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  • Lego Sport Champions: Soccer – An 80s Style LEGO Video

    - by Asian Angel
    Are you a fan of LEGO and soccer? Then watch as these two teams use some fancy LEGO footwork to try and win the championship game in this nicely done retro-look video. Wait!! Is that player building a brick wall?? Lego Sport Champions: Soccer [YouTube] Latest Features How-To Geek ETC Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 Lego Sport Champions: Soccer – An 80s Style LEGO Video Access the Options for Your Favorite Extensions Easier in Firefox Don’t Sleep Keeps Your Windows Machine Awake DropSpace Syncs Android Files to Dropbox Field of Poppies Wallpaper The History Of Operating Systems [Infographic]

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  • Create Your Own Geeky LED Holiday Lights with Old Bottles

    - by YatriTrivedi
    Who needs to go buy store-bought lights? Here’s a great geek project for the holidays that’s fairly easy to put together with things most geeks already have. My friend, Chris “Groff” Groff, had the great idea to work up some holiday lights using stuff he had lying around, and a few hours later things turned out quite geeky indeed. Materials Latest Features How-To Geek ETC The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Our Favorite Tech: What We’re Thankful For at How-To Geek The How-To Geek Guide to Learning Photoshop, Part 7: Design and Typography Fun and Colorful Firefox Theme for Windows 7 Happy Snow Bears Theme for Chrome and Iron [Holiday] Download Full Command and Conquer: Tiberian Sun Game for Free Scorched Cometary Planet Wallpaper Quick Fix: Add the RSS Button Back to the Firefox Awesome Bar Dropbox Desktop Client 1.0.0 RC for Windows, Linux, and Mac Released

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  • Stupid Geek Tricks: Use Google Chrome Drag/Drop to Upload Files Easier

    - by The Geek
    There’s nothing more annoying than saving a file somewhere on your hard drive, and then having to browse for that file again when you’re trying to upload it somewhere on the web. Thankfully Google Chrome makes this process much easier. Note: this might potentially work in Firefox 4, but we didn’t take the time to test it out. It definitely doesn’t work in Firefox 3.6 or Internet Explorer Latest Features How-To Geek ETC The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Our Favorite Tech: What We’re Thankful For at How-To Geek The How-To Geek Guide to Learning Photoshop, Part 7: Design and Typography Happy Snow Bears Theme for Chrome and Iron [Holiday] Download Full Command and Conquer: Tiberian Sun Game for Free Scorched Cometary Planet Wallpaper Quick Fix: Add the RSS Button Back to the Firefox Awesome Bar Dropbox Desktop Client 1.0.0 RC for Windows, Linux, and Mac Released Hang in There Scrat! – Ice Age Wallpaper

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  • When should I use—and not use—design patterns?

    - by ashmish2
    In a previous question of mine on Stack Overflow, FredOverflow mentioned in the comments: Note that patterns do not magically improve the quality of your code. and Any measure of quality you can imagine. Patterns are not a panacea. I once wrote a Tetris game with about 100 classes that incorporated all the patterns I knew at the time. Why use a simple if/else if you can use a pattern? OO is good, and patterns are even better, right? No, it was a terrible, over-engineered piece of crap. I am quite confused by these comments: I know design patterns help to make code reusable and readable, but when should I use use design patterns and perhaps more importantly, when should I avoid getting carried away with them?

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  • Three Alternatives to Apple’s Flaky iOS Alarm Clock

    - by Jason Fitzpatrick
    If two iPhone alarm failures in less than three months (the Daylight Savings bug and the New Year’s bug) isn’t motivation to grab a 3rd party alarm app, we don’t know what is. Check out these feature-packed replacements for dependable time keeping. Latest Features How-To Geek ETC How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 The 50 Best How-To Geek Windows Articles of 2010 The 20 Best How-To Geek Explainer Topics for 2010 How to Disable Caps Lock Key in Windows 7 or Vista How to Use the Avira Rescue CD to Clean Your Infected PC Luigi Installs Any OS on Google’s Cr-48 Notebook DIY iPad Stylus Offers Pen-Based Interaction on the Cheap Serene Blue Ubuntu Wallpaper for Your Desktop Enjoy Old School Style Video Game Fun with Chicken Invaders Hide the Twitter “Litter” in Twitter’s Sidebar Area (Chrome and Iron) Public Domain Day: Reflections on Copyright and the Importance of Public Domain

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  • How to Sync Any Folder With SkyDrive on Windows 8.1

    - by Chris Hoffman
    Before Windows 8.1, it was possible to sync any folder on your computer with SkyDrive using symbolic links. This method no longer works now that SkyDrive is baked into Windows 8.1, but there are other tricks you can use. Creating a symbolic link or directory junction inside your SkyDrive folder will give you an empty folder in your SkyDrive cloud storage. Confusingly, the files will appear inside the SkyDrive Modern app as if they were being synced, but they aren’t. The Solution With SkyDrive refusing to understand and accept symbolic links in its own folder, the best option is probably to use symbolic links anyway — but in reverse. For example, let’s say you have a program that automatically saves important data to a folder anywhere on your hard drive — whether it’s C:\Users\USER\Documents\, C:\Program\Data, or anywhere else. Rather than trying to trick SkyDrive into understanding a symbolic link, we could instead move the actual folder itself to SkyDrive and then use a symbolic link at the folder’s original location to trick the original program. This may not work for every single program out there. But it will likely work for most programs, which use standard Windows API calls to access folders and save files. We’re just flipping the old solution here — we can’t trick SkyDrive anymore, so let’s try to trick other programs instead. Moving a Folder and Creating a Symbolic Link First, ensure no program is using the external folder. For example, if it’s a program data or settings folder, close the program that’s using the folder. Next, simply move the folder to your SkyDrive folder. Right-click the external folder, select Cut, go to the SkyDrive folder, right-click and select Paste. The folder will now be located in the SkyDrive folder itself, so it will sync normally. Next, open a Command Prompt window as Administrator. Right-click the Start button on the taskbar or press Windows Key + X and select Command Prompt (Administrator) to open it. Run the following command to create a symbolic link at the original location of the folder: mklink /d “C:\Original\Folder\Location” “C:\Users\NAME\SkyDrive\FOLDERNAME\” Enter the correct paths for the exact location of the original folder and the current location of the folder in your SkyDrive. Windows will then create a symbolic link at the folder’s original location. Most programs should hopefully be tricked by this symbolic location, saving their files directly to SkyDrive. You can test this yourself. Put a file into the folder at its original location. It will be saved to SkyDrive and sync normally, appearing in your SkyDrive storage online. One downside here is that you won’t be able to save a file onto SkyDrive without it taking up space on the same hard drive SkyDrive is on. You won’t be able to scatter folders across multiple hard drives and sync them all. However, you could always change the location of the SkyDrive folder on Windows 8.1 and put it on a drive with a larger amount of free space. To do this, right-click the SkyDrive folder in File Explorer, select Properties, and use the options on the Location tab. You could even use Storage Spaces to combine the drives into one larger drive. Automatically Copy the Original Files to SkyDrive Another option would be to run a program that automatically copies files from another folder on your computer to your SkyDrive folder. For example, let’s say you want to sync copies of important log files that a program creates in a specific folder. You could use a program that allows you to schedule automatic folder-mirroring, configuring the program to regularly copy the contents of your log folder to your SkyDrive folder. This may be a useful alternative for some use cases, although it isn’t the same as standard syncing. You’ll end up with two copies of the files taking up space on your system, which won’t be ideal for large files. The files also won’t be instantly uploaded to your SkyDrive storage after they’re created, but only after the scheduled task runs. There are many options for this, including Microsoft’s own SyncToy, which continues to work on Windows 8. If you were using the symbolic link trick to automatically sync copies of PC game save files with SkyDrive, you could just install GameSave Manager. It can be configured to automatically create backup copies of your computer’s PC game save files on a schedule, saving them to SkyDrive where they’ll be synced and backed up online. SkyDrive support was completely rewritten for Windows 8.1, so it’s not surprising that this trick no longer works. The ability to use symbolic links in previous versions of SkyDrive was never officially supported, so it’s not surprising to see it break after a rewrite. None of the methods above are as convenient and quick as the old symbolic link method, but they’re the best we can do with the SkyDrive integration Microsoft has given us in Windows 8.1. It’s still possible to use symbolic links to easily sync other folders with competing cloud storage services like Dropbox and Google Drive, so you may want to consider switching away from SkyDrive if this feature is critical to you.     

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  • Teamwork 101 for the solo newbie

    - by clankercrusher
    Forgive my newbishness but I have a question to ask about teamwork...mainly because I stink at it. Most of my projects up until this point have been solo so I have a very limited experience with teamwork. I did make graphics for a game that was being developed by several people, but that was completely different than programming with several different people. Right now I'm working with someone else on an indie MMO along with a few other team members. I've already made some pretty stupid mistakes, (like rewriting EVERYTHING) so I have two questions for you guys: 1) What are some of the most common mistakes that people make in a team environment and how can they be avoided? 2) How can the structure of your program be altered to allow for multiple teams members to work on different parts of the program at the same time? P.S. Is this the right stack exchange site for this type of question? (if not, where does it go? Thanks)

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  • Why do you need float/double?

    - by acidzombie24
    I was watching http://www.joelonsoftware.com/items/2011/06/27.html and laughed at Jon Skeet joke about 0.3 not being 0.3. I personally never had problems with floats/decimals/doubles but then I remember I learned 6502 very early and never needed floats in most of my programs. The only time I used it was for graphics and math where inaccurate numbers were ok and the output was for the screen and not to be stored (in a db, file) or dependent on. My question is, where are places were you typically use floats/decimals/double? So I know to watch out for these gotchas. With money I use longs and store values by the cent, for speed of an object in a game I add ints and divide (or bitshift) the value to know if I need to move a pixel or not. (I made object move in the 6502 days, we had no divide nor floats but had shifts). So I was mostly curious.

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  • GDC 2012: DXT is NOT ENOUGH! Advanced texture compression for games

    GDC 2012: DXT is NOT ENOUGH! Advanced texture compression for games (Pre-recorded GDC content) Tired of fighting to fit your textures on disk? Too many bad reviews on long download times? Fix it! Don't settle for putting your raw DXT files in a ZIP, instead, compress your DXT textures by an extra 50%-70%! This talk will cover various ways to increase the compression of your game textures to allow for smaller distributables without introducing error, and allowing for fast on-demand decompression at run time. We'll cover how to losslessly squeeze your data with Huffman, block expansion, vector quantization, and we'll even take a look at what MegaTexture is doing too. If you've ever fought to fit textures into memory, this is the talk for you. Speaker: Colt McAnlis From: GoogleDevelopers Views: 1132 21 ratings Time: 33:05 More in Science & Technology

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  • AMD E1-1200 Slow?

    - by Tim Rijckaert
    I recently installed Ubuntu 12.04 32bit with Gnome 3 on a Toshiba 850D-104 for a friend of mine. This friend only surfs the web, checks for emails and plays online flash games a lot I was chocked to see that the laptop was rather sluggish. I mean you get what you pay for, with this kind of processor (AMD E1-1200, dual-core 1.4Ghz), but it's a bit too much! It takes 10 seconds to just open up Chromium (1 tab!) not to mention when he plays a flash-game it's stuttery and becomes unplayable. What can I do? I already tried Lubuntu, but it's not that much faster. I checked the resources and the ram is only 300Mb from the 6Gig installed? The Graphics card is a AMD HD Radeon 7310 (and the FGLRX-driver is installed) Any solutions for a sluggish Flash experience on Ubuntu? Thanks

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  • Raspberry Pi Micro Arcade Machine Packs Gaming into a Tiny Case

    - by Jason Fitzpatrick
    While it might be more practical to build a full-size MAME cabinet for your retro gaming enjoyment, this tiny and fully functional build is a great example of the fun you can have tinkering with electronics. Read on to see a video of it in action. Courtesy of tinker and electronics hobbyist Sprite over at SpriteMods, the build is clever in so many ways. The heart of the device is a Raspberry Pi board, it includes a tiny video marque that displays the logo of whatever game you’re playing, and the micro-scaled joystick and buttons are fully functional. Hit up the link below for his detailed build guide including his custom built cellphone-battery based charging system. Raspberry Pi Micro Arcade Machine [via Hack A Day] How To Use USB Drives With the Nexus 7 and Other Android Devices Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It

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  • Friday Fun: Daisy in Wonderland

    - by Asian Angel
    Are you suffering the effects of another grinding week at work? Then it is time for you to relax for a little bit and have some fun! In this week’s game you get to engage in inter-dimensional travel as you help Daisy try to return home Latest Features How-To Geek ETC How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? How to Use and Master the Notoriously Difficult Pen Tool in Photoshop HTG Explains: What Are the Differences Between All Those Audio Formats? How To Use Layer Masks and Vector Masks to Remove Complex Backgrounds in Photoshop Bring Summer Back to Your Desktop with the LandscapeTheme for Chrome and Iron The Prospector – Home Dash Extension Creates a Whole New Browsing Experience in Firefox KinEmote Links Kinect to Windows Why Nobody Reads Web Site Privacy Policies [Infographic] Asian Temple in the Snow Wallpaper 10 Weird Gaming Records from the Guinness Book

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  • DIY Coffee Table Arcade Hides Retro Gaming Inside

    - by Jason Fitzpatrick
    Last week we showed you a nifty man-cave arcade-in-coffee-table build that was a bit, shall we say, exposed. If you’re looking for a sleek build that conceals its arcade-heart until it’s game time, this clean and concealed build is for you. Courtesy of IKEAHacker reader Sam Wang, the beauty of this build is that other than the rectangle of black glass in the center of the table–which could just as well be a design accent–there is no indication that the coffee table is a gaming machine when not in use. Slide out the drawers and boot it up, however, and you’re in business–full MAME arcade emulation at your finger tips. Hit up the link below to check out his full photo build guide. My DIY Arcade Machine Coffee Table [via IKEAHacker] How To Switch Webmail Providers Without Losing All Your Email How To Force Windows Applications to Use a Specific CPU HTG Explains: Is UPnP a Security Risk?

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  • Google I/O 2012 - Turning the Web Up to 11

    Google I/O 2012 - Turning the Web Up to 11 Chris Wilson This session will cover the web audio capabilities for games and music. We'll walk through the audio element and the Web Audio API, and dive deep into using the Web Audio API for game audio and building music applications. We'll also cover how to use the Node graph structure to build audio processing chains, and how to use analysis to do interesting tricks. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 626 13 ratings Time: 01:00:36 More in Science & Technology

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  • Polymorphism and passing

    - by Tucker Morgan
    Ok i am going to try and state my question as clearly as possible, but if you have trouble understanding it please just ask for clarification, i really want to figure out how to do this. I am writing a text based RPG, and i have three class that inherit from a super class, they all have special attacks that they can preform, at the same time i have a class that holds the function which handles battles in my game. Now how do i get the unique special abilities functions for whatever role the player chooses into the battle function. Also i am using the vector.push_back method to handle how my sub classes are referenced Please help me your my only hope

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  • Ranking - an Introduction

    - by PointsToShare
    © 2011 By: Dov Trietsch. All rights reserved Ranking Ranking is quite common in the internet. Readers are asked to rank their latest reading by clicking on one of 5 (sometimes 10) stars. The number of stars is then converted to a number and the average number of stars as selected by all the readers is proudly (or shamefully) displayed for future readers. SharePoint 2007 lacked this feature altogether. SharePoint 2010 allows the users to rank items in a list or documents in a library (the two are actually the same because a library is actually a list). But in SP2010 the computation of the average is done later on a timer rather than on-the-spot as it should be. I suspect that the reason for this shortcoming is that they did not involve a mathematician! Let me explain. Ranking is kept in a related list. When a user rates a document the rank-list is added an item with the item id, the user name, and his number of stars. The fact that a user already ranked an item prevents him from ranking it again. This prevents the creator of the item from asking his mother to rank it a 5 and do it 753 times, thus stacking the ballot. Some systems will allow a user to change his rating and this will be done by updating the rank-list item. Now, when the timer kicks off, the list is spanned and for each item the rank-list items containing this id are summed up and divided by the number of votes thus yielding the new average. This is obviously very time consuming and very server intensive. In the 18th century an early actuary named James Dodson used what the great Augustus De Morgan (of De Morgan’s law) later named Commutation tables. The labor involved in computing a life insurance premium was staggering and also very error prone. Clerks with pencil and paper would multiply and add mountains of numbers to do the task. The more steps the greater the probability of error and the more expensive the process. Commutation tables created a “summary” of many steps and reduced the work 100 fold. So had Microsoft taken a lesson in the history of computation, they would have developed a much faster way for rating that may be done in real-time and is also 100 times faster and less CPU intensive. How do we do this? We use a form of commutation. We always keep the number of votes and the total of stars. One simple division gives us the average. So we write an event receiver. When a vote is added, we just add the stars to the total-stars and 1 to the number of votes. We then recomputed the average. When a vote is updated, we reduce the total by the old vote, increase it by the new vote and leave the number of votes the same. Again we do the division to get the new average. When a vote is deleted (highly unlikely and maybe even prohibited), we reduce the total by that vote and reduce the number of votes by 1… Gone are the days of spanning lists, counting items, and tallying votes and we have no need for a timer process to run it all. This is the first of a few treatises on ranking. Even though I discussed the math and the history thereof, in here I am only going to solve the presentation issue. I wanted to create the CSS and Jscript needed to display the stars, create the various effects like hovering and clicking (onmouseover, onmouseout, onclick, etc.) and I wanted to create a general solution with any number of stars. When I had it all done, I created the ranking game so that I could test it. The game is interesting in and on itself, so here it is (or go to the games page and select “rank the stars”). BTW, when you play it, look at the source code and see how it was all done.  Next, how the 5 stars are displayed in the New and Update forms. When the whole set of articles will be done, you’ll be able to create the complete solution. That’s all folks!

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  • How to Configure the Linux Grub2 Boot Menu the Easy Way

    - by Trevor Bekolay
    We, like many Linux geeks, have had some trouble making the transition to Grub2, or for some of us, learning how to configure it from scratch. Fortunately, a new graphical tool has made this process easy and straightforward! Photo by e_monk. Latest Features How-To Geek ETC Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The How-To Geek Valentine’s Day Gift Guide Inspire Geek Love with These Hilarious Geek Valentines The Citroen GT – An Awesome Video Game Car Brought to Life [Video] Four Awesome TRON Legacy Themes for Chrome and Iron Anger is Illogical – Old School Style Instructional Video [Star Trek Mashup] Get the Old Microsoft Paint UI Back in Windows 7 Relax and Sleep Is a Soothing Sleep Timer Google Rolls Out Two-Factor Authentication

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  • Could breadcrumbs be considered as rich anchor text, and drop my ranking?

    - by Gkhan14
    I have breadcrumbs on my site, and the anchor text for the links are an exact match for the keyword I want to rank for. So in other words, it's "rich" anchor text. An example of my breadcrumbs could look like: Home Apple Cheats Apple Points Cheats Apple Seeds Game Cheats Well I've also used RDF markup to construct my breadcrumbs, following the Google article Rich snippets - Breadcrumbs which will allow Google to recognize it. So overall, do I need to worry about exact match anchor text that will get me penalized by something like Penguin? If so, I can remove the breadcrumbs easily.

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  • Google Games Chat, Episode 2

    Google Games Chat, Episode 2 This is part two of the Google Games Chat series. Episode 1 ended abruptly, but if you want a sneak preview, check it out here: www.youtube.com Yeah! The Google Games Chat is back! Join the Google games crew as we talk about interesting industry trends, discuss challenges facing today's game developers, answer your hard hitting questions, and figure out why our first video never made it onto YouTube. Ask us questions in the Google Moderator section below, or else this might just be another 45 minutes of awkward silence. From: GoogleDevelopers Views: 2140 43 ratings Time: 47:53 More in Science & Technology

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  • How can a gamepad control THE mouse?

    - by Boris
    There are many questions about this subject: Remapping both mouse and keyboard to a gamepad How do I configure a joystick or gamepad? How to control the mouse pointer via my keyboard? ... But the purpose of these questions/answers is to be able to use the gamepad for playing a game. I would a like a solution to use the gamepad to control THE mouse. To replace the mouse by the gamepad in all applications. That way I could control my computer in the living-room from my couch with a wireless gamepad.

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  • How Microsoft Lost the API War - by Joel Spolsky

    - by TechTwaddle
    Came across another gem of an article by Joel Spolsky. It's a pretty old article written in June of 2004, has lot of tidbits and I really enjoyed reading it, so much in fact that I read it twice! So hit the link below and give it a read if you haven't already, How Microsoft Lost the API War - Joel Spolsky excerpt, "I first heard about this from one of the developers of the hit game SimCity, who told me that there was a critical bug in his application: it used memory right after freeing it, a major no-no that happened to work OK on DOS but would not work under Windows where memory that is freed is likely to be snatched up by another running application right away. The testers on the Windows team were going through various popular applications, testing them to make sure they worked OK, but SimCity kept crashing. They reported this to the Windows developers, who disassembled SimCity, stepped through it in a debugger, found the bug, and added special code that checked if SimCity was running, and if it did, ran the memory allocator in a special mode in which you could still use memory after freeing it."

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  • How to program for constraints/rules

    - by Gaurav
    First the background, during interviews in the past, many times I have been asked to design some or other variation of card game as programming puzzle, and I have tried to design it in OO way, but I have never been satisfied with my solutions. However it was not until recently that I realized that I had been approaching the problem from the wrong direction. Specifically I was trying to solve the problem by modeling individual card as an object. Problem with this is individual cards don't have any non-trivial intrinsic behavior and therefore are not suitable (or primary) candidate as objects. What is interesting and important about cards are rules and constraints, such as there could be only four suits, or only thirteen cards in each suit. Of course, then there are any number of rules for games. So my questions are Are there any idioms/constructs/patterns to program for rules & constraints. How many in 1 can be applied in conjunction with OO paradigm.

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  • How to Automatically Backup Your Gmail Attachments With IFTTT

    - by Mark Wilson
    When it comes to getting things done quickly, automation is the name of the game. We’ve looked at IFTTT before, and a new batch of updates has introduced a number of options that can be used to automatically do things with files that are sent to your Gmail address. What could this be used for? Well the most obvious starting point is to simply create a backup of any files that you receive via email. This is useful if you find that you often reach the size limit for your inbox as it enables you to delete emails without having to worry about losing the associated files. Start by paying a visit to the IFTTT website and then either sign into an existing account or create a new one.     

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  • What's the real benefit of meta-modeling?

    - by Jakob
    After reading several texts about meta-modeling I still do not really get the practical benefit. Sometimes I think it is only an interesting mind game but no useful tool. Sure it is wise to clarify your modeling vocabulary: some may say class where others say entity or concept, but this is just simple documentation your modeling terminology. Meta-modeling, as I understand it, is more complex, as it tries to formalize and abstract modeling. Some good examples are Keet's formal comparison of conceptual data modeling languages (UML, ERM and ORM) from academia and the Meta Object Facility (MOF) from industry. To me MOF looks as impractical as CORBA, which was also created by OMG. In theory you could use meta-modeling to transform and integrate models in different modeling languages, but is anyone actually doing this?

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  • Is using MultiMaps code smell? If so what alternative data structures fit my needs?

    - by Pureferret
    I'm trying to model nWoD characters for a roleplaying game in a character builder program. The crux is I want to support saving too and loading from yaml documents. One aspect of the character's is their set of skills. Skills are split between exactly three 'types': Mental, Physical, and Social. Each type has a list of skills under if. My Yaml looks like this: PHYSICAL: Athletics: 0 Brawl: 3 MENTAL: Academics: 2 Computers My initial thought was to use a Multimap of some sort, and have the skill type as an Enum, and key to my map. Each Skill is an element in the collection that backs the multimap. However, I've been struggling to get the yaml to work. On explaining this to a colleague outside of work they said this was probably a sign of code smell, and he's never seen it used 'well'. Are multiMaps really code smell? If so what alternate data structures would suit my goals?

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