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  • How to factorize code in Unreal Kismet (i.e. "Material Function"s for Kismet)

    - by Georges Dupéron
    In the Unreal Development Kit, when using the Material Editor, one can factorize frequently-used groups of nodes by creating a Material Function (content Browser ? right-click ? new matrial function, IIRC). When defining the behaviour of some actor in Kismet, one can easily have a dozen nodes involved. If I have many actors that share the same behaviour, then I'll copy-paste these nodes, and change the variables so they point to the other actors. This leads to inconsistencies (a modification in the behaviour of an actor isn't propagated in the copy-pasted nodes), complexity (you end up with hundreds of nodes), and generally useless effort. My question is : Can I create a "kismet function", just like a material function ? Note: I'd rather avoid using UnrealScript. I don't even know where to type UnrealScripts, don't know where the documentation is and more generally don't have enough time to invest in learning UnrealScript. This "kismet function" feature must be usable by graphists (with little programming knowledge). If a (simple) script suffices to add this feature in the Kismet editor, so that one can create several "functions" without using UnrealScript, then fine, but I don't really want to have to write a script each time I want to factorize a few nodes. Thanks for any information !

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  • touch detection of non-rectangular sprites (cocos2d)

    - by hogni89
    What is the correct way to implement a non-rectangular sprite in Cocos2d? I am working on a jigsaw puzzle. And therefor do our sprites have some strange forms (Jigsaw puzzle bricks). As of now, we have implemented the "detect" this way: - (void)selectSpriteForTouch:(CGPoint)touchLocation { CCSprite * newSprite = nil; // Loop array of sprites for (CCSprite *sprite in movableSprites) { // Check if sprite is hit. // TODO: Swap if with something better. if (CGRectContainsPoint(sprite.boundingBox, touchLocation)) { newSprite = sprite; break; } } if (newSprite != selSprite) { // Move along, nothing to see here // Not the problem } } - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchLocation = [self convertTouchToNodeSpace:touch]; [self selectSpriteForTouch:touchLocation]; return TRUE; } I know that the problem is in the keyword "sprite.boundingBox". Is there a better way of implementing this, OR is it a limit when using sprites based on .png's? If so, how should I proceed? I'm new to iPhone and game development :D

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  • Cry Engine 3 vs UDK

    - by Daniele Riccardelli
    I'm new here and I hope that other people may find this question interesting. Me and a bunch of guys from my University are thinking about getting started in game development, but, even though the game design is kind of ready, we are stucked at the point "which Engine should we choose". At first, we were thinking about Unity3D Free, in particular because we are pretty familiar with C# and, even better, it's completely free, but on the other hand there are some cons like no dynamic shadowing that make the realization of our game kinda hard. So, we are thinking about moving either to UDK or Cry Engine, since they are not as expensive as Unity3D Pro (at least before the game deployment) . The thing we are worried the most, though, is that we are kind of scared about the support for team work(i mean, that we might find it hard to coordinate our efforts without software support), since in Unity3D the team features are part of purchasable content, and we are not interested in paying that much for a project we are not even sure we can complete. So, finally, I hope one of you knows the mentioned engines enough to give us a tip telling which one offers better team features and is advisable for guys that have barely worked before on videogames but have good object oriented programming skills. Probably might be helpful for your suggestion, if i say that our game is an exploration game. Thanks to anybody who's going to answer.

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  • Android - big game universe

    - by user1641923
    I am new to an Android development, though I have much experience with Java, C++, PHP programming and a bit experience with vector graphics too (basic 3d Studio Max, Flash, etc). I am starting to work on an Android game. It is going to be a 2D space shooter/RPG, and I am not going to use any game engines and any 3D party libs. I really want to create a very large game universe, or even pseudo-infinite (without visible borders, as if it were a 2D projection of a sphere). It should include 10-12 clusters of 7-8 planets/other space objects and random amount of single asteroids/comets, which player can interact with and also not interactive background. I am looking for a least complicated aproach to create such a universe. My current ideas are: Simply create bitmaps with space scenery background so that they can be tiled seamlessly repeated and construct my 2D universe of this tiles, then place interactive objects (planets, other spaceships) on it. Using vector graphics. I would have a solid color background, some random background objects and gradients here and there. My problems here: Lack of knowledge of how well vector graphics is integrated in Android. Performance? Memory usage? Does Android manage big bitmaps well? Do all of the bitmaps have to be in memory during all game process? I am interested in technical details regarding each of the ideas and a suggestion, which I should go with.

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  • Java game design question (graphical objects)

    - by vemalsar
    Hello Guys, I'm beginner in game development, in Java and here on this site too and I have a game design question. Please comment my idea: I have a main loop which call update and draw method. I want to use an ArrayList which store graphical objects, they have coordinate and image or text to draw and my game objects extends this class. In update, I can choose which objects should be put in the array and in draw method I'll display the elements of array on the screen. I'm using a buffer and draw first there, but it is not important now I guess...Here is a simple (not full) code, only the logic: public class GamePanel extends JPanel implements KeyListener { ArrayList<graphicalObjects> graphArray = new ArrayList<graphicalObjects>(); public void update() { //change the game scene, update the graphArray, process input etc. } public void draw() { //draws every element of graphArray to a JPanel } public static main(String[] args) { while(true) { update(); draw(); } } } My questions: Should have I use interface or abstract class for graphicalObjects? graphicalObjects class and the ArrayList really needs or there is some better solution? How to draw objects? They draw themself with their own method or in the draw method I have to draw manually based on graphicalObjects variables (x,y coordinates, image etc.)? If this conception is wrong, please suggest another one! All comments are welcome and sorry if this is dumb question, thanks!

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  • Getting into the details of game engine programming

    - by Darkslash
    I am interested in learning game programming, but I really have an interest in the lower level engineering in games. I have OpenGL experience, and I am really interested in learning more about implementing AI, Physics, etc. I have a computer science degree, so I really like getting into technical stuff. Many times when I ask about this sort of thing, I get a lot of "Use an engine", "Use Unity3d", "Why waste your time writing code that already exists", etc, etc. My idea was to use simpler libraries such as SFML or XNA so that I could learn how to implement the more complex systems. The thing is, although I do want to write games, I want to learn things that using something like Unity simply doesn't teach you. My goal is not to make a current generation quality 3D game to sell, I just want to make some cool smaller games and learn all I can about the programming side of game development. Is this something that people just do not do anymore? It seems like everywhere I turn people are using Unity or UDK or GameMaker. I fully understand why you would use a tool like these, but I cant see how they would suit my purposes. So where does someone like myself turn? Am I trying to learn something that people just do not bother doing anymore? Is the innovation in this area gone and just all about gameplay now? I'm sorry if this question seems silly, but I am genuinely interested in knowing more about this and meeting more people who are interested in this sort of thing.

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  • how to rotate a sprite using multi touch (andengine) in android?

    - by 786
    I am new to android game development. I am using andengine GLES-2. i have created sprite as a box. this box is now draggable by using this coding. it works fine. but i want multitouch on this which i want to rotate a sprite with 2 finger in that box and even it should be draggable. .... plz help someone by overwriting this code or by giving exact example of this doubt... i am trying this many days but no idea. final float centerX = (CAMERA_WIDTH - this.mBox.getWidth()) / 2; final float centerY = (CAMERA_HEIGHT - this.mBox.getHeight()) / 2; Box= new Sprite(centerX, centerY, this.mBox, this.getVertexBufferObjectManager()) { public boolean onAreaTouched(TouchEvent pSceneTouchEvent, float pTouchAreaLocalX, float pTouchAreaLocalY) { this.setPosition(pSceneTouchEvent.getX() - this.getWidth()/ 2, pSceneTouchEvent.getY() - this.getHeight() / 2); float pValueX = pSceneTouchEvent.getX(); float pValueY = CAMERA_HEIGHT-pSceneTouchEvent.getY(); float dx = pValueX - gun.getX(); float dy = pValueY - gun.getY(); double Radius = Math.atan2(dy,dx); double Angle = Radius * 360 ; Box.setRotation((float)Math.toDegrees(Angle)); return true; } thanks

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  • Rendering multiple squares fast?

    - by Sam
    so I'm doing my first steps with openGL development on android and I'm kinda stuck at some serious performance issues... What I'm trying to do is render a whole grid of single colored squares on to the screen and I'm getting framerates of ~7FPS. The squares are 9px in size right now with one pixel border in between, so I get a few thousand of them. I have a class "Square" and the Renderer iterates over all Squares every frame and calls the draw() method of each (just the iteration is fast enough, with no openGL code the whole thing runs smootlhy at 60FPS). Right now the draw() method looks like this: // Prepare the square coordinate data GLES20.glVertexAttribPointer(mPositionHandle, COORDS_PER_VERTEX, GLES20.GL_FLOAT, false, vertexStride, vertexBuffer); // Set color for drawing the square GLES20.glUniform4fv(mColorHandle, 1, color, 0); // Draw the square GLES20.glDrawElements(GLES20.GL_TRIANGLES, drawOrder.length, GLES20.GL_UNSIGNED_SHORT, drawListBuffer); So its actually only 3 openGL calls. Everything else (loading shaders, filling buffers, getting appropriate handles, etc.) is done in the Constructor and things like the Program and the handles are also static attributes. What am I missing here, why is it rendering so slow? I've also tried loading the buffer data into VBOs, but this is actually slower... Maybe I did something wrong though. Any help greatly appreciated! :)

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  • Will Unity skills be interchangeable?

    - by Starkers
    I'm currently learning Unity and working my way through a video game maths primer text book. My goal is to create a racing game for WebGL (using Three.js and maybe Physic.js). I'm well aware that the Unity program shields you from a lot of what's going on and a lot of the grunt work attached to developing even a simple video game, but if I power through a bunch of Unity tutorials, will a lot of the skills I learn translate over to other frameworks/engines? I'm pretty proficient at level design with WebGL, and I'm a good 3D modeller. My weaknesses are definitely AI and Physics. While I am rapidly shoring up my math, and while Physics is undeniably interesting there's only so many hours in the day and there's a wealth of engines out there to take care of this sort of thing. AI does appeal to me a lot more, and is a lot more necessary. AI changes drastically from game to game, is tweaked heavily during development, and the physics is a lot more constant. Will leaning AI concepts in Unity allow me to transfer this knowledge pretty much anywhere? Or will I just be paddling up Unity creek with these skills?

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  • XNA 2D vehicle wall collisions

    - by mike
    I am attempting to implement collisions for my truck game, where the truck can drive around the world and hit walls surrounding the level and various randomly placed walls within the level. I am able to get direct collisions working correctly. However, it is getting very complicated and tricky very quickly. I am trying to accommodate various other collisions such as when a truck is against the wall then turns an adjacent direction or when they reverse into a wall. Both of these result in a slight collision as the image of the truck flips around to the direction the player wants to move. All of this has resulted in a whole lot of if statements to check how I should be fixing the collision. This in turn makes the player jump to random locations and "teleport" around corners, etc. The rest of my game is fine, I am not completely new to game development or C# for that matter. It's just the logic of collisions. Any ideas on how I can approach this? Image of the collisions I am trying to resolve: http://tinypic.com/r/2qtflvq/6

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  • Rendering 8 bit graphics

    - by Matjaz Muhic
    I have a strong programming background just not from game development. I only made some pong and snake in high school and I did some OpenGL in college. I want to make my own game engine. Nothing fancy just a simple 2D game engine. But because I'm kinda old school and feeling retro. I want graphics to look like old 8 bit games (megaman, contra, super mario, ...). So how were the old games made back then? I want the simplest approach. Were they also using assets (images) like newer engines now do? How do you achieve this kind of rendering using OpenGL? Keep in mind. Simplest solution. I want to know how it was made back then and how I can replicate that. Doesn't even have to be OpenGL. I can draw on window canvas. I do want to make it from scratch basically.

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  • Will buy simple Cocos2D bubbles iPad game for private use (source)

    - by boliva
    Hi, First of all, sorry if this is the wrong place for posting this kind of request. IDK if is there already a marketplace on the stack community. I'm a fairly experienced iPhone/iPad developer with several Apps already published. I have a deep understanding of Objective-C and the Cocoa framework, as well as with the iPhone development tools. However, I have never used Cocos2d (or any other gaming engine for that matter) as I've mostly specialized in utilities/productivity Apps. I am in the urgent need of developing a really simple iPad game (for which I will provide all of the media assets - graphics and sounds) that needs to be deployed in about a week from now. Basically the game should allow the user to pop bubbles of different size and speed as they move from the bottom to the top of the screen. While I could take the time to read the documentation and start working on this game myself, I'm currently with a couple of other projects that I need to finish soon, so I would like to ask for the help of some other more experienced Cocos2D developer which could develop this game on its basic form for me. If you think you can help, please send me your quote, timing and, if possible, samples of previous work done with Cocos2D that would be similar to what I need. I can provide more detail upon request. Best and thank you all.

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  • Good resources for learning modern OpenGL (3.0 or later)?

    - by MatterGoal
    I stumble upon the search of a good resource to start with OpenGL (3.0 or later) . Well, I found a lot of books but none of them can be considered a good resource! Here two examples: OpenGL Programming Guide (7th edition) http://www.amazon.com/exec/obidos/ASIN/0321552628/khongrou-20 This is FULL of deprecated material! Almost every chapters begin with a note about that. OpenGL Superbible (5th Edition) http://www.amazon.com/exec/obidos/ASIN/0321712617/khongrou-20 This book uses a library created by the author to explain the main arguments, hiding what you want to learn! I don't want to learn how to use your library! I want to learn OpenGL! I hope that you understand this is not the same question like "hey I'm not able to use Google... tell me how to learn OpenGL". I've just finished a full and deep search but I can't find a good and complete resource to learn the "new" OpenGL avoiding deprecated topics. Can someone heading me in the right direction? I know C++ and I have 10 years of experience in development... where I can find a good resource?! I want to spend time on it and I want to learn deeply. (please feel free to edit my question, my English is terrible!)

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  • What's the best way to handle numerous recurring log entries in game loop?

    - by Kaa
    I have a custom logging system, use of which is scattered all over the engine and game. The system is linked to a "LogStore" that has an std::vector<string> logs[NUM_LOG_TYPES] - each vector corresponds with it's log type (info, error, debug, etc.). There's one extra std::vector that has "coordinates" to all log entries in the order they were received. Now, all the logging output is also displayed inside my development console in the game. The game console is handled by HTML-type GUI and therefore requires a new <p> element being added for each log output. My problem is that the log entries that are generated in the main loop each frame freeze the engine, because they continue to add elements to the in-game console, and if the console or guy generates a warning - that creates an infinite logging loop. I want to solve it by handling the recurring log entries in an elegant way that lets you know that something is critically wrong, but won't freeze the engine - like displaying the count of errors in the last 60 frames instead of displaying errors themselves. But how do you guys handle this? Does anyone know any nifty tricks to do this? I understand the question may sound vague, but if someone came across this type of issue I'm sure they would know exactly what's happening. Example problematic log entries: OpenGL warnings (I actually do check for errors every frame in many places) Really any prints anywhere in the main loop (may be debugging, may be warnings)

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  • Precise exposition of an image for set number of frames (Vsync?)

    - by Istrebitel
    I need to make a simple enough program in C#, but it seems to be impossible via usual WinForms means. I need to show something (a string of text, an image) on the screen for very small time interval. Since typical monitors are 60Hz, this interval would be 1 or 2 frames (16,6 or 33,3 ms). I tried doing this with usual WinForms, and it is not possible because, apparently, there is no way to know how many frames were output to the monitor since some point in time. I can only draw on the controls, and monitor output is totally independant. So even if I run the timer, say, for 17 ms, between showing and hiding the image, it still sometimes manages not to draw a single frame of my image on the screen (even though theoretically it should, because 17ms 16,6ms). Moreover, even 20ms seems to slow (even though i should be more than enough). I did some game development as a hobby in the past (Delphi X, XNA) and I know that you usually draw the whole screen by yourself, each frame. Also, I know that there is an option called Vsync in most modern games, that allows you to synchronize your framerate to your monitor's frame rate. So, is it possible? I mean, to actually know how many frames were sent to the monitor with w/e I want to show?

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  • Puppet Agent fails sporadically, with either timeout or "Could not find class" error

    - by smokris
    I have puppet master running on a Xen dom0, and 3 domUs syncing to it via an hourly crontab puppet agent --test. About 80% of the time, the puppet agent --test completes successfully: info: Retrieving plugin info: Caching catalog for test3 info: Applying configuration version '1333319732' notice: Finished catalog run in 5.08 seconds The other 20% of the time, it fails midway, with errors such as the following: err: Could not retrieve catalog from remote server: Error 400 on SERVER: Could not find class iptables for test1 at /etc/puppet/manifests/site.pp:1 on node test1 warning: Not using cache on failed catalog err: Could not retrieve catalog; skipping run or info: Retrieving plugin info: Caching catalog for test2 info: Applying configuration version '1333319732' notice: Finished catalog run in 24.73 seconds err: Could not send report: Error 500 on SERVER: Internal Server Error private method `gsub' called for WEBrick::HTTPStatus::RequestTimeout:Class WEBrick/1.3.1 (Ruby/1.8.5/2006-08-25) OpenSSL/0.9.8e-rhel5 at puppet:8140 or info: Retrieving plugin err: Could not retrieve catalog from remote server: execution expired warning: Not using cache on failed catalog err: Could not retrieve catalog; skipping run or info: Retrieving plugin info: Caching catalog for test3 info: Applying configuration version '1333319732' notice: Finished catalog run in 9.47 seconds err: Could not send report: Error 408 on SERVER: Request Timeout During this time, I've not made any changes to the Puppet configuration — it just sporadically fails. I'm running puppet-2.7.12 on CentOS, and followed the setup instructions described on http://docs.puppetlabs.com/learning/agent_master_basic.html. Any ideas about how I can troubleshoot this?

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  • need to stop mysql server on my mac os x

    - by al0ne evenings
    I just installed xampp on my mac os x. When I tried start mysql it display a message that mysql is already running on this computer. In order to start mysql stop first mysql. I tried following ways to stop it but neither of them works. mysqladmin version sudo /usr/local/mysql/mysql.server stop //mysql.server command not found mysqladmin -u root -p password shutdown //restarts the server but not shutdown when i use which mysql command it shows this path /usr/local/bin/mysql and when I issue ps aux | grep mysqld command I get following output zafarsaleem 85209 0.0 0.3 2699804 13204 ?? S 7:51AM 0:00.88 /Applications/MAMP/Library/bin/mysqld --basedir=/Applications/MAMP/Library --datadir=/Applications/MAMP/db/mysql --plugin-dir=/Applications/MAMP/Library/lib/plugin --lower-case-table-names=0 --log-error=/Applications/MAMP/logs/mysql_error_log.err --pid-file=/Applications/MAMP/tmp/mysql/mysql.pid --socket=/Applications/MAMP/tmp/mysql/mysql.sock --port=8889 zafarsaleem 85093 0.0 0.0 2435488 924 ?? S 7:51AM 0:00.03 /bin/sh /Applications/MAMP/Library/bin/mysqld_safe --port=8889 --socket=/Applications/MAMP/tmp/mysql/mysql.sock --lower_case_table_names=0 --pid-file=/Applications/MAMP/tmp/mysql/mysql.pid --log-error=/Applications/MAMP/logs/mysql_error_log zafarsaleem 86693 0.0 0.0 2425480 180 s004 R+ 8:30AM 0:00.00 grep mysqld zafarsaleem 86507 0.0 0.3 2678756 11364 ?? S 8:07AM 0:00.63 /usr/local/Cellar/mysql/5.5.20/bin/mysqld --basedir=/usr/local/Cellar/mysql/5.5.20 --datadir=/usr/local/var/mysql --plugin-dir=/usr/local/Cellar/mysql/5.5.20/lib/plugin --max-allowed-packet=32M --log-error=/usr/local/var/mysql/Zafars-MacBook-Pro-2.local.err --pid-file=/usr/local/var/mysql/Zafars-MacBook-Pro-2.local.pid zafarsaleem 86447 0.0 0.0 2435488 920 ?? S 8:07AM 0:00.02 /bin/sh /usr/local/bin/mysqld_safe --max_allowed_packet=32M Please help. How can I resolve this issue.

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  • OS X: Storing MySQL data securely, on an encrypted FileVault image using a soft link

    - by GJ
    I am trying to get a macports-installed MySQL to use a data directory stored inside my FileVault-protected home dir. I used sudo cp -a /opt/local/var/db/mysql5 ~/db/ (the -a to ensure file permissions remain intact) and then replaced the original mysql5 directory with a soft link: sudo ln -s ~/db/mysql5 /opt/local/var/db/mysql5 However, when I now try to start MySQL it fails. It follows the soft link at least to the extent that it modifies some files in the ~/db/mysql5 dir, notably the error log which gets appended to it this: 110108 15:33:08 mysqld_safe Starting mysqld daemon with databases from /opt/local/var/db/mysql5 110108 15:33:08 [Warning] '--skip-locking' is deprecated and will be removed in a future release. Please use '--skip-external-locking' instead. 110108 15:33:08 [Warning] '--log_slow_queries' is deprecated and will be removed in a future release. Please use ''--slow_query_log'/'--slow_query_log_file'' instead. 110108 15:33:08 [Warning] '--default-character-set' is deprecated and will be removed in a future release. Please use '--character-set-server' instead. 110108 15:33:08 [Warning] Setting lower_case_table_names=2 because file system for /opt/local/var/db/mysql5/ is case insensitive 110108 15:33:08 [Note] Plugin 'FEDERATED' is disabled. 110108 15:33:08 [Note] Plugin 'ndbcluster' is disabled. /opt/local/libexec/mysqld: Table 'mysql.plugin' doesn't exist 110108 15:33:08 [ERROR] Can't open the mysql.plugin table. Please run mysql_upgrade to create it. 110108 15:33:09 InnoDB: Started; log sequence number 4 1596664332 110108 15:33:09 [ERROR] /opt/local/libexec/mysqld: Can't create/write to file '/opt/local/var/db/mysql5/mac.local.pid' (Errcode: 13) 110108 15:33:09 [ERROR] Can't start server: can't create PID file: Permission denied 110108 15:33:09 mysqld_safe mysqld from pid file /opt/local/var/db/mysql5/gPod.local.pid ended I can't see why MySQL can't create the pid file, since manually creating it using the _mysql user succeeds (sudo -u _mysql touch mac.local.pid from inside ~/db/mysql5) Any ideas how to resolve this?

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  • OS X: MySQL not dealing properly with data directory via soft link

    - by GJ
    I am trying to get a macports-installed MySQL to use a data directory stored inside my FileVault-protected home dir. I used sudo cp -a /opt/local/var/db/mysql5 ~/db/ (the -a to ensure file permissions remain intact) and then replaced the original mysql5 directory with a soft link: sudo ln -s ~/db/mysql5 /opt/local/var/db/mysql5 However, when I now try to start MySQL it fails. It follows the soft link at least to the extent that it modifies some files in the ~/db/mysql5 dir, notably the error log which gets appended to it this: 110108 15:33:08 mysqld_safe Starting mysqld daemon with databases from /opt/local/var/db/mysql5 110108 15:33:08 [Warning] '--skip-locking' is deprecated and will be removed in a future release. Please use '--skip-external-locking' instead. 110108 15:33:08 [Warning] '--log_slow_queries' is deprecated and will be removed in a future release. Please use ''--slow_query_log'/'--slow_query_log_file'' instead. 110108 15:33:08 [Warning] '--default-character-set' is deprecated and will be removed in a future release. Please use '--character-set-server' instead. 110108 15:33:08 [Warning] Setting lower_case_table_names=2 because file system for /opt/local/var/db/mysql5/ is case insensitive 110108 15:33:08 [Note] Plugin 'FEDERATED' is disabled. 110108 15:33:08 [Note] Plugin 'ndbcluster' is disabled. /opt/local/libexec/mysqld: Table 'mysql.plugin' doesn't exist 110108 15:33:08 [ERROR] Can't open the mysql.plugin table. Please run mysql_upgrade to create it. 110108 15:33:09 InnoDB: Started; log sequence number 4 1596664332 110108 15:33:09 [ERROR] /opt/local/libexec/mysqld: Can't create/write to file '/opt/local/var/db/mysql5/mac.local.pid' (Errcode: 13) 110108 15:33:09 [ERROR] Can't start server: can't create PID file: Permission denied 110108 15:33:09 mysqld_safe mysqld from pid file /opt/local/var/db/mysql5/gPod.local.pid ended I can't see why MySQL can't create the pid file, since manually creating it using the _mysql user succeeds (sudo -u _mysql touch mac.local.pid from inside ~/db/mysql5) Any ideas how to resolve this?

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  • OpenVPN Keeps Crashing

    - by Frank Thornton
    Oct 20 21:00:44 sb1 openvpn[2082]: <MY_IP>:28523 [vpntest] Peer Connection Initiated with [AF_INET]<MY_IP>:28523 Oct 20 21:00:44 sb1 openvpn[2082]: vpntest/<MY_IP>:28523 MULTI_sva: pool returned IPv4=10.8.0.6, IPv6=(Not enabled) Oct 20 21:00:44 sb1 openvpn[2082]: <MY_IP>:28522 WARNING: 'link-mtu' is used inconsistently, local='link-mtu 1576', remote='link-mtu 1376' Oct 20 21:00:44 sb1 openvpn[2082]: <MY_IP>:28522 WARNING: 'tun-mtu' is used inconsistently, local='tun-mtu 1532', remote='tun-mtu 1332' Oct 20 21:00:45 sb1 openvpn[2082]: <MY_IP>:28522 [vpntest2] Peer Connection Initiated with [AF_INET]<MY_IP>:28522 Oct 20 21:00:45 sb1 openvpn[2082]: vpntest2/<MY_IP>:28522 MULTI_sva: pool returned IPv4=10.8.0.10, IPv6=(Not enabled) Oct 20 21:00:46 sb1 openvpn[2082]: vpntest/<MY_IP>:28523 send_push_reply(): safe_cap=940 Client File: client dev tun proto tcp remote <IP> 443 resolv-retry infinite nobind tun-mtu 1500 tun-mtu-extra 32 mssfix 1410 persist-key persist-tun auth-user-pass comp-lzo SERVER: port 443 #- port proto tcp #- protocol dev tun tun-mtu 1500 tun-mtu-extra 32 reneg-sec 0 #mtu-disc yes mssfix 1410 ca /etc/openvpn/easy-rsa/2.0/keys/ca.crt cert /etc/openvpn/easy-rsa/2.0/keys/server.crt key /etc/openvpn/easy-rsa/2.0/keys/server.key dh /etc/openvpn/easy-rsa/2.0/keys/dh1024.pem plugin /etc/openvpn/openvpn-auth-pam.so /etc/pam.d/login #plugin /usr/share/openvpn/plugin/lib/openvpn-auth-pam.so /etc/pam.d/login #- Comment this line if you are using FreeRADIUS #plugin /etc/openvpn/radiusplugin.so /etc/openvpn/radiusplugin.cnf #- Uncomment this line if you are using FreeRADIUS client-to-client client-cert-not-required username-as-common-name server 10.8.0.0 255.255.255.0 push "redirect-gateway def1" push "dhcp-option DNS 8.8.8.8" push "dhcp-option DNS 8.8.4.4" keepalive 3 30 comp-lzo persist-key persist-tun What is causing the VPN to keep dropping the connection and then reconnecting?

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  • Having munin server monitoring problem: Graphs not being generated.

    - by geerlingguy
    When I run munin-cron (munin-cron --debug), I get the following error: 2010/05/10 13:39:01 [WARNING] Call to accept timed out. Remaining workers: archstl.org;archstl.archstl.org 2010/05/10 13:39:01 [DEBUG] Active workers: 1/8 These errors simply keep repeating themselves until I quit munin-cron. I've followed the directions for debugging munin on the 'Debugging Munin plugins' wiki page, but I get the following results when going through their directions: After telnetting to localhost 4949, I can see a list of plugins, see a node at archstl.archstl.org, but can't fetch anything. The output is as follows: >fetch cpu . However, on the same machine (which is both the node and the master munin server), I can run munin-run cpu, and it prints the results correctly to the command line, like so: user.value 100829130 nice.value 3479880 system.value 13969362 idle.value 664312639 iowait.value 12180168 irq.value 14242 softirq.value 199526 steal.value 0 Looking at the wiki page mentioned above, it looks like it might be a plugin environment problem, but I can't figure out how to fix/change this... If the plugin does run with munin-run but not through telnet, you probably have a PATH problem. Tip: Set env.PATH for the plugin in the plugin's environment file.

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  • Disable Certain Firefox Plugins System-wide by Default

    - by Andrew Case
    I have firefox installed system-wide for all our users. Unfortunately the Adobe Reader Plug-in is rather flakey and doesn't work some of the time. As a result I want to disable the plug-in by default for all our users, but still allow them to enable it if they want via the standard Tools-Add-ons-Plug-ins menu option. How can I have this plug-ins enabled/disabled status be disabled by default? I've been able to configure system-wide configurations before by setting preferences in the mozilla root folder file defaults/pref/all.js, but enabled/disabled plugins doesn't appear to be configured in the preferences. [edit 1]: I found 'How to manage firefox plugins in pluginreg.dat file' which explained some of the formatting of the pluginreg.dat file. From there I could see flags are masked as follows (from nsPluginHostImpl.h): #define NS_PLUGIN_FLAG_ENABLED 0x0001 // is this plugin enabled? #define NS_PLUGIN_FLAG_OLDSCHOOL 0x0002 // is this a pre-xpcom plugin? #define NS_PLUGIN_FLAG_FROMCACHE 0x0004 // this plugintag info was loaded from cache #define NS_PLUGIN_FLAG_UNWANTED 0x0008 // this is an unwanted plugin #define NS_PLUGIN_FLAG_BLOCKLISTED 0x0010 // this is a blocklisted plugin But is there a way to add this to the defaults so that that NS_PLUGIN_FLAG_ENABLED is removed by default?

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  • New OFM versions released SOA Suite 11.1.1.4 &amp; BPM 11.1.1.4 &amp; JDeveloper 11.1.1.4 WebLogic on JRockit 10.3.4 feedback from the community

    - by Jürgen Kress
    Oracle SOA Suite 11g Installations This is the latest release of the Oracle SOA Suite 11g. Please see the Documentation tab for Release Notes, Installation Guides and other release specific information. Please also see the List of New Features and Samples provided for this release. Release 11gR1 (11.1.1.4.0) Microsoft Windows (32-bit JVM) Linux (32-bit JVM) Generic Oracle JDeveloper 11g Rel 1 (11.1.1.x) (JDeveloper + ADF) Integrated development environment certified on Windows, Linux, and Macintosh. License is free (read the Pricing FAQ). Studio Edition for Windows (1.2 GB) | Studio Edition for Linux (1.3 GB) | See All See Additional Development Tools Oracle WebLogic Server 11g Rel 1 (10.3.4) Installers The WebLogic Server installers include Oracle Coherence and Oracle Enterprise Pack for Eclipse and supports development with other Fusion Middleware products . The zip includes WebLogic Server only and is intended for WebLogic Server development only. Linux x86 (1.1 GB) | Windows x86 (1 GB) Zip for Windows x86, Linux x86, Mac OS X (316 MB) | See All Oracle WebLogic Server 11gR1 (10.3.4) on JRockit Virtual Edition Download For additional downloads please visit the Oracle Fusion Middleware Products Update Center Share your feedback with the @soacommunity on twitter SOASimone Simone Geib SOA Suite 11gR1 (11.1.1.4.0) has just been released: http://www.oracle.com/technetwork/middleware/soasuite/downloads/index.html gschmutz gschmutz My new blog post: WebLogic Server, JDev, SOA, BPM, OSB and CEP 11.1.1.4 (PS3) available! - http://tinyurl.com/4negnpn simon_haslam Simon Haslam I'm very pleased to see WLS 10.3.4 for JRockit VE launched at the same time as the rest of PS3 http://j.mp/gl1nQm (32bit anyway) lucasjellema Lucas Jellema See http://www.oracle.com/ocom/groups/public/@otn/documents/webcontent/156082.xml for PS3 extension downloads BPM, SOA Editor, WebCenter demed demed List of new features in @OracleSOA 11gR1 PS3: http://bit.ly/fVRwsP is not extremely long but huge release by # of bugs fixed. Go! biemond Edwin Biemond WebLogic 10.3.4 new features http://bit.ly/f7L1Eu Exalogic Elastic Cloud , JPA2 , Maven plugin, OWSM policies on WebLogic SCA applications JDeveloper JDeveloper & ADF JDeveloper and Oracle ADF 11g Release 1 Patch Set 3 (11.1.1.4.0): New Features and Bug Fixes http://bit.ly/feghnY simon_haslam Simon Haslam WebLogic Server 10.3.4 (i.e. 11gR1 PS3) available now too http://bit.ly/eeysZ2 JDeveloper JDeveloper & ADF Share your impressions on the new JDeveloper 11g Patchset 3 release that came out today! Download it here: http://bit.ly/dogRN8 VikasAatOracle Vikas Anand SOA Suite 11gR1PS3 is Hotpluggable ...see list of features that @Demed posted..#soa #soacommunity   New versions of Oracle Fusion Middleware 11g R1 (11.1.1.4.x)  include: Oracle WebLogic Server 11g R1 (10.3.4) Oracle SOA Suite 11g R1 (11.1.1.4.0) Oracle Business Process Management 11g R1 (11.1.1.4.0) Oracle Complex Event Processing 11g R1 (11.1.1.4.0) Oracle Application Integration Architecture Foundation Pack 11g R1 (11.1.1.4.0) Oracle Service Bus 11g R1 (11.1.1.4.0) Oracle Enterprise Repository 11g R1 (11.1.1.4.0) Oracle Identity Management 11g R1 (11.1.1.4.0) Oracle Enterprise Content Management 11g R1 (11.1.1.4.0) Oracle WebCenter 11g R1 (11.1.1.4.0) - coming soon Oracle Forms, Reports, Portal & Discoverer 11g R1 (11.1.1.4.0) Oracle Repository Creation Utility 11g R1 (11.1.1.4.0) Oracle JDeveloper & Application Development Runtime 11g R1 (11.1.1.4.0) Resources Download  (OTN) Certification Documentation   New Features in Oracle SOA Suite 11g Release 1 (11.1.1.4.0) Updated: January, 2011 Go to Oracle SOA Suite 11g Doc Introduction Oracle SOA Suite 11gR1 (11.1.1.4.0) includes both bug fixes as well as new features listed below - click on the title of each feature for more details. Downloads, documentation links and more information on the Oracle SOA Suite available on the SOA Suite OTN page and as always, we welcome your feedback on the SOA OTN forum. New in Oracle SOA Suite in this release BPEL Component BPEL 2.0 support in JDeveloper The BPEL editor in JDeveloper now generates BPEL 2.0 code and introduces several new activities. Augmented XML variables auto-initialization capabilities The XML variable auto-initialization capabilities have been enhanced to support two need additional use cases: to initialize the to-spec node if it doesn't exist during the rule and to initialize array elements. New Assign Activity dialog The new Assign Activity supports the same drag & drop paradigm used for the XSLT mapper, greatly streamlining the task of assigning multiple variables. Mediator Component Time window parameter for the resequencer This new parameter lets users initiate a best-effort resequencing based on a time window rather than a number of messages. Support for attachments in the Mediator assign dialog The Mediator assign dialog now supports attachment, enabling usage of the Mediator to transmit attachments even if source and target schemas are different. Adapters & Bindings ChunkSize property added to the File Adapter header properties The ChunkSize property of the File Adapter is now available as a header property, allowing in-process modification of the value for this property. Improved support for distributed WLS JMS topics though automatic rebalancing of listeners The JMS Adapter has been enhanced to subscribe to administrative events from WLS JMS. Based on these events, it dynamically rebalances listeners when there are changes to the members of a local or remote WLS JMS distributed destination. JDeveloper configuration wizard for custom JCA adapters A new wizard is available in JDeveloper to configure custom-built adapters Administration & Enterprise Manager Enhanced purging capabilities to manage database growth Historical instance data can now be purged using three different strategies: batch script, scheduled batch script or data partitioning. Asynchronous bulk instance deletion in Enterprise Manager Bulk deletion of instances in Enterprise Manager now executes as an asynchronous operation in Enterprise Manager, returning control to the user as soon as the action has been submitted and acknowledged. B2B Ability to schedule partner downtime This feature allows trading partners to notify each other about planned downtime and to delay delivery of messages during that period. Message sequencing B2B now supports both inbound and outbound message sequencing. Simplified BAM integration with B2B B2B ships with various pre-configured artifacts to simplify monitoring in BAM. Instance Message Java API for B2B The new instance message Java API supports programmatic access to B2B instance message data. Oracle Service Bus (OSB) Certification of the File and FTP JCA Adapters The File and FTP JCA adapters are now certified for use with Oracle Service Bus (in addition to the native transports). Security enhancements Oracle Service Bus now supports SAML 2.0 as well as the OWSM authorization policies. Check the Oracle Service Bus 11.1.1.4 Release Notes for a complete list of new features. Installation, Hot-Pluggability & Certifications Ability to run Oracle SOA Suite on IBM WebSphere Application Server Oracle SOA Suite can now be deployed on IBM WebSphere Application Server Network Deployment (ND) 7.0.11 and IBM WebSphere Application Server 7.0.11. Single JVM developer installation template Oracle SOA Suite can now be targeted to the WebLogic admin server - there is no requirement to also have a managed server. This topology is intended to minimize the memory foorprint of development environments. This is in addition to the list of supported browsers, operating systems and databases already certified in prior releases. Complex Event Processing (CEP) IDE enhancements This release introduces several enhancements to the development IDE, such as adapter wizards and event-type repository. CQL enhancements CQL enhancements include JDBC data cartridges and parametrized queries. Tracing and injecting events in the Event Processing Network (EPN) In the development environment you can now trace and inject events. Check the Oracle CEP 11.1.1.4 Release Notes for a complete list of new features. SOA Suite page on OTN For more information on SOA Specialization and the SOA Partner Community please feel free to register at www.oracle.com/goto/emea/soa (OPN account required) Blog Twitter LinkedIn Mix Forum Wiki Website Technorati Tags: SOA Suite 11.1.1.4,JDeveloper 11.1.1.4,WebLogic 10.3.4,JRockit 10.3.4,SOA Community,Oracle,OPN,SOA,Simone Geib,Guido Schmutz,Edwin Biemond,Lucas Jellema,Simon Haslam,Demed,Vikas Anand,Jürgen Kress

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  • CodePlex Daily Summary for Sunday, March 13, 2011

    CodePlex Daily Summary for Sunday, March 13, 2011Popular ReleasesImage.Viewer: 2011.2: Whats new for Image.Viewer 2011.2: New open from file New about dialog Minor Bug Fix's, improvements and speed upsIronPython: 2.7: On behalf of the IronPython team, I'm very pleased to announce the release of IronPython 2.7. This release contains all of the language features of Python 2.7, as well as several previously missing modules and numerous bug fixes. IronPython 2.7 also includes built-in Visual Studio support through IronPython Tools for Visual Studio. IronPython 2.7 requires .NET 4.0 or Silverlight 4. To download IronPython 2.7, visit http://ironpython.codeplex.com/releases/view/54498. Any bugs should be report...XML Explorer: XML Explorer 4.0.2: Changes in 4.0: This release is built on the Microsoft .NET Framework 4 Client Profile. Changed XSD validation to use the schema specified by the XML documents. Added a VS style Error List, double-clicking an error takes you to the offending node. XPathNavigator schema validation finally gives SourceObject (was fixed in .NET 4). Added Namespaces window and better support for XPath expressions in documents with a default namespace. Added ExpandAll and CollapseAll toolbar buttons (in a...Mobile Device Detection and Redirection: 1.0.0.0: Stable Release 51 Degrees.mobi Foundation has been in beta for some time now and has been used on thousands of websites worldwide. We’re now highly confident in the product and have designated this release as stable. We recommend all users update to this version. New Capabilities MappingsTo improve compatibility with other libraries some new .NET capabilities are now populated with wurfl data: “maximumRenderedPageSize” populated with “max_deck_size” “rendersBreaksAfterWmlAnchor” populated ...Composite C1 CMS: Composite C1 2.1 (2.1.4087.22991): Composite C1 is a fully featured pro open source CMS for quick/custom website creation. Modern architecture, very user friendly. Use wizards or HTML/CSS/XSLT/ASP.NET/LINQ/.NET4ASP.NET MVC Project Awesome, jQuery Ajax helpers (controls): 1.7.3: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager added interactive search for the lookupWPF Inspector: WPF Inspector 0.9.7: New Features in Version 0.9.7 - Support for .NET 3.5 and 4.0 - Multi-inspection of the same process - Property-Filtering for multiple keywords e.g. "Height Width" - Smart Element Selection - Select Controls by clicking CTRL, - Select Template-Parts by clicking CTRL+SHIFT - Possibility to hide the element adorner (over the context menu on the visual tree) - Many bugfixes??????????: All-In-One Code Framework ??? 2011-03-10: http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1codechs&DownloadId=216140 ??,????。??????????All-In-One Code Framework ???,??20?Sample!!????,?????。http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1code&DownloadId=128165 ASP.NET ??: CSASPNETBingMaps VBASPNETRemoteUploadAndDownload CS/VBASPNETSerializeJsonString CSASPNETIPtoLocation CSASPNETExcelLikeGridView ....... Winform??: FTPDownload FTPUpload MultiThreadedWebDownloader...Rawr: Rawr 4.1.0: Rawr is now web-based. The link to use Rawr4 is: http://elitistjerks.com/rawr.phpThis is the Cataclysm Release. More details can be found at the following link http://rawr.codeplex.com/Thread/View.aspx?ThreadId=237262 As of the 4.0.16 release, you can now also begin using the new Downloadable WPF version of Rawr!This is a Release of the WPF version, most of the general issues have been resolved. If you have a problem, please follow the Posting Guidelines and put it into the Issue Tracker. Whe...PHP Manager for IIS: PHP Manager 1.1.2 for IIS 7: This is a localization release of PHP Manager for IIS 7. It contains all the functionality available in 56962 plus a few bug fixes (see change list for more details). Most importantly this release is translated into five languages: German - the translation is provided by Christian Graefe Dutch - the translation is provided by Harrie Verveer Turkish - the translation is provided by Yusuf Oztürk Japanese - the translation is provided by Kenichi Wakasa Russian - the translation is provid...TweetSharp: TweetSharp v2.0.0: Documentation for this release may be found at http://tweetsharp.codeplex.com/wikipage?title=UserGuide&referringTitle=Documentation. Beta ChangesAdded user streams support Serialization is not attempted for Twitter 5xx errors Fixes based on feedback Third Party Library VersionsHammock v1.2.0: http://hammock.codeplex.com Json.NET 4.0 Release 1: http://json.codeplex.comDirectQ: Release 1.8.7 (RC2): More fixes and improvements. Note for multiplayer - you may need to set r_waterwarp to 0 or 2 before connecting to a server, otherwise you will get a "Mod_PointInLeaf: bad model" error and not be able to connect. You can set it back to 1 after you connect, of course. This only came to light after releasing, and will be fixed in the next one.Microsoft All-In-One Code Framework - a centralized code sample library: Visual Studio 2008 Code Samples 2011-03-09: Code samples for Visual Studio 2008Office Web.UI: Version 2.4: After having lost all modifications done for 2.3. I finally did it again... Have a look at http://www.officewebui.com/change-log Also, the documentation continues to grow... http://www.officewebui.com/category/kb ThanksmyCollections: Version 1.3: New in version 1.3 : Added Editor management for Books Added Amazon API for Books Us, Fr, De Added Amazon Us, Fr, De for Movies Added The MovieDB for Fr and De Added Author for Books Added Editor and Platform for Games Added Amazon Us, De for Games Added Studio for XXX Added Background for XXX Bug fixing with Softonic API Bug fixing with IMDB UI improvement Removed GraceNote Added Amazon Us,Fr, De for Series Added TVDB Fr and De for Series Added Tracks for Musi...patterns & practices : Composite Services: Composite Services Guidance - CTP2: Overview The Composite Services guidance (codename Reykjavik) provides best practices and capabilities for applying industry-known SOA design patterns when building robust, connected, service-oriented composite enterprise applications. These capabilities are implemented as a set of reusable components for analytic tracing, service virtualization, metadata centralization and versioning, and policy centralization as well as exception management, included in this release. Changes in this CTP ...Python Tools for Visual Studio: 1.0 Beta 1: Beta 1You can't install IronPython Tools for Visual Studio side-by-side with Python Tools for Visual Studio. A race condition sometimes causes local MPI debugging to miss breakpoints. When MPI jobs on a cluster fail they don’t get cleaned up correctly, which can cause debugging to stall because the associated MPI job is stuck in the queue. The "Threads" view has a race condition which can cause it not to display properly at times. VS2010 shortcuts that are pinned to the taskbar are so...DotNetAge -a lightweight Mvc jQuery CMS: DotNetAge 2: What is new in DotNetAge 2.0 ? Completely update DJME to DJME2, enhance user experience ,more beautiful and more interactively visit DJME project home to lean more about DJME http://www.dotnetage.com/sites/home/djme.html A new widget engine has came! Faster and easiler. Runtime performance enhanced. SEO enhanced. UI Designer enhanced. A new web resources explorer. Page manager enhanced. BlogML supports added that allows you import/export your blog data to/from dotnetage publishi...Kooboo CMS: Kooboo CMS 3.0 Beta: Files in this downloadkooboo_CMS.zip: The kooboo application files Content_DBProvider.zip: Additional content database implementation of MSSQL,SQLCE, RavenDB and MongoDB. Default is XML based database. To use them, copy the related dlls into web root bin folder and remove old content provider dlls. Content provider has the name like "Kooboo.CMS.Content.Persistence.SQLServer.dll" View_Engines.zip: Supports of Razor, webform and NVelocity view engine. Copy the dlls into web root bin folder t...LINQ to Twitter: LINQ to Twitter Beta v2.0.20: Mono 2.8, Silverlight, OAuth, 100% Twitter API coverage, streaming, extensibility via Raw Queries, and added documentation.New ProjectsAxvius.Testing.NUnit: Provides fluent assertion methods for NUnit.Azure Conversion plugin for VS 2010: Azure Conversion Wizard is a plugin for VS 2010. The wizard converts your AZP.NET solutions for .NET 3.5 and higher to Windows Azure Platform. BlogSpam.net API: A simple C#.NET wrapper for the BlogSpam.net comment spam service.Bonyad Project Managing System: This is for managing bonyad projects.Camp Araminta: This project will be used to coordinate development efforts on the Camp Araminta website.code: This is demo summary ! Education Fellows Meta Service: Rebranded LaEMWS.Family Guide: This project is currently just for learning purposes. But it shall evolve to a fully functional solution later.HL7.NET: HL7.net groups all the neccessary code for managing HL7 standard. It makes it easy to add HL7 interoperability to your application. It is developed in C#.NETHyper-V Monitor Gadget: Hyper-V Monitor Gadget for Windows Sidebar that lists Hyper-V servers and their VM's. Supports status information and controlling them directly from the gadget.jp110311: Azure 312 ??????????? Azure ????????????????????????????????????????。Lugene: Index generation and distribution framework based on Lucene.net and index schemas provided by Lumen. Includes support for incremental updates of indexes, and a plugin framework for custom index providers.Planet Me: ...poc Dev: this is pco projectProcon 2: Procon Frostbite, rebuilt from the ground up.RandomNumbersGames: Small random numbers game which very helpful for people who want to develop their focusSistema Creeo: Sistema de Gestão de clínicasSPDiscussionBoard: SPDiscussionBoard started on 2005 while developing an ASP.NET forum and taking into consideration that I may use it on SharePoint in a day. Yesterday I remembered that, and started to alter it to run as a webpart inside SharePoint 2010, and it took about 4 hours to work.Video Commander: VideoCommander is an external control interface for vlc player. It enables the user to create play lists with start- and stop time and to play videos on a specified display. VideoCommander was especially developed for presenting videos on events like church services or theater.Windows Live Writer - Insert Tag Snippet Plugin: Insert Tag Snippet plugin is used to select a snippet from a collection of "user" defined snippets and insert it to the post. Prefix and suffix tags can also be defined. Especially useful for <code> and <pre> kind of tags. With Insert Tag Snippet plugin, you don't need to switch back to HTML view and than back to normal view again. The code is open for all communities' members to see how to develop a plugin for Windows Live Writer using C#.WMI Connection for ADO.NET: A lot of application have excellent support for ADO.NET connections. But many of them weren't desigend to work with WMI (Windows Management Instrumentation). This project puts them together, and adds the capability to access WMI data through the IDBConnection interface.Zugger: Zugger is an assistant application for those people who are using Zentao PMS. It provides the functions: 1. Your the counts of your bugs and tasks. 2. The lists of bugs and tasks. 3. Quick edit for bugs and tasks. 4. Notification of new bugs and tasks. It is developed in C# WPF

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  • New in MySQL Enterprise Edition: Policy-based Auditing!

    - by Rob Young
    Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} For those with an interest in MySQL, this weekend's MySQL Connect conference in San Francisco has gotten off to a great start. On Saturday Tomas announced the feature complete MySQL 5.6 Release Candidate that is now available for Community adoption and testing. This announcement marks the sprint to GA that should be ready for release within the next 90 days. You can get a quick summary of the key 5.6 features here or better yet download the 5.6 RC (under “Development Releases”), review what's new and try it out for yourself! There were also product related announcements around MySQL Cluster 7.3 and MySQL Enterprise Edition . This latter announcement is of particular interest if you are faced with internal and regulatory compliance requirements as it addresses and solves a pain point that is shared by most developers and DBAs; new, out of the box compliance for MySQL applications via policy-based audit logging of user and query level activity. Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} One of the most common requests we get for the MySQL roadmap is for quick and easy logging of audit events. This is mainly due to how web-based applications have evolved from nice-to-have enablers to mission-critical revenue generation and the important role MySQL plays in the new dynamic. In today’s virtual marketplace, PCI compliance guidelines ensure credit card data is secure within e-commerce apps; from a corporate standpoint, Sarbanes-Oxely, HIPAA and other regulations guard the medical, financial, public sector and other personal data centric industries. For supporting applications audit policies and controls that monitor the eyes and hands that have viewed and acted upon the most sensitive of data is most commonly implemented on the back-end database. Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} With this in mind, MySQL 5.5 introduced an open audit plugin API that enables all MySQL users to write their own auditing plugins based on application specific requirements. While the supporting docs are very complete and provide working code samples, writing an audit plugin requires time and low-level expertise to develop, test, implement and maintain. To help those who don't have the time and/or expertise to develop such a plugin, Oracle now ships MySQL 5.5.28 and higher with an easy to use, out-of-the-box auditing solution; MySQL Enterprise Audit. MySQL Enterprise Audit The premise behind MySQL Enterprise Audit is simple; we wanted to provide an easy to use, policy-based auditing solution that enables you to quickly and seamlessly add compliance to their MySQL applications. MySQL Enterprise Audit meets this requirement by enabling you to: 1. Easily install the needed components. Installation requires an upgrade to MySQL 5.5.28 (Enterprise edition), which can be downloaded from the My Oracle Support portal or the Oracle Software Delivery Cloud. After installation, you simply add the following to your my.cnf file to register and enable the audit plugin: [mysqld] plugin-load=audit_log.so (keep in mind the audit_log suffix is platform dependent, so .dll on Windows, etc.) or alternatively you can load the plugin at runtime: mysql> INSTALL PLUGIN audit_log SONAME 'audit_log.so'; 2. Dynamically enable and disable the audit stream for a specific MySQL server. A new global variable called audit_log_policy allows you to dynamically enable and disable audit stream logging for a specific MySQL server. The variable parameters are described below. 3. Define audit policy based on what needs to be logged (everything, logins, queries, or nothing), by server. The new audit_log_policy variable uses the following valid, descriptively named values to enable, disable audit stream logging and to filter the audit events that are logged to the audit stream: "ALL" - enable audit stream and log all events "LOGINS" - enable audit stream and log only login events "QUERIES" - enable audit stream and log only querie events "NONE" - disable audit stream 4. Manage audit log files using basic MySQL log rotation features. A new global variable, audit_log_rotate_on_size, allows you to automate the rotation and archival of audit stream log files based on size with archived log files renamed and appended with datetime stamp when a new file is opened for logging. 5. Integrate the MySQL audit stream with MySQL, Oracle tools and other third-party solutions. The MySQL audit stream is written as XML, using UFT-8 and can be easily formatted for viewing using a standard XML parser. This enables you to leverage tools from MySQL and others to view the contents. The audit stream was also developed to meet the Oracle database audit stream specification so combined Oracle/MySQL shops can import and manage MySQL audit images using the same Oracle tools they use for their Oracle databases. So assuming a successful MySQL 5.5.28 upgrade or installation, a common set up and use case scenario might look something like this: Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} It should be noted that MySQL Enterprise Audit was designed to be transparent at the application layer by allowing you to control the mix of log output buffering and asynchronous or synchronous disk writes to minimize the associated overhead that comes when the audit stream is enabled. The net result is that, depending on the chosen audit stream log stream options, most application users will see little to no difference in response times when the audit stream is enabled. So what are your next steps? Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Get all of the grainy details on MySQL Enterprise Audit, including all of the additional configuration options from the MySQL documentation. MySQL Enterprise Edition customers can download MySQL 5.5.28 with the Audit extension for production use from the My Oracle Support portal. Everyone can download MySQL 5.5.28 with the Audit extension for evaluation from the Oracle Software Delivery Cloud. Learn more about MySQL Enterprise Edition. As always, thanks for your continued support of MySQL!

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