Search Results

Search found 8342 results on 334 pages for 'audio player'.

Page 41/334 | < Previous Page | 37 38 39 40 41 42 43 44 45 46 47 48  | Next Page >

  • The How-To Geek Guide to Audio Editing: The Basics

    - by YatriTrivedi
    Ever get the urge to edit some audio but you’re not sure where to start? Settle in with this HTG guide to the free audio editor Audacity that’s written for beginners but caters to geeks of all levels. Note: this is the first article in a multi-part series that we’ll be covering over the next few weeks Latest Features How-To Geek ETC How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 The 50 Best How-To Geek Windows Articles of 2010 The 20 Best How-To Geek Explainer Topics for 2010 How to Disable Caps Lock Key in Windows 7 or Vista How to Use the Avira Rescue CD to Clean Your Infected PC Tune Pop Enhances Android Music Notifications Another Busy Night in Gotham City Wallpaper Classic Super Mario Brothers Theme for Chrome and Iron Experimental Firefox Builds Put Tabs on the Title Bar (Available for Download) Android Trojan Found in the Wild Chaos, Panic, and Disorder Wallpaper

    Read the article

  • Problem with audio sharing between different programs

    - by Lars Borg
    I've been using Linux for quite some time, but until now I've never run into any problems. I also saw the thread "Sound, stopping between multiple programs", but it is referring to a very old version... My problem is that when I run Diablo 3 (using PlayOnLinux) and Skype 4 at the same time, I only get audio from the program that I start first. If I start skype first and then Diablo 3, I have perfekt audio in Skype and sometimes I might hear a faint whisper of the Diablo sounds... This problem started after I changed motherboard to Asus p8z77-v pro with 16GB memory and Intel i7 3770K CPU. With the old motherboard, all this worked just fine. The OS is Ubuntu 12.04. I have only installed Wine, PlayOnLinux, Skype 4, and Diablo 3. All of the latest version, as far as I know. What should I do? What do you need to know, in order to be able to help? Thanks /Lasse

    Read the article

  • audio not playing through headphones

    - by JItendra
    I am using DELL alienware m14x. I have installed ubuntu 14.04 on my laptop. The problem that I am facing is that the audio plays only through speakers all the time even I though i plugin my headphone. When I go to sound settings it is showing me headphones in the "play sound through" which means that my system is able to detect the headphones but just the audio doesn't play through the headphones, instead it still plays through speaker. Can anyone one help me to figure it out please ! Thanks and Regards, Jitendra

    Read the article

  • The How-To Geek Guide to Audio Editing: Cutting, Trimming & Arranging

    - by YatriTrivedi
    Audacity novices often start with lofty project ideas, but sometimes they lack the basics. Knowing how to cut and trim tracks is basic audio editing and is a fundamental starting point for making more elaborate arrangements. For this exercise, I’ll be making a ringtone from a Castlevania: Symphony of the Night track. I have the original CD and used that so I started with better quality audio than an MP3. You can follow along with any file you like, just so you get a feel for cutting, trimming, and arranging sound clips for yourself. I know which parts I want to edit in the track, but a quick play-through will help me look for those areas visually. How to Enable Google Chrome’s Secret Gold IconHTG Explains: What’s the Difference Between the Windows 7 HomeGroups and XP-style Networking?Internet Explorer 9 Released: Here’s What You Need To Know

    Read the article

  • Getting front audio jacks to work

    - by Ashfame
    I run Ubuntu 10.10 on my Intel D945. My front audio ports don't work in Ubuntu, the rear one does. I never got it working earlier when I had Ubuntu 10.04 but this time I am going to try it again. My codec is SigmaTel STAC9227 My ALSA information is here. Handy details: !!ALSA Version !!------------ Driver version: 1.0.23 Library version: 1.0.23 Utilities version: 1.0.23 !!Loaded ALSA modules !!------------------- snd_hda_intel snd_hda_intel I know something that I will have to change the model of my module to make the front audio jack works but I couldn't find a model related line in my ALSA configuration file - /etc/modprobe.d/alsa-base.conf (I was able to get to that point in Ubuntu 10.04, may be something has changed). How can I proceed from here?

    Read the article

  • After update, audio won't play throw hdmi cable

    - by ckhenderson
    Yesterday (June 7th) I faithfully updated a bunch of stuff through update manager (though I'm not sure what since I never read what I updated any more because I'm a bad person). Afterward, I discovered that I could no longer play audio through my tv via HDMI. The sound settings menu seems to have completely changed and the shell script that I wrote a week ago (with much pain and effort as I had never before written a shell script) to toggle between my laptop speakers and the HDMI cable output no longer works. When I type in pactl set-card-profile 0 output:hdmi-surround in the command line I get Failure: No such entity Presumably this means something with Pulse Audio changed but, while I'm learning a lot about the inner workings of Ubuntu/Linux, I'm not an expert and would love some help. EDIT: So I noticed that pacmd set-card-profile 0 output:hdmi-stereo seems to get everything working. Still, shouldn't there be a way to do this through the GUI as well?

    Read the article

  • Record and display Kinect audio and video via avconv

    - by ThomasH
    I'm trying to record audio and video from a Kinect using avconv but I seem to have trouble specifying the right options. avconv -f video4linux2 -video_size 640x480 -c:v h264 -c:a ac3 -i /dev/video1 test.mp4 results in: avconv: /build/buildd/libav-extra-0.8.3ubuntu0.12.04.1/libav/libavutil/mathematics.c:79: av_rescale_rnd: Assertion `c > 0' failed. Aborted (core dumped) Cheese is perfectly happy recording the audio and video from the Kinect, so it's not a setup issue. For added fun, I also need to display the video at the same time.

    Read the article

  • Android device connects to my computer, but doesn't play audio over Bluetooth

    - by bi99l35
    I turn on Bluetooth on both my devices and open up Music on my Android. I select a song to play, press the menu button, and tap "Via Bluetooth": I tap on my computer in the "Bluetooth Device Picker": Then it says, under the name of my computer: Connected to media audio Now I should technically be able to play music through my computer, since it "Just Worked" in Kubuntu with Blueman. But nope, something must be up with PulseAudio, because I hear no sound from my computer (I'm running Xubuntu 12.04). The reason I say this is that the devices list in Blueman shows indication of data transfer and it says it's connected, but in the PulseAudio Volume Control has no indication of my Bluetooth device (or Blueman) playing audio.

    Read the article

  • Help with intel Imac 2008 Audio not working

    - by Tomtom
    I installed Ubuntu 12.04 and I get no audio except if i insert speakers and set them as headphones. This means really weird feedback and little volume. i'd like to set it back to the mac's default speakers but currently no matter what graphical interface i go into such as Audio or Alsamixer i can not fix the problem.Ive run alsamixer and looked thoroughly throught the forums but cannot find the answer to my problem. When i input cat /proc/asound/cards i get 0 [Intel ]: HDA-Intel - HDA Intel HDA Intel at 0x50600000 irq 47 Any help would be very much appreciated and as a newcomer i would be glad to give you any information you need. Thank you

    Read the article

  • How do I output my audio input?

    - by VarLogRant
    A few iterations ago, I think this was Jaunty but could've been before, I would plug a 1/8" audio cable from the line-out of a Windows netbook to the line-in of my Ubuntu machine, so I would have all the sound from both machines without having to plug both into a mixer which I don't have. I didn't do this much, as I was pretty-much happy with Banshee at the time. But with Karmic, and still with Lucid, I can only get the output if I'm recording with Audacity. Which I'm not going to do from my web-development and systems programming workstation. I can tell by plugging in headphones that my netbook has audio out working. I can see Sound Preferences that the Ubuntu machine is receiving them. I just want the old behavior back. Help?

    Read the article

  • No sound/audio after resuming from sleep

    - by hansvonaachen
    I've made a fresh UEFI install of Ubuntu 13.10 (64 bit) on a Lenovo Ideapad Z510 laptop with Intel i5 4200M processor. Ubuntu is the only OS installed on the computer, secure boot disabled. Everythings works fine (backlight issue fixed after editing rc.local file), the only minor trouble I have is resuming the laptop from "sleep" mode. If I close the lid and then wake the laptop opening it again, there is no audio/sound. I need to restart the computer (not even logging out helps). If I suspend the computer in a graphical way (not closing the lid): gearwheel in top right of the screen -- suspend and wake it up/turning on, audio works with no issues. Ideas how to fix this? Thanks!

    Read the article

  • Audio is working, but the speaker test doesn't work

    - by Pacquo
    I've installed Ubuntu 12.04 LTS from a minimal cd on a netbook (Asus 1001 PXD). I've installed the ubuntu-desktop package using the --no-install-recommends option. Everything works fine, except the "sound test" for headphones or analog speakers. Clicking on the "test" buttons (front left and front right) I don't hear any sound. Despite this, the audio is working properly. I've checked the audio levels with alsamixer; I have also checked that the test sounds actually exist in /usr/share/sounds/alsa. I tried an installation of Ubuntu 12.04 LTS made with the desktop-cd, and in this case the speaker test works properly. I suppose, therefore, that the problem could depend on the lack of a package, but I have not identified which one.

    Read the article

  • skype crashes, also audio problems 13.10

    - by user139710
    Ive always had problems with skype ususally with audio, trying to keep the usb headphones set correctly. Wha tive found is that when i see the Pulseaudio server in the audio list in Skype, and thats my only option, Skype works good,...stable and reliable. Second issue: Its been crashing a bit, just locks up and the only thing to free it up is a reboot,.. These problems are under the new release 13.10. so concider this a bug report. DEVELOPERS: You all need to make a good channel for people to report bugs,.... OK thats all/

    Read the article

  • Remove the audio narration from a PowerPoint presentation

    - by thomas
    I recorded audio for a PowerPoint presentation and now a colleague wants me to send the presentation to him. The file is currently 18 MB and I want to get it down to handy 1 or 2MB by stripping the audio. The only way I see is to remove the audio in the animation bar slide by slide. Stripping notes can be done by the "inspect document" feature. But for audio I see no such way. How can I remove the audio all at once?

    Read the article

  • Test a simple multi-player (upto four players) Android game in single developer machine

    - by Kush
    I'm working on a multi-player Android game (very simple it is that it doesn't have any game-engine used). The game is based on Java Socket. Four devices will connect the game server and a new thread will manage their session. The game server will server many such sessions (having 4 players each). What I'm worried about is the testing of this game. I know it is possible to run multiple android emulators, but my development laptop is very limited in capabilities (3 GB RAM, 2 Ghz Intel Core2Duo and on-board Graphics). And I'm already using Ubuntu to develop the game so that I have more user memory available than I'd have with Windows. Hence, the laptop will burn-to-death on running 4 emulator instances. I don't have access to any android device, neither I have another machine with higher configuration. And I still have to develop and test this game. P.S. : I'm a CS student, and currently don't work anywhere, and this game is college project, so if there are any paid solutions, I cannot afford it. What can I do to test the app seamlessly? ability to test even only 4 clients (i.e. only 1 session) would suffice, its alright if I can't simulate real environment with some 10-20 active game sessions (having 4 players each).

    Read the article

  • Flash player stops working in Firefox

    - by Alin
    First of all please be merciful as I am a 2 days ubuntu user. I've only used Windows OSs before. Hardware configuration -Quad Core Q6600 CPU -4 GB RAM -Geforce 8800GT 512 MB RAM -Seagate 320GB Harddisk I installed ubuntu x64 and everything went smooth. I had Adoble flash player installed from Ubuntu Software Center. The problem is that the flash videos on youtube (basically on all pages) looked pixelate. I use Firefox 3.6 that came with ubuntu by default. After reading around here I saw something about overriding hardware acceleration but that didn't work either. Or maybe I just didn't do it correctly. The problem was that if I opened 2-3 youtube tabs, when closing one of them, in 95% of the cases, the flash plugin would crash in remaining tabs and a black screen was instead of the video. After doing some more search I discovered the FlashAid extension for Firefox. I installed it and it made an update of flash plugin. Now the videos look good but now each time I watch a video, when switching to another one the flash plugin crashes and I can see insead of the vide the firefox message with Plugin has crasshed, refresh the page. Basically this is what I miss to have a complete pleasant ubuntu experience. Any ideas how to fix this? Thank you

    Read the article

  • Player sprite moving slower on iPhone 4

    - by nvillec
    I just finished getting movement/jump animation for a player sprite in Xcode using Cocos2D. The basic movement algorithm is a timer that updates every 0.01 sec, changing the sprite position to (sprite.position.x + xVel, sprite.position.y + yVel). Each time a movement button is tapped, the appropriate velocity (initialized to 0) is changed to whatever speed I choose, then a stop movement button returns the velocity to 0. It's not an ideal solution but I'm very new at this and stoked to at least have that working with little help from the internet. So I may not have explained that perfectly, but it is in fact working to my satisfaction in Xcode's iPhone Simulator, however when I build it for my device and run it on my phone, the sprite's movement speed is noticeably slower than in Xcode. At first I thought it must have to do with the resolution of the iPhone 4, making the sprite's movement path twice as long, but I found that if I pull up the multitask bar, then return to the app the speed will sometimes jump back to normal. My second theory was that the code is just inefficient and is bogging the processes down, but I would see this reflected in the frame rate wouldn't I? It stays at 59-60 the whole time, and the spritesheet animation runs at the correct speed. Has anyone experienced this? Is this a really obvious issue that I'm completely missing? Any help (or tips for optimizing my approach to movement) would be much appreciated!

    Read the article

  • How to make a player stay within bounds of world with 2D Camera

    - by Craig
    Im creating a simple top down survival game. At the moment, i have the sprite which is a ship and moves by rotating left or right then going forward in that direction. I have implemented a 2D camera, its always centered on the player. However, when i move towards the bounds of the world that the sprite is in it just keeps on going :( How to i sort it that it stops at the edge of the world and cant go beyond it? Cheers :) Below is the main game class using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace GamesCoursework_1 { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // player variables Texture2D Ship; Vector2 Ship_Position; float Ship_Rotation = 0.0f; Vector2 Ship_Origin; Vector2 Ship_Velocity; const float tangentialVelocity = 4f; float friction = 0.05f; static Point CameraViewport = new Point(800, 800); Camera2d cam = new Camera2d((int)CameraViewport.X, (int)CameraViewport.Y); //Size of world static Point worldSize = new Point(1600, 1600); // Screen variables static Point worldCenter = new Point(worldSize.X / 2, worldSize.Y / 2); Rectangle playerBounds = new Rectangle(CameraViewport.X / 2, CameraViewport.Y / 2, worldSize.X - CameraViewport.X, worldSize.Y - CameraViewport.Y); Rectangle worldBounds = new Rectangle(0, 0, worldSize.X, worldSize.Y); Texture2D background; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = CameraViewport.X; graphics.PreferredBackBufferHeight = CameraViewport.Y; Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Ship = Content.Load<Texture2D>("Ship"); Ship_Origin.X = Ship.Width / 2; Ship_Origin.Y = Ship.Height / 2; background = Content.Load<Texture2D>("aus"); Ship_Position = new Vector2(worldCenter.X, worldCenter.Y); cam.Pos = Ship_Position; cam.Zoom = 1f; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here Ship_Position = Ship_Velocity + Ship_Position; keyPressed(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null,null, cam.get_transformation(GraphicsDevice)); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.Draw(Ship, Ship_Position, Ship.Bounds, Color.White, Ship_Rotation, Ship_Origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } private void Ship_Move(Vector2 move) { Ship_Position += move; } private void keyPressed() { KeyboardState keyState; // Move right keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Right)) { Ship_Rotation = Ship_Rotation + 0.1f; } if (keyState.IsKeyDown(Keys.Left)) { Ship_Rotation = Ship_Rotation - 0.1f; } if (keyState.IsKeyDown(Keys.Up)) { Ship_Velocity.X = (float)Math.Cos(Ship_Rotation) * tangentialVelocity; Ship_Velocity.Y = (float)Math.Sin(Ship_Rotation) * tangentialVelocity; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; //tried world bounds here if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } else if(Ship_Velocity != Vector2.Zero) { float i = Ship_Velocity.X; float j = Ship_Velocity.Y; Ship_Velocity.X = i -= friction * i; Ship_Velocity.Y = j -= friction * j; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; } if (keyState.IsKeyDown(Keys.Q)) { if (cam.Zoom < 2f) cam.Zoom += 0.05f; } if (keyState.IsKeyDown(Keys.A)) { if (cam.Zoom > 0.3f) cam.Zoom -= 0.05f; } } } } my 2d camera class using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace GamesCoursework_1 { public class Camera2d { protected float _zoom; // Camera Zoom public Matrix _transform; // Matrix Transform public Vector2 _pos; // Camera Position protected float _rotation; // Camera Rotation public int _viewportWidth, _viewportHeight; // viewport size public Camera2d(int ViewportWidth, int ViewportHeight) { _zoom = 1.0f; _rotation = 0.0f; _pos = Vector2.Zero; _viewportWidth = ViewportWidth; _viewportHeight = ViewportHeight; } // Sets and gets zoom public float Zoom { get { return _zoom; } set { _zoom = value; if (_zoom < 0.1f) _zoom = 0.1f; } // Negative zoom will flip image } public float Rotation { get { return _rotation; } set { _rotation = value; } } // Auxiliary function to move the camera public void Move(Vector2 amount) { _pos += amount; } // Get set position public Vector2 Pos { get { return _pos; } set { _pos = value; } } public Matrix get_transformation(GraphicsDevice graphicsDevice) { _transform = // Thanks to o KB o for this solution Matrix.CreateTranslation(new Vector3(-_pos.X, -_pos.Y, 0)) * Matrix.CreateRotationZ(Rotation) * Matrix.CreateScale(new Vector3(Zoom, Zoom, 1)) * Matrix.CreateTranslation(new Vector3(_viewportWidth * 0.5f, _viewportHeight * 0.5f, 0)); return _transform; } } }

    Read the article

  • Google Music Player doesn't work

    - by EricoPF
    I'm trying to log in on Google Music Player application but doesn't work. I get the message below: Login Failed Could not identify your computer. Learn More On Google Help it says that it doesn't run on virtual machines, which is not my case, but I have a virtualbox installed though, and it says some people get to work if they disable their bridge network. The thing is I don't have any bridge interface, even if I remove all virtualbox modules I still get this message. This is my ifconfig output: lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:15374 errors:0 dropped:0 overruns:0 frame:0 TX packets:15374 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:1455889 (1.4 MB) TX bytes:1455889 (1.4 MB) wlan0 Link encap:Ethernet HWaddr 94:db:c9:b2:1b:d7 inet addr:192.168.1.100 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::96db:c9ff:feb2:1bd7/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:828467 errors:0 dropped:0 overruns:0 frame:0 TX packets:568040 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:1086663025 (1.0 GB) TX bytes:72984931 (72.9 MB) Any ideias ? Thanks guys! Cheers.

    Read the article

  • Ubuntu 12.04 hangs on install using VMware Player on Windows 7

    - by Beauness_Round
    At my job, we're migrating to Ubuntu 12.04 from 10.10 (we skipped a generation), so everyone needs to make one or more new Virtual Machines for 12.04 on their Windows 7 workstation. The problem is, only some have had success while most encounter a hang during install. I was tasked with researching this problem and here are my findings (while somewhat inconclusive) I have tried uninstalling and reinstalling VMware Player, using versions 4.0.2, 4.0.4, and 5.0.0 but every install hangs at "retrieving file 55 of 129." Additionally I have installed before updating the VMware tools, as well as after (one can pre-download them) with every install hanging at "retrieving file 55 of 129." The file i was using for the above two is called: ubuntu-12.04-desktop-amd64.iso I have burned a disc with ubuntu-12.04.1-desktop-amd64.iso and tried to install it, and later tried ubuntu-12.04.1-desktop-i386.iso (which is not what i want but i wanted to see if it would work), but both times I get "PXE-E53: No boot filename recieved PXE-M0F: Exiting Intel PXE ROM. Operating System not found" This is all in VMware and the goal is to find a settings recipe that will allow an unbroken 64bit Ubuntu 12.04 install from an .iso hosted on the Windows OS. Thank you in advance to anyone with ideas!

    Read the article

  • Recording app sound in iphone

    - by user292127
    Hi, I am developing a music mixing app in iphone. It'll mix the music and user can compose a new music from it. I need to record this final music. I had used AVAudiorecorder to record this one. But no change. It can record sound from microphone but I need to record app sound. I had used audio queue call back function to record the audio. But when app runs I can hear the audio from my app and I couldn't hear any sound from recorded audio. There is no problem with recording since I can hear the audio recorded through microphone. But I need an offline recorder which can record the audio output of iphone, rather than the audio input through microphone. I need a recorder which can record audio using ipod touch (no microphone). Any help?

    Read the article

  • VMware Player 4.04 on Ubuntu 12.04 will not compile

    - by stephen mew
    I installed VMware-Player-4.0.4-744019.i386.bundle onto Ubuntu 11.10. This worked fine. I then upgraded to Ubuntu 12.04 The upgrade appeared to be successful. I then tried to start VMware Player and I got a popup "VMware Kernel Module Updater" I accept the process (click Install) The updater process runs, the output of which is; Stopping VMWare Services [green tick] Virtual Machine Monitor [RED exclamation mark] Virtual Network Device [green tick] VMware Blocking Filesystem [green tick] Virtual Machine Communication Interface [green tick] VMCI Sockets Error popup; Unable to start services See log file /tmp/vmware-root/modconfig-11912.log" Looking in the log file It seems that these are the complaints. 2012-07-11T15:35:19.829Z| vthread-3| I120: Failed to find /lib/modules/preferred/build/include/linux/version.h 2012-07-11T15:35:19.829Z| vthread-3| I120: Failed version test: /lib/modules/preferred/build/include/linux/version.h 2012-07-11T15:35:49.683Z| vthread-3| I120: Failed to compile module vmnet! I tried the patch for 4.0.3 and it did not work. Can anyone point me in the right direction here ? log file; 2012-07-11T15:35:18.618Z| vthread-3| I120: Log for VMware Workstation pid=11912 version=8.0.4 build=build-744019 option=Release 2012-07-11T15:35:18.618Z| vthread-3| I120: The process is 32-bit. 2012-07-11T15:35:18.618Z| vthread-3| I120: Host codepage=UTF-8 encoding=UTF-8 2012-07-11T15:35:18.618Z| vthread-3| I120: Host is Linux 3.2.0-26-generic Ubuntu 12.04 LTS 2012-07-11T15:35:18.616Z| vthread-3| I120: Msg_Reset: 2012-07-11T15:35:18.616Z| vthread-3| I120: [msg.dictionary.load.openFailed] Cannot open file "/usr/lib/vmware/settings": No such file or directory. 2012-07-11T15:35:18.616Z| vthread-3| I120: ---------------------------------------- 2012-07-11T15:35:18.616Z| vthread-3| I120: PREF Optional preferences file not found at /usr/lib/vmware/settings. Using default values. 2012-07-11T15:35:18.617Z| vthread-3| I120: Msg_Reset: 2012-07-11T15:35:18.617Z| vthread-3| I120: [msg.dictionary.load.openFailed] Cannot open file "/root/.vmware/config": No such file or directory. 2012-07-11T15:35:18.617Z| vthread-3| I120: ---------------------------------------- 2012-07-11T15:35:18.617Z| vthread-3| I120: PREF Optional preferences file not found at /root/.vmware/config. Using default values. 2012-07-11T15:35:18.617Z| vthread-3| I120: Msg_Reset: 2012-07-11T15:35:18.617Z| vthread-3| I120: [msg.dictionary.load.openFailed] Cannot open file "/root/.vmware/preferences": No such file or directory. 2012-07-11T15:35:18.617Z| vthread-3| I120: ---------------------------------------- 2012-07-11T15:35:18.617Z| vthread-3| I120: PREF Failed to load user preferences. 2012-07-11T15:35:18.618Z| vthread-3| W110: Logging to /tmp/vmware-root/modconfig-11912.log 2012-07-11T15:35:19.054Z| vthread-3| I120: modconf query interface initialized 2012-07-11T15:35:19.056Z| vthread-3| I120: modconf library initialized 2012-07-11T15:35:19.158Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:35:19.168Z| vthread-3| I120: Validating path /lib/modules/preferred/build/include for kernel release 3.2.0-26-generic 2012-07-11T15:35:19.168Z| vthread-3| I120: Failed to find /lib/modules/preferred/build/include/linux/version.h 2012-07-11T15:35:19.168Z| vthread-3| I120: Failed version test: /lib/modules/preferred/build/include/linux/version.h not found. 2012-07-11T15:35:19.168Z| vthread-3| I120: Validating path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic 2012-07-11T15:35:19.175Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:35:19.201Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:35:19.291Z| vthread-3| I120: Header path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic is valid. 2012-07-11T15:35:19.292Z| vthread-3| I120: Validating path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic 2012-07-11T15:35:19.296Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:35:19.326Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:35:19.417Z| vthread-3| I120: Header path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic is valid. 2012-07-11T15:35:19.480Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:19.489Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:19.498Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:19.507Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:19.517Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:19.566Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:19.575Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:19.584Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:19.593Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:19.602Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:19.606Z| vthread-3| I120: Validating path /lib/modules/preferred/build/include for kernel release 3.2.0-26-generic 2012-07-11T15:35:19.606Z| vthread-3| I120: Failed to find /lib/modules/preferred/build/include/linux/version.h 2012-07-11T15:35:19.606Z| vthread-3| I120: Failed version test: /lib/modules/preferred/build/include/linux/version.h not found. 2012-07-11T15:35:19.606Z| vthread-3| I120: Validating path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic 2012-07-11T15:35:19.611Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:35:19.635Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:35:19.741Z| vthread-3| I120: Header path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic is valid. 2012-07-11T15:35:19.787Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:19.796Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:19.805Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:19.814Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:19.824Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:19.829Z| vthread-3| I120: Validating path /lib/modules/preferred/build/include for kernel release 3.2.0-26-generic 2012-07-11T15:35:19.829Z| vthread-3| I120: Failed to find /lib/modules/preferred/build/include/linux/version.h 2012-07-11T15:35:19.829Z| vthread-3| I120: Failed version test: /lib/modules/preferred/build/include/linux/version.h not found. 2012-07-11T15:35:19.829Z| vthread-3| I120: Validating path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic 2012-07-11T15:35:19.834Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:35:19.857Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:35:19.945Z| vthread-3| I120: Header path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic is valid. 2012-07-11T15:35:25.503Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:25.514Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:25.523Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:25.533Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:25.542Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:26.338Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:26.338Z| vthread-3| I120: Validating path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic 2012-07-11T15:35:26.343Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:35:26.368Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:35:26.455Z| vthread-3| I120: Header path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic is valid. 2012-07-11T15:35:26.455Z| vthread-3| I120: Building module vmmon. 2012-07-11T15:35:26.455Z| vthread-3| I120: Extracting the sources of the vmmon module. 2012-07-11T15:35:26.484Z| vthread-3| I120: Building module with command: /usr/bin/make -j -C /tmp/vmware-root/modules/vmmon-only auto-build SUPPORT_SMP=1 HEADER_DIR=/lib/modules/3.2.0-26-generic/build/include CC=/usr/bin/gcc GREP=/usr/bin/make IS_GCC_3=no VMCCVER=4.6 2012-07-11T15:35:35.469Z| vthread-3| I120: Installing module vmmon from /tmp/vmware-root/modules/vmmon.o to /lib/modules/3.2.0-26-generic/misc. 2012-07-11T15:35:35.470Z| vthread-3| I120: Registering file: /usr/lib/vmware-installer/2.0/vmware-installer --register-file vmware-vmx regular /lib/modules/3.2.0-26-generic/misc/vmmon.ko 2012-07-11T15:35:39.713Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:39.713Z| vthread-3| I120: Validating path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic 2012-07-11T15:35:39.719Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:35:39.753Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:35:39.845Z| vthread-3| I120: Header path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic is valid. 2012-07-11T15:35:39.845Z| vthread-3| I120: Building module vmnet. 2012-07-11T15:35:39.846Z| vthread-3| I120: Extracting the sources of the vmnet module. 2012-07-11T15:35:39.913Z| vthread-3| I120: Building module with command: /usr/bin/make -j -C /tmp/vmware-root/modules/vmnet-only auto-build SUPPORT_SMP=1 HEADER_DIR=/lib/modules/3.2.0-26-generic/build/include CC=/usr/bin/gcc GREP=/usr/bin/make IS_GCC_3=no VMCCVER=4.6 2012-07-11T15:35:49.683Z| vthread-3| I120: Failed to compile module vmnet! 2012-07-11T15:35:49.704Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:49.705Z| vthread-3| I120: Validating path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic 2012-07-11T15:35:49.729Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:35:49.874Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:35:49.961Z| vthread-3| I120: Header path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic is valid. 2012-07-11T15:35:49.961Z| vthread-3| I120: Building module vmblock. 2012-07-11T15:35:49.961Z| vthread-3| I120: Extracting the sources of the vmblock module. 2012-07-11T15:35:50.159Z| vthread-3| I120: Building module with command: /usr/bin/make -j -C /tmp/vmware-root/modules/vmblock-only auto-build SUPPORT_SMP=1 HEADER_DIR=/lib/modules/3.2.0-26-generic/build/include CC=/usr/bin/gcc GREP=/usr/bin/make IS_GCC_3=no VMCCVER=4.6 2012-07-11T15:35:59.283Z| vthread-3| I120: Installing module vmblock from /tmp/vmware-root/modules/vmblock.o to /lib/modules/3.2.0-26-generic/misc. 2012-07-11T15:35:59.284Z| vthread-3| I120: Registering file: /usr/lib/vmware-installer/2.0/vmware-installer --register-file vmware-vmx regular /lib/modules/3.2.0-26-generic/misc/vmblock.ko 2012-07-11T15:36:04.318Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:36:04.319Z| vthread-3| I120: Validating path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic 2012-07-11T15:36:04.324Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:36:04.344Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:36:04.427Z| vthread-3| I120: Header path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic is valid. 2012-07-11T15:36:04.427Z| vthread-3| I120: Building module vmci. 2012-07-11T15:36:04.428Z| vthread-3| I120: Extracting the sources of the vmci module. 2012-07-11T15:36:04.456Z| vthread-3| I120: Building module with command: /usr/bin/make -j -C /tmp/vmware-root/modules/vmci-only auto-build SUPPORT_SMP=1 HEADER_DIR=/lib/modules/3.2.0-26-generic/build/include CC=/usr/bin/gcc GREP=/usr/bin/make IS_GCC_3=no VMCCVER=4.6 2012-07-11T15:36:15.728Z| vthread-3| I120: Installing module vmci from /tmp/vmware-root/modules/vmci.o to /lib/modules/3.2.0-26-generic/misc. 2012-07-11T15:36:15.730Z| vthread-3| I120: Registering file: /usr/lib/vmware-installer/2.0/vmware-installer --register-file vmware-vmx regular /lib/modules/3.2.0-26-generic/misc/vmci.ko 2012-07-11T15:36:20.349Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:36:20.350Z| vthread-3| I120: Validating path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic 2012-07-11T15:36:20.355Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:36:20.378Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:36:20.464Z| vthread-3| I120: Header path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic is valid. 2012-07-11T15:36:20.464Z| vthread-3| I120: Building module vmci. 2012-07-11T15:36:20.464Z| vthread-3| I120: Extracting the sources of the vmci module. 2012-07-11T15:36:20.514Z| vthread-3| I120: Building module with command: /usr/bin/make -j -C /tmp/vmware-root/modules/vmci-only auto-build SUPPORT_SMP=1 HEADER_DIR=/lib/modules/3.2.0-26-generic/build/include CC=/usr/bin/gcc GREP=/usr/bin/make IS_GCC_3=no VMCCVER=4.6 2012-07-11T15:36:22.732Z| vthread-3| I120: Building module vsock. 2012-07-11T15:36:22.732Z| vthread-3| I120: Extracting the sources of the vsock module. 2012-07-11T15:36:22.783Z| vthread-3| I120: Building module with command: /usr/bin/make -j -C /tmp/vmware-root/modules/vsock-only auto-build SUPPORT_SMP=1 HEADER_DIR=/lib/modules/3.2.0-26-generic/build/include CC=/usr/bin/gcc GREP=/usr/bin/make IS_GCC_3=no VMCCVER=4.6 2012-07-11T15:36:33.825Z| vthread-3| I120: Installing module vsock from /tmp/vmware-root/modules/vsock.o to /lib/modules/3.2.0-26-generic/misc. 2012-07-11T15:36:33.826Z| vthread-3| I120: Registering file: /usr/lib/vmware-installer/2.0/vmware-installer --register-file vmware-vmx regular /lib/modules/3.2.0-26-generic/misc/vsock.ko

    Read the article

  • What causes Windows Media Player on Windows 8 to not play the entire library?

    - by somequixotic
    Behavior 1: Verify that the WMP playlist is clear of all songs. Turn on the "Shuffle" and "Repeat" features. Double-click on a music track in the Library. Click the "Next" button (double right angle brackets). A random song from any track in the Library is randomly chosen and played. When observing the Playlist (clicking the "Play" tab), the entire contents of the Library appears in the Playlist. Behavior 2: Verify that the WMP playlist is clear of all songs. Turn on the "Shuffle" and "Repeat" features. Double-click on a music track in the Library. Click the "Next" button (double right angle brackets). The button visually depresses like it has registered the click, but nothing happens. Absolutely nothing. Moreover, the "Previous" button is grayed out. When observing the Playlist, only the one song that was double-clicked appears in the Playlist. What causes Behavior 2? I cannot correlate any specific action I've taken with Behavior 2, and Behavior 1 has been the case as long as I can remember, all the way back to Windows XP. Even earlier during my usage of Windows 8, I recall Behavior 1 working correctly. But suddenly, inexplicably, without changing any settings in WMP, Behavior 2 kicked in, and persists after reboots. I've tried sfc /scannow in an administrator prompt. All system files are in order. I've downloaded all Windows Updates and driver updates. I've attempted to alter WMP options and playback settings to no avail. So... what is causing Behavior 2? Is this an intended, valid behavior, or is something malfunctioning? How would I know what that "something" is? How would I go about fixing it without just reinstalling Windows 8 fresh?

    Read the article

  • VMWare player - how do I start VM on machine with lower RAM? [closed]

    - by katit
    I moved image from one machine to another. Problem is - I didn't shut down' instance, just suspended it. On machine #1 I have 32G and instance had 16Gb allocated. On machine #2 I have only 10G and instance won't resume (due to memory) But I can't lower amount of memory - I guess because machine in "suspended". Anyway to lower memory or "shut down" instance without powering? How do I start it on machine #2?

    Read the article

< Previous Page | 37 38 39 40 41 42 43 44 45 46 47 48  | Next Page >