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  • Controlling Windows Media Player through PHP / batch files

    - by Duroth
    I'm currently writing a tiny webapp for my HTPC (actually, a PC serving as both a media player and web- / fileserver) that will allow me to remotely control the playing of audio, without having to turn on my TV just to switch songs. I'm using Windows Media Player as my audio player of choice, and I thought I could control it through PHP's COM Class. Unfortunately, I've not been able to find any documentation or examples on controlling WMP through this interface. Can anyone point me in the right direction here? A second (and much less preferable) solution would be to use PHP's exec() call to start batch files that, in turn, control WMP.

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  • Map null column as 0 in a legacy database (JPA)

    - by Indrek
    Using Play! framework and it's JPASupport class I have run into a problem with a legacy database. I have the following class: @Entity @Table(name="product_catalog") public class ProductCatalog extends JPASupport { @Id @GeneratedValue(strategy = GenerationType.IDENTITY) public Integer product_catalog; @OneToOne @JoinColumn(name="upper_catalog") public ProductCatalog upper_catalog; public String name; } Some product catalogs don't have an upper catalog, and this is referenced as 0 in a legacy database. If I supply the upper_catalog as NULL, then expectedly JPA inserts a NULL value to that database column. How could I force the null values to be 0 when writing to the database and the other way around when reading from the database?

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  • Seeking recommendations on automated test framework for C

    - by Hissohathair
    I'm writing some code (some of which uses W3C's libwww) in C. It's been a while since I've touched ANSI C. Back in the day we rolled our own test framework. Does anybody here have any test frameworks that they recommend for C programming? Googling around I was inclined to go with Check. It has a page on other unit testing frameworks in C, a few of which I've taken a quick look at. GNU AutoUnit seemed like it might be a good choice since I'm using the GNU build tools (autoconf, automake) but it doesn't look that alive... Another option would be to use a C++ framework and just write my tests in C++ Anyway, any experienced opinions would be appreciated. Thanks.

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  • Problem overridding virtual function

    - by William
    Okay, I'm writing a game that has a vector of a pairent class (enemy) that s going to be filled with children classes (goomba, koopa, boss1) and I need to make it so when I call update it calls the childclasses respective update. I have managed to create a example of my problem. #include <stdio.h> class A{ public: virtual void print(){printf("Hello from A");} }; class B : public A{ public: void print(){printf("Hello from B");} }; int main(){ A ab = B(); ab.print(); while(true){} } Output wanted: "Hello from B" Output got: "Hello from A" How do I get it to call B's print function?

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  • wxPython ,Change the background colour of a StyledTextCtrl

    - by user1357159
    I tried (but nothing happens) self.txt.SetBackgroundColour ((255,0,0)) As said in the title I'm trying to change the background colour StyledTextCtrl. Does anyone know a method that could be used? I've checked the API docs but I couldn't seem to find one, http://wxpython.org/docs/api/wx.stc.StyledTextCtrl-class.html (by background colour, I mean the whole writing area, of course) Does anyone know a way I could do this? EDIT: The background doesn't change in the following code import wx import wx.stc app = wx.App(redirect=True) top = wx.Frame(None, title="StyledTXTCtrl", size=(300,200)) txt=wx.stc.StyledTextCtrl(top) txt.SetBackgroundColour((255,255,0)) txt.Refresh() top.Show() app.MainLoop()

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  • What's the Difference Between These Two Ruby Class Initialaztion Definitions?

    - by michaelmichael
    I'm working through a book on Ruby, and the author used a slightly different form for writing a class initialization definition than he has in previous sections of the book. It looks like this: class Ticket attr_accessor :venue, :date def initialize(venue, date) self.venue = venue self.date = date end end In previous sections of the book, it would've been defined like this: class Ticket attr_accessor :venue, :date def initialize(venue, date) @venue = venue @date = date end end Is there any functional difference between using the setter method, as in the first example vs. using the instance variable in the second? They both seem to work. Even mixing them up seems to work: class Ticket attr_accessor :venue, :date def initialize(venue, date) @venue = venue self.date = date end end

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  • A 4-byte Unsigned Int for Sql Server 2008?

    - by Jeff Meatball Yang
    I understand there are multiple questions about this on SO, but I have yet to find a definitive answer of "yes, here's how..." So here it is again: What are the possible ways to store an unsigned integer value (32-bit value or 32-bit bitmap) into a 4-byte field in SQL Server? Here are ideas I have seen: 1) Use a -1*2^31 offset for all values Disadvantages: need to perform math on the values before reading/writing/aggregating. 2) Use 4 tinyint fields Disadvantages: need to concatenate values to perform any operations 3) Use binary(4) Disadvantages: actually uses 4 + 2 bytes of space

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  • get content from website with utf8 format

    - by zahir
    i want how to get the content from websites with utf8 format,, i have writing the following code is try { String webnames = "http://pathivu.com"; URL url = new URL(webnames); URLConnection urlc = url.openConnection(); //BufferedInputStream buffer = new BufferedInputStream(urlc.getInputStream()); BufferedReader buffer = new BufferedReader(new InputStreamReader(urlc.getInputStream(), "UTF8")); StringBuilder builder = new StringBuilder(); int byteRead; while ((byteRead = buffer.read()) != -1) builder.append((char) byteRead); buffer.close(); String text=builder.toString(); System.out.println(text); } catch (IOException e) { e.printStackTrace(); } but i cant get the correct format... thanks and advance..

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  • Are volatile data members trivially copyable?

    - by Lightness Races in Orbit
    Whilst writing this answer I realised that I'm not as confident about my conclusions as I usually would ensure before hitting Post Your Answer. I can find a couple of reasonably convincing citations for the argument that the trivial-copyability of volatile data members is either implementation defined or flat-out false: https://groups.google.com/forum/?fromgroups=#!topic/comp.std.c++/5cWxmw71ktI http://gcc.gnu.org/bugzilla/show_bug.cgi?id=48118 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3159.html#496 But I haven't been able to back this up in the standard1 itself. Particularly "worrying" is that there's no sign of the proposed wording change from that n3159 issues list in the actual standard's final wording. So, what gives? Are volatile data members trivially copyable, or not? 1   C++11

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  • In game programming are global variables bad?

    - by Joe.F
    I know my gut reaction to global variables is "badd!" but in the two game development courses I've taken at my college globals were used extensively, and now in the DirectX 9 game programming tutorial I am using (www.directxtutorial.com) I'm being told globals are okay in game programming ...? The site also recommends using only structs if you can when doing game programming to help keep things simple. I'm really confused on this issue, and all the research I've been trying to do is very confusing. I realize there are issues when using global variables (threading issues, they make code harder to maintain, the state of them is hard to track etc) but also there is a cost associated with not using globals, I'd have to pass a loooot of information around very often which can be confusing and I imagine time-costing, although I guess pointers would speed the process up (this is my first time writing a game in C++.) Anyway, I realize there is probably no "right" or "wrong" answer here since both ways work, but I want my code to be as proper as I can so any input would be good, thank you very much!

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  • Extending fluent nhibernate mappings in another assembly

    - by Jarek
    Hi, I'm using NHibernate with my ASP.Net MVC application. I'm writing some extensions (plugins) for my application. And I'm loading those plugin dynamically (from different assemblies). In my base application I have many entities and mappings defined (User, Group, etc...) I need to create new entities in my extensions, so i.e. I'm creating News module, so I need to create News mapping. In database News table has a foreign key to User table. Is there any way I can modify my User mapping, so it will have: HasMany(x => x.Courses) .KeyColumn("GroupId") .Inverse(); Or the only way to do it is to change code in my User class and recompile project ? I'm not NHibernate advanced user, so any help will be appreciated. TIA.

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  • Generate a collection of changed lines between two revisions of a file using Java

    - by mchr
    I am writing an eclipse plugin which needs to be able to determine which lines of a file have changed compared to a different version of the same file. Is there an existing class or library which I can use for this task? The closest I have found is org.eclipse.compare.internal.merge.DocumentMerger. This can be used to find the information I need but is in an internal package so is not suitable for me to use. I could copy/paste the source of this class and adapt it to my requirements. However, I am hoping there is an existing library to handle textual comparisons.

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  • How to refresh site if $_SESSION variable has changed

    - by 4ndro1d
    I'm writing in my $_SESSION variable from a database, when i clicked a link. public function getProjectById($id){ $query="SELECT * FROM projects WHERE id=\"$id\""; $result=mysql_query($query); $num=mysql_numrows($result); while ($row = mysql_fetch_object($result)) { $_SESSION['projectid'] = $row->id; $_SESSION['projecttitle'] = $row->title; $_SESSION['projectinfo'] = $row->info; $_SESSION['projecttext'] = $row->text; $_SESSION['projectcategory'] = $row->category; } } Now my variable is overwritten and I want to show these variables in my index.php like this: <div id="textContent"> <?php if(isset($_SESSION['projecttext']) && !empty($_SESSION['projecttext'])) { echo $_SESSION['projecttext']; }else { echo 'No text'; } ?></div> But of course, my page will not refresh automatically. How can I do that?

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  • If a Matlab function returns a variable number of values, how can I get all of them as a cellarray,

    - by kaleidomedallion
    I am writing a function to remove some values from a cellarray, like so: function left = remove(cells, item); left = cells{cellfun(@(i) ~isequal(item, i), cells)}; But when I run this, left has only the first value, as the call to cells{} with a logical array returns all of the matching cells as separate values. How do I group these separate return values into a single cellarray? Also, perhaps there is already a way to remove a given item from a cellarray? I could not find it in the documentation.

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  • Best practice for passing configuration to each GUI object

    - by Laimoncijus
    Hi, I am writing an application, where I do have few different windows implemented, where each window is a separate class. Now I need somehow to pass a single configuration object to all of them. My GUI is designed in way, where I have one main window, which may create some child windows of its own, and these child windows can have their own childs (so there is no possibility to create all windows in initialization part and feed the config object to all of them from the very beginning)... What would be best practice for sharing this configuration object between them? Always passing via constructor or maybe making it somewhere as final public static and let each window object to access it when needed? Thanks

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  • iPhone, special characters in JSON Response

    - by eddit
    Writing an iphone app, and I'm getting my data from a REST API that returns JSON. My problem is, some of the data has special characters embedded and Im getting errors. Example: MartÌn Petite-RiviËre-Saint-FranÁois Here is my current code: NSString *jsonString = [[NSString alloc] initWithData:receivedData encoding:NSUTF8StringEncoding]; NSMutableArray *tempResults = [[[jsonString JSONValue] objectForKey:@"getRegionResortsLastUpdatedResponse"] objectForKey:@"return"]; Whenever the data has special characters in it "jsonString" return "(null)", otherwise everything works fine. Is this something I can handle on my end, or does the API need to be modified to output the character codes?

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  • finding out about things already being done

    - by asel
    hi, i just wanted to know how to do a search of things already being done if you are writing a research paper... is the google only place? if not please suggest me places or ways of finding out about the existing literature on some topic that is related to my publication paper... in general now i have to list all (if not most) papers that did the similar things for what i have done... but not for case x. thanks...

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  • Best directory to store application data with read\write rights for all users?

    - by Wodzu
    Hi guys. Until Windows Vista I was saving my application data into the directory where the program was located. The most common place was "C:\Program Files\MyApplication". As we know, under Vista and later the common user does't have rights to write under "Program Files" folder. So my first idea was to save the application data under "All Useres\Application Data" folder. But it seams that this folder has writing restrictions too! So to sum up, my requirements are: Folder should exist under Windows XP and above Microsoft's systems. All useres of the system should read\write\creation rights to this folder and it subfolders and files. I want to have only one copy of file\files for all useres. Thanks for your time.

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  • Delphi 7 WriteProcessMemory

    - by Tprice88
    This is my Working Code DriftMul:=99; WriteProcessMemory(HandleWindow, ptr($4E709C), @DriftMul, 2, Write); I want to Convert it without using a variable but it wont work Below is just an Example of what i want to do. WriteProcessMemory(HandleWindow, ptr($4E709C), ptr(99), 2, Write); Does anyone know a way to make this work with using a variable??? I am able to program in a few languages and every language i use their is a way to to do this. The reason i want to do this is because i am gonna be making a big program that does alot of writing of different values and it will save me around 300+ lines. Below is an Example in c++ i was using. WriteProcessMemory(hProcess, (void*)0x4E709C, (void*)(PBYTE)"\x20", 1, NULL);

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  • How to interact between GameCanvas and LCDUI elements on J2ME?

    - by Santiago
    The thing is I writing a J2ME program that fisrt of all show a "menu" using graphics interface (GameCanvas) and when the user select one item, I need to setCurrent that item (ex. a List), but when return from the List (it could be because the user push a Command "Menu" Item) I need to show the menu again. The real problem when the menu show again, the keyPressed() listener of gamecanvas object stop working. Basically I have: A Midlet object with: GameCanvas object instance A List object instance I don't understand how that works, I didn't find tutorial that share low and high graphics-level APIs on one Midlet.

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  • How do I know if a drag/drop has been cancelled in WPF

    - by Jon Mitchell
    I'm writing a user control in WPF which is based on a ListBox. One of the main pieces of functionality is the ability to reorder the list by dragging the items around. When a user drags an item I change the items Opacity to 50% and physically move the item in an ObservableCollection in my ViewModel depending on where the user wants it. On the drop event I change the Opacity back to 100%. The problem I've got is that if the user drags the item off my control and drops it somewhere else then I need to change the Opacity back to 100% and move the item back to where it was when the user started the drag. Is there an event I can handle to capture this action? If not is there any other cunning way to solve this problem?

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  • How much memory is reserved when i declare a string?

    - by Bhagya
    What exactly happens, in terms of memory, when i declare something like: char arr[4]; How many bytes are reserved for arr? How is null string accommodated when I 'strcpy' a string of length 4 in arr? I was writing a socket program, and when I tried to suffix NULL at arr[4] (i.e. the 5th memory location), I ended up replacing the values of some other variables of the program (overflow) and got into a big time mess. Any descriptions of how compilers (gcc is what I used) manage memory?

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  • Is multithreading the right way to go for my case?

    - by Julien Lebosquain
    Hello, I'm currently designing a multi-client / server application. I'm using plain good old sockets because WCF or similar technology is not what I need. Let me explain: it isn't the classical case of a client simply calling a service; all clients can 'interact' with each other by sending a packet to the server, which will then do some action, and possible re-dispatch an answer message to one or more clients. Although doable with WCF, the application will get pretty complex with hundreds of different messages. For each connected client, I'm of course using asynchronous methods to send and receive bytes. I've got the messages fully working, everything's fine. Except that for each line of code I'm writing, my head just burns because of multithreading issues. Since there could be around 200 clients connected at the same time, I chose to go the fully multithreaded way: each received message on a socket is immediately processed on the thread pool thread it was received, not on a single consumer thread. Since each client can interact with other clients, and indirectly with shared objects on the server, I must protect almost every object that is mutable. I first went with a ReaderWriterLockSlim for each resource that must be protected, but quickly noticed that there are more writes overall than reads in the server application, and switched to the well-known Monitor to simplify the code. So far, so good. Each resource is protected, I have helper classes that I must use to get a lock and its protected resource, so I can't use an object without getting a lock. Moreover, each client has its own lock that is entered as soon as a packet is received from its socket. It's done to prevent other clients from making changes to the state of this client while it has some messages being processed, which is something that will happen frequently. Now, I don't just need to protect resources from concurrent accesses. I must keep every client in sync with the server for some collections I have. One tricky part that I'm currently struggling with is the following: I have a collection of clients. Each client has its own unique ID. When a client connects, it must receive the IDs of every connected client, and each one of them must be notified of the newcomer's ID. When a client disconnects, every other client must know it so that its ID is no longer valid for them. Every client must always have, at a given time, the same clients collection as the server so that I can assume that everybody knows everybody. This way if I'm sending a message to client #1 telling "Client #2 has done something", I know that it will always be correctly interpreted: Client 1 will never wonder "but who is Client 2 anyway?". My first attempt for handling the connection of a new client (let's call it X) was this pseudo-code (remember that newClient is already locked here): lock (clients) { foreach (var client in clients) { lock (client) { client.Send("newClient with id X has connected"); } } clients.Add(newClient); newClient.Send("the list of other clients"); } Now imagine that in the same time, another client has sent a packet that translates into a message that must be broadcasted to every connected client, the pseudo-code will be something like this (remember that the current client - let's call it Y - is already locked here): lock (clients) { foreach (var client in clients) { lock (client) { client.Send("something"); } } } An obvious deadlock occurs here: on one thread X is locked, the clients lock has been entered, started looping through the clients, and at one moment must get Y's lock... which is already acquired on the second thread, itself waiting for the clients collection lock to be released! This is not the only case like this in the server application. There are other collections which must be kept in sync with the clients, some properties on a client can be changed by another one, etc. I tried other types of locks, lock-free mechanisms and a bunch of other things. Either there were obvious deadlocks when I'm using too much locks for safety, or obvious race conditions otherwise. When I finally find a good middle point between the two, it usually comes with very subtle race conditions / dead locks and other multi-threading issues... my head hurts very quickly since for any single line of code I'm writing I have to review almost the whole application to ensure everything will behave correctly with any number of threads. So here's my final question: how would you resolve this specific case, the general case, and more importantly: aren't I going the wrong way here? I have little problems with the .NET framework, C#, simple concurrency or algorithms in general. Still, I'm lost here. I know I could use only one thread processing the incoming requests and everything will be fine. However, that won't scale well at all with more clients... But I'm thinking more and more to go this simple way. What do you think? Thanks in advance to you, StackOverflow people which have taken the time to read this huge question. I really had to explain the whole context if I want to get some help.

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  • How can I clear the Android app cache?

    - by Srao
    I am writing a app which can programatically clear application cache of all the third party apps installed on the device. Following is the code snippet for Android 2.2 public static void trimCache(Context myAppctx) { Context context = myAppctx.createPackageContext("com.thirdparty.game", Context.CONTEXT_INCLUDE_CO|Context.CONTEXT_IGNORE_SECURITY); File cachDir = context.getCacheDir(); Log.v("Trim", "dir " + cachDir.getPath()); if (cachDir!= null && cachDir.isDirectory()) { Log.v("Trim", "can read " + cachDir.canRead()); String[] fileNames = cachDir.list(); //Iterate for the fileName and delete } } My manifest has following permissions: android.permission.CLEAR_APP_CACHE android.permission.DELETE_CACHE_FILES Now the problem is that the name of the cache directory is printed but the list of files cachDir.list() always returns null. I am not able to delete the cache directory since the file list is always null. Is there any other way to clear the application cache?

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  • How to communicate with Telecom infrastructure using .NET

    - by Raiford
    I am currently writing some pretty gnarly C#/C++/Cli code to interface with Telecommunication equipement and GSM Mobile Networks for a couple of the major telecom here and abroad. GSM networks primarily use SS7 Signaling using a protocol called TCAP to send messages back and forth to Signaling Points within the network. The laws of Tcp/ip do not apply here :) I am very interested in hearing from others in this space specifically individuals using the .NET framework most likely using C# / C++. I have not come across any .NET libraries or tools to assist in this sort of development. Most of the software in this industry is "C" / Java based, as a result I have written tons of infrastructure .NET code using C# where possible and C++ / CLI to interface with hardware. Is anyone aware of any .NET language tools for this niche industry?

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