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  • Sharing logic across different platforms

    - by Pranz
    Hello all, We have a business logic that works with the file systems on OS that we want to implement on both Linux and Windows platforms. The language we have selected is Python for Linux and C# for Windows. GUI is not a priority for now. We were looking for ways to abstract the business logic in a way that we dont have to repeat the business logic (ofcourse I understand since it is related to file system, some code will differ from platform to platform). Any ideas on how to implement it? Is C/C++ the only option. We dont want to use Java. Thanks, Pranz

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  • Which database should I use for best performance

    - by _simon_
    Hello, I am working in Visual Studio 2005, .NET 2.0. I need to write an application, which listens on COM port and saves incoming data to a database. Main feature: save incoming data (series of 13-digits numbers), if this number allready exists, then mark it as double. For example, there could be these records in database: 0000000000001 OK 0000000000002 OK 0000000000002 Double 0000000000003 OK 0000000000004 OK I could use SQL database, but I don't know if it is fast enough... Database should be able to store up to 10.000.000 records and write up to 100 records per minute (so it needs to check 100 times per minute if this record allready exists). Which database should I use? Maybe the whole database would need to be in RAM. Where could I learn more about this? Thanks

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  • How to construct objects based on XML code?

    - by the_drow
    I have XML files that are representation of a portion of HTML code. Those XML files also have widget declarations. Example XML file: <message id="msg"> <p> <Widget name="foo" type="SomeComplexWidget" attribute="value"> inner text here, sets another attribute or inserts another widget to the tree if needed... </Widget> </p> </message> I have a main Widget class that all of my widgets inherit from. The question is how would I create it? Here are my options: Create a compile time tool that will parse the XML file and create the necessary code to bind the widgets to the needed objects. Advantages: No extra run-time overhead induced to the system. It's easy to bind setters. Disadvantages: Adds another step to the build chain. Hard to maintain as every widget in the system should be added to the parser. Use of macros to bind the widgets. Complex code Find a method to register all widgets into a factory automatically. Advantages: All of the binding is done completely automatically. Easier to maintain then option 1 as every new widget will only need to call a WidgetFactory method that registers it. Disadvantages: No idea how to bind setters without introducing a maintainability nightmare. Adds memory and run-time overhead. Complex code What do you think is better? Can you guys suggest a better solution?

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  • What is the Rule of Thumb on Exposing Encapsulated Class Methods

    - by javamonkey79
    Consider the following analogy: If we have a class: "Car" we might expect it to have an instance of "Engine" in it. As in: "The car HAS-A engine". Similarly, in the "Engine" class we would expect an instance of "Starting System" or "Cooling System" which each have their appropriate sub-components. By the nature of encapsulation, is it not true that the car "HAS-A" "radiator hose" in it as well as the engine? Therefore, is it appropriate OO to do something like this: public class Car { private Engine _engine; public Engine getEngine() { return _engine; } // is it ok to use 'convenience' methods of inner classes? // are the following 2 methods "wrong" from an OO point of view? public RadiatorHose getRadiatorHose() { return getCoolingSystem().getRadiatorHose(); } public CoolingSystem getCoolingSystem() { return _engine.getCoolingSystem(); } } public class Engine { private CoolingSystem _coolingSystem; public CoolingSystem getCoolingSystem() { return _coolingSystem; } } public class CoolingSystem { private RadiatorHose _radiatorHose; public RadiatorHose getRadiatorHose() { return _radiatorHose; } } public class RadiatorHose {//... }

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  • Is throwing an exception a healthy way to exit?

    - by ramaseshan
    I have a setup that looks like this. class Checker { // member data Results m_results; // see below public: bool Check(); private: bool Check1(); bool Check2(); // .. so on }; Checker is a class that performs lengthy check computations for engineering analysis. Each type of check has a resultant double that the checker stores. (see below) bool Checker::Check() { // initilisations etc. Check1(); Check2(); // ... so on } A typical Check function would look like this: bool Checker::Check1() { double result; // lots of code m_results.SetCheck1Result(result); } And the results class looks something like this: class Results { double m_check1Result; double m_check2Result; // ... public: void SetCheck1Result(double d); double GetOverallResult() { return max(m_check1Result, m_check2Result, ...); } }; Note: all code is oversimplified. The Checker and Result classes were initially written to perform all checks and return an overall double result. There is now a new requirement where I only need to know if any of the results exceeds 1. If it does, subsequent checks need not be carried out(it's an optimisation). To achieve this, I could either: Modify every CheckN function to keep check for result and return. The parent Check function would keep checking m_results. OR In the Results::SetCheckNResults(), throw an exception if the value exceeds 1 and catch it at the end of Checker::Check(). The first is tedious, error prone and sub-optimal because every CheckN function further branches out into sub-checks etc. The second is non-intrusive and quick. One disadvantage is I can think of is that the Checker code may not necessarily be exception-safe(although there is no other exception being thrown anywhere else). Is there anything else that's obvious that I'm overlooking? What about the cost of throwing exceptions and stack unwinding? Is there a better 3rd option?

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  • Tool to maintain a Data Mapping between two systems

    - by ktaylorjohn
    We have XML interfaces between multiple systems. An Enterprise Domain Model is missing in the overall architecture, hence the terms Product/Customer/User means different things to different systems. We currently use excel sheets to map the elements in incoming XML to what the actual Field means within our system. Additionally, it contains the values of Mandatory/Optional and length of each field. We call this the Data Dictionary. Any changes to the XML go through rounds of deliberation and updates to Word and Excel documents. Is there a better way to do this? Any tool/GUI based approach which all systems and owners can view?

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  • Several C# Language Questions

    - by Water Cooler v2
    1) What is int? Is it any different from the struct System.Int32? I understand that the former is a C# alias (typedef or #define equivalant) for the CLR type System.Int32. Is this understanding correct? 2) When we say: IComparable x = 10; Is that like saying: IComparable x = new System.Int32(); But we can't new a struct, right? or in C like syntax: struct System.In32 *x; x=>someThing = 10; 3) What is String with a capitalized S? I see in Reflector that it is the sealed String class, which, of course, is a reference type, unlike the System.Int32 above, which is a value type. What is string, with an uncapitalized s, though? Is that also the C# alias for this class? Why can I not see the alias definitions in Reflector? 4) Try to follow me down this subtle train of thought, if you please. We know that a storage location of a particular type can only access properties and members on its interface. That means: Person p = new Customer(); p.Name = "Water Cooler v2"; // legal because as Name is defined on Person. but // illegal without an explicit cast even though the backing // store is a Customer, the storage location is of type // Person, which doesn't support the member/method being // accessed/called. p.GetTotalValueOfOrdersMade(); Now, with that inference, consider this scenario: int i = 10; // obvious System.object defines no member to // store an integer value or any other value in. // So, my question really is, when the integer is // boxed, what is the *type* it is actually boxed to. // In other words, what is the type that forms the // backing store on the heap, for this operation? object x = i; Update Thank you for your answers, Eric Gunnerson and Aaronought. I'm afraid I haven't been able to articulate my questions well enough to attract very satisfying answers. The trouble is, I do know the answers to my questions on the surface, and I am, by no means, a newbie programmer. But I have to admit, a deeper understanding to the intricacies of how a language and its underlying platform/runtime handle storage of types has eluded me for as long as I've been a programmer, even though I write correct code.

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  • How do I manipulate a tree of immutable objects?

    - by Frederik
    I'm building an entire application out of immutable objects so that multi-threading and undo become easier to implement. I'm using the Google Collections Library which provides immutable versions of Map, List, and Set. My application model looks like a tree: Scene is a top-level object that contains a reference to a root Node. Each Node can contain child Nodes and Ports. An object graph might look like this: Scene | +-- Node | +-- Node | +- Port +-- Node | +- Port +- Port If all of these objects are immutable, controlled by a top-level SceneController object: What is the best way to construct this hierarchy? How would I replace an object that is arbitrarily deep in the object tree? Is there a way to support back-links, e.g. a Node having a "parent" attribute?

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  • How to write this in better way?

    - by dario
    Hi all. Let's look at this code: IList<IHouseAnnouncement> list = new List<IHouseAnnouncement>(); var table = adapter.GetData(); //get data from repository object -> DataTable if (table.Rows.Count >= 1) { for (int i = 0; i < table.Rows.Count-1; i++) { var anno = new HouseAnnouncement(); anno.Area = float.Parse(table.Rows[i][table.powierzchniaColumn].ToString()); anno.City = table.Rows[i][table.miastoColumn].ToString(); list.Add(anno); } } return list; Is it better way to write this in less code and better fashion (must be :-) )? Maybe using labda (but let mi know how)? Thanks in advance!

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  • Static assembly initialization

    - by ph0enix
    I'm attempting to develop an Interceptor framework (in C#) where I can simply implement some interfaces, and through the use of some static initialization, register all my Interceptors with a common Dispatcher to be invoked at a later time. The problem lies in the fact that my Interceptor implementations are never actually referenced by my application so the static constructors never get called, and as a result, the Interceptors are never registered. If possible, I would like to keep all references to my Interceptor libraries out of my application, as this is my way of (hopefully) enforcing loose coupling across different modules. Hopefully this makes some sense. Let me know if there's anything I can clarify... Does anyone have any ideas, or perhaps a better way to go about implementing my Interceptor pattern? TIA, Jeremy

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  • Static selection and Ruby on Rails objects

    - by Dave
    Hi all- I have a simple problem, but am having trouble wrapping my head around it. I have an video object that should have one or more "genres". This list of genres should be prepopulated and then the user should just select one or more using autocomplete or some such. Here is the question: Is it worth creating a table with genres for the static selection? Or should it just be included in the presentation layer? If there is a static table, how do we name it correctly. I envision something like this class Video < ActiveRecord::Base has_many :genres ... end class Genre < ... belongs_to :video ... end But then we get a table called genre, that basically maps all the selected genres to their parent videos. There would need to be some static table to reference the static genres. Is this the best way to do it? Sorry if this was rambl-y a little stream of conciousness. Thanks!

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  • When to update audit fields? DDD

    - by user676767
    I have a Meeting Object: Meeting{id, name, time, CreatedBy, UpdatedBy} and a MeetingAssignee{id, MeetingID, EmployeeId, CreatedBy, UpdatedBy) Meeting, as Aggregate root, has a method AssignEmployee. I was about to pass in the current user to the Meeting object as I call AssignEmployee, so that it can update its audit fields accordingly. But this doesn't seem right - is it? Obviously I can keep the audit fields public and change them later - perhaps at service level? What is everyone's else preferred method for updating these fields? Please note: We are not using Nhibernate, but a custom ORM which does not have anything automatic in place. Thanks.

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  • Magic Method __set() on a Instanciated Object

    - by streetparade
    Ok i have a problem, sorry if i cant explaint it clear but the code speaks for its self. i have a class which generates objects from a given class name; Say we say the class is Modules: public function name($name) { $this->includeModule($name); try { $module = new ReflectionClass($name); $instance = $module->isInstantiable() ? $module->newInstance() : "Err"; $this->addDelegate($instance); } catch(Exception $e) { Modules::Name("Logger")->log($e->getMessage()); } return $this; } The AddDelegate Method: protected function addDelegate($delegate) { $this->aDelegates[] = $delegate; } The __call Method public function __call($methodName, $parameters) { $delegated = false; foreach ($this->aDelegates as $delegate) { if(class_exists(get_class($delegate))) { if(method_exists($delegate,$methodName)) { $method = new ReflectionMethod(get_class($delegate), $methodName); $function = array($delegate, $methodName); return call_user_func_array($function, $parameters); } } } The __get Method public function __get($property) { foreach($this->aDelegates as $delegate) { if ($delegate->$property !== false) { return $delegate->$property; } } } All this works fine expect the function __set public function __set($property,$value) { //print_r($this->aDelegates); foreach($this->aDelegates as $k=>$delegate) { //print_r($k); //print_r($delegate); if (property_exists($delegate, $property)) { $delegate->$property = $value; } } //$this->addDelegate($delegate); print_r($this->aDelegates); } class tester { public function __set($name,$value) { self::$module->name(self::$name)->__set($name,$value); } } Module::test("logger")->log("test"); // this logs, it works echo Module::test("logger")->path; //prints /home/bla/test/ this is also correct But i cant set any value to class log like this Module::tester("logger")->path ="/home/bla/test/log/"; The path property of class logger is public so its not a problem of protected or private property access. How can i solve this issue? I hope i could explain my problem clear.

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  • Voting Script, Possiblity of Simplifying Database Queries

    - by Sev
    I have a voting script which stores the post_id and the user_id in a table, to determine whether a particular user has already voted on a post and disallow them in the future. To do that, I am doing the following 3 queries. SELECT user_id, post_id from votes_table where postid=? AND user_id=? If that returns no rows, then: UPDATE post_table set votecount = votecount-1 where post_id = ? Then SELECT votecount from post where post_id=? To display the new votecount on the web page Any better way to do this? 3 queries are seriously slowing down the user's voting experience

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  • Cure for puzzle piece programming habbits?

    - by Recursion
    Even though I went to a decent CS school, I was still taught with the mentality of programming with puzzle pieces. By puzzle pieces I mean, looking up code segments at each step of the development process and adding them together as needed. Eventually gathering all of the pieces and having a properly working program. So as an example, if in my program the next step is to tokenize a string, I go to google and search "how do I tokenize a string in language". All instead of critically thinking about its implementation. I personally don't think its a very good way to program and I always seem to forget everything that I have searched for. So how can I get out of this puzzle piece mode of programmer that I was taught.

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  • Writing my own implementation of stl-like Iterator in C++.

    - by Negai
    Good evening everybody, I'm currently trying to understand the intrinsics of iterators in various languages i.e. the way they are implemented. For example, there is the following class exposing the list interface. template<class T> class List { public: virtual void Insert( int beforeIndex, const T item ) throw( ListException ) =0 ; virtual void Append( const T item ) =0; virtual T Get( int position ) const throw( ListException ) =0; virtual int GetLength() const =0; virtual void Remove( int position ) throw( ListException ) =0; virtual ~List() =0 {}; }; According to GoF, the best way to implement an iterator that can support different kinds of traversal is to create the base Iterator class (friend of List) with protected methods that can access List's members. The concrete implementations of Iterator will handle the job in different ways and access List's private and protected data through the base interface. From here forth things are getting confusing. Say, I have class LinkedList and ArrayList, both derived from List, and there are also corresponding iterators, each of the classes returns. How can I implement LinkedListIterator? I'm absolutely out of ideas. And what kind of data can the base iterator class retrieve from the List (which is a mere interface, while the implementations of all the derived classes differ significantly) ? Sorry for so much clutter. Thanks.

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  • Should I use a huge composite primary key or just a unique id?

    - by Jack
    I have been trying to do web scraping of a particular site and storing the results in a database. My original assumptions about the data allowed a schema where I could use fairly reasonable composite primary keys (usually containing only 2 or 3 fields) but as time went on, I realized that my original assumptions about the data were wrong and my primary keys were not as unique as I thought they were, so I have slowly been expanding them to contain more and more fields. In fact, I have recently come to believe that their database has no constraints whatsoever. Just today, I have finally expanded my a primary key for one of my tables to contain every field in that table and I thought now would be a good time to ask: is it better to add an auto-incrementing column that is just a unique id or just leave a composite primary key on the entire table?

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  • Should i use TabContainer for multiple pages?

    - by Tim
    I'm considering if it is a good idea to use an ASP.Net TabContainer-Control in the way that every TabPanel contains content of a different page. For example: Next i want to implement in my application is the masterdata management. Normally i would create one aspx page for every masterdata-table (f.e. Customer - MD_Customer.aspx). Then i would add a link into my Menu to this page. Now i'm thinking of creating one aspx page for all(Masterdata.aspx) with a Tabcontainer and an UpdatePanel for every type of Masterdata. The link it the menu could have an additional MDType as URL-Parameter. My main concerns are related to performance(one "page" for every TabPanel currently means 7 "pages" in one) and maintainability because of increasing complexity. Is it a good approach or a bad idea? Thanks

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  • Changes to data inside class not being shown when accessed from outside class.

    - by Hypatia
    I have two classes, Car and Person. Car has as one of its members an instance of Person, driver. I want to move a car, while keeping track of its location, and also move the driver inside the car and get its location. However, while this works from inside the class (I have printed out the values as they are calculated), when I try to access the data from main, there's nothing there. I.e. the array position[] ends up empty. I am wondering if there is something wrong with the way I have set up the classes -- could it be a problem of the scope of the object? I have tried simplifying the code so that I only give what is necessary. Hopefully that covers everything that you would need to see. The constructer Car() fills the offset array of driver with nonzero values. class Car{ public: Container(float=0,float=0,float=0); ~Container(); void move(float); void getPosition(float[]); void getDriverPosition(float[]); private: float position[3]; Person driver; float heading; float velocity; }; class Person{ public: Person(float=0,float=0,float=0); ~Person(); void setOffset(float=0,float=0,float=0); void setPosition(float=0,float=0,float=0); void getOffset(float[]); void getPosition(float[]); private: float position[3]; float offset[3]; }; Some of the functions: void Car::move(float time){ float distance = velocity*time; location[0] += distance*cos(PI/2 - heading); location[1] += distance*sin(PI/2 - heading); float driverLocation [3]; float offset[3]; driver->getOffset(offset); for (int i = 0; i < 3; i++){ driverLocation[i] = offset[i] + location[i]; } } void Car::getDriverPosition(float p[]){ driver.getPosition(p); } void Person::getPosition(float p[]){ for (int i = 0; i < 3; i++){ p[i] = position[i]; } } void Person::getOffset(float o[]){ for (int i = 0; i < 3; i++){ o[i] = offset[i]; } } In Main: Car * car = new Car(); car->move(); float p[3]; car->getDriverPosition(p); When I print driverLocation[] inside the move() function, I have actual nonzero values. When I print p[] inside main, all I get are zeros.

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