution where staff can select songs via a web interface to be played over the central set of speakers. Must haves: Web Interface RSS / easy to scrap display of currently playing songs Ability to play mp3s and manage an ordered playlist. Good cataloguing of media. Multiple OSs supported as clients - Windows, Mac, Fedora Linux (will probably be accomplished by virtue of a web interface). We have tried XBMC which worked well as a proof of concept however the web interface is just too immature and has too many bugs for a reliable multi-user solution. I believe the same will be true of boxee. Nice to have: Ability to play music videos onto a monitor Ability to listen to radio streams specifically Shoutcast and the BBC. Ability to run on Linux is a nice to have but windows solutions which worked well would certainly be considered. I am aware of question 61404 and don't believe this to be a duplicate due to the specific requirements.

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  • Best way to upscale a video?

    - by Josh
    If I have a video file at 320x240 resolution which I want to re-encode (because I don't like the encoding it's in now) and I also want to play it at double size (640x480), will I get higher quality if I scale it up to 640x480 when I convert it to a new format, verses keeping it at 320x240 in the new format and playing it at double size? This probably depends on the program used to convert, and if so, please let me know any program which might increase the quality. Here's my thinking. If I play a 320x240 file at double size, the system has to scale up each frame in real time, whereas if I scale up while recompressing the system may be able to use a more intensive algorythm like Bicubic interpolation . However I am not sure if this is true or not.

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  • MWS2K8R2: Enabling Media Sharing using Streaming Media Services Role

    - by TheLizardKing
    So I have a Microsoft Windows Server 2008 R2 that stores a large collection of media (mostly mp3s) and I want to be able to deliver these files using a server/client setup with Windows Media Player being the client. I downloaded and installed Streaming Media Services Role. I even setup a publishing point with on-demand access. My issue is I can connect using WMP12 but it only connects as more of a stream and not a shared library. I can pause/play/skip as if it's a powerful radio station which is ok in my book but what I'd really like to do is allow me to control my music remotely, search and play for artists, maybe create playlists (not required but nice) and even connect it to an xbox. Is Streaming Media Services Role not what I should be using for this? Would installing WMP and sharing using that mechanism be a better option? Any Ideas?

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  • Is There Something Wrong With My Computer Or The Website Server?

    - by thewarspk
    Recently I've been playing one new game which is called THE WARS, it's so fucking interesting that has become the routine work of my life. Yesterday i carelessly downloaded some files with virus, now my computer can't work properly, i just found i couldn't open the game page! Im so mad now, im wondering is there something wrong with my computer or website server, if it's mine, i will find someone to fix my PC, please check out for me...thank you very much, here is the address http://wars.swagblack.com/webgamethewars.aspx

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  • Diagnose Slow Video Playback during Editing [closed]

    - by chadejah Hunter
    Possible Duplicate: I Want To Start Editing Videos But My Computer Moves Slowly I am using Windows 7 Home Premium on a PC with AMD 64bit Athlon Processor 2850e @ 1.80GHz, 2GB RAM, and a NVIDIA GeForce 6150SE nForce 430 graphics card I am using Pinnacle Studio 15 HD Ultimate. While editing videos the program moves normally but the playback is slow. When I press play the sound is normal but the picture is really slow and choppy. When the sound ends the picture continues to play and it speeds up. I updated the video card today, restarting the PC but get the same behaviour. Does anyone have any suggestions what I can do to get video working smoothly while editing?

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  • Trouble exporting quicktime movie in Final Cut Pro

    - by Kato
    I'm having a very strange problem exporting a sequence to quicktime in FCP6. I've never had this problem before. After the sequence is exported, the last 3 minutes play very choppy, and the last minute does not export at all! There is nothing unrendered there, and the first 10 minutes play perfectly. The only thing that is different about the last bit is that there are titles there, but the export goes wonky at least 2 minutes before that. I'm exporting using Apple Pro Res 422 HQ 1920x1080 30p, and the footage is from HMC150, shot in 1080p30. Any advice would be appreciated!

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  • How do web browser games access temporary files

    - by Phenom
    There is a web game that I play and I used fiddler to see what temporary files it downloaded. While I was playing I deleted all those temporary files including the sounds and flash files. But it didn't affect the game at all. Why is that? I checked in fiddler and it doesn't look like the files were redownloaded.

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  • How can I access the external microphone with Ubuntu?

    - by Charles Merriam
    Sound in Ubuntu, it has its own special joy. I would like my external microphone to work. Symptoms: I can play sound through the speakers I can play sound through the headsets. Plugging and and plugging headphone output correctly switches. I can record from the built-in microphone, using "Sound Recorder" and others. but: I cannot record from the external microphone. My Sound Preferences/Input panel has no option for an external microphone. If the answer is upgrade the ALSA drivers, please say exactly what to type. Thank you. ======== I'm using Ubuntu 9.10 Karmic Koala on a laptop (Gateway W3501), Sigmatel. That is: ~$ head -1 /proc/asound/card0/code* ==> /proc/asound/card0/codec#0 <== Codec: SigmaTel STAC9205 ==> /proc/asound/card0/codec#1 <== Codec: Conexant ID 2c06 ~$ lspci | grep -i audio 00:1b.0 Audio device: Intel Corporation 82801H (ICH8 Family) HD Audio Controller (rev 03)

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  • Ubuntu 9.10 x64 has no sound, while Ubuntu 9.04 32 bit does.

    - by Macha
    I installed Ubuntu 9.10 x64 recently. Up until now I've been on 32 bit Ubuntu. For the first time since installing it, I went and tried to play a Youtube video. There was no sound. So a quick test to the system reveals that nothing will play sound (And I've tried turning the volume too full, as some have said output is quite quiet, but there is no sound at all). Further research shows that in sound preferences, the only output device listed was Dummy Output. Why would it work in 9.04 x86 and not 9.10 x64? While booting up, and occasionally with the sound preferences dialog open, I get a loud click (even though it isn't recognising my sound card). It's a Dell Studio 17 laptop. I'm not sure what the exact model of sound card is.

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  • iphone cocos2d sprites disappearing

    - by jer
    I've been working on a game and implementing the physics stuff with chipmunk. All was going fine on the cocos2d part until the integration with chipmunk. A bit of background: The game is a game with blocks. Levels are defined in a property list, where positions, size of the blocks, gravitational forces, etc., are all defined for each block to be shown in the level. The problem is with the blocks showing up. I have a method on my BlockLayer class which is part of my game's main scene. Upon creation of the layer, the property list is read, and all the blocks are created. The following method is called to create the blocks: - (void)createBlock:(Block*)block withAssets:(NSBundle*)assets { Sprite* sprite; switch(block.blockColour) { case kBlockColourGreen: sprite = [Sprite spriteWithFile:[assets pathForResource:@"green" ofType:@"png" inDirectory:@"Blocks"]]; break; case kBlockColourOrange: sprite = [Sprite spriteWithFile:[assets pathForResource:@"orange" ofType:@"png" inDirectory:@"Blocks"]]; break; case kBlockColourRed: sprite = [Sprite spriteWithFile:[assets pathForResource:@"red" ofType:@"png" inDirectory:@"Blocks"]]; break; case kBlockColourBlue: sprite = [Sprite spriteWithFile:[assets pathForResource:@"blue" ofType:@"png" inDirectory:@"Blocks"]]; break; } sprite.position = block.bounds.origin; [self addChild:sprite]; if(block.blockColour == kBlockColourGreen || block.blockColour == kBlockColourRed) space-gravity = cpvmult(cpv(0, 10), 1000); cpVect verts[] = { cpv(-block.bounds.size.width, -block.bounds.size.height), cpv(-block.bounds.size.width, block.bounds.size.height), cpv(block.bounds.size.width, block.bounds.size.height), cpv(block.bounds.size.width, -block.bounds.size.height) }; cpBody* blockBody = cpBodyNew([block.mass floatValue], INFINITY); blockBody-p = cpv(block.bounds.origin.x, block.bounds.origin.y); blockBody-v = cpvzero; cpSpaceAddBody(space, blockBody); cpShape* blockShape = cpPolyShapeNew(blockBody, 4, verts, cpvzero); blockShape-e = 0.9f; blockShape-u = 0.9f; blockShape-data = sprite; cpSpaceAddShape(space, blockShape); } With the above code, the sprites never show up. However, if I comment out the "cpSpaceAddBody(space, blockBody);" line, the sprites show up. The position and size of the blocks are stored in the "bounds" property of instances of the Block class, which is a CGRect. Not sure if it's important, but the orientation of the app is in landscape left, and all the coordinates are based on that orientation. Any help would be greatly appreciated.

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  • What are the limitations of virtual machines?

    - by j-g-faustus
    I'm considering setting up a virtual machine running Windows, with Ubuntu 10.10 as the host OS, for those cases where I have a Windows-only program. I understand that using a VM will lose some performance, but are there other limitations to what the OS in a virtual machine can do compared to "running on bare metal"? For example: Can a VM play games, like Dragon Age Origins or Civilization V? (Possibly with poorer framerates and/or lower resolution, but does it play at all?) Can a VM rip DVD/Blue-ray using AnyDVD or similar Windows program? Can a VM handle new hardware that requires dedicated drivers, but the drivers are only available for the OS running inside the VM? (Ex. graphics card, digital camera, card reader for smart card authentication.) Is it possible to say anything about "general limitations" of VMs, or is this wholly dependent on the specific VM?

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  • Flash Media Server Streaming: Content Protection

    - by dbemerlin
    Hi, i have to implement flash streaming for the relaunch of our video-on-demand system but either because i haven't worked with flash-related systems before or because i'm too stupid i cannot get the system to work as it has to. We need: Per file & user access control with checks on a WebService every minute if the lease time ran out mid-stream: cancelling the stream rtmp streaming dynamic bandwidth checking Video Playback with Flowplayer (existing license) I've got the streaming and bandwidth check working, i just can't seem to get the access control working. I have no idea how i know which file is played back or how i can play back a file depending on a key the user has entered. Server-Side Code (main.asc): application.onAppStart = function() { trace("Starting application"); this.payload = new Array(); for (var i=0; i < 1200; i++) { this.payload[i] = Math.random(); //16K approx } } application.onConnect = function( p_client, p_autoSenseBW ) { p_client.writeAccess = ""; trace("client at : " + p_client.uri); trace("client from : " + p_client.referrer); trace("client page: " + p_client.pageUrl); // try to get something from the query string: works var i = 0; for (i = 0; i < p_client.uri.length; ++i) { if (p_client.uri[i] == '?') { ++i; break; } } var loadVars = new LoadVars(); loadVars.decode(p_client.uri.substr(i)); trace(loadVars.toString()); trace(loadVars['foo']); // And accept the connection this.acceptConnection(p_client); trace("accepted!"); //this.rejectConnection(p_client); // A connection from Flash 8 & 9 FLV Playback component based client // requires the following code. if (p_autoSenseBW) { p_client.checkBandwidth(); } else { p_client.call("onBWDone"); } trace("Done connecting"); } application.onDisconnect = function(client) { trace("client disconnecting!"); } Client.prototype.getStreamLength = function(p_streamName) { trace("getStreamLength:" + p_streamName); return Stream.length(p_streamName); } Client.prototype.checkBandwidth = function() { application.calculateClientBw(this); } application.calculateClientBw = function(p_client) { /* lots of lines copied from an adobe sample, appear to work */ } Client-Side Code: <head> <script type="text/javascript" src="flowplayer-3.1.4.min.js"></script> </head> <body> <a class="rtmp" href="rtmp://xx.xx.xx.xx/vod_project/test_flv.flv" style="display: block; width: 520px; height: 330px" id="player"> </a> <script> $f( "player", "flowplayer-3.1.5.swf", { clip: { provider: 'rtmp', autoPlay: false, url: 'test_flv' }, plugins: { rtmp: { url: 'flowplayer.rtmp-3.1.3.swf', netConnectionUrl: 'rtmp://xx.xx.xx.xx/vod_project?foo=bar' } } } ); </script> </body> My first Idea was to get a key from the Query String, ask the web service about which file and user that key is for and play the file but i can't seem to find out how to play a file from server side. My second idea was to let flowplayer play a file, pass the key as query string and if the filename and key don't match then reject the connection but i can't seem to find out which file it's currently playing. The only remaining idea i have is: create a list of all files the user is allowed to open and set allowReadAccess or however it was called to allow those files, but that would be clumsy due to the current infrastructure. Any hints? Thanks.

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  • DVD playback with Windows Media Player 11 works fine, but when copied to HDD and then played back, t

    - by stakx
    I have several DVDs with short documentaries on it. Since the notebook I'm using (a Dell Latitude E6400) has only one DVD drive, and I might play back those short movies very often, I thought of copying them to the HDD and playing them back from there. However, I've run into a problem, namely stuttering audio. Problem description: When I play back these movies directly from DVD (with Windows Media Player 11 under Windows Vista), everything works fine. Smooth video, no significant audio problems (only the occasional click). But as soon as I copy any of these DVDs to the HDD and try to play them back from there (e.g. using the wmpdvd://drive/title/chapter?contentdir=path protocol, I get stuttering audio — audio playback sounds like a machine gun for a third of a second or so, approx. every 8 seconds. I have tried converting the VOB files from the DVD to another format (ie. ripping), but that resulted in a noticeable downgrade of picture quality. Therefore I thought it best to keep the files in their original format, if possible. Still, I suspect that the stuttering audio is due to some (de-)muxing problem, and that changing the file format might help. (After all, video playback is fine; therefore I don't think that the hardware is too slow for playback.) Only thing is, I don't know how to convert the VOB files to another Windows Media Player-compatible format without quality loss. I hope someone can help me, or give me further pointers on things I could try out to get HDD playback to work without the problem described. Some things I've tried so far, without any success: VOB2MPG, in order to convert the .vob file to a .mpg file. But that changes only the A/V container, not the content. No re-encoding takes place at all. Re-encoding with MPlayer/MEncoder. Lots of quality loss there, and I frankly haven't got the time to test all possible settings combinations available. Disabling all plug-ins, equalizers, etc. in Windows Media Player. Disabling all hardware acceleration on the audio playback device. Further info on the VOB files I'm trying to playback: The video format is MPEG ES, PAL 720x576 pixels @ 24/25 frames per second. The sound stream is uncompressed PCM, 16-bit stereo @ 48kHz. (Might it help if I somehow re-encoded the sound stream at a lower resolution, or as an MP3? If so, how would I do this without changing the video stream?) P.S.: I am limited to using Windows Media Player (11). (I previously tried MPlayer btw., but the video playback quality was surprisingly bad.)

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  • Android & Eclipse 2 different versions of the same app.

    - by nathan
    Hello I am a beginning android developer using windows and the eclipse IDE to develop java android applications.I have published one game but there is a free version of the game and a paid version. The google market insists that the different versions must have different package names. So far i have been refactoring the package with 2 different names and changing the R resource file import each time i build the different versions. The code is 99% the same for both versions.Is there a better way?

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  • Can I upgrade my computer to run SC2 smoothly?

    - by Citizen
    My desktop is: ACPI x86 AMD Athlon x2 Dual Core 3600 1.9ghz 1 gig ram NVIDIA Geforce 7300 I'm running 32 bit windows vista. My budget is ~$250 When I play SC2, its incredibly slow and I have to play with the graphics on the LOWEST settings. What can/should I buy (specifically) to get this to run SC2 smoothly? Are max setting possible? I'm not sure what I can get that will be for sure compatible + will actually do the trick. Or is my computer simply too old?

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  • How can I convert videos for Sony Xperia U on my Linux box?

    - by Konstantin
    I would like to send a few videos for my girlfriend, but I would ensure they are playable on her mobile phone. I want to carry out the encoding tasks on my Arch Linux box, because my PC is a low end. I can use only ffmpeg or mencoder or other CLI tool. She can play youtube videos but I don't want to upload such videos to youtube. Are there any presets for specific mobile phones? And when she simply clicks a video direct link will it play directly on the cellphone or should I embed it in a html5 / flash player, like on youtube?

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  • Video editing: Proper length of VOB movie not identified.

    - by Roy Rico
    I copied a VOB from a camcorder disc. The content is about an hour long, but in Premiere, GOM Media Player or VLC only recognizes the clip is 12 or 3 seconds long. I tried renaming the file to MPG from VOB with no luck. Is there anything that can fix this solution? Update: Thanks for the suggestions. The VOB files in question are the specific videos I'm looking for. The files are complete copies (same size), and play in all the video players to full length. They just have a end time of 3 (or 12) seconds, so the playback slider goes to 12, and stops, and the video continues to play.

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