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  • Abstract base class puzzle

    - by 0x80
    In my class design I ran into the following problem: class MyData { int foo; }; class AbstraktA { public: virtual void A() = 0; }; class AbstraktB : public AbstraktA { public: virtual void B() = 0; }; template<class T> class ImplA : public AbstraktA { public: void A(){ cout << "ImplA A()"; } }; class ImplB : public ImplA<MyData>, public AbstraktB { public: void B(){ cout << "ImplB B()"; } }; void TestAbstrakt() { AbstraktB *b = (AbstraktB *) new ImplB; b->A(); b->B(); }; The problem with the code above is that the compiler will complain that AbstraktA::A() is not defined. Interface A is shared by multiple objects. But the implementation of A is dependent on the template argument. Interface B is the seen by the outside world, and needs to be abstrakt. The reason I would like this is that it would allow me to define object C like this: Define the interface C inheriting from abstrakt A. Define the implementation of C using a different datatype for template A. I hope I'm clear. Is there any way to do this, or do I need to rethink my design?

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  • Shuffling words in a sentence in javascript (coding horror - How to improve?)

    - by Bill Zimmerman
    Hi, I'm trying to do something that is fairly simple, but my code looks terrible and I am certain there is a better way to do things in javascript. I am new to javascript, and am trying to improve my coding. This just feels very messy. All I want to do is to randomly change the order some words on a web page. In python, the code would look something like this: s = 'THis is a sentence' shuffledSentence = random.shuffle(s.split(' ')).join(' ') However, this is the monstrosity I've managed to produce in javascript //need custom sorting function because javascript doesn't have shuffle? function mySort(a,b) { return a.sortValue - b.sortValue; } function scrambleWords() { var content = $.trim($(this).contents().text()); splitContent = content.split(' '); //need to create a temporary array of objects to make sorting easier var tempArray = new Array(splitContent.length); for (var i = 0; i < splitContent.length; i++) { //create an object that can be assigned a random number for sorting var tmpObj = new Object(); tmpObj.sortValue = Math.random(); tmpObj.string = splitContent[i]; tempArray[i] = tmpObj; } tempArray.sort(mySort); //copy the strings back to the original array for (i = 0; i < splitContent.length; i++) { splitContent[i] = tempArray[i].string; } content = splitContent.join(' '); //the result $(this).text(content); } Can you help me to simplify things?

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  • Approaches to replace cursor in pure AS3 / Flare project?

    - by peteorpeter
    Hi there good lookin, I've got a pure AS3 (no Flex) project that uses Flare to display and interact with a data visualization. I just implemented some panning behavior, so you can click and drag the visualization around, and now I'd like to give the user a visual indicator that this is possible, by switching the arrow cursor with a nice grabby-looking hand icon. The user can click and drag at any time except when the mouse is over a clickable node (at which time the cursor swaps to a pointer - this behavior is already in place). So... 1) Do I need to create my own custom bitmap/sprite or is there a palette of built-in cursors I can use? (I'm not using Flex.) 2) Is there a way to simply replace the default arrow with the pan cursor project-wide, or do I need to attach the swapping to mouse events on display objects? Can I use the stage object to make this behavior apply everywhere? 3) How do I perform the swap? Do I use the Cursor object directly or do I need to get involved with the CursorManager? Any guidance, pseudo-code, or words of wisdom is greatly appreciated!

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  • Execute a function to affect different template class instances

    - by Samer Afach
    I have a complicated problem, and I need help. I have a base case, class ParamBase { string paramValue; //... } and a bunch of class templates with different template parameters. template <typename T> class Param : public ParamBase { T value; //... } Now, each instance of Param has different template parameter, double, int, string... etc. To make it easier, I have a vector to their base class pointers that contains all the instances that have been created: vector<ParamBase*> allParamsObjects; The question is: How can I run a single function (global or member or anything, your choice), that converts all of those different instances' strings paramValue with different templates arguments and save the conversion result to the appropriate type in Param::value. This has to be run over all objects that are saved in the vector allParamsObjects. So if the template argument of the first Param is double, paramValue has to be converted to double and saved in value; and if the second Param's argument is int, then the paramValue of the second has to be converted to int and saved in value... etc. I feel it's almost impossible... Any help would be highly appreciated :-)

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  • JQuery checkbox state is updated differently between group click() and $.each(obj.click())

    - by teerapap
    The code below doesn't work in the same behavior. The sequence of click event and calling foo() is different. I want to know why they behave different sequence between call click() and iterate the objects before call click() on each. <script type="text/javascript"> function foo(obj){ alert(obj.id+" ->"+obj.checked); } function clickAll(val){ if (val) { $(":checkbox").click(); } else { $(":checkbox").each(function(i,obj){ obj.click(); }); } } </script> </head> <body> <input type="checkbox" id="check1" onclick="foo(this)" /> a <input type="checkbox" id="check2" onclick="foo(this)" /> b <input type="checkbox" id="check3" onclick="foo(this)" /> c <input type="button" onclick="clickAll(true)" value="click all" /> <input type="button" onclick="clickAll(false)" value="click all each" /> </body>

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  • PHP Exceptions in Classes

    - by mike condiff
    I'm writing a web application (PHP) for my friend and have decided to use my limited OOP training from Java. My question is what is the best way to note in my class/application that specific critical things failed without actually breaking my page. Currently my problem is I have an Object "SummerCamper" which takes a camper_id as it's argument to load all of the necessary data into the object from the database. Say someone specifies a camper_id in the querystring that does not exist, I pass it to my objects constructor and the load fails. Currently I don't see a way for me to just return false from the constructor. I have read I could possibly do this with Exceptions, throwing an exception if no records are found in the database or if some sort of validation fails on input of the camper_id from the application etc. However, I have not really found a great way to alert my program that the Object Load has failed. I tried returning false from within the CATCH but the Object still persists in my php page. I do understand I could put a variable $is_valid = false if the load fails and then check the Object using a get method but I think there may be better ways. What is the best way of achieving the essential termination of an object if a load fails? Should I load data into the object from outside the constructor? Is there some osrt of design pattern that I should look into? Any help would be appreciated.

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  • Trying to make a plugin system in C++/Qt

    - by Pirate for Profit
    I'm making a task-based program that needs to have plugins. Tasks need to have properties which can be easily edited, I think this can be done with Qt's Meta-Object Compiler reflection capabilities (I could be wrong, but I should be able to stick this in a QtPropertyBrowser?) So here's the base: class Task : public QObject { Q_OBJECT public: explicit Task(QObject *parent = 0) : QObject(parent){} virtual void run() = 0; signals: void taskFinished(bool success = true); } Then a plugin might have this task: class PrinterTask : public Task { Q_OBJECT public: explicit PrinterTask(QObject *parent = 0) : Task(parent) {} void run() { Printer::getInstance()->Print(this->getData()); // fictional emit taskFinished(true); } inline const QString &getData() const; inline void setData(QString data); Q_PROPERTY(QString data READ getData WRITE setData) // for reflection } In a nutshell, here's what I want to do: // load plugin // find all the Tasks interface implementations in it // have user able to choose a Task and edit its specific Q_PROPERTY's // run the TASK It's important that one .dll has multiple tasks, because I want them to be associated by their module. For instance, "FileTasks.dll" could have tasks for deleting files, making files, etc. The only problem with Qt's plugin setup is I want to store X amount of Tasks in one .dll module. As far as I can tell, you can only load one interface per plugin (I could be wrong?). If so, the only possible way to do accomplish what I want is to create a FactoryInterface with string based keys which return the objects (as in Qt's Plug-And-Paint example), which is a terrible boilerplate that I would like to avoid. Anyone know a cleaner C++ plugin architecture than Qt's to do what I want? Also, am I safely assuming Qt's reflection capabilities will do what I want (i.e. able to edit an unknown dynamically loaded tasks' properties with the QtPropertyBrowser before dispatching)?

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  • Java - How to declare table[i][j] elements as instance variables?

    - by JDelage
    All, I am trying to code a Connect4 game. For this, I have created a P4Game class and a P4Board class which represents the i X j dimensions of the Connect4 board. In P4Game, I have the following: public class P4Game{ //INSTANCE VARIABLES private int nbLines; private int nbColumns; private P4Board [][] position; //CONSTRUCTOR public P4Game(int nbLines, int nbColumns){ this.nbColumns = nbColumns; this.nbLines = nbLines; P4Board [][] position = new P4Board [nbLines][nbColumns]; //Creates the table to receive the instances of the P4Board object.*/ for (int i=0; i<nbLines; i++){ for (int j=0; j<nbColumns; j++){ this.position[i][j] = new P4Board(i,j); //Meant to create each object at (line=i, column=j) } } } This causes a NullPointerException in the nested loops where I mention this.position[i][j]. I reference those objects in other methods of this class so I need them to be instance variables. I suppose the exception is due to the fact that I have not listed the table element position[i][j] as an instance variable at the beginning of the class. my question to people here is (1) is my assumption correct, and if so (2) what would be the syntax to declare instance variables of this form? Thank you all for your help with what I realize is a very basic question. Hopefully it will also benefit other newbies. Cheers, JDelage

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  • Referencing not-yet-defined variables - Java

    - by user2537337
    Because I'm tired of solving math problems, I decided to try something more engaging with my very rusty (and even without the rust, very basic) Java skills. I landed on a super-simple people simulator, and thus far have been having a grand time working through the various steps of getting it to function. Currently, it generates an array of people-class objects and runs a for loop to cycle through a set of actions that alter the relationships between them, which I have stored in a 2d integer array. When it ends, I go look at how much they all hate each other. Fun stuff. Trouble has arisen, however, because I would like the program to clearly print what action is happening when it happens. I thought the best way to do this would be to add a string, description, to my "action" class (which stores variables for the actor, reactor, and the amount the relationship changes). This works to a degree, in that I can print a generic message ("A fight has occurred!") with no problem. However, ideally I would like it to be a little more specific ("Person A has thrown a rock at Person B's head!"). This latter goal is proving more difficult: attempting to construct an action with a description string that references actor and reactor gets me a big old error, "Cannot reference field before it is defined." Which makes perfect sense. I believe I'm not quite in programmer mode, because the only other way I can think to do this is an unwieldy switch statement that negates the need for each action to have its own nicely-packaged description. And there must be a neater way. I am not looking for examples of code, only a push in the direction of the right concept to handle this.

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  • Center label instance inside VGroup in Flex

    - by Jerry
    Hi all I am trying to center my labels below my image inside my VGroup. The labels are align to left now and it seems like HorizontalAlign is not working on spark component. Anyone knows how to fix it? Thanks a lot. <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600"> <fx:Declarations> <!-- Place non-visual elements (e.g., services, value objects) here --> </fx:Declarations> <s:VGroup width="800"> <mx:Image source="images/big/city1.jpg"/> <s:Label text="test1" horizontalCenter="0" /> //doesn't work....:( <s:Label text="test2" /> </s:VGroup> </s:Application>

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  • How should I pass the translated text to my object in my multilingual application?

    - by boatingcow
    Up until now, I have maintained a 'dictionary' table in my database, for example: +-----------+---------------------------------------+-----------------------------------------------+--------+ | phrase | en | fr | etc... | +-----------+---------------------------------------+-----------------------------------------------+--------+ | generated | Generated in %1$01.2f seconds at %2$s | Créée en %1$01.2f secondes à %2$s aujourd'hui | ... | | submit | Submit... | Envoyer... | ... | +-----------+---------------------------------------+-----------------------------------------------+--------+ I'll then select all rows from the database for the column that matches the locale we're interested in (or read the cache from a file to speed db lookup) and dump the dictionary into an array called $lng. Then I'll have HTML helper objects like this in my view: $html->input(array('type' => 'submit', 'value' => $lng['submit'], etc...)); ... $html->div(array('value' => sprintf($lng['generated'], $generated, date('H:i')), etc...)); The translations can appear in PDF, XLS and AJAX responses too. The problem with my approach so far is that I now have loads of global $lng; in every class where there is a function that spits out UI code.. How do other people get the translation into the object? Is it one scenario where globals aren't actually that bad? Would it be madness to create a class with accessors when the dictionary terms are all static?

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  • How to fix error - "@interface interfaceName : someEnumeration" gives error "cannot find interface '

    - by Paul V
    How can I solve "cannot find interface declaration 'someEnumeration', superclass of 'interfaceName'" error? What steps will reproduce the problem? Compiling Wsdl2ObjC Targeting groupwise.wsdl file Fixing non-valid file names of output csource code like ".h" + ".m" and objects inside source files Moving up one of the @interface BEFORE it was used futher in code! What is the expected output? Something working What do you see instead? 33 errors. "Inherited" from only 3 similar Inheritances of a typedef enum object by a class. All errors are typical: typedef enum types_StatusTrackingOptions { types_StatusTrackingOptions_none = 0, types_StatusTrackingOptions_None, types_StatusTrackingOptions_Delivered, types_StatusTrackingOptions_DeliveredAndOpened, types_StatusTrackingOptions_All, } types_StatusTrackingOptions; types_StatusTrackingOptions types_StatusTrackingOptions_enumFromString(NSString *string); NSString * types_StatusTrackingOptions_stringFromEnum(types_StatusTrackingOptions enumValue); @interface types_StatusTracking : types_StatusTrackingOptions { ... and here I'm having error "cannot find interface declaration for 'types_StatusTrackingOptions', superclass of 'types_StatusTracking'". What version of the product are you using? On what operating system? Wsdl2ObjC - rev 168, OS - Mac OS X 10.6.2, iPhone SDK - 3.2, Simulator - v. 3.1.2 - 3.1.3, wsdl - for GroupWise v.8, NDK released 2008-12-23, wsdl and xsd files are attached. P.S. GroupWise.wsdl + .xsd files could be downloaded from http://code.google.com/p/wsdl2objc/issues/detail?id=99

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  • How does one implement storage/retrieval of smart-search/mailbox features?

    - by humble_coder
    Hi All, I have a question regarding implementation of smart-search features. For example, consider something like "smart mailboxes" in various email applications. Let's assume you have your data (emails) stored in a database and, depending on the field for which the query will be created, you present different options to the end user. At the moment let's assume the Subject, Verb, Object approach… For instance, say you have the following: SUBJECTs: message, to_address, from_address, subject, date_received VERBs: contains, does_not_contain, is_equal_to, greater_than, less_than OBJECTs: ??????? Now, in case it isn't clear, I want a table structure (although I'm not opposed to an external XMLesque file of some sort) to store (and later retrieve/present) my criteria for smart searches/mailboxes for later use. As an example, using SVO I could easily store then reconstruct a query for "date between two dates" -- simply use "date greater than" AND "date less than". However, what if, in the same smart search, I wanted a "between" OR'ed with another criterion? You can see that it might get out of hand -- not necessarily in the query creation (as that is rather simplistic), but in the option presentation and storage mechanism. Perhaps I need to think more on a more granular level. Perhaps I need to simply allow the user to select AND or OR for each entry independently instead of making it an ALL OR NOTHING type smart search (i.e. instead of MATCH ALL or MATCH ANY, I need to simply allow them to select -- I just don't want it to turn into a Hydra). Any input would be most appreciated. My apologies if the question is a bit incoherent. It is late, and I my brain is toast. Best.

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  • How can I execute an ANTLR parser action for each item in a rule that can match more than one item?

    - by Chris Farmer
    I am trying to write an ANTLR parser rule that matches a list of things, and I want to write a parser action that can deal with each item in the list independently. Some example input for these rules is: $(A1 A2 A3) I'd like this to result in an evaluator that contains a list of three MyIdentEvaluator objects -- one for each of A1, A2, and A3. Here's a snippet of my grammar: my_list returns [IEvaluator e] : { $e = new MyListEvaluator(); } '$' LPAREN op=my_ident+ { /* want to do something here for each 'my_ident'. */ /* the following seems to see only the 'A3' my_ident */ $e.Add($op.e); } RPAREN ; my_ident returns [IEvaluator e] : IDENT { $e = new MyIdentEvaluator($IDENT.text); } ; I think my_ident is defined correctly, because I can see the three MyIdentEvaluators getting created as expected for my input string, but only the last my_ident ever gets added to the list (A3 in my example input). How can I best treat each of these elements independently, either through a grammar change or a parser action change? It also occurred to me that my vocabulary for these concepts is not what it should be, so if it looks like I'm misusing a term, I probably am. EDIT in response to Wayne's comment: I tried to use op+=my_ident+. In that case, the $op in my action becomes an IList (in C#) that contains Antlr.Runtime.Tree.CommonTree instances. It does give me one entry per matched token in $op, so I see my three matches, but I don't have the MyIdentEvaluator instances that I really want. I was hoping I could then find a rule attribute in the ANTLR docs that might help with this, but nothing seemed to help me get rid of this IList. Result... Based on chollida's answer, I ended up with this which works well: my_list returns [IEvaluator e] : { $e = new MyListEvaluator(); } '$' LPAREN (op=my_ident { $e.Add($op.e); } )+ RPAREN ; The Add method gets called for each match of my_ident.

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  • JVM GC demote object to eden space?

    - by Kevin
    I'm guessing this isn't possible...but here goes. My understanding is that eden space is cheaper to collect than old gen space, especially when you start getting into very large heaps. Large heaps tend to come up with long running applications (server apps) and server apps a lot of the time want to use some kind of caches. Caches with some kind of eviction (LRU) tend to defeat some assumptions that GC makes (temporary objects die quickly). So cache evictions end up filling up old gen faster than you'd like and you end up with a more costly old gen collection. Now, it seems like this sort of thing could be avoided if java provided a way to mark a reference as about to die (delete keyword)? The difference between this and c++ is that the use is optional. And calling delete does not actually delete the object, but rather is a hint to the GC that it should demote the object back to Eden space (where it will be more easily collected). I'm guessing this feature doesn't exist, but, why not (is there a reason it's a bad idea)?

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  • Hibernate collection multiple types

    - by CaptainAwesomePants
    I have a class Player that contains a list of Accessory objects. There are two kinds of Accessories. SocketedAccessories have a list of SocketJewels, and MagicAccessories have a list of MagicEnchantments. At the database level, there is a players table that represents the player, and an accessories table that contains a list of accessories. Accessories have a type field that indicates whether they are socketed or magical, and the columns that are only used by one type are just left blank by entries of the other type. There are socket_jewels and magic_enchantments tables, representing the socket jewels or the magic enchantments on each accessory. I am trying to figure out the correct way to map this with Hibernate. One way would be for the player to have two lists of accessories, one for SocketedAccessories and one for MagicAccessories. That seems undesirable, though. What I want is a way to specify that player should have a field List<Accessory> accessories that contains both types of thing. Is there a way to tell Hibernate, in either hbm.xml or annotations, to do this?

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  • (Cpp) Linker, Libraries & Directories Information

    - by m00st
    I've finished both my C++ 1/2 classes and we did not cover anything on Linking to libraries or adding additional libraries to C++ code. I've been having a hay-day trying to figure this out; I've been unable to find basic information linking to objects. Initially I thought the problem was the IDE (Netbeans; and Code::Blocks). However I've been unable to get wxWidgets and GTKMM setup. Can someone point me in the right direction on the terminology and basic information about #including files and linking files in a Cpp application? Basically I want/need to know everything in regards to this process. The difference between .dll, .lib, .o, .lib.a, .dll.a. The difference between a .h and a "library" (.dll, .lib correct?) I understand I need to read the compiler documentation I am using; however all compilers (that I know of) use linker and headers; I need to learn this information. Please point me in the right direction! :] Thanks

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  • Forcing Kernel::method_name to be called in Ruby

    - by Peter
    I want to add a foo method to Ruby's Kernel module, so I can write foo(obj) anywhere and have it do something to obj. Sometimes I want a class to override foo, so I do this: module Kernel private # important; this is what Ruby does for commands like 'puts', etc. def foo x if x.respond_to? :foo x.foo # use overwritten method. else # do something to x. end end end this is good, and works. but, what if I want to use the default Kernel::foo in some other object that overwrites foo? Since I've got an instance method foo, I've lost the original binding to Kernel::foo. class Bar def foo # override behaviour of Kernel::foo for Bar objects. foo(3) # calls Bar::foo, not the desired call of Kernel::foo. Kernel::foo(3) # can't call Kernel::foo because it's private. # question: how do I call Kernel::foo on 3? end end Is there any clean way to get around this? I'd rather not have two different names, and I definitely don't want to make Kernel::foo public.

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  • opengl shader make color "disappear"

    - by JFoulkes
    hi, I'm new to opengl and shaders. I'm trying to do some augmented reality on the iphone and messing about with shaders to alter a feed from the camera. What I'm trying to achieve is the appearance that an object in a picture has disappeared by setting the color to match the surrounding colour. I have a yellow rectangle and in it is a small red circle. I want to give the impressed the red circle has disappeared by setting the colour to be yellow. It won't always be solid colours but I'm just trying to get the basics down first. Currently I have a simple shader which will make a red colour lighter but this isn't ideal because it doesn't get close to the surrounding colour and I want this to work for different coloured objects and different coloured surrounding. I'm not even 100% shaders are what I need to be looking at or even opengl. I'm using it because of the performance it gives on the iPhone. I'm basically asking if: Anyone has done or seen anything similar Am I barking up the wrong tree using opengl es and opengl sl? Is this even possible? Cheers.

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  • Weak hashmap with weak references to the values?

    - by Razor Storm
    I am building an android app where each entity has a bitmap that represents its sprite. However, each entity can be be duplicated (there might be 3 copies of entity asdf for example). One approach is to load all the sprites upfront, and then put the correct sprite in the constructors of the entities. However, I want to decode the bitmaps lazily, so that the constructors of the entities will decode the bitmaps. The only problem with this is that duplicated entities will load the same bitmap twice, using 2x the memory (Or n times if the entity is created n times). To fix this, I built a SingularBitmapFactory that will store a decoded Bitmap into a hash, and if the same bitmap is asked for again, will simply return the previously hashed one instead of building a new one. Problem with this, though, is that the factory holds a copy of all bitmaps, and so won't ever get garbage collected. What's the best way to switch the hashmap to one with weakly referenced values? In otherwords, I want a structure where the values won't be GC'd if any other object holds a reference to it, but as long as no other objects refers it, then it can be GC'd.

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  • Performing selectors on main thread with NSInvocation

    - by kpower
    I want to perform animation on main thread (cause UIKit objects are not thread-safe), but prepare it in some separate thread. I have (baAnimation - is CABasicAnimation allocated & inited before): SEL animationSelector = @selector(addAnimation:forKey:); NSString *keyString = @"someViewAnimation"; NSInvocation *inv = [NSInvocation invocationWithMethodSignature:[workView.layer methodSignatureForSelector:animationSelector]]; [inv setTarget:workView.layer]; [inv setSelector:animationSelector]; [inv setArgument:baAnimation atIndex:2]; [inv setArgument:keyString atIndex:3]; [inv performSelectorOnMainThread:@selector(invoke) withObject:nil waitUntilDone:NO]; I get: *** +[NSCFString length]: unrecognized selector sent to class 0x1fb36a0 Calls: > #0 0x020984e6 in objc_exception_throw > #1 0x01f7e8fb in +[NSObject doesNotRecognizeSelector:] > #2 0x01f15676 in ___forwarding___ > #3 0x01ef16c2 in __forwarding_prep_0___ > #4 0x01bb3c21 in -[CALayer addAnimation:forKey:] > #5 0x01ef172d in __invoking___ > #6 0x01ef1618 in -[NSInvocation invoke] But [workView.layer addAnimation:baAnimation forKey:@"someViewAnimation"]; works fine. What am I doing wrong?

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  • How do I make custom functions chain-able with jQuery's?

    - by sergio
    I need a "callfront" or "precall" (the opposite of "callback" ¿?) to add in MANY places before an animation occurs in an existing plugin, To be used like e.g. $(some_unpredictable_obj).preFunct().animate(… The problem is, as I said they are MANY places, and all of them are different animations, on different objects. I can TELL where all of them occur, but I don't want to add over and over the same code. I actually have to add both a function before and after those animations, but I think I can use the callback for all of them. In a perfect world, I'd like to replace every animate(property, duration) by preFunct().animate(property,duration).postFunct() preFunct and postFunct don't need parameters, since they are always the same action, on the same object. This could be an amazing addition to "jQuery" (an easy way to jQuerize custom functions to be added to the normal chain (without messing with queues) I found this example but it will act on the applied element, and I don't want that because, as I said above, all the original animations to be added to are on different elements. I also found jQuery.timing, but it looks cooler the chain-able function :) Thanks.

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  • When is factory method better than simple factory and vice versa?

    - by Bruce
    Hi all Working my way through the Head First Design Patterns book. I believe I understand the simple factory and the factory method, but I'm having trouble seeing what advantages factory method brings over simple factory. If an object A uses a simple factory to create its B objects, then clients can create it like this: A a = new A(new BFactory()); whereas if an object uses a factory method, a client can create it like this: A a = new ConcreteA(); // ConcreteA contains a method for instantiating the same Bs that the BFactory above creates, with the method hardwired into the subclass of A, ConcreteA. So in the case of the simple factory, clients compose A with a B factory, whereas with the factory method, the client chooses the appropriate subclass for the types of B it wants. There really doesn't seem to be much to choose between them. Either you have to choose which BFactory you want to compose A with, or you have to choose the right subclass of A to give you the Bs. Under what circumstances is one better than the other? Thanks all!

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  • Glitch when moving camera in OpenGL

    - by CG
    I am writing a tile-based game engine for the iPhone and it works in general apart from the following glitch. Basically, the camera will always keep the player in the centre of the screen, and it moves to follow the player correctly and draws everything correctly when stationary. However whilst the player is moving, the tiles of the surface the player is walking on glitch as shown: Compared to the stationary (correct): Does anyone have any idea why this could be? Thanks for the responses so far. Floating point error was my first thought also and I tried slightly increasing the size of the tiles but this did not help. Changing glClearColor to red still leaves black gaps so maybe it isn't floating point error. Since the tiles in general will use different textures, I don't know if vertex arrays can be used (I always thought that the same texture had to be applied to everything in the array, correct me if I'm wrong), and I don't think VBO is available in OpenGL ES. Setting the filtering to nearest neighbour improved things but the glitch still happens every ten frames or so, and the pixelly result means that this solution is not viable anyway. The main difference between what I'm doing now and what I've done in the past is that this time I am moving the camera rather than the stationary objects in the world (i.e. the tiles, the player is still being moved). The code I'm using to move the camera is: void Camera::CentreAtPoint( GLfloat x, GLfloat y ) { glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(x - size.x / 2.0f, x + size.x / 2.0f, y + size.y / 2.0f, y - size.y / 2.0f, 0.01f, 5.0f); glMatrixMode(GL_MODELVIEW); } Is there a problem with doing things this way and if so is there a solution?

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  • Object equality in context of hibernate / webapp

    - by bert
    How do you handle object equality for java objects managed by hibernate? In the 'hibernate in action' book they say that one should favor business keys over surrogate keys. Most of the time, i do not have a business key. Think of addresses mapped to a person. The addresses are keeped in a Set and displayed in a Wicket RefreshingView (with a ReuseIfEquals strategy). I could either use the surrogate id or use all fields in the equals() and hashCode() functions. The problem is that those fields change during the lifetime ob the object. Either because the user entered some data or the id changes due to JPA merge() being called inside the OSIV (Open Session in View) filter. My understanding of the equals() and hashCode() contract is that those should not change during the lifetime of an object. What i have tried so far: equals() based on hashCode() which uses the database id (or super.hashCode() if id is null). Problem: new addresses start with an null id but get an id when attached to a person and this person gets merged() (re-attached) in the osiv-filter. lazy compute the hashcode when hashCode() is first called and make that hashcode @Transitional. Does not work, as merge() returns a new object and the hashcode does not get copied over. What i would need is an ID that gets assigned during object creation I think. What would be my options here? I don't want to introduce some additional persistent property. Is there a way to explicitly tell JPA to assign an ID to an object? Regards

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