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  • Writing my own implementation of stl-like Iterator in C++.

    - by Negai
    Good evening everybody, I'm currently trying to understand the intrinsics of iterators in various languages i.e. the way they are implemented. For example, there is the following class exposing the list interface. template<class T> class List { public: virtual void Insert( int beforeIndex, const T item ) throw( ListException ) =0 ; virtual void Append( const T item ) =0; virtual T Get( int position ) const throw( ListException ) =0; virtual int GetLength() const =0; virtual void Remove( int position ) throw( ListException ) =0; virtual ~List() =0 {}; }; According to GoF, the best way to implement an iterator that can support different kinds of traversal is to create the base Iterator class (friend of List) with protected methods that can access List's members. The concrete implementations of Iterator will handle the job in different ways and access List's private and protected data through the base interface. From here forth things are getting confusing. Say, I have class LinkedList and ArrayList, both derived from List, and there are also corresponding iterators, each of the classes returns. How can I implement LinkedListIterator? I'm absolutely out of ideas. And what kind of data can the base iterator class retrieve from the List (which is a mere interface, while the implementations of all the derived classes differ significantly) ? Sorry for so much clutter. Thanks.

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  • C++0x implementation guesstimates?

    - by dsimcha
    The C++0x standard is on its way to being complete. Until now, I've dabbled in C++, but avoided learning it thoroughly because it seems like it's missing a lot of modern features that I've been spoiled by in other languages. However, I'd be very interested in C++0x, which addresses a lot of my complaints. Any guesstimates, after the standard is ratified, as to how long it will take for major compiler vendors to provide reasonably complete, production-quality implementations? Will it happen soon enough to reverse the decline in C++'s popularity, or is it too little, too late? Do you believe that C++0x will become "the C++" within a few years, or do you believe that most people will stick to the earlier standard in practice and C++0x will be somewhat of a bastard stepchild, kind of like C99?

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  • Should I use a huge composite primary key or just a unique id?

    - by Jack
    I have been trying to do web scraping of a particular site and storing the results in a database. My original assumptions about the data allowed a schema where I could use fairly reasonable composite primary keys (usually containing only 2 or 3 fields) but as time went on, I realized that my original assumptions about the data were wrong and my primary keys were not as unique as I thought they were, so I have slowly been expanding them to contain more and more fields. In fact, I have recently come to believe that their database has no constraints whatsoever. Just today, I have finally expanded my a primary key for one of my tables to contain every field in that table and I thought now would be a good time to ask: is it better to add an auto-incrementing column that is just a unique id or just leave a composite primary key on the entire table?

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  • Which database should I use for best performance

    - by _simon_
    Hello, I am working in Visual Studio 2005, .NET 2.0. I need to write an application, which listens on COM port and saves incoming data to a database. Main feature: save incoming data (series of 13-digits numbers), if this number allready exists, then mark it as double. For example, there could be these records in database: 0000000000001 OK 0000000000002 OK 0000000000002 Double 0000000000003 OK 0000000000004 OK I could use SQL database, but I don't know if it is fast enough... Database should be able to store up to 10.000.000 records and write up to 100 records per minute (so it needs to check 100 times per minute if this record allready exists). Which database should I use? Maybe the whole database would need to be in RAM. Where could I learn more about this? Thanks

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  • Where are good examples of Web applications built for skilled and intense use?

    - by ProfK
    I have spent most of my development career writing backend code, or front-end apps for used as daily business tools, by at least semi-skilled staff, e.g. order-tracking, sales capture, etc. That those I helped build peformed their tasks well is comfort enough, but I am still seeking excellence in the building of these kind of apps, versus the more trendy emphasis on slow and sensual interpersonal relationships with the UI. Can anyone recommend reading on this type of application (LOB?) on the web today? Any available examples to study?

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  • Voting Script, Possiblity of Simplifying Database Queries

    - by Sev
    I have a voting script which stores the post_id and the user_id in a table, to determine whether a particular user has already voted on a post and disallow them in the future. To do that, I am doing the following 3 queries. SELECT user_id, post_id from votes_table where postid=? AND user_id=? If that returns no rows, then: UPDATE post_table set votecount = votecount-1 where post_id = ? Then SELECT votecount from post where post_id=? To display the new votecount on the web page Any better way to do this? 3 queries are seriously slowing down the user's voting experience

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  • Changes to data inside class not being shown when accessed from outside class.

    - by Hypatia
    I have two classes, Car and Person. Car has as one of its members an instance of Person, driver. I want to move a car, while keeping track of its location, and also move the driver inside the car and get its location. However, while this works from inside the class (I have printed out the values as they are calculated), when I try to access the data from main, there's nothing there. I.e. the array position[] ends up empty. I am wondering if there is something wrong with the way I have set up the classes -- could it be a problem of the scope of the object? I have tried simplifying the code so that I only give what is necessary. Hopefully that covers everything that you would need to see. The constructer Car() fills the offset array of driver with nonzero values. class Car{ public: Container(float=0,float=0,float=0); ~Container(); void move(float); void getPosition(float[]); void getDriverPosition(float[]); private: float position[3]; Person driver; float heading; float velocity; }; class Person{ public: Person(float=0,float=0,float=0); ~Person(); void setOffset(float=0,float=0,float=0); void setPosition(float=0,float=0,float=0); void getOffset(float[]); void getPosition(float[]); private: float position[3]; float offset[3]; }; Some of the functions: void Car::move(float time){ float distance = velocity*time; location[0] += distance*cos(PI/2 - heading); location[1] += distance*sin(PI/2 - heading); float driverLocation [3]; float offset[3]; driver->getOffset(offset); for (int i = 0; i < 3; i++){ driverLocation[i] = offset[i] + location[i]; } } void Car::getDriverPosition(float p[]){ driver.getPosition(p); } void Person::getPosition(float p[]){ for (int i = 0; i < 3; i++){ p[i] = position[i]; } } void Person::getOffset(float o[]){ for (int i = 0; i < 3; i++){ o[i] = offset[i]; } } In Main: Car * car = new Car(); car->move(); float p[3]; car->getDriverPosition(p); When I print driverLocation[] inside the move() function, I have actual nonzero values. When I print p[] inside main, all I get are zeros.

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  • Where does the query language sit within the MVC pattern?

    - by weesilmania
    I'd assume that since the query language sits within the controller (typically) that it belongs to that component, but if I play devil's advocate I'd argue that the query language is execute within the domain of the model, and is tightly coupled to that component so it might also be a part of it. Anyone know the answer? Is there a straight answer or is it technology specific?

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  • When to use basic types (Integer, String), and when to write a new class?

    - by belgarat
    Stackoverflow users: A lot of things can be represented in programs by using the basic types, or we can create a new class for it. Example: A social security number can be a number, string or its own object. (Other common examples: Phone numbers, names, zip codes, user id, order id and other id's.) My question is: When should the basic types be used, and when should we write ourselves a new class? I see that when you need to add behavior, you'll want to create a class (example, social security number parsing, validation, formatting, etc). But is this the only criteria? I have come across cases where many of these things are represented as java Integers and/or Strings. We loose the benefit of type-checking, and I have often seen bugs caused by parameters being mixed in calls to function(Intever, Integer, Integer, Integer). On the other hand, some programmers are opposed to over-designing by creating classes for "eveything". Obviously, the answer is "it depends". But, what do you think, and what do you normally do?

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  • 3D Mesh Joining

    - by morlst
    I have 2 (or more) intersecting meshes, which require joining into 1 mesh object. I want to have some control over the resulting seam vertex insertion, so looking to write myself rather than use a library. Has anyone come across some open source code to base the algorithm on / ideas on the process? Initial impressions are: 1. Present in every 3D modelling program - mostly reinventing existing process (hence search for examples) 2. Potential for fiddly-ness around the polygon face direction and just touching conditions. (see above point)

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  • 4GB limitation on these embedded/express DBs good enough? what's next if limitation is reached?

    - by edwin.nathaniel
    I'm wondering how long a (theoretically) desktop-app can consume the full 4GB limitation of these express/embedded database products (SQL-Server Express, Oracle Express, SQLite3, etc) provided that big blobs will be stored in filesystem. Also what would be your strategy when it hits the 4GB? Archive the old DB Copy 1-3 months of data to the new DB (consider this as cache strategy?) Start using the new DB from this point onward (How do you access the old data?) I understand that the answer might varies depending on how much data you stored in the table/column. But please describe based on your experience (what kind of desktop-app, write/read heavy, how long will it reach according to your guess).

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  • Table in DB for generating primary keys?

    - by Sapphire
    Do you ever use a separate table for "generating" artificial primary keys for DB (and why)? What I mean is to have a table with two columns, table name and current ID - with which you could get new "ID" for some table by simply locking the row with that table name, getting the current value of the key, increment it by one, and unlock the row. Why would you prefer this over standard integer identity column? P.S. The "idea" is from Fowlers Patterns of Enterprise Application Architecture, btw...

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  • Why is there "data" and "newtype" in Haskell?

    - by martingw
    To me it seems that a newtype definition is just a data definition that obeys some restrictions (only one constructor and such), and that due to these restrictions the runtime system can handle newtypes more efficiently. Ok, and the handling of pattern matching for undefined values is slightly different. But suppose Haskell would only knew data definitions, no newtypes: Couldn't the compiler find out for himself whether a given data definition obeys these restrictions, and automatically treat it more efficiently? I'm sure I'm missing out on something, these Haskell designers are so clever, there must be some deeper reason for this...

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  • Conditional on WebClient

    - by CarryFlag
    Given: thin client (JS) model services client use services. services use model. Model consists of (for sample): Rect Circle ... Ellipse services: class CanvasProviger { public Canvas getCanvas() { return new Canvas(); } } model: class Canvas ... { private List < Figure > figures = new List < Figure >; ... } class Circle extends Figure { private int x, y, r; } class Rect extends Figure { private x, y, w, h; } client: ... var figure = MyJSRPCImpl.getCanvas().nextFigure(); if(figure == JSLocalModel.Rect) { drawRect(figure); } else if(figure == JSLocalModel.Circle) { drawCircle(figure); } ... How else can do way conditional? In rich client I used pattern Visitor. // my bad english, I know =(

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  • Cure for puzzle piece programming habbits?

    - by Recursion
    Even though I went to a decent CS school, I was still taught with the mentality of programming with puzzle pieces. By puzzle pieces I mean, looking up code segments at each step of the development process and adding them together as needed. Eventually gathering all of the pieces and having a properly working program. So as an example, if in my program the next step is to tokenize a string, I go to google and search "how do I tokenize a string in language". All instead of critically thinking about its implementation. I personally don't think its a very good way to program and I always seem to forget everything that I have searched for. So how can I get out of this puzzle piece mode of programmer that I was taught.

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  • DDD: Where to create entity objects?

    - by ciscoheat
    I have three entities that must interact: User, SupportTicketand PhoneConversation. When someone calls in requesting help, the User should have a SupportTicket assigned to him, with a PhoneConversation assigned to the Ticked describing the call. My question is: In what entity should I put the method CreatePhoneSupportTicket() that creates a new SupportTicket and a PhoneConversation, relates them to each other and finally relates the SupportTicket to the User? I'm guessing it can't be on the user because that would violate the SRP (the user does a few more things). But the method itself does more than one thing, it should create both a SupportTicket and a PhoneConversation. Is this a situation when a Service is a better solution then putting methods on entities? Thanks for your help!

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  • Game Objects Talking To Each Other

    - by PhilCK
    What is a good way of dealing with objects and having them talk to each other? Up until now all my games hobby/student have been small so this problem was generally solved in a rather ugly way, which lead to tight integration and circular dependencies. Which was fine for the size of projects I was doing. However my projects have been getting bigger in size and complexity and now I want to start re-using code, and making my head a simpler place. The main problem I have is generally along the lines of Player needs to know about the Map and so does the Enemy, this has usually descended into setting lots of pointers and having lots of dependencies, and this becomes a mess quickly. I have thought along the lines of a message style system. but I cant really see how this reduces the dependencies, as I would still be sending the pointers everywhere. Thanks. PS: I guess this has been discussed before, but I don't know what its called just the need I have.

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