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  • java: libraries for immutable functional-style data structures

    - by Jason S
    This is very similar to another question (Functional Data Structures in Java) but the answers there are not particularly useful. I need to use immutable versions of the standard Java collections (e.g. HashMap / TreeMap / ArrayList / LinkedList / HashSet / TreeSet). By "immutable" I mean immutable in the functional sense (e.g. purely functional data structures), where updating operations on the data structure do not change the original data, but instead return a new instance of the same kind of data structure. Also typically new and old instances of the data structure will share immutable data to be efficient in time and space. From what I can tell my options include: Functional Java Scala Clojure but I'm not sure whether any of these are particularly appealing to me. I have a few requirements/desirements: the collections in question should be usable directly in Java (with the appropriate libraries in the classpath). FJ would work for me; I'm not sure if I can use Scala's or Clojure's data structures in Java w/o having to use the compilers/interpreters from those languages and w/o having to write Scala or Clojure code. Core operations on lists/maps/sets should be possible w/o having to create function objects with confusing syntaxes (FJ looks slightly iffy) They should be efficient in time and space. I'm looking for a library which ideally has done some performance testing. FJ's TreeMap is based on a red-black tree, not sure how that rates. Documentation / tutorials should be good enough so someone can get started quickly using the data structures. FJ fails on that front. Any suggestions?

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  • Qt/C++ - confused about caller/callee, object ownership

    - by Isabel
    I am creating a GUI to manipulate a robot arm. The location of the arm can be described by 6 floats (describing the positions of the various arm joints. The interface consists of a QGraphicsView with a diagram of the arm (which can be clicked to change the arm position - adjusting the 6 floats). The interface also has 6 lineEdit boxes, to also adjust those values separately. When the graphics view is clicked, and when the line edit boxes are changed, I'd like the line edit boxes / graphics view to stay in synchronisation. This brings me to confusion about how to store the 6 floats, and trigger events when they're updated. My current idea is this: The robot arm's location should be represented by a class, RobotArmLocation. Objects of this class then have methods such as obj.ShoulderRotation() and obj.SetShoulderRotation(). The MainWindow has a single instance of RobotArmLocation. Next is the bit I'm more confused about, how to join everything up. I am thinking: The MainWindow has a ArmLocationChanged slot. This is signalled whenever the location object is changed. The diagram class will have a SetRobotArmLocation(RobotArmLocation &loc). When the diagram is changed, it's free to change the location object, and fire a signal to the ArmLocationChanged slot. Likewise, changing any of the text boxes will fire a signal to that ArmLocationChanged slot. The slot then has code to synchronise all the elements. This kind of seems like a mess to me, does anyone have any other suggestions? I've also thought of the following, does it have any merrit? The RobotArmLocation class has a ValueChanged slot, the diagram and textboxes can use that directly, and bypass the MainWindow directly (seems cleaner?) thanks for any wisdom!

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  • Copy constructor called even when returning by reference?

    - by Johnyy
    Hi, I am testing the return of local objects by reference. My original test went well but something else happens unexpected. #include <iostream> using namespace std; class MyInt { public: MyInt(int i){ value = new int(i); } ~MyInt(){ delete value; } int getValue(){ return *value; } MyInt(const MyInt &b){ cout<<"Copy"<<endl; } private: int* value; }; MyInt& returnref(){ MyInt a(10); cout<<"Returning from returnref()"<<endl; return a; } int main(){ MyInt a = returnref(); cout<<a.getValue()<<endl; return 0; } My console prints "Returning from ..." then "Copy" then a random value. My understanding of pass by reference is that it does not need to make any copy. Why is it not doing what I expected?

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  • What is the purpose of unit testing an interface repository

    - by ahsteele
    I am unit testing an ICustomerRepository interface used for retrieving objects of type Customer. As a unit test what value am I gaining by testing the ICustomerRepository in this manner? Under what conditions would the below test fail? For tests of this nature is it advisable to do tests that I know should fail? i.e. look for id 4 when I know I've only placed 5 in the repository I am probably missing something obvious but it seems the integration tests of the class that implements ICustomerRepository will be of more value. [TestClass] public class CustomerTests : TestClassBase { private Customer SetUpCustomerForRepository() { return new Customer() { CustId = 5, DifId = "55", CustLookupName = "The Dude", LoginList = new[] { new Login { LoginCustId = 5, LoginName = "tdude" }, new Login { LoginCustId = 5, LoginName = "tdude2" } } }; } [TestMethod] public void CanGetCustomerById() { // arrange var customer = SetUpCustomerForRepository(); var repository = Stub<ICustomerRepository>(); // act repository.Stub(rep => rep.GetById(5)).Return(customer); // assert Assert.AreEqual(customer, repository.GetById(5)); } } Test Base Class public class TestClassBase { protected T Stub<T>() where T : class { return MockRepository.GenerateStub<T>(); } } ICustomerRepository and IRepository public interface ICustomerRepository : IRepository<Customer> { IList<Customer> FindCustomers(string q); Customer GetCustomerByDifID(string difId); Customer GetCustomerByLogin(string loginName); } public interface IRepository<T> { void Save(T entity); void Save(List<T> entity); bool Save(T entity, out string message); void Delete(T entity); T GetById(int id); ICollection<T> FindAll(); }

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  • opengl shader make color "disappear"

    - by JFoulkes
    hi, I'm new to opengl and shaders. I'm trying to do some augmented reality on the iphone and messing about with shaders to alter a feed from the camera. What I'm trying to achieve is the appearance that an object in a picture has disappeared by setting the color to match the surrounding colour. I have a yellow rectangle and in it is a small red circle. I want to give the impressed the red circle has disappeared by setting the colour to be yellow. It won't always be solid colours but I'm just trying to get the basics down first. Currently I have a simple shader which will make a red colour lighter but this isn't ideal because it doesn't get close to the surrounding colour and I want this to work for different coloured objects and different coloured surrounding. I'm not even 100% shaders are what I need to be looking at or even opengl. I'm using it because of the performance it gives on the iPhone. I'm basically asking if: Anyone has done or seen anything similar Am I barking up the wrong tree using opengl es and opengl sl? Is this even possible? Cheers.

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  • NHibernate mapping with two special cases

    - by brainimus
    I am using NHibernate to map a class to a database table. The Part table has an ID column (primary key) and a ParentPart column (along with a few others). class Part { public virtual long ID{ get; set; } public virtual Part ParentPart { get; set; } } The ParentPart is normally another valid part in the part table but I have two special cases. I have a case where the ParentPart column can be 0 (zero) and another case where it can be -1. Neither of these cases currently represent another valid Part object. I was thinking I could make 2 subclasses of Part (ZeroPart and NegativeOnePart) that would never persist. I want the zero and -1 values to be entered in the column but not persist the entire ZeroPart or NegativeOnePart objects. I am unsure how to map this (I'm using hbm files) or if this even the correct approach. How can I map this so that normal valid parts are persisted but I can also handle the special cases? As an aside: My current hbm file has the Part.ID's unsaved value as zero but I think I can just change this in the mapping to something different and default it in the class.

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  • MVC and jQuery data retrieval.

    - by user337542
    Hello, I am using mvc and jQuery and I am trying to display someone's profile with some additional institutions that the person belongs to. I am new to this but I've done something like this in ProfileControler: public ActionResult Institutions(int id) { var inst = fr.getInstitutions(id); return Json(inst); } getInstitutions(id) returns Institution objects(with Name, City, Post Code etc.) Then in a certain View I am trying to get the data with jQuery and display them as follows: $(document).ready(function () { $.post("/Profile/Institutions", { id: <%= Model.Profile.userProfileID %> }, function (data) { $.each(data, function () { var new_div = $("<div>"); var new_label = $("<label>"); new_label.html(this.City); var new_input_b = $("<input>"); new_input_b.attr("type", "button"); new_div.append(new_label); new_div.append(new_input_b); $("#institutions").append(new_div); }); }); }); $("#institutions") is a div where i want to display all of the results. .post works correct for sure because certain institutions are retrieved from database, and passed to the view as Json result. But then I am affraid it wont itterate with .each. Any help, coments or pointing in some direction would be much appriciated

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  • Processing velocity-vectors during collision as neatly as possible

    - by DevEight
    Hello. I'm trying to create a good way to handle all possible collisions between two objects. Typically one will be moving and hitting the other, and should then "bounce" away. What I've done so far (I'm creating a typical game where you have a board and bounce a ball at bricks) is to check if the rectangles intersect and if they do, invert the Y-velocity. This is a really ugly and temporary solution that won't work in the long haul and since this is kind of processing is very common in games I'd really like to find a great way of doing this for future projects aswell. Any links or helpful info is appreciated. Below is what my collision-handling function looks like right now. protected void collision() { #region Boundaries if (bal.position.X + bal.velocity.X >= viewportRect.Width || bal.position.X + bal.velocity.X <= 0) { bal.velocity.X *= -1; } if (bal.position.Y + bal.velocity.Y <= 0) { bal.velocity.Y *= -1; } #endregion bal.rect = new Rectangle((int)bal.position.X+(int)bal.velocity.X-bal.sprite.Width/2, (int)bal.position.Y-bal.sprite.Height/2+(int)bal.velocity.Y, bal.sprite.Width, bal.sprite.Height); player.rect = new Rectangle((int)player.position.X-player.sprite.Width/2, (int)player.position.Y-player.sprite.Height/2, player.sprite.Width, player.sprite.Height); if (bal.rect.Intersects(player.rect)) { bal.position.Y = player.position.Y - player.sprite.Height / 2 - bal.sprite.Height / 2; if (player.position.X != player.prevPos.X) { bal.velocity.X -= (player.prevPos.X - player.position.X) / 2; } bal.velocity.Y *= -1; } foreach (Brick b in brickArray.list) { b.rect.X = Convert.ToInt32(b.position.X-b.sprite.Width/2); b.rect.Y = Convert.ToInt32(b.position.Y-b.sprite.Height/2); if (bal.rect.Intersects(b.rect)) { b.recieveHit(); bal.velocity.Y *= -1; } } brickArray.removeDead(); }

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  • Execute a function to affect different template class instances

    - by Samer Afach
    I have a complicated problem, and I need help. I have a base case, class ParamBase { string paramValue; //... } and a bunch of class templates with different template parameters. template <typename T> class Param : public ParamBase { T value; //... } Now, each instance of Param has different template parameter, double, int, string... etc. To make it easier, I have a vector to their base class pointers that contains all the instances that have been created: vector<ParamBase*> allParamsObjects; The question is: How can I run a single function (global or member or anything, your choice), that converts all of those different instances' strings paramValue with different templates arguments and save the conversion result to the appropriate type in Param::value. This has to be run over all objects that are saved in the vector allParamsObjects. So if the template argument of the first Param is double, paramValue has to be converted to double and saved in value; and if the second Param's argument is int, then the paramValue of the second has to be converted to int and saved in value... etc. I feel it's almost impossible... Any help would be highly appreciated :-)

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  • How would I instruct extconf.rb to use additional g++ optimization flags, and which are advisable?

    - by mohawkjohn
    I'm using Rice to write a C++ extension for a Ruby gem. The extension is in the form of a shared object (.so) file. This requires 'mkmf-rice' instead of 'mkmf', but the two (AFAIK) are pretty similar. By default, the compiler uses the flags -g -O2. Personally, I find this kind of silly, since it's hard to debug with any optimization enabled. I've resorted to editing the Makefile to take out the flags I don't like (e.g., removing -fPIC -shared when I need to debug using main() instead of Ruby's hooks). But I figure there's got to be a better way. I know I can just do $CPPFLAGS += " -DRICE" to add additional flags. But how do I remove things without editing the Makefile directly? A secondary question: what optimizations are safe for shared objects loaded by Ruby? Can I do things like -funroll-loops? What do you all recommend? It's a scientific computing project, so the faster the better. Memory is not much of an issue. Many thanks!

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  • How do I make custom functions chain-able with jQuery's?

    - by sergio
    I need a "callfront" or "precall" (the opposite of "callback" ¿?) to add in MANY places before an animation occurs in an existing plugin, To be used like e.g. $(some_unpredictable_obj).preFunct().animate(… The problem is, as I said they are MANY places, and all of them are different animations, on different objects. I can TELL where all of them occur, but I don't want to add over and over the same code. I actually have to add both a function before and after those animations, but I think I can use the callback for all of them. In a perfect world, I'd like to replace every animate(property, duration) by preFunct().animate(property,duration).postFunct() preFunct and postFunct don't need parameters, since they are always the same action, on the same object. This could be an amazing addition to "jQuery" (an easy way to jQuerize custom functions to be added to the normal chain (without messing with queues) I found this example but it will act on the applied element, and I don't want that because, as I said above, all the original animations to be added to are on different elements. I also found jQuery.timing, but it looks cooler the chain-able function :) Thanks.

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  • Accessing data entered into multiple Django forms and generating them onto a new URL

    - by pedjk
    I have a projects page where users can start up new projects. Each project has two forms. The two forms are: class ProjectForm(forms.Form): Title = forms.CharField(max_length=100, widget=_hfill) class SsdForm(forms.Form): Status = forms.ModelChoiceField(queryset=P.ProjectStatus.objects.all()) With their respective models as follows: class Project(DeleteFlagModel): Title = models.CharField(max_length=100) class Ssd(models.Model): Status = models.ForeignKey(ProjectStatus) Now when a user fills out these two forms, the data is saved into the database. What I want to do is access this data and generate it onto a new URL. So I want to get the "Title" and the "Status" from these two forms and then show them on a new page for that one project. I don't want the "Title" and "Status" from all the projects to show up, just for one project at a time. If this makes sense, how would I do this? I'm very new to Django and Python (though I've read the Django tutorials) so I need as much help as possible. Thanks in advance Edit: The ProjectStatus code is (under models): class ProjectStatus(models.Model): Name = models.CharField(max_length=30) def __unicode__(self): return self.Name

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  • How can I invoke a .Net DLL from a LabView 6.1 VI?

    - by tw1k
    I work in a manufacturing company that uses LabView for testing the devices we make. Most of the test engineers are using 7.1 which can natively reference a .Net assembly. However, there is a group that is stuck on LabView 6.1. I would like for them to be able to use my .Net assembly which is basically a proxy to some web services. I have created a test assembly that is nothing more than Hello World, and I'm trying to consume it in a VI. I made it COM visible, and registered it with regasm.exe and created a type library, which I'm not sure I need. I can see it in Visual Studio in the list of COM objects when I open the Add Reference window, so I know it's registered properly. I'm very unfamiliar with VI's. I'm only looking at it because no one I have spoken to in manufacturing knows anything about invoking a COM object in a VI. I'm basically looking for some names of controls or menu options to get the test engineers pointed in the right direction. I did a bunch of web searching on Google and the NI forums, but didn't find much. Alternatively, would it be easier to write a C or C++ DLL that acts as a proxy to my .Net DLL? Or is there a simple way to invoke a web service from a VI? That might obviate the need for a DLL altogether. I'm currently reading through this document from NI for help, but it obviously knows nothing about .Net and might not be able to help me choose the best path forward.

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  • how to make accessor for Dictionary in a way that returned Dictionary cannot be changed C# / 2.0

    - by matti
    I thought of solution below because the collection is very very small. But what if it was big? private Dictionary<string, OfTable> _folderData = new Dictionary<string, OfTable>(); public Dictionary<string, OfTable> FolderData { get { return new Dictionary<string,OfTable>(_folderData); } } With List you can make: public class MyClass { private List<int> _items = new List<int>(); public IList<int> Items { get { return _items.AsReadOnly(); } } } That would be nice! Thanks in advance, Cheers & BR - Matti NOW WHEN I THINK THE OBJECTS IN COLLECTION ARE IN HEAP. SO MY SOLUTION DOES NOT PREVENT THE CALLER TO MODIFY THEM!!! CAUSE BOTH Dictionary s CONTAIN REFERENCES TO SAME OBJECT. DOES THIS APPLY TO List EXAMPLE ABOVE? class OfTable { private string _wTableName; private int _table; private List<int> _classes; private string _label; public OfTable() { _classes = new List<int>(); } public int Table { get { return _table; } set { _table = value; } } public List<int> Classes { get { return _classes; } set { _classes = value; } } public string Label { get { return _label; } set { _label = value; } } } so how to make this immutable??

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  • Some questions about the .NET Entity Framework and Stored Procedures

    - by Bara
    Hey everyone, I had a couple of questions relating to the .NET Entity Framework and using stored procedures. Here goes: I know that we can right click a stored procedure and choose Function Import to be able to use with code. Is there a way to do this for many stored procedures at once? When doing a Function Import, I can create a new Complex type or use an existing Complex type. Well, how can I access Complex types/objects that are outside of the edmx file? That is, if I have a class in my project, is it possible to access it while doing a Function Import? When calling the stored procedure from code, it returns an IEnumerable of the Complex type I set it as. However, sometimes these complex types do not have all of the properties that I need, so I create a new class in my project that inherits from the complex type used in the stored procedure. Problem is, I can't seem to cast the complex type returned from the stored procedure to the new class I created. Any reason why I can't do this? What I ended up doing is looping through the IEnumerable and adding each item to a new list of the class that I created. But this feels and looks messy. Bara

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  • Is it possible, in a django template, to check if an object is contained in a list

    - by AlexH
    I'm very new to django, about a week into it. I'm making a site where users enter stuff, then other users can vote on whether they like the stuff or not. I know it's not so novel, but it's a good project to learn a bunch of tools. I have a many-to-many table for storing who likes or dislikes what. Before I render the page, I pull out all the likes and dislikes for the current user, along with the stuff I'm going to show on the page. When I render the page, I go through the list of stuff I'm going to show and print them out one at a time. I want to show the user which stuff they liked, and which they didn't. So in my django template, I have an object called entry. I also have two lists of objects called likes and dislikes. Is there any way to determine if entry is a member of either list, inside my django template. I think what I'm looking for is a filter where I can say something like {% if entry|in:likes %} or {% if likes|contains:entry %} I know I could add a method to my model and check for each entry individually, but that seems like it would be database intensive. Is there a better way to think about this problem?

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  • [MFC] What is the reciprocal of CComboBox.GetItemData?

    - by Hamish Grubijan
    Instead of associating objects with Combo Box items, I associate long ids representing choices. They come from a database, so it seems natural to do so anyway. Now, I persist the id and not the index of the user's selection, so that the choice is remembered across sessions. If id no longer exists in database - no big deal. The choice will be messed up once. If db does not change, however, then it would be a great success ;) Here is how I get the id : chosenSomethingIndex = cmbSomething.GetCurSel(); lastSomethingId = cmbSomething.GetItemData(chosenSomethingIndex); How do I reverse this? When I load the stored value for user's last choice, I need to convert that id into an index. I can do: cmbSomething.SetCurSel(chosenSomethingIndex); However, how can I attempt (it might not exist) to get an index once I have an id? I am looking for a reciprocal function to GetItemData I am using VS2008, probably latest version of MFC, whatever that is. Thank you.

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  • Problems breaking out of nested loops

    - by user1040281
    I have problems breaking out off these nested loops correctly. What the code is trying to do is to indicate that a customer has rented a certain movie. Both the movie and customer are compared to properties of arraylist objects and then if all checks out the name property and ID property of a movie object are added as a string to another arraylist. All this works correctly as long as I use the first movie (from movies) and the first customer (from customers) but if I try renting other movies further down my arraylist with other customers then it adds the rented movie to the customerRentedMovies arraylist but prints out the "else message". I figure I need to break out of the foreach(blabla) loops aswell? or could goto be used? Comments was removed (looked kinda messy, can explain further if needed) public void RentMovie(string titel, int movieID, string name, int customerID) { foreach (Customer customer in customers) { if (name == customer.Name && customerID == customer.CustomerID) { foreach (MovieInfo movie in movies) { if (titel == movie.Titel && movieID == movie.MovieID) { movie.rented = true; string rentedMovie = string.Format("{0} ID: {1}", movie.Titel, movie.MovieID); customer.customerRentedMovies.Add(rentedMovie); break; } else { Console.WriteLine("No movie with that titel and ID!"); } } break; } else { Console.WriteLine("No customer with that ID and name"); } } }

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  • SQLAlchemy Custom Type Which Contains Multiple Columns

    - by Kekoa
    I would like to represent a datatype as a single column in my model, but really the data will be stored in multiple columns in the database. I cannot find any good resources on how to do this in SQLAlchemy. I would like my model to look like this(this is a simplified example using geometry instead of my real problem which is harder to explain): class 3DLine(DeclarativeBase): start_point = Column(my.custom.3DPoint) end_point = Column(my.custom.3DPoint) This way I could assign an object with the (x, y, z) components of the point at once without setting them individually. If I had to separate each component, this could get ugly, especially if each class has several of these composite objects. I would combine the values into one encoded field except that I need to query each value separately at times. I was able to find out how to make custom types using a single column in the documentation. But there's no indication that I can map a single type to multiple columns. I suppose I could accomplish this by using a separate table, and each column would be a foreign key, but in my case I don't think it makes sense to have a one to one mapping for each point to a separate table, and this still does not give the ability to set the related values all at once.

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  • Callback function and function pointer trouble in C++ for a BST

    - by Brendon C.
    I have to create a binary search tree which is templated and can deal with any data types, including abstract data types like objects. Since it is unknown what types of data an object might have and which data is going to be compared, the client side must create a comparison function and also a print function (because also not sure which data has to be printed). I have edited some C code which I was directed to and tried to template, but I cannot figure out how to configure the client display function. I suspect variable 'tree_node' of class BinarySearchTree has to be passed in, but I am not sure how to do this. For this program I'm creating an integer binary search tree and reading data from a file. Any help on the code or the problem would be greatly appreciated :) Main.cpp #include "BinarySearchTreeTemplated.h" #include <iostream> #include <fstream> #include <string> using namespace std; /*Comparison function*/ int cmp_fn(void *data1, void *data2) { if (*((int*)data1) > *((int*)data2)) return 1; else if (*((int*)data1) < *((int*)data2)) return -1; else return 0; } static void displayNode() //<--------NEED HELP HERE { if (node) cout << " " << *((int)node->data) } int main() { ifstream infile("rinput.txt"); BinarySearchTree<int> tree; while (true) { int tmp1; infile >> tmp1; if (infile.eof()) break; tree.insertRoot(tmp1); } return 0; } BinarySearchTree.h (a bit too big to format here) http://pastebin.com/4kSVrPhm

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  • MemoryFailPoint fires to early in WinXP 64

    - by msedi
    Hello, I have created a volume class (called VoxelVolume) with a self-organizing memory management, since the GC in C# didn't provide a good mechanism for managing contents of the volume for mapping, unmapping and remapping. Although I could have used the mechanisms of virtual memory, the problem is that the files are often too large to fit into the page file and I don't want to force the users to increase the pagefile size. Currently this system is working quite well and there is no problem in lacking resources and OutOfMemoryExceptions since the InsufficientMemoryException using the MemoryFailPoint works quite well. This was all testes on a 32bit WinXP system with 2GB of main memory. Running the same mechanism on 64bit system with 32GB of main memory also works well, but when the application runs the MemoryFailPoint suddenly throws an exception although 24GB of main memory are still free. Another point is when the MemoryFailPoint has fired once, it fires everytime and there is no chance to get rid of it. What I have read so far, that there is a small object and a large object heap (SOH and LOH). But only for the SOH the GC takes real care of and I can free the SOH from unused objects by applying GC.Collect() and GC.WaitForPendingFinalizers. The MemoryFailPoint is obviously the only way to get a little bit of control for the LOH, but since there is enough memory left on the system I see no reason why the MemoryFilePoint should fire. Is there any experience around here using the MemoryFailPoint? Thank you for your help Martin

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  • Are there equivalents to Ruby's method_missing in other languages?

    - by Justin Ethier
    In Ruby, objects have a handy method called method_missing which allows one to handle method calls for methods that have not even been (explicitly) defined: Invoked by Ruby when obj is sent a message it cannot handle. symbol is the symbol for the method called, and args are any arguments that were passed to it. By default, the interpreter raises an error when this method is called. However, it is possible to override the method to provide more dynamic behavior. The example below creates a class Roman, which responds to methods with names consisting of roman numerals, returning the corresponding integer values. class Roman def romanToInt(str) # ... end def method_missing(methId) str = methId.id2name romanToInt(str) end end r = Roman.new r.iv #=> 4 r.xxiii #=> 23 r.mm #=> 2000 For example, Ruby on Rails uses this to allow calls to methods such as find_by_my_column_name. My question is, what other languages support an equivalent to method_missing, and how do you implement the equivalent in your code?

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  • Importing data from third party datasource (open architecture design )

    - by mare
    How would you design an application (classes, interfaces in class library) in .NET when we have a fixed database design on our side and we need to support imports of data from third party data sources, which will most likely be in XML? For instance, let us say we have a Products table in our DB which has columns Id Title Description TaxLevel Price and on the other side we have for instance Products: ProductId ProdTitle Text BasicPrice Quantity. Currently I do it like this: Have the third party XML convert to classes and XSD's and then deserialize its contents into strong typed objects (what we get as a result of this process is classes like ThirdPartyProduct, ThirdPartyClassification, etc.). Then I have methods like this: InsertProduct(ThirdPartyProduct newproduct) I do not use interfaces at the moment but I would like them to. What I would like is implement something like public class Contoso_ProductSynchronization : ProductSynchronization InsertProduct(ContosoProduct p) where ProductSynchronization will be an interface or abstract class. There will most likely be many implementations of ProductSynchronization. I cannot hardcode the types - classes like ContosoProduct, NorthwindProduct might be created from the third party XML's (so preferably I would continue to use deserialization). Hopefully someone will understand what I'm trying to explain here. Just imagine you are the seller and you have numerous providers and each one uses their own proprietary XML format. I don't mind the development, which will of course be needed everytime new format appears, because it will only require 10-20 methods to be implemented, I just want the architecture to be open and support that.

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  • Using entity framework to connect to multiple similar tables in .net MVC.

    - by Dite
    A relative newcomer to .net MVC2 and the entity framework, I am working on a project which requires a single web application, (C# .net 4), to connect to multiple different databases depending on the route of access, (ie subdomain). No problem with this in principle and all the logic is written to transform the subdomain into an entity connection and pass this through to the Entity Model. The problem comes with the fact that the different database whilst being largely similar in structure contain 3 or 4 unique tables bespoke to that instance. To my mind there are two ways to solve this issue, neither of which i am sure will be possible. 1/ Use a separate entity model for each database. -Attempts down this route have through up conflicts where table/sp names are the same across differnt db's, or implicit conversion errors when I try and put the different models in different namespaces. or 2/ Overwrite the classes which refer to the changeable database objects based on the value of a base controller property. -I have found nothing to suggest i can even do this. My question is if either of theser routes can ever work in principle or if i should just give up on the EF and connect to the dtabases directlky using ADO. Perhaps there is another way to solve this problem i haven't thought of? Thanks for any help...

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  • How do you get an object associated with a Future Actor?

    - by Bruce Ferguson
    I would like to be able to get access to the object that is being returned from spawning a future import scala.actors.Future import scala.actors.Futures._ class Object1(i:Int) { def getAValue(): Int = {i} } object Test { def main( args: Array[String] ) = { var tests = List[Future[Object1]]() for(i <- 0 until 10) { val test = future { val obj1 = new Object1(i) println("Processing " + i + "...") Thread.sleep(1000) println("Processed " + i) obj1 } tests = tests ::: List(test) } val timeout = 1000 * 60 * 5 // wait up to 5 minutes val futureTests = awaitAll(timeout,tests: _*) futureTests.foreach(test => println("result: " + future())) } } The output from one run of this code is: Processing 0... Processing 1... Processing 2... Processing 3... Processed 0 Processing 4... Processed 1 Processing 5... Processed 2 Processing 6... Processed 3 Processing 7... Processed 4 Processing 8... Processed 6 Processing 9... Processed 5 Processed 7 Processed 8 Processed 9 result: <function0> result: <function0> result: <function0> result: <function0> result: <function0> result: <function0> result: <function0> result: <function0> result: <function0> result: <function0> I've tried future().getClass(), and the output is result: class scala.actors.FutureActor What I'm looking to be able to access is the obj1 objects. Thanks Bruce

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