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  • Point of contact of 2 OBBs?

    - by Milo
    I'm working on the physics for my GTA2-like game so I can learn more about game physics. The collision detection and resolution are working great. I'm now just unsure how to compute the point of contact when I hit a wall. Here is my OBB class: public class OBB2D { private Vector2D projVec = new Vector2D(); private static Vector2D projAVec = new Vector2D(); private static Vector2D projBVec = new Vector2D(); private static Vector2D tempNormal = new Vector2D(); private Vector2D deltaVec = new Vector2D(); // Corners of the box, where 0 is the lower left. private Vector2D corner[] = new Vector2D[4]; private Vector2D center = new Vector2D(); private Vector2D extents = new Vector2D(); private RectF boundingRect = new RectF(); private float angle; //Two edges of the box extended away from corner[0]. private Vector2D axis[] = new Vector2D[2]; private double origin[] = new double[2]; public OBB2D(float centerx, float centery, float w, float h, float angle) { for(int i = 0; i < corner.length; ++i) { corner[i] = new Vector2D(); } for(int i = 0; i < axis.length; ++i) { axis[i] = new Vector2D(); } set(centerx,centery,w,h,angle); } public OBB2D(float left, float top, float width, float height) { for(int i = 0; i < corner.length; ++i) { corner[i] = new Vector2D(); } for(int i = 0; i < axis.length; ++i) { axis[i] = new Vector2D(); } set(left + (width / 2), top + (height / 2),width,height,0.0f); } public void set(float centerx,float centery,float w, float h,float angle) { float vxx = (float)Math.cos(angle); float vxy = (float)Math.sin(angle); float vyx = (float)-Math.sin(angle); float vyy = (float)Math.cos(angle); vxx *= w / 2; vxy *= (w / 2); vyx *= (h / 2); vyy *= (h / 2); corner[0].x = centerx - vxx - vyx; corner[0].y = centery - vxy - vyy; corner[1].x = centerx + vxx - vyx; corner[1].y = centery + vxy - vyy; corner[2].x = centerx + vxx + vyx; corner[2].y = centery + vxy + vyy; corner[3].x = centerx - vxx + vyx; corner[3].y = centery - vxy + vyy; this.center.x = centerx; this.center.y = centery; this.angle = angle; computeAxes(); extents.x = w / 2; extents.y = h / 2; computeBoundingRect(); } //Updates the axes after the corners move. Assumes the //corners actually form a rectangle. private void computeAxes() { axis[0].x = corner[1].x - corner[0].x; axis[0].y = corner[1].y - corner[0].y; axis[1].x = corner[3].x - corner[0].x; axis[1].y = corner[3].y - corner[0].y; // Make the length of each axis 1/edge length so we know any // dot product must be less than 1 to fall within the edge. for (int a = 0; a < axis.length; ++a) { float l = axis[a].length(); float ll = l * l; axis[a].x = axis[a].x / ll; axis[a].y = axis[a].y / ll; origin[a] = corner[0].dot(axis[a]); } } public void computeBoundingRect() { boundingRect.left = JMath.min(JMath.min(corner[0].x, corner[3].x), JMath.min(corner[1].x, corner[2].x)); boundingRect.top = JMath.min(JMath.min(corner[0].y, corner[1].y),JMath.min(corner[2].y, corner[3].y)); boundingRect.right = JMath.max(JMath.max(corner[1].x, corner[2].x), JMath.max(corner[0].x, corner[3].x)); boundingRect.bottom = JMath.max(JMath.max(corner[2].y, corner[3].y),JMath.max(corner[0].y, corner[1].y)); } public void set(RectF rect) { set(rect.centerX(),rect.centerY(),rect.width(),rect.height(),0.0f); } // Returns true if other overlaps one dimension of this. private boolean overlaps1Way(OBB2D other) { for (int a = 0; a < axis.length; ++a) { double t = other.corner[0].dot(axis[a]); // Find the extent of box 2 on axis a double tMin = t; double tMax = t; for (int c = 1; c < corner.length; ++c) { t = other.corner[c].dot(axis[a]); if (t < tMin) { tMin = t; } else if (t > tMax) { tMax = t; } } // We have to subtract off the origin // See if [tMin, tMax] intersects [0, 1] if ((tMin > 1 + origin[a]) || (tMax < origin[a])) { // There was no intersection along this dimension; // the boxes cannot possibly overlap. return false; } } // There was no dimension along which there is no intersection. // Therefore the boxes overlap. return true; } public void moveTo(float centerx, float centery) { float cx,cy; cx = center.x; cy = center.y; deltaVec.x = centerx - cx; deltaVec.y = centery - cy; for (int c = 0; c < 4; ++c) { corner[c].x += deltaVec.x; corner[c].y += deltaVec.y; } boundingRect.left += deltaVec.x; boundingRect.top += deltaVec.y; boundingRect.right += deltaVec.x; boundingRect.bottom += deltaVec.y; this.center.x = centerx; this.center.y = centery; computeAxes(); } // Returns true if the intersection of the boxes is non-empty. public boolean overlaps(OBB2D other) { if(right() < other.left()) { return false; } if(bottom() < other.top()) { return false; } if(left() > other.right()) { return false; } if(top() > other.bottom()) { return false; } if(other.getAngle() == 0.0f && getAngle() == 0.0f) { return true; } return overlaps1Way(other) && other.overlaps1Way(this); } public Vector2D getCenter() { return center; } public float getWidth() { return extents.x * 2; } public float getHeight() { return extents.y * 2; } public void setAngle(float angle) { set(center.x,center.y,getWidth(),getHeight(),angle); } public float getAngle() { return angle; } public void setSize(float w,float h) { set(center.x,center.y,w,h,angle); } public float left() { return boundingRect.left; } public float right() { return boundingRect.right; } public float bottom() { return boundingRect.bottom; } public float top() { return boundingRect.top; } public RectF getBoundingRect() { return boundingRect; } public boolean overlaps(float left, float top, float right, float bottom) { if(right() < left) { return false; } if(bottom() < top) { return false; } if(left() > right) { return false; } if(top() > bottom) { return false; } return true; } public static float distance(float ax, float ay,float bx, float by) { if (ax < bx) return bx - ay; else return ax - by; } public Vector2D project(float ax, float ay) { projVec.x = Float.MAX_VALUE; projVec.y = Float.MIN_VALUE; for (int i = 0; i < corner.length; ++i) { float dot = Vector2D.dot(corner[i].x,corner[i].y,ax,ay); projVec.x = JMath.min(dot, projVec.x); projVec.y = JMath.max(dot, projVec.y); } return projVec; } public Vector2D getCorner(int c) { return corner[c]; } public int getNumCorners() { return corner.length; } public static float collisionResponse(OBB2D a, OBB2D b, Vector2D outNormal) { float depth = Float.MAX_VALUE; for (int i = 0; i < a.getNumCorners() + b.getNumCorners(); ++i) { Vector2D edgeA; Vector2D edgeB; if(i >= a.getNumCorners()) { edgeA = b.getCorner((i + b.getNumCorners() - 1) % b.getNumCorners()); edgeB = b.getCorner(i % b.getNumCorners()); } else { edgeA = a.getCorner((i + a.getNumCorners() - 1) % a.getNumCorners()); edgeB = a.getCorner(i % a.getNumCorners()); } tempNormal.x = edgeB.x -edgeA.x; tempNormal.y = edgeB.y - edgeA.y; tempNormal.normalize(); projAVec.equals(a.project(tempNormal.x,tempNormal.y)); projBVec.equals(b.project(tempNormal.x,tempNormal.y)); float distance = OBB2D.distance(projAVec.x, projAVec.y,projBVec.x,projBVec.y); if (distance > 0.0f) { return 0.0f; } else { float d = Math.abs(distance); if (d < depth) { depth = d; outNormal.equals(tempNormal); } } } float dx,dy; dx = b.getCenter().x - a.getCenter().x; dy = b.getCenter().y - a.getCenter().y; float dot = Vector2D.dot(dx,dy,outNormal.x,outNormal.y); if(dot > 0) { outNormal.x = -outNormal.x; outNormal.y = -outNormal.y; } return depth; } public Vector2D getMoveDeltaVec() { return deltaVec; } }; Thanks!

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  • Circle to Circle collision, checking each circle against all others

    - by user14861
    I'm currently coding a little circle to circle collision demo but I've got a little stuck. I think I currently have the code to detect collision but I'm not sure how to loop through my list of circles and check them off against one another. Collision check code: public static Vector2 GetIntersectionDepth(Circle a, Circle b) { float xValue = a.Center.X - b.Center.X; float yValue = a.Center.Y - b.Center.Y; Vector2 depth = Vector2.Zero; float distance = Vector2.Distance(a.Center, b.Center); if (a.Radius + b.Radius > distance) { float result = (a.Radius + b.Radius) - distance; depth.X = (float)Math.Cos(result); depth.Y = (float)Math.Sin(result); } return depth; } Loop through code: Vector2 depth = Vector2.Zero; for (int i = 0; i < bounds.Count; i++) for (int j = i+1; j < bounds.Count; j++) { depth = CircleToCircleIntersection.GetIntersectionDepth(bounds[i], bounds[j]); } Clearly I'm a complete newbie, wondering if anyone can give any suggestions or point out my errors, thanks in advance. :)

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  • Pathfinding with MicroPather : costs calculations with sectors and portals

    - by Adan
    Hello, I'm considering using micropather to help me with pathfinding. I'm not using a discrete map : I'm working in 2d with sectors and portales. However, I'm just wondering what is the best way to compute costs with this library in this context. Just to be more clear about geometrical shapes I'm using : sectors are basically convex polygons, and portals are segments that lies on sector's edge. Micropather exposes a pure virtual Graph class that you must inherate and overrides 3 functions. I understand how pathfinding works, so there's no problem in overriding those functions. Right now, my implementation give me results, i.e I'm able to find a path in my map, but I'm not sure I'm using an optimal solution. For the AdjacentCost method : I just take the distance between sector's centers as the cost. I think a better solution should be to use the portal between the two sectors, compute its center, and then the cost should be : distance( sector A center, portal center ) + distance ( sector B center, portal center ). I'm pretty sure the approximation I'm using with just sector's center is enough for most cases, but maybe with thin and long sectors that are perpendicular, this approximation could mislead the A* algorithm. For the LeastCostEstimate method : I just take the midpoint of the two sectors. So, as you understand, I'm always working with sectors' centers, and it's working fine. And I'm pretty sure there's a better way to work. Any suggestions or feedbacks? Thanks in advance!

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  • How to handle circle penetration

    - by Kaertserif
    I've been working on cirlce to circle collision and have gotten the intersection method working correctly, but I'm having problems using the returned values to actually seperate the circles from one another. This is the method which calculates the depth of the circle collision public static Vector2 GetIntersectionDepth(Circle a, Circle b) { float xValue = a.Center.X - b.Center.X; float yValue = a.Center.Y - b.Center.Y; Vector2 depth = Vector2.Zero; float distance = Vector2.Distance(a.Center, b.Center); if (a.Radius + b.Radius > distance) { float result = (a.Radius + b.Radius) - distance; depth.X = (float)Math.Cos(result); depth.Y = (float)Math.Sin(result); } return depth; } This is where I'm trying to apply the values to actually seperate the circles. Vector2 depth = Vector2.Zero; for (int i = 0; i < circlePositions.Count; i++) { for (int j = 0; j < circlePositions.Count; j++) { Circle bounds1 = new Circle(circlePositions[i], circle.Width / 2); Circle bounds2 = new Circle(circlePositions[j], circle.Width / 2); if(i != j) depth = CircleToCircleIntersection.GetIntersectionDepth(bounds1, bounds2); if (depth != Vector2.Zero) { circlePositions[i] = new Vector2(circlePositions[i].X + depth.X, circlePositions[i].Y + depth.Y); } } } If you can offer any help in this I would really appreciate it.

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  • how to call javascript function

    - by Manu Jaggi
    when i click on the textbox which is inside the item template of gridview then onclick event should fire and then call the javascript function but my problem is that there no onclick event option in item template's textbox plz hel p me. <asp:GridView ID="GridView2" runat="server" AutoGenerateColumns="False" OnRowCommand="GridView2_RowCommand" Width="100%" GridLines="None" style="font-family: Tahoma; font-size: xx-small" Font-Names="Tahoma" Font-Size="XX-Small"> <Columns> <asp:BoundField HeaderText="Status" DataField="Status" HeaderStyle-HorizontalAlign="Left" ItemStyle-HorizontalAlign="Left"> <HeaderStyle HorizontalAlign="Left"></HeaderStyle> <ItemStyle HorizontalAlign="Left"></ItemStyle> </asp:BoundField> <asp:TemplateField HeaderText="Order" > <ItemTemplate> <asp:TextBox ID="TextBox1" Text='<%#Eval("ArticleOrder")%>' ReadOnly="true" runat="server" Height="18px" Width="16px" onclick="hello();" > </asp:TextBox> </ItemTemplate> <HeaderStyle HorizontalAlign="Left" /> </asp:TemplateField> <%--<asp:BoundField HeaderText="Order" DataField="ArticleOrder" HeaderStyle-HorizontalAlign="Center" ItemStyle-HorizontalAlign="Center"> <HeaderStyle HorizontalAlign="Center"></HeaderStyle> <ItemStyle HorizontalAlign="Center"></ItemStyle> </asp:BoundField>--%> <asp:BoundField HeaderText="Title" DataField="ArticleTitle" HeaderStyle-HorizontalAlign="Left" ItemStyle-HorizontalAlign="Left"> <HeaderStyle HorizontalAlign="Left"></HeaderStyle> <ItemStyle HorizontalAlign="Left"></ItemStyle> </asp:BoundField> <asp:TemplateField HeaderText="Edit" HeaderStyle-HorizontalAlign="Center" ItemStyle-HorizontalAlign="Center"> <ItemTemplate> <asp:ImageButton ID="ImageButtonedt" runat="server" ImageUrl="~/images/newspaper_go.png" CommandName="edt" CommandArgument='<%#Eval("ArticleID")%>' /> </ItemTemplate> <HeaderStyle HorizontalAlign="Center"></HeaderStyle> <ItemStyle HorizontalAlign="Center"></ItemStyle> </asp:TemplateField> <asp:TemplateField HeaderText="Delete" HeaderStyle-HorizontalAlign="Center" ItemStyle-HorizontalAlign="Center"> <ItemTemplate> <asp:ImageButton ID="ImageButtondel" runat="server" ImageUrl="~/images/newspaper_delete.png" CommandName="del" OnClientClick='return confirm("Are you sure you want to delete ?");' CommandArgument='<%#Eval("ArticleID")%>' /> </ItemTemplate> <HeaderStyle HorizontalAlign="Center"></HeaderStyle> <ItemStyle HorizontalAlign="Center"></ItemStyle> </asp:TemplateField> </Columns> </asp:GridView> javascript function: hello() { var divName = document.getElementById('div1'); var divFade = document.getElementById('fade'); divName.style.display = 'block'; divFade.style.display = 'block'; }

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  • Get the Dynamic table data from gui in selenium webDriver

    - by Rabindra
    I am working on a web based Application that I am testing with Selenium. On one page the content is dynamically loaded in table. I want to get the Table data, i am geting a "org.openqa.selenium.NullPointerElementException" in this line. WebElement table = log.driver.findElement(By.xpath(tableXpath)); I tried the following complete code. public int selectfromtable(String tableXpath, String CompareValue, int columnnumber) throws Exception { WebElement table = log.driver.findElement(By.xpath(tableXpath)); List<WebElement> rows = table.findElements(By.tagName("tr")); int flag = 0; for (WebElement row : rows) { List<WebElement> cells = row.findElements(By.tagName("td")); if (!cells.isEmpty() && cells.get(columnnumber).getText().equals(CompareValue)) { flag = 1; Thread.sleep(1000); break; } else { Thread.sleep(2000); flag = 0; } } return flag; } I am calling the above method like String tableXpath = ".//*[@id='event_list']/form/div[1]/table/tbody/tr/td/div/table"; selectfromtable(tableXpath, eventType, 3); my html page is like <table width="100%"> <tbody style="overflow: auto; background-color: #FFFFFF"> <tr class="trOdd"> <td width="2%" align="center"> <td width="20%" align="center"> Account </td> <td width="20%" align="center"> Enter Collection </td> <td width="20%" align="center"> <td width="20%" align="center"> 10 </td> <td width="20%" align="center"> 1 </td> </tr> </tbody> <tbody style="overflow: auto; background-color: #FFFFFF"> <tr class="trEven"> <td width="2%" align="center"> <td width="20%" align="center"> Account </td> <td width="20%" align="center"> Resolved From Collection </td> <td width="20%" align="center"> <td width="20%" align="center"> 10 </td> <td width="20%" align="center"> 1 </td> </tr> </tbody> </table>

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  • android: how to align image in the horizontal center of an imageview?

    - by Yang
    I've tried all scaletype in gravity, but all of them result in the image to be at the left corner of the imageview. <ImageView android:id="@+id/image" android:scaleType="centerInside" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginRight="6dip" android:background="#0000" android:src="@drawable/icon1" />

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  • How do I center a GridView in its LinearLayout parent ?

    - by Jacques René Mesrine
    GridView is not behaving like it is supposed to. This screenshot shows that the GridView (in landscape mode) is flushed left. I want it centered. This is the XML layout for the GridView. <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/templatelandscape" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="wrap_content"> <GridView android:id="@+id/commandsbarlandscape" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_weight="1.0" android:layout_alignParentTop="true" android:layout_centerInParent="true" android:padding="0dp" android:verticalSpacing="2dp" android:horizontalSpacing="2dp" android:numColumns="auto_fit" android:columnWidth="52dp" android:stretchMode="spacingWidth" android:gravity="fill_horizontal" / What am I doing wrong ?

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  • Layout in SmartGWT

    - by sarav
    How to place a control at the center of a canvas? I have a main VLayout set to 100%width and 100% haight. I want to place a grid at the center of this layout, meaning at the center of the browser' viewport. How to do that with smartGWT layouts? setLayoutAlign(Alignment.CENTER) This places the controls center to the layout's breadth axis. But if I nest HLayout and VLayout it is not giving desired result.

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  • URL protocol handlers in basic Ubuntu Desktop

    - by Hibou57
    There was a way to register URL protocol handlers with Gconf, which is now obsolete and there seems to be no way to do the same with DConf (or Gsettings, its recommended wrapper). How do one properly register an URL protocol handlers since DConf? Additionally, something looks strange to me (as I don't understand it), on my Ubuntu 12.04 The protocol apt:// should be handled by the apturl command. It is so with my Opera browser, but only because I added this specific association using the browser's configuration facility. Otherwise, in the rest of the environment: Running xdg-open apt://foo.bar opens elinks (my www-browser alternative). Running gnome-open apt://foo.bar opens the Software?Center. Opening gcong-editor, I see a key /desktop/gnome/url-handlers/apt whose value is apturl "%s" and its enable. This configuration seems to be ignored, which is reasonably expected, as GConf is considered obsolete. Opening dconf-editor, I can't see anything related to URL handlers or protocols in /desktop/gnome It looks a bit messy to my eyes (just teasing with this wording, nothing bad) What's underneath? Side note: I'm looking for something which preferably works even when the full desktop environment is not loaded, like when running an i3wm session with only gsettings-daemon (and other stuffs unrelated to this case) is loaded. Update Another way to “register” a protocol handler is with *.desktop files and their MIME-Type; ex. MimeType=application/<the-protocol>;. I found a /usr/share/applications/ubuntu-software-center.desktop with this content: [Desktop Entry] Name=Ubuntu Software Center GenericName=Software Center Comment=Lets you choose from thousands of applications available for Ubuntu Exec=/usr/bin/software-center %u Icon=softwarecenter Terminal=false Type=Application Categories=PackageManager;GTK;System;Settings; MimeType=application/x-deb;application/x-debian-package;x-scheme-handler/apt; StartupNotify=true X-Ubuntu-Gettext-Domain=software-center Keywords=Sources;PPA;Install;Uninstall;Remove;Purchase;Catalogue;Store; This one explains why gnome-open apt://foo.bar opens the Software?Center instead of apturl. So I installed this apturl.desktop in ~/.local/share/applications: [Desktop Entry] Encoding=UTF-8 Version=1.0 Type=Application Terminal=false Exec=/usr/bin/apturl %u Name=APT-URL Comment=APT-URL handler Icon= Categories=Application;Network; MimeType=x-scheme-handler/apt; After update-desktop-database and even after rebooting, both xdg-open and gnome-open still do the same and ignore this user desktop file, which is usual, should override the other in /usr/share/applications/. May be there is something special with desktop files specifying x-scheme-handler MIME type and they are not handled the usual way. The desktop-file way does not answer the question.

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  • How to detect which edges of a rectange touch when they collide in iOS

    - by Mike King
    I'm creating a basic "game" in iOS 4.1. The premise is simple, there is a green rectangle ("disk") that moves/bounces around the screen, and red rectangle ("bump") that is stationary. The user can move the red "bump" by touching another coordinate on the screen, but that's irrelevant to this question. Each rectangle is a UIImageView (I will replace them with some kind of image/icon once I get the mechanics down). I've gotten as far as detecting when the rectangles collide, and I'm able to reverse the direction of the green "disk" on the Y axis if they do. This works well when the green "disk" approaches the red "bump" from top or bottom, it bounces off in the other direction. But when it approaches from the side, the bounce is incorrect; I need to reverse the X direction instead. Here's the timer I setup: - (void)viewDidLoad { xSpeed = 3; ySpeed = -3; gameTimer = [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(mainGameLoop:) userInfo:nil repeats:YES]; [super viewDidLoad]; } Here's the main game loop: - (void) mainGameLoop:(NSTimer *)theTimer { disk.center = CGPointMake(disk.center.x + xSpeed, disk.center.y + ySpeed); // make sure the disk does not travel off the edges of the screen // magic number values based on size of disk's frame // startAnimating causes the image to "pulse" if (disk.center.x < 55 || disk.center.x > 265) { xSpeed = xSpeed * -1; [disk startAnimating]; } if (disk.center.y < 55 || disk.center.y > 360) { ySpeed = ySpeed * -1; [disk startAnimating]; } // check to see if the disk collides with the bump if (CGRectIntersectsRect(disk.frame, bump.frame)) { NSLog(@"Collision detected..."); if (! [disk isAnimating]) { ySpeed = ySpeed * -1; [disk startAnimating]; } } } So my question is: how can I detect whether I need to flip the X speed or the Y speed? ie: how can I calculate which edge of the bump was collided with?

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  • CSS three column layout, liquid center, no left-margin!

    - by moontear
    Hi, I am all in favor of CSS based layouts, but this one I just can't figure out. With a table it is oh-so-easy: <html> <head><title>Three Column</title></head> <body> <p>Test</p> <table style="width: 100%; border: 1px solid black; min-height: 300px;"> <tr> <td style="border: 1px solid green;" colspan="3">Header</td> </tr> <tr> <td style="border: 1px solid green; width: 150px;" rowspan="2">Left</td> <td style="border: 1px solid yellow;">Content</td> <td style="border: 1px solid blue; width: 200px;" rowspan="2">Right</td> </tr> <tr> <td style="border: 1px solid fuchsia;">Additional stuff</td> </tr> <tr><td style="border: 1px solid green;" colspan="3">Footer</td></tr> </body> <html> Left is fixed width Right is fixed width Content is liquid Additional stuff sits beneath content Now here is the important part: "Left" may not exist. Again this is easy with the table. Delete the column and "Content" expands. Beautiful. I have looked through many examples (and "holy grails") of liquid and table less three-column CSS based layouts, but I have not found one which is not using some kind of margin-left for the middle column ("Content"). Any margin-left will suck once "Left" is gone as "Content" will just stay at it's place. I'm just about to switch to old school table based layout for this problem, so I'm hoping someone has some idea - I don't care about excess markup, wrappers and the like, I would just like to know how to solve this with plain CSS. Btw: look at how easy equal height columns are... Cheers PS: No CSS3 please

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  • Flex 4: How to center a component that is larger than its container?

    - by Liviu
    Hi Everyone! I am using Flex 4 Spark Components for this one. I have a custom component that is larger than a certain container, and I need it to be centered in that container. Best using only MXML, styles and properties This does not work as expected: <s:BorderContainer x="300" y="300" width="200" height="200"> <s:Button label="Not centered" horizontalCenter="0" verticalCenter="0" width="300" height="250"/> </s:BorderContainer> Thanks!

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  • How can I center a box of unknown width in CSS?

    - by NXTBoy
    I have this html: <div class="object-box"> <img ... /> <span class="caption">This is the caption</span> </div> Which is accompanied with this CSS: .object-box .caption, .object-box img { display: block; } .object-box { border: 1px solid; } I would like the surrounding div to shrink-wrap to its contents. I can achieve this by using float: ... or display: inline-block. However, I'd also like it to be centered on the page, using margin: auto. The two approaches don't seem to be compatible. Is it possible to create such a shrink-wrapped, centered container, without adding a wrapper element?

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  • How can I make Google Maps icon to always appear in the center of map - when clicked?

    - by JHM_67
    For simplicity sake, lets use the XML example on Econym's site. http://econym.org.uk/gmap/example_map3.htm Once clicked, I would like icon balloon to be displayed in the middle of the map. What might I need to add to Mike's code to get this to work? I apologize for asking a lot.. Thanks in advance. <script type="text/javascript"> //<![CDATA[ if (GBrowserIsCompatible()) { side_bar var side_bar_html = ""; var gmarkers = []; function createMarker(point,name,html) { var marker = new GMarker(point); GEvent.addListener(marker, "click", function() { marker.openInfoWindowHtml(html); }); gmarkers.push(marker); side_bar_html += '<a href="javascript:myclick(' + (gmarkers.length-1) + ')">' + name + '<\/a><br>'; return marker; } function myclick(i) { GEvent.trigger(gmarkers[i], "click"); } var map = new GMap2(document.getElementById("map")); map.addControl(new GLargeMapControl()); map.addControl(new GMapTypeControl()); map.setCenter(new GLatLng( 43.907787,-79.359741), 9); GDownloadUrl("example.xml", function(doc) { var xmlDoc = GXml.parse(doc); var markers = xmlDoc.documentElement.getElementsByTagName("marker"); for (var i = 0; i < markers.length; i++) { // obtain the attribues of each marker var lat = parseFloat(markers[i].getAttribute("lat")); var lng = parseFloat(markers[i].getAttribute("lng")); var point = new GLatLng(lat,lng); var html = markers[i].getAttribute("html"); var label = markers[i].getAttribute("label"); var marker = createMarker(point,label,html); map.addOverlay(marker); } document.getElementById("side_bar").innerHTML = side_bar_html; }); } else { alert("Sorry, the Google Maps API is not compatible with this browser"); } //]]> </script>

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  • How to center string output using printf() and variable width? [java]

    - by Khan
    I'm creating an output in Java using printf() to create table headers. One of the columns needs variable width. Basically it should look like this: //two coords Trial Column Heading 1 (20,30)(30,20) //three coords Trial Column Heading 1 (20,40)(50,10)(90,30) I tried to use: int spacing = numCoords * 7; //size of column printf("Trial %*^s", column, "Column Heading"); But I keep getting output errors when I try to use * or ^ in the conversion statement. Does anyone have any idea what the correct formatting string should be?

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  • How to attach a line to a moving object?

    - by snow-spur
    Hello i have designed a maze and i want to draw a path between the cells as the 'person' moves from one cell to the next. So each time i move the cell a line is drawn I have done this so far but do not want to show my full code However i get an error saying Circle has no attribute center my circle which is my cell center = Point(15, 15) c = Circle(center, 12) c.setFill('blue') c.setOutline('yellow') c.draw(win) p1 = Point(c.center().getx(), c.center().gety()) this bit is in my loop p2 = Point(getx(), gety()) line = graphics.Line(p1, p2)

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  • how to center layout to vertical in android through java code?

    - by UMMA
    friends, i want to set android:layout_centerVertical="true" property of layout through java code of an image. can any one guide me how to achieve this. here is my code. RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.WRAP_CONTENT); params.height = (int)totalHeight; img.setLayoutParams(params); i have tried using setScaleType(ScaleType.FIT_CENTER) but no use. any help would be appriciated.

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  • Multiple data centers and HTTP traffic: DNS Round Robin is the ONLY way to assure instant fail-over?

    - by vmiazzo
    Hi, Multiple A records pointing to the same domain seem to be used almost exclusively to implement DNS Round Robin as a cheap load balancing technique. The usual warning against DNS RR is that it is not good for high availability. When 1 IP goes down clients will continue to use it for minutes. A load balancer is often suggested as a better choice. Both claims are not completely true: When the traffic is HTTP then, most of the HTML browsers are able to automatically try the next A record if the previous is down, without a new DNS look-up. Read here chapter 3.1 and here. When multiple data centers are involved then, DNS RR is the only option to distribute traffic across them. So, is it true that, with multiple data centers and HTTP traffic, the use of DNS RR is the ONLY way to assure instant fail-over when one data center goes down? Thanks, Valentino Edit: Off course each data center has a local Load Balancer with hot spare. It's OK to sacrifice session affinity for an instant fail-over. AFAIK the only way for a DNS to suggest a data center instead of another is to reply with just the IP (or IPs) associated to that data center. If the data center becomes unreachable then all those IP are also unreachables. This means that, even if smart HTML browsers are able to instantly try another A record , all the attempts will fail until the local cache entry expires and a new DNS lookup is done, fetching the new working IPs (I assume DNS automatically suggests to a new data center when one fail). So, "smart DNS" cannot assure instant fail-over. Conversely a DNS round-robin permits it. When one data center fail, the smart HTML browsers (most of them) instantly try the other cached A records jumping to another (working) data center. So, DNS round-robin doesn't assure session affinity or the lowest RTT but seems to be the only way to assure instant fail-over when the clients are "smart" HTML browsers. Edit 2: Some people suggest TCP Anycast as a definitive solution. In this paper (chapter 6) is explained that Anycast fail-over is related to BGP convergence. For this reason Anycast can employ from 15 minutes to 20 seconds to complete. 20 seconds are possible on networks where the topology was optimized for this. Probably just CDN operators can grant such fast fail-overs. Edit 3:* I did some DNS look-ups and traceroutes (maybe some expert can double check) and: The only CDN using TCP Anycast seems to be CacheFly, other operators like CDN networks and BitGravity use CacheFly. Seems that their edges cannot be used as reverse proxies. Therefore, they cannot be used to grant instant failover. Akamai and LimeLight seems to use geo-aware DNS. But! They return multiple A records. From traceroutes seems that the returned IPs are on the same data center. So, I'm puzzled on how they can offer a 100% SLA when one data center goes down.

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