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  • How can I run an external program from C and parse its output?

    - by Josh Matthews
    I've got a utility that outputs a list of files required by a game. How can I run that utility within a C program and grab its output so I can act on it within the same program? UPDATE: Good call on the lack of information. The utility spits out a series of strings, and this is supposed to be complete portable across Mac/Windows/Linux. Please note, I'm looking for a programmatic way to execute the utility and retain its output (which goes to stdout).

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  • Load a Lua script into a table named after filename

    - by Homeliss
    I load scripts using luaL_loadfile and then lua_pcall from my game, and was wondering if instead of loading them into the global table, I could load them into a table named after their filename? For example: I have I file called "Foo.lua", which contains this: function DoSomething() --something end After loading it I want to be able to access it like: Foo.DoSomething() Thanks!

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  • event handling in C++

    - by Max
    Hi. I'm writing a game in C++, and I'm trying to get it to recognize keyboard and mouse events. Google tells me that boost.signal is suitable for event handling, but none of the code samples or tutorials I've found tell me how to associate a keypress or mouseclick with a function. Can anyone shed any light on this?

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  • How to store data with N columns

    - by iconiK
    I need a way to store an int for N columns. Basically what I have is this: Armies: ArmyID - UINT UnitCount1 - UINT UnitCount2 - UINT UnitCount3 - UINT UnitCount4 - UINT ... I can't possible add a column for each and every unit, so I need a fast way to store the number of each units in an army (you might have guesses it's for a game by now). Using XML is not an option as it will be dead slow.

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  • Can I user a layout on the android to render just part of an image at a time?

    - by gamernb
    I have an image file that has all the character sprites that I will be using in a game, and I want to make a layout that will allow the user to cycle through each image to be able to pick which one they want. So, I have one large image, and I need to render just a small (32 x 32) section of it at a time. Is that possible with the layouts or will I have to use a canvas, and manually do most of this?

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  • BECOMING A JAVA PROGRAMMAR

    - by ANKIT
    SUR I HAVE NO KNOWLEDGE OF JAVA .BUT I DEFINTELY WANT TO BECOME A JAVA PROGRAMMER. AND I WANT TO MAKE MY OWN GAME WITH THE HELP OF JAVA . SUGEST ME THE RIGHT PATH . AND HOW SHOULD I PROCEEDE WITH MY CAREER

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  • Missing part of the image when taking screenshot while supporting Retina Display

    - by Spaft
    I'm currently working on enabling support for retina display for my game. In the game, we have a feature that the user can take screenshot. We are using these part of code we found online a while ago and it's working fine when we are not supporting retina display: CCDirector* director = [CCDirector sharedDirector]; CGSize size = [director winSizeInPixels]; //Create buffer for pixels GLuint bufferLength = size.width * size.height * 4; GLubyte* buffer = (GLubyte*)malloc(bufferLength); //Read Pixels from OpenGL glReadPixels(0, 100, size.width, size.height, GL_RGBA, GL_UNSIGNED_BYTE, buffer); //Make data provider with data. CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, buffer, bufferLength, NULL); //Configure image int bitsPerComponent = 8; int bitsPerPixel = 32; int bytesPerRow = 4 * size.width; CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB(); CGBitmapInfo bitmapInfo = kCGBitmapByteOrderDefault; CGColorRenderingIntent renderingIntent = kCGRenderingIntentDefault; CGImageRef iref = CGImageCreate(size.width, size.height, bitsPerComponent, bitsPerPixel, bytesPerRow, colorSpaceRef, bitmapInfo, provider, NULL, NO, renderingIntent); uint32_t* pixels = (uint32_t*)malloc(bufferLength); CGContextRef context = CGBitmapContextCreate(pixels, size.width, size.height, 8, size.width * 4, CGImageGetColorSpace(iref), kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); CGContextTranslateCTM(context, 0, size.height); CGContextScaleCTM(context, 1.0f, -1.0f); switch (director.deviceOrientation) { case CCDeviceOrientationPortrait: break; case CCDeviceOrientationPortraitUpsideDown: CGContextRotateCTM(context, CC_DEGREES_TO_RADIANS(180)); CGContextTranslateCTM(context, -size.width, -size.height); break; case CCDeviceOrientationLandscapeLeft: CGContextRotateCTM(context, CC_DEGREES_TO_RADIANS(-90)); CGContextTranslateCTM(context, -size.width, 0); break; case CCDeviceOrientationLandscapeRight: CGContextRotateCTM(context, CC_DEGREES_TO_RADIANS(90)); CGContextTranslateCTM(context, size.width * 0.5f, -size.height); break; } CGContextDrawImage(context, CGRectMake(0.0f, 0.0f, size.width, size.height), iref); UIImage *outputImage = [UIImage imageWithCGImage:CGBitmapContextCreateImage(context)]; //Dealloc CGDataProviderRelease(provider); CGImageRelease(iref); CGContextRelease(context); free(buffer); free(pixels); return outputImage; But when we enabled retina display in cocos 0.99.5. This functionality is a little messed up since it will miss a little left part of the image while the high is still correct. So I'm wondering if there is anything wrong with the code or am I doing anything wrong here? Thank you in advance for any reply!

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  • Facebook IE9 Javascript error

    - by Yannick Richard
    This morning our game is not working on my computer under IE9. The error I get is: access denied on http://static.ak.fbcdn.net/rsrc.php/v1/yL/r/X3oFUDWWu05.js When I load this URL in Chrome, FF, and IE 8, everything works fine. But under IE9 I have the following error: 'window is undefined' Error : 800A1391 Execution Error Microsoft JScript This is a Facebook script that I have no control over. I've cleared my cache but still get the error. Any ideas?

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  • Quaternion Cameras and projectile vectors

    - by Tom J Nowell
    In our software we have a camera based on mouse movement, and a quarternion at its heart. We want to fire projectiles from this position, which we can do, however we want to use the camera to aim. The projectile takes a vector which it will add to its position each game frame. How do we acquire such a vector from a given camera/quaternion?

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  • jquery ui drag and drop + ajax problem

    - by mobster
    I'm making board game and i'm using jquery ui draggable effect for figures. On drag start I send ajax request to other page where I generate droppable places soo the figure can be drag and droped only on those particular places, but the problem is I must move figure twice to take effect. Does anyone know how to solve this problem? I would be very grateful for help.

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  • Allocation of IP Address in Ad hoc systems

    - by Kasturi
    Me and my friends play Age of Empires every weekend and create an Ad-hoc network each time before playing. But each time we all get the SAME IP Address even if a new ad-hoc network is created. Is this something to do with the Game's algorithm or does the laptop remember our previous IP Address. EDIT: What is the algorithm that is used to distribute the IP Addresses? If the algorithm uses random function how come same IP addresses are being allocated.

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  • Launch an SWF full screen

    - by Geoff
    I have a swf file (a flash game). I want to run some script to open it in full-screen mode. I'm not attached to any browser, but I do run Linux, so a bash, or generic answer is what I'm looking for. I'm also open to building a lite browser application if need-be.

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  • How to generate dynamic Timers

    - by Jeeva
    I'm developing a web based game application using flex. I'm placing images dynamically inside a canvas . Whenever i place an image it should change it state after a period of time. For example after 2 mins it should change it state. The time has to be calculated for each image after i place the image. How shall i handle this.

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  • What is the most performant 2D graphics engine for use with Android?

    - by nbolton
    I have managed to make a hello world JBox2D application, and it works (I have some bouncing balls). However, I just read a comment on a forum post, which claims that JBox2D produces a lot of garbage, and so causes animation to be poor. Is this true? If yes, then what other 2D engines are available to me? I would very much like to use a physics engine for my 2D game, even if it's just a very simple one.

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  • What are the implications of multi-tasking in iOS 4.0 for developers?

    - by MrDatabase
    I just watched this video from Apple that shows multi-tasking on the new iPhone (running iOS 4.0). What are the implications of multi-tasking to developers? Include both positives and negatives. For example what happens if the user decides to launch two resource-intensives apps at the same time, one of the apps crashes and progress in a game (for example) is lost. Should developers be considering this when writing apps for the new OS and phone?

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  • Start Windows GUI Application Development With C++

    - by Chris
    I'm looking into creating a GUI program for Windows in C++, I have a good knowledge of C++ in the command line and also in game creation. But I'm not sure where to start with GUI application development. I have Visual Studio 2010 and have created new projects with a GUI but these templates are complex and leaves me not understanding whats happening and how to modify it. So I'm asking where do I start? Preferably good websites that you can recommend or tutorials, rather than books being a poor student :)

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  • Localized Android app without using "res" folder. Is there a downside?

    - by user312916
    I am developing a game with Unity 3D and want to use custom code to get strings in the various languages I will be supporting. I've read articles about using the Android "res/values-xx/" directories (such as this page: http://developer.android.com/training/basics/supporting-devices/languages.html). If I do not store my translated strings in this way is there a downside? My main concern is whether the Google Play store may not know what languages my app is localized for.

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  • effective functonal sort

    - by sreservoir
    I'm programming a function for a ti-nspire, so I can't use the builtins from inside a function. what is the most generally efficient algorithm for sorting a list of numbers without modifying the list itself? (recursion and list-splitting are fair game, as is general use of math.)

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