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  • movieClip in Array displays null, and aren't showing up on stage.addChild(Array[i])

    - by jtdino
    i am new to Actionscript3, i need to know why i keep getting Parameter child must be non-null. And my code won't display 5 enemyBlock objects onto the stage but only just one. any tips and help will be much appreciated. thanks in advance. returns: TypeError: Error #2007: Parameter child must be non-null. at flash.display::DisplayObjectContainer/addChild() at flash.display::Stage/addChild() at BlockDrop_fla::MainTimeline/EnemyBlockPos() at BlockDrop_fla::MainTimeline/frame2() // declare varibles var isEnemyMoving:Boolean = false; var enemyArray:Array; var enemyBlock:MovieClip = new EnemyBlock(); // assign EnemyBlock class to enemyBlock var enemyBlockMC:MovieClip; var count:int = 5; var mapWidth:Number = 800; var mapHeight:Number = 600; function EnemyBlockPos() :void { // assign new MovieClip not null enemyBlockMC = new MovieClip; enemyArray = new Array(); for(var i=1; i<= count; i++){ // add class to MC enemyBlockMC.addChild(enemyBlock); // randomize position enemyBlock.x = Math.round(Math.random()*mapWidth); enemyBlock.y = Math.round(Math.random()*mapHeight); // set motion enemyBlock.movement = 5; // add MC to array enemyArray.push(enemyBlockMC); } for (var w = 1; w <= enemyArray.length; w++) { addChild(enemyArray[w]); } } // endOf EnemyBlockPos

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  • Implicit Type Conversions in Reflection

    - by bradhe
    So I've written a quick bit of code to help quickly convert between business objects and view models. Not to pimp my own blog, but you can find the details here if you're interested or need to know. One issue I've run in to is that I have a custom collection type, ProductCollection, and I need to turn that in to a string[] in on my model. Obviously, since there is no default implicit cast, I'm getting an exception in my contract converter. So, I thought I would write the next little bit of code and that should solve the problem: public static implicit operator string[](ProductCollection collection) { var list = new List<string>(); foreach (var product in collection) { if (product.Id == null) { list.Add(null); } else { list.Add(product.Id.ToString()); } } return list.ToArray(); } However, it still fails with the same cast exception. I'm wondering if it has something to do with being in reflection? If so, is there anything that I can do here?? I'm open to architectural solutions, too!

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  • Is this a good decorator pattern for javascript?

    - by Kucebe
    I need some simple objects that could become more complex later, with many different properties, so i thought to decorator pattern. I made this looking at Crockford's power constructor and object augmentation: //add property to object Object.prototype.addProperty = function(name, func){ for(propertyName in this){ if(propertyName == name){ throw new Error(propertyName + " is already defined"); } } this[name] = func; }; //constructor of base object var BaseConstructor = function(param){ var _privateVar = param; return{ getPrivateVar: function(){ return _privateVar; } }; }; //a simple decorator, adds one private attribute and one privileged method var simpleDecorator = function(obj, param){ var _privateVar = param; var privilegedMethod1 = function(){ return "privateVar of decorator is: " + _privateVar; }; obj.addProperty("privilegedMethod1", privilegedMethod1); return obj; } //a more complex decorator, adds public and private properties var complexDecorator = function(obj, param1, param2){ //private properties var _privateVar = param1; var _privateMethod = function(x){ for(var i=0; i<x; i++){ _privateVar += x; } return _privateVar; }; //public properties var publicVar = "I'm public"; obj.addProperty("publicVar", publicVar); var privilegedMethod2 = function(){ return _privateMethod(param2); }; obj.addProperty("privilegedMethod2", privilegedMethod2); var publicMethod = function(){ var temp = this.privilegedMethod2(); return "do something: " + temp + " - publicVar is: " + this.publicVar; }; obj.addProperty("publicMethod", publicMethod); return obj; } //new basic object var myObj = BaseConstructor("obj1"); //the basic object will be decorated var myObj = simpleDecorator(obj, "aParam"); //the basic object will be decorated with other properties var myObj = complexDecorator(obj, 2, 3); Is this a good way to have Decorator Pattern in javascript? Are there other better ways to do this?

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  • Django - foreignkey problem

    - by realshadow
    Hey, Imagine you have this model: class Category(models.Model): node_id = models.IntegerField(primary_key = True) type_id = models.IntegerField(max_length = 20) parent_id = models.IntegerField(max_length = 20) sort_order = models.IntegerField(max_length = 20) name = models.CharField(max_length = 45) lft = models.IntegerField(max_length = 20) rgt = models.IntegerField(max_length = 20) depth = models.IntegerField(max_length = 20) added_on = models.DateTimeField(auto_now = True) updated_on = models.DateTimeField(auto_now = True) status = models.IntegerField(max_length = 20) node = models.ForeignKey(Category_info, verbose_name = 'Category_info', to_field = 'node_id' The important part is the foreignkey. When I try: Category.objects.filter(type_id = type_g.type_id, parent_id = offset, status = 1) I get an error that get returned more than category, which is fine, because it is supposed to return more than one. But I want to filter the results trough another field, which would be type id (from the second Model) Here it is: class Category_info(models.Model): objtree_label_id = models.AutoField(primary_key = True) node_id = models.IntegerField(unique = True) language_id = models.IntegerField() label = models.CharField(max_length = 255) type_id = models.IntegerField() The type_id can be any number from 1 - 5. I am desparately trying to get only one result where the type_id would be number 1. Here is what I want in sql: SELECT n.*, l.* FROM objtree_nodes n JOIN objtree_labels l ON (n.node_id = l.node_id) WHERE n.type_id = 15 AND n.parent_id = 50 AND l.type_id = 1 Any help is GREATLY appreciated. Regards

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  • Forcing Kernel::method_name to be called in Ruby

    - by Peter
    I want to add a foo method to Ruby's Kernel module, so I can write foo(obj) anywhere and have it do something to obj. Sometimes I want a class to override foo, so I do this: module Kernel private # important; this is what Ruby does for commands like 'puts', etc. def foo x if x.respond_to? :foo x.foo # use overwritten method. else # do something to x. end end end this is good, and works. but, what if I want to use the default Kernel::foo in some other object that overwrites foo? Since I've got an instance method foo, I've lost the original binding to Kernel::foo. class Bar def foo # override behaviour of Kernel::foo for Bar objects. foo(3) # calls Bar::foo, not the desired call of Kernel::foo. Kernel::foo(3) # can't call Kernel::foo because it's private. # question: how do I call Kernel::foo on 3? end end Is there any clean way to get around this? I'd rather not have two different names, and I definitely don't want to make Kernel::foo public.

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  • How to fix error - "@interface interfaceName : someEnumeration" gives error "cannot find interface '

    - by Paul V
    How can I solve "cannot find interface declaration 'someEnumeration', superclass of 'interfaceName'" error? What steps will reproduce the problem? Compiling Wsdl2ObjC Targeting groupwise.wsdl file Fixing non-valid file names of output csource code like ".h" + ".m" and objects inside source files Moving up one of the @interface BEFORE it was used futher in code! What is the expected output? Something working What do you see instead? 33 errors. "Inherited" from only 3 similar Inheritances of a typedef enum object by a class. All errors are typical: typedef enum types_StatusTrackingOptions { types_StatusTrackingOptions_none = 0, types_StatusTrackingOptions_None, types_StatusTrackingOptions_Delivered, types_StatusTrackingOptions_DeliveredAndOpened, types_StatusTrackingOptions_All, } types_StatusTrackingOptions; types_StatusTrackingOptions types_StatusTrackingOptions_enumFromString(NSString *string); NSString * types_StatusTrackingOptions_stringFromEnum(types_StatusTrackingOptions enumValue); @interface types_StatusTracking : types_StatusTrackingOptions { ... and here I'm having error "cannot find interface declaration for 'types_StatusTrackingOptions', superclass of 'types_StatusTracking'". What version of the product are you using? On what operating system? Wsdl2ObjC - rev 168, OS - Mac OS X 10.6.2, iPhone SDK - 3.2, Simulator - v. 3.1.2 - 3.1.3, wsdl - for GroupWise v.8, NDK released 2008-12-23, wsdl and xsd files are attached. P.S. GroupWise.wsdl + .xsd files could be downloaded from http://code.google.com/p/wsdl2objc/issues/detail?id=99

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  • Abstract base class puzzle

    - by 0x80
    In my class design I ran into the following problem: class MyData { int foo; }; class AbstraktA { public: virtual void A() = 0; }; class AbstraktB : public AbstraktA { public: virtual void B() = 0; }; template<class T> class ImplA : public AbstraktA { public: void A(){ cout << "ImplA A()"; } }; class ImplB : public ImplA<MyData>, public AbstraktB { public: void B(){ cout << "ImplB B()"; } }; void TestAbstrakt() { AbstraktB *b = (AbstraktB *) new ImplB; b->A(); b->B(); }; The problem with the code above is that the compiler will complain that AbstraktA::A() is not defined. Interface A is shared by multiple objects. But the implementation of A is dependent on the template argument. Interface B is the seen by the outside world, and needs to be abstrakt. The reason I would like this is that it would allow me to define object C like this: Define the interface C inheriting from abstrakt A. Define the implementation of C using a different datatype for template A. I hope I'm clear. Is there any way to do this, or do I need to rethink my design?

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  • How do I make JPA POJO classes + Netbeans forms play well together?

    - by Zak
    I started using netbeans to design forms to edit the instances of various classes I have made in a small app I am writing. Basically, the app starts, an initial set of objects is selected from the DB and presented in a list, then an item in the list can be selected for editing. When the editor comes up it has form fields for many of the data fields in the class. The problem I run into is that I have to create a controller that maps each of the data elements to the correct form element, and create an inordinate number of small conversion mapping lines of code to convert numbers into strings and set the correct element in a dropdown, then another inordinate amount of code to go back and update the underlying object with all the values from the form when the save button is clicked. My question is; is there a more directly way to make the editing of the form directly modify the contents of my class instance? I would like to be able to have a default mapping "controller" that I can configure, then override the getter/setter for a particular field if needed. Ideally, there would be standard field validation for things like phone numbers, integers, floats, zip codes, etc... I'm not averse to writing this myself, I would just like to see if it is already out there and use the right tool for the right job.

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  • Hibernate collection multiple types

    - by CaptainAwesomePants
    I have a class Player that contains a list of Accessory objects. There are two kinds of Accessories. SocketedAccessories have a list of SocketJewels, and MagicAccessories have a list of MagicEnchantments. At the database level, there is a players table that represents the player, and an accessories table that contains a list of accessories. Accessories have a type field that indicates whether they are socketed or magical, and the columns that are only used by one type are just left blank by entries of the other type. There are socket_jewels and magic_enchantments tables, representing the socket jewels or the magic enchantments on each accessory. I am trying to figure out the correct way to map this with Hibernate. One way would be for the player to have two lists of accessories, one for SocketedAccessories and one for MagicAccessories. That seems undesirable, though. What I want is a way to specify that player should have a field List<Accessory> accessories that contains both types of thing. Is there a way to tell Hibernate, in either hbm.xml or annotations, to do this?

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  • Shuffling words in a sentence in javascript (coding horror - How to improve?)

    - by Bill Zimmerman
    Hi, I'm trying to do something that is fairly simple, but my code looks terrible and I am certain there is a better way to do things in javascript. I am new to javascript, and am trying to improve my coding. This just feels very messy. All I want to do is to randomly change the order some words on a web page. In python, the code would look something like this: s = 'THis is a sentence' shuffledSentence = random.shuffle(s.split(' ')).join(' ') However, this is the monstrosity I've managed to produce in javascript //need custom sorting function because javascript doesn't have shuffle? function mySort(a,b) { return a.sortValue - b.sortValue; } function scrambleWords() { var content = $.trim($(this).contents().text()); splitContent = content.split(' '); //need to create a temporary array of objects to make sorting easier var tempArray = new Array(splitContent.length); for (var i = 0; i < splitContent.length; i++) { //create an object that can be assigned a random number for sorting var tmpObj = new Object(); tmpObj.sortValue = Math.random(); tmpObj.string = splitContent[i]; tempArray[i] = tmpObj; } tempArray.sort(mySort); //copy the strings back to the original array for (i = 0; i < splitContent.length; i++) { splitContent[i] = tempArray[i].string; } content = splitContent.join(' '); //the result $(this).text(content); } Can you help me to simplify things?

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  • Populate a tree from Hierarchical data using 1 LINQ statement

    - by Midhat
    Hi. I have set up this programming exercise. using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ConsoleApplication2 { class DataObject { public int ID { get; set; } public int ParentID { get; set; } public string Data { get; set; } public DataObject(int id, int pid, string data) { this.ID = id; this.ParentID = pid; this.Data = data; } } class TreeNode { public DataObject Data {get;set;} public List<DataObject> Children { get; set; } } class Program { static void Main(string[] args) { List<DataObject> data = new List<DataObject>(); data.Add(new DataObject(1, 0, "Item 1")); data.Add(new DataObject(2, 0, "Item 2")); data.Add(new DataObject(21, 2, "Item 2.1")); data.Add(new DataObject(22, 2, "Item 2.2")); data.Add(new DataObject(221, 22, "Item 2.2.1")); data.Add(new DataObject(3, 0, "Item 3")); } } } The desired output is a List of 3 treenodes, having items 1, 2 and 3. Item 2 will have a list of 2 dataobjects as its children member and so on. I have been trying to populate this tree (or rather a forest) using just 1 SLOC using LINQ. A simple group by gives me the desired data but the challenge is to organize it in TreeNode objects. Can someone give a hint or an impossibility result for this?

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  • How is it possible to extend an SWFLoader with MXML?

    - by michael-cereda
    I'm currently doing the following.. Main application: " " In the Component: First Try: ]]> </fx:Script> <fx:Declarations></fx:Declarations> <mx:SWFLoader x="0" y="0" id="loader"/> </s:Group> Second Try: <?xml version="1.0" encoding="utf-8"?> <s:Group xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx"> <fx:Script> <![CDATA[ [Bindable] public var source:String; ]]> </fx:Script> <fx:Declarations> <!-- Place non-visual elements (e.g., services, value objects) here --> </fx:Declarations> <mx:SWFLoader x="0" y="0" source="{source}"/> </s:Group> But the component displays only a "Not Found" icon in both cases. Thanks

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  • Glitch when moving camera in OpenGL

    - by CG
    I am writing a tile-based game engine for the iPhone and it works in general apart from the following glitch. Basically, the camera will always keep the player in the centre of the screen, and it moves to follow the player correctly and draws everything correctly when stationary. However whilst the player is moving, the tiles of the surface the player is walking on glitch as shown: Compared to the stationary (correct): Does anyone have any idea why this could be? Thanks for the responses so far. Floating point error was my first thought also and I tried slightly increasing the size of the tiles but this did not help. Changing glClearColor to red still leaves black gaps so maybe it isn't floating point error. Since the tiles in general will use different textures, I don't know if vertex arrays can be used (I always thought that the same texture had to be applied to everything in the array, correct me if I'm wrong), and I don't think VBO is available in OpenGL ES. Setting the filtering to nearest neighbour improved things but the glitch still happens every ten frames or so, and the pixelly result means that this solution is not viable anyway. The main difference between what I'm doing now and what I've done in the past is that this time I am moving the camera rather than the stationary objects in the world (i.e. the tiles, the player is still being moved). The code I'm using to move the camera is: void Camera::CentreAtPoint( GLfloat x, GLfloat y ) { glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(x - size.x / 2.0f, x + size.x / 2.0f, y + size.y / 2.0f, y - size.y / 2.0f, 0.01f, 5.0f); glMatrixMode(GL_MODELVIEW); } Is there a problem with doing things this way and if so is there a solution?

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  • How to get a template tag to auto-check a checkbox in Django

    - by Daniel Quinn
    I'm using a ModelForm class to generate a bunch of checkboxes for a ManyToManyField but I've run into one problem: while the default behaviour automatically checks the appropriate boxes (when I'm editing an object), I can't figure out how to get that information in my own custom templatetag. Here's what I've got in my model: ... from django.forms import CheckboxSelectMultiple, ModelMultipleChoiceField interests = ModelMultipleChoiceField(widget=CheckboxSelectMultiple(), queryset=Interest.objects.all(), required=False) ... And here's my templatetag: @register.filter def alignboxes(boxes, cls): """ Details on how this works can be found here: http://docs.djangoproject.com/en/1.1/howto/custom-template-tags/ """ r = "" i = 0 for box in boxes.field.choices.queryset: r += "<label for=\"id_%s_%d\" class=\"%s\"><input type=\"checkbox\" name=\"%s\" value=\"%s\" id=\"id_%s_%d\" /> %s</label>\n" % ( boxes.name, i, cls, boxes.name, box.id, boxes.name, i, box.name ) i = i + 1 return mark_safe(r) The thing is, I'm only doing this so I can wrap some simpler markup around these boxes, so if someone knows how to make that happen in an easier way, I'm all ears. I'd be happy with knowing a way to access whether or not a box should be checked though.

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  • problem adding object to hashtable

    - by daemonkid
    I am trying to call a class method dynamically depending on a condition. This is how I am doing it I have three classes implement a single interface interface IReadFile { string DoStuff(); } The three classes A,B,C implement the interface above. I am trying to add them to a hashtable with the code below _HashT.Add("a", new classA()); _HashT.Add("b", new classB()); _HashT.Add("c", new classC()); This compiles fine, but gives a runtime error.{Object reference not set to an instance of an object.} I was planning to return the correct class to the interface type depending on a parameter that matches the key value. say if I send in a. ClassA is returned to the interface type and the method is called. IReadFile Obj = (IReadFile )_HashT["a"].GetType(); obj.DoStuff(); How do I correct the part above where the objects need to be added to the hashtable? Or do I need to use a different approach? All the classes are in the same assembly and namespace. Thanks for your time.

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  • Strategies for Mapping Views in NHibernate

    - by Nathan Fisher
    It seems that NHibernate needs to have an id tag specified as part of the mapping. This presents a problem for views as most of the time (in my experience) a view will not have an Id. I have mapped views before in nhibernate, but they way I did it seemed to be be messy to me. Here is a contrived example of how I am doing it currently. Mapping <class name="ProductView" table="viewProduct" mutable="false" > <id name="Id" type="Guid"> <generator class="guid.comb" /> </id> <property name="Name" /> <!-- more properties --> </class> View SQL Select NewID() as Id, ProductName as Name, --More columns From Product Class public class ProductView { public virtual Id {get; set;} public virtual Name {get; set;} } I don't need an Id for the product or in the case of some views I may not have an id for the view, depending on if I have control over the View Is there a better way of mapping views to objects in nhibernate?

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  • How do I make custom functions chain-able with jQuery's?

    - by sergio
    I need a "callfront" or "precall" (the opposite of "callback" ¿?) to add in MANY places before an animation occurs in an existing plugin, To be used like e.g. $(some_unpredictable_obj).preFunct().animate(… The problem is, as I said they are MANY places, and all of them are different animations, on different objects. I can TELL where all of them occur, but I don't want to add over and over the same code. I actually have to add both a function before and after those animations, but I think I can use the callback for all of them. In a perfect world, I'd like to replace every animate(property, duration) by preFunct().animate(property,duration).postFunct() preFunct and postFunct don't need parameters, since they are always the same action, on the same object. This could be an amazing addition to "jQuery" (an easy way to jQuerize custom functions to be added to the normal chain (without messing with queues) I found this example but it will act on the applied element, and I don't want that because, as I said above, all the original animations to be added to are on different elements. I also found jQuery.timing, but it looks cooler the chain-able function :) Thanks.

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  • Bubble sort dropped images based on their names

    - by user2259784
    I have written a simple bubble sort function that sort an array of Image objects based on image names. For some reason my function is not swapping the elements of array when needed ( basically new assignment is not working) Here is my code : listOfFiles = event.dataTransfer.files; sortImages(listOfFiles); function sortImages(listOfFiles) { var re = /[0-9]/; var temp; for( var index=0; index < listOfFiles.length ; index++) { for ( var index2=0; index2 < listOfFiles.length-1 ; index2++) { var one = parseFloat(re.exec(listOfFiles[index2].name )); var two = parseFloat(re.exec(listOfFiles[index2+1].name)); console.log(one + " : " + two); if (one > two) { console.log(listOfFiles[index2+1]); console.log(listOfFiles[index2]); //following three lines don't work temp = listOfFiles[index2+1]; listOfFiles[index2+1] = listOfFiles[index2]; listOfFiles[index2] = temp; console.log(listOfFiles[index2+1]); console.log(listOfFiles[index2]); } } } }

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  • Problems breaking out of nested loops

    - by user1040281
    I have problems breaking out off these nested loops correctly. What the code is trying to do is to indicate that a customer has rented a certain movie. Both the movie and customer are compared to properties of arraylist objects and then if all checks out the name property and ID property of a movie object are added as a string to another arraylist. All this works correctly as long as I use the first movie (from movies) and the first customer (from customers) but if I try renting other movies further down my arraylist with other customers then it adds the rented movie to the customerRentedMovies arraylist but prints out the "else message". I figure I need to break out of the foreach(blabla) loops aswell? or could goto be used? Comments was removed (looked kinda messy, can explain further if needed) public void RentMovie(string titel, int movieID, string name, int customerID) { foreach (Customer customer in customers) { if (name == customer.Name && customerID == customer.CustomerID) { foreach (MovieInfo movie in movies) { if (titel == movie.Titel && movieID == movie.MovieID) { movie.rented = true; string rentedMovie = string.Format("{0} ID: {1}", movie.Titel, movie.MovieID); customer.customerRentedMovies.Add(rentedMovie); break; } else { Console.WriteLine("No movie with that titel and ID!"); } } break; } else { Console.WriteLine("No customer with that ID and name"); } } }

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  • Java - How to declare table[i][j] elements as instance variables?

    - by JDelage
    All, I am trying to code a Connect4 game. For this, I have created a P4Game class and a P4Board class which represents the i X j dimensions of the Connect4 board. In P4Game, I have the following: public class P4Game{ //INSTANCE VARIABLES private int nbLines; private int nbColumns; private P4Board [][] position; //CONSTRUCTOR public P4Game(int nbLines, int nbColumns){ this.nbColumns = nbColumns; this.nbLines = nbLines; P4Board [][] position = new P4Board [nbLines][nbColumns]; //Creates the table to receive the instances of the P4Board object.*/ for (int i=0; i<nbLines; i++){ for (int j=0; j<nbColumns; j++){ this.position[i][j] = new P4Board(i,j); //Meant to create each object at (line=i, column=j) } } } This causes a NullPointerException in the nested loops where I mention this.position[i][j]. I reference those objects in other methods of this class so I need them to be instance variables. I suppose the exception is due to the fact that I have not listed the table element position[i][j] as an instance variable at the beginning of the class. my question to people here is (1) is my assumption correct, and if so (2) what would be the syntax to declare instance variables of this form? Thank you all for your help with what I realize is a very basic question. Hopefully it will also benefit other newbies. Cheers, JDelage

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  • Object equality in context of hibernate / webapp

    - by bert
    How do you handle object equality for java objects managed by hibernate? In the 'hibernate in action' book they say that one should favor business keys over surrogate keys. Most of the time, i do not have a business key. Think of addresses mapped to a person. The addresses are keeped in a Set and displayed in a Wicket RefreshingView (with a ReuseIfEquals strategy). I could either use the surrogate id or use all fields in the equals() and hashCode() functions. The problem is that those fields change during the lifetime ob the object. Either because the user entered some data or the id changes due to JPA merge() being called inside the OSIV (Open Session in View) filter. My understanding of the equals() and hashCode() contract is that those should not change during the lifetime of an object. What i have tried so far: equals() based on hashCode() which uses the database id (or super.hashCode() if id is null). Problem: new addresses start with an null id but get an id when attached to a person and this person gets merged() (re-attached) in the osiv-filter. lazy compute the hashcode when hashCode() is first called and make that hashcode @Transitional. Does not work, as merge() returns a new object and the hashcode does not get copied over. What i would need is an ID that gets assigned during object creation I think. What would be my options here? I don't want to introduce some additional persistent property. Is there a way to explicitly tell JPA to assign an ID to an object? Regards

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  • How should I pass the translated text to my object in my multilingual application?

    - by boatingcow
    Up until now, I have maintained a 'dictionary' table in my database, for example: +-----------+---------------------------------------+-----------------------------------------------+--------+ | phrase | en | fr | etc... | +-----------+---------------------------------------+-----------------------------------------------+--------+ | generated | Generated in %1$01.2f seconds at %2$s | Créée en %1$01.2f secondes à %2$s aujourd'hui | ... | | submit | Submit... | Envoyer... | ... | +-----------+---------------------------------------+-----------------------------------------------+--------+ I'll then select all rows from the database for the column that matches the locale we're interested in (or read the cache from a file to speed db lookup) and dump the dictionary into an array called $lng. Then I'll have HTML helper objects like this in my view: $html->input(array('type' => 'submit', 'value' => $lng['submit'], etc...)); ... $html->div(array('value' => sprintf($lng['generated'], $generated, date('H:i')), etc...)); The translations can appear in PDF, XLS and AJAX responses too. The problem with my approach so far is that I now have loads of global $lng; in every class where there is a function that spits out UI code.. How do other people get the translation into the object? Is it one scenario where globals aren't actually that bad? Would it be madness to create a class with accessors when the dictionary terms are all static?

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  • Approaches to replace cursor in pure AS3 / Flare project?

    - by peteorpeter
    Hi there good lookin, I've got a pure AS3 (no Flex) project that uses Flare to display and interact with a data visualization. I just implemented some panning behavior, so you can click and drag the visualization around, and now I'd like to give the user a visual indicator that this is possible, by switching the arrow cursor with a nice grabby-looking hand icon. The user can click and drag at any time except when the mouse is over a clickable node (at which time the cursor swaps to a pointer - this behavior is already in place). So... 1) Do I need to create my own custom bitmap/sprite or is there a palette of built-in cursors I can use? (I'm not using Flex.) 2) Is there a way to simply replace the default arrow with the pan cursor project-wide, or do I need to attach the swapping to mouse events on display objects? Can I use the stage object to make this behavior apply everywhere? 3) How do I perform the swap? Do I use the Cursor object directly or do I need to get involved with the CursorManager? Any guidance, pseudo-code, or words of wisdom is greatly appreciated!

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  • Trying to make a plugin system in C++/Qt

    - by Pirate for Profit
    I'm making a task-based program that needs to have plugins. Tasks need to have properties which can be easily edited, I think this can be done with Qt's Meta-Object Compiler reflection capabilities (I could be wrong, but I should be able to stick this in a QtPropertyBrowser?) So here's the base: class Task : public QObject { Q_OBJECT public: explicit Task(QObject *parent = 0) : QObject(parent){} virtual void run() = 0; signals: void taskFinished(bool success = true); } Then a plugin might have this task: class PrinterTask : public Task { Q_OBJECT public: explicit PrinterTask(QObject *parent = 0) : Task(parent) {} void run() { Printer::getInstance()->Print(this->getData()); // fictional emit taskFinished(true); } inline const QString &getData() const; inline void setData(QString data); Q_PROPERTY(QString data READ getData WRITE setData) // for reflection } In a nutshell, here's what I want to do: // load plugin // find all the Tasks interface implementations in it // have user able to choose a Task and edit its specific Q_PROPERTY's // run the TASK It's important that one .dll has multiple tasks, because I want them to be associated by their module. For instance, "FileTasks.dll" could have tasks for deleting files, making files, etc. The only problem with Qt's plugin setup is I want to store X amount of Tasks in one .dll module. As far as I can tell, you can only load one interface per plugin (I could be wrong?). If so, the only possible way to do accomplish what I want is to create a FactoryInterface with string based keys which return the objects (as in Qt's Plug-And-Paint example), which is a terrible boilerplate that I would like to avoid. Anyone know a cleaner C++ plugin architecture than Qt's to do what I want? Also, am I safely assuming Qt's reflection capabilities will do what I want (i.e. able to edit an unknown dynamically loaded tasks' properties with the QtPropertyBrowser before dispatching)?

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  • Getting an exception when trying to use extension method with SortedDictionary... why?

    - by Polaris878
    I'm trying to place custom objects into a sorted dictionary... I am then trying to use an extension method (Max()) on this sorted dictionary. However, I'm getting the exception: "At least one object must implement IComparable". I don't understand why I'm getting that, as my custom object obviously implements IComparable. Here is my code: public class MyDate : IComparable<MyDate> { int IComparable<MyDate>.CompareTo(MyDate obj) { if (obj != null) { if (this.Value.Ticks < obj.Value.Ticks) { return 1; } else if (this.Value.Ticks == obj.Value.Ticks) { return 0; } else { return -1; } } } public MyDate(DateTime date) { this.Value = date; } public DateTime Value; } class Program { static void Main(string[] args) { SortedDictionary<MyDate, int> sd = new SortedDictionary<MyDate,int>(); sd.Add(new MyDate(new DateTime(1)), 1); sd.Add(new MyDate(new DateTime(2)), 2); Console.WriteLine(sd.Max().Value); // Throws exception!! } } What on earth am I doing wrong???

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