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  • Reordering fields in Django model

    - by Alex Lebedev
    I want to add few fields to every model in my django application. This time it's created_at, updated_at and notes. Duplicating code for every of 20+ models seems dumb. So, I decided to use abstract base class which would add these fields. The problem is that fields inherited from abstract base class come first in the field list in admin. Declaring field order for every ModelAdmin class is not an option, it's even more duplicate code than with manual field declaration. In my final solution, I modified model constructor to reorder fields in _meta before creating new instance: class MyModel(models.Model): # Service fields notes = my_fields.NotesField() created_at = models.DateTimeField(auto_now_add=True) updated_at = models.DateTimeField(auto_now=True) class Meta: abstract = True last_fields = ("notes", "created_at", "updated_at") def __init__(self, *args, **kwargs): new_order = [f.name for f in self._meta.fields] for field in self.last_fields: new_order.remove(field) new_order.append(field) self._meta._field_name_cache.sort(key=lambda x: new_order.index(x.name)) super(TwangooModel, self).__init__(*args, **kwargs) class ModelA(MyModel): field1 = models.CharField() field2 = models.CharField() #etc ... It works as intended, but I'm wondering, is there a better way to acheive my goal?

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  • OpenGL embedded in gtk has colour badly displayed

    - by Sardathrion
    Note that this is a re-write now that I have more clues as to where the problem could be... I am creating a GTK GUI which contains two embedded OpenGL displays. Both use the same shader code (complied once for each). On my normal hardware, this works fine. On a virtual machine running on the same hardware, I get horrible colours -- see images. I suspect that the shader code is at fault -- certainly dropping a simpler shader does make the problem moot. However, I do need both diffuse and spot lights in my shader thus making it non-trivial. Anyone has seen this before?

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  • django file serving issues

    - by tipu
    I have in my url patterns, urlpatterns += patterns('', (r'^(?P<path>.*)$', 'django.views.static.serve', {'document_root': '/home/tipu/Dropbox/dev/workspace/search/images'}) In my template when I do <link rel="stylesheet" type="text/css" href="{{ MEDIA_URL }}style.css" /> It serves the css just fine. But the file logo.png, that's in the same directory as style.css, doesn't show when I do this: <img src = "{{ MEDIA_URL }}logo.png" id = "logo" /> Any idea why?

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  • integrate / build 'weather radar' widget

    - by zack
    I'm looking to integrate a 'weather radar' widget into a site I'm building. The only available resource I can find is: http://www.meteoonline.co.uk/gadgets/Europe/Netherlands/135 which basically delivers a flash mov in a iframe ! urrrgh! - and 'permission denied' of course with any javascript interaction on the iframe.. Can anyone suggest an alternative resource / or approach ? I'm happy to work with the raw data if I can get it .. any ideas welcome ! site is like [ html5 + jquery on django ]

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  • poplib and email module will not reloop through a message if it has alread read it

    - by user1440925
    I'm currently trying to write a script that gets messages from my gmail account but I'm noticing a problem. If poplib loops through a message in my inbox it will never loop through it again. Here is my code import poplib, string, email user = "[email protected]" password = "p0ckystyx" message = "" mail = poplib.POP3_SSL('pop.gmail.com') mail.user(user) mail.pass_(password) iMessageCount = len(mail.list()[1]) message = "" msg = mail.retr(iMessageCount) str = string.join(msg[1], "\n") frmMail = email.message_from_string(str) for part in frmMail.walk(): if part.get_content_type() == "text/plain": print part.get_payload() mail.quit() Every time I run this script it goes to the next newest email and just skips over the email that was shown last time it was run.

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  • Py GTK Drawing area and Rich Text Editor

    - by crashekar
    I would like to include a rich text editor in a pygtk drawing area for an application i am developing. The editor ( a small resizable widget ) should be able to move around the drawing area like a rectangle. I am not sure how to start as I am pretty new to PyGTK. thank you !

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  • Is it possible to bulk load an NDB child Entity in GAE?

    - by hmacread
    At some point in the future I may need to bulk load migration data (i.e. from a CSV). Has anyone had exceptions raised doing the following? Also is there any change in behaviour if the ndb.put_multi() function is used? from google.appengine.ext import ndb while True: if not id: break id, name = read_csv_row(readline()) x = X(parent=ndb.Key('Y','static_id') x.id, x.name = id, name x.put() class X(ndb.Model): id = StringProperty() name = StringProperty() class Y(ndb.Model): pass def read_csv_row(line): """returns tuple"""

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  • removing elements incrementally from a list

    - by Javier
    Dear all, I've a list of float numbers and I would like to delete incrementally a set of elements in a given range of indexes, sth. like: for j in range(beginIndex, endIndex+1): print ("remove [%d] => val: %g" % (j, myList[j])) del myList[j] However, since I'm iterating over the same list, the indexes (range) are not valid any more for the new list. Does anybody has some suggestions on how to delete the elements properly? Best wishes

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  • threading.Event wait function not signaled when subclassing Process class

    - by user1313404
    For following code never gets past the wait function in run. I'm certain I'm doing something ridiculously stupid, but since I'm not smart enough to figure out what, I'm asking. Any help is appreciated. Here is the code: import threading import multiprocessing from multiprocessing import Process class SomeClass(Process): def __init__(self): Process.__init__(self) self.event = threading.Event() self.event.clear() def continueExec(self): print multiprocessing.current_process().name print self print "Set:" + str(self.event.is_set()) self.event.set() print "Set:" + str(self.event.is_set()) def run(self): print "I'm running with it" print multiprocessing.current_process().name self.event.wait() print "I'm further than I was" print multiprocessing.current_process().name self.event.clear() def main(): s_list = [] for t in range(3): s = SomeClass() print "s:" + str(s) s_list.append(s) s.start() raw_input("Press enter to send signal") for t in range(3): print "s_list["+str(t)+"]:" + str(s_list[t]) s_list[t].continueExec() raw_input("Press enter to send signal") for t in range(3): s_list[t].join() print "All Done" if __name__ == "__main__": main()

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  • How do I do a semijoin using SQLAlchemy?

    - by Jason Baker
    http://en.wikipedia.org/wiki/Relational_algebra#Semijoin Let's say that I have two tables: A and B. I want to make a query that would work similarly to the following SQL statement using the SQLAlchemy orm: SELECT A.* FROM A, B WHERE A.id = B.id AND B.type = 'some type'; The thing is that I'm trying to separate out A and B's logic into different places. So I'd like to make two queries that I can define in separate places: one where A uses B as a subquery, but only returns rows from A. I'm sure this is fairly easy to do, but an example would be nice if someone could show me.

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  • wxpython - Running threads sequentially without blocking GUI

    - by ryantmer
    I've got a GUI script with all my wxPython code in it, and a separate testSequences module that has a bunch of tasks that I run based on input from the GUI. The tasks take a long time to complete (from 20 seconds to 3 minutes), so I want to thread them, otherwise the GUI locks up while they're running. I also need them to run one after another, since they all use the same hardware. (My rationale behind threading is simply to prevent the GUI from locking up.) I'd like to have a "Running" message (with varying number of periods after it, i.e. "Running", "Running.", "Running..", etc.) so the user knows that progress is occurring, even though it isn't visible. I'd like this script to run the test sequences in separate threads, but sequentially, so that the second thread won't be created and run until the first is complete. Since this is kind of the opposite of the purpose of threads, I can't really find any information on how to do this... Any help would be greatly appreciated. Thanks in advance! gui.py import testSequences from threading import Thread #wxPython code for setting everything up here... for j in range(5): testThread = Thread(target=testSequences.test1) testThread.start() while testThread.isAlive(): #wait until the previous thread is complete time.sleep(0.5) i = (i+1) % 4 self.status.SetStatusText("Running"+'.'*i) testSequences.py import time def test1(): for i in range(10): print i time.sleep(1) (Obviously this isn't the actual test code, but the idea is the same.)

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  • Pyjamas import statements

    - by Gordon Worley
    I'm starting to use Pyjamas and I'm running into some annoyances. I have to import a lot of stuff to make a script work well. For example, to make a button I need to first from pyjamas.ui.Button import Button and then I can use Button. Note that import pyjamas.ui.Button and then using Button.Button doesn't work (results in errors when you build to JavaScript, at least in 0.7pre1). Does anyone have a better example of a good way to do the import statements in Pyjamas than what the Pyjamas folks have on their site? Doing things their way is possible, but ugly and overly complicated from my perspective, especially when you want to use a dozen or more ui components.

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  • How to do a back-reference on Google Webapp?

    - by jCuga
    I'm trying to access an object that is linked to by a db.ReferenceProperty in Google app engine. here's the model's code: class InquiryQuestion(db.Model): inquiry_ref = db.ReferenceProperty(reference_class=GiftInquiry, required=True, collection_name="inquiry_ref") And I am trying to access it in the following way: linkedObject = question.inquiry_ref and then linkedKey = linkedObject.key but it's not working. Can anyone please help?

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  • how to fetch more than 1000 entities NON keybased?

    - by user291071
    If I should be approaching this problem through a different method, please suggest so. I am creating an item based collaborative filter. I populate the db with the LinkRating2 class and for each link there are more than a 1000 users that I need to call and collect their ratings to perform calculations which I then use to create another table. So I need to call more than 1000 entities for a given link. For instance lets say there are over a 1000 users rated 'link1' there will be over a 1000 instances of this class for the given link property that I need to call. How would I complete this example? class LinkRating2(db.Model): user = db.StringProperty() link = db.StringProperty() rating2 = db.FloatProperty() query =LinkRating2.all() link1 = 'link string name' a = query.filter('link = ', link1) aa = a.fetch(1000)##how would i get more than 1000 for a given link1 as shown? ##keybased over 1000 in other post example i need method for a subset though not key class MyModel(db.Expando): @classmethod def count_all(cls): """ Count *all* of the rows (without maxing out at 1000) """ count = 0 query = cls.all().order('__key__') while count % 1000 == 0: current_count = query.count() if current_count == 0: break count += current_count if current_count == 1000: last_key = query.fetch(1, 999)[0].key() query = query.filter('__key__ > ', last_key) return count

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  • How can I identify an element from a list within another list

    - by Alex
    I have been trying to make a block of code that finds the index of the largest bid for each item. Then I was going to use the index as a way to identify the person who paid that much moneys name. However no matter what i try I can't link the person and what they have gained from the auction together. Here is the code I have been writing: It has to be able to work with any information inputted def sealedBids(): n = int(input('\nHow many people are in the group? ')) z = 0 g = [] s = [] b = [] f = [] w = []#goes by number of items q = [] while z < n: b.append([]) z = z + 1 z = 0 while z < n: g.append(input('Enter a bidders name: ')) z = z + 1 z = 0 i = int(input('How many items are being bid on?')) while z < i: s.append(input('Enter the name of an item: ')) w.append(z) z = z + 1 z = 0 for j in range(n):#specifies which persons bids your taking for k in range(i):#specifies which item is being bid on b[j].append(int(input('How much money has {0} bid on the {1}? '.format(g[j], s[k])))) print(' ') for j in range(n):#calculates fair share f.append(sum(b[j])/n) for j in range(i):#identifies which quantity of money was the largest for each item for k in range(n): if w[j] < b[k][j]: w[j] = b[k][j] q.append(k) any advice is much appreciated.

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  • Appengine Model SelfReferenceProperty and parent child relationship

    - by GeekTantra
    I have a scenario in which I need a self reference property as follow: class Post(db.Model): creator = db.UserProperty() post_title = db.StringProperty(required=True) post_status = db.StringProperty(required=True, choices=['draft', 'published']) post_parent = db.SelfReferenceProperty() Now, I want ensure that an entity shouldn't be its own parent and a child of an entity cannot be its parent. How can I ensure this kind of a relationship in the PostForm model form and the Post model.

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  • PyQt - How to connect multiple signals to the same widget

    - by Orchainu
    [ ]All1 [ ]All2 [ ]checkbox1A [ ]checkbox1B [ ]checkbox2A [ ]checkbox2B Based on the chart above, a few things need to happen: The All checkboxes only affect the on/off of the column it resides in, and checks on/off all the checkboxes in that column. All checkboxes work in pairs, so if checkbox1A is on/off, checkbox1B needs to be on/off If an All checkbox is checked on, and then the user proceeds to check off one or more checkbox in the column, the All checkbox should be unchecked, but all the checkboxes that are already checked should remain checked. So really this is more like a chain reaction setup. If checkbox All1 is on, then chieckbox1A and 2A will be on, and because they are on, checkbox1B and 2B are also on, but checkbox All2 remains off. I tried hooking up the signals based on this logic, but only the paired logic works 100%. The All checkbox logic only works 50% of the time, and not accurately, and there's no way for me to turn off the All checkbox without turning all already checked checkboxes off. Really really need help ... T-T Sample code: cbPairKeys = cbPairs.keys() for key in cbPairKeys: cbOne = cbPairs[key][0][0] cbTwo = cbPairs[key][1][0] cbOne.stateChanged.connect(self.syncCB) cbTwo.stateChanged.connect(self.syncCB) def syncCB(self): pairKeys = cbPairs.keys() for keys in pairKeys: cbOne = cbPairs[keys][0][0] cbOneAllCB = cbPairs[keys][0][4] cbTwo = cbPairs[keys][1][0] cbTwoAllCB = cbPairs[keys][1][4] if self.sender() == cbOne: if cbOne.isChecked() or cbTwoAllCB.isChecked(): cbTwo.setChecked(True) else: cbTwo.setChecked(False) else: if cbTwo.isChecked() or cbOneAllCB.isChecked(): cbOne.setChecked(True) else: cbOne.setChecked(False) EDIT Thanks to user Avaris's help and patience, I was able to reduce the code down to something much cleaner and works 100% of the time on the 1st and 2nd desired behavior: #Connect checkbox pairs cbPairKeys = cbPairs.keys() for key in cbPairKeys: cbOne = cbPairs[key][0][0] cbTwo = cbPairs[key][1][0] cbOne.toggled.connect(cbTwo.setChecked) cbTwo.toggled.connect(cbOne.setChecked) #Connect allCB and allRO signals cbsKeys = allCBList.keys() for keys in cbsKeys: for checkbox in allCBList[keys]: keys.toggled.connect(checkbox.setChecked) Only need help on turning off the All checkbox when the user selectively turns off the modular checkboxes now

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  • Online Game programming in Google App Engine: AI

    - by Hortinstein
    I am currently in the planning stages of a game for google app engine, but cannot wrap my head around how I am going to handle AI. I intend to have persistant NPCs that will move about the map, but short of writing a program that generates the same XML requests I use to control player actions, than run it on another server I am stuck on how to do it. I have looked at the Task Queue feature, but due to long running processes not being an option on the App engine, I am a little stuck. I intend to run multiple server instances with 200+ persistant NPC entities that I will need to update. Most action is slowly roaming around based on player movements/concentrations, and attacking close range players(you can probably guess the type of game im developing)

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  • Finding out event that called a CGI script

    - by Acorn
    What I want is to be able to make my CGI script do different things depending on what action initiated the calling of the script. For example, if one button is pressed, a database is cleared. If another button is pressed, a form is submitted and that data is added to the database. Should I be doing something like adding the name of the form/button to the end of the POST data submitted in jQuery and then .poping it off in the script? Or is there some other data that's already sent in the POST that I could get from FieldStorage that would give me the information I need to decide what the script should do when it's called? And what if I wasn't using javascript? Would I have to have a hidden field that gets submitted with the name of the form/button? Or is it best to use a different target script for each button on a page?

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  • Selenium selected option in dropdown not displayed correctly

    - by luckyfool
    I have the following issue with Selenium Webdriver. There are two dropdown menus on a page i am testing "brand" and "items". The options of "items" depend on which brand you choose. I am trying to iterate through all possible choices and print brand-item pairs. I use two possible ways to pick an option from each dropdown menu Using Select(): def retryingSelectOption(name,n): result=False attempts=0 while attempts<5: try: element=Select(driver.find_element_by_name(name)) element.select_by_index(n) print element.all_selected_options[0].text result=True break except StaleElementReferenceException: pass attempts+=1 return result And using .click(): def retryingClickOption(name,n): result=False attempts=0 while attempts<5: try: driver.find_element_by_name(name).find_elements_by_tag_name("option")[n].click() result=True break except StaleElementReferenceException: pass attempts+=1 return result My problem is that at ,what seem to me as random moments (sometimes it works sometimes it does not), even though the above functions return True and printing out the selected option shows me the correct answer, the browser still displays the previous option. So basically Selenium tells me i have picked the right option but the browser displays the previous one.No idea what is wrong.

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  • better for-loop syntax for detecting empty sequences?

    - by Dmitry Beransky
    Hi, Is there a better way to write the following: row_counter = 0 for item in iterable_sequence: # do stuff with the item counter += 1 if not row_counter: # handle the empty-sequence-case Please keep in mind that I can't use len(iterable_sequence) because 1) not all sequences have known lengths; 2) in some cases calling len() may trigger loading of the sequence's items into memory (as the case would be with sql query results). The reason I ask is that I'm simply curious if there is a way to make above more concise and idiomatic. What I'm looking for is along the lines of: for item in sequence: #process item *else*: #handle the empty sequence case (assuming "else" here worked only on empty sequences, which I know it doesn't)

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