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  • nfs mount with nfs 3

    - by rahrahruby
    I am running CentOS 6.4 Kernel version 2.6.32-358.23.2.el6.x86_64 #1 SMP and have the following nfs info: nfs-utils-lib-1.1.5-6.el6.x86_64 nfs4-acl-tools-0.3.3-6.el6.x86_64 nfs-utils-1.2.3-36.el6.x86_64 and am trying to mount an nfs volume with nfs3. I have the following line in my fstab: 172.16.11.87:/volume1/web /home/nas nfsver=3 rsize=8192,wsize=8192,timeo=14,intr(no_root_squach) When I run nfsstat it still shows the client as nfs4 Server rpc stats: calls badcalls badauth badclnt xdrcall 0 0 0 0 0 Client rpc stats: calls retrans authrefrsh 1988817 6 1988818 Client nfs v4: null read write commit open open_conf 0 0% 36943 1% 21606 1% 401 0% 392369 19% 375986 18% open_noat open_dgrd close setattr fsinfo renew 0 0% 0 0% 387945 19% 22904 1% 3 0% 2914 0% setclntid confirm lock lockt locku access 1 0% 1 0% 0 0% 0 0% 0 0% 97856 4% getattr lookup lookup_root remove rename link 613996 30% 29888 1% 1 0% 1248 0% 253 0% 414 0% symlink create pathconf statfs readlink readdir 26 0% 226 0% 2 0% 3 0% 0 0% 3825 0% server_caps delegreturn getacl setacl fs_locations rel_lkowner 5 0% 0 0% 0 0% 0 0% 0 0% 0 0% exchange_id create_ses destroy_ses sequence get_lease_t reclaim_comp 0 0% 0 0% 0 0% 0 0% 0 0% 0 0% layoutget layoutcommit layoutreturn getdevlist getdevinfo ds_write 0 0% 0 0% 0 0% 0 0% 0 0% 0 0% ds_commit 0 0%

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  • Can't set 1280x1024 with Nvidia Geforce 8400 GS

    - by torbengb
    I've just installed 10.04 LTS using the Windows installer. The system hangs during boot; the splash screen is frozen and it accepts neither Ctrl+Alt+F2 nor Ctrl+Alt+Del, only a hard reset. (I'm a linux noob.) When I edit the default Grub boot option to omit quiet splash, it gets to the point saying * setting sensors limit [OK] _ and there it stays. I can only get to the desktop using the Grub recovery boot option, of course with a lower resolution (800x600) but everything else seems to work fine. As I said, this is a new install. The only thing I've done is to use the Update Manager to get everything up to date, and activate the newest Nvidia driver using the "Hardware drivers" window. I had a similar problem when I installed 9.04 a year ago, and at that time posted this question with an answer that worked - this doesn't work with 10.04. Running nvidia-xconfig to create a new xorg.conf didn't fix it either (while in Recovery boot).

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  • Execure a random command from .txt file?

    - by Alberto Burgos
    I have a Ubuntu server, and I'm trying to print a Twitter quote using the app "twidge". So I made a list of tweets on a .txt file. I want to print one tweet (per line) from that file and send it to Twitter via twidge (or what ever other method was possible). I can print a random phrase with shuf: shuf -n 1 /var/www/tweets.txt and it works. It sends me back one of the tweets, but, it does not send it to Twitter, even if the "in line" phrase is a command. i.e: twidge update "bla bla bla" It just prints on the screen, but don't send it to Twitter. I tried turning the .txt to .sh, but don't work... any idea? by the way, i want to use it with crontab, something like this: 15 * * * * shuf -n 1 /var/www/tweets.txt

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  • Input Signal Out of Range 1920x1080

    - by Zach
    I've recently installed Ubuntu 12.04 on my computer. Now, every time I boot and when I shut down, my monitor goes blank and says "Input Signal Out of Range - Change Setting to 1920x1080 60Hz." Once the computer gets to the login screen, it's okay again. This problem also happens when I try to open any 3d app. My graphics card is NVIDIA GEforce 6150 SE. I tried updating the drivers, but it broke everything and I had to reinstall Ubuntu. Any help?

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  • Thread problem with XNA C#

    - by Luis
    I'm development a network card game, and for now i've two players connected but there is a problem with one of them, this one can't do anything on the game. Looks that screen was blocked. I'm think that is because a code i used before. That code is: if (InvokeRequired) { this.Invoke(new MethodInvoker(delegate { ... })); return; } The code above is surrounding code to changing Button values, make connection with server and create game window. Without this code a warning is shown. InvalidOperationException was unhandled Cross-thread operation not valid: Control 'startGameButton' accessed from a thread other than the thread it was created on.

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  • How can I reconfigure the nvidia proprietary drivers from the command line (ssh)?

    - by Mathieu Pagé
    I have a linux HTPC (running XBMC) in my living room. This morning I ssh'ed into the machine and did upgrade it to 10.10. When it finaly resarted it says something about running in low quality graphics and eventually returned to a command line login prompt. I ssh'ed in again and did a sudo reboot now. When it came back on this time the image is rapidly scrolling from the top to the bottom of the screen. I guess the installed driver doesn't quite work with the S-Video port on which the TV is connected. previously it was working right with the nvidia proprietary drivers. How can I install thoses without using the GUI tool that comes with Ubuntu?

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  • Basic game architechture best practices in Cocos2D on iOS

    - by MrDatabase
    Consider the following simple game: 20 squares floating around an iPhone's screen. Tapping a square causes that square to disappear. What's the "best practices" way to set this up in Cocos2D? Here's my plan so far: One Objective-c GameState singleton class (maintains list of active squares) One CCScene (since there's no menus etc) One CCLayer (child node of the scene) Many CCSprite nodes (one for each square, all child nodes of the layer) Each sprite listens for a tap on itself. Receive tap = remove from GameState Since I'm relatively new to Cocos2D I'd like some feedback on this design. For example I'm unsure of the GameState singleton. Perhaps it's unnecessary.

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  • Is it possible to design a multiplayer game which can be played from different devices?

    - by user9820
    I want to design a online multiplayer game for all gaming devices e.g. Desktop PC, internet browser, android phones, android tablets, iphone, ipad, XBOX 360 etc. Now my main requirement is that, I want all devices can be used to play the game in multiplayer mode toghether i.e. One player can be connected using PC another using android phone and other may be with iphone or ipad. My doubts are - How to make all devices to connect to common game server? What will be the logic for graphics and texture because all devices screen will be of different aspect ratio?

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  • Can't disable giant cursors (from accessibility mode)

    - by jackweirdy
    I've just installed ubuntu 12.04 from a livecd. Out of curiosity, I enabled the accessibility options for people who are hard of sight. As you can guess this does the usual stuff of inverting colours, increasing text size and making the cursor larger. Having finished the installation I booted into the new system to find accessibility mode was still installed. From the lightdm login screen I disabled this which switched colours and text size back to default, however it's only the pointer cursor that has gone back to default. To put it another way, the "hand" icon that you get when hovering over a link, the cursor which appears when typing and pretty much every other cursor on the system are still large. I've looked on the Universal Access menu, but there's no option to disable large cursors. I've tried toggling accessibility on and off but to no avail.

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  • eGalax Touchscreen not working Jolicloud 1.2

    - by craigsmith86
    I have an eGalax touchscreen on an Acer Aspire One running Jolicloud 1.2 I have had success getting this touchscreen to work correctly on ubuntu 10.04NBR, 11.04 and Kubuntu 12.04 and Puppy Linux, so I am pretty happy with how it SHOULD be done. However, I cannot get it to calibrate correctly or remember calibration settings. I have installed the eGalax utility (all available versions) and it does not recognize the screen. Xinput_calibrator works but the config cannot be made permanent. Problems I have identified: -Joli doesn't have an xorg.conf file and does not use xorg.conf.d for evdev configuration -Setting configs through Hal doesn't work anymore The best I can get is a poorly adjusted touchscreen with a reversed Y axis. Any help greatly appreciated

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  • How to re-add a RAID-10 failed drive on Ubuntu?

    - by thiesdiggity
    I have a problem that I can't seem to solve. We have a Ubuntu server setup with RAID-10 and two of the drives dropped out of the array. When I try to re-add them using the following command: mdadm --manage --re-add /dev/md2 /dev/sdc1 I get the following error message: mdadm: Cannot open /dev/sdc1: Device or resource busy When I do a "cat /proc/mdstat" I get the following: Personalities : [linear] [multipath] [raid0] [raid1] [raid6] [raid5] [raid4] [r$ md2 : active raid10 sdb1[0] sdd1[3] 1953519872 blocks 64K chunks 2 near-copies [4/2] [U__U] md1 : active raid1 sda2[0] sdc2[1] 468853696 blocks [2/2] [UU] md0 : active raid1 sda1[0] sdc1[1] 19530688 blocks [2/2] [UU] unused devices: <none> When I run "/sbin/mdadm --detail /dev/md2" I get the following: /dev/md2: Version : 00.90 Creation Time : Mon Sep 5 23:41:13 2011 Raid Level : raid10 Array Size : 1953519872 (1863.02 GiB 2000.40 GB) Used Dev Size : 976759936 (931.51 GiB 1000.20 GB) Raid Devices : 4 Total Devices : 2 Preferred Minor : 2 Persistence : Superblock is persistent Update Time : Thu Oct 25 09:25:08 2012 State : active, degraded Active Devices : 2 Working Devices : 2 Failed Devices : 0 Spare Devices : 0 Layout : near=2, far=1 Chunk Size : 64K UUID : c6d87d27:aeefcb2e:d4453e2e:0b7266cb Events : 0.6688691 Number Major Minor RaidDevice State 0 8 17 0 active sync /dev/sdb1 1 0 0 1 removed 2 0 0 2 removed 3 8 49 3 active sync /dev/sdd1 Output of df -h is: Filesystem Size Used Avail Use% Mounted on /dev/md1 441G 2.0G 416G 1% / none 32G 236K 32G 1% /dev tmpfs 32G 0 32G 0% /dev/shm none 32G 112K 32G 1% /var/run none 32G 0 32G 0% /var/lock none 32G 0 32G 0% /lib/init/rw tmpfs 64G 215M 63G 1% /mnt/vmware none 441G 2.0G 416G 1% /var/lib/ureadahead/debugfs /dev/mapper/RAID10VG-RAID10LV 1.8T 139G 1.6T 8% /mnt/RAID10 When I do a "fdisk -l" I can see all the drives needed for the RAID-10. The RAID-10 is part of the /dev/mapper, could that be the reason why the device is coming back as busy? Anyone have any suggestions on what I can try to get the drives back into the array? Any help would be greatly appreciated. Thanks!

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  • How do I fix dragging windows to the adjacent workspace?

    - by Bill O'Dwyer
    I installed CompizConfig-Settings-Manager and I put on all the settings I liked and had in 11.10, including the ability to drag my windows to the adjacent workspace. It's under the Desktop Wall section, on the Edge Flipping tab and I've checked "Edge Flip Move" and "Edge Flip DnD." In 11.10, the movement was smooth between each workspace, and the window would still be "grabbed" in the same place. In 12.04, it's leaving the window behind and the mouse appears to be "grabbing" nothing, but I'm still holding onto the window, and I can still move and place it within the workspace (or indeed the previous workspace as it won't appear in the desired place until I drag the mouse all the way to the edge of the screen). Any way to fix this? I'm running 12.04 beta 2.

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  • Can I use electricsheep with gnome-screensaver?

    - by Joshua Robison
    I installed electricsheep and xscreensaver, started everything up and was amazed and mesmerized for several minutes staring into the beautiful fractile universe, When all the sudden I moved my mouse and was HORRIFIED by a noisy hideous monster?!?! no anti aliasing , ugly white box!!! horribly pixelization IN MY FACE I'm referring to the disgusting xscreensaver unlock box, that seemingly several users have been trying to theme... But I don't want to theme it. I want my Beautiful Ubuntu unlock screen! My thoughts are that if I could use electricsheep with the gnome-screensaver then that would fix my problem. Any takers?

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  • Network does not connect at boot

    - by Daniel Svozil
    I am on Ubuntu 12.04, fresh install. When I boot a machine, the boot screen says Connecting to network, later it is changed to something like Did not connect, trying for another 60s. However, the network does not connect at the boot. But I can then log in without a network connection, and if I start a network manager service manually from the terminal (sudo service network-manager start), the network is connected without any problems. Please, does anybody know where the problem could be? I don't want to wait more than two minutes every computer restart :-). I am new to Ubuntu (and also to upstart) so I am a bit lost. There is no /var/log/messages, in dmesg I found this record, though it may not be related: init: network-interface (eth1) pre-start process (492) terminated with status 1 init: network-interface (eth1) post-stop process (548) terminated with status 1 Thanks Daniel

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  • How can I pause console output in rxvt?

    - by Javid Jamae
    I'm running rxvt in Cygwin on a Windows box. This is how I invoke it: rxvt -sr -sl 2500 -sb -geometry 90x30 -tn rxvt -fn "Lucida Console-14" -e /usr/bin/bash --login -i Anyone know how to pause the console output in rxvt? I can use Ctrl-S / Ctrl-Q to pause / un-pause, but this won't work if a script is already running and spewing output to stdout. Highlighting the terminal window with the mouse doesn't seem to work like with other consoles such as the standard Cygwin console, or the Windows command prompt console. Some sort of scroll lock would be nice, but I can't seem to find any way to do this. I know I could just pipe my output to a file, but I want a way to pause the output for something that I didn't expect to explode with console output. Basically I want to scroll back while its running without it constantly moving me to the bottom of the output buffer as it updates more data to stdout. I don't particularly care if the solution given actually pauses the script (like when you highlight the mouse in the Windows Command window), or just scroll locks and let's me scroll while its still running the underlying script, though I'd like to know how to do both if its possible.

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  • Proper way to use a RenderTarget2D to draw multiple textures?

    - by TheBroodian
    In the process of trying to resolve a split screen issue, I've been trying to use a RenderTarget2D to draw a portion of my scene to a Texture2D, and then again to another Texture2D, but the end result of both Texture2D's is coming out the same. Can anybody tell me what I'm doing wrong? Texture2D camera1Render; Texture2D camera2Render; GraphicsDevice.SetRenderTarget(RenderTarget); GraphicsDevice.Clear(Color.Transparent); map.Draw(mapDisplayDevice, Camera1, new Location(0, 0), false); camera1Render = RenderTarget; GraphicsDevice.Clear(Color.Transparent); map.Draw(mapDisplayDevice, Camera2, new Location(0, 0), false); camera2Render = RenderTarget; SetRenderTarget(null);

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  • Icon zoom on gnome panel with mouseover?

    - by brent.with.a.mustache
    I'm actually quite surprised that I couldn't find any information regarding this question through simple google-ing; I would think that it was something of a no-brainer kind of question. I'm basically trying to figure out if there's any way to have the icons in the side panel/favorites bar magnify as you mouseover them, much like you'd see in any the popular launcher programs (i.e. rocket dock or apple's launcher)? I'm on a netbook with a rather limited amount of screen real estate to work with, so the icons depicting my "favorite applications" have been reduced to a permanent, unsatisfying handful of pixels. Again, it seems to me that this should be a fairly obvious feature to include in the options for the panel, so I'm hoping that there's an easy solution. Unfortunately, I haven't found any way to make this happen, so any help would be appreciated. Here's a screenshot :squint: http://i.imgur.com/OpMIF.jpg -- ubuntu 11.10; gnome 3; hp mini 110

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  • Desktop Fun: Moonlit Nights Wallpaper Collection

    - by Asian Angel
    Whether it is our own moon or ones featured in fiction and fantasy artwork, moons can be romantic, mysterious, and inspirational. Now you can add a unique touch of style and flair to your desktop with our Moonlit Nights Wallpaper collection. Note: Click on the picture to see the full-size image—these wallpapers vary in size so you may need to crop, stretch, or place them on a colored background in order to best match them to your screen’s resolution. HTG Explains: What Are Character Encodings and How Do They Differ?How To Make Disposable Sleeves for Your In-Ear MonitorsMacs Don’t Make You Creative! So Why Do Artists Really Love Apple?

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  • Why does my program stutter so much?

    - by user36322
    I've been very frustrated trying to solve this. I've looked it up, and all the answers are the same: set IsFixedTimeStep = false. This doesn't help me at all, the program is still jittery and stutters. I have absolutely no idea what is going on, can you guys help? Code for movement (objects is a list): speed = Math.Min(speed + (speedIncrement * gameTime.ElapsedGameTime.Milliseconds / 200), maxSpeed); for (int i = objects.Count - 1; i >= 0; i--) { objects[i].rect.Y += (int)(speed * gameTime.ElapsedGameTime.Milliseconds); //Check if the object is past the screen. If it is, remove it if (objects[i].rect.Y > screenHeight) { objects.Remove(objects[i]); } }

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  • "mountall: Disconnected from Plymouth" error in VirtualBox

    - by jonpavelich
    I installed Ubuntu (from the 11.10 Alternate CD, selecting "command-line only" mode before installing) in Virtualbox (Mac OS X Lion host) like I've done numerous times before. Installation finished without any problems, and I rebooted into my new system. Got the splash screen, it loaded, and right where it should've given me a login prompt, I got (in orange) mountall: Disconnected from Plymouth. I can just hit control + alt (option) + F1 to get the login prompt on tty1, and the system acts normally. This happens on every boot. The disk has two partitions, a 250 MB /boot partition and a 99.75 GB encrypted partition. The encrypted partition has LVM on it. One volume group, 3 volumes (swap, / (root filesystem) , and /home. At first I thought the error was from one of the LVM volumes not mounting, but they are all accessible. It isn't a critical error, but it is annoying. Any ideas?

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  • Problem with text deletion in vi editor

    - by user184256
    When I am writing C code on the vi editor, I am not able to use the backspace keys or my arrow keys to delete or navigate through lines. Some unexpected special characters occur on the screen that is on middle of my code and I am not able to delete them also. If I use my delete key, the whole code gets deleted. I have tried both insert mode using 'i' and 'a'. I am able to manage this situation for C programming by using the text editors but when I am creating LeX and yacc programs, I find this awkward. Can you please help me with this?

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  • How can I tell how a panel item was set up

    - by 4dummies
    I need to do some major surgery on a user account that has somehow sustained configuration damage to the point window decorations are gone, some apps don't listen to the keyboard, etc etc. I run xfce4 sessions. There's a panel on the top of the screen that has applications that I put there once upon a time. I know how to do that, sort of. But I don't remember the details of what I specified. And I'm unaware of an app for the panel that's like the menu editor that lets you see and manipulate an item that's already there. I want to do that because I want to re-do this stuff in a different account. Or possibly do a dotfile transplant on this account and re-edit to include the stuff I'm used to.

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  • How to perform efficient 2D picking in HTML5?

    - by jSepia
    I'm currently using an R-Tree for both picking and collision testing. Each entity on screen has a bounding box for collisions and a separate one for picking. Since entities may change position very frequently, both trees must be updated/reordered once per frame. While this is very efficient for collisions, because the tree is used in hundreds of collision queries every frame, I'm finding it too costly for picking, because it only gets queried when the user clicks, thus leading to a lot of wasted tree updates. What would be a more efficient way to implement picking without as much overhead?

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  • Why 11.10 says plymouth errors and "Checking battery state..."?

    - by Aleksi Kinnunen
    I've just installed new Ubuntu 11.10. The installation was successful. But when I start the Ubuntu, the splash screen does not work, and I get error (always some of these) "mountall: Plymouth command failed", "mountall: Connect to Plymouth was lost" or "Checking battery state..." I'm sorry, if the error messages are incorrect because I translated two first of them from Finnish (my system is in Finnish) to English, so they maybe couldn't be just right. I have already asked from our Finnish community, but they couldn't answer. Could anybody here?

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  • How do I tackle top down RPG movement?

    - by WarmWaffles
    I have a game that I am writing in Java. It is a top down RPG and I am trying to handle movement in the world. The world is largely procedural and I am having a difficult time tackling how to handle character movement around the world and render the changes to the screen. I have the world loaded in blocks which contains all the tiles. How do I tackle the character movement? I am stumped and can't figure out where I should go with it. EDIT: Well I was abstract with the issue at hand. Right now I can only think of rigidly sticking everything into a 2D array and saving the block ID and the player offset in the Block or I could just "float" everything and move about between tiles so to speak.

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