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  • [NSFetchedResultsController sections] returns nil?

    - by Chris
    Hi Everyone, I am trying to resolve this for days at this stage and I'm hoping you can help. I have two ViewControllers which query two different tables from the same database using Core Data. The first ViewController is opened with the app and displays fine. The second is called from within the first ViewController, using a pretty standard fetch setup: - (NSFetchedResultsController *)fetchedClients { // Set up the fetched results controller if needed. if (fetchedClients == nil) { // Create the fetch request for the entity. NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; // Edit the entity name as appropriate. NSEntityDescription *entity = [NSEntityDescription entityForName:@"Clients" inManagedObjectContext:managedObjectContext]; [fetchRequest setEntity:entity]; // Edit the sort key as appropriate. NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"clientsName" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; // Edit the section name key path and cache name if appropriate. // nil for section name key path means "no sections". NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:managedObjectContext sectionNameKeyPath:nil cacheName:@"Root"]; aFetchedResultsController.delegate = self; self.fetchedClients = aFetchedResultsController; [aFetchedResultsController release]; [fetchRequest release]; [sortDescriptor release]; [sortDescriptors release]; } return fetchedClients; } When I call [self.fetchedClients sections], I get a nil (0x0) return. I have examined the database using an external application to ensure data exists in the "Clients" table. Can anyone think of a reason why [self.fetchedClients sections] would return nil? Many thanks for any help you can provide. Regards, Chris

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  • SQLite - a smart way to remove and add new objects

    - by Ilya
    Hi, I have a table in my database and I want for each row in my table to have an unique id and to have the rows named sequently. For example: I have 10 rows, each has an id - starting from 0, ending at 9. When I remove a row from a table, lets say - row number 5, there occurs a "hole". And afterwards I add more data, but the "hole" is still there. It is important for me to know exact number of rows and to have at every row data in order to access my table arbitrarily. There is a way in sqlite to do it? Or do I have to manually manage removing and adding of data? Thank you in advance, Ilya.

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  • Why CABasicAnimation will send the layer's view to back and front?

    - by ohho
    There are two UIViews of similar size. UIView one (A) is originally on top of UIView two (B). When I try to perform a CABasicAnimation transform.rotation.y on A's layer: CABasicAnimation *rotateAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.y"]; CGFloat startValue = 0.0; CGFloat endValue = M_PI; rotateAnimation.fromValue = [NSNumber numberWithDouble:startValue]; rotateAnimation.toValue = [NSNumber numberWithDouble:endValue]; rotateAnimation.duration = 5.0; [CATransaction begin]; [imageA.layer addAnimation:rotateAnimation forKey:@"rotate"]; [CATransaction commit]; During the animation, the animating layer's UIView (A) will be: sent back (A is suddenly behind B) rotating ... passed second half of the animation sent front (A is now on top of B again) Is there a way to keep A on top of B for the whole animation period? Thanks! UPDATE: project source is attached: FlipLayer.zip

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  • NSString stringWithFormat swizzled to allow missing format numbered args

    - by coneybeare
    Based on this SO question asked a few hours ago, I have decided to implement a swizzled method that will allow me to take a formatted NSString as the format arg into stringWithFormat, and have it not break when omitting one of the numbered arg references (%1$@, %2$@) I have it working, but this is the first copy, and seeing as this method is going to be potentially called hundreds of thousands of times per app run, I need to bounce this off of some experts to see if this method has any red flags, major performance hits, or optimizations #define NUMARGS(...) (sizeof((int[]){__VA_ARGS__})/sizeof(int)) @implementation NSString (UAFormatOmissions) + (id)uaStringWithFormat:(NSString *)format, ... { if (format != nil) { va_list args; va_start(args, format); // $@ is an ordered variable (%1$@, %2$@...) if ([format rangeOfString:@"$@"].location == NSNotFound) { //call apples method NSString *s = [[[NSString alloc] initWithFormat:format arguments:args] autorelease]; va_end(args); return s; } NSMutableArray *newArgs = (NSMutableArray *)[NSMutableArray arrayWithCapacity:NUMARGS(args)]; id arg = nil; int i = 1; while (arg = va_arg(args, id)) { NSString *f = (NSString *)[NSString stringWithFormat:@"%%%d\$\@", i]; i++; if ([format rangeOfString:f].location == NSNotFound) continue; else [newArgs addObject:arg]; } va_end(args); char *newArgList = (char *)malloc(sizeof(id) * [newArgs count]); [newArgs getObjects:(id *)newArgList]; NSString* result = [[[NSString alloc] initWithFormat:format arguments:newArgList] autorelease]; free(newArgList); return result; } return nil; } The basic algorithm is: search the format string for the %1$@, %2$@ variables by searching for %@ if not found, call the normal stringWithFormat and return else, loop over the args if the format has a position variable (%i$@) for position i, add the arg to the new arg array else, don't add the arg take the new arg array, convert it back into a va_list, and call initWithFormat:arguments: to get the correct string. The idea is that I would run all [NSString stringWithFormat:] calls through this method instead. This might seem unnecessary to many, but click on to the referenced SO question (first line) to see examples of why I need to do this. Ideas? Thoughts? Better implementations? Better Solutions?

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  • How do I display a local html file in a UIWebView?

    - by Thomas
    I have a relatively simple question that I cannot seem to find the answer for. While doing the Google Maps Java API Tutorials, I ran into a problem. I can load an HTML file from the web, but when I try it locally, it just displays the contents of the file instead of running the script. Here's what works: NSString *url = @"http://code.google.com/apis/maps/documentation/v3/examples/geocoding-simple.html"; NSURLRequest *request = [NSURLRequest requestWithURL:[NSURL URLWithString:url]]; [webView loadRequest:request]; I want to store the HTML file locally and run it from the device itself, so I tried: [webView loadRequest:[NSURLRequest requestWithURL:[NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:@"geocoding-simple" ofType:@"html"]isDirectory:NO]]]; and it just displayed the contents of the file. What am I doing wrong here? Thomas

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  • NSMutableArray count method show the NSMutableArray is count 0?

    - by Tattat
    This is my init method: -(id)init{ self = [super init]; magicNumber = 8; myMagicArray = [[NSMutableArray alloc] initWithCapacity:(magicNumber*magicNumber)]; NSLog(@"this is the magic Array: %d", [myMagicArray count]); return self; } This is the .h: @interface Magic : NSObject { NSMutableArray *myMagicArray; int magicNumber; } The console shows me that number is 0. instead of 64, wt's happen? I already check out this post: StackOverflow Link: http://stackoverflow.com/questions/633699/nsmutablearray-count-always-returns-zero

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  • How can Core Data store an NSData?

    - by mystify
    The documentation says, that core data properties can only store NSString, NSNumber and NSDate types. However, a lot of Core Data users claim Core Data could also store an NSData type. But I wasn't able to see that in the documentation, although the Xcode Data Modeler allows to choose a data type called "binary" (which seems to be NSData). Did I miss something? Is there a hidden place in the documentation that indeed lists NSData for binary stuff?

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  • Background image for list view still shows white behind text for cells.

    - by MonkeyTroy
    I wanted to put a background image partially visible behind a list view. I created a list view in my nib with an image view behind it and made the list view background 20% opacity. This allows the background image to show thru but my text in the cells show a white background behind and if I create the cells in cellForRowAtIndexPath the cells have a white background too. I am creating and setting the cell textLabel and the detailTextLabel in the cellForRowAtIndexPath event. Not sure how to get rid of that, or if there is a better way to do the background image.

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  • NOt able to parse "&"

    - by shishir.bobby
    HI all, my xml consist of words in few different language,latin words etc. i am able to parse these latin characters n all except the fact,that i am not able parse only "&" This is wat i am getting @gdb Entity: line 223: parser error : xmlParseEntityRef: no name Ull always be mine 4 now & 4ever.Ull always be mine 4 u r my treasure.Ull Any hint to overcome this regards shishir

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  • Convert UIViews made programmatically to UIScrollViews

    - by Scott
    So I have a bunch of UIViews that I made programmatically and placed a bunch of content on (UIButtons, UILabels, UINavigationBars, etc.), and most of these views are going to need to actually be UIScrollViews instead. Now keep in mind I made all these through code not the Interface Builder. What I first tried was to just change each declaration of a UIView to a UIScrollView instead, and that compiled and ran fine, however, they were not scrollable. It's REALLY weird. Here is the code that I change into UIScrollViews, although it doesn't scroll: - (void)loadView { //allocate the view self.view = [[UIScrollView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; //self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; //set the view's background color self.view.backgroundColor = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"MainBG.jpg"]]; [self.view addSubview:[SiteOneController myNavBar1:@"Sites"]]; NSMutableArray *sites = [[NSMutableArray alloc] init]; NSString *one = @"Constution Center"; NSString *two = @"Franklin Court"; NSString *three = @"Presidents House"; [sites addObject: one]; [one release]; [sites addObject: two]; [two release]; [sites addObject: three]; [three release]; NSString *element; int j = 0; for (element in sites) { UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; UIFont *myBoldFont = [UIFont boldSystemFontOfSize:20.0]; UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(20, b + (j*45), c, d)]; [label setBackgroundColor:[UIColor clearColor]]; label.text = element; label.font = myBoldFont; UIImage *img = [UIImage imageNamed:@"ButtonBase.png"]; [button setImage:img forState:UIControlStateNormal]; //setframe (where on screen) //separation is 15px past the width (45-30) button.frame = CGRectMake(a, b + (j*45), c, d); // [button setTitle:element forState:UIControlStateNormal]; button.backgroundColor = [SiteOneController myColor1]; [button addTarget:self action:@selector(showCCView:) forControlEvents:UIControlEventTouchUpInside]; [button setTag:j]; [self.view addSubview: button]; [self.view addSubview:label]; j++; } } What am I doing wrong?

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  • How do I size a UITextView to it's content?

    - by drewh
    Is there a good way to adjust the size of a UITextView to conform to it's content? Say for instance I have a UITextView that contains one line of text: "Hello world" I then add another line of text: "Goodbye world" Is there a good way in Cocoa Touch to get the rect that will hold all of the lines in the text view so that I can adjust the parent view accordingly? As another example, look at the Notes field for events in the Calendar application--note how the cell (and the UITextView it contains) expands to hold all lines of text in the notes string.

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  • Declaring CustomViewController?

    - by fuzzygoat
    I have noticed in some of my older apps that in situations where I have added a custom View Controller I have not changed the View Controller class in the application delegate. For example, below I have created a CustomViewController class but have declared viewController as UIViewController. @interface ApplicationAppDelegate: NSObject <UIApplicationDelegate> { UIWindow *window; UIViewController *viewController; } My question is, both work, but for correctness should I be writing this as follows: @class CustomViewController; @interface ApplicationAppDelegate: NSObject <UIApplicationDelegate> { UIWindow *window; CustomViewController *viewController; } gary

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  • UITableView, force to snap to whole UITableViewCell at top of table

    - by Adam Eberbach
    I have a need to make a UITableView only display whole cells at the top of the cell, so when the table is moved or scrolled it should animate to make a whole cell visible at the top of the table if it has happened to stop with a cell partially off the top. This can be easily done using visibleCells and scrollToRowAtIndexPath methods of UITableView, BUT the cell should not always scroll down to move the partial cell into view - if the cell at top is more than 50% gone it should go completely with the next cell (i.e. index 1 in the array returned by visibleCells) moving to the top of the table. I've tried a few things to make this happen but I don't think I am understanding the way frame and bounds work between a UITableView and its UITableViewCells. Any help?

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  • Why does my UITableView change from UITableViewStyleGrouped to UITableViewStylePlain

    - by casper
    My application has a view controller that extends UITableViewController. The initialization method looks like this: - (id)initWithCoder:(NSCoder*)coder { if (self = [super initWithCoder:coder]) { self.tableView = [[UITableView alloc] initWithFrame:self.tableView.frame style:UITableViewStyleGrouped]; } return self; } When the view is initially loaded, it's displayed as UITableViewStyleGrouped. However, if my app ever receives a low memory warning, the above view changes to UITableViewStylePlain. There is no associated xib file with the View/Controller. The viewDidUnload and didReceiveMemoryWarning methods are straightforward: - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } My question is, why does the table style change when I receive a memory warning?

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  • Image animation over CGContextDrawPDFPage

    - by BittenApple
    I'm modifying the QuartzDemo sample app from Apple. In QuartzViewController.m I have modifications (by DyingCactus) which replac the back button and add a method to handle the back button press as follows: -(void)viewDidLoad { // Add the QuartzView [scrollView addSubview:self.quartzView]; //add custom back button if this is the PDF view... if ([self.quartzView isKindOfClass:[QuartzPDFView class]]) { self.navigationItem.leftBarButtonItem = [[UIBarButtonItem alloc] initWithTitle:@"QuartzDemo" style:UIBarButtonItemStyleBordered target:self action:@selector(myBackButtonHandler:)]; } } - (void)myBackButtonHandler:(id)sender { [self.quartzView setFrame:CGRectMake(150, -200, 100, 200)]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(animationDidStop:finished:context:)]; [UIView setAnimationDuration:1.0]; [self.quartzView setFrame:CGRectMake(150, 0, 100, 200)]; [UIView commitAnimations]; } - (void)animationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context { [self.navigationController popViewControllerAnimated:YES]; } I have a PNG image in resources folder called "bookmark.png" and would like to have that image animate as in animation in the example above. The image can be loaded in an UImageview or something and lets say that I have one called bookmark. How do I call that instead of self.quartzview in this part of code: [self.quartzView setFrame:CGRectMake(150, -200, 100, 200)]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(animationDidStop:finished:context:)]; [UIView setAnimationDuration:1.0]; [self.quartzView setFrame:CGRectMake(150, 0, 100, 200)]; [UIView commitAnimations];

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  • OpenGLES mix and match blending options complicated question

    - by DevDevDev
    So I have a background line drawing, black and white. I want to be able to draw over this, keeping the black lines in there, and drawing only where it is white. I can do this by using glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA); And the black stays black and white gets whatever color I want. However in the white areas, I want to be able to draw some color, pick to another color and then blend. However this doesn't work because the blend function is messed up. So what I was thinking is having a linedrawing framebuffer, and a user-drawing framebuffer. The user draws into the userdrawing framebuffer, with a different blending, and then I switch blending options and draw into the linedrawing framebuffer. But i don't know enough OpenGL to say whether or not this will work or is a stupid idea. Thanks a lot

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  • NSZombieEnabled breaking working code?

    - by Gordon Fontenot
    I have the following method in UIImageManipulation.m: +(UIImage *)scaleImage:(UIImage *)source toSize:(CGSize)size { UIImage *scaledImage = nil; if (source != nil) { UIGraphicsBeginImageContext(size); [source drawInRect:CGRectMake(0, 0, size.width, size.height)]; scaledImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); } return scaledImage; } I am calling it in a different view with: imageFromFile = [UIImageManipulator scaleImage:imageFromFile toSize:imageView.frame.size]; (imageView is a UIImageView allocated earlier) This is working great in my code. I resizes the image perfectly, and throws zero errors. I also don't have anything pop up under build - analyze. But the second I turn on NSZombieEnabled to debug a different EXC_BAD_ACCESS issue, the code breaks. Every single time. I can turn NSZombieEnabled off, code runs great. I turn it on, and boom. Broken. I comment out the call, and it works again. Every single time, it gives me an error in the console: -[UIImage release]: message sent to deallocated instance 0x3b1d600. This error doesn't appear if `NSZombieEnabled is turned off. Any ideas? --EDIT-- Ok, This is killing me. I have stuck breakpoints everywhere I can, and I still cannot get a hold of this thing. Here is the full code when I call the scaleImage method: -(void)setupImageButton { UIImage *imageFromFile; if (object.imageAttribute == nil) { imageFromFile = [UIImage imageNamed:@"no-image.png"]; } else { imageFromFile = object.imageAttribute; } UIImage *scaledImage = [UIImageManipulator scaleImage:imageFromFile toSize:imageButton.frame.size]; UIImage *roundedImage = [UIImageManipulator makeRoundCornerImage:scaledImage :10 :10 withBorder:YES]; [imageButton setBackgroundImage:roundedImage forState:UIControlStateNormal]; } The other UIImageManipulator method (makeRoundCornerImage) shouldn't be causing the error, but just in case I'm overlooking something, I threw the entire file up on github here. It's something about this method though. Has to be. If I comment it out, it works great. If I leave it in, Error. But it doesn't throw errors with NSZombieEnabled turned off ever.

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  • CCSprite with actions crossing the screen boundaries (copy sprite problem)

    - by iostriz
    Let's say we have a CCSprite object that has an actions tied to it: -(void) moveJack { CCSpriteSheet *sheet = (CCSpriteSheet*)[self getChildByTag:kSheet]; CCSprite *jack = (CCSprite*)[sheet getChildByTag:kJack]; ... CCSequence *seq = [CCSequence actions: jump1, [jump1 reverse], jump2, nil]; [jack runAction:seq]; } If the sprite crosses over the screen boundary, I would like to display it at opposite side. So, original sprite is half displayed on the right side (for example), and half on the left side, because it has not fully crossed yet. Obviously (or is it), I need 2 sprites to achieve this. One on the right side (original), and one on the left side (a copy). The problem is - I don't know how to create exact copy of the original sprite, because tied actions have scaling and blending transformations (sprite is a bit distorted). I would like to have something like: CCSprite *copy = [[jack copy] autorelease]; so that I can add a copy to display it on the correct side (and kill it after transition is over). It should have all the actions tied to it... Any ideas?

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  • Accessing XML data online?

    - by fuzzygoat
    I am just testing an app to get data off our web server, previously I had been using: NSURL, NSURLRequest, NSURLConnection etc. to get the data that I wanted. But I have just noticed that if I swap to using XML I can simply do the following and pass the results to NSXMLParser: NSURL *url = [NSURL URLWithString:@"https://www.fuzzygoat.com/turbine?nbytes=1&fmt=xml"]; Am I right in thinking that if your just after XML this is an acceptable method? It just seems strongly short compared to what I was doing before? gary

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  • Best way to change XIB files based on rotation?

    - by Graeme
    Hi, My app has so far just been a portrait-based application. However, I am adding landscape mode to a new version, but have found that my XIB files look shocking when rotated from portrait to landscape. Apparently I need to make a landscape version of each XIB and use some code to change with XIB launches based on what rotation occurs. Am I right? If so, where do I go from here? Are there any Apple sample apps utilising this code? FYI - My XIB files just have text in them. Thanks.

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  • Drawing a texture with an alpha channel doesn't work -- draws black

    - by DevDevDev
    I am modifying GLPaint to use a different background, so in this case it is white. Anyway the existing stamp they are using assumes the background is black, so I made a new background with an alpha channel. When I draw on the canvas it is still black, what gives? When I actually draw, I just bind the texture and it works. Something is wrong in this initialization. Here is the photo - (id)initWithCoder:(NSCoder*)coder { CGImageRef brushImage; CGContextRef brushContext; GLubyte *brushData; size_t width, height; if (self = [super initWithCoder:coder]) { CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer; eaglLayer.opaque = YES; // In this application, we want to retain the EAGLDrawable contents after a call to presentRenderbuffer. eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:YES], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1]; if (!context || ![EAGLContext setCurrentContext:context]) { [self release]; return nil; } // Create a texture from an image // First create a UIImage object from the data in a image file, and then extract the Core Graphics image brushImage = [UIImage imageNamed:@"test.png"].CGImage; // Get the width and height of the image width = CGImageGetWidth(brushImage); height = CGImageGetHeight(brushImage); // Texture dimensions must be a power of 2. If you write an application that allows users to supply an image, // you'll want to add code that checks the dimensions and takes appropriate action if they are not a power of 2. // Make sure the image exists if(brushImage) { brushData = (GLubyte *) calloc(width * height * 4, sizeof(GLubyte)); brushContext = CGBitmapContextCreate(brushData, width, width, 8, width * 4, CGImageGetColorSpace(brushImage), kCGImageAlphaPremultipliedLast); CGContextDrawImage(brushContext, CGRectMake(0.0, 0.0, (CGFloat)width, (CGFloat)height), brushImage); CGContextRelease(brushContext); glGenTextures(1, &brushTexture); glBindTexture(GL_TEXTURE_2D, brushTexture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, brushData); free(brushData); } //Set up OpenGL states glMatrixMode(GL_PROJECTION); CGRect frame = self.bounds; glOrthof(0, frame.size.width, 0, frame.size.height, -1, 1); glViewport(0, 0, frame.size.width, frame.size.height); glMatrixMode(GL_MODELVIEW); glDisable(GL_DITHER); glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_DST_ALPHA); glEnable(GL_POINT_SPRITE_OES); glTexEnvf(GL_POINT_SPRITE_OES, GL_COORD_REPLACE_OES, GL_TRUE); glPointSize(width / kBrushScale); } return self; }

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  • Getting Data From Webpages?

    - by fuzzygoat
    When looking to get data from a web page whats the recommended method if the page does not provide a structured data feed? Am I right in thinking that its just a case of doing an NSURLRequest and then hacking what you need out of the responseData(NSData*)? I am not too concerned about the implementation in Xcode, I am more curious about actually collecting the data, before I start coding a "hunt & peck" through a list of data. gary

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